Nerfed insanity loss sources
Sanity dropping too quickly from single factors
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@ -33,16 +33,16 @@
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#Players will gain this amount of sanity per second while being near any monsters
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#This value is doubled if the monster is aggressive towards the player
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#Range: -100.0 ~ 100.0
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monster = -0.1
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monster = -0.0
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#Players will gain this amount of sanity per second while being in the dark
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#Range: -100.0 ~ 100.0
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darkness = -0.15
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darkness = -0.05
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#Maximum light level considered to be darkness (inclusive)
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#Range: 0 ~ 15
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darkness_threshold = 4
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#Players will gain this amount of sanity per second while being in the light
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#Range: -100.0 ~ 100.0
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lightness = 0.0
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lightness = 0.1
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#Minimum light level considered to be lightness (inclusive)
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#Range: 0 ~ 15
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lightness_threshold = 4
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@ -96,7 +96,7 @@
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#Players gain this amount of sanity for every point of damage dealt to peaceful animals (incl. neutral ones)
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#This value is doubled for baby animals
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#Range: -100.0 ~ 100.0
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animal_hurt_ratio = -0.5
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animal_hurt_ratio = 0.0
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#Players gain this amount of sanity upon their pets' death
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#Range: -100.0 ~ 100.0
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pet_death = -60.0
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@ -188,7 +188,7 @@
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play_sounds = true
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#Insanity ambience max volume
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#Range: 0.0 ~ 1.0
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insanity_volume = 0.6
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insanity_volume = 0.4
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#Sanity indicator configuration
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[sanity.client.indicator]
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