adding dependencies for sandworms mod

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2025-05-18 20:30:54 -05:00
parent fb1bb85752
commit 11964130ea
5 changed files with 61 additions and 0 deletions

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[graphics]
#Should lodestone use experimental fabulous graphics layering? You pretty much never wanna turn this on at the moment unless you're a developer.
experimental_fabulous_layering = false
[graphics.particle]
#Should particles render on the delayed buffer? This means they will properly render after clouds & water do, but could cause issues with mods like sodium.
buffer_particles = true
[graphics.fire]
#Downwards offset of Minecraft's first-person fire overlay. Higher numbers cause it to visually display lower and free up more screen space.
#Range: 0.0 ~ 1.0
fire_overlay_offset = 0.0
[screenshake]
#Intensity of screenshake. Higher numbers increase amplitude. Disable to turn off screenshake.
#Range: 0.0 ~ 5.0
screenshake_intensity = 1.0
[screen_particles]
#Are screen particles enabled?
enable_screen_particles = true

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["Desert Behemoths: Sandworms! Config"]
#Value at which sandworm will spawn. Higher values mean the worm will take longer to spawn. Default 4000.
#Range: 1000 ~ 100000
"Max Wormsign" = 4000
#Seconds after leaving a worm's range until another one can spawn. Default 120.
#Range: 10 ~ 216000
"Respawn Duration" = 120
#Time til despawn in seconds when not targeting a survival player. Default 3 minutes.
#Range: 30 ~ 216000
"Despawn Duration" = 180
#Number of explosions the worm's head can handle before dropping a tooth and running away. Default 3
#Range: 1 ~ 100
Health = 3
#Value the damage dealt by the worm is scaled by. Default 1.0.
#Range: 0.01 ~ 100.0
"Damage Multiplier" = 1.0
#Multiplier for damage dealt by the head of the worm compared to a body segment. Default 2.0 (head deals double damage).
#Range: 0.01 ~ 100.0
"Head Multiplier" = 2.0
#By default, the sandworm can spawn in any biome golden rabbits spawn in. This option enables or disables that.
#To add additional biomes the sandworm can spawn in, create a datapack that edits the sandworm_mod:can_spawn_sandworms biome tag.
#Specifically, create can_spawn_sandworms.json in data->sandworm_mod->tags->worldgen->biome.
#Bellow is an example json file that allows sandworms to spawn in jungles:
#{
# "values": [
# "minecraft:jungle"
# ]
#}
"Default Spawning" = true

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