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FearFactory/1.20.1-FearFactoryTest/minecraft/config/biomemusic.json

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{
"delayModifier": {
"desc:": "Modifies the delay between songs(requires a game restart), lower = shorter delay (1.0 = vanilla). Default = 0.25",
"delayModifier": 0.7
},
"pitchVariance": {
"desc:": "Adds randomized pitch variance of up to the given value (e.g. 0.1), makes songs sound slightly different. default = 0",
"pitchVariance": 0.0
},
"musicVariance": {
"desc:": "Enables more varied music to be available for biomes chosen from similar other biomes, default = true",
"musicVariance": true
},
"smartMusic": {
"desc:": "Enables smart stopping of music, when the biome changes or player leaves a cave/water/night is over, default = true",
"smartMusic": true
},
"musicConditions": {
"desc:": "Sets the condition under which music from their respective categories is allowed to play. Required conditions need to be all met, a single matched disallowed conditions prevents it. Possible conditions are: [CAVE, NIGHT, END, OVERWORLD, WATER, NETHER]",
"Biome": {
"requires": "[]",
"disallowed": "[]"
},
"Cave": {
"requires": "[CAVE]",
"disallowed": "[END, WATER, NETHER]"
},
"Night": {
"requires": "[NIGHT]",
"disallowed": "[NETHER, CAVE, WATER, END]"
},
"Water": {
"requires": "[WATER]",
"disallowed": "[NETHER, END]"
},
"Game": {
"requires": "[]",
"disallowed": "[WATER, END, NETHER]"
},
"End": {
"requires": "[END]",
"disallowed": "[]"
},
"Nether": {
"requires": "[NETHER]",
"disallowed": "[]"
}
},
"displayMusicPlayed": {
"desc:": "Shows currently played music in chat/log, default = false",
"displayMusicPlayed": true
},
"logloadedmusic": {
"desc:": "Prints the music files getting loaded into the latest.log, default = false",
"logloadedmusic": false
},
"maxConcurrentSounds": {
"desc:": "Set the maximum amount of times the same sound can play at the same time. Limits the amount of lag spamming sounds can create. Default = 10",
"maxConcurrentSounds": 10
}
}