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41 Commits

Author SHA1 Message Date
67e034a69b Smallfix, Biome music is back and it works, brutalnightmare, createmetallurgy, Tconstruct, mobs aggro on sound, also pre-punchwood progression
brutal nightmare makes vanilla mobs more dangerous
2025-06-06 08:51:03 -05:00
6ac8d7b55d Finally finished the Music Resource pack. Added Biomemusic, flash flood, blood dimension, and others
biomemusic will give us additional control over music and when it can be played, as well as allowing for additional custom songs on top of the vanilla ones.

All vanilla CDs have been replaced, to be adjusted in \lang\en_us.json
some of the tracks need to be volumized for consistent audio volumes
2025-06-04 12:14:33 -05:00
301316320c removed benate, player anim. add pressure. some more mob sizes, finally configured some spawn restrictions. 2025-06-02 14:00:09 -05:00
9a052ad35c edited shaders for darker caves & made overworld shaders default 2025-06-01 10:29:53 -05:00
d53c85cf8b Fixed entities not ticking properly
Disabled immersive optimization, it affects entity ticking
2025-06-01 10:19:17 -05:00
5d42d442c2 added AE2 & AE2 addons 2025-05-31 14:03:04 -05:00
99423bb77f Gave oceanworld dim overworld shaders
may need to look at figuring out how to render it always night time there...
2025-05-31 13:19:08 -05:00
ed66926fcc first spawner restrict/addition scripted, added new infection mod disabled to be configured
new infection mod should begin corrupting exclusively in darwin IV, and I have a lot of scripting to do for it.
2025-05-30 12:04:13 -05:00
c5914d3d39 Removed Iron's Spells/spellbook for adding 3 ish minutes to jei loadtime 2025-05-28 08:40:35 -05:00
a4741227b9 Configs generated, added some mods including Iron's spellbook. NOTE: need sound whitelist for player sounds
Added
cursery, sneaky curses: adds new curses, causes curses to have a chance to affix when enchanting regardless of its presence in the description, obfuscates curses from tooltip and instead makes the item's name red.
curse of pandora: adds curios and cursed curios
ancientcurses: adds altars where you can earn jewels (gems) to affix to an amulet for bonuses (future curio wip)
Sound attracts mobs, proximity chat, and simple radios for bequiet systems
Iron's spells & spellbook integrates with some of our mods and adds mobs and magic
tenseambiance: dynamic biome based creepy ambient noise
2025-05-27 09:09:23 -05:00
d0d125303a added source code for ominousdarkness to be ported to 1.20.1, ores are no longer glowing
New project that will take some time but seems to be worth it
2025-05-27 06:42:23 -05:00
abab9430fa Removes, added missing resource packs, configured some rand mob sizes 2025-05-26 14:05:06 -05:00
4507337cc3 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-25 15:58:29 -05:00
65b3d13291 some removes, gecko iris compat, bridge & mob sizes. finished music pack. 2025-05-25 15:51:29 -05:00
95bae0e3d3 Fixed obscure hexeri armorstand crash for dark coven structures
lazyyyyy-lexforge-core-0.14.11.jar was the culprit
2025-05-25 15:44:37 -05:00
1ab9c5dc19 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-25 10:57:34 -05:00
6ce101c83a added an upsetting number of biomes + updates & optimizations
Added Terralith and Biomes O plenty for even more biomes
As well as terrain generation optimization via faster random & c2me which adds threading for chunk generation

updated Arphex which fixed an obscure crash with the broodmother
2025-05-25 10:13:48 -05:00
a43b7f8c67 changes, initial music pack 2025-05-25 09:06:04 -05:00
14dd116b00 dim doors dungeon dimension is spooky now 2025-05-23 21:41:17 -05:00
0180adc8df Flesh Dimension now has spooky
ihfr:the_carnage < this dimension now uses the Spooklementary_1.1 nether shaders.

this was surprisingly easy. will have to manually adjust settings via hard-coding them in
2025-05-23 19:30:35 -05:00
b1fcdbaec1 Tons of change
removed problematic delights and butcher
removed abyssal sovereign
disabled man & deeplings for now until controls are made
removed trevor giants in lieu of pehkui giant scaling mod
removed lunar events
removed shadows in the dark for overspawning and not doing anything

added ghast resourcepack
added incontrol for mob controls
added spore infection
added hateflesh dimension

generated configs and modified some
2025-05-22 20:20:46 -05:00
29cc6bc573 Added Pehkui, a mod to configure natural size of mobs 2025-05-20 15:49:06 -05:00
93b76ada53 "Removed" pehkui to readd it because it's bugged on the commit 2025-05-20 15:47:58 -05:00
0723e1f299 First iteration of script, finally no errors but it also doesn't work. 2025-05-20 15:43:35 -05:00
a32e2004a7 disabled glowing ores in shader settings 2025-05-18 22:55:15 -05:00
a3d4ab45fc added report extractor to devtools (TELLME EXPORT AS CSV)
autoextracts the following items:
Biomes
Entities
Dimensions
Puts then in report.txt

make sure to remove duplicate dump files from tell me report folder if you have any or the results could be unpredictable, always export as CSV with tellme
2025-05-18 21:48:13 -05:00
11964130ea adding dependencies for sandworms mod 2025-05-18 20:37:07 -05:00
fb1bb85752 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-18 19:54:46 -05:00
51e31472c4 readded instance 2025-05-18 19:54:36 -05:00
d535084798 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-18 19:42:47 -05:00
c5a4cc7c72 removed dupe reports and aftershock, added sandworm and wither anim 2025-05-18 19:42:24 -05:00
f3d3298bfa documentation.txt added to shaders for later use 2025-05-18 19:39:21 -05:00
32d1aa81bd created post push to always force lfs push 2025-05-18 19:32:37 -05:00
d5772f67d1 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-18 19:21:09 -05:00
53859638b2 unpacked shader 2025-05-18 19:14:30 -05:00
2faa9f711f Glowing ice fixed in frost abyss 2025-05-18 18:55:40 -05:00
61c2398a73 More shader experiments
experimenting with shaders and how exactly to apply and modify them to different worlds currently only the theabyss:frost_world is affected.

Unspecified dimensions will be assigned to dimension.stop= * in dimension properties which shut's off the shaders entirely for any unassigned dimensions.
2025-05-18 18:23:21 -05:00
c7994da726 unpacked and edited shaders
disabled fog mod in config (not man in the fog)

dimension.properties edited in shaders to shutoff unassigned dimensions.
2025-05-18 16:19:09 -05:00
efff2ffd1a Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-18 15:25:45 -05:00
4fc8619616 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-18 00:37:23 -05:00
2905efd00b generated configs and weather2
possibly bugged anim rate
2025-05-18 00:11:39 -05:00
940 changed files with 54951 additions and 13706 deletions

6
.gitignore vendored
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@ -1,5 +1,4 @@
1.20.1-FearFactoryTest/instance.cfg
*.bak
1.20.1-FearFactoryTest/minecraft/local/ftbultimine-client.snbt
1.20.1-FearFactoryTest/minecraft/config/tradersindisguise-common-4.toml.bak
@ -14,8 +13,6 @@
1.20.1-FearFactoryTest/minecraft/.blinkload/atlas_textures_cache.json
/1.20.1-FearFactoryTest/minecraft/.blinkload
1.20.1-FearFactoryTest/minecraft/.blinkload/atlas_textures_cache.json
1.20.1-FearFactoryTest/instance.cfg
1.20.1-FearFactoryTest/instance.cfg
1.20.1-FearFactoryTest.zip
1.20.1-FearFactoryTest/minecraft/config/enhanced_boss_bars-common.toml
1.20.1-FearFactoryTest/minecraft/config/renderscale.json5
@ -46,3 +43,6 @@ devtools/.sandbox-home/.pki/nssdb/key4.db
devtools/.sandbox-home/.pki/nssdb/pkcs11.txt
devtools/.sandbox-home/.local/share/recently-used.xbel
devtools/.sandbox-home/.local/share/PrismLauncher/metacache
1.20.1-FearFactoryTest/minecraft/libEffekseerNativeForJava.so
/1.20.1-FearFactoryTest/minecraft/shaderpacks/Spooklementary_1.1
/1.20.1-FearFactoryTest/minecraft/config/chunky/tasks

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@ -1,3 +1,2 @@
1.20.1-FearFactoryTest/instance.cfg

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@ -0,0 +1,53 @@
[General]
AutomaticJava=true
ConfigVersion=1.2
ExportAuthor=
ExportName=
ExportOptionalFiles=true
ExportSummary=
ExportVersion=1.0.0
IgnoreJavaCompatibility=false
InstanceType=OneSix
JavaArchitecture=64
JavaPath=C:/Users/Keybl/Documents/PrismLauncher-Windows-MinGW-w64-Portable-9.4/java/java-runtime-gamma/bin/javaw.exe
JavaRealArchitecture=amd64
JavaSignature=2c94189bf2f770bbfd88f8047fdcb69e492a67b6
JavaVendor=Microsoft
JavaVersion=17.0.8
JoinServerOnLaunch=false
LogPrePostOutput=true
ManagedPack=false
ManagedPackID=
ManagedPackName=
ManagedPackType=
ManagedPackVersionID=
ManagedPackVersionName=
MaxMemAlloc=10000
MinMemAlloc=512
OverrideCommands=false
OverrideConsole=false
OverrideEnv=false
OverrideGameTime=false
OverrideJavaArgs=false
OverrideJavaLocation=true
OverrideLegacySettings=false
OverrideMemory=true
OverrideMiscellaneous=false
OverrideNativeWorkarounds=false
OverridePerformance=false
OverrideWindow=false
PermGen=128
Profiler=
UseAccountForInstance=false
iconKey=default
lastLaunchTime=1749048810682
lastTimePlayed=1094
linkedInstances=[]
name=1.20.1 FearFactory
notes=
totalTimePlayed=485327
[UI]
mods_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x2\x1\0\0\0\0\0\0\0\0\0\0\0\v\x80\a\0\0\0\x4\0\0\0\b\0\0\0\x64\0\0\0\a\0\0\0\x64\0\0\0\t\0\0\0\x64\0\0\0\n\0\0\0\x64\0\0\b\xeb\0\0\0\v\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\v\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x6\x93\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0)
resourcepacks_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x3\xff\0\0\0\x6\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x6\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x2\v\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0)
shaderpacks_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x3\xf5\0\0\0\x4\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x4\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x2\xc9\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0)

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@ -1,16 +1,16 @@
[Spawning]
#This controls whether all boss versions will require specific weather conditions to spawn. Without this, they will appear much more frequently.
"Bosses require weather?" = true
"Bosses require weather?" = false
#Do you want the boss and clone versions to spawn naturally, or only from summoning structures?
"Boss natural spawning" = true
#Bosses and variant spawns are rare by default. 1=twice as common. 2=default rarity. 3=twice as rare. 4=three times rarer. Avoid decimal and negative numbers.
"Boss rarity" = 2.0
"Boss rarity" = 1.0
#This controls whether the stalker bosses (spider moth, scorpioid bloodluster, draconic voidlasher, tormentor) are included in general. Set to false if you only want the other mobs, and the bosses will become unable to be spawned in any way.
"Boss inclusion" = true
#Controls the spawnrate of ALL non-boss mobs in this mod, including minibosses and all regular arthropods. Default multiplier value is 5. You could more than double the ArPhEx spawnrates by setting it to 2 or 1. Lower values = more spawns (minimum value is 1). No maximum rarity. Avoid decimal and negative numbers.
"Non-boss global spawnrates" = 5.0
#ArPhEx has an additional spawning system that gives a 1 in (10) chance to spawn a random ArPhEx mob each time the natural spawn triggers. This system allows ArPhEx mobs to spawn in non-vanilla overworld biomes, while still accounting for mob rarity. Default number is 10, meaning it has a 1 in 10 chance to spawn each time. Setting it to 0 disables the additional spawning system entirely. Avoid decimal and negative numbers.
#Controls the vanilla biome-specific spawnrates of ALL non-boss mobs in this mod, including minibosses and all regular arthropods. Default multiplier value is 5. You could more than double the ArPhEx spawnrates by setting it to 2 or 1. Lower values = more spawns (minimum value is 1). No maximum rarity. Avoid decimal and negative numbers.
"Non-boss global spawnrates" = 2.0
#ArPhEx has an additional spawning system that gives a 1 in (10) chance to spawn a random ArPhEx mob each time the natural spawn triggers. This system allows ArPhEx mobs to spawn in any non-vanilla overworld biomes, while still accounting for mob rarity. Default number is 10, meaning it has a 1 in 10 chance to spawn each time. Setting it to 0 disables the additional spawning system entirely. Avoid decimal and negative numbers.
"Random-system spawn rates" = 10.0
"All entities enabled/disabled" = true
#Maximum colony tamed ants per player (furthest ants despawn, 20 default)
@ -19,12 +19,14 @@
"Crawling-restrict all mobs" = false
#Specifically disables the Tormentor boss entirely. It will be unable to be spawned in any form if this is enabled.
"Disable Tormentor" = false
#Disabled by default. If enabled, most mobs will become able to spawn in any dimension, including dimensions from other mods - may cause issues with some mod dimensions.
"Spawn in other dimensions" = false
#Disabled by default. If enabled, most mobs will become able to spawn in any dimension, including dimensions from other mods - may cause issues with some mod dimensions. Note, however, that the mobs will have a low spawn weight in other dimensions.
"Spawn in other dimensions" = true
#By default, the Tormentor can spawn naturally once you defeat the first three bosses. At this point, you probably won't be ready yet to fight it, and so will be forced to seal it and locate a crawling portal (all intentional). Set to false to prevent this, and ensure the Tormentor can only spawn from being summoned. The earlier - Boss natural spawning - config option has the same effect, but also controls other bosses.
"Tormentor initial natural spawning" = true
#Do you want to massively amplify all ArPhEx spawns futher on top of the existing spawns? Enabling this will drastically amplfy random-system overworld spawns from the mod, and even add crawling dimension mobs like the spider ambusher into the overworld. Even the non-overworld bosses will spawn rarely in the overworld, except for the Tormentor (this must be summoned manually). Minibosses will spawn commonly. Perfect for fast-paced, intense gameplay!
"Insanity Mode" = false
"Insanity Mode" = true
#List IDs of any mobs you'd like to disable from the mod, separated by commas. You can find a mob's ID with the /summon command, but note that the arphex: part is not needed, and that this disables mobs completely from being spawned in any way, including existing mobs on world reload. Works on virtually all types of entities from the mod
"Disable Specific Mobs" = ["mob_id", "mob_id", "mob_id (add as many as needed, e.g. spider_snatcher)"]
[Difficulty]
#By default, the stalker bosses have hundreds of health points. Choose true to decrease their maximum to just 60 health. Avoid decimal and negative numbers.
@ -37,7 +39,7 @@
"Tormentor Max Health" = 1024.0
#Value is in ticks. Since 20 ticks equate to a second, the default 25 ticks gives the Tormentor 1.25 seconds of immunity after each time it takes damage.
"Tormentor Damage Speed Limit" = 20.0
#With this mode enabled, all mobs from the mod become unable to target players for attack! For more peaceful gameplay, this is valuable. Full bosses such as the Tormentor and Voidlasher may not work fully, so you may want to disable them if using this setting
#With this mode enabled, all mobs from the mod become unable to target players for attack! For more peaceful gameplay, this is valuable. Full bosses such as the Tormentor and Voidlasher may not follow this setting entirely, so you may want to disable them if using this setting
"Friendly Mode" = false
[Other]
@ -59,4 +61,6 @@
"Tormentor Particles" = true
#Enable Tormentor's ability to add blurring and desaturation shaders when Tormenting
"Tormentor Shaders" = true
#Set to false to disable mobs like locusts from breaking crops, and minibosses/bosses from breaking leaves. Does not affect tamed ant commands, or the Tormentor's attacks, however - you can disable that boss if necessary.
"ArPhEx Griefing" = true

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#General mod settings
[general]
#logging
useLoggingLog = true
#-
useLoggingDebug = false
#-
useLoggingError = true

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#General mod settings
[general]
#-
#Range: > -2147483648
Particle_Reset_Frequency = 0
#-
Particle_engine_render = true
#-
Particle_engine_tick = true

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#General mod settings
[general]
#-
#Range: > -2147483648
Misc_simBoxRadiusCutoff = 1124
#-
#Range: > -2147483648
Misc_simBoxRadiusSpawn = 1024
#If true, lets server side do vanilla weather rules, weather2 will only make storms when server side says 'rain' is on
overcastMode = false
#Used if overcastMode is off, 1 = lock weather on, 0 = lock weather off, -1 = dont lock anything, let server do whatever
#Range: > -2147483648
lockServerWeatherMode = 0
#How many ticks between cloud particle spawning
#Range: > -2147483648
Cloud_ParticleSpawnDelay = 2
#Distance between cloud formations, not particles, this includes invisible cloudless formations used during partial cloud coverage
#Range: > -2147483648
Cloud_Formation_MinDistBetweenSpawned = 300
#For a second layer of passive non storm progressing cloudOption
Cloud_Layer1_Enable = false
#-
#Range: > -2147483648
Cloud_Layer0_Height = 264
#-
#Range: > -2147483648
Cloud_Layer1_Height = 414
#Not used at the moment
#Range: > -2147483648
Cloud_Layer2_Height = 564
#How much to randomly change cloud coverage % amount, performed every 10 seconds
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Cloud_Coverage_Random_Change_Amount = 0.05
#Minimum percent of cloud coverage, supports negative for extended cloudless sky coverage
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Cloud_Coverage_Min_Percent = 0.0
#Maximum percent of cloud coverage, supports over 100% for extended full cloud sky coverage
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Cloud_Coverage_Max_Percent = 100.0
#-
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
sirenActivateDistance = 256.0
#-
Dimension_List_Weather = "minecraft:overworld, tropicraft:tropicraft"
#-
Dimension_List_Clouds = "minecraft:overworld, tropicraft:tropicraft"
#-
Dimension_List_Storms = "minecraft:overworld, tropicraft:tropicraft"
#-
Dimension_List_WindEffects = "minecraft:overworld, tropicraft:tropicraft"
#-
blockBreakingInvokesCancellableEvent = false
#Server and client side, Locks down the mod to only do wind, leaves, foliage shader if on, etc. No weather systems, turns overcast mode on
Aesthetic_Only_Mode = false
#Runs regardless of Aesthetic_Only_Mode, makes snowstorms possible everywhere
Winter_Wonderland = false

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#General mod settings
[general]
#Adjust amount of precipitation based particles, works as a multiplier
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Precipitation_Particle_effect_rate = 0.7
#Adjust amount of all weather2 based particles, works as a multiplier
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Particle_effect_rate = 2.0
#If true, uses vanilla rain/snow non particle precipitation
Particle_vanilla_precipitation = false
#If set to false, particles are spawned in using the vanilla particle renderer, may cause issues, performance seems worse
Particle_engine_weather2 = true
#Extra flying block particles to spawn when the tornado rips up a block
#Range: > -2147483648
Particle_Tornado_extraParticleCubes = 2

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#General mod settings
[general]
#Takes the sand out of sandwiches
Storm_NoSandstorms = false
#-
Sandstorm_UseGlobalServerRate = false
#-
#Range: > -2147483648
Sandstorm_OddsTo1 = 30
#Time between sandstorms for either each player or entire server depending on if global rate is on, default: 3 client days
#Range: > -2147483648
Sandstorm_TimeBetweenInTicks = 72000
#Amount of game ticks between sand buildup iterations, keep it high to prevent client side chunk tick spam that destroys FPS
#Range: > -2147483648
Sandstorm_Sand_Buildup_TickRate = 40
#Base amount of loops done per iteration, scaled by the sandstorms intensity (value given here is the max possible)
#Range: > -2147483648
Sandstorm_Sand_Buildup_LoopAmountBase = 800
#Max height of sand allowed to buildup against something, higher = things get more buried over time
#Range: > -2147483648
Sandstorm_Sand_Block_Max_Height = 3
#Allow layered sand blocks to buildup outside deserty biomes where sandstorm is
Sandstorm_Sand_Buildup_AllowOutsideDesert = true
#-
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Sandstorm_Particle_Dust_effect_rate = 0.6
#-
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Sandstorm_Particle_Debris_effect_rate = 0.6
#-
Sandstorm_Siren_PleaseNoDarude = false

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@ -0,0 +1,25 @@
#General mod settings
[general]
#-
Storm_NoSnowstorms = false
#-
Snowstorm_UseGlobalServerRate = false
#-
#Range: > -2147483648
Snowstorm_OddsTo1 = 30
#Time between snowstorms for either each player or entire server depending on if global rate is on, default: 3 client days
#Range: > -2147483648
Snowstorm_TimeBetweenInTicks = 72000
#Amount of game ticks between snow buildup iterations, keep it high to prevent client side chunk tick spam that destroys FPS
#Range: > -2147483648
Snowstorm_Snow_Buildup_TickRate = 40
#Base amount of loops done per iteration, scaled by the snowstorms intensity (value given here is the max possible), eg: at max storm intensity, every 40th tick, itll try to build up snow in 800 places around the storm
#Range: > -2147483648
Snowstorm_Snow_Buildup_LoopAmountBase = 800
#Max height of snow allowed to buildup against something, higher = things get more buried over time
#Range: > -2147483648
Snowstorm_Snow_Block_Max_Height = 5
#Allow layered snow blocks to buildup outside cold biomes where snowstorm is
Snowstorm_Snow_Buildup_AllowOutsideColdBiomes = true

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#General mod settings
[general]
#
#Range: 0.0 ~ 5.0
leavesVolume = 0.0
#
#Range: 0.0 ~ 5.0
tornadoWindVolume = 1.5
#
#Range: 0.0 ~ 5.0
tornadoDamageVolume = 2.0
#
#Range: 0.0 ~ 5.0
windyStormVolume = 1.0
#
#Range: 0.0 ~ 5.0
sirenVolume = 1.0

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#General mod settings
[general]
#-
#Range: > -2147483648
Storm_OddsTo1OfHighWindWaterSpout = 150
#-
Storm_FlyingBlocksHurt = true
#-
#Range: > -2147483648
Storm_MaxPerPlayerPerLayer = 20
#-
#Range: > -2147483648
Storm_Deadly_CollideDistance = 128
#-
#Range: > -2147483648
Storm_LightningStrikeBaseValueOddsTo1 = 200
#-
Storm_NoRainVisual = false
#-
#Range: > -2147483648
Storm_MaxRadius = 300
#-
#Range: > -2147483648
Storm_AllTypes_TickRateDelay = 60
#-
#Range: > -2147483648
Storm_Rain_WaterBuildUpRate = 10
#-
#Range: > -2147483648
Storm_Rain_WaterSpendRate = 3
#-
#Range: > -2147483648
Storm_Rain_WaterBuildUpOddsTo1FromSource = 15
#-
#Range: > -2147483648
Storm_Rain_WaterBuildUpOddsTo1FromNothing = 100
#-
#Range: > -2147483648
Storm_Rain_WaterBuildUpOddsTo1FromOvercastRaining = 30
#-
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Storm_TemperatureAdjustRate = 0.1
#-
#Range: > -2147483648
Storm_HailPerTick = 10
#-
#Range: > -2147483648
Storm_OddsTo1OfOceanBasedStorm = 300
#-
#Range: > -2147483648
Storm_PercentChanceOf_HighWind = 90
#-
#Range: > -2147483648
Storm_PercentChanceOf_Hail = 80
#-
#Range: > -2147483648
Storm_PercentChanceOf_F0_Tornado = 70
#-
#Range: > -2147483648
Storm_PercentChanceOf_C0_Cyclone = 70
#-
#Range: > -2147483648
Storm_PercentChanceOf_F1_Tornado = 50
#-
#Range: > -2147483648
Storm_PercentChanceOf_C1_Cyclone = 50
#-
#Range: > -2147483648
Storm_PercentChanceOf_F2_Tornado = 40
#-
#Range: > -2147483648
Storm_PercentChanceOf_C2_Cyclone = 40
#-
#Range: > -2147483648
Storm_PercentChanceOf_F3_Tornado = 30
#-
#Range: > -2147483648
Storm_PercentChanceOf_C3_Cyclone = 30
#-
#Range: > -2147483648
Storm_PercentChanceOf_F4_Tornado = 20
#-
#Range: > -2147483648
Storm_PercentChanceOf_C4_Cyclone = 20
#-
#Range: > -2147483648
Storm_PercentChanceOf_F5_Tornado = 10
#Also known as full blown hurricane
#Range: > -2147483648
Storm_PercentChanceOf_C5_Cyclone = 10
#-
#Range: > -2147483648
Storm_ParticleSpawnDelay = 3
#-
#Range: > -2147483648
Player_Storm_Deadly_OddsTo1 = 30
#-
#Range: > -2147483648
Player_Storm_Deadly_TimeBetweenInTicks = 72000
#-
Server_Storm_Deadly_UseGlobalRate = true
#Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_OddsTo1
#Range: > -2147483648
Server_Storm_Deadly_OddsTo1 = 30
#Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_TimeBetweenInTicks
#Range: > -2147483648
Server_Storm_Deadly_TimeBetweenInTicks = 72000
#For areas without the right mix of hot and cold biomes
#Range: > -2147483648
Player_Storm_Deadly_OddsTo1_Land_Based = 1200
#For areas without the right mix of hot and cold biomes
#Range: > -2147483648
Player_Storm_Deadly_TimeBetweenInTicks_Land_Based = 240000
#Used if Server_Storm_Deadly_UseGlobalRate is on, for areas without the right mix of hot and cold biomes
#Range: > -2147483648
Server_Storm_Deadly_OddsTo1_Land_Based = 1200
#Used if Server_Storm_Deadly_UseGlobalRate is on, for areas without the right mix of hot and cold biomes
#Range: > -2147483648
Server_Storm_Deadly_TimeBetweenInTicks_Land_Based = 240000
#-
preventServerThunderstorms = true
#-
#Range: > -2147483648
Lightning_OddsTo1OfFire = 20
#-
#Range: > -2147483648
Lightning_lifetimeOfFire = 3
#-
#Range: > -2147483648
Lightning_DistanceToPlayerForEffects = 256
#-
Lightning_StartsFires = false
#-
#Range: > -2147483648
Storm_Deflector_RadiusOfStormRemoval = 150
#The minimum stage a storm has to be at to be removed, stages are: 0 = anything, 1 = thunder, 2 = high wind, 3 = hail, 4 = F0/C0, 5 = F1/C1, 6 = F2/C2, 7 = F3/C3, 8 = F4/C4, 9 = F5/C5
#Range: > -2147483648
Storm_Deflector_MinStageRemove = 1
#-
Storm_Deflector_RemoveRainstorms = false
#-
Storm_Deflector_RemoveSandstorms = true
#-
#Range: > -2147483648
Storm_Rain_Overcast_OddsTo1 = 50
#-
#Range: > -2147483648
Storm_Rain_OddsTo1 = 150
#How often in ticks, a rainstorm updates its list of entities under the rainstorm to extinguish. Extinguishes entities under rainclouds when globalOvercast is off. Set to 0 or less to disable
#Range: > -2147483648
Storm_Rain_TrackAndExtinguishEntitiesRate = 200

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#General mod settings
[general]
#Prevents tearing up of dirt, grass, sand and logs, overrides strength based grabbing
Storm_Tornado_RefinedGrabRules = true
#Makes weather boring! or peacefull?
Storm_NoTornadosOrCyclones = false
#Grab player or not
Storm_Tornado_grabPlayer = true
#Prevent grabbing of non players
Storm_Tornado_grabPlayersOnly = false
#Grab hostile mobs, overridden by Storm_Tornado_grabPlayersOnly
Storm_Tornado_grabMobs = true
#Grab animals, overridden by Storm_Tornado_grabPlayersOnly
Storm_Tornado_grabAnimals = true
#Grab villagers, overridden by Storm_Tornado_grabPlayersOnly
Storm_Tornado_grabVillagers = true
#Tear up blocks from the ground based on conditions defined
Storm_Tornado_grabBlocks = true
#Grab entity items, overridden by Storm_Tornado_grabPlayersOnly
Storm_Tornado_grabItems = false
#Grab blocks based on how well a diamond axe can mine the block, so mostly wooden blocks
Storm_Tornado_GrabCond_StrengthGrabbing = true
#Use a list of blocks or block tags instead of grabbing based on calculated strength of block, if true this overrides StrengthGrabbing and RefinedGrabRules
Storm_Tornado_GrabCond_List = false
#Treat block grab list as a blacklist instead of whitelist
Storm_Tornado_GrabListBlacklistMode = false
#Enable Storm_Tornado_GrabCond_List to use, add registered block names or block tags to list, for tags, indicate with #, use commas to separate values, if namespace missing, 'minecraft:' is automatically used
Storm_Tornado_GrabList = "#fences, #minecraft:fence_gates, #wooden_doors, #wooden_stairs, #wooden_slabs, #flowers, #planks, #wool, #wooden_trapdoors, #wooden_pressure_plates, #cave_vines, #saplings, #banners, #leaves, #small_flowers, #beds, #tall_flowers, #flowers, #candles, #wall_signs, #signs, #fire, #campfires, #replaceable_plants, #wall_post_override"
#Max amount of flying entity blocks allowed active, if it goes over this, it stops turning destroyed blocks into entities
#Range: > -2147483648
Storm_Tornado_maxFlyingEntityBlocks = 200
#-
#Range: > -2147483648
Storm_Tornado_maxBlocksGrabbedPerTick = 10
#Make tornados initial heading aimed towards closest player
Storm_Tornado_aimAtPlayerOnSpawn = true
#Accuracy of tornado aimed at player
#Range: > -2147483648
Storm_Tornado_aimAtPlayerAngleVariance = 5
#Extra bit of grab angle for the tornado, tweak for different grab shapes, higher = tigher grab, lower = wider grab, might toss them away
#Range: > -2147483648
Storm_Tornado_extraGrabAngle = 20
#-
Storm_Tornado_fallDamage = true

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#General mod settings
[general]
#-
Misc_windOn = true
#-
Wind_LowWindEvents = true
#-
Wind_HighWindEvents = true
#-
Wind_UsePerlinNoise = false
#-
#Range: > -2147483648
lowWindTimerEnableAmountBase = 2400
#-
#Range: > -2147483648
lowWindTimerEnableAmountRnd = 12000
#-
#Range: > -2147483648
lowWindOddsTo1 = 4000
#-
#Range: > -2147483648
highWindTimerEnableAmountBase = 2400
#-
#Range: > -2147483648
highWindTimerEnableAmountRnd = 12000
#-
#Range: > -2147483648
highWindOddsTo1 = 8000
#-
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
globalWindAngleChangeAmountRate = 1.0
#-
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
windSpeedMin = 1.0E-5
#-
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
windSpeedMax = 1.0
#Min wind speed to maintain if its raining with global overcast mode on, overrides low wind events and windSpeedMin
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
windSpeedMinGlobalOvercastRaining = 0.01
#-
#Range: > -2147483648
Wind_Turbine_FE_Generated_Per_Tick = 10

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["quantum computer"]
#Define the maximum dimensions of the Quantum Computer Multiblock.
#Range: 5 ~ 12
quantumComputerMaxSize = 7
#Define the maximum amount of multi threaders per Quantum Computer Multiblock.
#Range: 4 ~ 16
quantumComputerAcceleratorThreads = 8
#Define the maximum amount of multi threaders per Quantum Computer Multiblock.
#Range: 1 ~ 2
quantumComputerMaxMultiThreaders = 1
#Define the maximum amount of Data Entanglers per Quantum Computer Multiblock.
#Range: 1 ~ 2
quantumComputermaxDataEntanglers = 1
#Define the multiplication factor of the multi threaders.
#Range: 2 ~ 8
quantumComputerMultiThreaderMultiplication = 4
#Define the multiplication factor of the data entanglers.
#Range: 2 ~ 8
quantumComputerDataEntanglerMultiplication = 4
["quantum armor"]
#Define the maximum walk speed increase. Values are divided by 10 before use.
#Range: 10 ~ 100
quantumArmorMaxWalkSpeed = 60
#Define the maximum sprint speed increase. Values are divided by 10 before use.
#Range: 10 ~ 150
quantumArmorMaxSprintSpeed = 80
#Define the maximum increase in step height.
#Range: 1 ~ 5
quantumArmorMaxStepHeight = 3
#Define the maximum increase in jump height.
#Range: 1 ~ 5
quantumArmorMaxJumpHeight = 3
#Define the maximum swim speed increase. Values are divided by 10 before use.
#Range: 10 ~ 150
quantumArmorSwimSpeedBoost = 80
#Define the HP increased of the HP Buffer card.
#Range: 5 ~ 50
quantumArmorHpBuffer = 20
#Define the maximum speed boost of the Flight Card.
#Range: 1 ~ 15
quantumArmorMaxFlightSpeed = 10
#Define the evasion % chance of the evasion card.
#Range: 0 ~ 100
quantumArmorEvasionChance = 30
#Define the max range of the magnet card.
#Range: 5 ~ 15
quantumArmorMagnetRange = 12
#Define the Attack Damage boost of the Strength Card.
#Range: 5 ~ 50
quantumArmorStrengthBoost = 10
#Define the Attack Speed Damage boost of the Attack Speed Card.
#Range: 1 ~ 10
quantumArmorAttackSpeedBoost = 5
#Define the luck boost of the Luck Card.
#Range: 1 ~ 5
quantumArmorLuckBoost = 2
#Define the max additional reach of the Reach Card.
#Range: 1 ~ 8
quantumArmorMaxReachBoost = 5
#Define the amount of hearts regenerated per tick with the Regeneration Card. Value will be divided by 10 before use.
#Range: 1 ~ 20
quantumArmorRenegerationPerTick = 10
#Define the maximum percentage of incoming damage absorbed by the Quantum Armor. This value is still limited by the energy buffer in the equipment.
#Range: 5 ~ 100
quantumArmorPercentageDamageAbsorption = 30

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{
"client": {
"disableColoredCableRecipesInJEI": true,
"enableFacadesInJEI_comment": "Show facades in JEI ingredient list",
"enableFacadesInJEI": true,
"enableFacadeRecipesInJEI_comment": "Show facade recipes in JEI for supported blocks",
"enableFacadeRecipesInJEI": true,
"enableEffects": true,
"useTerminalUseLargeFont": false,
"useColoredCraftingStatus": true,
"PowerUnit_comment": "Power unit shown in AE UIs",
"PowerUnit": "ae",
"showDebugGuiOverlays_comment": "Show debugging GUI overlays",
"showDebugGuiOverlays": false,
"showPlacementPreview_comment": "Show a preview of part and facade placement",
"showPlacementPreview": true,
"notifyForFinishedCraftingJobs_comment": "Show toast when long-running crafting jobs finish.",
"notifyForFinishedCraftingJobs": true,
"clearGridOnClose_comment": "Automatically clear the crafting/encoding grid when closing the terminal",
"clearGridOnClose": false,
"terminalMargin_comment": "The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars",
"terminalMargin": 25
},
"terminals": {
"terminalStyle": "small",
"pinAutoCraftedItems_comment": "Pin items that the player auto-crafts to the top of the terminal",
"pinAutoCraftedItems": true
},
"search": {
"searchModNameInTooltips_comment": "Should the mod name be included when searching in tooltips.",
"searchModNameInTooltips": false,
"useExternalSearch_comment": "Replaces AEs own search with the search of REI or JEI",
"useExternalSearch": false,
"clearExternalSearchOnOpen_comment": "When using useExternalSearch, clears the search when the terminal opens",
"clearExternalSearchOnOpen": true,
"syncWithExternalSearch_comment": "When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open",
"syncWithExternalSearch": true,
"rememberLastSearch_comment": "Remembers the last search term and restores it when the terminal opens",
"rememberLastSearch": true,
"autoFocusSearch_comment": "Automatically focuses the search field when the terminal opens",
"autoFocusSearch": false
},
"tooltips": {
"showCellUpgrades_comment": "Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons",
"showCellUpgrades": true,
"showCellContent_comment": "Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons",
"showCellContent": true,
"maxCellContentShown_comment": "The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons",
"maxCellContentShown": 5,
"enableGuideHotkey_comment": "Enables the \u0027hold key to show guide\u0027 functionality in tooltips",
"enableGuideHotkey": true
}
}

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{
"general": {
"unsupportedDeveloperTools": false,
"matterCannonBlockDamage_comment": "Enables the ability of the Matter Cannon to break blocks.",
"matterCannonBlockDamage": true,
"tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.",
"tinyTntBlockDamage": true,
"channels_comment": "Changes the channel capacity that cables provide in AE2.",
"channels": "default",
"spatialAnchorEnableRandomTicks_comment": "Whether Spatial Anchors should force random chunk ticks and entity spawning.",
"spatialAnchorEnableRandomTicks": true
},
"automation": {
"formationPlaneEntityLimit": 128
},
"facades": {
"allowBlockEntities_comment": "Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.",
"allowBlockEntities": false
},
"craftingCPU": {
"craftingCalculationTimePerTick": 5,
"craftingSimulatedExtraction_comment": "When true: simulate extraction of all the network\u0027s contents when starting a crafting job calculation. When false: use the cached available content list (same as terminals). Enabling might work a bit better, but it will significantly reduce performance.",
"craftingSimulatedExtraction": false
},
"crafting": {
"disassemblyCrafting_comment": "Enable shift-clicking with the crafting units in hand to disassemble them.",
"disassemblyCrafting": true,
"growthAccelerator_comment": "Number of ticks between two crystal growth accelerator ticks",
"growthAccelerator": 10
},
"spatialio": {
"spatialPowerMultiplier": 1250.0,
"spatialPowerExponent": 1.35
},
"logging": {
"blockUpdateLog": false,
"packetLog": false,
"craftingLog": false,
"debugLog": false,
"gridLog": false,
"chunkLoggerTrace_comment": "Enable stack trace logging for the chunk loading debug command",
"chunkLoggerTrace": false
},
"battery": {
"chargerChargeRate_comment": "The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.",
"chargerChargeRate": 1.0,
"wirelessTerminal": 1600000,
"chargedStaff": 8000,
"entropyManipulator": 200000,
"portableCell": 20000,
"colorApplicator": 20000,
"matterCannon": 200000
},
"worldGen": {
"spawnPressesInMeteorites": false,
"spawnFlawlessOnly": false
},
"wireless": {
"wirelessBaseCost": 8.0,
"wirelessCostMultiplier": 1.0,
"wirelessBaseRange": 16.0,
"wirelessBoosterRangeMultiplier": 1.0,
"wirelessBoosterExp": 1.5,
"wirelessHighWirelessCount": 64.0,
"wirelessTerminalDrainMultiplier": 1.0
},
"PortableCells": {
"allowDisassembly_comment": "Allow disassembly of portable cells into the recipe ingredients using shift+right-click",
"allowDisassembly": true
},
"PowerRatios": {
"ForgeEnergy": 0.5,
"UsageMultiplier": 1.0,
"GridEnergyStoragePerNode_comment": "How much energy can the internal grid buffer storage per node attached to the grid.",
"GridEnergyStoragePerNode": 25.0,
"CrystalResonanceGeneratorRate_comment": "How much energy a crystal resonance generator generates per tick.",
"CrystalResonanceGeneratorRate": 20.0,
"p2pTunnelEnergyTax_comment": "The cost to transport energy through an energy P2P tunnel expressed as a factor of the transported energy.",
"p2pTunnelEnergyTax": 0.025,
"p2pTunnelTransportTax_comment": "The cost to transport items/fluids/etc. through P2P tunnels, expressed in AE energy per equivalent I/O bus operation for the transported object type (i.e. items\u003dper 1 item, fluids\u003dper 125mb).",
"p2pTunnelTransportTax": 0.025
},
"Condenser": {
"MatterBalls": 256,
"Singularity": 256000
},
"tickRates": {
"_comment": " Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.",
"InterfaceMin": 5,
"InterfaceMax": 120,
"ImportBusMin": 5,
"ImportBusMax": 40,
"ExportBusMin": 5,
"ExportBusMax": 60,
"AnnihilationPlaneMin": 2,
"AnnihilationPlaneMax": 120,
"METunnelMin": 5,
"METunnelMax": 20,
"InscriberMin": 1,
"InscriberMax": 20,
"ChargerMin": 10,
"ChargerMax": 10,
"IOPortMin": 1,
"IOPortMax": 5,
"VibrationChamberMin": 10,
"VibrationChamberMax": 40,
"StorageBusMin": 5,
"StorageBusMax": 60,
"ItemTunnelMin": 5,
"ItemTunnelMax": 60,
"LightTunnelMin": 5,
"LightTunnelMax": 60
},
"vibrationChamber": {
"_comment": "Settings for the Vibration Chamber",
"baseEnergyPerFuelTick_comment": "AE energy produced per fuel burn tick (reminder: coal \u003d 1600, block of coal \u003d 16000, lava bucket \u003d 20000 burn ticks)",
"baseEnergyPerFuelTick": 5.0,
"minEnergyPerGameTick_comment": "Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.",
"minEnergyPerGameTick": 4,
"baseMaxEnergyPerGameTick_comment": "Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.",
"baseMaxEnergyPerGameTick": 40
}
}

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[meWirelessTransceiver]
basePower = 10
distanceMultiplier = 1.0

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@ -1,17 +0,0 @@
{
"shotgun_damage": 25.0,
"americandirtdevil_health": 12.0,
"americandirtdevil_exp": 2,
"americandirtdevil_damage": 3,
"americandirtdevil_ram_damage": 8,
"americangraboid_health": 80.0,
"americangraboid_armor": 5,
"americangraboid_exp": 10,
"americangraboid_damage": 6,
"americanshreiker_health": 20.0,
"americanshreiker_exp": 4,
"americanshreiker_damage": 6,
"americanblaster_health": 40.0,
"americanblaster_exp": 8,
"americanblaster_damage": 8
}

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[Structures]
#Spawn chance for the Cursed Altar structure
#Range: 0.0 ~ 1.0
cursedAltarSpawnChance = 1.0
["Trial Modifiers"]
#Base chance for player to be cursed with a Tier 1 trial
#All values for trials chances should ideally add up to 10 to avoid bugs
#Range: 0.0 ~ 10.0
cursedTrialTier1Chance = 6.0
#Base chance for player to be cursed with a Tier 2 trial
#All values for trials chances should ideally add up to 10 to avoid bugs
#Range: 0.0 ~ 10.0
cursedTrialTier2Chance = 3.0
#Base chance for player to be cursed with a Tier 3 trial
#All values for trials chances should ideally add up to 10 to avoid bugs
#Range: 0.0 ~ 10.0
cursedTrialTier3Chance = 1.0
#Max amount of trials for player to complete before Tier 3 trials are guaranteed
#Range: 1 ~ 256
cursedTrialMaxChance = 25
["Curse Modifiers"]
#Minimum number of seconds that a Survival Trial can curse the player for
#If value is set to 0, all Survival Trials will result in an instant completion
#Range: 0 ~ 12000
curseTimeMinimum = 180
#Maximum number of seconds that a Survival Trial can curse the player for
#If value is set to 0, all Survival Trials will result in an instant completion
#Range: 0 ~ 18000
curseTimeMaximum = 240

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#How much AE energy the Source Acceptor should produce per unit of source.
#Range: 0.0 ~ 1.7976931348623157E308
ae_per_source = 16.0
#The maximum source capacity of Source P2P output tunnels.
#Range: > 0
output_p2p_buffer = 1000

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@ -272,5 +272,142 @@
}
}
}
},
"biomesoplenty": {
"withered_abyss": {
"spawn": {
"ambient": {
"betternether": {
"firefly": {
"weight [default: 5]": 5,
"minGroupSize [default: 1]": 1,
"maxGroupSize [default: 3]": 3
},
"hydrogen_jellyfish": {
"weight [default: 5]": 5,
"minGroupSize [default: 2]": 2,
"maxGroupSize [default: 6]": 6
}
}
},
"monster": {
"betternether": {
"naga": {
"weight [default: 8]": 8,
"minGroupSize [default: 3]": 3,
"maxGroupSize [default: 5]": 5
}
}
}
}
},
"undergrowth": {
"spawn": {
"ambient": {
"betternether": {
"firefly": {
"weight [default: 5]": 5,
"minGroupSize [default: 1]": 1,
"maxGroupSize [default: 3]": 3
},
"hydrogen_jellyfish": {
"weight [default: 5]": 5,
"minGroupSize [default: 2]": 2,
"maxGroupSize [default: 6]": 6
}
}
},
"monster": {
"betternether": {
"naga": {
"weight [default: 8]": 8,
"minGroupSize [default: 3]": 3,
"maxGroupSize [default: 5]": 5
}
}
}
}
},
"erupting_inferno": {
"spawn": {
"ambient": {
"betternether": {
"firefly": {
"weight [default: 5]": 5,
"minGroupSize [default: 1]": 1,
"maxGroupSize [default: 3]": 3
},
"hydrogen_jellyfish": {
"weight [default: 5]": 5,
"minGroupSize [default: 2]": 2,
"maxGroupSize [default: 6]": 6
}
}
},
"monster": {
"betternether": {
"naga": {
"weight [default: 8]": 8,
"minGroupSize [default: 3]": 3,
"maxGroupSize [default: 5]": 5
}
}
}
}
},
"crystalline_chasm": {
"spawn": {
"ambient": {
"betternether": {
"firefly": {
"weight [default: 5]": 5,
"minGroupSize [default: 1]": 1,
"maxGroupSize [default: 3]": 3
},
"hydrogen_jellyfish": {
"weight [default: 5]": 5,
"minGroupSize [default: 2]": 2,
"maxGroupSize [default: 6]": 6
}
}
},
"monster": {
"betternether": {
"naga": {
"weight [default: 8]": 8,
"minGroupSize [default: 3]": 3,
"maxGroupSize [default: 5]": 5
}
}
}
}
},
"visceral_heap": {
"spawn": {
"ambient": {
"betternether": {
"firefly": {
"weight [default: 5]": 5,
"minGroupSize [default: 1]": 1,
"maxGroupSize [default: 3]": 3
},
"hydrogen_jellyfish": {
"weight [default: 5]": 5,
"minGroupSize [default: 2]": 2,
"maxGroupSize [default: 6]": 6
}
}
},
"monster": {
"betternether": {
"naga": {
"weight [default: 8]": 8,
"minGroupSize [default: 3]": 3,
"maxGroupSize [default: 5]": 5
}
}
}
}
}
}
}

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@ -0,0 +1,61 @@
{
"delayModifier": {
"desc:": "Modifies the delay between songs(requires a game restart), lower = shorter delay (1.0 = vanilla). Default = 0.25",
"delayModifier": 0.7
},
"pitchVariance": {
"desc:": "Adds randomized pitch variance of up to the given value (e.g. 0.1), makes songs sound slightly different. default = 0",
"pitchVariance": 0.0
},
"musicVariance": {
"desc:": "Enables more varied music to be available for biomes chosen from similar other biomes, default = true",
"musicVariance": true
},
"smartMusic": {
"desc:": "Enables smart stopping of music, when the biome changes or player leaves a cave/water/night is over, default = true",
"smartMusic": true
},
"musicConditions": {
"desc:": "Sets the condition under which music from their respective categories is allowed to play. Required conditions need to be all met, a single matched disallowed conditions prevents it. Possible conditions are: [CAVE, NIGHT, END, OVERWORLD, WATER, NETHER]",
"Biome": {
"requires": "[]",
"disallowed": "[]"
},
"Cave": {
"requires": "[CAVE]",
"disallowed": "[END, WATER, NETHER]"
},
"Night": {
"requires": "[NIGHT]",
"disallowed": "[NETHER, CAVE, WATER, END]"
},
"Water": {
"requires": "[WATER]",
"disallowed": "[NETHER, END]"
},
"Game": {
"requires": "[]",
"disallowed": "[WATER, END, NETHER]"
},
"End": {
"requires": "[END]",
"disallowed": "[]"
},
"Nether": {
"requires": "[NETHER]",
"disallowed": "[]"
}
},
"displayMusicPlayed": {
"desc:": "Shows currently played music in chat/log, default = false",
"displayMusicPlayed": true
},
"logloadedmusic": {
"desc:": "Prints the music files getting loaded into the latest.log, default = false",
"logloadedmusic": false
},
"maxConcurrentSounds": {
"desc:": "Set the maximum amount of times the same sound can play at the same time. Limits the amount of lag spamming sounds can create. Default = 10",
"maxConcurrentSounds": 10
}
}

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{
"aspen_glade_enabled": true,
"auroral_garden_enabled": true,
"bayou_enabled": true,
"bog_enabled": true,
"cold_desert_enabled": true,
"coniferous_forest_enabled": true,
"crag_enabled": true,
"crystalline_chasm_enabled": true,
"dead_forest_enabled": true,
"dryland_enabled": true,
"dune_beach_enabled": true,
"erupting_inferno_enabled": true,
"field_enabled": true,
"fir_clearing_enabled": true,
"floodplain_enabled": true,
"forested_field_enabled": true,
"fungal_jungle_enabled": true,
"glowing_grotto_enabled": true,
"grassland_enabled": true,
"gravel_beach_enabled": true,
"highland_enabled": true,
"hot_springs_enabled": true,
"jacaranda_glade_enabled": true,
"jade_cliffs_enabled": true,
"lavender_field_enabled": true,
"lush_desert_enabled": true,
"lush_savanna_enabled": true,
"maple_woods_enabled": true,
"marsh_enabled": true,
"mediterranean_forest_enabled": true,
"moor_enabled": true,
"muskeg_enabled": true,
"mystic_grove_enabled": true,
"old_growth_dead_forest_enabled": true,
"old_growth_woodland_enabled": true,
"ominous_woods_enabled": true,
"orchard_enabled": true,
"origin_valley_enabled": true,
"overgrown_greens_enabled": true,
"pasture_enabled": true,
"prairie_enabled": true,
"pumpkin_patch_enabled": true,
"rainforest_enabled": true,
"redwood_forest_enabled": true,
"rocky_rainforest_enabled": true,
"rocky_shrubland_enabled": true,
"scrubland_enabled": true,
"seasonal_forest_enabled": true,
"shrubland_enabled": true,
"snowblossom_grove_enabled": true,
"snowy_coniferous_forest_enabled": true,
"snowy_fir_clearing_enabled": true,
"snowy_maple_woods_enabled": true,
"spider_nest_enabled": true,
"tropics_enabled": true,
"tundra_enabled": true,
"undergrowth_enabled": true,
"visceral_heap_enabled": true,
"volcanic_plains_enabled": true,
"volcano_enabled": true,
"wasteland_enabled": true,
"wasteland_steppe_enabled": true,
"wetland_enabled": true,
"wintry_origin_valley_enabled": true,
"withered_abyss_enabled": true,
"woodland_enabled": true
}

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@ -0,0 +1,5 @@
[general]
#Add various BOP resources to the Wandering Trader trade pool.
wandering_trader_trades = true

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@ -0,0 +1,15 @@
[nether]
#The weighting of bop biome regions in the nether.
bop_nether_region_weight = 13
#The weighting of rare bop biome regions in the nether.
bop_nether_rare_region_weight = 2
[overworld]
#The weighting of primary bop biome regions in the overworld.
bop_primary_overworld_region_weight = 10
#The weighting of rare bop biome regions in the overworld.
bop_overworld_rare_region_weight = 2
#The weighting of secondary bop biome regions in the overworld.
bop_secondary_overworld_region_weight = 8

View File

@ -9,7 +9,7 @@ splashes = true
[rendering]
#Set this to false to disable the use of shaders for some of the mod's renders. (Requires game restart)
shaders = true
shaders = false
#Set this to false to disable the wireframe when looking a block bound to something (spreaders, flowers, etc).
boundBlockWireframe = true
#Set this to false to disable rendering of accessories in the player.

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@ -0,0 +1,152 @@
version = 3
# (Default:
# max(
# 1,
# min(
# if( is_windows,
# (cpus / 1.6 - 2),
# (cpus / 1.2 - 2)
# ),
# if( is_j9vm,
# ( ( mem_gb - (if(is_client, 0.6, 0.2)) ) / 0.5 ),
# ( ( mem_gb - (if(is_client, 1.2, 0.6)) ) / 1.2 )
# )
# ) - if(is_client, 2, 0)
# )
# )
# The expression for the default value of global executor parallelism.
# This is used when the parallelism isn't overridden.
# Available variables: is_windows, is_j9vm, is_client, cpus, mem_gb
#
defaultGlobalExecutorParallelismExpression = "default"
# (Default: 5) Configures the parallelism of global executor
globalExecutorParallelism = "default"
[generalOptimizations]
# (Default: 100000) The task interval of mid-tick chunk tasks in nanoseconds (-1 to disable)
# Mid-tick chunk tasks is to execute chunk tasks during server tick loop
# to speed up chunk loading and generation
# This helps chunks loading and generating under high MSPT but may raise
# MSPT when chunks are loading or generating
#
# It is generally not recommended to adjust this value unless you know
# what you are doing
#
# Incompatible with Dimensional Threading (dimthread)
#
midTickChunkTasksInterval = "default"
# (Default: true) Whether to let async chunk request no longer block server thread
# (may cause incompatibility with other mods)
optimizeAsyncChunkRequest = "default"
[generalOptimizations.autoSave]
# (Default: ENHANCED) Defines how auto save should be handled
# VANILLA: Use vanilla auto-save behavior (auto-save performed every tick during ticking)
# ENHANCED: Use C2ME enhanced auto-save (auto-save performed when the server have spare time after ticking)
# PERIODIC: Use pre-1.18 vanilla auto-save behavior (auto-save performed every 6000 ticks during ticking)
#
# Please preserve quotes so this config don't break
#
mode = "default"
# (Default: 20000) Defines the delay in milliseconds between performing auto-save for a chunk
# This is only used when mode is set to ENHANCED
#
delay = "default"
[fixes]
# (Default: true)
# Whether to disable the shutdown hook of log4j2 on dedicated servers.
# Enabling this also makes the JVM exit when the dedicated server is considered fully shut down.
# This option have no effect on client-side.
# We has historically been doing this, and this config option allows you to disable this behavior.
#
disableLoggingShutdownHook = "default"
# (Default: true) Enforces safe world random access.
# This feature detects unsafe off-thread world random access, helping to find the causes
# of mysterious "Accessing LegacyRandomSource from multiple threads" crash.
# The default behavior is to fail hard when such bad things happens.
# Disabling this option will replace this behavior with a warning.
#
# It is generally not recommended to disable this settings unless you know what you are doing
#
#
enforceSafeWorldRandomAccess = "default"
[threadedWorldGen]
# (Default: true) Whether to enable this feature
enabled = "default"
# (Default: true) Whether to allow feature generation (world decorations like trees, ores and etc.) run in parallel
# (may cause incompatibility with other mods)
allowThreadedFeatures = "default"
# (Default: true) Whether to allow reducing lock radius
# (may cause incompatibility with other mods)
reduceLockRadius = "default"
# (Default: true) Whether to enable async and parallel scheduling
# This will reduce server thread load
# (may cause incompatibility with other mods)
#
asyncScheduling = "default"
[ioSystem]
# (Default: true) Whether to use the optimized implementation of IO system
replaceImpl = "default"
# (Default: true) Whether to use async chunk loading & unloading
async = "default"
# (Default: false) EXPERIMENTAL FEATURE
# This replaces the way your chunks are saved.
# Please keep regular backups of your world if you are using this feature,
# and report any world issues you encounter with this feature to our GitHub.
#
# Whether to use the fast reduced allocation chunk serializer
# (may cause incompatibility with other mods)
#
# Set to false for the following reasons:
# Incompatible with architectury@9.2.14 (*) (defined in c2me)
gcFreeChunkSerializer = "default"
# (Default: 8192) Soft limit for io worker nbt cache
chunkDataCacheSoftLimit = "default"
# (Default: 32678) Hard limit for io worker nbt cache
chunkDataCacheLimit = "default"
# (Default: -1) Defines which chunk compression should be used
# -1 for Vanilla default
# 1 for GZip (RFC1952) (Vanilla compatible)
# 2 for Zlib (RFC1950) (Vanilla default) (Vanilla compatible)
# 3 for Uncompressed (Fastest, but higher disk usage) (Vanilla compatible)
#
# Original chunk data will still readable after modifying this option
# as this option only affects newly stored chunks
# Invalid values will fall back to vanilla default
#
chunkStreamVersion = "default"
[noTickViewDistance]
# (Default: true) Whether to enable no-tick view distance
enabled = "default"
# (Default: 6) No-tick view distance max concurrent chunk loads
# Lower this for a better latency and higher this for a faster loading
maxConcurrentChunkLoads = "default"
# (Default: true) Whether to use compatibility mode to send chunks
# This may fix some mod compatibility issues
compatibilityMode = "default"
# (Default: false) Whether to ensure correct chunks within normal render distance
# This will send chunks twice increasing network load
ensureChunkCorrectness = "default"
[clientSideConfig]
[clientSideConfig.modifyMaxVDConfig]
# (Default: true) Whether to modify maximum view distance
enabled = "default"
# (Default: 60) Max render distance allowed in game options
maxViewDistance = "default"
[vanillaWorldGenOptimizations]
# (Default: true) Whether to enable aquifer optimizations to accelerate overworld worldgen
# (may cause incompatibility with other mods)
optimizeAquifer = "default"
# (Default: true) Whether to enable End Biome Cache to accelerate The End worldgen
# This is no longer included in lithium-fabric
# (may cause incompatibility with other mods)
#
useEndBiomeCache = "default"

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@ -4,7 +4,7 @@
#Range: 0.01 ~ 1.0
lavaVisionOpacity = 0.5
#Whether to disable certain aspects of the Ignitium Helemt. Enable if issues with shaders persist.
shadersCompat = false
shadersCompat = true
#ScreenShake(on/off)
"ScreenShake(on/off)" = true

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@ -0,0 +1,7 @@
{
/* This has 2 acceptable values: [CHAT, WIDGET]
* CHAT - Will post a message within 5 minutes to a user's chat once they've been in game for 5 minutes. Will no longer show after the user presses dismiss.
* WIDGET - Displays a widget on screen with the announcement on all screens until the widget is dismissed.
*/
"announcement_delivery": "WIDGET"
}

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@ -0,0 +1,5 @@
#If AE2 Inscriber recipes should be remove and replaced with Create Sequenced Assembly recipes
#instead. This also removes the inscriber crafting recipe, and the recipes for crushing various
#things in the inscriber as Create has compatibility for these built in.
overwrite_ae2_recipes = true

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@ -0,0 +1,32 @@
{
"showDesc": {
"desc:": "Should enchanted books show a hint for curse magic, default:true",
"showDesc": true
},
"excludedCurses": {
"desc:": "Add a curse id here to exclude it from beeing applied. To put multiple values seperate them by commas like this: [\"minecraft:curse\", \"mod:curse;\"] ",
"excludedCurses": [
"minecraft:vanishing_curse"
]
},
"excludeTreasure": {
"desc:": "Should applying treasure enchants be excluded, default:false",
"excludeTreasure": false
},
"onlynotechanted": {
"desc:": "Should curses only be applied on enchanting unenchanted items, recommended to increase base chance when enabling, default:false",
"onlynotechanted": false
},
"basecursechance": {
"desc:": "Base curse application chance, scales up the more enchants the item has. Default:5 %",
"basecursechance": 5
},
"debugTries": {
"desc:": "Whether to log debug messages about curse chances beeing rolled, default = false",
"debugTries": false
},
"visualSuccess": {
"desc:": "Should enchanting success play a sound and show particles, default:true",
"visualSuccess": true
}
}

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@ -0,0 +1,139 @@
# Config Generator
If you are confused about all parameters and terrain generation, you can try our [Config Generator](https://viola-siemens.github.io/pages/tools/oceanworld-config.html) to generate config and see the preview of the config you make.
# Temperature
## Description
The temperature values MUST BE ASCENDING!
Temperature in [-1.0, FROZEN_TEMPERATURE] will be filled with frozen biomes (eg. Snowy Plains, Frozen Ocean), [FROZEN_TEMPERATURE, COOL_TEMPERATURE] is for cold biomes (eg. Taiga, Cold Ocean), [COOL_TEMPERATURE, WARM_TEMPERATURE] is for neutral biomes (eg. Plains, Forests), [WARM_TEMPERATURE, HOT_TEMPERATURE] is for warm biomes (eg. savanna, jungle), and [HOT_TEMPERATURE, 1.0] is for hot biomes (eg. badlands, desert).
## Presets
### Vanilla
```json
{
"FROZEN_TEMPERATURE": -0.45,
"COOL_TEMPERATURE": -0.15,
"WARM_TEMPERATURE": 0.2,
"HOT_TEMPERATURE": 0.55,
"OCTAVE_TEMPERATURE_ADDER": 0
}
```
# Humidity
## Description
The humidity values MUST BE ASCENDING!
Temperature in [-1.0, ARID_HUMIDITY] will be filled with arid biomes (eg. ice spikes, savanna), [ARID_HUMIDITY, DRY_HUMIDITY] is for dry biomes (eg. plains, windswept gravelly hills), [DRY_HUMIDITY, WET_HUMIDITY] is for neutral biomes (eg. meadows, forests), [WET_HUMIDITY, HUMID_HUMIDITY] is for wet biomes (eg. taiga, wooded badlands), and [HUMID_HUMIDITY, 1.0] is for humid biomes (eg. dark forests, jungle).
## Presets
### Vanilla
```json
{
"ARID_HUMIDITY": -0.35,
"DRY_HUMIDITY": -0.1,
"WET_HUMIDITY": 0.1,
"HUMID_HUMIDITY": 0.3,
"OCTAVE_HUMIDITY_ADDER": 0
}
```
# Continentalness
## Description
The continentalness values and shaper values MUST BE ASCENDING!
If you modify these continentalness values, please remember to modify shaper values under the guide.
## Presets
### Default Values in Ocean World Mod
```json
{
"MUSHROOM_FIELDS_TO_DEEP_OCEAN_CONTINENTALNESS": -1.01,
"DEEP_OCEAN_TO_OCEAN_CONTINENTALNESS": 0.29,
"OCEAN_TO_COAST_CONTINENTALNESS": 0.42,
"COAST_TO_INLAND_CONTINENTALNESS": 0.51,
"NEAR_INLAND_TO_MID_INLAND_CONTINENTALNESS": 0.62,
"MID_INLAND_TO_MOUNTAINS_CONTINENTALNESS": 0.785,
"PEAKS_CONTINENTALNESS": 0.9,
"MUSHROOM_FIELDS_TO_DEEP_OCEAN_SHAPER": -0.99,
"DEEP_OCEAN_TO_OCEAN_SHAPER": 0.25,
"OCEAN_TO_COAST_SHAPER": 0.325,
"COAST_WATER_SHAPER": 0.43,
"COAST_BANK_SHAPER": 0.47,
"COAST_LAND_SHAPER": 0.48,
"NEAR_INLAND_SHAPER": 0.52,
"INLAND_EROSION_SHAPER": 0.64,
"MID_INLAND_SHAPER": 0.76,
"PEAKS_EROSION_SHAPER": 0.92,
"OCTAVE_CONTINENTALNESS_ADDER": 1
}
```
Notice that the larger gap between two neighbor values, the more frequently it will generate. The example given above means deep ocean (-1.01~0.29) will generate most frequently.
### Vanilla
```json
{
"MUSHROOM_FIELDS_TO_DEEP_OCEAN_CONTINENTALNESS": -1.05,
"DEEP_OCEAN_TO_OCEAN_CONTINENTALNESS": -0.455,
"OCEAN_TO_COAST_CONTINENTALNESS": -0.19,
"COAST_TO_INLAND_CONTINENTALNESS": -0.11,
"NEAR_INLAND_TO_MID_INLAND_CONTINENTALNESS": 0.03,
"MID_INLAND_TO_MOUNTAINS_CONTINENTALNESS": 0.3,
"PEAKS_CONTINENTALNESS": 0.55,
"MUSHROOM_FIELDS_TO_DEEP_OCEAN_SHAPER": -1.02,
"DEEP_OCEAN_TO_OCEAN_SHAPER": -0.51,
"OCEAN_TO_COAST_SHAPER": -0.44,
"COAST_WATER_SHAPER": -0.18,
"COAST_BANK_SHAPER": -0.16,
"COAST_LAND_SHAPER": -0.15,
"NEAR_INLAND_SHAPER": -0.1,
"INLAND_EROSION_SHAPER": 0.06,
"MID_INLAND_SHAPER": 0.25,
"PEAKS_EROSION_SHAPER": 0.65,
"OCTAVE_CONTINENTALNESS_ADDER": 0
}
```
## Comments
Here are some constructive comments for you to modify the shaper values:
- MUSHROOM_FIELDS_TO_DEEP_OCEAN_SHAPER should be greater than MUSHROOM_FIELDS_TO_DEEP_OCEAN_CONTINENTALNESS.
- DEEP_OCEAN_TO_OCEAN_SHAPER should be a little less than DEEP_OCEAN_TO_OCEAN_CONTINENTALNESS.
- OCEAN_TO_COAST_SHAPER should be between DEEP_OCEAN_TO_OCEAN_CONTINENTALNESS and OCEAN_TO_COAST_CONTINENTALNESS.
- COAST_WATER_SHAPER should be close to OCEAN_TO_COAST_CONTINENTALNESS.
- COAST_BANK_SHAPER should be between OCEAN_TO_COAST_CONTINENTALNESS and COAST_TO_INLAND_CONTINENTALNESS.
- COAST_LAND_SHAPER should be a little greater than COAST_BANK_SHAPER.
- NEAR_INLAND_SHAPER should be a little greater than COAST_TO_INLAND_CONTINENTALNESS.
- INLAND_EROSION_SHAPER should be a little greater than NEAR_INLAND_TO_MID_INLAND_CONTINENTALNESS.
- MID_INLAND_SHAPER should be a little less than MID_INLAND_TO_MOUNTAINS_CONTINENTALNESS.
- PEAKS_EROSION_SHAPER should be a little greater than PEAKS_CONTINENTALNESS.
# Others
## STRUCTURE_DENSITY_MULTIPLIER
The higher, the denser the structures will be. The lower, the less chance you can find structures in your world.
## ENABLE_MUSHROOM_FIELDS_SPAWN
If true, players can spawn at mushroom fields.

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@ -0,0 +1,32 @@
{
"FROZEN_TEMPERATURE": -0.45,
"COOL_TEMPERATURE": -0.15,
"WARM_TEMPERATURE": 0.2,
"HOT_TEMPERATURE": 0.55,
"ARID_HUMIDITY": -0.35,
"DRY_HUMIDITY": -0.1,
"WET_HUMIDITY": 0.1,
"HUMID_HUMIDITY": 0.3,
"MUSHROOM_FIELDS_TO_DEEP_OCEAN_CONTINENTALNESS": -1.05,
"DEEP_OCEAN_TO_OCEAN_CONTINENTALNESS": -0.455,
"OCEAN_TO_COAST_CONTINENTALNESS": -0.19,
"COAST_TO_INLAND_CONTINENTALNESS": -0.11,
"NEAR_INLAND_TO_MID_INLAND_CONTINENTALNESS": 0.03,
"MID_INLAND_TO_MOUNTAINS_CONTINENTALNESS": 0.3,
"PEAKS_CONTINENTALNESS": 0.55,
"MUSHROOM_FIELDS_TO_DEEP_OCEAN_SHAPER": -1.02,
"DEEP_OCEAN_TO_OCEAN_SHAPER": -0.51,
"OCEAN_TO_COAST_SHAPER": -0.44,
"COAST_WATER_SHAPER": -0.18,
"COAST_BANK_SHAPER": -0.16,
"COAST_LAND_SHAPER": -0.15,
"NEAR_INLAND_SHAPER": -0.1,
"INLAND_EROSION_SHAPER": 0.06,
"MID_INLAND_SHAPER": 0.25,
"PEAKS_EROSION_SHAPER": 0.65,
"OCTAVE_TEMPERATURE_ADDER": 0.0,
"OCTAVE_HUMIDITY_ADDER": 0.0,
"OCTAVE_CONTINENTALNESS_ADDER": 0.0,
"STRUCTURE_DENSITY_MULTIPLIER": 1.0,
"ENABLE_MUSHROOM_FIELDS_SPAWN": false
}

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@ -0,0 +1,28 @@
#Multiplier to the amount of lp created by the Dagger of Bloodletting
#Values less than 1 will result in less LP, values greater than 1 result in more LP.
#Range: 0.0 ~ 1.7976931348623157E308
LPMulti = 1.0
#Multiplier to the amount of lp created by the Sentient Dagger of Bloodletting
#Values less than 1 will result in less LP, values greater than 1 result in more LP.
#Range: 0.0 ~ 1.7976931348623157E308
sentientLPMulti = 0.8
#Multiplier to the amount of lp created by the Dagger of the Orb
#Values less than 1 will result in less LP, values greater than 1 result in more LP.
#Range: 0.0 ~ 1.7976931348623157E308
orbDaggerLPMulti = 0.5
#This value is the max LP a Weak Blood Orb bound Dagger of the Orb can add to your network.
#Range: 0.0 ~ 1.7976931348623157E308
weakBloodOrbDaggerCapacity = 5000.0
#This value is the max LP an Apprentice Blood Orb bound Dagger of the Orb can add to your network.
#Range: 0.0 ~ 1.7976931348623157E308
apprenticeBloodOrbDaggerCapacity = 25000.0
#This value is the max LP a Magician Blood Orb bound Dagger of the Orb can add to your network.
#Range: 0.0 ~ 1.7976931348623157E308
magicianBloodOrbDaggerCapacity = 150000.0
#This value is the max LP a Master Blood Orb bound Dagger of the Orb can add to your network.
#Range: 0.0 ~ 1.7976931348623157E308
masterBloodOrbDaggerCapacity = 1000000.0
#This value is the max LP an Archmage Blood Orb bound Dagger of the Orb can add to your network.
#Range: 0.0 ~ 1.7976931348623157E308
archmageBloodOrbDaggerCapacity = 1.0E7

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@ -1,5 +1,5 @@
#Darkness properties file
#Fri May 16 22:05:29 CDT 2025
#Tue May 27 08:17:09 CDT 2025
dark_nether_fog=0.5
only_affect_block_light=false
dark_end_fog=0.0

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@ -0,0 +1,3 @@
{
"magnetCardRange": 16.0
}

View File

@ -34,7 +34,7 @@
"bubbleColumnEnabled": true,
"firefliesEnabled": true,
"waterfallsEnabled": true,
"enableWaterfallSounds": true,
"enableWaterfallSounds": false,
"enableWaterfallParticles": true,
"waterRippleStyle": "PIXELATED_CIRCLE"
},
@ -54,7 +54,7 @@
"enableLeafAccents": true
},
"particleTweaks": {
"suppressPlayerParticles": false,
"suppressPlayerParticles": true,
"suppressProjectileParticleTrails": false
},
"compassAndClockOptions": {

View File

@ -1,7 +1,11 @@
[
{
"startup": true,
"soundEventId": "minecraft:ambient.underwater.exit"
"soundEventId": "darwiniv:cavesoundsbeta"
},
{
"startup": true,
"soundEventId": "minecraft:ambient.cave"
},
{
"block": true,
@ -11,27 +15,11 @@
"cull": true,
"soundEventId": "minecraft:entity.chicken.ambient"
},
{
"startup": true,
"soundEventId": "minecraft:entity.chicken.egg"
},
{
"cull": true,
"soundEventId": "minecraft:entity.cow.ambient"
},
{
"cull": true,
"soundEventId": "minecraft:entity.ender_dragon.death",
"volumeScale": 10
},
{
"startup": true,
"soundEventId": "minecraft:entity.experience_orb.pickup"
},
{
"cull": true,
"soundEventId": "minecraft:entity.llama.ambient"
},
{
"cull": true,
"soundEventId": "minecraft:entity.pig.ambient"
@ -49,5 +37,21 @@
"cull": true,
"soundEventId": "minecraft:entity.wither.spawn",
"volumeScale": 10
},
{
"soundEventId": "minecraft:music.menu",
"volumeScale": 50
},
{
"startup": true,
"soundEventId": "the_deep_void:void_cave_ambient"
},
{
"startup": true,
"soundEventId": "the_deep_void:void_cave_ambient_2"
},
{
"startup": true,
"soundEventId": "the_deep_void:void_cave_ambient_3"
}
]

View File

@ -1 +1 @@
{"v":1,"s":"e60a0dcc4ef9df727df7307b49ca28f6afffef79d796be71a550577a385ea92a26a60295343124a5d222490cfb704fac1e341bcceed82c6b292f3ee3c3aab7b3","u":"1f1001eb550cafb8db3877ed5b9fd2f9a9132eab3b2659b883bedbf7fb3bd272b7f2bcd2ab9bb510645de5f4549a31bf4ee3b574e88a395e3cda40865d1b2738","p":"0d01b8f6e16eaf6ed215030eb17a8702a429bd1fa09d3308bbebcba89ce7b93680abf1c85fcc94a79774a9c19c38c85fe27bacb95df9ce50238cdc9dc18075e0","t":1747443748}
{"v":1,"s":"af30afabcf00f134c486305cf0faaf9b11be49421f967f1902e6f72b1124f18fc4651ef94734485bd65b58ec149ec2a18b5ba1dcd225c9b13f9dfcf17ca5a6c2","u":"ec4e06e1c4b9b917f0673af9999a60fcfd62f3f79fc6c19b148784cc5ee599f61d889b43791cbc276572494bdcbf8d636ce0703d0d72cae5774d75463e759f7d","p":"5b2b5e683acda73462de2bfb373233391e43a44757f76aa4db26055e0661ff0d8ee69ca36551e051977a6837c77139b7dec66b506b4d65a647e8fae001e473db","t":1748351406}

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@ -0,0 +1,16 @@
#ME Extend Import/Export Bus speed multiplier
#Range: 2 ~ 128
exBusMultiplier = 8
#ME Infinity Cell idle energy cost (unit: AE/t)
#Range: 0.1 ~ 64.0
cost = 8.0
#The max range between two wireless connector
#Range: 10.0 ~ 10000.0
range = 1000.0
#ME Infinity Cell types (item or fluid's id)
types = ["minecraft:water", "minecraft:cobblestone"]
#The AE device/part that can be packed by ME Packing Tape
whitelist = ["expatternprovider:ex_interface_part", "expatternprovider:ex_pattern_provider_part", "expatternprovider:ex_interface", "expatternprovider:ex_pattern_provider", "expatternprovider:ex_drive", "ae2:cable_interface", "ae2:cable_pattern_provider", "ae2:interface", "ae2:pattern_provider", "ae2:drive"]
#Disable Extended Inscriber's item render, it only works in client side.
disableItemRender = false

View File

@ -1,5 +1,5 @@
#Indigo properties file
#Static Timestamp Removed
#Sun May 25 06:28:49 CDT 2025
fix-mean-light-calculation=auto
debug-compare-lighting=auto
fix-exterior-vertex-lighting=auto

View File

@ -0,0 +1,8 @@
{
"waterCreationChance": 0.2,
"waterCreationRadius": 32,
"removeWaterAfterRain": true,
"waterSpreadChance": 0.5,
"maxWaterSpreadRadius": 3,
"maxWaterHeight": 3
}

View File

@ -3,7 +3,7 @@ backend = "DEFAULT"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
#Range: -1 ~ 12
#Range: -1 ~ 16
workerThreads = -1
#Config options for Flywheel's built-in backends.

View File

@ -1,7 +1,7 @@
{
"disableMod": false,
"disableMod": true,
"disabledDimensions": [
"minecraft:the_nether"
"the_deep_void:deep_void"
],
"disableRaininessEffect": false,
"disableUndergroundFogMultiplier": false,

View File

@ -0,0 +1,15 @@
[guides]
#Never load translated guide pages for your current language.
ignoreTranslatedGuides = false
[gui]
#Adapt GUI scaling for the Guide screen to fix Minecraft font issues at GUI scale 1 and 3.
adaptiveScaling = true
#Use the full width of the screen for the guide when it is opened.
fullWidthLayout = true
[debug]
#Show debugging overlays in GUI on mouse-over.
showDebugGuiOverlays = false

View File

@ -1,7 +1,7 @@
[general]
#Whether to display the dragon on the main menu or not
"Custom main menu" = true
"Custom main menu" = false
#True if riding dragons should make the player take a 3rd person view automatically.
"Auto 3rd person when riding dragon" = true
#Whether to use the vanilla font in the bestiary or not

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@ -0,0 +1 @@
[]

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@ -0,0 +1 @@
[]

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@ -0,0 +1 @@
[]

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@ -0,0 +1,7 @@
[
{
"mod":["alexscaves","alexsmobs","aquamirae","arphex","betterend","betternether","born_in_chaos_v1","cataclysm","darkwaters","darwiniv","ender_wyrmlings","iceandfire","ihfr","legendary_monsters","man","minecraft","os","rats","spore","sweet_calamity","thalassophobia","the_deep_void","undead_unleashed","under_the_moon","undergarden","zoniex"],
"player":false,
"removeall":true
}
]

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@ -0,0 +1 @@
[]

View File

@ -0,0 +1,45 @@
[
{
"mod": ["os","man","spore","thalassophobia","darkwaters"],
"spawner": false,
"incontrol": false,
"result": "deny"
},
{
"mod":["alexscaves","alexsmobs","aquamirae","arphex","betterend","betternether","born_in_chaos_v1","cataclysm","darkwaters","darwiniv","ender_wyrmlings","iceandfire","ihfr","legendary_monsters","man","os","rats","spore","sweet_calamity","thalassophobia","the_deep_void","undead_unleashed","under_the_moon","undergarden","zoniex"],
"spawner":false,
"mincount":{
"amount":250,
"mob":"all"
},
"result":"deny"
},
{
"mob":"magma_monsters:magma_monster",
"spawner":false,
"mincount":{
"amount":1,
"mob":"magma_monsters:magma_monster"
},
"result":"deny"
},
{
"mod": "os",
"spawner": false,
"dimension": "ihfr:the_carnage",
"maxcount":{
"amount": 25,
"mod":"organisorium",
"perplayer": true
},
"seesky": true,
"notcolliding":true,
"result": "allow"
},
{
"mod":"thalassophobia",
"spawner":false,
"dimension":"oceanworld:deepsea",
"result":"allow"
}
]

View File

@ -0,0 +1,276 @@
[
{
"mob":[
"os:actual_carcass",
"os:ambiant_grabber",
"os:bothriechis",
"os:brute",
"os:cracked_axolotl",
"os:decelluralized_carcass_corpse",
"os:deformed",
"os:glutton",
"os:harvester_drone",
"os:horder",
"os:incomplete_animal_form",
"os:incomplete_form",
"os:incomplete_monster_form",
"os:infected_sheep",
"os:kidnapper",
"os:maw",
"os:peac_keeper_biohybrid",
"os:reanimated_chicken",
"os:reanimated_cod",
"os:reanimated_cow",
"os:reanimated_drowned",
"os:reanimated_horse",
"os:reanimated_human",
"os:reanimated_human_corpse",
"os:reanimated_human_weak",
"os:reanimated_pig",
"os:reanimated_polar_bear",
"os:reanimated_salmon",
"os:reanimated_squid",
"os:reanimated_villager",
"os:reanimated_wolf",
"os:sea_crawler",
"os:shattered_bee",
"os:shattered_iron_golem",
"os:stuffed_reanimated_scientist",
"os:the_molten",
"os:the_twins",
"os:unidentifyable_incomplete_form",
"os:vermin_male",
"os:water_mob_phase_spawn"],
"persecond":0.5,
"conditions":{
"maxthis":50,
"mindist":60,
"dimension":"ihfr:the_carnage",
"and":{
"seesky":true
}
}
},
{
"mob":[
"thalassophobia:colossoteus",
"thalassophobia:mosasaur",
"thalassophobia:reaverfish",
"thalassophobia:tusoteuthis",
"thalassophobia:xiphactinus",
"darkwaters:miraid"],
"persecond":0.001,
"conditions": {
"dimension":"oceanworld:deepsea",
"norestrictions":true,
"inwater": true,
"mindist":60,
"maxdist":100,
"maxthis": 2
}
},
{
"mob":[
"thalassophobia:ammonita",
"thalassophobia:anglerfish",
"thalassophobia:archelon",
"thalassophobia:baby_colossoteus",
"thalassophobia:dunkleosteus",
"thalassophobia:megalodon",
"thalassophobia:plesiosaur",
"thalassophobia:reaverfish",
"darkwaters:craeken",
"darkwaters:manaraw",
"darkwaters:sight_hunter"],
"persecond":0.05,
"conditions": {
"dimension":"oceanworld:deepsea",
"norestrictions":true,
"inwater": true,
"mindist":60,
"maxdist":100,
"maxthis": 8
}
},
{
"mob":[
"thalassophobia:ammonita",
"thalassophobia:anglerfish",
"thalassophobia:dunkleosteus",
"thalassophobia:electrophorus",
"thalassophobia:maka_maka_swim",
"thalassophobia:manta",
"thalassophobia:megastar",
"thalassophobia:riffhead",
"thalassophobia:sea_bird",
"thalassophobia:shark",
"thalassophobia:sunfish",
"thalassophobia:xiphactinus"],
"conditions": {
"dimension":"oceanworld:deepsea",
"norestrictions":true,
"inwater": true,
"mindist":60,
"maxdist":100,
"maxthis": 20
}
},
{
"mob":[
"thalassophobia:bathotrap",
"thalassophobia:crab",
"thalassophobia:maka_maka",
"thalassophobia:sea_sludge"],
"conditions": {
"dimension":"oceanworld:deepsea",
"validspawn":true,
"mindist":60,
"maxdist":100,
"maxthis": 20
}
},
{
"mob":"thalassophobia:cnidaria",
"amount":{
"minimum":5,
"maximum":10,
"groupdistance":0.01
},
"conditions": {
"dimension":"oceanworld:deepsea",
"norestrictions":true,
"inwater": true,
"mindist":60,
"maxdist":100,
"maxthis": 20
}
},
{
"mob":"thalassophobia:eurypterid",
"amount":{
"minimum":2,
"maximum":5,
"groupdistance":0.01
},
"conditions": {
"dimension":"oceanworld:deepsea",
"norestrictions":true,
"inwater": true,
"mindist":60,
"maxdist":100,
"maxthis": 10
}
},
{
"mob":"thalassophobia:gulper_eel",
"amount":{
"minimum":2,
"maximum":5,
"groupdistance":0.01
},
"conditions": {
"dimension":"oceanworld:deepsea",
"norestrictions":true,
"inwater": true,
"mindist":60,
"maxdist":100,
"maxthis": 10
}
},
{
"mob":"thalassophobia:megapiranha",
"amount":{
"minimum":5,
"maximum":7,
"groupdistance":0.01
},
"conditions": {
"dimension":"oceanworld:deepsea",
"norestrictions":true,
"inwater": true,
"mindist":60,
"maxdist":100,
"maxthis": 15
}
},
{
"mob":"thalassophobia:vertebrat",
"amount":{
"minimum":2,
"maximum":5,
"groupdistance":0.01
},
"conditions": {
"dimension":"oceanworld:deepsea",
"norestrictions":true,
"inwater": true,
"mindist":60,
"maxdist":100,
"maxthis": 10
}
},
{
"mob":"thalassophobia:zapfin",
"amount":{
"minimum":5,
"maximum":7,
"groupdistance":0.01
},
"conditions": {
"dimension":"oceanworld:deepsea",
"norestrictions":true,
"inwater": true,
"mindist":60,
"maxdist":100,
"maxthis": 15
}
},
{
"mob":"darkwaters:aberration",
"amount":{
"minimum":2,
"maximum":3,
"groupdistance":0.01
},
"conditions": {
"dimension":"oceanworld:deepsea",
"norestrictions":true,
"inwater": true,
"mindist":60,
"maxdist":100,
"maxthis": 5
}
},
{
"mob":"darkwaters:mohast",
"amount":{
"minimum":2,
"maximum":3,
"groupdistance":0.01
},
"conditions": {
"dimension":"oceanworld:deepsea",
"norestrictions":true,
"inwater": true,
"mindist":60,
"maxdist":100,
"maxthis": 5
}
},
{
"mob":"thalassophobia:panderodus",
"amount":{
"minimum":5,
"maximum":7,
"groupdistance":0.01
},
"conditions": {
"dimension":"oceanworld:deepsea",
"norestrictions":true,
"inwater": true,
"mindist":60,
"maxdist":100,
"maxthis": 15
}
}
]

View File

@ -0,0 +1,26 @@
---------------------------params---------------------------
mob[](mod)
weights[]
mobsfrombiome[]
addscoreboardtags
attempts
persecond(%)
amount
conditions
-------------------------conditions-------------------------
phase
number
mindaycount / maxdaycount
daycount
minheight / maxheight
height
maxthis / maxtotal / maxpeaceful / maxhostile / maxneutral / maxlocal
mindist / maxdist
minverticaldist / maxverticaldist
norestrictions
inliquid / inwater / inlava / inair
dimension
addscoreboardtags

View File

@ -0,0 +1,54 @@
phase
number
when
mindaycount / maxdaycount
daycount
baby
spawner
spawntype
incontrol
eventspawn
area
minheight / maxheight
height
minlight / maxlight
minlight_full / maxlight_full
light
mincount / maxcount
minspawndist / maxspawndist
mintime / maxtime
time
mindifficulty / maxdifficulty
canspawnhere
notcolliding
difficulty
weather
category
biometags
hostile / passive
seesky
cave
slime
structure
structuretags
hasstructure
mob
mod
block
blockoffset
biome
biometype
dimension
dimensionmod
random
playerhelditem / offhanditem / bothhandsitem
helmet / chestplate / leggings / boots
addscoreboardtags
scoreboardtags_all / scoreboardtags_any
nodespawn
incity / instreet / insphere (Lost Cities)
inbuilding / inmultibuilding (Lost Cities)
building / multibuilding (Lost Cities)
gamestage (Gamestages)
winter / summer / spring / autumn (Serene Seasons)
amulet / ring / belt / trinket / charm / body / head (Baubles)

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@ -0,0 +1 @@
[]

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@ -0,0 +1,61 @@
###############################################################################################
### ##
### ##
### ##
### ##
### ##
### ##
### ATTENTION: These are client configs. For gameplay settings, go to the SERVER CONFIGS ##
### ##
### ##
### ##
### ##
### ##
### ##
###############################################################################################
#
[UI]
[UI.ManaBar]
#By default (Contextual), the mana bar only appears when you are holding a magic item or are not at max mana.
#Allowed Values: Never, Always, Contextual
manaBarDisplay = "Contextual"
#Used to adjust mana bar's position (11 is one full hunger bar up).
manaBarXOffset = 0
manaBarYOffset = 0
manaBarTextVisible = true
#Allowed Values: Hunger, XP, Center, TopLeft, TopRight, BottomLeft, BottomRight
manaBarAnchor = "Hunger"
manaTextXOffset = 0
manaTextYOffset = 0
[UI.SpellBar]
#By default (Always), the spell bar always shows the spells in your equipped spellbook. Contextual will hide them when not in use.
#Allowed Values: Never, Always, Contextual
spellBarDisplay = "Always"
#Used to adjust spell bar's position.
spellBarXOffset = 0
spellBarYOffset = 0
#Allowed Values: Hotbar, TopLeft, TopRight, BottomLeft, BottomRight
spellBarAnchor = "Hotbar"
[UI.RecastOverlay]
#Allowed Values: Center, TopCenter, TopLeft, TopRight, BottomLeft, BottomRight
recastAnchor = "TopCenter"
recastXOffset = 0
recastYOffset = 0
[Animations]
#What to render in first person while casting.
showFirstPersonArms = true
showFirstPersonItems = true
[Renderers]
#By default, both fireballs are replaced with an enhanced model used by fire spells.
replaceGhastFireballs = true
replaceBlazeFireballs = true
[Music]
enableBossMusic = true

View File

@ -1,6 +1,4 @@
Minecraft
Abyssal Sovereigns
Aftershock
Alex's Caves
Apotheosis
Aquamirae
@ -16,9 +14,6 @@ Blood and Deepslate
Botania
Botanic Additions
Burnt 1.9.0.2 Forge 1.20.1
Butcher
ButchersDelight
Bygone Nether
Cataclysm Apotheosis Lite
Chimes
Chipped
@ -41,7 +36,6 @@ Create: New Age
Create: Occult Engineering
Dark Waters
DarwinIV
Deeper and Darker
DimensionalDoors
Dweller Ores
Enchanted
@ -65,7 +59,6 @@ Nature's Compass
Obscure API
Occultism
Ocean World
Ominous Offerings
Patchouli
Quark
Re-Avaritia-forged
@ -79,26 +72,21 @@ Storage Delight
Supplementaries
Sweet Calamity
The Deep Void
The Man From The Fog
The Undergarden
Traders in Disguise
Undead Unleashed!
Zombie Nightmare Expansions
cataclysm
gamma creatures
§b§lUnder The Moon
Born in Chaos
Carnivorous Plants Addition
Ender Wyrmlings
Grim and bleak
Organisorium
Ultimine Addition
Regions Unexplored
Better End
Better Nether
Alex's Delight
Alex's Mobs
AlexsCavesFallout
Map Atlases
Mobs of Sins
Nomadic Tents
@ -106,8 +94,6 @@ Ocean's Delight
Rats
Supplementaries Squared
Torchmaster
Voidscape
depthcrawler
Alex's Caves: Stuff & Torpedoes
Ars Additions
Ars Creo
@ -115,7 +101,36 @@ Arsomega
CrockPot
Icarus
Not Enough Glyphs
The Abyss: The Other Side
Tome of Blood: Rebirth
Toomanyglyphs
Akashic Tome
Thalassophobia
Weather2
Desert Behemoths: Sandworms!
I HATE FLESH : REBORN
Spore
MagmaMonsters
Paranormal Pleistocene
The Man From The Fog
The Pale Hound
Ancient Curses
Biomes O' Plenty
Curse of Pandora
Infection
L2 Complements
Macaw's Bridges
Pandora API
Simple Radio
AE Additions
AE2 Toggleable View Cell
AE2WTLib
Advanced AE
Applied Botanics
Applied Energistics 2
Ars Énergistique
Better P2P
BloodyHell!
Create Applied Kinetics
Dagger of Bloodletting
ExtendedAE
The Diffy Experience

View File

@ -58,10 +58,6 @@ botania:pure_daisy
botania:runic_altar
botania:terra_plate
botanicadds:gaia_plate
butcher:butchersguidejeitype
butcher:pestleandmortar
butcher:wetragrecipetype
butcher:wetspongejeirecipetype
cataclysm:altar_of_amethyst
cataclysm:weapon_infusion
chipped:alchemy_bench
@ -170,7 +166,16 @@ jeresources:mob
jeresources:plant
jeresources:villager
jeresources:worldgen
theabyss:arcane_recipe_type
theabyss:crystal_cutter_recipe_type
theabyss:infuser_recipe_type
theabyss:mortar_recipe_type
rats:archeologist
spore:injection
spore:surgery
l2complements:diffusion
l2complements:ritual
advanced_ae:reaction_chamber
ae2:attunement
ae2:certus_growth
ae2:charger
ae2:condenser
ae2:entropy
ae2:inscriber
ae2:item_transformation

View File

@ -0,0 +1,506 @@
[Loot]
#Scale up/down luck in calculation of chance to find a pandora charm in chest
#Range: 0.0 ~ 10.0
lootLuckFactor = 1.0
#Maximum number of pandora charms generated in loot chest
#Range: 0 ~ 10
maxItemGenerated = 2
[AttributeCharms]
#Range: 0.0 ~ 100.0
charmOfHealth = 2.0
#Range: 0.0 ~ 100.0
charmOfArmor = 2.0
#Range: 0.0 ~ 100.0
charmOfArmorToughness = 1.0
#Range: 0.0 ~ 10.0
charmOfSpeed = 0.05
#Range: 0.0 ~ 10.0
charmOfDamage = 0.05
#Range: 0.0 ~ 10.0
charmOfCritical = 0.05
#Range: 0.0 ~ 10.0
charmOfArchery = 0.05
#Range: 0.0 ~ 100.0
charmOfHeavyWeapon = 1.0
#Range: 0.0 ~ 10.0
charmOfHeavyWeaponSlow = 2.0
#Range: 0.0 ~ 10.0
charmOfAccuracy = 0.2
#Range: 0.0 ~ 10.0
charmOfAccuracySlow = 0.5
#Range: 0.0 ~ 1.0
charmOfProtection = 0.04
#Range: 0.0 ~ 10.0
charmOfMagic = 0.1
#Range: 0.0 ~ 10.0
charmOfExplosion = 0.1
#Range: 0.0 ~ 10.0
charmOfLuck = 1.0
#Range: 0.0 ~ 10.0
orbOfExecutorAttack = 0.5
#Range: 0.0 ~ 10.0
orbOfExecutorHealth = 0.5
#Range: 0.0 ~ 1.0
orbOfSoulGuardSpeed = 0.2
#Range: 0.0 ~ 1.0
orbOfSoulGuardReduction = 0.1
#Range: 0.0 ~ 1.0
orbOfProsecutorCritRate = 0.1
#Range: 0.0 ~ 1.0
orbOfProsecutorCritDmg = 0.2
[Reality]
#Curse of Inertia max attack speed for weapon allowed
#Range: 0.0 ~ 20.0
curseOfInertiaCap = 3.0
#Curse of Inertia attack speed threshold for bonus
#Range: 0.0 ~ 20.0
curseOfInertiaBase = 0.5
#Curse of Inertia attack speed bonus
#Range: 0.0 ~ 20.0
curseOfInertiaBonus = 0.8
#Curse of Proximity max attack range for weapon allowed
#Range: 0.0 ~ 20.0
curseOfProximityCap = 6.0
#Curse of Proximity attack range threshold for bonus
#Range: 0.0 ~ 20.0
curseOfProximityBase = 2.0
#Curse of Proximity attack range bonus
#Range: 0.0 ~ 20.0
curseOfProximityBonus = 0.5
#Curse of Flesh food bar threshold
#Range: 0 ~ 20
curseOfFleshThreshold = 14
#Curse of Flesh required duration in minutes for food bar to be above threshold
#Range: 0 ~ 20
curseOfFleshDuration = 2
#Curse of Flesh max health bonus
#Range: 0.0 ~ 100.0
curseOfFleshBonus = 1.0
#Curse of Metabolism food bar threshold
#Range: 0 ~ 20
curseOfMetabolismThreshold = 16
#Curse of Metabolism buff / debuff per food bar
#Range: 0.0 ~ 1.0
curseOfMetabolismFactor = 0.05
#Curse of Metabolism max food bonus
#Range: 0.0 ~ 10.0
curseOfMetabolismBonus = 0.2
#Curse of Metabolism reality index requirement for bonus
#Range: 0 ~ 7
curseOfMetabolismIndexReq = 5
#Curse of Tension penalty duration in ticks when hit by target
#Range: 0 ~ 2000
curseOfTensionPenaltyDuration = 60
#Curse of Tension penalty threshold as percentage of max health
#Range: 0.0 ~ 1.0
curseOfTensionPenaltyThreshold = 0.1
#Curse of Tension time for token to take effect
#Range: 0 ~ 2000
curseOfTensionTokenMatureTime = 200
#Curse of Tension time for token to be effective
#Range: 0 ~ 2000
curseOfTensionTokenEffectiveTime = 200
#Curse of Tension damage bonus per token
#Range: 0.0 ~ 100.0
curseOfTensionDamageBonus = 0.2
#Curse of Tension max token level
#Range: 1 ~ 100
curseOfTensionMaxLevel = 5
#Curse of Prudence max token level
#Range: 1 ~ 100
curseOfPrudenceMaxLevel = 20
#Curse of Prudence damage factor per token, 0.9 means -10% damage per token
#Range: 0.0 ~ 1.0
curseOfPrudenceDamageFactor = 0.5
#Curse of Prudence token duration in ticks
#Range: 1 ~ 200
curseOfPrudenceDuration = 40
#Curse of Prudence max damage as percentage of target max health
#Range: 0.0 ~ 1.0
curseOfPrudenceMaxDamage = 0.2
#Curse of Spell: factor for spell load calculation.
#Lower number means enchantment puts less load on items and player
#Range: 0.0 ~ 100.0
curseOfSpellLoadFactor = 1.0
#Curse of Spell: player will take more damage when having spell overload
#Higher number means player takes more damage
#Range: 0.0 ~ 100.0
curseOfSpellDamageFactor = 1.0
#Curse of Spell: player will deal less damage when having spell overload
#Higher number means mob takes less damage
#Range: 0.0 ~ 100.0
curseOfSpellWeakenFactor = 1.0
#Curse of Inertia: bonus slot
curseOfInertiaSlot = "necklace#1"
#Curse of Proximity: bonus slot
curseOfProximitySlot = "bracelet#1"
#Curse of Flesh: bonus slot
curseOfFleshSlot = "curio#1"
#Curse of Tension: bonus slot
curseOfTensionSlot = "hands#1"
#Curse of Prudence: bonus slot
curseOfPrudenceSlot = "charm#3"
#Curse of Spell: bonus slot
curseOfSpellSlot = "hands#1"
[Angelic]
#Reality Index requirement for Angelic Wing
#Range: 0 ~ 7
angelicWingRealityIndex = 3
#Angelic Wing speed boost in block per tick
#Range: 0.0 ~ 0.1
angelicWingBoost = 0.03
#Angelic Wing max speed in block per tick
#Range: 0.0 ~ 50.0
angelicWingMaxSpeed = 5.0
#Reality Index requirement for Angelic Bless
#Range: 0 ~ 7
angelicBlessRealityIndex = 4
#Angelic Bless total damage reduction
#Range: 0.0 ~ 1.0
angelicBlessDamageReduction = 0.25
#Angelic Bless damage absorption
#Range: 0.0 ~ 100.0
angelicBlessAbsorption = 1.0
#Reality Index requirement for Angelic Descent
#Range: 0 ~ 7
angelicDescentRealityIndex = 5
#Angelic Descent melee damage bonus
#Range: 0.0 ~ 10.0
angelicDescentMeleeBonus = 0.5
#Angelic Descent damage bonus against undead
#Range: 0.0 ~ 10.0
angelicDescentUndeadBonus = 0.5
#Requirement of Reality Index of Angelic Protection
#Range: 0 ~ 7
angelicProtectionRealityIndex = 6
#Angelic Protection cool down in ticks
#Range: 0 ~ 1000000
angelicProtectionCoolDown = 600
#Requirement of Reality Index of Angelic Punishment
#Range: 0 ~ 7
angelicPunishmentRealityIndex = 7
#Angelic Punishment cool down in ticks
#Range: 0 ~ 6000
angelicPunishmentCoolDown = 20
#Angelic Punishment minimum damage in percentage of target current health
#Range: 0.0 ~ 1.0
angelicPunishmentDamageBase = 0.05
[Hell]
#Reality Index requirement for Hellfire Skull
#Range: 0 ~ 7
hellfireSkullRealityIndex = 3
#Minimum soul flame effect duration in ticks for Hellfire Skull to work
#Range: 1 ~ 200000
hellfireSkullMinimumDuration = 200
#Reality Index requirement for Hellfire Reformation
#Range: 0 ~ 7
hellfireReformationRealityIndex = 4
#Reality Index requirement for Eye of Cursed Souls
#Range: 0 ~ 7
eyeOfCursedSoulRealityIndex = 5
#Eye of Cursed Souls damage radius
#Range: 0.0 ~ 64.0
eyeOfCursedSoulRange = 8.0
#Effect trigger cool down in ticks for Eye of Cursed Souls
#Range: 0 ~ 1000000
eyeOfCursedSoulCoolDown = 200
#Reality Index requirement for Cursed Soul Crystal
#Range: 0 ~ 7
cursedSoulCrystalRealityIndex = 6
#Effect trigger cool down in ticks for Cursed Soul Crystal
#Range: 0 ~ 1000000
cursedSoulCrystalTriggerCoolDown = 200
#Max range to search undead mobs for Cursed Soul Crystal
#Range: 0.0 ~ 64.0
cursedSoulCrystalRange = 8.0
#Reality Index requirement for Crown of Demon
#Range: 0 ~ 7
crownOfDemonRealityIndex = 7
#Crown of Demon can command undead mobs with base health lower than:
#Range: 1 ~ 1000000
crownOfDemonBaseHealthThreshold = 50
#Crown of Demon range of detection
#Range: 0 ~ 128
crownOfDemonRange = 24
[Shadow]
#Reality Index requirement for Shadow Core
#Range: 0 ~ 7
shadowCoreRealityIndex = 3
#Shadow effect duration per reality index
#Range: 0 ~ 60000
shadowCoreDurationPerIndex = 100
#Damage reduction for shadow effect
#Range: 0.0 ~ 1.0
damageReduction = 0.2
#Reality Index requirement for Shadow Convergence
#Range: 0 ~ 7
shadowConvergenceRealityIndex = 4
#Shadow Convergence healing factor
#Range: 0.0 ~ 100.0
shadowConvergenceHealFactor = 0.5
#Reality Index requirement for Shadow Consolidation
#Range: 0 ~ 7
shadowConsolidationRealityIndex = 5
#Shadow Consolidation scatter range
#Range: 0.0 ~ 64.0
shadowConsolidationRange = 8.0
#Shadow Consolidation damage factor
#Range: 0.0 ~ 100.0
shadowConsolidationFactor = 1.0
#Shadow Consolidation damage delay
#Range: 0 ~ 100
shadowConsolidationDelay = 20
#Shadow Consolidation trigger cool down
#Range: 0 ~ 10000
shadowConsolidationCoolDown = 60
#Reality Index requirement for Shadow Reformation
#Range: 0 ~ 7
shadowReformationRealityIndex = 6
#Shadow Reformation magic damage bonus
#Range: 0.0 ~ 100.0
shadowReformationBonus = 0.5
#Shadow Reformation damage reduction
#Range: 0.0 ~ 1.0
shadowReformationReduction = 0.5
#Reality Index requirement for Void Reformation
#Range: 0 ~ 7
voidOverflowRealityIndex = 7
[Elemental]
#Reality Index requirement for Wind Thrust
#Range: 0 ~ 7
windThrustRealityIndex = 4
#Speed bonus for Wind Thrust
#Range: 0.0 ~ 10.0
windThrustSpeed = 0.5
#Melee damage bonus for Wind Thrust
#Range: 0.0 ~ 10.0
windThrustDamage = 1.0
#Reality Index requirement for Earth Crush
#Range: 0 ~ 7
earthCrushRealityIndex = 4
#Attack speed threshold for Earth Crush
#Range: 0.0 ~ 4.0
earthCrushThreshold = 1.0
#Explosion damage bonus for Earth Crush
#Range: 0.0 ~ 100.0
earthCrushBonus = 1.0
#Reality Index requirement for Flaming Explosion
#Range: 0 ~ 7
flamingExplosionRealityIndex = 4
#Explosion damage bonus for Flaming Explosion
#Range: 0.0 ~ 100.0
flamingExplosionBonus = 1.0
#Reality Index requirement for Waving Spell
#Range: 0 ~ 7
wavingSpellRealityIndex = 4
#Magic damage bonus for Waving Spell
#Range: 0.0 ~ 100.0
wavingSpellBonus = 1.0
#Reality Index requirement for Curse Redirection
#Range: 0 ~ 7
curseRedirectionRealityIndex = 4
#Magic damage bonus per curse enchantment for Curse Redirection
#Range: 0.0 ~ 10.0
curseRedirectionBonus = 0.5
[Abyssal]
#Depth requirement for Abyssal charms
#Range: 0 ~ 64
abyssalDepthStep = 12
#Depth requirement for Abyssal charms with Abyssal Will
#Range: 0 ~ 64
abyssalWillDepthStep = 8
#Reality Index requirement for Abyssal Treasure
#Range: 0 ~ 7
abyssalTreasureRealityIndex = 3
#Reality Index requirement for Abyssal Watcher
#Range: 0 ~ 7
abyssalWatcherRealityIndex = 4
#Reality Index requirement for Abyssal Shell
#Range: 0 ~ 7
abyssalShellRealityIndex = 5
#Reality Index requirement for Abyssal Crown
#Range: 0 ~ 7
abyssalCrownRealityIndex = 6
#Reality Index requirement for Abyssal Will
#Range: 0 ~ 7
abyssalWillRealityIndex = 7
#Abyssal Watcher regen per depth step
#Range: 0.0 ~ 1.0
abyssalWatcherRegen = 0.01
#Abyssal Shell armor and toughness bonus per depth step
#Range: 0.0 ~ 1.0
abyssalShellBonus = 0.2
#Abyssal Crown magic bypassing chance per depth step
#Range: 0.0 ~ 1.0
abyssalCrownChance = 0.05
#Abyssal Will totem effect cool down in ticks
#Range: 1 ~ 100000
abyssalWillCoolDown = 600
#Abyssal Will protection effect duration in ticks
#Range: 1 ~ 100000
abyssalWillDuration = 200
[Barbaric]
#Magic damage reduction in percentage for all barbaric set
#Range: 0.0 ~ 100.0
magicDamageDebuff = 1.0
#Reality Index requirement for Barbaric Instinct
#Range: 0 ~ 7
barbaricInstinctRealityIndex = 3
#Barbaric Instinct healing percentage
#Range: 0.0 ~ 1.0
barbaricInstinctHeal = 0.1
#Barbaric Instinct healing cool down
#Range: 0 ~ 1000
barbaricInstinctCoolDown = 40
#Reality Index requirement for Barbaric Wrath
#Range: 0 ~ 7
barbaricWrathRealityIndex = 4
#Barbaric Wrath crit damage bonus
#Range: 0.0 ~ 10.0
barbaricWrathCritBonus = 0.5
#Barbaric Wrath armor toughness bonus
#Range: 0.0 ~ 1000.0
barbaricWrathToughBonus = 10.0
#Reality Index requirement for Barbaric Scare
#Range: 0 ~ 7
barbaricScareRealityIndex = 5
#Barbaric Roar attack damage bonus
#Range: 0.0 ~ 10.0
barbaricRoarAttack = 0.25
#Barbaric Roar damage reduction
#Range: 0.0 ~ 1.0
barbaricRoarReduction = 0.25
#Reality Index requirement for Barbaric Blade
#Range: 0 ~ 7
barbaricBladeRealityIndex = 6
#Barbaric Blade attack damage bonus
#Range: 0.0 ~ 10.0
barbaricBladeAttack = 0.5
#Barbaric Blade projectile damage bonus
#Range: 0.0 ~ 10.0
barbaricBladeProjectile = 0.5
#Reality Index requirement for Primal Force
#Range: 0 ~ 7
primalForceRealityIndex = 7
#Primal Force armor bonus for player as percentage of max health
#Range: 0.0 ~ 100.0
primalForceSelfArmor = 1.0
#Primal Force armor bonus for attacker as percentage of max health
#Range: 0.0 ~ 100.0
primalForceTargetArmor = 1.0
[Mutation]
#Reality Index requirement for Infective Mutation
#Range: 0 ~ 7
infectiveMutationRealityIndex = 3
#Reality Index requirement for Parasitic Mutation
#Range: 0 ~ 7
parasiticMutationRealityIndex = 4
#Reality Index requirement for Deforming Mutation
#Range: 0 ~ 7
deformingMutationRealityIndex = 5
#Reality Index requirement for Hostile Mutation
#Range: 0 ~ 7
hostileMutationRealityIndex = 6
#Reality Index requirement for Distorted Mutation
#Range: 0 ~ 7
distortedMutationRealityIndex = 7
[Evil]
#Reality Index requirement for Evil Spirit Ritual
#Range: 0 ~ 7
infectiveMutationRealityIndex = 3
#Evil Spirit Ritual extra exp drop as percentage of max health
#Range: 0.0 ~ 100.0
evilSpiritRitualExpRate = 0.5
#Reality Index requirement for Evil Spirit Evoke
#Range: 0 ~ 7
parasiticMutationRealityIndex = 4
#Evil Spirit Evoke summoned Vex lifetime
#Range: 0 ~ 100000
evilSpiritEvokeDuration = 400
#Evil Spirit Evoke summoning cool down
#Range: 0 ~ 10000
evilSpiritEvokeCoolDown = 60
#Reality Index requirement for Evil Spirit Awakening
#Range: 0 ~ 7
deformingMutationRealityIndex = 5
#Evil Spirit Awakening magic damage bonus
#Range: 0.0 ~ 10.0
evilSpiritAwakeningMagicBonus = 0.15
#Evil Spirit Awakening damage reduction
#Range: 0.0 ~ 10.0
evilSpiritAwakeningAtkBonus = 0.1
#Evil Spirit Awakening bonus duration
#Range: 0 ~ 1000000
evilSpiritAwakeningDuration = 600
#Evil Spirit Awakening bonus max level
#Range: 0 ~ 1000
evilSpiritAwakeningMaxLevel = 5
#Reality Index requirement for Evil Spirit Curse
#Range: 0 ~ 7
hostileMutationRealityIndex = 6
#Evil Spirit Curse health threshold
#Range: 0.0 ~ 10.0
evilSpiritCurseThreshold = 0.2
#Evil Spirit Curse magic damage bonus
#Range: 0.0 ~ 10.0
evilSpiritCurseBonus = 1.0
#Reality Index requirement for Evil Spirit Walk
#Range: 0 ~ 7
distortedMutationRealityIndex = 7
#Evil Spirit Walk magic damage bonus
#Range: 0.0 ~ 10.0
evilSpiritWalkMagicBonus = 0.5
#Evil Spirit Walk attack damage bonus
#Range: 0.0 ~ 10.0
evilSpiritWalkAtkBonus = 0.5
#Evil Spirit Walk cool down
#Range: 0 ~ 1000000
evilSpiritWalkCoolDown = 600
[Weapon]
#Reality Index requirement for Angelic Judgement
#Range: 0 ~ 7
angelicJudgementRealityIndex = 5
#Reality Index requirement for Doom Star
#Range: 0 ~ 7
doomStarRealityIndex = 5
#Reality Index requirement for Cursed Karma
#Range: 0 ~ 7
cursedKarmaRealityIndex = 5
#Cursed Karma explosion radius
#Range: 0 ~ 8
cursedKarmaExplosionRadius = 3
#Cursed Karma effect duration
#Range: 0 ~ 1000000
cursedKarmaEffectDuration = 300
#Reality Index requirement for Abyssal Edge
#Range: 0 ~ 7
abyssalEdgeRealityIndex = 5
[Compat]
#L2Hostility compat: allow Reality trait
allowRealityTrait = true
#Seal of Swords: player difficulty required per reality index bonus
#Range: 1 ~ 10000
sealOfSwordDifficultyPerBonus = 500
#Seal of Swords: max reality index bonus
#Range: 1 ~ 10000
sealOfSwordMaxRealityBonus = 3
#Spell Singularity: Spell Tolerance per reality index
#Range: 0.0 ~ 5.0
spellSingularitySpellBonusPerReality = 0.5
#Spell Singularity: Magic Damage bonus per reality index
#Range: 0.0 ~ 5.0
spellSingularityMagicDamageBonusPerReality = 0.5

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@ -0,0 +1,6 @@
#Render enchantment character overlay
renderEnchOverlay = true
#The height of enchantment character overlay
#Range: -1000000 ~ 1000000
enchOverlayZVal = 250

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@ -0,0 +1,132 @@
#When Ars Nouveau is present, use apparatus recipe for enchantments
useArsNouveauForEnchantmentRecipe = true
#Allow vanilla items such as elytra and ancient debris to be crafted with L2Complements materials
enableVanillaItemRecipe = true
#Allow tools to be upgraded from tools with same typ but different materials
enableToolRecraftRecipe = true
#Allow spawn eggs to be crafted with L2Complements materials
enableSpawnEggRecipe = true
[materials]
#Requirement for obtaining Captured Wind. Unit: Block per Tick
#Range: 0.1 ~ 100.0
windSpeed = 10.0
#Requirement for void eye drop
#Range: 0 ~ 128
belowVoid = 16
#Requirement for sun membrane drop
#Range: 0 ~ 10000
phantomHeight = 200
#Requirement for explosion shard drop
#Range: 1 ~ 10000
explosionDamage = 80
#Requirement for space shard drop
#Range: 1 ~ 1000000
spaceDamage = 16384
#Allow mods to ban space shard
allowModBanSpaceShard = true
#Enable immunity enchantments
#Be sure to inform players when you turn this off
enableImmunityEnchantments = true
["fire charge"]
#Soul Fire Charge Duration
#Range: 1 ~ 10000
soulFireChargeDuration = 60
#Black Fire Charge Duration
#Range: 1 ~ 10000
blackFireChargeDuration = 100
#Strong Fire Charge Power
#Range: 1 ~ 10
strongFireChargePower = 2
#Strong Fire Charge Breaks Block
strongFireChargeBreakBlock = true
[properties]
#Cleanse effect clearing test
#0 for clearing everything
#1 for clearing neutral and negative only
#2 for clearing negative only
#Range: 0 ~ 2
cleansePredicate = 0
#Cool down of Eternal Totem of Dream
#Range: 0 ~ 10000
eternalTotemCoolDown = 2400
#Whether Eternal Totem of Dream gives you warp stone
eternalTotemGiveWarpStone = true
#Totemic Armor healing interval
#Range: 1 ~ 1000
totemicHealDuration = 100
#Totemic Armor healing amount
#Range: 1 ~ 1000
totemicHealAmount = 1
#Wind Sweep enchantment increment to sweep hit box
#Range: 0.1 ~ 100.0
windSweepIncrement = 1.0
#Damage factor of emerald splash
#Range: 0.001 ~ 1000.0
emeraldDamageFactor = 0.5
#Base range for emerald splash
#Range: 1 ~ 100
emeraldBaseRange = 10
#Sonic Shooter Damage
#Range: 1 ~ 1000
sonicShooterDamage = 10
#Hellfire Wand Damage per second charged (max 3 seconds charged)
#Range: 1 ~ 1000
hellfireWandDamage = 10
#Base duration for iceBlade
#Range: 1 ~ 10000
iceEnchantDuration = 100
#Duration for flameBlade
#Range: 1 ~ 10000
flameEnchantDuration = 60
#Base duration for sharpBlade
#Range: 1 ~ 10000
bleedEnchantDuration = 80
#Base duration for cursedBlade
#Range: 1 ~ 10000
curseEnchantDuration = 100
#Max effect level for sharpBlade
#Range: 1 ~ 10000
bleedEnchantMax = 3
#Void Touch chance for true damage
#Range: 0.0 ~ 1.0
voidTouchChance = 0.05
#Void Touch chance for true damage if bypass armor or magic
#Range: 0.0 ~ 1.0
voidTouchChanceBonus = 0.5
#Bonus damage factor for specific materials against specific mob types
#Range: 0.0 ~ 1000.0
mobTypeBonus = 1.0
#Damage factor for lifeSync (damage to user per durability cost)
#Range: 0.0 ~ 1000.0
lifeSyncFactor = 1.0
#Max radius for blocks to be considered for tree chopping, except upward direction
#Range: 0 ~ 32
treeChopMaxRadius = 16
#Max height for blocks to be considered for tree chopping.
#Range: 0 ~ 512
treeChopMaxHeight = 256
#Max number of blocks to be considered for tree chopping.
#Range: 0 ~ 16384
treeChopMaxBlock = 1024
#Max number of blocks to break before resort to delayed breaking
#Range: 1 ~ 1024
chainDiggingDelayThreshold = 64
#Max number of blocks to break per tick in delayed breaking
#Range: 1 ~ 1024
chainDiggingBlockPerTick = 16
#Max hardness blocks to break may have, as a factor of the hardness of the block broken.
#Apotheosis implementation of chain digging use 3 has their hardness factor.
#Range: 1.0 ~ 100.0
chainDiggingHardnessRange = 3.0
#Delayed breaking requires Ender Transport to take effect to reduce lag
delayDiggingRequireEnder = true
[enchantability]
#Allow enchantments on wands
enableWandEnchantments = true
#Use tag for wand enchantment whitelisting
useTagsForWandEnchantmentWhiteList = true

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@ -0,0 +1,14 @@
#Allows L2DamageTracker to detect and prevent cyclic damage events
enableCyclicDamageEventInterrupt = false
#Cyclic Damage Interruption threshold
#Range: 1 ~ 1000
cyclicDamageThreshold = 1
#Mute error log lines for cyclic damage
muteCyclicDamageInterrupt = false
#Print damage trace tracked by damage tracker
printDamageTrace = false
#Save player attack damage trace
savePlayerAttack = false
#Save player hurt damage trace
savePlayerDamaged = false

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@ -0,0 +1,3 @@
#Show inventory tabs
showTabs = true

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@ -0,0 +1,3 @@
#Safe Mode for menu stacking
tabSafeMode = false

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@ -0,0 +1,15 @@
#Show inventory tabs
showTabs = true
#Show inventory tabs only in curio page. Only works when showTabs is true and curio is installed.
showTabsOnlyCurio = false
#Redirect Inventory Tab to Curios Inventory
redirectInventoryTabToCuriosInventory = true
#Number of attribure lines per page
#Range: 1 ~ 100
attributeLinePerPage = 15
#List of tabs to hide. Use title translation key for tab id.
#Example: menu.tabs.attribute for attribute tab
#Example: menu.tabs.curios for curios tab
#Example: pandora.menu.title for pandora tab
hiddentTabs = []

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@ -0,0 +1,9 @@
#Sync player attribute names to client
syncPlayerAttributeName = true
#Sync all entity attribute name to client
syncAllEntityAttributeName = false
#Show all attribute on attribute tab, like Apothic
generateAllAttributes = false
#Show all attribute on attribute tab and hide the unchanged
generateAllAttributesHideUnchanged = false

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@ -0,0 +1,3 @@
#Show holder item name in pandora tab
showItemTitle = false

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@ -0,0 +1,8 @@
#This is a global field.
globalField = 8
#This is a test category.
[testCategory]
#This is a page entry.
pageEntry = 8

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@ -0,0 +1,23 @@
[graphics]
#Should lodestone use experimental fabulous graphics layering? You pretty much never wanna turn this on at the moment unless you're a developer.
experimental_fabulous_layering = false
[graphics.particle]
#Should particles render on the delayed buffer? This means they will properly render after clouds & water do, but could cause issues with mods like sodium.
buffer_particles = true
[graphics.fire]
#Downwards offset of Minecraft's first-person fire overlay. Higher numbers cause it to visually display lower and free up more screen space.
#Range: 0.0 ~ 1.0
fire_overlay_offset = 0.0
[screenshake]
#Intensity of screenshake. Higher numbers increase amplitude. Disable to turn off screenshake.
#Range: 0.0 ~ 5.0
screenshake_intensity = 1.0
[screen_particles]
#Are screen particles enabled?
enable_screen_particles = true

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@ -0,0 +1,49 @@
#Magma Monster Settings
["Magma Monster Settings"]
#Spawn Over World Magma Monsters
magma_monster_ow_spawns = true
#Spawn Nether Magma Monsters
magma_monster_nether_spawns = true
#Magma Monster Min Y Spawn Height
#Range: -2032 ~ 2032
magma_monster_min_y = -64
#Magma Monster Max Y Spawn Height
#Range: -2032 ~ 2032
magma_monster_max_y = 319
#Spawn Fire Whilst On Flamable Blocks
magma_monster_burns_blocks = true
#Magma Monster Health
#Range: 1.0 ~ 1.7976931348623157E308
magma_monster_health = 25.0
#Magma Monster Attack Damage
#Range: 1.0 ~ 1.7976931348623157E308
magma_monster_attack_damage = 4.0
#Obsidian Monster Slowness Effect Duration (Seconds)
#Range: > 1
magma_monster_slowness_effect = 5
#Magma Monster Grunt Settings
["Magma Monster Grunt Settings"]
#Spawn Over World Magma Monster Grunts
magma_monster_grunt_ow_spawns = true
#Spawn Nether Magma Monster Grunts
magma_monster_grunt_nether_spawns = true
#Magma Monster Grunt Min Y Spawn Height
#Range: -2032 ~ 2032
magma_monster_grunt_min_y = -64
#Magma Monster Grunt Max Y Spawn Height
#Range: -2032 ~ 2032
magma_monster_grunt_max_y = 319
#Spawn Fire Whilst Grunt On Flamable Blocks
magma_monster_grunt_burns_blocks = true
#Magma Monster Grunt Health
#Range: 1.0 ~ 1.7976931348623157E308
magma_monster_grunt_health = 15.0
#Magma Monster Grunt Attack Damage
#Range: 1.0 ~ 1.7976931348623157E308
magma_monster_grunt_attack_damage = 2.0
#Obsidian Grunt Slowness Effect Duration (Seconds)
#Range: > 1
magma_monster_grunt_slowness_effect = 5

View File

@ -1,5 +1,5 @@
{
"lastUpdated": "2025-05-11T19:00:00Z",
"lastUpdated": "2025-05-18T19:00:00Z",
"server": [
"adaptive_performance_tweaks_core",
"adaptive_performance_tweaks_gamerules",
@ -96,6 +96,7 @@
"cosmetica",
"craftify",
"craftpresence",
"create_cyber_goggles",
"ctrl-q",
"cull-leaves",
"cull-less-leaves",
@ -124,6 +125,7 @@
"effective",
"elytra-flight-hud",
"elytrautilities",
"emi_create_schematics",
"emiffect",
"emitrades",
"emoji-type",
@ -193,6 +195,7 @@
"itemphysiclite",
"itemsdontbreak",
"itemzoom",
"jeresources",
"justzoom",
"lambdabettergrass",
"lambdynamiclights",

View File

@ -1 +1 @@
7a96e531c276b08d16914e78d266162bba095b53a370ed67a4836eb9efdb24f5
7a5e48014a5d8c46021fa8c91e7e8096134be854510f527251223d3cffeed6ba

View File

@ -1,8 +1,8 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Fri May 16 22:42:23 CDT 2025
#Tue May 27 08:10:06 CDT 2025
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false
maxShadowRenderDistance=32
shaderPack=ComplementaryUnbound_r5.5.1.zip
shaderPack=ComplementaryUnbound_r5.5.1test
enableShaders=true

View File

@ -0,0 +1,103 @@
{
"default_scaling": {
"type": "static",
"scaling": 1.0,
"scale_loot": true,
"scale_xp": true,
"scale_health": "none",
"scale_damage": "none",
"scale_speed": "none"
},
"include_list": [
"minecraft:*"
],
"exclude_list": [
"minecraft:shulker"
],
"keep_scaling_on_conversion": true,
"scaling_overrides": {
"alexscaves:caniac": {
"type": "static",
"scaling": 1.5,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"born_in_chaos_v1:felsteed": {
"type": "static",
"scaling": 1.3,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"alexscaves:forsaken": {
"type": "static",
"scaling": 1.3,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"alexscaves:gossamer_worm": {
"type": "static",
"scaling": 2.0,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"alexscaves:hullbreaker": {
"type": "static",
"scaling": 1.5,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"alexscaves:luxtructosaurus": {
"type": "static",
"scaling": 5.0,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"magma_monsters:magma_monster": {
"type": "static",
"scaling": 3.0,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "normal"
},
"os:the_molten": {
"type": "static",
"scaling": 5.0,
"scaling": 10.0,
"scale_loot": false,
"scale_xp": false,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "normal"
},
"the_deep_void:wanderer": {
"type": "static",
"scaling": 1.5,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "normal"
"scale_speed": "none"
}
}
}

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{
"default_scaling": {
"type": "static",
"scaling": 1.0,
"scale_loot": true,
"scale_xp": true,
"scale_health": "none",
"scale_damage": "none",
"scale_speed": "none"
},
"include_list": [
"minecraft:*"
],
"exclude_list": [
"minecraft:shulker"
],
"keep_scaling_on_conversion": true,
"scaling_overrides": {
"alexscaves:caniac": {
"type": "static",
"scaling": 1.5,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"thalassophobia:colossoteus": {
"type": "static",
"scaling": 2.0,
"scale_loot": false,
"scale_xp": false,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "square"
},
"born_in_chaos_v1:felsteed": {
"type": "static",
"scaling": 1.3,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"alexscaves:forsaken": {
"type": "static",
"scaling": 1.3,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"alexscaves:gossamer_worm": {
"type": "static",
"scaling": 2.0,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"alexscaves:hullbreaker": {
"type": "static",
"scaling": 1.5,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"alexscaves:luxtructosaurus": {
"type": "static",
"scaling": 5.0,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"magma_monsters:magma_monster": {
"type": "static",
"scaling": 10.0,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "normal"
},
"arphex:spider_lurker": {
"type": "static",
"scaling": 3.0,
"scale_loot": false,
"scale_xp": false,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"thalassophobia:sunfish": {
"type": "static",
"scaling": 5.0,
"scale_loot": false,
"scale_xp": false,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"os:the_molten": {
"type": "static",
"scaling": 10.0,
"scale_loot": false,
"scale_xp": false,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "normal"
},
"the_deep_void:wanderer": {
"type": "static",
"scaling": 1.5,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
}
}
}

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[Ratlantis]
#If true, the ratlantis datapack will automatically be enabled when creating a new world.
"Ratlantis Datapack Enabled by Default" = false
"Ratlantis Datapack Enabled by Default" = true
[Spawning]
#Percentage for every random tick to spawn a rat for a garbage pile.

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["Desert Behemoths: Sandworms! Config"]
#Value at which sandworm will spawn. Higher values mean the worm will take longer to spawn. Default 4000.
#Range: 1000 ~ 100000
"Max Wormsign" = 4000
#Seconds after leaving a worm's range until another one can spawn. Default 120.
#Range: 10 ~ 216000
"Respawn Duration" = 120
#Time til despawn in seconds when not targeting a survival player. Default 3 minutes.
#Range: 30 ~ 216000
"Despawn Duration" = 180
#Number of explosions the worm's head can handle before dropping a tooth and running away. Default 3
#Range: 1 ~ 100
Health = 3
#Value the damage dealt by the worm is scaled by. Default 1.0.
#Range: 0.01 ~ 100.0
"Damage Multiplier" = 1.0
#Multiplier for damage dealt by the head of the worm compared to a body segment. Default 2.0 (head deals double damage).
#Range: 0.01 ~ 100.0
"Head Multiplier" = 2.0
#By default, the sandworm can spawn in any biome golden rabbits spawn in. This option enables or disables that.
#To add additional biomes the sandworm can spawn in, create a datapack that edits the sandworm_mod:can_spawn_sandworms biome tag.
#Specifically, create can_spawn_sandworms.json in data->sandworm_mod->tags->worldgen->biome.
#Bellow is an example json file that allows sandworms to spawn in jungles:
#{
# "values": [
# "minecraft:jungle"
# ]
#}
"Default Spawning" = true

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[sanity]
#For balancing purposes: the effectiveness of all positive sanity sources will be multiplied by this number
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
positive_multiplier = 1.2
positive_multiplier = 1.5
#For balancing purposes: the effectiveness of all negative sanity sources will be multiplied by this number
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
negative_multiplier = 8.0
negative_multiplier = 1.5
#Configuration for passive sanity sources
[sanity.passive]

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#These are the configurations for the wires.
[wire]
#This determines whether or not wire effects will be processed. Defaults to true.
effect = true
#This is the amount of time (in ticks) per block a wire effect lasts. Best if matching 'transmissionTime'. Defaults to 4.
effectTime = 4
#This is how much wires drop from gravity. Defaults to 0.75.
baseSag = 0.75
#This is how much wires drop per block from gravity. Defaults to 0.075.
distanceSag = 0.075
#These are the configurations for the transceiver item.
[transceiver]
#This is whether or not using the transceiver slows the player. Defaults to true.
transceiverSlow = true
#These are the configurations for the speaker block.
[speaker]
#This is how often (in ticks) the speaker will emit a particle when active. Set to -1 to disable. Defaults to 10.
particleInterval = 10
#These are the configurations for the microphone block.
[microphone]
#This is how often (in ticks) the microphone will emit a particle when active. Set to -1 to disable. Defaults to 10.
particleInterval = 10
#These are the configurations for the walkie talkie item.
[walkie_talkie]
#This is whether or not using the walkie talkie slows the player. Defaults to true.
walkieTalkieSlow = true

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#These are the configurations for the wires.
[wire]
#This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE.
diminishmentMethod = "MULTIPLICATIVE"
#This is how much transmission power diminishes per block. Defaults to 0.01.
transmissionDiminishment = 0.01
#This is the amount of time (in ticks) per block a wire takes to relay data. Defaults to 4.
transmissionTime = 4
#This is the amount of time (in ticks) between each header sent. Defaults to 5.
headerInterval = 5
#This is the range a wire can reach before breaking. Defaults to 12.
range = 12.0
#This is the amount of time (in ticks) a wire can survive while being invalid (no connections or out of range) before breaking. Defaults to 5.
invalidDeathTime = 5
#This is the amount of time (in ticks) between each effect for a wire. Can be disabled by setting to -1. Defaults to 5.
effectInterval = 5
#These are the configurations for the transceiver item.
[transceiver]
#This is how effective the transceiver is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 200.
receptionPower = 200
#Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 20.
receptionFloor = 10
#This is the transmission power for frequency modulation. Defaults to 1000.
transmissionPowerFM = 1000
#This is the threshold of transmission power in frequency modulation at which it begins to have an auditory effect. Defaults to 200.
diminishThresholdFM = 200
#This is the range after which players can no longer be heard for amplitude modulation. Defaults to 1800.
transmissionPowerAM = 1800
#This is the threshold of transmission power in amplitude modulation at which it begins to have an auditory effect. Defaults to 300.
diminishThresholdAM = 300
#This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE.
diminishmentMethod = "ADDITIVE"
#This is how much transmission power diminishes per block. Defaults to 1.
transmissionDiminishment = 1.0
#This is the range for the transceiver that it can hear from. Defaults to 4.
listeningRange = 4
#This is the range for the transceiver in which the audio played from it can be heard. Defaults to 4.
speakingRange = 4
#When false, removes the transceiver recipe. Defaults to true.
enabled = true
#These are the configurations for the walkie talkie item.
[walkie_talkie]
#This is how effective the walkie is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 100.
receptionPower = 100
#Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 20.
receptionFloor = 20
#This is the transmission power for frequency modulation. Defaults to 500.
transmissionPowerFM = 500
#This is the threshold of transmission power in frequency modulation at which it begins to have an auditory effect. Defaults to 100.
diminishThresholdFM = 100
#This is the range after which players can no longer be heard for amplitude modulation. Defaults to 900.
transmissionPowerAM = 900
#This is the threshold of transmission power in amplitude modulation at which it begins to have an auditory effect. Defaults to 200.
diminishThresholdAM = 200
#This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE.
diminishmentMethod = "ADDITIVE"
#This is how much transmission power diminishes per block. Defaults to 1.
transmissionDiminishment = 1.0
#This is the range for the walkie that it can hear from. Defaults to 4.
listeningRange = 4
#This is the range for the walkie in which the audio played from it can be heard. Defaults to 4.
speakingRange = 4
#When true, replaces the walkie talkie with the spuddie talkie. Defaults to true.
spuddieTalkie = true
#When false, removes both the spuddie and walkie recipe. Defaults to true.
enabled = true
#These are the configurations for the receiver block.
[receiver]
#This is the capability of this item to make use of antennas. Essentially acts as a multiplier for the antenna score. Defaults to 10.
antennaAptitude = 10
#This is how effective the receiver is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 300.
receptionPower = 300
#Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 20.
receptionFloor = 20
#When false, removes the receiver recipe. Defaults to true.
enabled = true
#These are the configurations for the transmitter block.
[transmitter]
#This is the capability of this item to make use of antennas. Essentially acts as a multiplier for the antenna score. Defaults to 10.
antennaAptitude = 10
#This is the transmission power for frequency modulation. Defaults to 3000.
transmissionPowerFM = 3300
#This is the threshold of transmission power in frequency modulation at which it begins to have an auditory effect. Defaults to 300.
diminishThresholdFM = 300
#This is the range after which players can no longer be heard for amplitude modulation. Defaults to 4400.
transmissionPowerAM = 4400
#This is the threshold of transmission power in amplitude modulation at which it begins to have an auditory effect. Defaults to 500.
diminishThresholdAM = 500
#This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE.
diminishmentMethod = "ADDITIVE"
#This is how much transmission power diminishes per block. Defaults to 1.
transmissionDiminishment = 1.0
#When false, removes the transmitter recipe. Defaults to true.
enabled = true
#These are the configurations for the radio block.
[radio]
#This is how effective the radio is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 100.
receptionPower = 100
#Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 50.
receptionFloor = 50
#This is the range for the radio in which the audio played from it can be heard. Defaults to 24.
speakingRange = 24
#When false, removes the radio recipe. Defaults to true.
enabled = true
#These are the configurations for the microphone block.
[microphone]
#This is the range for the microphone that it can hear from. Defaults to 8.
listeningRange = 8
#This is how often (in ticks) the microphone will update its redstone signal according to its activity. Defaults to 5.
redstonePolling = 5
#When false, removes the microphone recipe. Defaults to true.
enabled = true
#These are the configurations for the speaker block.
[speaker]
#This is the range for the radio in which the audio transmitted from it can be heard. Defaults to 32.
speakingRange = 32
#This is how often (in ticks) the speaker will update its redstone signal according to its activity. Defaults to 5.
redstonePolling = 5
#When false, removes the speaker recipe. Defaults to true.
enabled = true
#These are the configurations for the antenna block.
[antenna]
#This is the maximum distance an antenna can travel without support before falling. CAUTION: SETTING THIS TOO HIGH MAY CAUSE LAG WITH LARGE ANTENNAS. Defaults to 8.
maxDistance = 8
#When false, removes the antenna recipe. Defaults to true.
enabled = true
#These are the general configurations for frequencies.
[frequency]
#This is how many whole places (digits before the period) can exist in a frequency. Defaults to 3.
wholePlaces = 3
#This is how many decimal places (digits after the period) can exist in a frequency. Defaults to 2.
decimalPlaces = 2
#This is the default frequency to be provided to frequency-holding items. When set to auto-generate, will generate a pattern of zeros equal to the wholePlaces and decimalPlaces configurations, i.e. '000.00' by default. Defaults to auto-generate.
defaultFrequency = "auto-generate"
#The base amount of interference to give to all AM radio transmissions. Defaults to 15.
baseAMInterference = 15.0
#The base amount of interference to give to all FM radio transmissions. Defaults to 2.
baseFMInterference = 2.0
#Whether or not the radios work across dimensions. Defaults to false.
crossDimensional = false
#The base amount of interference to give to radio transmission per block across dimensions. Defaults to 4.
dimensionalInterference = 4.0
#The packet buffer for packet transmission. You likely won't need to worry about this. Defaults to 2.
packetBuffer = 2
#These are the configurations for ALL types of routers (such as Receivers, Transmitters, Listeners, and Speakers).
[router]
#How many sources should be compiled for reading audio levels? Affects the rate of updates for activity levels. Changing this value greatly may cause unexpected results. Defaults to 10.
compileAmount = 10
#The factor of audio signal energy for converting to redstone signals. Higher values will cause lower redstone signals, and vice versa. Defaults to 20.
activityRedstoneFactor = 1500.0
#How long (in ticks) before activity expiry can we resend an update? Defaults to 2.
activityForgiveness = 2
#How long (in ticks) should a router stay active after receiving audio data? Affects the rate of updates for activity checks. Defaults to 20.
activityTime = 20
#[EXPERIMENTAL] Pick up audio from the world, not just players. Defaults to false.
soundListening = false
#These are the general configurations for compatibilities.
[compatibilities]
#These are the configurations for the optional dependency Voice Chat Interaction.
[compatibilities.voice_chat_interaction]
#When false, removes compatibility for Voice Chat Interaction. Defaults to false. (NON-FUNCTIONAL)
enabled = false
#These are the configurations for the optional dependency Vibrative Voice.
[compatibilities.vibrative_voice]
#When false, removes compatibility for Vibrative Voice. Defaults to true.
enabled = true
#These are the configurations for the optional dependency Valkyrien Skies.
[compatibilities.valkyrien_skies]
#When false, removes compatibility for Valkyrien Skies. Defaults to true.
enabled = true
#These are the configurations for the optional dependency Create.
[compatibilities.create]
#When false, removes compatibility for Create. Defaults to true.
enabled = true

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#Tint the enchantment glint in a red shade when the item is enchanted with curses.
tint_enchantment_glint_when_cursed = true
#Obfuscate curse enchantments with enchantment runes on item tooltips.
obfuscate_curses_on_tooltips = true
#Obfuscate curses on enchanted books.
affect_books = true
#Temporarily show curses as normal text while any shift key is held in creative mode.
shift_shows_curses_in_creative = true
#Chance wearing or using a cursed piece of equipment will trigger the curses to be revealed. Set to 0.0 to disable revealing curses this way.
#Range: 0.0 ~ 1.0
curse_reveal_chance = 0.05
#Amount of experience levels required to make curses on an item visible by combining with an item from the 'sneakycurses:reveal_curses' tag (amethyst shards by default) in an anvil.
#Range: > 1
material_cost_for_revealing_curses_in_anvil = 5

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[sodiumdynamiclights]
#Lighting mode
#Allowed Values: OFF, SLOW, FAST, REALTIME
mode = "OFF"
mode = "REALTIME"
#Enable entities light source.
entities = false
entities = true
#Enable first-person player light source.
self = false
self = true
#Enable block entities light source.
block_entities = false
#Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.

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["Loot Tables"]
#item|chance to drop(1-100)|minimum amount|maximum amount. Only values above 0 will be taken in consideration.
"Infected Human" = ["spore:mutated_fiber|50|1|3", "spore:mutated_heart|10|1|1"]
"Infected Drowned" = ["spore:mutated_fiber|50|1|3", "spore:mutated_heart|5|1|1", "minecraft:copper_ingot|15|1|1"]
"Infected Villager" = ["spore:mutated_fiber|50|2|5", "minecraft:emerald|20|1|1", "spore:mutated_heart|10|1|1", "spore:cerebrum|25|1|1", "spore:spine_fragment|15|1|3"]
"Infected Pillager" = ["spore:mutated_fiber|50|2|5", "minecraft:emerald|20|1|1", "spore:mutated_heart|10|1|1", "spore:cerebrum|25|1|1", "spore:spine_fragment|15|1|3"]
"Infected Witch" = ["spore:mutated_fiber|50|1|3", "minecraft:stick|60|1|6", "minecraft:glowstone_dust|30|1|3", "spore:cerebrum|30|1|1", "spore:spine_fragment|15|1|3"]
"Infected Wandering Trader" = ["spore:mutated_fiber|80|2|5", "minecraft:emerald|20|1|1", "spore:mutated_heart|10|1|1", "spore:cerebrum|30|1|1", "spore:spine_fragment|15|1|3"]
"Infected Evoker" = ["spore:mutated_fiber|50|2|5", "minecraft:emerald|20|1|1", "spore:armor_fragment|70|1|3", "spore:claw_fragment|80|3|6", "spore:mutated_heart|10|1|1", "spore:cerebrum|25|1|1", "spore:spine_fragment|15|1|3"]
"Infected Vindicator" = ["spore:mutated_fiber|50|2|5", "minecraft:emerald|20|1|1", "spore:armor_fragment|80|1|4", "spore:mutated_heart|10|1|1", "spore:cerebrum|25|1|1", "spore:spine_fragment|15|1|3"]
"Claw " = ["spore:mutated_fiber|50|1|3", "spore:armor_fragment|80|1|2", "spore:claw_fragment|80|2|6"]
"Infected Adventurer" = ["spore:mutated_fiber|50|2|5", "spore:mutated_heart|10|1|1"]
"Infected Husk" = ["spore:mutated_fiber|50|5|7", "minecraft:bone|70|1|4", "spore:mutated_heart|15|1|1"]
Plagued = ["spore:mutated_fiber|50|5|7", "spore:mutated_heart|10|1|1", "spore:spine_fragment|15|1|3", "spore:cerebrum|25|1|1"]
Lacerator = ["spore:mutated_fiber|50|5|7", "spore:mutated_heart|10|1|1", "minecraft:iron_ingot|15|1|3", "spore:cerebrum|25|1|1"]
Braiomil = ["spore:mutated_fiber|80|1|3", "spore:armor_fragment|50|1|2", "spore:claw_fragment|80|1|3", "spore:mutated_heart|10|1|1", "spore:alveolic_sack|40|1|3"]
Knight = ["spore:mutated_fiber|70|1|5", "spore:armor_fragment|80|4|9", "spore:mutated_heart|10|1|1", "spore:claw_fragment|80|6|9"]
Griefer = ["spore:mutated_fiber|50|2|5", "spore:armor_fragment|80|2|4", "spore:mutated_heart|10|1|1", "spore:claw_fragment|80|3|6", "spore:tumor|100|1|3", "spore:innards|50|1|1", "spore:tendons|70|3|7"]
Phayres = ["spore:mutated_fiber|80|1|3", "spore:armor_fragment|50|1|2", "spore:claw_fragment|80|1|3", "spore:mutated_heart|10|1|1", "spore:wing_membrane|60|1|3"]
Spitter = ["spore:mutated_fiber|80|1|3", "spore:armor_fragment|50|1|2", "spore:mutated_heart|10|1|1", "spore:cerebrum|20|1|1", "spore:spine_fragment|15|1|3", "spore:corrosive_sack|30|1|1"]
Slasher = ["spore:mutated_fiber|70|1|5", "spore:armor_fragment|80|4|9", "spore:mutated_heart|10|1|1", "spore:cerebrum|20|1|1", "spore:spine_fragment|15|1|3", "spore:sickle_fragment|60|1|1"]
Leaper = ["spore:mutated_fiber|50|2|5", "spore:innards|50|1|1", "spore:armor_fragment|80|2|4", "spore:mutated_heart|10|1|1", "spore:claw_fragment|80|3|6", "spore:cerebrum|20|1|1", "spore:spine_fragment|15|1|3", "spore:tendons|60|3|7"]
Howler = ["spore:mutated_fiber|80|1|3", "spore:claw_fragment|80|1|3", "spore:armor_fragment|50|1|2", "spore:mutated_heart|10|1|1", "spore:cerebrum|20|1|1", "spore:spine_fragment|15|1|3"]
Stalker = ["spore:mutated_fiber|70|1|5", "spore:armor_fragment|80|3|6", "spore:mutated_heart|10|1|1", "spore:claw_fragment|80|1|4", "spore:cerebrum|20|1|1", "spore:spine_fragment|15|1|3", "spore:altered_spleen|30|1|1"]
Brute = ["spore:mutated_fiber|50|2|5", "spore:innards|50|1|1", "spore:armor_fragment|80|5|12", "spore:mutated_heart|10|1|1", "spore:cerebrum|20|1|1", "spore:spine_fragment|15|1|3", "spore:tendons|60|3|7"]
Volatile = ["spore:mutated_fiber|70|1|5", "spore:armor_fragment|80|2|6", "spore:mutated_heart|10|1|1", "spore:claw_fragment|80|6|9", "spore:innards|50|1|1", "spore:tumor|100|2|4"]
Jagdhund = ["spore:mutated_fiber|70|1|5", "minecraft:bone|70|1|4", "spore:armor_fragment|80|4|9", "spore:mutated_heart|10|1|1", "spore:claw_fragment|80|6|9"]
VervaThorn = ["spore:mutated_fiber|70|3|8", "minecraft:bone|70|1|4", "spore:armor_fragment|80|4|14", "spore:mutated_heart|10|1|1", "spore:claw_fragment|80|6|14"]
Scavenger = ["spore:mutated_fiber|80|1|3", "minecraft:bone|70|1|4", "spore:armor_fragment|50|1|2", "spore:claw_fragment|80|1|3", "spore:mutated_heart|10|1|1", "spore:wing_membrane|60|1|3"]
Bloater = ["spore:mutated_fiber|80|3|12", "spore:mutated_heart|25|1|1", "minecraft:copper_ingot|15|1|1", "spore:tumor|100|1|3"]
Nuckelave = ["spore:mutated_fiber|80|3|12", "spore:mutated_heart|25|1|1", "spore:armor_fragment|80|3|8", "spore:tumor|100|1|3"]
Gastgaber = ["spore:mutated_fiber|80|5|12", "spore:armor_fragment|80|2|6", "spore:mutated_heart|10|1|3", "spore:claw_fragment|80|6|9", "spore:innards|50|1|2", "spore:tumor|100|4|8", "spore:tendons|60|3|7"]
Specter = ["spore:mutated_fiber|80|5|17", "spore:armor_fragment|80|2|9", "spore:mutated_heart|10|1|3", "spore:claw_fragment|80|6|9", "spore:innards|50|1|2", "spore:tumor|100|4|8", "spore:tendons|60|3|7"]
Construct = ["spore:mutated_fiber|80|5|17", "spore:mutated_heart|10|1|3", "spore:innards|50|1|2", "spore:tumor|100|4|8", "spore:tendons|60|3|7"]
Scamper = ["spore:mutated_fiber|50|1|4", "spore:armor_fragment|80|1|3", "spore:mutated_heart|10|1|1", "spore:tumor|100|1|1"]
Sieger = ["spore:mutated_fiber|100|33|75", "spore:armor_fragment|100|15|38", "spore:mutated_heart|70|3|7", "spore:tumor|100|2|5", "spore:cerebrum|70|2|7", "spore:spine_fragment|56|4|9"]
Howitzer = ["spore:mutated_fiber|100|53|95", "spore:armor_fragment|100|15|25", "spore:mutated_heart|90|6|14", "spore:tumor|100|6|15", "spore:cerebrum|70|2|7", "spore:spine_fragment|56|4|9", "spore:innards|100|3|15"]
Gazenbrecher = ["spore:mutated_fiber|100|33|75", "spore:armor_fragment|100|15|38", "spore:mutated_heart|70|3|7", "spore:cerebrum|70|4|9", "spore:spine_fragment|56|7|15"]
Hindenburg = ["spore:mutated_fiber|100|33|75", "spore:armor_fragment|100|1|4", "spore:mutated_heart|70|3|7", "spore:cerebrum|70|1|4", "spore:spine_fragment|56|7|15", "spore:tumor|100|7|22", "spore:wing_membrane|100|3|11"]
"Sieger Tail" = ["spore:mutated_fiber|100|10|25", "spore:armor_fragment|100|3|10", "spore:tumor|100|7|22"]
"Gazen Tongue" = ["spore:mutated_fiber|100|5|14", "spore:tumor|100|1|4"]
"Howitzer Leg loot" = ["spore:mutated_fiber|100|10|25", "spore:armor_fragment|100|6|17", "spore:tumor|100|7|22", "spore:tendons|70|6|12"]
"Proto Hivemind" = ["spore:mutated_fiber|100|10|20", "spore:armor_fragment|80|4|14", "spore:organoid_membrane|80|4|8", "spore:mutated_heart|80|1|6", "spore:cerebrum|100|2|11", "spore:spine_fragment|80|2|8"]
Verwa = ["spore:mutated_fiber|70|2|5", "spore:organoid_membrane|80|1|2"]
Womb = ["spore:mutated_fiber|70|2|5", "spore:organoid_membrane|80|1|2"]
Delusioner = ["spore:mutated_fiber|70|2|5", "spore:organoid_membrane|80|1|3"]
Mound = ["spore:mutated_fiber|70|2|8", "spore:organoid_membrane|80|1|5"]
Vigil = ["spore:mutated_fiber|100|6|15", "spore:vigil_eye|100|1|1", "spore:organoid_membrane|80|1|4", "spore:mutated_heart|30|1|1"]
Umarmer = ["spore:mutated_fiber|100|6|15", "spore:organoid_membrane|80|1|4", "spore:armor_fragment|80|1|3", "spore:mutated_heart|30|1|1"]
Usurper = ["spore:mutated_fiber|100|6|7", "spore:armor_fragment|80|1|4", "spore:organoid_membrane|80|1|4", "spore:mutated_heart|30|1|1", "spore:corrosive_sack|70|1|3"]
Wendigo = ["spore:mutated_fiber|70|5|9", "spore:armor_fragment|80|7|12", "spore:mutated_heart|50|1|1", "spore:claw_fragment|80|5|15", "spore:cerebrum|20|1|1", "spore:spine_fragment|15|1|3", "spore:altered_spleen|70|1|2"]
Axtwerfer = ["spore:mutated_fiber|70|4|15", "spore:armor_fragment|80|7|12", "spore:mutated_heart|50|1|1", "spore:claw_fragment|80|5|15", "spore:cerebrum|20|1|1", "spore:spine_fragment|15|1|3"]
Inquisitor = ["spore:mutated_fiber|70|12|34", "spore:armor_fragment|80|12|22", "spore:mutated_heart|50|1|1", "spore:claw_fragment|80|5|15"]
Hexenmeister = ["spore:mutated_fiber|70|12|34", "spore:armor_fragment|80|12|22", "spore:mutated_heart|50|1|1", "spore:claw_fragment|80|5|15"]
Brotkatze = ["spore:mutated_fiber|70|5|9", "spore:armor_fragment|80|2|10", "spore:mutated_heart|50|1|1", "spore:claw_fragment|80|5|10", "spore:alveolic_sack|80|2|4"]
Braurei = ["spore:mutated_fiber|100|12|23", "spore:organoid_membrane|80|1|4", "spore:mutated_heart|50|1|3", "spore:cerebrum|50|1|4", "spore:spine_fragment|15|1|3", "spore:altered_spleen|70|1|2"]
"Organite Block" = ["spore:mutated_fiber|50|1|4", "spore:spine|80|1|3", "spore:innards|70|1|5", "spore:altered_spleen|70|1|2", "spore:mutated_heart|85|1|3", "spore:alveolic_sack|80|2|4"]
Innards = ["minecraft:bone|50|1|2", "minecraft:rotten_flesh|40|1|1", "minecraft:golden_apple|5|1|1", "spore:tumor|50|1|5", "spore:mutated_fiber|65|1|5"]
[Others]
"Infected Player possible names" = ["The_Harbinger69", "ABucketOfFriedChicken", "LoneGuy", "cheesepuff", "Sire_AwfulThe1st", "Azami", "Deyvid", "Dany_Why", "Technoblade", "Ike", "Hypnotizd", "That_Insane_Guy", "JhonOK22", "Tabcaps", "WhisperFire26", "ButtonHatBoy", "Gistique", "BigXplosion", "Atomiclbomb", "Mad_Dog", "Ripley", "Nunny", "gregTheTyrant", "Joker_de_Coeur", "Slasher ", "xXFuryXx", "Nova69", "Belladonna", "Entity", "Keymind", "Whisper", "Helldwin", "ExeedingSky74", "Flash62724 ", "Hank_o", "JWT114", "DawnsSlayers", "Dr_Pilot_MOO", "NexouuZ", "Mr_Door12323", "PedroHenrry", "TVGuy", "ThatGardener", "TheCaramelGuy", "TokenOni420", "lightigivhi"]
#Items|chance of giving
"Head Slot" = ["minecraft:leather_helmet|50", "minecraft:iron_helmet|20", "minecraft:chainmail_helmet|20"]
"Chest Slot" = ["minecraft:leather_chestplate|50", "minecraft:iron_chestplate|20", "minecraft:chainmail_chestplate|20"]
"Legs Slot" = ["minecraft:leather_leggings|50", "minecraft:iron_leggings|20", "minecraft:chainmail_leggings|20"]
"Boots Slot" = ["minecraft:leather_boots|50", "minecraft:iron_boots|20", "minecraft:chainmail_boots|20"]
"MainHand Slot" = ["minecraft:stone_sword|50", "minecraft:stone_axe|20", "minecraft:bow|25", "minecraft:pickaxe|20", "minecraft:iron_sword|30"]
"OffHand Slot" = ["minecraft:torch|50", "minecraft:shield|30", "minecraft:flint_and_steel|30", "minecraft:bow|45"]
["Structure data"]
#Default 5
#Range: > 0
"Biomass Lump minimal kills" = 5
#Default 40
#Range: > 0
"Reconstructed Mind Block kills" = 40
#Default 32
#Range: > 0
"The range of the overgrown spawner" = 32
#Default 50
#Range: > 0
"The range of the Outpost watcher" = 50
["Block infection"]
"Blocks and their infected counterparts" = ["minecraft:stone|spore:infested_stone", "minecraft:grass_block|minecraft:mycelium", "minecraft:dirt|spore:infested_dirt", "minecraft:coarse_dirt|spore:infested_dirt", "minecraft:podzol|spore:infested_dirt", "minecraft:rooted_dirt|spore:infested_dirt", "minecraft:podzol|spore:infested_dirt", "minecraft:deepslate|spore:infested_deepslate", "minecraft:sand|spore:infested_sand", "minecraft:gravel|spore:infested_gravel", "minecraft:netherrack|spore:infested_netherrack", "minecraft:end_stone|spore:infested_end_stone", "minecraft:soul_sand|spore:infested_soul_sand", "minecraft:soul_soil|spore:infested_soul_sand", "minecraft:sculk|spore:rooted_mycelium", "minecraft:red_sand|spore:infested_red_sand", "minecraft:clay|spore:infested_clay", "minecraft:cobblestone|spore:infested_cobblestone", "minecraft:cobbled_deepslate|spore:infested_cobbled_deepslate", "spore:lab_block|spore:infested_laboratory_block", "spore:lab_block1|spore:infested_laboratory_block1", "spore:lab_block2|spore:infested_laboratory_block2", "spore:lab_block3|spore:infested_laboratory_block3", "the_flesh_that_hates:flesh_block|spore:biomass_block", "the_flesh_that_hates:flesh_sand|spore:biomass_block", "the_flesh_that_hates:flesh_tree|spore:biomass_block", "the_flesh_that_hates:flesh_plank|spore:biomass_block", "the_flesh_that_hates:flesh_pile|spore:biomass_block", "the_flesh_that_hates:tumor|spore:biomass_block", "the_flesh_that_hates:purulent_tumor|spore:biomass_block"]
["Cryogenic machine parameters"]
"Blocks and their cleaned counterparts" = ["spore:infested_stone|minecraft:stone", "minecraft:mycelium|minecraft:dirt", "spore:infested_dirt|minecraft:dirt", "spore:infested_deepslate|minecraft:deepslate", "spore:infested_sand|minecraft:sand", "spore:infested_gravel|minecraft:gravel", "spore:infested_netherrack|minecraft:netherrack", "spore:infested_end_stone|minecraft:end_stone", "spore:infested_soul_sand|minecraft:soul_sand", "spore:infested_red_sand|minecraft:red_sand", "spore:infested_clay|minecraft:clay", "spore:infested_cobblestone|minecraft:cobblestone", "spore:infested_cobbled_deepslate|minecraft:cobbled_deepslate", "spore:infested_laboratory_block|spore:lab_block", "spore:infested_laboratory_block1|spore:lab_block1", "spore:infested_laboratory_block2|spore:lab_block2", "spore:infested_laboratory_block3|spore:lab_block3"]
#Default 20
#Range: > 0
Range = 20
#Default 5
#Range: 0.0 ~ 1.7976931348623157E308
Damage = 5.0
#Default 12000
#Range: > 0
Ammo = 12000
#Default true
"Should the CDU create snow?" = true
["Raid system parameters"]
"Raid level 1 spawns" = ["spore:inf_human", "spore:inf_husk", "spore:inf_drowned", "spore:inf_villager", "spore:inf_pillager", "spore:inf_player", "spore:inf_witch"]
"Raid level 2 spawns" = ["spore:inf_human", "spore:howler", "spore:inf_husk", "spore:knight", "spore:brute", "spore:slasher", "spore:inf_witch", "spore:braiomil", "spore:inf_villager", "spore:jagd", "spore:inf_pillager", "spore:inf_player"]
"Raid level 3 spawns" = ["spore:griefer", "spore:howler", "spore:nuclea", "spore:thorn", "spore:busser", "spore:scavenger", "spore:bloater", "spore:knight", "spore:brute", "spore:slasher", "spore:volatile", "spore:braiomil", "spore:leaper", "spore:spitter", "spore:jagd", "spore:inf_pillager", "spore:stalker", "spore:inf_vindicator", "spore:inf_evoker"]
"Special Spawns" = ["spore:brot", "spore:inquisitor", "spore:hevoker", "spore:gastgaber", "spore:wendigo", "spore:ogre", "spore:specter", "spore:plagued", "spore:lacerator", "spore:inf_construct"]
"Items that may drop at the end of the raid" = ["spore:fleshy_bone", "spore:hardened_bind", "spore:fleshy_claw", "spore:living_core", "spore:spine", "spore:armor_plate", "spore:plated_muscle", "spore:altered_spleen", "spore:corrosive_sack", "spore:sickle_fragment", "spore:vigil_eye", "spore:symbiotic_reagent", "spore:cryogenic_reagent", "spore:gastric_reagent", "spore:corrosive_reagent", "spore:calcified_tumor", "spore:frozen_tumor", "spore:sicken_tumor", "spore:bile_tumor"]

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#Client only settings
[client]
#Experimental. If true, renders fluids in tanks using a dynamic model, being more efficient when the tank is static
#If false, renders fluids in tanks using a TESR, which is more efficient when the tank contents are changing
tankFluidModel = false
#If true, the game will log all material textures which do not exist in resource packs but can be added, can be helpful for moddevs or resourcepack makers
logMissingMaterialTextures = false
#If true, the game will log all modifier textures which do not exist in resource packs but can be added, can be helpful for moddevs or resourcepack makers
logMissingModifierTextures = false
#Maximum number of quads to render for items in the smeltery. Most blocks are about 6 quads, items like ingots are around 26.
#Setting this lower will cause fewer items to be renderer (but never a partial item). Set to -1 to allow unlimited quads, and 0 to disable the item renderer.
#Range: -1 ~ 32767
maxSmelteryItemQuads = 3500
#If true, shows modifier IDs in advanced tooltips for tools and tool parts.
#They are more intrusive than most advanced tooltip content, so this option is provided in case some mod made poor design decisions and put essential gameplay info in tooltips or for pack makers who do not need modifier info.
modifiersIDsInAdvancedTooltips = true
#JEI configuration
[client.jei]
#If true, modifiers will be added to the JEI ingredient list. If false, they will only be visible in the modifiers recipe tab.
showModifiers = true
#If non-empty, only this material will be shown on tools in JEI (or the first valid material if this is invalid for the tool).
#If empty, all materials will show
showOnlyToolMaterial = ""
#If non-empty, only material will be shown on parts in JEI (or the first valid material if this is invalid for the part).
#If empty, all materials will show
showOnlyPartMaterial = ""
#If true, tables such as the part builder and tinker station will show all variants in JEI. If false the variants only show in the tables tab
showAllTableVariants = false
#If true, anvils will show all metal variants in JEI. If false, the variants only show in the tables tab
showAllAnvilVariants = true
#If true, smeltery and foundry controllers, drains, ducts, and chutes will show all variants in JEI. If false, the variants only shows in the smeltery tab
showAllSmelteryVariants = false
#If true, filled copper cans and fluid gauges will show in JEI. If false only empty ones will show
showFilledFluidTanks = false
#If true, variants of our potion fluid for every potion will show in JEI. If false it will be hidden, but still usable.
showPotionFluid = true
#Settings related to modifiers
[client.modifiers]
#If true, the shield slot legging modifier will render the next offhand item above the offhand slot.
renderShieldSlotItem = true
#Settings related to the frame helmet modifier
[client.modifiers.itemFrame]
#If true, the item frame modifier for helmets will render its items. Turning this to false makes the modifier useless.
render = true
#Offset in the X direction for the frame items.
#Range: -32768 ~ 32767
xOffset = 0
#Offset in the Y direction for the frame items.
#Range: -32768 ~ 32767
yOffset = 0
#Location of the frame on the screen.
#Allowed Values: TOP_LEFT, TOP, TOP_RIGHT, LEFT, RIGHT, BOTTOM_LEFT, BOTTOM, BOTTOM_RIGHT
location = "TOP_LEFT"
#Number of items to display in each row of the item frame.
#Range: 0 ~ 100
itemsPerRow = 5

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#Everything to do with gameplay
[gameplay]
#Set this to false to disable new players spawning with the Tinkers' Book.
shouldSpawnWithTinkersBook = true
#If true, extends the applicable slots for the fire protection enchantment to work better with shields. Will not impact gameplay with the vanilla enchantment.
#If false, fire protection on a shield will not reduce fire tick time.
extendFireProtectionSlots = true
#If true, extends the applicable slots for the blast protection enchantment to work better with shields. Will not impact gameplay with the vanilla enchantment.
#If false, blast protection on a shield will not reduce explosion knockback.
extendBlastProtectionSlots = true
#Amount of durability restored by a repair kit in terms of ingots. Does not affect the cost to create the kit, that is controlled by JSON.
#Range: 0.0 ~ 32767.0
repairKitAmount = 2.0
#Options related to recipes, limited options as a datapack allows most recipes to be modified
[recipes]
#Add a recipe that allows you to craft a piece of flint using 3 gravel
addGravelToFlintRecipe = true
#Makes the recipe to alloy netherite in the smeltery only cost 2 gold per netherite ingot. If false uses the vanilla rate of 4 gold per ingot. Disable if there are crafting duplications.
cheaperNetheriteAlloy = true
#Makes wither skeletons drop necrotic bones
witherBoneDrop = true
#Slimeballs not being usable in vanilla recipes that require slimeballs. Config option exists to disable easily in case this fix is redundant to another mod
slimeRecipeFix = true
#Fixes clear glass not being usable in vanilla recipes that require glass. Config option exists to disable easily in case this fix is redundant to another mod
glassRecipeFix = true
[recipes.ore_rates]
#Ore rates when melting in the melter
[recipes.ore_rates.melter]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 12
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 8
#Ore rates when melting in the smeltery
[recipes.ore_rates.smeltery]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 12
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 8
#Ore rates when melting in the foundry
[recipes.ore_rates.foundry]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 9
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 4
#Byprouct rates when melting in the foundry
[recipes.ore_rates.foundry_byproduct]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 3
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 4
#Entity head drops when killed by a charged creeper
[recipes.heads]
blaze = true
enderman = true
stray = true
husk = true
drowned = true
spider = true
cave_spider = true
piglin_brute = true
zombified_piglin = true
#Options related to loot table injections. Note some of the changes are done via global loot managers, these only control injecting loot into loot pools
#If your modpack makes extensive loot table changes, many of these may be automatically disabled. You can also manually set up tables for more control.
[loot]
#Adds slimy saplings and seeds into various loot chests. Helps for worlds without slime islands
slimy_loot = true
#If true, ender dragons will drop scales when damaged by explosions
drop_dragon_Scales = true
#Weight of the ancient tool trade for the wandering trader. All traders randomly choose 1 rare trade, so this is roughly the chance the trade occurs compared to the vanilla options (of which there are 6).
#Range: 0 ~ 100
wanderer_ancient_tool_weight = 6
#Configuration related to integration with other mods
[compatability]
#Amount of fluid each chemthrower shot projectile from Immersive Engineering is worth towards our fluid effect registry.
#IE launches 8 projectiles per tick while consuming the value in their config, so dividing it by 8 makes them comparable to our projectiles.
#However, keeping it as a separate config option gives pack makers more control over how strong TiC ends up in the chemthrower.
#Range: 0.0 ~ 2.147483647E9
immersive_engineering_chemthrower_shot_value = 1.25
#Features to use in debugging gameplay and mechanics, generally should not be enabled in packs
[debug]
#If true, forces integration materials to be enabled, even if the relevant metal is missing. Useful for testing material balance.
#Does not provide recipes for any of them, they will only be available to cheat in creative.
forceIntegrationMaterials = false
#Set to true if you wish to test whether a side inventory works without constantly reloading datapacks.
#Once you find an inventory works, add it to the block entity tag `tconstruct:side_inventories` and disable this option; leaving it enabled will lead to crashes and dupe bugs.
disableSideInventoryWhitelist = false
#If true, modifier crystals and creative slots can be applied to tools in the inventory on right click for operators in survival. If false, this only works for players in creative mode.
#This option makes testing of tools and modifiers easier, but may cause misleading assumptions about how these items will function for non-operators.
quickApplyToolModifiersSurvival = false
#If STACKTRACE, logs the stacktrace whenever a tool stack is created from a non-modifiable item. If WARNING (default), logs a shorter but more efficient error. If IGNORE, disables logging (useful for modpacks/players *after* they reported the issue). The stacktrace helps debug which mod is causing it, but is rather expensive on the chance they are doing it a lot.
#Allowed Values: STACKTRACE, WARNING, IGNORED
logInvalidToolStack = "WARNING"

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+-------------------------------------+---------------------+
| Registry name | Key |
+-------------------------------------+---------------------+
| minecraft:admire_item | admire_item |
| minecraft:avoid | avoid |
| minecraft:celebrate | celebrate |
| minecraft:core | core |
| minecraft:dig | dig |
| minecraft:emerge | emerge |
| minecraft:fight | fight |
| minecraft:hide | hide |
| minecraft:idle | idle |
| minecraft:investigate | investigate |
| minecraft:lay_spawn | lay_spawn |
| minecraft:long_jump | long_jump |
| minecraft:meet | meet |
| minecraft:panic | panic |
| minecraft:play | play |
| minecraft:play_dead | play_dead |
| minecraft:pre_raid | pre_raid |
| minecraft:raid | raid |
| minecraft:ram | ram |
| minecraft:rest | rest |
| minecraft:ride | ride |
| minecraft:roar | roar |
| minecraft:sniff | sniff |
| minecraft:swim | swim |
| minecraft:tongue | tongue |
| minecraft:work | work |
| supplementaries:scared_by_noteblock | scared_by_noteblock |
+-------------------------------------+---------------------+
| Registry name | Key |
+-------------------------------------+---------------------+

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