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17 Commits

Author SHA1 Message Date
67e034a69b Smallfix, Biome music is back and it works, brutalnightmare, createmetallurgy, Tconstruct, mobs aggro on sound, also pre-punchwood progression
brutal nightmare makes vanilla mobs more dangerous
2025-06-06 08:51:03 -05:00
6ac8d7b55d Finally finished the Music Resource pack. Added Biomemusic, flash flood, blood dimension, and others
biomemusic will give us additional control over music and when it can be played, as well as allowing for additional custom songs on top of the vanilla ones.

All vanilla CDs have been replaced, to be adjusted in \lang\en_us.json
some of the tracks need to be volumized for consistent audio volumes
2025-06-04 12:14:33 -05:00
301316320c removed benate, player anim. add pressure. some more mob sizes, finally configured some spawn restrictions. 2025-06-02 14:00:09 -05:00
9a052ad35c edited shaders for darker caves & made overworld shaders default 2025-06-01 10:29:53 -05:00
d53c85cf8b Fixed entities not ticking properly
Disabled immersive optimization, it affects entity ticking
2025-06-01 10:19:17 -05:00
5d42d442c2 added AE2 & AE2 addons 2025-05-31 14:03:04 -05:00
99423bb77f Gave oceanworld dim overworld shaders
may need to look at figuring out how to render it always night time there...
2025-05-31 13:19:08 -05:00
ed66926fcc first spawner restrict/addition scripted, added new infection mod disabled to be configured
new infection mod should begin corrupting exclusively in darwin IV, and I have a lot of scripting to do for it.
2025-05-30 12:04:13 -05:00
c5914d3d39 Removed Iron's Spells/spellbook for adding 3 ish minutes to jei loadtime 2025-05-28 08:40:35 -05:00
a4741227b9 Configs generated, added some mods including Iron's spellbook. NOTE: need sound whitelist for player sounds
Added
cursery, sneaky curses: adds new curses, causes curses to have a chance to affix when enchanting regardless of its presence in the description, obfuscates curses from tooltip and instead makes the item's name red.
curse of pandora: adds curios and cursed curios
ancientcurses: adds altars where you can earn jewels (gems) to affix to an amulet for bonuses (future curio wip)
Sound attracts mobs, proximity chat, and simple radios for bequiet systems
Iron's spells & spellbook integrates with some of our mods and adds mobs and magic
tenseambiance: dynamic biome based creepy ambient noise
2025-05-27 09:09:23 -05:00
d0d125303a added source code for ominousdarkness to be ported to 1.20.1, ores are no longer glowing
New project that will take some time but seems to be worth it
2025-05-27 06:42:23 -05:00
abab9430fa Removes, added missing resource packs, configured some rand mob sizes 2025-05-26 14:05:06 -05:00
4507337cc3 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-25 15:58:29 -05:00
65b3d13291 some removes, gecko iris compat, bridge & mob sizes. finished music pack. 2025-05-25 15:51:29 -05:00
95bae0e3d3 Fixed obscure hexeri armorstand crash for dark coven structures
lazyyyyy-lexforge-core-0.14.11.jar was the culprit
2025-05-25 15:44:37 -05:00
1ab9c5dc19 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-25 10:57:34 -05:00
a43b7f8c67 changes, initial music pack 2025-05-25 09:06:04 -05:00
189 changed files with 9955 additions and 1811 deletions

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@ -1,32 +1,20 @@
[General]
AutoCloseConsole=false
AutomaticJava=true
CloseAfterLaunch=false
ConfigVersion=1.2
CustomGLFWPath=
CustomOpenALPath=
EnableFeralGamemode=false
EnableMangoHud=false
Env=@Variant(\0\0\0\b\0\0\0\0)
ExportAuthor=
ExportName=
ExportOptionalFiles=true
ExportSummary=
ExportVersion=1.0.0
IgnoreJavaCompatibility=false
InstanceAccountId=
InstanceType=OneSix
JavaArchitecture=64
JavaPath=/nix/store/nsmg802n6amn3fwaimx4ps7qf4q8jbh7-openjdk-17.0.14+7/bin/java
JavaPath=C:/Users/Keybl/Documents/PrismLauncher-Windows-MinGW-w64-Portable-9.4/java/java-runtime-gamma/bin/javaw.exe
JavaRealArchitecture=amd64
JavaSignature=96e27d752af8564c76a043616ad56dc190bbbabd
JavaVendor=N/A
JavaVersion=17.0.14
JavaSignature=2c94189bf2f770bbfd88f8047fdcb69e492a67b6
JavaVendor=Microsoft
JavaVersion=17.0.8
JoinServerOnLaunch=false
JoinServerOnLaunchAddress=
JoinWorldOnLaunch=
JvmArgs=
LaunchMaximized=false
LogPrePostOutput=true
ManagedPack=false
ManagedPackID=
@ -36,9 +24,6 @@ ManagedPackVersionID=
ManagedPackVersionName=
MaxMemAlloc=10000
MinMemAlloc=512
MinecraftWinHeight=480
MinecraftWinWidth=854
OnlineFixes=false
OverrideCommands=false
OverrideConsole=false
OverrideEnv=false
@ -52,29 +37,17 @@ OverrideNativeWorkarounds=false
OverridePerformance=false
OverrideWindow=false
PermGen=128
PostExitCommand=
PreLaunchCommand=
Profiler=
QuitAfterGameStop=false
RecordGameTime=true
ShowConsole=false
ShowConsoleOnError=true
ShowGameTime=true
UseAccountForInstance=false
UseDiscreteGpu=false
UseNativeGLFW=false
UseNativeOpenAL=false
UseZink=false
WrapperCommand=
iconKey=default
lastLaunchTime=1748042937668
lastTimePlayed=189
lastLaunchTime=1749048810682
lastTimePlayed=1094
linkedInstances=[]
name=1.20.1 FearFactory
notes=
totalTimePlayed=357386
totalTimePlayed=485327
[UI]
mods_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x2\x1\0\0\0\0\0\0\0\0\0\0\0\v\x80\a\0\0\0\x4\0\0\0\a\0\0\0\x64\0\0\0\n\0\0\0\x64\0\0\0\b\0\0\0\x64\0\0\0\t\0\0\0\x64\0\0\x4[\0\0\0\v\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\v\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x2\x3\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0)
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resourcepacks_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x3\xff\0\0\0\x6\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x6\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x2\v\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0)
shaderpacks_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x3\xf5\0\0\0\x4\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x4\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x2\xc9\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0)

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@ -6,7 +6,7 @@
Precipitation_Particle_effect_rate = 0.7
#Adjust amount of all weather2 based particles, works as a multiplier
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Particle_effect_rate = 1.0
Particle_effect_rate = 2.0
#If true, uses vanilla rain/snow non particle precipitation
Particle_vanilla_precipitation = false
#If set to false, particles are spawned in using the vanilla particle renderer, may cause issues, performance seems worse

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@ -6,10 +6,10 @@
leavesVolume = 0.0
#
#Range: 0.0 ~ 5.0
tornadoWindVolume = 1.0
tornadoWindVolume = 1.5
#
#Range: 0.0 ~ 5.0
tornadoDamageVolume = 1.0
tornadoDamageVolume = 2.0
#
#Range: 0.0 ~ 5.0
windyStormVolume = 1.0

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@ -32,7 +32,7 @@
Storm_Tornado_maxFlyingEntityBlocks = 200
#-
#Range: > -2147483648
Storm_Tornado_maxBlocksGrabbedPerTick = 5
Storm_Tornado_maxBlocksGrabbedPerTick = 10
#Make tornados initial heading aimed towards closest player
Storm_Tornado_aimAtPlayerOnSpawn = true
#Accuracy of tornado aimed at player

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@ -0,0 +1,68 @@
["quantum computer"]
#Define the maximum dimensions of the Quantum Computer Multiblock.
#Range: 5 ~ 12
quantumComputerMaxSize = 7
#Define the maximum amount of multi threaders per Quantum Computer Multiblock.
#Range: 4 ~ 16
quantumComputerAcceleratorThreads = 8
#Define the maximum amount of multi threaders per Quantum Computer Multiblock.
#Range: 1 ~ 2
quantumComputerMaxMultiThreaders = 1
#Define the maximum amount of Data Entanglers per Quantum Computer Multiblock.
#Range: 1 ~ 2
quantumComputermaxDataEntanglers = 1
#Define the multiplication factor of the multi threaders.
#Range: 2 ~ 8
quantumComputerMultiThreaderMultiplication = 4
#Define the multiplication factor of the data entanglers.
#Range: 2 ~ 8
quantumComputerDataEntanglerMultiplication = 4
["quantum armor"]
#Define the maximum walk speed increase. Values are divided by 10 before use.
#Range: 10 ~ 100
quantumArmorMaxWalkSpeed = 60
#Define the maximum sprint speed increase. Values are divided by 10 before use.
#Range: 10 ~ 150
quantumArmorMaxSprintSpeed = 80
#Define the maximum increase in step height.
#Range: 1 ~ 5
quantumArmorMaxStepHeight = 3
#Define the maximum increase in jump height.
#Range: 1 ~ 5
quantumArmorMaxJumpHeight = 3
#Define the maximum swim speed increase. Values are divided by 10 before use.
#Range: 10 ~ 150
quantumArmorSwimSpeedBoost = 80
#Define the HP increased of the HP Buffer card.
#Range: 5 ~ 50
quantumArmorHpBuffer = 20
#Define the maximum speed boost of the Flight Card.
#Range: 1 ~ 15
quantumArmorMaxFlightSpeed = 10
#Define the evasion % chance of the evasion card.
#Range: 0 ~ 100
quantumArmorEvasionChance = 30
#Define the max range of the magnet card.
#Range: 5 ~ 15
quantumArmorMagnetRange = 12
#Define the Attack Damage boost of the Strength Card.
#Range: 5 ~ 50
quantumArmorStrengthBoost = 10
#Define the Attack Speed Damage boost of the Attack Speed Card.
#Range: 1 ~ 10
quantumArmorAttackSpeedBoost = 5
#Define the luck boost of the Luck Card.
#Range: 1 ~ 5
quantumArmorLuckBoost = 2
#Define the max additional reach of the Reach Card.
#Range: 1 ~ 8
quantumArmorMaxReachBoost = 5
#Define the amount of hearts regenerated per tick with the Regeneration Card. Value will be divided by 10 before use.
#Range: 1 ~ 20
quantumArmorRenegerationPerTick = 10
#Define the maximum percentage of incoming damage absorbed by the Quantum Armor. This value is still limited by the energy buffer in the equipment.
#Range: 5 ~ 100
quantumArmorPercentageDamageAbsorption = 30

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@ -0,0 +1,53 @@
{
"client": {
"disableColoredCableRecipesInJEI": true,
"enableFacadesInJEI_comment": "Show facades in JEI ingredient list",
"enableFacadesInJEI": true,
"enableFacadeRecipesInJEI_comment": "Show facade recipes in JEI for supported blocks",
"enableFacadeRecipesInJEI": true,
"enableEffects": true,
"useTerminalUseLargeFont": false,
"useColoredCraftingStatus": true,
"PowerUnit_comment": "Power unit shown in AE UIs",
"PowerUnit": "ae",
"showDebugGuiOverlays_comment": "Show debugging GUI overlays",
"showDebugGuiOverlays": false,
"showPlacementPreview_comment": "Show a preview of part and facade placement",
"showPlacementPreview": true,
"notifyForFinishedCraftingJobs_comment": "Show toast when long-running crafting jobs finish.",
"notifyForFinishedCraftingJobs": true,
"clearGridOnClose_comment": "Automatically clear the crafting/encoding grid when closing the terminal",
"clearGridOnClose": false,
"terminalMargin_comment": "The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars",
"terminalMargin": 25
},
"terminals": {
"terminalStyle": "small",
"pinAutoCraftedItems_comment": "Pin items that the player auto-crafts to the top of the terminal",
"pinAutoCraftedItems": true
},
"search": {
"searchModNameInTooltips_comment": "Should the mod name be included when searching in tooltips.",
"searchModNameInTooltips": false,
"useExternalSearch_comment": "Replaces AEs own search with the search of REI or JEI",
"useExternalSearch": false,
"clearExternalSearchOnOpen_comment": "When using useExternalSearch, clears the search when the terminal opens",
"clearExternalSearchOnOpen": true,
"syncWithExternalSearch_comment": "When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open",
"syncWithExternalSearch": true,
"rememberLastSearch_comment": "Remembers the last search term and restores it when the terminal opens",
"rememberLastSearch": true,
"autoFocusSearch_comment": "Automatically focuses the search field when the terminal opens",
"autoFocusSearch": false
},
"tooltips": {
"showCellUpgrades_comment": "Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons",
"showCellUpgrades": true,
"showCellContent_comment": "Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons",
"showCellContent": true,
"maxCellContentShown_comment": "The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons",
"maxCellContentShown": 5,
"enableGuideHotkey_comment": "Enables the \u0027hold key to show guide\u0027 functionality in tooltips",
"enableGuideHotkey": true
}
}

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@ -0,0 +1,123 @@
{
"general": {
"unsupportedDeveloperTools": false,
"matterCannonBlockDamage_comment": "Enables the ability of the Matter Cannon to break blocks.",
"matterCannonBlockDamage": true,
"tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.",
"tinyTntBlockDamage": true,
"channels_comment": "Changes the channel capacity that cables provide in AE2.",
"channels": "default",
"spatialAnchorEnableRandomTicks_comment": "Whether Spatial Anchors should force random chunk ticks and entity spawning.",
"spatialAnchorEnableRandomTicks": true
},
"automation": {
"formationPlaneEntityLimit": 128
},
"facades": {
"allowBlockEntities_comment": "Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.",
"allowBlockEntities": false
},
"craftingCPU": {
"craftingCalculationTimePerTick": 5,
"craftingSimulatedExtraction_comment": "When true: simulate extraction of all the network\u0027s contents when starting a crafting job calculation. When false: use the cached available content list (same as terminals). Enabling might work a bit better, but it will significantly reduce performance.",
"craftingSimulatedExtraction": false
},
"crafting": {
"disassemblyCrafting_comment": "Enable shift-clicking with the crafting units in hand to disassemble them.",
"disassemblyCrafting": true,
"growthAccelerator_comment": "Number of ticks between two crystal growth accelerator ticks",
"growthAccelerator": 10
},
"spatialio": {
"spatialPowerMultiplier": 1250.0,
"spatialPowerExponent": 1.35
},
"logging": {
"blockUpdateLog": false,
"packetLog": false,
"craftingLog": false,
"debugLog": false,
"gridLog": false,
"chunkLoggerTrace_comment": "Enable stack trace logging for the chunk loading debug command",
"chunkLoggerTrace": false
},
"battery": {
"chargerChargeRate_comment": "The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.",
"chargerChargeRate": 1.0,
"wirelessTerminal": 1600000,
"chargedStaff": 8000,
"entropyManipulator": 200000,
"portableCell": 20000,
"colorApplicator": 20000,
"matterCannon": 200000
},
"worldGen": {
"spawnPressesInMeteorites": false,
"spawnFlawlessOnly": false
},
"wireless": {
"wirelessBaseCost": 8.0,
"wirelessCostMultiplier": 1.0,
"wirelessBaseRange": 16.0,
"wirelessBoosterRangeMultiplier": 1.0,
"wirelessBoosterExp": 1.5,
"wirelessHighWirelessCount": 64.0,
"wirelessTerminalDrainMultiplier": 1.0
},
"PortableCells": {
"allowDisassembly_comment": "Allow disassembly of portable cells into the recipe ingredients using shift+right-click",
"allowDisassembly": true
},
"PowerRatios": {
"ForgeEnergy": 0.5,
"UsageMultiplier": 1.0,
"GridEnergyStoragePerNode_comment": "How much energy can the internal grid buffer storage per node attached to the grid.",
"GridEnergyStoragePerNode": 25.0,
"CrystalResonanceGeneratorRate_comment": "How much energy a crystal resonance generator generates per tick.",
"CrystalResonanceGeneratorRate": 20.0,
"p2pTunnelEnergyTax_comment": "The cost to transport energy through an energy P2P tunnel expressed as a factor of the transported energy.",
"p2pTunnelEnergyTax": 0.025,
"p2pTunnelTransportTax_comment": "The cost to transport items/fluids/etc. through P2P tunnels, expressed in AE energy per equivalent I/O bus operation for the transported object type (i.e. items\u003dper 1 item, fluids\u003dper 125mb).",
"p2pTunnelTransportTax": 0.025
},
"Condenser": {
"MatterBalls": 256,
"Singularity": 256000
},
"tickRates": {
"_comment": " Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.",
"InterfaceMin": 5,
"InterfaceMax": 120,
"ImportBusMin": 5,
"ImportBusMax": 40,
"ExportBusMin": 5,
"ExportBusMax": 60,
"AnnihilationPlaneMin": 2,
"AnnihilationPlaneMax": 120,
"METunnelMin": 5,
"METunnelMax": 20,
"InscriberMin": 1,
"InscriberMax": 20,
"ChargerMin": 10,
"ChargerMax": 10,
"IOPortMin": 1,
"IOPortMax": 5,
"VibrationChamberMin": 10,
"VibrationChamberMax": 40,
"StorageBusMin": 5,
"StorageBusMax": 60,
"ItemTunnelMin": 5,
"ItemTunnelMax": 60,
"LightTunnelMin": 5,
"LightTunnelMax": 60
},
"vibrationChamber": {
"_comment": "Settings for the Vibration Chamber",
"baseEnergyPerFuelTick_comment": "AE energy produced per fuel burn tick (reminder: coal \u003d 1600, block of coal \u003d 16000, lava bucket \u003d 20000 burn ticks)",
"baseEnergyPerFuelTick": 5.0,
"minEnergyPerGameTick_comment": "Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.",
"minEnergyPerGameTick": 4,
"baseMaxEnergyPerGameTick_comment": "Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.",
"baseMaxEnergyPerGameTick": 40
}
}

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@ -0,0 +1,5 @@
[meWirelessTransceiver]
basePower = 10
distanceMultiplier = 1.0

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@ -1,17 +0,0 @@
{
"shotgun_damage": 25.0,
"americandirtdevil_health": 12.0,
"americandirtdevil_exp": 2,
"americandirtdevil_damage": 3,
"americandirtdevil_ram_damage": 8,
"americangraboid_health": 80.0,
"americangraboid_armor": 5,
"americangraboid_exp": 10,
"americangraboid_damage": 6,
"americanshreiker_health": 20.0,
"americanshreiker_exp": 4,
"americanshreiker_damage": 6,
"americanblaster_health": 40.0,
"americanblaster_exp": 8,
"americanblaster_damage": 8
}

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@ -0,0 +1,33 @@
[Structures]
#Spawn chance for the Cursed Altar structure
#Range: 0.0 ~ 1.0
cursedAltarSpawnChance = 1.0
["Trial Modifiers"]
#Base chance for player to be cursed with a Tier 1 trial
#All values for trials chances should ideally add up to 10 to avoid bugs
#Range: 0.0 ~ 10.0
cursedTrialTier1Chance = 6.0
#Base chance for player to be cursed with a Tier 2 trial
#All values for trials chances should ideally add up to 10 to avoid bugs
#Range: 0.0 ~ 10.0
cursedTrialTier2Chance = 3.0
#Base chance for player to be cursed with a Tier 3 trial
#All values for trials chances should ideally add up to 10 to avoid bugs
#Range: 0.0 ~ 10.0
cursedTrialTier3Chance = 1.0
#Max amount of trials for player to complete before Tier 3 trials are guaranteed
#Range: 1 ~ 256
cursedTrialMaxChance = 25
["Curse Modifiers"]
#Minimum number of seconds that a Survival Trial can curse the player for
#If value is set to 0, all Survival Trials will result in an instant completion
#Range: 0 ~ 12000
curseTimeMinimum = 180
#Maximum number of seconds that a Survival Trial can curse the player for
#If value is set to 0, all Survival Trials will result in an instant completion
#Range: 0 ~ 18000
curseTimeMaximum = 240

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@ -0,0 +1,7 @@
#How much AE energy the Source Acceptor should produce per unit of source.
#Range: 0.0 ~ 1.7976931348623157E308
ae_per_source = 16.0
#The maximum source capacity of Source P2P output tunnels.
#Range: > 0
output_p2p_buffer = 1000

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{
"delayModifier": {
"desc:": "Modifies the delay between songs(requires a game restart), lower = shorter delay (1.0 = vanilla). Default = 0.25",
"delayModifier": 0.7
},
"pitchVariance": {
"desc:": "Adds randomized pitch variance of up to the given value (e.g. 0.1), makes songs sound slightly different. default = 0",
"pitchVariance": 0.0
},
"musicVariance": {
"desc:": "Enables more varied music to be available for biomes chosen from similar other biomes, default = true",
"musicVariance": true
},
"smartMusic": {
"desc:": "Enables smart stopping of music, when the biome changes or player leaves a cave/water/night is over, default = true",
"smartMusic": true
},
"musicConditions": {
"desc:": "Sets the condition under which music from their respective categories is allowed to play. Required conditions need to be all met, a single matched disallowed conditions prevents it. Possible conditions are: [CAVE, NIGHT, END, OVERWORLD, WATER, NETHER]",
"Biome": {
"requires": "[]",
"disallowed": "[]"
},
"Cave": {
"requires": "[CAVE]",
"disallowed": "[END, WATER, NETHER]"
},
"Night": {
"requires": "[NIGHT]",
"disallowed": "[NETHER, CAVE, WATER, END]"
},
"Water": {
"requires": "[WATER]",
"disallowed": "[NETHER, END]"
},
"Game": {
"requires": "[]",
"disallowed": "[WATER, END, NETHER]"
},
"End": {
"requires": "[END]",
"disallowed": "[]"
},
"Nether": {
"requires": "[NETHER]",
"disallowed": "[]"
}
},
"displayMusicPlayed": {
"desc:": "Shows currently played music in chat/log, default = false",
"displayMusicPlayed": true
},
"logloadedmusic": {
"desc:": "Prints the music files getting loaded into the latest.log, default = false",
"logloadedmusic": false
},
"maxConcurrentSounds": {
"desc:": "Set the maximum amount of times the same sound can play at the same time. Limits the amount of lag spamming sounds can create. Default = 10",
"maxConcurrentSounds": 10
}
}

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@ -9,7 +9,7 @@ splashes = true
[rendering]
#Set this to false to disable the use of shaders for some of the mod's renders. (Requires game restart)
shaders = true
shaders = false
#Set this to false to disable the wireframe when looking a block bound to something (spreaders, flowers, etc).
boundBlockWireframe = true
#Set this to false to disable rendering of accessories in the player.

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@ -4,7 +4,7 @@
#Range: 0.01 ~ 1.0
lavaVisionOpacity = 0.5
#Whether to disable certain aspects of the Ignitium Helemt. Enable if issues with shaders persist.
shadersCompat = false
shadersCompat = true
#ScreenShake(on/off)
"ScreenShake(on/off)" = true

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@ -0,0 +1,5 @@
#If AE2 Inscriber recipes should be remove and replaced with Create Sequenced Assembly recipes
#instead. This also removes the inscriber crafting recipe, and the recipes for crushing various
#things in the inscriber as Create has compatibility for these built in.
overwrite_ae2_recipes = true

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@ -0,0 +1,32 @@
{
"showDesc": {
"desc:": "Should enchanted books show a hint for curse magic, default:true",
"showDesc": true
},
"excludedCurses": {
"desc:": "Add a curse id here to exclude it from beeing applied. To put multiple values seperate them by commas like this: [\"minecraft:curse\", \"mod:curse;\"] ",
"excludedCurses": [
"minecraft:vanishing_curse"
]
},
"excludeTreasure": {
"desc:": "Should applying treasure enchants be excluded, default:false",
"excludeTreasure": false
},
"onlynotechanted": {
"desc:": "Should curses only be applied on enchanting unenchanted items, recommended to increase base chance when enabling, default:false",
"onlynotechanted": false
},
"basecursechance": {
"desc:": "Base curse application chance, scales up the more enchants the item has. Default:5 %",
"basecursechance": 5
},
"debugTries": {
"desc:": "Whether to log debug messages about curse chances beeing rolled, default = false",
"debugTries": false
},
"visualSuccess": {
"desc:": "Should enchanting success play a sound and show particles, default:true",
"visualSuccess": true
}
}

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@ -0,0 +1,139 @@
# Config Generator
If you are confused about all parameters and terrain generation, you can try our [Config Generator](https://viola-siemens.github.io/pages/tools/oceanworld-config.html) to generate config and see the preview of the config you make.
# Temperature
## Description
The temperature values MUST BE ASCENDING!
Temperature in [-1.0, FROZEN_TEMPERATURE] will be filled with frozen biomes (eg. Snowy Plains, Frozen Ocean), [FROZEN_TEMPERATURE, COOL_TEMPERATURE] is for cold biomes (eg. Taiga, Cold Ocean), [COOL_TEMPERATURE, WARM_TEMPERATURE] is for neutral biomes (eg. Plains, Forests), [WARM_TEMPERATURE, HOT_TEMPERATURE] is for warm biomes (eg. savanna, jungle), and [HOT_TEMPERATURE, 1.0] is for hot biomes (eg. badlands, desert).
## Presets
### Vanilla
```json
{
"FROZEN_TEMPERATURE": -0.45,
"COOL_TEMPERATURE": -0.15,
"WARM_TEMPERATURE": 0.2,
"HOT_TEMPERATURE": 0.55,
"OCTAVE_TEMPERATURE_ADDER": 0
}
```
# Humidity
## Description
The humidity values MUST BE ASCENDING!
Temperature in [-1.0, ARID_HUMIDITY] will be filled with arid biomes (eg. ice spikes, savanna), [ARID_HUMIDITY, DRY_HUMIDITY] is for dry biomes (eg. plains, windswept gravelly hills), [DRY_HUMIDITY, WET_HUMIDITY] is for neutral biomes (eg. meadows, forests), [WET_HUMIDITY, HUMID_HUMIDITY] is for wet biomes (eg. taiga, wooded badlands), and [HUMID_HUMIDITY, 1.0] is for humid biomes (eg. dark forests, jungle).
## Presets
### Vanilla
```json
{
"ARID_HUMIDITY": -0.35,
"DRY_HUMIDITY": -0.1,
"WET_HUMIDITY": 0.1,
"HUMID_HUMIDITY": 0.3,
"OCTAVE_HUMIDITY_ADDER": 0
}
```
# Continentalness
## Description
The continentalness values and shaper values MUST BE ASCENDING!
If you modify these continentalness values, please remember to modify shaper values under the guide.
## Presets
### Default Values in Ocean World Mod
```json
{
"MUSHROOM_FIELDS_TO_DEEP_OCEAN_CONTINENTALNESS": -1.01,
"DEEP_OCEAN_TO_OCEAN_CONTINENTALNESS": 0.29,
"OCEAN_TO_COAST_CONTINENTALNESS": 0.42,
"COAST_TO_INLAND_CONTINENTALNESS": 0.51,
"NEAR_INLAND_TO_MID_INLAND_CONTINENTALNESS": 0.62,
"MID_INLAND_TO_MOUNTAINS_CONTINENTALNESS": 0.785,
"PEAKS_CONTINENTALNESS": 0.9,
"MUSHROOM_FIELDS_TO_DEEP_OCEAN_SHAPER": -0.99,
"DEEP_OCEAN_TO_OCEAN_SHAPER": 0.25,
"OCEAN_TO_COAST_SHAPER": 0.325,
"COAST_WATER_SHAPER": 0.43,
"COAST_BANK_SHAPER": 0.47,
"COAST_LAND_SHAPER": 0.48,
"NEAR_INLAND_SHAPER": 0.52,
"INLAND_EROSION_SHAPER": 0.64,
"MID_INLAND_SHAPER": 0.76,
"PEAKS_EROSION_SHAPER": 0.92,
"OCTAVE_CONTINENTALNESS_ADDER": 1
}
```
Notice that the larger gap between two neighbor values, the more frequently it will generate. The example given above means deep ocean (-1.01~0.29) will generate most frequently.
### Vanilla
```json
{
"MUSHROOM_FIELDS_TO_DEEP_OCEAN_CONTINENTALNESS": -1.05,
"DEEP_OCEAN_TO_OCEAN_CONTINENTALNESS": -0.455,
"OCEAN_TO_COAST_CONTINENTALNESS": -0.19,
"COAST_TO_INLAND_CONTINENTALNESS": -0.11,
"NEAR_INLAND_TO_MID_INLAND_CONTINENTALNESS": 0.03,
"MID_INLAND_TO_MOUNTAINS_CONTINENTALNESS": 0.3,
"PEAKS_CONTINENTALNESS": 0.55,
"MUSHROOM_FIELDS_TO_DEEP_OCEAN_SHAPER": -1.02,
"DEEP_OCEAN_TO_OCEAN_SHAPER": -0.51,
"OCEAN_TO_COAST_SHAPER": -0.44,
"COAST_WATER_SHAPER": -0.18,
"COAST_BANK_SHAPER": -0.16,
"COAST_LAND_SHAPER": -0.15,
"NEAR_INLAND_SHAPER": -0.1,
"INLAND_EROSION_SHAPER": 0.06,
"MID_INLAND_SHAPER": 0.25,
"PEAKS_EROSION_SHAPER": 0.65,
"OCTAVE_CONTINENTALNESS_ADDER": 0
}
```
## Comments
Here are some constructive comments for you to modify the shaper values:
- MUSHROOM_FIELDS_TO_DEEP_OCEAN_SHAPER should be greater than MUSHROOM_FIELDS_TO_DEEP_OCEAN_CONTINENTALNESS.
- DEEP_OCEAN_TO_OCEAN_SHAPER should be a little less than DEEP_OCEAN_TO_OCEAN_CONTINENTALNESS.
- OCEAN_TO_COAST_SHAPER should be between DEEP_OCEAN_TO_OCEAN_CONTINENTALNESS and OCEAN_TO_COAST_CONTINENTALNESS.
- COAST_WATER_SHAPER should be close to OCEAN_TO_COAST_CONTINENTALNESS.
- COAST_BANK_SHAPER should be between OCEAN_TO_COAST_CONTINENTALNESS and COAST_TO_INLAND_CONTINENTALNESS.
- COAST_LAND_SHAPER should be a little greater than COAST_BANK_SHAPER.
- NEAR_INLAND_SHAPER should be a little greater than COAST_TO_INLAND_CONTINENTALNESS.
- INLAND_EROSION_SHAPER should be a little greater than NEAR_INLAND_TO_MID_INLAND_CONTINENTALNESS.
- MID_INLAND_SHAPER should be a little less than MID_INLAND_TO_MOUNTAINS_CONTINENTALNESS.
- PEAKS_EROSION_SHAPER should be a little greater than PEAKS_CONTINENTALNESS.
# Others
## STRUCTURE_DENSITY_MULTIPLIER
The higher, the denser the structures will be. The lower, the less chance you can find structures in your world.
## ENABLE_MUSHROOM_FIELDS_SPAWN
If true, players can spawn at mushroom fields.

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@ -0,0 +1,32 @@
{
"FROZEN_TEMPERATURE": -0.45,
"COOL_TEMPERATURE": -0.15,
"WARM_TEMPERATURE": 0.2,
"HOT_TEMPERATURE": 0.55,
"ARID_HUMIDITY": -0.35,
"DRY_HUMIDITY": -0.1,
"WET_HUMIDITY": 0.1,
"HUMID_HUMIDITY": 0.3,
"MUSHROOM_FIELDS_TO_DEEP_OCEAN_CONTINENTALNESS": -1.05,
"DEEP_OCEAN_TO_OCEAN_CONTINENTALNESS": -0.455,
"OCEAN_TO_COAST_CONTINENTALNESS": -0.19,
"COAST_TO_INLAND_CONTINENTALNESS": -0.11,
"NEAR_INLAND_TO_MID_INLAND_CONTINENTALNESS": 0.03,
"MID_INLAND_TO_MOUNTAINS_CONTINENTALNESS": 0.3,
"PEAKS_CONTINENTALNESS": 0.55,
"MUSHROOM_FIELDS_TO_DEEP_OCEAN_SHAPER": -1.02,
"DEEP_OCEAN_TO_OCEAN_SHAPER": -0.51,
"OCEAN_TO_COAST_SHAPER": -0.44,
"COAST_WATER_SHAPER": -0.18,
"COAST_BANK_SHAPER": -0.16,
"COAST_LAND_SHAPER": -0.15,
"NEAR_INLAND_SHAPER": -0.1,
"INLAND_EROSION_SHAPER": 0.06,
"MID_INLAND_SHAPER": 0.25,
"PEAKS_EROSION_SHAPER": 0.65,
"OCTAVE_TEMPERATURE_ADDER": 0.0,
"OCTAVE_HUMIDITY_ADDER": 0.0,
"OCTAVE_CONTINENTALNESS_ADDER": 0.0,
"STRUCTURE_DENSITY_MULTIPLIER": 1.0,
"ENABLE_MUSHROOM_FIELDS_SPAWN": false
}

View File

@ -0,0 +1,28 @@
#Multiplier to the amount of lp created by the Dagger of Bloodletting
#Values less than 1 will result in less LP, values greater than 1 result in more LP.
#Range: 0.0 ~ 1.7976931348623157E308
LPMulti = 1.0
#Multiplier to the amount of lp created by the Sentient Dagger of Bloodletting
#Values less than 1 will result in less LP, values greater than 1 result in more LP.
#Range: 0.0 ~ 1.7976931348623157E308
sentientLPMulti = 0.8
#Multiplier to the amount of lp created by the Dagger of the Orb
#Values less than 1 will result in less LP, values greater than 1 result in more LP.
#Range: 0.0 ~ 1.7976931348623157E308
orbDaggerLPMulti = 0.5
#This value is the max LP a Weak Blood Orb bound Dagger of the Orb can add to your network.
#Range: 0.0 ~ 1.7976931348623157E308
weakBloodOrbDaggerCapacity = 5000.0
#This value is the max LP an Apprentice Blood Orb bound Dagger of the Orb can add to your network.
#Range: 0.0 ~ 1.7976931348623157E308
apprenticeBloodOrbDaggerCapacity = 25000.0
#This value is the max LP a Magician Blood Orb bound Dagger of the Orb can add to your network.
#Range: 0.0 ~ 1.7976931348623157E308
magicianBloodOrbDaggerCapacity = 150000.0
#This value is the max LP a Master Blood Orb bound Dagger of the Orb can add to your network.
#Range: 0.0 ~ 1.7976931348623157E308
masterBloodOrbDaggerCapacity = 1000000.0
#This value is the max LP an Archmage Blood Orb bound Dagger of the Orb can add to your network.
#Range: 0.0 ~ 1.7976931348623157E308
archmageBloodOrbDaggerCapacity = 1.0E7

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@ -1,5 +1,5 @@
#Darkness properties file
#Fri May 23 18:37:26 CDT 2025
#Tue May 27 08:17:09 CDT 2025
dark_nether_fog=0.5
only_affect_block_light=false
dark_end_fog=0.0

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@ -0,0 +1,3 @@
{
"magnetCardRange": 16.0
}

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@ -38,6 +38,10 @@
"soundEventId": "minecraft:entity.wither.spawn",
"volumeScale": 10
},
{
"soundEventId": "minecraft:music.menu",
"volumeScale": 50
},
{
"startup": true,
"soundEventId": "the_deep_void:void_cave_ambient"

View File

@ -1 +1 @@
{"v":1,"s":"ad9cded51ce8d06bbe05fa47233e1b61365cd6dcb6a17919dc129de1b9d5f15119e3ea92a6f95c81450a58dc73220ac1820a99604e2fedcef038a662d5d76870","u":"2c8d9f6d02fc60fa907ad7a42865dedcfc7fc86436a6fc1c6e49097a9813a312b87d4aa225f7f0f2bae0865c1b5e4436f431b22fd95c700ff7d347738c009ac0","p":"0544a70c267000580a5187b0b3f8d58d3e6fec4f21f7e8c9dd05750b173b19f68a2f89b04e9da22f8104d960e1cc5e22def1071b5990d1d83780a5cb9d39183b","t":1748042975}
{"v":1,"s":"af30afabcf00f134c486305cf0faaf9b11be49421f967f1902e6f72b1124f18fc4651ef94734485bd65b58ec149ec2a18b5ba1dcd225c9b13f9dfcf17ca5a6c2","u":"ec4e06e1c4b9b917f0673af9999a60fcfd62f3f79fc6c19b148784cc5ee599f61d889b43791cbc276572494bdcbf8d636ce0703d0d72cae5774d75463e759f7d","p":"5b2b5e683acda73462de2bfb373233391e43a44757f76aa4db26055e0661ff0d8ee69ca36551e051977a6837c77139b7dec66b506b4d65a647e8fae001e473db","t":1748351406}

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@ -0,0 +1,16 @@
#ME Extend Import/Export Bus speed multiplier
#Range: 2 ~ 128
exBusMultiplier = 8
#ME Infinity Cell idle energy cost (unit: AE/t)
#Range: 0.1 ~ 64.0
cost = 8.0
#The max range between two wireless connector
#Range: 10.0 ~ 10000.0
range = 1000.0
#ME Infinity Cell types (item or fluid's id)
types = ["minecraft:water", "minecraft:cobblestone"]
#The AE device/part that can be packed by ME Packing Tape
whitelist = ["expatternprovider:ex_interface_part", "expatternprovider:ex_pattern_provider_part", "expatternprovider:ex_interface", "expatternprovider:ex_pattern_provider", "expatternprovider:ex_drive", "ae2:cable_interface", "ae2:cable_pattern_provider", "ae2:interface", "ae2:pattern_provider", "ae2:drive"]
#Disable Extended Inscriber's item render, it only works in client side.
disableItemRender = false

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@ -1,5 +1,5 @@
#Indigo properties file
#Fri May 23 18:29:36 CDT 2025
#Sun May 25 06:28:49 CDT 2025
fix-mean-light-calculation=auto
debug-compare-lighting=auto
fix-exterior-vertex-lighting=auto

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@ -0,0 +1,8 @@
{
"waterCreationChance": 0.2,
"waterCreationRadius": 32,
"removeWaterAfterRain": true,
"waterSpreadChance": 0.5,
"maxWaterSpreadRadius": 3,
"maxWaterHeight": 3
}

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@ -3,7 +3,7 @@ backend = "DEFAULT"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
#Range: -1 ~ 12
#Range: -1 ~ 16
workerThreads = -1
#Config options for Flywheel's built-in backends.

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@ -0,0 +1,15 @@
[guides]
#Never load translated guide pages for your current language.
ignoreTranslatedGuides = false
[gui]
#Adapt GUI scaling for the Guide screen to fix Minecraft font issues at GUI scale 1 and 3.
adaptiveScaling = true
#Use the full width of the screen for the guide when it is opened.
fullWidthLayout = true
[debug]
#Show debugging overlays in GUI on mouse-over.
showDebugGuiOverlays = false

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@ -1,7 +1,7 @@
[general]
#Whether to display the dragon on the main menu or not
"Custom main menu" = true
"Custom main menu" = false
#True if riding dragons should make the player take a 3rd person view automatically.
"Auto 3rd person when riding dragon" = true
#Whether to use the vanilla font in the bestiary or not

View File

@ -1 +1,7 @@
[]
[
{
"mod":["alexscaves","alexsmobs","aquamirae","arphex","betterend","betternether","born_in_chaos_v1","cataclysm","darkwaters","darwiniv","ender_wyrmlings","iceandfire","ihfr","legendary_monsters","man","minecraft","os","rats","spore","sweet_calamity","thalassophobia","the_deep_void","undead_unleashed","under_the_moon","undergarden","zoniex"],
"player":false,
"removeall":true
}
]

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@ -1 +1,45 @@
[]
[
{
"mod": ["os","man","spore","thalassophobia","darkwaters"],
"spawner": false,
"incontrol": false,
"result": "deny"
},
{
"mod":["alexscaves","alexsmobs","aquamirae","arphex","betterend","betternether","born_in_chaos_v1","cataclysm","darkwaters","darwiniv","ender_wyrmlings","iceandfire","ihfr","legendary_monsters","man","os","rats","spore","sweet_calamity","thalassophobia","the_deep_void","undead_unleashed","under_the_moon","undergarden","zoniex"],
"spawner":false,
"mincount":{
"amount":250,
"mob":"all"
},
"result":"deny"
},
{
"mob":"magma_monsters:magma_monster",
"spawner":false,
"mincount":{
"amount":1,
"mob":"magma_monsters:magma_monster"
},
"result":"deny"
},
{
"mod": "os",
"spawner": false,
"dimension": "ihfr:the_carnage",
"maxcount":{
"amount": 25,
"mod":"organisorium",
"perplayer": true
},
"seesky": true,
"notcolliding":true,
"result": "allow"
},
{
"mod":"thalassophobia",
"spawner":false,
"dimension":"oceanworld:deepsea",
"result":"allow"
}
]

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@ -1 +1,276 @@
[]
[
{
"mob":[
"os:actual_carcass",
"os:ambiant_grabber",
"os:bothriechis",
"os:brute",
"os:cracked_axolotl",
"os:decelluralized_carcass_corpse",
"os:deformed",
"os:glutton",
"os:harvester_drone",
"os:horder",
"os:incomplete_animal_form",
"os:incomplete_form",
"os:incomplete_monster_form",
"os:infected_sheep",
"os:kidnapper",
"os:maw",
"os:peac_keeper_biohybrid",
"os:reanimated_chicken",
"os:reanimated_cod",
"os:reanimated_cow",
"os:reanimated_drowned",
"os:reanimated_horse",
"os:reanimated_human",
"os:reanimated_human_corpse",
"os:reanimated_human_weak",
"os:reanimated_pig",
"os:reanimated_polar_bear",
"os:reanimated_salmon",
"os:reanimated_squid",
"os:reanimated_villager",
"os:reanimated_wolf",
"os:sea_crawler",
"os:shattered_bee",
"os:shattered_iron_golem",
"os:stuffed_reanimated_scientist",
"os:the_molten",
"os:the_twins",
"os:unidentifyable_incomplete_form",
"os:vermin_male",
"os:water_mob_phase_spawn"],
"persecond":0.5,
"conditions":{
"maxthis":50,
"mindist":60,
"dimension":"ihfr:the_carnage",
"and":{
"seesky":true
}
}
},
{
"mob":[
"thalassophobia:colossoteus",
"thalassophobia:mosasaur",
"thalassophobia:reaverfish",
"thalassophobia:tusoteuthis",
"thalassophobia:xiphactinus",
"darkwaters:miraid"],
"persecond":0.001,
"conditions": {
"dimension":"oceanworld:deepsea",
"norestrictions":true,
"inwater": true,
"mindist":60,
"maxdist":100,
"maxthis": 2
}
},
{
"mob":[
"thalassophobia:ammonita",
"thalassophobia:anglerfish",
"thalassophobia:archelon",
"thalassophobia:baby_colossoteus",
"thalassophobia:dunkleosteus",
"thalassophobia:megalodon",
"thalassophobia:plesiosaur",
"thalassophobia:reaverfish",
"darkwaters:craeken",
"darkwaters:manaraw",
"darkwaters:sight_hunter"],
"persecond":0.05,
"conditions": {
"dimension":"oceanworld:deepsea",
"norestrictions":true,
"inwater": true,
"mindist":60,
"maxdist":100,
"maxthis": 8
}
},
{
"mob":[
"thalassophobia:ammonita",
"thalassophobia:anglerfish",
"thalassophobia:dunkleosteus",
"thalassophobia:electrophorus",
"thalassophobia:maka_maka_swim",
"thalassophobia:manta",
"thalassophobia:megastar",
"thalassophobia:riffhead",
"thalassophobia:sea_bird",
"thalassophobia:shark",
"thalassophobia:sunfish",
"thalassophobia:xiphactinus"],
"conditions": {
"dimension":"oceanworld:deepsea",
"norestrictions":true,
"inwater": true,
"mindist":60,
"maxdist":100,
"maxthis": 20
}
},
{
"mob":[
"thalassophobia:bathotrap",
"thalassophobia:crab",
"thalassophobia:maka_maka",
"thalassophobia:sea_sludge"],
"conditions": {
"dimension":"oceanworld:deepsea",
"validspawn":true,
"mindist":60,
"maxdist":100,
"maxthis": 20
}
},
{
"mob":"thalassophobia:cnidaria",
"amount":{
"minimum":5,
"maximum":10,
"groupdistance":0.01
},
"conditions": {
"dimension":"oceanworld:deepsea",
"norestrictions":true,
"inwater": true,
"mindist":60,
"maxdist":100,
"maxthis": 20
}
},
{
"mob":"thalassophobia:eurypterid",
"amount":{
"minimum":2,
"maximum":5,
"groupdistance":0.01
},
"conditions": {
"dimension":"oceanworld:deepsea",
"norestrictions":true,
"inwater": true,
"mindist":60,
"maxdist":100,
"maxthis": 10
}
},
{
"mob":"thalassophobia:gulper_eel",
"amount":{
"minimum":2,
"maximum":5,
"groupdistance":0.01
},
"conditions": {
"dimension":"oceanworld:deepsea",
"norestrictions":true,
"inwater": true,
"mindist":60,
"maxdist":100,
"maxthis": 10
}
},
{
"mob":"thalassophobia:megapiranha",
"amount":{
"minimum":5,
"maximum":7,
"groupdistance":0.01
},
"conditions": {
"dimension":"oceanworld:deepsea",
"norestrictions":true,
"inwater": true,
"mindist":60,
"maxdist":100,
"maxthis": 15
}
},
{
"mob":"thalassophobia:vertebrat",
"amount":{
"minimum":2,
"maximum":5,
"groupdistance":0.01
},
"conditions": {
"dimension":"oceanworld:deepsea",
"norestrictions":true,
"inwater": true,
"mindist":60,
"maxdist":100,
"maxthis": 10
}
},
{
"mob":"thalassophobia:zapfin",
"amount":{
"minimum":5,
"maximum":7,
"groupdistance":0.01
},
"conditions": {
"dimension":"oceanworld:deepsea",
"norestrictions":true,
"inwater": true,
"mindist":60,
"maxdist":100,
"maxthis": 15
}
},
{
"mob":"darkwaters:aberration",
"amount":{
"minimum":2,
"maximum":3,
"groupdistance":0.01
},
"conditions": {
"dimension":"oceanworld:deepsea",
"norestrictions":true,
"inwater": true,
"mindist":60,
"maxdist":100,
"maxthis": 5
}
},
{
"mob":"darkwaters:mohast",
"amount":{
"minimum":2,
"maximum":3,
"groupdistance":0.01
},
"conditions": {
"dimension":"oceanworld:deepsea",
"norestrictions":true,
"inwater": true,
"mindist":60,
"maxdist":100,
"maxthis": 5
}
},
{
"mob":"thalassophobia:panderodus",
"amount":{
"minimum":5,
"maximum":7,
"groupdistance":0.01
},
"conditions": {
"dimension":"oceanworld:deepsea",
"norestrictions":true,
"inwater": true,
"mindist":60,
"maxdist":100,
"maxthis": 15
}
}
]

View File

@ -0,0 +1,26 @@
---------------------------params---------------------------
mob[](mod)
weights[]
mobsfrombiome[]
addscoreboardtags
attempts
persecond(%)
amount
conditions
-------------------------conditions-------------------------
phase
number
mindaycount / maxdaycount
daycount
minheight / maxheight
height
maxthis / maxtotal / maxpeaceful / maxhostile / maxneutral / maxlocal
mindist / maxdist
minverticaldist / maxverticaldist
norestrictions
inliquid / inwater / inlava / inair
dimension
addscoreboardtags

View File

@ -0,0 +1,54 @@
phase
number
when
mindaycount / maxdaycount
daycount
baby
spawner
spawntype
incontrol
eventspawn
area
minheight / maxheight
height
minlight / maxlight
minlight_full / maxlight_full
light
mincount / maxcount
minspawndist / maxspawndist
mintime / maxtime
time
mindifficulty / maxdifficulty
canspawnhere
notcolliding
difficulty
weather
category
biometags
hostile / passive
seesky
cave
slime
structure
structuretags
hasstructure
mob
mod
block
blockoffset
biome
biometype
dimension
dimensionmod
random
playerhelditem / offhanditem / bothhandsitem
helmet / chestplate / leggings / boots
addscoreboardtags
scoreboardtags_all / scoreboardtags_any
nodespawn
incity / instreet / insphere (Lost Cities)
inbuilding / inmultibuilding (Lost Cities)
building / multibuilding (Lost Cities)
gamestage (Gamestages)
winter / summer / spring / autumn (Serene Seasons)
amulet / ring / belt / trinket / charm / body / head (Baubles)

View File

@ -0,0 +1,61 @@
###############################################################################################
### ##
### ##
### ##
### ##
### ##
### ##
### ATTENTION: These are client configs. For gameplay settings, go to the SERVER CONFIGS ##
### ##
### ##
### ##
### ##
### ##
### ##
###############################################################################################
#
[UI]
[UI.ManaBar]
#By default (Contextual), the mana bar only appears when you are holding a magic item or are not at max mana.
#Allowed Values: Never, Always, Contextual
manaBarDisplay = "Contextual"
#Used to adjust mana bar's position (11 is one full hunger bar up).
manaBarXOffset = 0
manaBarYOffset = 0
manaBarTextVisible = true
#Allowed Values: Hunger, XP, Center, TopLeft, TopRight, BottomLeft, BottomRight
manaBarAnchor = "Hunger"
manaTextXOffset = 0
manaTextYOffset = 0
[UI.SpellBar]
#By default (Always), the spell bar always shows the spells in your equipped spellbook. Contextual will hide them when not in use.
#Allowed Values: Never, Always, Contextual
spellBarDisplay = "Always"
#Used to adjust spell bar's position.
spellBarXOffset = 0
spellBarYOffset = 0
#Allowed Values: Hotbar, TopLeft, TopRight, BottomLeft, BottomRight
spellBarAnchor = "Hotbar"
[UI.RecastOverlay]
#Allowed Values: Center, TopCenter, TopLeft, TopRight, BottomLeft, BottomRight
recastAnchor = "TopCenter"
recastXOffset = 0
recastYOffset = 0
[Animations]
#What to render in first person while casting.
showFirstPersonArms = true
showFirstPersonItems = true
[Renderers]
#By default, both fireballs are replaced with an enhanced model used by fire spells.
replaceGhastFireballs = true
replaceBlazeFireballs = true
[Music]
enableBossMusic = true

View File

@ -14,7 +14,6 @@ Blood and Deepslate
Botania
Botanic Additions
Burnt 1.9.0.2 Forge 1.20.1
Bygone Nether
Cataclysm Apotheosis Lite
Chimes
Chipped
@ -37,7 +36,6 @@ Create: New Age
Create: Occult Engineering
Dark Waters
DarwinIV
Deeper and Darker
DimensionalDoors
Dweller Ores
Enchanted
@ -61,7 +59,6 @@ Nature's Compass
Obscure API
Occultism
Ocean World
Ominous Offerings
Patchouli
Quark
Re-Avaritia-forged
@ -80,12 +77,10 @@ Traders in Disguise
Undead Unleashed!
Zombie Nightmare Expansions
cataclysm
gamma creatures
§b§lUnder The Moon
Born in Chaos
Carnivorous Plants Addition
Ender Wyrmlings
Grim and bleak
Organisorium
Ultimine Addition
Regions Unexplored
@ -99,7 +94,6 @@ Ocean's Delight
Rats
Supplementaries Squared
Torchmaster
Voidscape
Alex's Caves: Stuff & Torpedoes
Ars Additions
Ars Creo
@ -107,7 +101,6 @@ Arsomega
CrockPot
Icarus
Not Enough Glyphs
The Abyss: The Other Side
Tome of Blood: Rebirth
Toomanyglyphs
Akashic Tome
@ -116,4 +109,28 @@ Weather2
Desert Behemoths: Sandworms!
I HATE FLESH : REBORN
Spore
MagmaMonsters
Paranormal Pleistocene
The Man From The Fog
The Pale Hound
Ancient Curses
Biomes O' Plenty
Curse of Pandora
Infection
L2 Complements
Macaw's Bridges
Pandora API
Simple Radio
AE Additions
AE2 Toggleable View Cell
AE2WTLib
Advanced AE
Applied Botanics
Applied Energistics 2
Ars Énergistique
Better P2P
BloodyHell!
Create Applied Kinetics
Dagger of Bloodletting
ExtendedAE
The Diffy Experience

View File

@ -166,10 +166,16 @@ jeresources:mob
jeresources:plant
jeresources:villager
jeresources:worldgen
theabyss:arcane_recipe_type
theabyss:crystal_cutter_recipe_type
theabyss:infuser_recipe_type
theabyss:mortar_recipe_type
rats:archeologist
spore:injection
spore:surgery
l2complements:diffusion
l2complements:ritual
advanced_ae:reaction_chamber
ae2:attunement
ae2:certus_growth
ae2:charger
ae2:condenser
ae2:entropy
ae2:inscriber
ae2:item_transformation

View File

@ -0,0 +1,506 @@
[Loot]
#Scale up/down luck in calculation of chance to find a pandora charm in chest
#Range: 0.0 ~ 10.0
lootLuckFactor = 1.0
#Maximum number of pandora charms generated in loot chest
#Range: 0 ~ 10
maxItemGenerated = 2
[AttributeCharms]
#Range: 0.0 ~ 100.0
charmOfHealth = 2.0
#Range: 0.0 ~ 100.0
charmOfArmor = 2.0
#Range: 0.0 ~ 100.0
charmOfArmorToughness = 1.0
#Range: 0.0 ~ 10.0
charmOfSpeed = 0.05
#Range: 0.0 ~ 10.0
charmOfDamage = 0.05
#Range: 0.0 ~ 10.0
charmOfCritical = 0.05
#Range: 0.0 ~ 10.0
charmOfArchery = 0.05
#Range: 0.0 ~ 100.0
charmOfHeavyWeapon = 1.0
#Range: 0.0 ~ 10.0
charmOfHeavyWeaponSlow = 2.0
#Range: 0.0 ~ 10.0
charmOfAccuracy = 0.2
#Range: 0.0 ~ 10.0
charmOfAccuracySlow = 0.5
#Range: 0.0 ~ 1.0
charmOfProtection = 0.04
#Range: 0.0 ~ 10.0
charmOfMagic = 0.1
#Range: 0.0 ~ 10.0
charmOfExplosion = 0.1
#Range: 0.0 ~ 10.0
charmOfLuck = 1.0
#Range: 0.0 ~ 10.0
orbOfExecutorAttack = 0.5
#Range: 0.0 ~ 10.0
orbOfExecutorHealth = 0.5
#Range: 0.0 ~ 1.0
orbOfSoulGuardSpeed = 0.2
#Range: 0.0 ~ 1.0
orbOfSoulGuardReduction = 0.1
#Range: 0.0 ~ 1.0
orbOfProsecutorCritRate = 0.1
#Range: 0.0 ~ 1.0
orbOfProsecutorCritDmg = 0.2
[Reality]
#Curse of Inertia max attack speed for weapon allowed
#Range: 0.0 ~ 20.0
curseOfInertiaCap = 3.0
#Curse of Inertia attack speed threshold for bonus
#Range: 0.0 ~ 20.0
curseOfInertiaBase = 0.5
#Curse of Inertia attack speed bonus
#Range: 0.0 ~ 20.0
curseOfInertiaBonus = 0.8
#Curse of Proximity max attack range for weapon allowed
#Range: 0.0 ~ 20.0
curseOfProximityCap = 6.0
#Curse of Proximity attack range threshold for bonus
#Range: 0.0 ~ 20.0
curseOfProximityBase = 2.0
#Curse of Proximity attack range bonus
#Range: 0.0 ~ 20.0
curseOfProximityBonus = 0.5
#Curse of Flesh food bar threshold
#Range: 0 ~ 20
curseOfFleshThreshold = 14
#Curse of Flesh required duration in minutes for food bar to be above threshold
#Range: 0 ~ 20
curseOfFleshDuration = 2
#Curse of Flesh max health bonus
#Range: 0.0 ~ 100.0
curseOfFleshBonus = 1.0
#Curse of Metabolism food bar threshold
#Range: 0 ~ 20
curseOfMetabolismThreshold = 16
#Curse of Metabolism buff / debuff per food bar
#Range: 0.0 ~ 1.0
curseOfMetabolismFactor = 0.05
#Curse of Metabolism max food bonus
#Range: 0.0 ~ 10.0
curseOfMetabolismBonus = 0.2
#Curse of Metabolism reality index requirement for bonus
#Range: 0 ~ 7
curseOfMetabolismIndexReq = 5
#Curse of Tension penalty duration in ticks when hit by target
#Range: 0 ~ 2000
curseOfTensionPenaltyDuration = 60
#Curse of Tension penalty threshold as percentage of max health
#Range: 0.0 ~ 1.0
curseOfTensionPenaltyThreshold = 0.1
#Curse of Tension time for token to take effect
#Range: 0 ~ 2000
curseOfTensionTokenMatureTime = 200
#Curse of Tension time for token to be effective
#Range: 0 ~ 2000
curseOfTensionTokenEffectiveTime = 200
#Curse of Tension damage bonus per token
#Range: 0.0 ~ 100.0
curseOfTensionDamageBonus = 0.2
#Curse of Tension max token level
#Range: 1 ~ 100
curseOfTensionMaxLevel = 5
#Curse of Prudence max token level
#Range: 1 ~ 100
curseOfPrudenceMaxLevel = 20
#Curse of Prudence damage factor per token, 0.9 means -10% damage per token
#Range: 0.0 ~ 1.0
curseOfPrudenceDamageFactor = 0.5
#Curse of Prudence token duration in ticks
#Range: 1 ~ 200
curseOfPrudenceDuration = 40
#Curse of Prudence max damage as percentage of target max health
#Range: 0.0 ~ 1.0
curseOfPrudenceMaxDamage = 0.2
#Curse of Spell: factor for spell load calculation.
#Lower number means enchantment puts less load on items and player
#Range: 0.0 ~ 100.0
curseOfSpellLoadFactor = 1.0
#Curse of Spell: player will take more damage when having spell overload
#Higher number means player takes more damage
#Range: 0.0 ~ 100.0
curseOfSpellDamageFactor = 1.0
#Curse of Spell: player will deal less damage when having spell overload
#Higher number means mob takes less damage
#Range: 0.0 ~ 100.0
curseOfSpellWeakenFactor = 1.0
#Curse of Inertia: bonus slot
curseOfInertiaSlot = "necklace#1"
#Curse of Proximity: bonus slot
curseOfProximitySlot = "bracelet#1"
#Curse of Flesh: bonus slot
curseOfFleshSlot = "curio#1"
#Curse of Tension: bonus slot
curseOfTensionSlot = "hands#1"
#Curse of Prudence: bonus slot
curseOfPrudenceSlot = "charm#3"
#Curse of Spell: bonus slot
curseOfSpellSlot = "hands#1"
[Angelic]
#Reality Index requirement for Angelic Wing
#Range: 0 ~ 7
angelicWingRealityIndex = 3
#Angelic Wing speed boost in block per tick
#Range: 0.0 ~ 0.1
angelicWingBoost = 0.03
#Angelic Wing max speed in block per tick
#Range: 0.0 ~ 50.0
angelicWingMaxSpeed = 5.0
#Reality Index requirement for Angelic Bless
#Range: 0 ~ 7
angelicBlessRealityIndex = 4
#Angelic Bless total damage reduction
#Range: 0.0 ~ 1.0
angelicBlessDamageReduction = 0.25
#Angelic Bless damage absorption
#Range: 0.0 ~ 100.0
angelicBlessAbsorption = 1.0
#Reality Index requirement for Angelic Descent
#Range: 0 ~ 7
angelicDescentRealityIndex = 5
#Angelic Descent melee damage bonus
#Range: 0.0 ~ 10.0
angelicDescentMeleeBonus = 0.5
#Angelic Descent damage bonus against undead
#Range: 0.0 ~ 10.0
angelicDescentUndeadBonus = 0.5
#Requirement of Reality Index of Angelic Protection
#Range: 0 ~ 7
angelicProtectionRealityIndex = 6
#Angelic Protection cool down in ticks
#Range: 0 ~ 1000000
angelicProtectionCoolDown = 600
#Requirement of Reality Index of Angelic Punishment
#Range: 0 ~ 7
angelicPunishmentRealityIndex = 7
#Angelic Punishment cool down in ticks
#Range: 0 ~ 6000
angelicPunishmentCoolDown = 20
#Angelic Punishment minimum damage in percentage of target current health
#Range: 0.0 ~ 1.0
angelicPunishmentDamageBase = 0.05
[Hell]
#Reality Index requirement for Hellfire Skull
#Range: 0 ~ 7
hellfireSkullRealityIndex = 3
#Minimum soul flame effect duration in ticks for Hellfire Skull to work
#Range: 1 ~ 200000
hellfireSkullMinimumDuration = 200
#Reality Index requirement for Hellfire Reformation
#Range: 0 ~ 7
hellfireReformationRealityIndex = 4
#Reality Index requirement for Eye of Cursed Souls
#Range: 0 ~ 7
eyeOfCursedSoulRealityIndex = 5
#Eye of Cursed Souls damage radius
#Range: 0.0 ~ 64.0
eyeOfCursedSoulRange = 8.0
#Effect trigger cool down in ticks for Eye of Cursed Souls
#Range: 0 ~ 1000000
eyeOfCursedSoulCoolDown = 200
#Reality Index requirement for Cursed Soul Crystal
#Range: 0 ~ 7
cursedSoulCrystalRealityIndex = 6
#Effect trigger cool down in ticks for Cursed Soul Crystal
#Range: 0 ~ 1000000
cursedSoulCrystalTriggerCoolDown = 200
#Max range to search undead mobs for Cursed Soul Crystal
#Range: 0.0 ~ 64.0
cursedSoulCrystalRange = 8.0
#Reality Index requirement for Crown of Demon
#Range: 0 ~ 7
crownOfDemonRealityIndex = 7
#Crown of Demon can command undead mobs with base health lower than:
#Range: 1 ~ 1000000
crownOfDemonBaseHealthThreshold = 50
#Crown of Demon range of detection
#Range: 0 ~ 128
crownOfDemonRange = 24
[Shadow]
#Reality Index requirement for Shadow Core
#Range: 0 ~ 7
shadowCoreRealityIndex = 3
#Shadow effect duration per reality index
#Range: 0 ~ 60000
shadowCoreDurationPerIndex = 100
#Damage reduction for shadow effect
#Range: 0.0 ~ 1.0
damageReduction = 0.2
#Reality Index requirement for Shadow Convergence
#Range: 0 ~ 7
shadowConvergenceRealityIndex = 4
#Shadow Convergence healing factor
#Range: 0.0 ~ 100.0
shadowConvergenceHealFactor = 0.5
#Reality Index requirement for Shadow Consolidation
#Range: 0 ~ 7
shadowConsolidationRealityIndex = 5
#Shadow Consolidation scatter range
#Range: 0.0 ~ 64.0
shadowConsolidationRange = 8.0
#Shadow Consolidation damage factor
#Range: 0.0 ~ 100.0
shadowConsolidationFactor = 1.0
#Shadow Consolidation damage delay
#Range: 0 ~ 100
shadowConsolidationDelay = 20
#Shadow Consolidation trigger cool down
#Range: 0 ~ 10000
shadowConsolidationCoolDown = 60
#Reality Index requirement for Shadow Reformation
#Range: 0 ~ 7
shadowReformationRealityIndex = 6
#Shadow Reformation magic damage bonus
#Range: 0.0 ~ 100.0
shadowReformationBonus = 0.5
#Shadow Reformation damage reduction
#Range: 0.0 ~ 1.0
shadowReformationReduction = 0.5
#Reality Index requirement for Void Reformation
#Range: 0 ~ 7
voidOverflowRealityIndex = 7
[Elemental]
#Reality Index requirement for Wind Thrust
#Range: 0 ~ 7
windThrustRealityIndex = 4
#Speed bonus for Wind Thrust
#Range: 0.0 ~ 10.0
windThrustSpeed = 0.5
#Melee damage bonus for Wind Thrust
#Range: 0.0 ~ 10.0
windThrustDamage = 1.0
#Reality Index requirement for Earth Crush
#Range: 0 ~ 7
earthCrushRealityIndex = 4
#Attack speed threshold for Earth Crush
#Range: 0.0 ~ 4.0
earthCrushThreshold = 1.0
#Explosion damage bonus for Earth Crush
#Range: 0.0 ~ 100.0
earthCrushBonus = 1.0
#Reality Index requirement for Flaming Explosion
#Range: 0 ~ 7
flamingExplosionRealityIndex = 4
#Explosion damage bonus for Flaming Explosion
#Range: 0.0 ~ 100.0
flamingExplosionBonus = 1.0
#Reality Index requirement for Waving Spell
#Range: 0 ~ 7
wavingSpellRealityIndex = 4
#Magic damage bonus for Waving Spell
#Range: 0.0 ~ 100.0
wavingSpellBonus = 1.0
#Reality Index requirement for Curse Redirection
#Range: 0 ~ 7
curseRedirectionRealityIndex = 4
#Magic damage bonus per curse enchantment for Curse Redirection
#Range: 0.0 ~ 10.0
curseRedirectionBonus = 0.5
[Abyssal]
#Depth requirement for Abyssal charms
#Range: 0 ~ 64
abyssalDepthStep = 12
#Depth requirement for Abyssal charms with Abyssal Will
#Range: 0 ~ 64
abyssalWillDepthStep = 8
#Reality Index requirement for Abyssal Treasure
#Range: 0 ~ 7
abyssalTreasureRealityIndex = 3
#Reality Index requirement for Abyssal Watcher
#Range: 0 ~ 7
abyssalWatcherRealityIndex = 4
#Reality Index requirement for Abyssal Shell
#Range: 0 ~ 7
abyssalShellRealityIndex = 5
#Reality Index requirement for Abyssal Crown
#Range: 0 ~ 7
abyssalCrownRealityIndex = 6
#Reality Index requirement for Abyssal Will
#Range: 0 ~ 7
abyssalWillRealityIndex = 7
#Abyssal Watcher regen per depth step
#Range: 0.0 ~ 1.0
abyssalWatcherRegen = 0.01
#Abyssal Shell armor and toughness bonus per depth step
#Range: 0.0 ~ 1.0
abyssalShellBonus = 0.2
#Abyssal Crown magic bypassing chance per depth step
#Range: 0.0 ~ 1.0
abyssalCrownChance = 0.05
#Abyssal Will totem effect cool down in ticks
#Range: 1 ~ 100000
abyssalWillCoolDown = 600
#Abyssal Will protection effect duration in ticks
#Range: 1 ~ 100000
abyssalWillDuration = 200
[Barbaric]
#Magic damage reduction in percentage for all barbaric set
#Range: 0.0 ~ 100.0
magicDamageDebuff = 1.0
#Reality Index requirement for Barbaric Instinct
#Range: 0 ~ 7
barbaricInstinctRealityIndex = 3
#Barbaric Instinct healing percentage
#Range: 0.0 ~ 1.0
barbaricInstinctHeal = 0.1
#Barbaric Instinct healing cool down
#Range: 0 ~ 1000
barbaricInstinctCoolDown = 40
#Reality Index requirement for Barbaric Wrath
#Range: 0 ~ 7
barbaricWrathRealityIndex = 4
#Barbaric Wrath crit damage bonus
#Range: 0.0 ~ 10.0
barbaricWrathCritBonus = 0.5
#Barbaric Wrath armor toughness bonus
#Range: 0.0 ~ 1000.0
barbaricWrathToughBonus = 10.0
#Reality Index requirement for Barbaric Scare
#Range: 0 ~ 7
barbaricScareRealityIndex = 5
#Barbaric Roar attack damage bonus
#Range: 0.0 ~ 10.0
barbaricRoarAttack = 0.25
#Barbaric Roar damage reduction
#Range: 0.0 ~ 1.0
barbaricRoarReduction = 0.25
#Reality Index requirement for Barbaric Blade
#Range: 0 ~ 7
barbaricBladeRealityIndex = 6
#Barbaric Blade attack damage bonus
#Range: 0.0 ~ 10.0
barbaricBladeAttack = 0.5
#Barbaric Blade projectile damage bonus
#Range: 0.0 ~ 10.0
barbaricBladeProjectile = 0.5
#Reality Index requirement for Primal Force
#Range: 0 ~ 7
primalForceRealityIndex = 7
#Primal Force armor bonus for player as percentage of max health
#Range: 0.0 ~ 100.0
primalForceSelfArmor = 1.0
#Primal Force armor bonus for attacker as percentage of max health
#Range: 0.0 ~ 100.0
primalForceTargetArmor = 1.0
[Mutation]
#Reality Index requirement for Infective Mutation
#Range: 0 ~ 7
infectiveMutationRealityIndex = 3
#Reality Index requirement for Parasitic Mutation
#Range: 0 ~ 7
parasiticMutationRealityIndex = 4
#Reality Index requirement for Deforming Mutation
#Range: 0 ~ 7
deformingMutationRealityIndex = 5
#Reality Index requirement for Hostile Mutation
#Range: 0 ~ 7
hostileMutationRealityIndex = 6
#Reality Index requirement for Distorted Mutation
#Range: 0 ~ 7
distortedMutationRealityIndex = 7
[Evil]
#Reality Index requirement for Evil Spirit Ritual
#Range: 0 ~ 7
infectiveMutationRealityIndex = 3
#Evil Spirit Ritual extra exp drop as percentage of max health
#Range: 0.0 ~ 100.0
evilSpiritRitualExpRate = 0.5
#Reality Index requirement for Evil Spirit Evoke
#Range: 0 ~ 7
parasiticMutationRealityIndex = 4
#Evil Spirit Evoke summoned Vex lifetime
#Range: 0 ~ 100000
evilSpiritEvokeDuration = 400
#Evil Spirit Evoke summoning cool down
#Range: 0 ~ 10000
evilSpiritEvokeCoolDown = 60
#Reality Index requirement for Evil Spirit Awakening
#Range: 0 ~ 7
deformingMutationRealityIndex = 5
#Evil Spirit Awakening magic damage bonus
#Range: 0.0 ~ 10.0
evilSpiritAwakeningMagicBonus = 0.15
#Evil Spirit Awakening damage reduction
#Range: 0.0 ~ 10.0
evilSpiritAwakeningAtkBonus = 0.1
#Evil Spirit Awakening bonus duration
#Range: 0 ~ 1000000
evilSpiritAwakeningDuration = 600
#Evil Spirit Awakening bonus max level
#Range: 0 ~ 1000
evilSpiritAwakeningMaxLevel = 5
#Reality Index requirement for Evil Spirit Curse
#Range: 0 ~ 7
hostileMutationRealityIndex = 6
#Evil Spirit Curse health threshold
#Range: 0.0 ~ 10.0
evilSpiritCurseThreshold = 0.2
#Evil Spirit Curse magic damage bonus
#Range: 0.0 ~ 10.0
evilSpiritCurseBonus = 1.0
#Reality Index requirement for Evil Spirit Walk
#Range: 0 ~ 7
distortedMutationRealityIndex = 7
#Evil Spirit Walk magic damage bonus
#Range: 0.0 ~ 10.0
evilSpiritWalkMagicBonus = 0.5
#Evil Spirit Walk attack damage bonus
#Range: 0.0 ~ 10.0
evilSpiritWalkAtkBonus = 0.5
#Evil Spirit Walk cool down
#Range: 0 ~ 1000000
evilSpiritWalkCoolDown = 600
[Weapon]
#Reality Index requirement for Angelic Judgement
#Range: 0 ~ 7
angelicJudgementRealityIndex = 5
#Reality Index requirement for Doom Star
#Range: 0 ~ 7
doomStarRealityIndex = 5
#Reality Index requirement for Cursed Karma
#Range: 0 ~ 7
cursedKarmaRealityIndex = 5
#Cursed Karma explosion radius
#Range: 0 ~ 8
cursedKarmaExplosionRadius = 3
#Cursed Karma effect duration
#Range: 0 ~ 1000000
cursedKarmaEffectDuration = 300
#Reality Index requirement for Abyssal Edge
#Range: 0 ~ 7
abyssalEdgeRealityIndex = 5
[Compat]
#L2Hostility compat: allow Reality trait
allowRealityTrait = true
#Seal of Swords: player difficulty required per reality index bonus
#Range: 1 ~ 10000
sealOfSwordDifficultyPerBonus = 500
#Seal of Swords: max reality index bonus
#Range: 1 ~ 10000
sealOfSwordMaxRealityBonus = 3
#Spell Singularity: Spell Tolerance per reality index
#Range: 0.0 ~ 5.0
spellSingularitySpellBonusPerReality = 0.5
#Spell Singularity: Magic Damage bonus per reality index
#Range: 0.0 ~ 5.0
spellSingularityMagicDamageBonusPerReality = 0.5

View File

@ -0,0 +1,6 @@
#Render enchantment character overlay
renderEnchOverlay = true
#The height of enchantment character overlay
#Range: -1000000 ~ 1000000
enchOverlayZVal = 250

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#When Ars Nouveau is present, use apparatus recipe for enchantments
useArsNouveauForEnchantmentRecipe = true
#Allow vanilla items such as elytra and ancient debris to be crafted with L2Complements materials
enableVanillaItemRecipe = true
#Allow tools to be upgraded from tools with same typ but different materials
enableToolRecraftRecipe = true
#Allow spawn eggs to be crafted with L2Complements materials
enableSpawnEggRecipe = true
[materials]
#Requirement for obtaining Captured Wind. Unit: Block per Tick
#Range: 0.1 ~ 100.0
windSpeed = 10.0
#Requirement for void eye drop
#Range: 0 ~ 128
belowVoid = 16
#Requirement for sun membrane drop
#Range: 0 ~ 10000
phantomHeight = 200
#Requirement for explosion shard drop
#Range: 1 ~ 10000
explosionDamage = 80
#Requirement for space shard drop
#Range: 1 ~ 1000000
spaceDamage = 16384
#Allow mods to ban space shard
allowModBanSpaceShard = true
#Enable immunity enchantments
#Be sure to inform players when you turn this off
enableImmunityEnchantments = true
["fire charge"]
#Soul Fire Charge Duration
#Range: 1 ~ 10000
soulFireChargeDuration = 60
#Black Fire Charge Duration
#Range: 1 ~ 10000
blackFireChargeDuration = 100
#Strong Fire Charge Power
#Range: 1 ~ 10
strongFireChargePower = 2
#Strong Fire Charge Breaks Block
strongFireChargeBreakBlock = true
[properties]
#Cleanse effect clearing test
#0 for clearing everything
#1 for clearing neutral and negative only
#2 for clearing negative only
#Range: 0 ~ 2
cleansePredicate = 0
#Cool down of Eternal Totem of Dream
#Range: 0 ~ 10000
eternalTotemCoolDown = 2400
#Whether Eternal Totem of Dream gives you warp stone
eternalTotemGiveWarpStone = true
#Totemic Armor healing interval
#Range: 1 ~ 1000
totemicHealDuration = 100
#Totemic Armor healing amount
#Range: 1 ~ 1000
totemicHealAmount = 1
#Wind Sweep enchantment increment to sweep hit box
#Range: 0.1 ~ 100.0
windSweepIncrement = 1.0
#Damage factor of emerald splash
#Range: 0.001 ~ 1000.0
emeraldDamageFactor = 0.5
#Base range for emerald splash
#Range: 1 ~ 100
emeraldBaseRange = 10
#Sonic Shooter Damage
#Range: 1 ~ 1000
sonicShooterDamage = 10
#Hellfire Wand Damage per second charged (max 3 seconds charged)
#Range: 1 ~ 1000
hellfireWandDamage = 10
#Base duration for iceBlade
#Range: 1 ~ 10000
iceEnchantDuration = 100
#Duration for flameBlade
#Range: 1 ~ 10000
flameEnchantDuration = 60
#Base duration for sharpBlade
#Range: 1 ~ 10000
bleedEnchantDuration = 80
#Base duration for cursedBlade
#Range: 1 ~ 10000
curseEnchantDuration = 100
#Max effect level for sharpBlade
#Range: 1 ~ 10000
bleedEnchantMax = 3
#Void Touch chance for true damage
#Range: 0.0 ~ 1.0
voidTouchChance = 0.05
#Void Touch chance for true damage if bypass armor or magic
#Range: 0.0 ~ 1.0
voidTouchChanceBonus = 0.5
#Bonus damage factor for specific materials against specific mob types
#Range: 0.0 ~ 1000.0
mobTypeBonus = 1.0
#Damage factor for lifeSync (damage to user per durability cost)
#Range: 0.0 ~ 1000.0
lifeSyncFactor = 1.0
#Max radius for blocks to be considered for tree chopping, except upward direction
#Range: 0 ~ 32
treeChopMaxRadius = 16
#Max height for blocks to be considered for tree chopping.
#Range: 0 ~ 512
treeChopMaxHeight = 256
#Max number of blocks to be considered for tree chopping.
#Range: 0 ~ 16384
treeChopMaxBlock = 1024
#Max number of blocks to break before resort to delayed breaking
#Range: 1 ~ 1024
chainDiggingDelayThreshold = 64
#Max number of blocks to break per tick in delayed breaking
#Range: 1 ~ 1024
chainDiggingBlockPerTick = 16
#Max hardness blocks to break may have, as a factor of the hardness of the block broken.
#Apotheosis implementation of chain digging use 3 has their hardness factor.
#Range: 1.0 ~ 100.0
chainDiggingHardnessRange = 3.0
#Delayed breaking requires Ender Transport to take effect to reduce lag
delayDiggingRequireEnder = true
[enchantability]
#Allow enchantments on wands
enableWandEnchantments = true
#Use tag for wand enchantment whitelisting
useTagsForWandEnchantmentWhiteList = true

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#Allows L2DamageTracker to detect and prevent cyclic damage events
enableCyclicDamageEventInterrupt = false
#Cyclic Damage Interruption threshold
#Range: 1 ~ 1000
cyclicDamageThreshold = 1
#Mute error log lines for cyclic damage
muteCyclicDamageInterrupt = false
#Print damage trace tracked by damage tracker
printDamageTrace = false
#Save player attack damage trace
savePlayerAttack = false
#Save player hurt damage trace
savePlayerDamaged = false

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#Show inventory tabs
showTabs = true

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#Safe Mode for menu stacking
tabSafeMode = false

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#Show inventory tabs
showTabs = true
#Show inventory tabs only in curio page. Only works when showTabs is true and curio is installed.
showTabsOnlyCurio = false
#Redirect Inventory Tab to Curios Inventory
redirectInventoryTabToCuriosInventory = true
#Number of attribure lines per page
#Range: 1 ~ 100
attributeLinePerPage = 15
#List of tabs to hide. Use title translation key for tab id.
#Example: menu.tabs.attribute for attribute tab
#Example: menu.tabs.curios for curios tab
#Example: pandora.menu.title for pandora tab
hiddentTabs = []

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#Sync player attribute names to client
syncPlayerAttributeName = true
#Sync all entity attribute name to client
syncAllEntityAttributeName = false
#Show all attribute on attribute tab, like Apothic
generateAllAttributes = false
#Show all attribute on attribute tab and hide the unchanged
generateAllAttributesHideUnchanged = false

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#Show holder item name in pandora tab
showItemTitle = false

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#This is a global field.
globalField = 8
#This is a test category.
[testCategory]
#This is a page entry.
pageEntry = 8

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#Magma Monster Settings
["Magma Monster Settings"]
#Spawn Over World Magma Monsters
magma_monster_ow_spawns = true
#Spawn Nether Magma Monsters
magma_monster_nether_spawns = true
#Magma Monster Min Y Spawn Height
#Range: -2032 ~ 2032
magma_monster_min_y = -64
#Magma Monster Max Y Spawn Height
#Range: -2032 ~ 2032
magma_monster_max_y = 319
#Spawn Fire Whilst On Flamable Blocks
magma_monster_burns_blocks = true
#Magma Monster Health
#Range: 1.0 ~ 1.7976931348623157E308
magma_monster_health = 25.0
#Magma Monster Attack Damage
#Range: 1.0 ~ 1.7976931348623157E308
magma_monster_attack_damage = 4.0
#Obsidian Monster Slowness Effect Duration (Seconds)
#Range: > 1
magma_monster_slowness_effect = 5
#Magma Monster Grunt Settings
["Magma Monster Grunt Settings"]
#Spawn Over World Magma Monster Grunts
magma_monster_grunt_ow_spawns = true
#Spawn Nether Magma Monster Grunts
magma_monster_grunt_nether_spawns = true
#Magma Monster Grunt Min Y Spawn Height
#Range: -2032 ~ 2032
magma_monster_grunt_min_y = -64
#Magma Monster Grunt Max Y Spawn Height
#Range: -2032 ~ 2032
magma_monster_grunt_max_y = 319
#Spawn Fire Whilst Grunt On Flamable Blocks
magma_monster_grunt_burns_blocks = true
#Magma Monster Grunt Health
#Range: 1.0 ~ 1.7976931348623157E308
magma_monster_grunt_health = 15.0
#Magma Monster Grunt Attack Damage
#Range: 1.0 ~ 1.7976931348623157E308
magma_monster_grunt_attack_damage = 2.0
#Obsidian Grunt Slowness Effect Duration (Seconds)
#Range: > 1
magma_monster_grunt_slowness_effect = 5

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@ -1,5 +1,5 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Fri May 23 19:26:20 CDT 2025
#Tue May 27 08:10:06 CDT 2025
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false

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{
"default_scaling": {
"type": "static",
"scaling": 1.0,
"scale_loot": true,
"scale_xp": true,
"scale_health": "none",
"scale_damage": "none",
"scale_speed": "none"
},
"include_list": [
"minecraft:*"
],
"exclude_list": [
"minecraft:shulker"
],
"keep_scaling_on_conversion": true,
"scaling_overrides": {
"alexscaves:caniac": {
"type": "static",
"scaling": 1.5,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"born_in_chaos_v1:felsteed": {
"type": "static",
"scaling": 1.3,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"alexscaves:forsaken": {
"type": "static",
"scaling": 1.3,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"alexscaves:gossamer_worm": {
"type": "static",
"scaling": 2.0,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"alexscaves:hullbreaker": {
"type": "static",
"scaling": 1.5,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"alexscaves:luxtructosaurus": {
"type": "static",
"scaling": 5.0,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"magma_monsters:magma_monster": {
"type": "static",
"scaling": 3.0,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "normal"
},
"os:the_molten": {
"type": "static",
"scaling": 5.0,
"scaling": 10.0,
"scale_loot": false,
"scale_xp": false,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "normal"
},
"the_deep_void:wanderer": {
"type": "static",
"scaling": 1.5,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "normal"
"scale_speed": "none"
}
}
}

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{
"default_scaling": {
"type": "static",
"scaling": 1.0,
"scale_loot": true,
"scale_xp": true,
"scale_health": "none",
"scale_damage": "none",
"scale_speed": "none"
},
"include_list": [
"minecraft:*"
],
"exclude_list": [
"minecraft:shulker"
],
"keep_scaling_on_conversion": true,
"scaling_overrides": {
"alexscaves:caniac": {
"type": "static",
"scaling": 1.5,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"thalassophobia:colossoteus": {
"type": "static",
"scaling": 2.0,
"scale_loot": false,
"scale_xp": false,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "square"
},
"born_in_chaos_v1:felsteed": {
"type": "static",
"scaling": 1.3,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"alexscaves:forsaken": {
"type": "static",
"scaling": 1.3,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"alexscaves:gossamer_worm": {
"type": "static",
"scaling": 2.0,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"alexscaves:hullbreaker": {
"type": "static",
"scaling": 1.5,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"alexscaves:luxtructosaurus": {
"type": "static",
"scaling": 5.0,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"magma_monsters:magma_monster": {
"type": "static",
"scaling": 10.0,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "normal"
},
"arphex:spider_lurker": {
"type": "static",
"scaling": 3.0,
"scale_loot": false,
"scale_xp": false,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"thalassophobia:sunfish": {
"type": "static",
"scaling": 5.0,
"scale_loot": false,
"scale_xp": false,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
},
"os:the_molten": {
"type": "static",
"scaling": 10.0,
"scale_loot": false,
"scale_xp": false,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "normal"
},
"the_deep_void:wanderer": {
"type": "static",
"scaling": 1.5,
"scale_loot": true,
"scale_xp": true,
"scale_health": "normal",
"scale_damage": "normal",
"scale_speed": "none"
}
}
}

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@ -5,10 +5,10 @@
[sanity]
#For balancing purposes: the effectiveness of all positive sanity sources will be multiplied by this number
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
positive_multiplier = 1.2
positive_multiplier = 1.5
#For balancing purposes: the effectiveness of all negative sanity sources will be multiplied by this number
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
negative_multiplier = 8.0
negative_multiplier = 1.5
#Configuration for passive sanity sources
[sanity.passive]

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#These are the configurations for the wires.
[wire]
#This determines whether or not wire effects will be processed. Defaults to true.
effect = true
#This is the amount of time (in ticks) per block a wire effect lasts. Best if matching 'transmissionTime'. Defaults to 4.
effectTime = 4
#This is how much wires drop from gravity. Defaults to 0.75.
baseSag = 0.75
#This is how much wires drop per block from gravity. Defaults to 0.075.
distanceSag = 0.075
#These are the configurations for the transceiver item.
[transceiver]
#This is whether or not using the transceiver slows the player. Defaults to true.
transceiverSlow = true
#These are the configurations for the speaker block.
[speaker]
#This is how often (in ticks) the speaker will emit a particle when active. Set to -1 to disable. Defaults to 10.
particleInterval = 10
#These are the configurations for the microphone block.
[microphone]
#This is how often (in ticks) the microphone will emit a particle when active. Set to -1 to disable. Defaults to 10.
particleInterval = 10
#These are the configurations for the walkie talkie item.
[walkie_talkie]
#This is whether or not using the walkie talkie slows the player. Defaults to true.
walkieTalkieSlow = true

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#These are the configurations for the wires.
[wire]
#This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE.
diminishmentMethod = "MULTIPLICATIVE"
#This is how much transmission power diminishes per block. Defaults to 0.01.
transmissionDiminishment = 0.01
#This is the amount of time (in ticks) per block a wire takes to relay data. Defaults to 4.
transmissionTime = 4
#This is the amount of time (in ticks) between each header sent. Defaults to 5.
headerInterval = 5
#This is the range a wire can reach before breaking. Defaults to 12.
range = 12.0
#This is the amount of time (in ticks) a wire can survive while being invalid (no connections or out of range) before breaking. Defaults to 5.
invalidDeathTime = 5
#This is the amount of time (in ticks) between each effect for a wire. Can be disabled by setting to -1. Defaults to 5.
effectInterval = 5
#These are the configurations for the transceiver item.
[transceiver]
#This is how effective the transceiver is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 200.
receptionPower = 200
#Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 20.
receptionFloor = 10
#This is the transmission power for frequency modulation. Defaults to 1000.
transmissionPowerFM = 1000
#This is the threshold of transmission power in frequency modulation at which it begins to have an auditory effect. Defaults to 200.
diminishThresholdFM = 200
#This is the range after which players can no longer be heard for amplitude modulation. Defaults to 1800.
transmissionPowerAM = 1800
#This is the threshold of transmission power in amplitude modulation at which it begins to have an auditory effect. Defaults to 300.
diminishThresholdAM = 300
#This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE.
diminishmentMethod = "ADDITIVE"
#This is how much transmission power diminishes per block. Defaults to 1.
transmissionDiminishment = 1.0
#This is the range for the transceiver that it can hear from. Defaults to 4.
listeningRange = 4
#This is the range for the transceiver in which the audio played from it can be heard. Defaults to 4.
speakingRange = 4
#When false, removes the transceiver recipe. Defaults to true.
enabled = true
#These are the configurations for the walkie talkie item.
[walkie_talkie]
#This is how effective the walkie is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 100.
receptionPower = 100
#Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 20.
receptionFloor = 20
#This is the transmission power for frequency modulation. Defaults to 500.
transmissionPowerFM = 500
#This is the threshold of transmission power in frequency modulation at which it begins to have an auditory effect. Defaults to 100.
diminishThresholdFM = 100
#This is the range after which players can no longer be heard for amplitude modulation. Defaults to 900.
transmissionPowerAM = 900
#This is the threshold of transmission power in amplitude modulation at which it begins to have an auditory effect. Defaults to 200.
diminishThresholdAM = 200
#This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE.
diminishmentMethod = "ADDITIVE"
#This is how much transmission power diminishes per block. Defaults to 1.
transmissionDiminishment = 1.0
#This is the range for the walkie that it can hear from. Defaults to 4.
listeningRange = 4
#This is the range for the walkie in which the audio played from it can be heard. Defaults to 4.
speakingRange = 4
#When true, replaces the walkie talkie with the spuddie talkie. Defaults to true.
spuddieTalkie = true
#When false, removes both the spuddie and walkie recipe. Defaults to true.
enabled = true
#These are the configurations for the receiver block.
[receiver]
#This is the capability of this item to make use of antennas. Essentially acts as a multiplier for the antenna score. Defaults to 10.
antennaAptitude = 10
#This is how effective the receiver is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 300.
receptionPower = 300
#Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 20.
receptionFloor = 20
#When false, removes the receiver recipe. Defaults to true.
enabled = true
#These are the configurations for the transmitter block.
[transmitter]
#This is the capability of this item to make use of antennas. Essentially acts as a multiplier for the antenna score. Defaults to 10.
antennaAptitude = 10
#This is the transmission power for frequency modulation. Defaults to 3000.
transmissionPowerFM = 3300
#This is the threshold of transmission power in frequency modulation at which it begins to have an auditory effect. Defaults to 300.
diminishThresholdFM = 300
#This is the range after which players can no longer be heard for amplitude modulation. Defaults to 4400.
transmissionPowerAM = 4400
#This is the threshold of transmission power in amplitude modulation at which it begins to have an auditory effect. Defaults to 500.
diminishThresholdAM = 500
#This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE.
diminishmentMethod = "ADDITIVE"
#This is how much transmission power diminishes per block. Defaults to 1.
transmissionDiminishment = 1.0
#When false, removes the transmitter recipe. Defaults to true.
enabled = true
#These are the configurations for the radio block.
[radio]
#This is how effective the radio is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 100.
receptionPower = 100
#Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 50.
receptionFloor = 50
#This is the range for the radio in which the audio played from it can be heard. Defaults to 24.
speakingRange = 24
#When false, removes the radio recipe. Defaults to true.
enabled = true
#These are the configurations for the microphone block.
[microphone]
#This is the range for the microphone that it can hear from. Defaults to 8.
listeningRange = 8
#This is how often (in ticks) the microphone will update its redstone signal according to its activity. Defaults to 5.
redstonePolling = 5
#When false, removes the microphone recipe. Defaults to true.
enabled = true
#These are the configurations for the speaker block.
[speaker]
#This is the range for the radio in which the audio transmitted from it can be heard. Defaults to 32.
speakingRange = 32
#This is how often (in ticks) the speaker will update its redstone signal according to its activity. Defaults to 5.
redstonePolling = 5
#When false, removes the speaker recipe. Defaults to true.
enabled = true
#These are the configurations for the antenna block.
[antenna]
#This is the maximum distance an antenna can travel without support before falling. CAUTION: SETTING THIS TOO HIGH MAY CAUSE LAG WITH LARGE ANTENNAS. Defaults to 8.
maxDistance = 8
#When false, removes the antenna recipe. Defaults to true.
enabled = true
#These are the general configurations for frequencies.
[frequency]
#This is how many whole places (digits before the period) can exist in a frequency. Defaults to 3.
wholePlaces = 3
#This is how many decimal places (digits after the period) can exist in a frequency. Defaults to 2.
decimalPlaces = 2
#This is the default frequency to be provided to frequency-holding items. When set to auto-generate, will generate a pattern of zeros equal to the wholePlaces and decimalPlaces configurations, i.e. '000.00' by default. Defaults to auto-generate.
defaultFrequency = "auto-generate"
#The base amount of interference to give to all AM radio transmissions. Defaults to 15.
baseAMInterference = 15.0
#The base amount of interference to give to all FM radio transmissions. Defaults to 2.
baseFMInterference = 2.0
#Whether or not the radios work across dimensions. Defaults to false.
crossDimensional = false
#The base amount of interference to give to radio transmission per block across dimensions. Defaults to 4.
dimensionalInterference = 4.0
#The packet buffer for packet transmission. You likely won't need to worry about this. Defaults to 2.
packetBuffer = 2
#These are the configurations for ALL types of routers (such as Receivers, Transmitters, Listeners, and Speakers).
[router]
#How many sources should be compiled for reading audio levels? Affects the rate of updates for activity levels. Changing this value greatly may cause unexpected results. Defaults to 10.
compileAmount = 10
#The factor of audio signal energy for converting to redstone signals. Higher values will cause lower redstone signals, and vice versa. Defaults to 20.
activityRedstoneFactor = 1500.0
#How long (in ticks) before activity expiry can we resend an update? Defaults to 2.
activityForgiveness = 2
#How long (in ticks) should a router stay active after receiving audio data? Affects the rate of updates for activity checks. Defaults to 20.
activityTime = 20
#[EXPERIMENTAL] Pick up audio from the world, not just players. Defaults to false.
soundListening = false
#These are the general configurations for compatibilities.
[compatibilities]
#These are the configurations for the optional dependency Voice Chat Interaction.
[compatibilities.voice_chat_interaction]
#When false, removes compatibility for Voice Chat Interaction. Defaults to false. (NON-FUNCTIONAL)
enabled = false
#These are the configurations for the optional dependency Vibrative Voice.
[compatibilities.vibrative_voice]
#When false, removes compatibility for Vibrative Voice. Defaults to true.
enabled = true
#These are the configurations for the optional dependency Valkyrien Skies.
[compatibilities.valkyrien_skies]
#When false, removes compatibility for Valkyrien Skies. Defaults to true.
enabled = true
#These are the configurations for the optional dependency Create.
[compatibilities.create]
#When false, removes compatibility for Create. Defaults to true.
enabled = true

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#Tint the enchantment glint in a red shade when the item is enchanted with curses.
tint_enchantment_glint_when_cursed = true
#Obfuscate curse enchantments with enchantment runes on item tooltips.
obfuscate_curses_on_tooltips = true
#Obfuscate curses on enchanted books.
affect_books = true
#Temporarily show curses as normal text while any shift key is held in creative mode.
shift_shows_curses_in_creative = true
#Chance wearing or using a cursed piece of equipment will trigger the curses to be revealed. Set to 0.0 to disable revealing curses this way.
#Range: 0.0 ~ 1.0
curse_reveal_chance = 0.05
#Amount of experience levels required to make curses on an item visible by combining with an item from the 'sneakycurses:reveal_curses' tag (amethyst shards by default) in an anvil.
#Range: > 1
material_cost_for_revealing_curses_in_anvil = 5

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#Client only settings
[client]
#Experimental. If true, renders fluids in tanks using a dynamic model, being more efficient when the tank is static
#If false, renders fluids in tanks using a TESR, which is more efficient when the tank contents are changing
tankFluidModel = false
#If true, the game will log all material textures which do not exist in resource packs but can be added, can be helpful for moddevs or resourcepack makers
logMissingMaterialTextures = false
#If true, the game will log all modifier textures which do not exist in resource packs but can be added, can be helpful for moddevs or resourcepack makers
logMissingModifierTextures = false
#Maximum number of quads to render for items in the smeltery. Most blocks are about 6 quads, items like ingots are around 26.
#Setting this lower will cause fewer items to be renderer (but never a partial item). Set to -1 to allow unlimited quads, and 0 to disable the item renderer.
#Range: -1 ~ 32767
maxSmelteryItemQuads = 3500
#If true, shows modifier IDs in advanced tooltips for tools and tool parts.
#They are more intrusive than most advanced tooltip content, so this option is provided in case some mod made poor design decisions and put essential gameplay info in tooltips or for pack makers who do not need modifier info.
modifiersIDsInAdvancedTooltips = true
#JEI configuration
[client.jei]
#If true, modifiers will be added to the JEI ingredient list. If false, they will only be visible in the modifiers recipe tab.
showModifiers = true
#If non-empty, only this material will be shown on tools in JEI (or the first valid material if this is invalid for the tool).
#If empty, all materials will show
showOnlyToolMaterial = ""
#If non-empty, only material will be shown on parts in JEI (or the first valid material if this is invalid for the part).
#If empty, all materials will show
showOnlyPartMaterial = ""
#If true, tables such as the part builder and tinker station will show all variants in JEI. If false the variants only show in the tables tab
showAllTableVariants = false
#If true, anvils will show all metal variants in JEI. If false, the variants only show in the tables tab
showAllAnvilVariants = true
#If true, smeltery and foundry controllers, drains, ducts, and chutes will show all variants in JEI. If false, the variants only shows in the smeltery tab
showAllSmelteryVariants = false
#If true, filled copper cans and fluid gauges will show in JEI. If false only empty ones will show
showFilledFluidTanks = false
#If true, variants of our potion fluid for every potion will show in JEI. If false it will be hidden, but still usable.
showPotionFluid = true
#Settings related to modifiers
[client.modifiers]
#If true, the shield slot legging modifier will render the next offhand item above the offhand slot.
renderShieldSlotItem = true
#Settings related to the frame helmet modifier
[client.modifiers.itemFrame]
#If true, the item frame modifier for helmets will render its items. Turning this to false makes the modifier useless.
render = true
#Offset in the X direction for the frame items.
#Range: -32768 ~ 32767
xOffset = 0
#Offset in the Y direction for the frame items.
#Range: -32768 ~ 32767
yOffset = 0
#Location of the frame on the screen.
#Allowed Values: TOP_LEFT, TOP, TOP_RIGHT, LEFT, RIGHT, BOTTOM_LEFT, BOTTOM, BOTTOM_RIGHT
location = "TOP_LEFT"
#Number of items to display in each row of the item frame.
#Range: 0 ~ 100
itemsPerRow = 5

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#Everything to do with gameplay
[gameplay]
#Set this to false to disable new players spawning with the Tinkers' Book.
shouldSpawnWithTinkersBook = true
#If true, extends the applicable slots for the fire protection enchantment to work better with shields. Will not impact gameplay with the vanilla enchantment.
#If false, fire protection on a shield will not reduce fire tick time.
extendFireProtectionSlots = true
#If true, extends the applicable slots for the blast protection enchantment to work better with shields. Will not impact gameplay with the vanilla enchantment.
#If false, blast protection on a shield will not reduce explosion knockback.
extendBlastProtectionSlots = true
#Amount of durability restored by a repair kit in terms of ingots. Does not affect the cost to create the kit, that is controlled by JSON.
#Range: 0.0 ~ 32767.0
repairKitAmount = 2.0
#Options related to recipes, limited options as a datapack allows most recipes to be modified
[recipes]
#Add a recipe that allows you to craft a piece of flint using 3 gravel
addGravelToFlintRecipe = true
#Makes the recipe to alloy netherite in the smeltery only cost 2 gold per netherite ingot. If false uses the vanilla rate of 4 gold per ingot. Disable if there are crafting duplications.
cheaperNetheriteAlloy = true
#Makes wither skeletons drop necrotic bones
witherBoneDrop = true
#Slimeballs not being usable in vanilla recipes that require slimeballs. Config option exists to disable easily in case this fix is redundant to another mod
slimeRecipeFix = true
#Fixes clear glass not being usable in vanilla recipes that require glass. Config option exists to disable easily in case this fix is redundant to another mod
glassRecipeFix = true
[recipes.ore_rates]
#Ore rates when melting in the melter
[recipes.ore_rates.melter]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 12
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 8
#Ore rates when melting in the smeltery
[recipes.ore_rates.smeltery]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 12
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 8
#Ore rates when melting in the foundry
[recipes.ore_rates.foundry]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 9
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 4
#Byprouct rates when melting in the foundry
[recipes.ore_rates.foundry_byproduct]
#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
#Range: 1 ~ 45
nuggetsPerMetal = 3
#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
#Range: 1 ~ 20
shardsPerGem = 4
#Entity head drops when killed by a charged creeper
[recipes.heads]
blaze = true
enderman = true
stray = true
husk = true
drowned = true
spider = true
cave_spider = true
piglin_brute = true
zombified_piglin = true
#Options related to loot table injections. Note some of the changes are done via global loot managers, these only control injecting loot into loot pools
#If your modpack makes extensive loot table changes, many of these may be automatically disabled. You can also manually set up tables for more control.
[loot]
#Adds slimy saplings and seeds into various loot chests. Helps for worlds without slime islands
slimy_loot = true
#If true, ender dragons will drop scales when damaged by explosions
drop_dragon_Scales = true
#Weight of the ancient tool trade for the wandering trader. All traders randomly choose 1 rare trade, so this is roughly the chance the trade occurs compared to the vanilla options (of which there are 6).
#Range: 0 ~ 100
wanderer_ancient_tool_weight = 6
#Configuration related to integration with other mods
[compatability]
#Amount of fluid each chemthrower shot projectile from Immersive Engineering is worth towards our fluid effect registry.
#IE launches 8 projectiles per tick while consuming the value in their config, so dividing it by 8 makes them comparable to our projectiles.
#However, keeping it as a separate config option gives pack makers more control over how strong TiC ends up in the chemthrower.
#Range: 0.0 ~ 2.147483647E9
immersive_engineering_chemthrower_shot_value = 1.25
#Features to use in debugging gameplay and mechanics, generally should not be enabled in packs
[debug]
#If true, forces integration materials to be enabled, even if the relevant metal is missing. Useful for testing material balance.
#Does not provide recipes for any of them, they will only be available to cheat in creative.
forceIntegrationMaterials = false
#Set to true if you wish to test whether a side inventory works without constantly reloading datapacks.
#Once you find an inventory works, add it to the block entity tag `tconstruct:side_inventories` and disable this option; leaving it enabled will lead to crashes and dupe bugs.
disableSideInventoryWhitelist = false
#If true, modifier crystals and creative slots can be applied to tools in the inventory on right click for operators in survival. If false, this only works for players in creative mode.
#This option makes testing of tools and modifiers easier, but may cause misleading assumptions about how these items will function for non-operators.
quickApplyToolModifiersSurvival = false
#If STACKTRACE, logs the stacktrace whenever a tool stack is created from a non-modifiable item. If WARNING (default), logs a shorter but more efficient error. If IGNORE, disables logging (useful for modpacks/players *after* they reported the issue). The stacktrace helps debug which mod is causing it, but is rather expensive on the chance they are doing it a lot.
#Allowed Values: STACKTRACE, WARNING, IGNORED
logInvalidToolStack = "WARNING"

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["Config for Tense Ambience Mod"]
#Should enable shader support? (For changing the ambience volume when holding a torch)
"Shader Support" = false
#Play the ambience also during the day?
"Ambience at Day" = false
#How long/smooth should the transition be (in decibels)? (Smaller = Slower)
#Range: 0.01 ~ 2.0
"Transition Volume Change per Step" = 0.75
#How long should the delay per step be (in seconds)?
#Range: 0.1 ~ 2.0
"Delay per Step" = 0.5

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["Config for Tense Ambience Mod (This Config is for the Sound Events NOT AMBIENCE!)"]
#The Numbers are chances which get rolled every second. So a number of 60(seconds) would play a sound on average every minute.
#Should this feature be enabled
"Enable random creepy sounds?" = true
#Chance to play a random sound in deep caves (below y0)
#Range: 10 ~ 345600
"Deep Cave Probability" = 5400
#Chance to play a random sound in caves (above y0 and below y40)
#Range: 10 ~ 345600
"Cave Probability" = 7200
#Chance to play a random sound in forests
#Range: 10 ~ 345600
"Forest Probability" = 14800
#Chance to play a random sound in dark forests
#Range: 10 ~ 345600
"Dark Forest Probability" = 14800
#Chance to play a random sound in snowy biomes
#Range: 10 ~ 345600
"Snowy Biome Probability" = 10000
#Chance to play a random sound in the nether
#Range: 10 ~ 345600
"Nether Probability" = 17500
#Chance to play a random sound in the end
#Range: 10 ~ 345600
"End Probability" = 17500
#Chance to play a random sound in an unknown biome
#Range: 10 ~ 345600
"Unknown Biome Probability" = 21600

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#This config houses all the armor configuration options || This is currently WIP and doesn't have all the values
[armors]
[armors.general]
#Should End-game armors be breakable || Default: false
breakable_end_game_armors = false
[armors.abyssal_hide]
#Armor value of Abyssal Hide armor helmet || Default 6
#Range: > 1
helmet_armor_value = 6
#Armor value of Abyssal Hide armor chestplate || Default 11
#Range: > 1
chestplate_armor_value = 11
#Armor value of Abyssal Hide armor leggings || Default 9
#Range: > 1
leggings_armor_value = 9
#Armor value of Abyssal Hide armor boots || Default 6
#Range: > 1
boots_armor_value = 6
#Toughness || Default 4.0
#Range: 0.0 ~ 20.0
armor_toughness = 4.0
[armors.primordial_crest]
#Armor value of Primordial Crest armor helmet || Default 4
#Range: > 1
helmet_armor_value = 4
#Armor value of Primordial Crest armor chestplate || Default 8
#Range: > 1
chestplate_armor_value = 8
#Armor value of Primordial Crest armor leggings || Default 6
#Range: > 1
leggings_armor_value = 6
#Armor value of Primordial Crest armor boots || Default 4
#Range: > 1
boots_armor_value = 4
#Toughness || Default 1.5
#Range: 0.0 ~ 20.0
armor_toughness = 1.5
[armors.tectonic_crest]
#Armor value of Tectonic Crest armor helmet || Default 6
#Range: > 1
helmet_armor_value = 6
#Armor value of Tectonic Crest armor chestplate || Default 11
#Range: > 1
chestplate_armor_value = 11
#Armor value of Tectonic Crest armor leggings || Default 9
#Range: > 1
leggings_armor_value = 9
#Armor value of Tectonic Crest armor boots || Default 6
#Range: > 1
boots_armor_value = 6
#Toughness || Default 4.0
#Range: 0.0 ~ 20.0
armor_toughness = 4.0
[armors.cursed_wraithguard]
#Armor value of Cursed Wraithguard armor helmet || Default 6
#Range: > 1
helmet_armor_value = 6
#Armor value of Cursed Wraithguard armor chestplate || Default 11
#Range: > 1
chestplate_armor_value = 11
#Armor value of Cursed Wraithguard armor leggings || Default 9
#Range: > 1
leggings_armor_value = 9
#Armor value of Cursed Wraithguard armor boots || Default 6
#Range: > 1
boots_armor_value = 6
#Toughness || Default 4.0
#Range: 0.0 ~ 20.0
armor_toughness = 4.0
[armors.mechanized_exoskeleton]
#Armor value of Mechanized Exoskeleton armor helmet || Default 6
#Range: > 1
helmet_armor_value = 6
#Armor value of Mechanized Exoskeleton armor chestplate || Default 11
#Range: > 1
chestplate_armor_value = 11
#Armor value of Mechanized Exoskeleton armor leggings || Default 9
#Range: > 1
leggings_armor_value = 9
#Armor value of Mechanized Exoskeleton armor boots || Default 6
#Range: > 1
boots_armor_value = 6
#Toughness || Default 4.0
#Range: 0.0 ~ 20.0
armor_toughness = 4.0
[armors.deepling_mage]
#Armor value of Deepling Mage armor helmet || Default 3
#Range: > 1
helmet_armor_value = 3
#Armor value of Deepling Mage armor chestplate || Default 8
#Range: > 1
chestplate_armor_value = 8
#Armor value of Deepling Mage armor leggings || Default 6
#Range: > 1
leggings_armor_value = 6
#Armor value of Deepling Mage armor boots || Default 3
#Range: > 1
boots_armor_value = 3
#Toughness || Default 1.5
#Range: 0.0 ~ 20.0
armor_toughness = 1.5
[armors.forlorn_harbinger]
#Armor value of helmet || Default 6
#Range: > 1
helmet_armor_value = 6
#Armor value of chestplate || Default 11
#Range: > 1
chestplate_armor_value = 11
#Armor value of leggings || Default 9
#Range: > 1
leggings_armor_value = 9
#Armor value of boots || Default 6
#Range: > 1
boots_armor_value = 6
#Toughness || Default 4.0
#Range: 0.0 ~ 20.0
armor_toughness = 4.0

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#Augment Configs
#When fiddling with Attribute Operations, make sure you use numbers between 1-3.
#1.ADDITION 2.MULTIPLY_BASE 3.MULTIPLY_TOTAL || Using outside of these will crash your game!
[augments]
[augments.balance]
#Operation for Nature spell power || Balance || Default 2
#Range: > 1
nature_spell_power_operation = 2
#Operation for Ender spell power || Balance || Default 2
#Range: > 1
ender_spell_power_operation = 2
#Operation for Eldritch spell power || Balance || Default 2
#Range: > 1
eldritch_spell_power_operation = 2
[augments.balance_mythic]
#Nature Spell Power || Default 0.4
#Range: -1.0 ~ 1.0
nature_spell_power = 0.4
#Ender Spell Power || Default -0.20
#Range: -1.0 ~ 1.0
ender_spell_power = -0.2
#Eldritch Spell Power || Default -0.20
#Range: -1.0 ~ 1.0
eldritch_spell_power = -0.2
[augments.bruteforce]
#Operation for raw attack damage || Bruteforce || Default 2
#Range: > 1
attack_damage_operation = 2
#Operation for spell power || Bruteforce || Default 2
#Range: > 1
spell_power_operation = 2
[augments.bruteforce_mythic]
#Attack Damage || Default 0.4
#Range: -1.0 ~ 1.0
attack_damage = 0.4
#Spell Power || Default -0.4
#Range: -1.0 ~ 1.0
spell_power = -0.4
[augments.chaos]
#Operation for eldritch spell power || Chaos || Default 2
#Range: > 1
eldritch_spell_power_operation = 2
#Operation for ender spell power || Chaos || Default 2
#Range: > 1
ender_spell_power_operation = 2
#Operation for armor || Chaos || Default 2
#Range: > 1
armor_operation = 2
[augments.chaos_mythic]
#Eldritch Spell Power || Default 0.20
#Range: -1.0 ~ 1.0
eldritch_spell_power = 0.2
#Ender Spell Power || Default 0.20
#Range: -1.0 ~ 1.0
ender_spell_power = 0.2
#Armor || Default -0.4
#Range: -1.0 ~ 1.0
armor = -0.4
[augments.equilibrium]
#Operation for blood spell power || Equilibrium || Default 2
#Range: > 1
blood_spell_power_operation = 2
#Operation for fire spell power || Equilibrium || Default 2
#Range: > 1
fire_spell_power_operation = 2
[augments.equilibrium_mythic]
#Blood Spell Power || Default 0.4
#Range: -1.0 ~ 1.0
blood_spell_power = 0.4
#Fire Spell Power || Default -0.4
#Range: -1.0 ~ 1.0
fire_spell_power = -0.4
[augments.frigid_flame]
#Operation for ice spell power || Frigid Flame || Default 2
#Range: > 1
ice_spell_power_operation = 2
#Operation for fire spell power || Frigid Flame || Default 2
#Range: > 1
fire_spell_power_operation = 2
#Operation for max mana || Frigid Flame || Default 1
#Range: > 1
max_mana_operation = 1
[augments.frigid_flame_mythic]
#Ice Spell Power || Default 0.20
#Range: -1.0 ~ 1.0
ice_spell_power = 0.2
#Fire Spell Power || Default 0.20
#Range: -1.0 ~ 1.0
fire_spell_power = 0.2
#Max Mana || Default -150
#Range: -800.0 ~ 800.0
max_mana = -150.0
[augments.lifedrain]
#Operation for blood spell power || Lifedrain || Default 2
#Range: > 1
blood_spell_power_operation = 2
#Operation for nature spell power || Lifedrain || Default 2
#Range: > 1
nature_spell_power_operation = 2
#Operation for max health || Lifedrain || Default 2
#Range: > 1
max_health_operation = 2
[augments.lifedrain_mythic]
#Blood Spell Power || Default 0.20
#Range: -1.0 ~ 1.0
blood_spell_power = 0.2
#Nature Spell Power || Default 0.20
#Range: -1.0 ~ 1.0
nature_spell_power = 0.2
#Max Health || Default -0.4
#Range: -1.0 ~ 1.0
max_health = -0.4
[augments.oblivion]
#Operation for ender spell power || Oblivion || Default 2
#Range: > 1
ender_spell_power_operation = 2
#Operation for eldritch spell power || Oblivion || Default 2
#Range: > 1
eldritch_spell_power_operation = 2
[augments.oblivion_mythic]
#Ender Spell Power || Default 0.4
#Range: -1.0 ~ 1.0
ender_spell_power = 0.4
#Eldritch Spell Power || Default -0.4
#Range: -1.0 ~ 1.0
eldritch_spell_power = -0.4
[augments.riftcore]
#Operation for ender spell power || Riftcore || Default 2
#Range: > 1
ender_spell_power_operation = 2
#Operation for eldritch spell power || Riftcore || Default 2
#Range: > 1
eldritch_spell_power_operation = 2
#Operation for cooldown reduction || Riftcore || Default 2
#Range: > 1
cooldown_reduction_operation = 2
[augments.riftcore_mythic]
#Ender Spell Power || Default 0.20
#Range: -1.0 ~ 1.0
ender_spell_power = 0.2
#Eldritch Spell Power || Default 0.20
#Range: -1.0 ~ 1.0
eldritch_spell_power = 0.2
#Cooldown Reduction || Default -0.4
#Range: -1.0 ~ 1.0
cooldown_reduction = -0.4
[augments.sacred_void]
#Operation for Evocation spell power || Sacred Void || Default 2
#Range: > 1
evocation_spell_power_operation = 2
#Operation for Holy spell power || Sacred Void || Default 2
#Range: > 1
holy_spell_power_operation = 2
[augments.sacred_void_mythic]
#Evocation Spell Power || Default 0.4
#Range: -1.0 ~ 1.0
evocation_spell_power = 0.4
#Holy Spell Power || Default -0.4
#Range: -1.0 ~ 1.0
holy_spell_power = -0.4
[augments.thunderbolt]
#Operation for Lightning spell power || Thunderbolt || Default 2
#Range: > 1
lightning_spell_power_operation = 2
#Operation for Nature spell power || Thunderbolt || Default 2
#Range: > 1
nature_spell_power_operation = 2
[augments.thunderbolt_mythic]
#Lightning Spell Power || Default 0.4
#Range: -1.0 ~ 1.0
lightning_spell_power = 0.4
#Nature Spell Power || Default -0.4
#Range: -1.0 ~ 1.0
nature_spell_power = -0.4
[augments.volcana]
#Operation for Fire spell power || Volcana || Default 2
#Range: > 1
fire_spell_power_operation = 2
#Operation for Ice spell power || Volcana || Default 2
#Range: > 1
ice_spell_power_operation = 2
[augments.volcana_mythic]
#Fire Spell Power || Default 0.4
#Range: -1.0 ~ 1.0
fire_spell_power = 0.4
#Ice Spell Power || Default -0.4
#Range: -1.0 ~ 1.0
ice_spell_power = -0.4
[augments.refreshment]
#Operation for Aqua spell power || Volcana || Default 2
#Range: > 1
aqua_spell_power_operation = 2
#Operation for Ice spell power || Volcana || Default 2
#Range: > 1
ice_spell_power_operation = 2
#Operation for Fire spell power || Volcana || Default 2
#Range: > 1
fire_spell_power_operation = 2
[augments.refreshment_mythic]
#Aqua Spell Power || Default 0.2
#Range: -1.0 ~ 1.0
aqua_spell_power = 0.2
#Ice Spell Power || Default 0.2
#Range: -1.0 ~ 1.0
ice_spell_power = 0.2
#Fire Spell Power || Default -0.4
#Range: -1.0 ~ 1.0
fire_spell_power = -0.4

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[client]
[client.general]
#Whether the armor info overlay should replace XP bars || Default: false
armor_overlay_replace_xp_bars = false
[client.plasma_fuel]
#X Offset || Default 0
#Range: > -2147483648
x_offset = 0
#Y Offset || Default 0
#Range: > -2147483648
y_offset = 0
[client.cursed_wraithguard]
#X Offset || Default 0
#Range: > -2147483648
x_offset = 0
#Y Offset || Default 0
#Range: > -2147483648
y_offset = 0
[client.abyssal_hide]
#X Offset || Default 0
#Range: > -2147483648
x_offset = 0
#Y Offset || Default 0
#Range: > -2147483648
y_offset = 0
[client.tectonic_crest]
#X Offset || Default 0
#Range: > -2147483648
x_offset = 0
#Y Offset || Default 0
#Range: > -2147483648
y_offset = 0
[client.primordial_crest]
#X Offset || Default 0
#Range: > -2147483648
x_offset = 0
#Y Offset || Default 0
#Range: > -2147483648
y_offset = 0
[client.darkness]
#X Offset || Default 0
#Range: > -2147483648
x_offset = 0
#Y Offset || Default 0
#Range: > -2147483648
y_offset = 0

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#Common Configs || This config file offer controls to many different things on the mod.
#Changing something you don't know about, might break your game.
[common]
[common.general]
#Show welcome message || Default: true
welcome_message = true
[common.augment]
#Chance to get a additional attribute in Wild Augment types || Default 0.2 = 20%
#Range: 0.01 ~ 1.0
wild_probability = 0.2
#Experience cost when assigning attributes in a Wild Augment || Default 250 xp points
#Range: > 50
wild_experience_cost = 250
# % of negative stat gets reduced after blessing a Mythic Augment || Default 0.8 = 20%
#Range: 0.1 ~ 1.0
blessing_reduction = 0.8
[common.effect]
#List of effect IDs that are immune to Rainfall cleanse || Example: ["minecraft:blindness", "minecraft:darkness"]
rainfall_immune_effects = []
#List of effect IDs that are immune to Acid Rain cleanse || Example: ["minecraft:absorption", "minecraft:health_boost"]
acid_rain_immune_effects = []

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#W.I.P
#This file is for the magic attributes that T.O Tweaks provided to its dependency mods' equipments!
#If you're already overriding the same attributes with mods like KubeJS or CIA (Custom Item Attributes), things might not work as intended.
#Make sure to disable one either KubeJS & CIA or T.O Tweaks default attribute provider
[attribute_provider]
[attribute_provider.general]
#If Attribute Provider system should be enabled or not || Disabling this will entirely disable Attribute Provider to items below || Default: false
attribute_provider_active = false
[attribute_provider.ignitium_set]
#Ignitium items Fire Spell Power || Default 0.05
#Range: 0.0 ~ 1.0
fire_spell_power = 0.05
#Ignitium items Max Mana || Default 75
#Range: 0.0 ~ 1000.0
max_mana = 75.0

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#This config houses all the extra spell and spell mechanics
#If you're looking to change the spell stats instead or disable/enable spells... Go to iron's spellbooks server config file
[spells]
[spells.annihilation]
#If Annihilation spell can cause blocks to break/create explosion || Default: true
cause_explosion = true
#If Annihilation spell can cause fire || Automatically disabled if cause_explosion is disabled || Default: true
cause_fire = true
[spells.aerial_collapse]
#Should bosses take less percent-based damage from Aerial Collapse? || less than 1.0 will make them take less damage || Default 1.0
#Range: 0.1 ~ 1.0
bosses_take_less_damage = 1.0
[spells.death_laser]
#Should DeathLaser break blocks || Default: true
should_break_blocks = true
#Should DeathLaser spell deal magic damage (default boss behavior/Ignore armor/less integration with spell power & resist attributes) || Default: false
should_deal_magic_damage = false
[spells.abyssal_blast]
#Should Abyssal Blast break blocks || Default: true
should_break_blocks = true
#Should Abyssal Blast spell deal magic damage (default boss behavior/Ignore armor/less integration with spell power & resist attributes) || Default: false
should_deal_magic_damage = false
[spells.summon]
#Limit the number of active 'Group' summon spells to one at a time || Default: true
limit_group_summon = true
#Limit the number of active 'Kaiju' summon spells to one at a time || Default: true
limit_kaiju_summon = true
#Limit the number of active 'Miniboss' summon spells to one at a time || Default: true
limit_miniboss_summon = true
#Staff, Spellbooks and other this kind of thing
[staff_spellbooks]
[staff_spellbooks.titanlord_scepter]
#Damage || Default 9.0
#Range: 0.0 ~ 100.0
damage = 9.0
#Attack Speed || Default -3.0
#Range: -5.0 ~ 5.0
attack_speed = -3.0
#Variant Spell Power || MULTIPLY_BASE || Default 0.15
#Range: 0.0 ~ 1.0
variant_spell_power = 0.15
#Cooldown Reduction || MULTIPLY_BASE || Default 0.15
#Range: 0.0 ~ 1.0
cooldown_reduction = 0.15
#Mana Regen || MULTIPLY_BASE || Default 0.10
#Range: 0.0 ~ 1.0
mana_regen = 0.1
#If Titanlord Scepter should grant a recast to Annihilation spell || Default: true
grant_annihilation_recast = true
[staff_spellbooks.archive_of_abyssal_secrets]
#Extra spell slots || Default 10 + 2 built-in
#Range: > 4
extra_slots = 10
#Max Mana || ADDITION || Default 300.0
#Range: 50.0 ~ 1000.0
max_mana = 300.0
#Ender Spell Power || MULTIPLY_BASE || Default 0.15
#Range: 0.0 ~ 1.0
ender_spell_power = 0.15
#Eldritch Spell Power || MULTIPLY_BASE || Default 0.15
#Range: 0.0 ~ 1.0
eldritch_spell_power = 0.15
[staff_spellbooks.chronicles_of_the_firelord]
#Extra spell slots || Default 10 + 2 built-in
#Range: > 3
extra_slots = 10
#Max Mana || ADDITION || Default 300.0
#Range: 50.0 ~ 1000.0
max_mana = 300.0
#Fire Spell Power || MULTIPLY_BASE || Default 0.15
#Range: 0.0 ~ 1.0
fire_spell_power = 0.15
#Spell Eldritch Spell Power || MULTIPLY_BASE || Default 0.15
#Range: 0.0 ~ 1.0
eldritch_spell_power = 0.15
[staff_spellbooks.shellbound]
#Extra spell slots || Default 12
#Range: > 1
extra_slots = 12
#Max Mana || ADDITION || Default 200.0
#Range: 50.0 ~ 1000.0
max_mana = 200.0
#Cooldown Reduction || MULTIPLY_BASE || Default 0.10
#Range: 0.0 ~ 1.0
cooldown_reduction = 0.1
#Nature Spell Power || MULTIPLY_BASE || Default 0.10
#Range: 0.0 ~ 1.0
nature_spell_power = 0.1
[staff_spellbooks.the_accused_codex]
#Extra spell slots || Default 11
#Range: > 1
extra_slots = 11
#Max Mana || ADDITION || Default 300.0
#Range: 50.0 ~ 1000.0
max_mana = 300.0
#Cooldown Reduction || MULTIPLY_BASE || Default 0.10
#Range: 0.0 ~ 1.0
cooldown_reduction = 0.1
#Ice Spell Power || MULTIPLY_BASE || Default 0.20
#Range: 0.0 ~ 1.0
ice_spell_power = 0.2
[staff_spellbooks.codec_of_crushing_depths]
#Extra spell slots || Default 11
#Range: > 1
extra_slots = 11
#Max Mana || ADDITION || Default 300.0
#Range: 50.0 ~ 1000.0
max_mana = 300.0
#Cooldown Reduction || MULTIPLY_BASE || Default 0.15
#Range: 0.0 ~ 1.0
cooldown_reduction = 0.15
#Aqua Spell Power || MULTIPLY_BASE || Default 0.15
#Range: 0.0 ~ 1.0
aqua_spell_power = 0.15
[staff_spellbooks.guide_to_watery_whispers]
#Extra spell slots || Default 10
#Range: > 1
extra_slots = 10
#Max Mana || ADDITION || Default 200.0
#Range: 50.0 ~ 1000.0
max_mana = 200.0
#Cooldown Reduction || MULTIPLY_BASE || Default 0.10
#Range: 0.0 ~ 1.0
cooldown_reduction = 0.1
#Aqua Spell Power || MULTIPLY_BASE || Default 0.10
#Range: 0.0 ~ 1.0
aqua_spell_power = 0.1

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#Configs for weapons that currently mod has to offer and can be found in survival
[current_weapons]
[current_weapons.general]
#Should End-game weapons be breakable || Default: false
breakable_end_game_weapons = false
[current_weapons.abyssal_tidecaller]
#Durability || Default 2250
#Range: > 1
durability = 2250
#Damage || Default 21.0
#Range: 0.0 ~ 100.0
damage = 21.0
#Attack Speed || Default -3.0
#Range: -5.0 ~ 5.0
attack_speed = -3.0
#Eldritch Spell Power || MULTIPLY_BASE || Default 0.10
#Range: 0.0 ~ 1.0
eldritch_spell_power = 0.1
#Ender Spell Power || MULTIPLY_BASE || Default 0.10
#Range: 0.0 ~ 1.0
ender_spell_power = 0.1
[current_weapons.flames_of_eldritch]
#Durability || Default 2250
#Range: > 1
durability = 2250
#Damage || Default 10.0
#Range: 0.0 ~ 100.0
damage = 10.0
#Attack Speed || Default -2.6
#Range: -5.0 ~ 5.0
attack_speed = -2.6
#Eldritch Spell Power || MULTIPLY_BASE || Default 0.05
#Range: 0.0 ~ 1.0
eldritch_spell_power = 0.05
#Fire Spell Power || MULTIPLY_BASE || Default 0.15
#Range: 0.0 ~ 1.0
fire_spell_power = 0.15
[current_weapons.harbingers_wrath]
#Durability || Default 2250
#Range: > 1
durability = 2250
#Damage || Default 19.0
#Range: 0.0 ~ 100.0
damage = 19.0
#Attack Speed || Default -2.8
#Range: -5.0 ~ 5.0
attack_speed = -2.8
#Lightning Spell Power || MULTIPLY_BASE || Default 0.20
#Range: 0.0 ~ 1.0
lightning_spell_power = 0.2
[current_weapons.scourge_of_the_sands]
#Durability || Default 2250
#Range: > 1
durability = 2250
#Damage || Default 14.0
#Range: 0.0 ~ 100.0
damage = 14.0
#Attack Speed || Default -2.4
#Range: -5.0 ~ 5.0
attack_speed = -2.4
#Evocation Spell Power || MULTIPLY_BASE || Default 0.10
#Range: 0.0 ~ 1.0
evocation_spell_power = 0.1
#Nature Spell Power || MULTIPLY_BASE || Default 0.10
#Range: 0.0 ~ 1.0
nature_spell_power = 0.1
[current_weapons.thorns_of_oblivion]
#Durability || Default 2250
#Range: > 1
durability = 2250
#Damage || Default 14.0
#Range: 0.0 ~ 100.0
damage = 14.0
#Attack Speed || Default -2.4
#Range: -5.0 ~ 5.0
attack_speed = -2.4
#Nature Spell Power || MULTIPLY_BASE || Default 0.10
#Range: 0.0 ~ 1.0
nature_spell_power = 0.1
#Ender Spell Power || MULTIPLY_BASE || Default 0.10
#Range: 0.0 ~ 1.0
ender_spell_power = 0.1
[current_weapons.voidstrike_reaper]
#Durability || Default 2250
#Range: > 1
durability = 2250
#Damage || Default 19.0
#Range: 0.0 ~ 100.0
damage = 19.0
#Attack Speed || Default -3.0
#Range: -5.0 ~ 5.0
attack_speed = -3.0
#Ender Spell Power || MULTIPLY_BASE || Default 0.20
#Range: 0.0 ~ 1.0
ender_spell_power = 0.2
[current_weapons.cursed_wraithblade]
#Durability || Default 2250
#Range: > 1
durability = 2250
#Damage || Default 19.0
#Range: 0.0 ~ 100.0
damage = 19.0
#Attack Speed || Default -2.8
#Range: -5.0 ~ 5.0
attack_speed = -2.8
#Ice Spell Power || MULTIPLY_BASE || Default 0.15
#Range: 0.0 ~ 1.0
ice_spell_power = 0.15
#Eldritch Spell Power || MULTIPLY_BASE || Default 0.05
#Range: 0.0 ~ 1.0
eldritch_spell_power = 0.05
[current_weapons.infernal_devastator]
#Durability || Default 2250
#Range: > 1
durability = 2250
#Damage || Default 16.0
#Range: 0.0 ~ 100.0
damage = 16.0
#Attack Speed || Default -2.6
#Range: -5.0 ~ 5.0
attack_speed = -2.6
#Fire Spell Power || MULTIPLY_BASE || Default 0.2
#Range: 0.0 ~ 1.0
fire_spell_power = 0.2
#Blazing Salvo damage multiplier || Default 1.0
#Range: 1.0 ~ 5.0
blazing_salvo_multiplier = 1.0
[current_weapons.gauntlet_of_extinction]
#Durability || Default 2250
#Range: > 1
durability = 2250
#Damage || Default 16.0
#Range: 0.0 ~ 100.0
damage = 16.0
#Attack Speed || Default -2.6
#Range: -5.0 ~ 5.0
attack_speed = -2.6
#Fire Spell Power || MULTIPLY_BASE || Default 0.2
#Range: 0.0 ~ 1.0
fire_spell_power = 0.2
#Primeval Devour damage multiplier || Default 1 || WARNING: Use Integer Values! values that are not integer like 1.2 will be converted into integer anyways!
#Range: 1.0 ~ 5.0
primeval_devour_multiplier = 1.0
[current_weapons.mechanized_wraithblade]
#Durability || Default 2250
#Range: > 1
durability = 2250
#Damage || Default 17.0
#Range: 0.0 ~ 100.0
damage = 17.0
#Attack Speed || Default -2.7
#Range: -5.0 ~ 5.0
attack_speed = -2.7
#Lightning Spell Power || MULTIPLY_BASE || Default 0.2
#Range: 0.0 ~ 1.0
lightning_spell_power = 0.2
#Plasma Overdrive damage multiplier || Default 1.0
#Range: 1.0 ~ 5.0
plasma_overdrive_multiplier = 1.0
[current_weapons.the_obliterator]
#Durability || Default 2250
#Range: > 1
durability = 2250
#Damage || Default 14.0
#Range: 0.0 ~ 100.0
damage = 14.0
#Attack Speed || Default -2.4
#Range: -5.0 ~ 5.0
attack_speed = -2.4
#Eldritch Spell Power || MULTIPLY_BASE || Default 0.10
#Range: 0.0 ~ 1.0
eldritch_spell_power = 0.1
#Ender Spell Power || MULTIPLY_BASE || Default 0.10
#Range: 0.0 ~ 1.0
ender_spell_power = 0.1
#Oblivion Ray damage multiplier || Default 1.0
#Range: 1.0 ~ 5.0
oblivion_ray_multiplier = 1.0
[current_weapons.trident_of_the_eternal_maelstrom]
#Durability || Default 2250
#Range: > 1
durability = 2250
#Damage || Default 14.0
#Range: 0.0 ~ 100.0
damage = 14.0
#Aqua Spell Power || MULTIPLY_BASE || Default 0.20
#Range: 0.0 ~ 1.0
aqua_spell_power = 0.2
#Oblivion Ray damage multiplier || Default 1.0
#Range: 1.0 ~ 5.0
oblivion_ray_multiplier = 1.0

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#Wild Augment Configs || Some changes might break your game if you are aware of!
#There is 3 types of attribute chances || Guaranteed, Partially Guaranteed (1 from a list), Chance attribute (20% chance to give the attribute by default)
[wild_augments]
[wild_augments.balance_wild]
#Max Nature Spell Power || Default 0.5 || Guaranteed || Positive
#Range: -1.0 ~ 1.0
nature_spell_power = 0.5
#Min Ender Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
ender_spell_power = -0.5
#Min Eldritch Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
eldritch_spell_power = -0.5
#Min Summon Damage || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
summon_damage = -0.5
#Min Crit Chance || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
crit_chance = -0.5
#Min Fire Damage || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
fire_damage = -0.5
#Max Max Mana || Default 75.0 || Chance attribute || Positive
#Range: -200.0 ~ 200.0
max_mana = 75.0
#Max Knockback Resistance || Default 0.2 || Chance attribute || Positive
#Range: -1.0 ~ 1.0
knockback_resistance = 0.2
#Max Crit Damage || Default 0.2 || Chance attribute || Positive
#Range: -1.0 ~ 1.0
crit_damage = 0.2
#Max Healing Received || Default 0.2 || Chance attribute || Positive
#Range: -1.0 ~ 1.0
healing_received = 0.2
#Min Eldritch Magic Resist || Default 0.2 || Chance attribute || Negative
#Range: -1.0 ~ 1.0
eldritch_magic_resist = -0.2
[wild_augments.bruteforce_wild]
#Max Attack Damage || Default 0.5 || Guaranteed || Positive
#Range: -1.0 ~ 1.0
attack_damage = 0.5
#Min Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
spell_power = -0.5
#Min Summon Damage || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
summon_damage = -0.5
#Min Mana Regen || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
mana_regen = -0.5
#Min Healing Received || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
healing_received = -0.5
#Min Exp Gained || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
exp_gained = -0.5
#Max Attack Knockback || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
attack_knockback = 0.2
#Max Movement Speed || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
movement_speed = 0.2
#Max Crit Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
crit_damage = 0.2
#Max Crit Chance || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
crit_chance = 0.2
#Max Mining Speed || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
mining_speed = 0.2
[wild_augments.chaos_wild]
#Max Eldritch Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
eldritch_spell_power = 0.5
#Max Ender Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
ender_spell_power = 0.5
#Min Armor || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
armor = -0.5
#Min Max Health || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
max_health = -0.5
#Min Nature Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
nature_spell_power = -0.5
#Min Cooldown Reduction || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
cooldown_reduction = -0.5
#Min Crit Damage || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
crit_damage = -0.5
#Max Blood Spell Power || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
blood_spell_power = 0.2
#Max Attack Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
attack_damage = 0.2
#Max Crit Chance || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
crit_chance = 0.2
#Max Arrow Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
arrow_damage = 0.2
#Max Mana Regen || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
mana_regen = 0.2
[wild_augments.equilibrium_wild]
#Max Blood Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
eldritch_spell_power = 0.5
#Max Max Health || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
max_health = 0.5
#Min Fire Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
fire_spell_power = -0.5
#Min Holy Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
holy_spell_power = -0.5
#Min Max Mana || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
max_mana = -0.5
#Min Fire Damage || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
fire_damage = -0.5
#Min Armor Shred || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
armor_shred = -0.5
#Max Jump Strength || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
jump_strength = 0.2
#Max Mana Regen || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
mana_regen = 0.2
#Max Crit Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
crit_damage = 0.2
#Max Life Steal || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
life_steal = 0.2
#Max Cold Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
cold_damage = 0.2
[wild_augments.frigid_flame_wild]
#Max Ice Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
ice_spell_power = 0.5
#Max Fire Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
fire_spell_power = 0.5
#Min Blood Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
blood_spell_power = -0.5
#Min Holy Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
holy_spell_power = -0.5
#Min Max Mana || Default -175 || Partially Guaranteed || Negative
#Range: -800.0 ~ 800.0
max_mana = -175.0
#Min Crit Chance || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
crit_chance = -0.5
#Min Attack Speed || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
attack_speed = -0.5
#Max Luck || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
luck = 0.2
#Max Evocation Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
evocation_magic_resist = 0.2
#Max Fire Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
fire_damage = 0.2
#Max Cold Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
cold_damage = 0.2
#Max Nature Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
nature_magic_resist = 0.2
[wild_augments.lifedrain_wild]
#Max Blood Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
blood_spell_power = 0.5
#Max Nature Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
nature_spell_power = 0.5
#Min Ender Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
ender_spell_power = -0.5
#Min Life Steal || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
life_steal = -0.5
#Min Max Mana || Default -175 || Partially Guaranteed || Negative
#Range: -800.0 ~ 800.0
max_mana = -175.0
#Min Luck || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
luck = -0.5
#Min Max Health || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
max_health = -0.5
#Max Entity Reach || Default 0.5 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
entity_reach = 0.5
#Max Blood Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
blood_magic_resist = 0.2
#Max Cold Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
cold_damage = 0.2
#Max Current Hp Damage || Default 0.1 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
current_hp_damage = 0.1
#Max Nature Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
nature_magic_resist = 0.2
[wild_augments.oblivion_wild]
#Max Ender Spell Power || Default 0.5 || Guaranteed || Positive
#Range: -1.0 ~ 1.0
ender_spell_power = 0.5
#Min Eldritch Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
eldritch_spell_power = -0.5
#Min Healing Received || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
healing_received = -0.5
#Min Cast Time Reduction || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
cast_time_reduction = -0.5
#Min Attack Speed || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
attack_speed = -0.5
#Min Max Health || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
max_health = -0.5
#Min Armor || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
armor = 0.2
#Min Ender Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
ender_magic_resist = 0.2
#Min Arrow Velocity || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
arrow_velocity = 0.2
#Min Prot Pierce || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
prot_pierce = 0.2
#Min Evocation Spell Power || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
evocation_spell_power = 0.2
[wild_augments.riftcore_wild]
#Max Ender Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
ender_spell_power = 0.5
#Max Eldritch Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
eldritch_spell_power = 0.5
#Min Cast Time Reduction || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
cast_time_reduction = -0.5
#Min Draw Speed || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
draw_speed = -0.5
#Min Cooldown Reduction || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
cooldown_reduction = -0.5
#Min Knockback Resistance || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
knockback_resistance = -0.5
#Min Luck || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
luck = -0.5
#Max Armor Toughness || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
armor_toughness = 0.2
#Max Eldritch Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
eldritch_magic_resist = 0.2
#Max Movement Speed || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
movement_speed = 0.2
#Max Prot Shred || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
prot_shred = 0.2
#Max Ender Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
ender_magic_resist = 0.2
[wild_augments.sacred_void_wild]
#Max Evocation Spell Power || Default 0.5 || Guaranteed || Positive
#Range: -1.0 ~ 1.0
evocation_spell_power = 0.5
#Min Nature Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
nature_spell_power = -0.5
#Min Healing Received || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
healing_received = -0.5
#Min Holy Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
holy_spell_power = -0.5
#Min Flying Speed || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
flying_speed = -0.5
#Min Crit Damage || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
crit_damage = -0.5
#Max Max Health || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
max_health = 0.2
#Max Evocation Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
evocation_magic_resist = 0.2
#Max Attack Speed || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
attack_speed = 0.2
#Max Draw Speed || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
draw_speed = 0.2
#Max Ender Spell Power || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
ender_spell_power = 0.2
[wild_augments.thunderbolt_wild]
#Max Lightning Spell Power || Default 0.5 || Guaranteed || Positive
#Range: -1.0 ~ 1.0
lightning_spell_power = 0.5
#Min Nature Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
nature_spell_power = -0.5
#Min Healing Received || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
healing_received = -0.5
#Min Fire Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
fire_spell_power = -0.5
#Min Max Health || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
max_health = -0.5
#Min Fire Damage || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
fire_damage = -0.5
#Max Movement Speed || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
movement_speed = 0.2
#Max Blood Spell Power || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
blood_spell_power = 0.2
#Max Flying Speed || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
flying_speed = 0.2
#Max Arrow Velocity || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
arrow_velocity = 0.2
#Max Mana Regen || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
mana_regen = 0.2
[wild_augments.volcana_wild]
#Max Fire Spell Power || Default 0.5 || Guaranteed || Positive
#Range: -1.0 ~ 1.0
fire_spell_power = 0.5
#Min Ice Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
ice_spell_power = -0.5
#Min Experience Gained || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
experience_gained = -0.5
#Min Mana Regen || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
mana_regen = -0.5
#Min Movement Speed || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
movement_speed = -0.5
#Min Cold Damage || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
cold_damage = -0.5
#Max Attack Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
attack_damage = 0.2
#Max Ice Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
ice_magic_resist = 0.2
#Max Luck || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
luck = 0.2
#Max Fire Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
fire_damage = 0.2
#Max Cooldown Reduction || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
cooldown_reduction = 0.2

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# This config has been moved to config/voicechat/voicechat-client.properties
moved = true

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# Simple Voice Chat translations
# This file contains all server-side translations for the Simple Voice Chat mod
# The message a player gets when kicked for not having voice chat installed and the server has force_voicechat enabled
# The first parameter is the mod/plugin name and the second parameter is the mod/plugin version
force_voicechat_kick_message=You need %s %s to play on this server
# The message a player gets when joining a server with an incompatible voice chat version
# The first parameter is the mod/plugin version and the second parameter is the mod/plugin name
voicechat_not_compatible_message=Your voice chat client version is not compatible with the server-side version.\\nPlease install version %s of %s.
# The message a player gets when trying to execute a command that requires the voice chat mod installed on the client side.
# The first parameter is the mod/plugin name
voicechat_needed_for_command_message=You need to have %s installed on your client to use this command
# The message a player gets when trying to execute a command that can only be executed as a player
player_command_message=This command can only be executed as a player

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@ -0,0 +1,90 @@
# Simple Voice Chat client config v1.20.1-2.5.30
# If the voice chat onboarding process has been finished
onboarding_finished=true
# The voice chat volume
voice_chat_volume=1.0
# The threshold for the voice activation method (in dB)
voice_activation_threshold=-34.95074189231737
# The voice chat microphone amplification
microphone_amplification=1.0
# The microphone activation method
# Valid values are 'PTT' and 'VOICE'
microphone_activation_type=VOICE
# The size of the audio output buffer (in packets)
# Higher values mean a higher latency but less crackling
# Increase this value if you have an unstable internet connection
output_buffer_size=5
# The maximum number of audio packets that should be held back if a packet arrives out of order or is dropped
# This prevents audio packets that are only slightly out of order from being discarded
# Set this to 0 to disable
audio_packet_threshold=3
# The time it takes for the microphone to deactivate when using voice activation
# A value of 1 means 20 milliseconds, 2=40 ms, 3=60 ms, and so on
voice_deactivation_delay=25
# The microphone used by the voice chat
# Leave blank to use the default device
microphone=OpenAL Soft on Microphone (High Definition Audio Device)
# The speaker used by the voice chat
# Leave blank to use the default device
speaker=OpenAL Soft on Speakers (High Definition Audio Device)
# If the microphone is muted (only relevant for the voice activation method)
muted=false
# If the voice chat is disabled (both sound and microphone off)
disabled=false
# If the voice chat HUD, group chat HUD, and other in-game icons should be hidden
hide_icons=false
# If the group chat HUD should be visible
show_group_hud=true
# If your own player icon should be displayed in the group chat HUD when you are in a group
show_own_group_icon=true
# The scale of the player icons in the group chat HUD
group_hud_icon_scale=2.0
# The orientation of the player icons in the group chat HUD
# Valid values are 'VERTICAL' and 'HORIZONTAL'
group_player_icon_orientation=VERTICAL
# The X position of the player icons in the group chat HUD
# Negative values mean anchoring to the right instead
group_player_icon_pos_x=4
# The Y position of the player icons in the group chat HUD
# Negative values mean anchoring to the bottom instead
group_player_icon_pos_y=4
# The X position of the icons in the voice chat HUD
# Negative values mean anchoring to the right instead
hud_icon_pos_x=16
# The Y position of the icons in the voice chat HUD
# Negative values mean anchoring to the bottom instead
hud_icon_pos_y=-16
# The scale of the icons in the voice chat HUD, such as microphone or connection status
hud_icon_scale=1.0
# The location where recordings should be saved
# Leave blank to use the default location
recording_destination=
# The quality of the recorded voice chat audio
# 0 = highest quality, 9 = lowest quality
recording_quality=2
# If noise suppression should be enabled
denoiser=true
# If the voice chat should work in singleplayer or in worlds shared over LAN
run_local_server=true
# Whether to use the Java implementation of microphone capture instead of OpenAL
java_microphone_implementation=false
# If the mod should check for microphone permissions (macOS only)
macos_check_microphone_permission=true
# If fake players should have the disconnected icon above their head
show_fake_players_disconnected=false
# If the volume adjustment interface should also display offline players
offline_player_volume_adjustment=false
# The 3D audio type
# Valid values are 'NORMAL', 'REDUCED', and 'OFF'
audio_type=NORMAL
# If the mod should load native libraries on the client
# When disabled, the Java Opus implementation will be used instead, the denoiser won't be available, and you won't be able to record the voice chat audio
use_natives=true
# How listening to other players should work when using freecam mods
# Valid values are 'CAMERA' and 'PLAYER'
# CAMERA: You will hear the voice chat around your camera. Whether you will still be able to hear the voice chat when the camera is far away from your character depends on the voice chat broadcast range of the server
# PLAYER: You will hear the voice chat around your character no matter where your camera is
freecam_mode=CAMERA
# If enabled, you will be automatically muted when joining a world
mute_on_join=false

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@ -0,0 +1,53 @@
# Simple Voice Chat server config v1.20.1-2.5.30
# The port number to use for the voice chat communication.
# Audio packets are always transmitted via the UDP protocol on the port number
# specified here, independently of other networking used for the game server.
# Set this to '-1' to use the same port number that is used by the Minecraft server.
# However, it is strongly recommended NOT to use the same port number because UDP on
# it is also used by default for the server query. Doing so may crash the server!
port=24454
# The server IP address to bind the voice chat to
# Leave blank to use the 'server-ip' property from the 'server.properties' config file
# To bind to the wildcard IP address, use '*'
bind_address=
# The distance to which the voice can be heard
max_voice_distance=48.0
# The multiplier of the voice distance when crouching
crouch_distance_multiplier=1.0
# The multiplier of the voice distance when whispering
whisper_distance_multiplier=0.5
# The Opus codec
# Valid values are 'VOIP', 'AUDIO', and 'RESTRICTED_LOWDELAY'
codec=VOIP
# The maximum size that audio packets are allowed to have (in bytes)
# Set this to a lower value if audio packets don't arrive
mtu_size=1024
# The frequency at which keep-alive packets are sent (in milliseconds)
# Setting this to a higher value may result in timeouts
keep_alive=1000
# If group chats are allowed
enable_groups=true
# The hostname that clients should use to connect to the voice chat
# This may also include a port, e.g. 'example.com:24454'
# Do NOT change this value if you don't know what you're doing
voice_host=
# If players are allowed to record the voice chat audio
allow_recording=true
# If spectators are allowed to talk to other players
spectator_interaction=false
# If spectators can talk to players they are spectating
spectator_player_possession=false
# If players without the voice chat mod should be kicked from the server
force_voice_chat=false
# The amount of time the server should wait to check if a player has the mod installed (in milliseconds)
# Only relevant when 'force_voice_chat' is set to 'true'
login_timeout=10000
# The range in which the voice chat should broadcast audio
# A value less than 0 means 'max_voice_distance'
broadcast_range=-1.0
# If the voice chat server should reply to external pings
allow_pings=true
# If the mod should load native libraries on dedicated servers
# This is mostly relevant for voice chat addons
use_natives=true

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# Simple Voice Chat volume config

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@ -1,8 +0,0 @@
[donator]
#Enables the Donator perk wing render
enabled = false
#Changes the Donator Wing Render Color, Format: RRGGBB Hex
#Range: > -2147483648
color = 7799039

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@ -1,7 +0,0 @@
#Prevent standing on bedrock at low Y levels from teleporting you to the void from these dimensions
#Example: minecraft:overworld
#
bedrockTeleportationDimensionBlacklist = []
#Changes the bedrock teleportation dimension blacklist config to be a whitelist instead
bedrockTeleportationDimensionWhitelist = false

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@ -1,192 +0,0 @@
#Server configuration settings
[server]
[server.scale_limits]
[server.scale_limits.base]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.2621774483536189E-29
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.width]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.2621774483536189E-29
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.height]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.2621774483536189E-29
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.eye_height]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.2621774483536189E-29
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.hitbox_width]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.2621774483536189E-29
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.hitbox_height]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.2621774483536189E-29
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.interaction_box_width]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.interaction_box_height]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.model_width]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.model_height]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.third_person]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.motion]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.falling]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.step_height]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.view_bobbing]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.visibility]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.jump_height]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.flight]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.reach]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.block_reach]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.entity_reach]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.mining_speed]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.attack_speed]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.knockback]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.attack]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.defense]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.health]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.drops]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.held_item]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.projectiles]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38
[server.scale_limits.explosions]
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
minimum = 1.401298464324817E-45
#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
maximum = 3.4028234663852886E38

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1.20.1-FearFactoryTest/minecraft/icon.png (Stored with Git LFS)

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