Added
cursery, sneaky curses: adds new curses, causes curses to have a chance to affix when enchanting regardless of its presence in the description, obfuscates curses from tooltip and instead makes the item's name red.
curse of pandora: adds curios and cursed curios
ancientcurses: adds altars where you can earn jewels (gems) to affix to an amulet for bonuses (future curio wip)
Sound attracts mobs, proximity chat, and simple radios for bequiet systems
Iron's spells & spellbook integrates with some of our mods and adds mobs and magic
tenseambiance: dynamic biome based creepy ambient noise
Added Terralith and Biomes O plenty for even more biomes
As well as terrain generation optimization via faster random & c2me which adds threading for chunk generation
updated Arphex which fixed an obscure crash with the broodmother
ihfr:the_carnage < this dimension now uses the Spooklementary_1.1 nether shaders.
this was surprisingly easy. will have to manually adjust settings via hard-coding them in
removed problematic delights and butcher
removed abyssal sovereign
disabled man & deeplings for now until controls are made
removed trevor giants in lieu of pehkui giant scaling mod
removed lunar events
removed shadows in the dark for overspawning and not doing anything
added ghast resourcepack
added incontrol for mob controls
added spore infection
added hateflesh dimension
generated configs and modified some
autoextracts the following items:
Biomes
Entities
Dimensions
Puts then in report.txt
make sure to remove duplicate dump files from tell me report folder if you have any or the results could be unpredictable, always export as CSV with tellme
experimenting with shaders and how exactly to apply and modify them to different worlds currently only the theabyss:frost_world is affected.
Unspecified dimensions will be assigned to dimension.stop= * in dimension properties which shut's off the shaders entirely for any unassigned dimensions.
added Krypton for better networking performance
added cull less leaves (this allows to users to choose how many leave layers to cull for performance)
added dimthreads which places dimensions on other threads.
Small tweaks to shaders
Populated the default config folder - it turns out there are certain configs that are created for each world, you can copy world configs here and they will become the defaults for each world.
day and night time is 5 times longer.
You can sleep in bed, but it no longer advances the time for any reason. Sleep is for the weak.
no longer go immediately insane upon dimension change, but it's still VERY detrimental and immediate round trips are still awful.
rain is now only mildly detrimental to sanity, in most scenarios rain will not cause your sanity to drop but reduce how fast it rises.
Added akashic tome, this lets us bundle mod documentation into one damn book.
Shaders have been messed with, feel free to edit these.
highlights:
Complementary Unbound shaders because savannah won't stop complaining that she can't see anything. She configured this one I haven't seen it.
Yung structures
JER integrates with JEI to show monster loot tables (useful for this type of pack)
loot integrations
ars noveau addons
moremob variants and compatibility with fresh anims
alexcaves submarine & such
removed some shitty mods for being shitty.
Removed:
/eldritch awakening for having no content and crashing
/vita craftis for spawning too many blood pigs and no spawnrules, as well as very little content and lazy instakill mob
/dweller ores has been replaced by a far superior deeplings mod with actually scary mobs that have drops and a boss
/defilex3dsun because the shader overrides this
added:
/Chatgpt garbage kubejs script that doesn't work but I've learned how to make it work in the next push
/elytra slot
/cosmetic armor reworked
/voidscape, new bedrock based dimension accessible by standing on bedrock for too long or something like that.
Modified:
/sodiumdynamiclights and enhanced_bes because they were drawing performance despite being overriden by the shader. also the enhanced block entity mod was causing severe lag rendering large quantities of create contraptions with chests that spawned naturally.
new shader doesn't have a problem at least with particles like the other did, but some botania stuff still doesn't render properly.
Removed cantbreathe for being loud af
Mods from your pack: torchmaster, chat heads, mouse tweaks, etc.
added a map mod: atlas, craft massive books that contain interactive maps, alex's mobs, alex's mobs integration with sons of sins (craft homunculus), added strong boss to alexmobs end.
added rat dimension,
removed minechosis for being bs
other dimensions with custom sky etc settings will also have issues with this shader, as well as some blocks that aren't rendering so we may have to do without this shader anyway
Did some harsh configurations with the sun's lighting and configured sanity so you don't immediately die when you're burned by the sun. dmg:sanity from 1:1 to 55:1
Most of the files aren't changed Idk why they're being pushed or reported as changed