Commit Graph

57 Commits

Author SHA1 Message Date
1ab9c5dc19 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-25 10:57:34 -05:00
6ce101c83a added an upsetting number of biomes + updates & optimizations
Added Terralith and Biomes O plenty for even more biomes
As well as terrain generation optimization via faster random & c2me which adds threading for chunk generation

updated Arphex which fixed an obscure crash with the broodmother
2025-05-25 10:13:48 -05:00
a43b7f8c67 changes, initial music pack 2025-05-25 09:06:04 -05:00
14dd116b00 dim doors dungeon dimension is spooky now 2025-05-23 21:41:17 -05:00
0180adc8df Flesh Dimension now has spooky
ihfr:the_carnage < this dimension now uses the Spooklementary_1.1 nether shaders.

this was surprisingly easy. will have to manually adjust settings via hard-coding them in
2025-05-23 19:30:35 -05:00
b1fcdbaec1 Tons of change
removed problematic delights and butcher
removed abyssal sovereign
disabled man & deeplings for now until controls are made
removed trevor giants in lieu of pehkui giant scaling mod
removed lunar events
removed shadows in the dark for overspawning and not doing anything

added ghast resourcepack
added incontrol for mob controls
added spore infection
added hateflesh dimension

generated configs and modified some
2025-05-22 20:20:46 -05:00
29cc6bc573 Added Pehkui, a mod to configure natural size of mobs 2025-05-20 15:49:06 -05:00
93b76ada53 "Removed" pehkui to readd it because it's bugged on the commit 2025-05-20 15:47:58 -05:00
0723e1f299 First iteration of script, finally no errors but it also doesn't work. 2025-05-20 15:43:35 -05:00
a32e2004a7 disabled glowing ores in shader settings 2025-05-18 22:55:15 -05:00
a3d4ab45fc added report extractor to devtools (TELLME EXPORT AS CSV)
autoextracts the following items:
Biomes
Entities
Dimensions
Puts then in report.txt

make sure to remove duplicate dump files from tell me report folder if you have any or the results could be unpredictable, always export as CSV with tellme
2025-05-18 21:48:13 -05:00
11964130ea adding dependencies for sandworms mod 2025-05-18 20:37:07 -05:00
fb1bb85752 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-18 19:54:46 -05:00
51e31472c4 readded instance 2025-05-18 19:54:36 -05:00
d535084798 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-18 19:42:47 -05:00
c5a4cc7c72 removed dupe reports and aftershock, added sandworm and wither anim 2025-05-18 19:42:24 -05:00
f3d3298bfa documentation.txt added to shaders for later use 2025-05-18 19:39:21 -05:00
2faa9f711f Glowing ice fixed in frost abyss 2025-05-18 18:55:40 -05:00
61c2398a73 More shader experiments
experimenting with shaders and how exactly to apply and modify them to different worlds currently only the theabyss:frost_world is affected.

Unspecified dimensions will be assigned to dimension.stop= * in dimension properties which shut's off the shaders entirely for any unassigned dimensions.
2025-05-18 18:23:21 -05:00
c7994da726 unpacked and edited shaders
disabled fog mod in config (not man in the fog)

dimension.properties edited in shaders to shutoff unassigned dimensions.
2025-05-18 16:19:09 -05:00
efff2ffd1a Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-18 15:25:45 -05:00
7cebc21431 moved dev tools folder 2025-05-18 13:44:17 -05:00
4fc8619616 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-18 00:37:23 -05:00
2905efd00b generated configs and weather2
possibly bugged anim rate
2025-05-18 00:11:39 -05:00
570b089923 TellMe installed & registries dumped
/tellme dump to-file ascii-table all
^ this will dump all files

Furthermore you can find all files that are dumped in the tellme config folder
2025-05-17 22:46:07 -05:00
8506df78fd updated dev tools 2025-05-17 21:51:07 -05:00
ab63f6bcb4 empty
nothing
2025-05-17 21:27:01 -05:00
80d7048d49 removed index and connector from repo history 2025-05-17 15:16:28 -05:00
52d4dea5ba added dev tools folder
be sure to install pyperclip

You can do that by typing "pip install pyperclip" in your command line to install the pyperclip package for python
2025-05-17 14:31:35 -05:00
6fc76a7856 removed trash (alex fallout addon) - improved shader sunlight brightness 2025-05-17 13:33:40 -05:00
7bd5dd198f Performance changes
added Krypton for better networking performance

added cull less leaves (this allows to users to choose how many leave layers to cull for performance)

added dimthreads which places dimensions on other threads.

Small tweaks to shaders
2025-05-17 11:11:49 -05:00
bb5d44d67b Create mod buffs - smoother lava animation - uncapped some apoth enchants 2025-05-17 09:49:00 -05:00
35b7063666 nerfs to sleep, sanity, timelength - populated defaults - shader settings edits - aktome added
Populated the default config folder - it turns out there are certain configs that are created for each world, you can copy world configs here and they will become the defaults for each world.

day and night time is 5 times longer.

You can sleep in bed, but it no longer advances the time for any reason. Sleep is for the weak.

no longer go immediately insane upon dimension change, but it's still VERY detrimental and immediate round trips are still awful.

rain is now only mildly detrimental to sanity, in most scenarios rain will not cause your sanity to drop but reduce how fast it rises.

Added akashic tome, this lets us bundle mod documentation into one damn book.

Shaders have been messed with, feel free to edit these.
2025-05-16 23:11:49 -05:00
d489669098 Changing Shader yet again due to complaints, many adds, few removes
highlights:
Complementary Unbound shaders because savannah won't stop complaining that she can't see anything. She configured this one I haven't seen it.
Yung structures
JER integrates with JEI to show monster loot tables (useful for this type of pack)
loot integrations
ars noveau addons
moremob variants and compatibility with fresh anims
alexcaves submarine & such

removed some shitty mods for being shitty.
2025-05-16 13:20:27 -05:00
fc33172861 Re-enabled corpsexcosmetic removed trash mods, updated shader, added mods
Removed:
/eldritch awakening for having no content and crashing
/vita craftis for spawning too many blood pigs and no spawnrules, as well as very little content and lazy instakill mob
/dweller ores has been replaced by a far superior deeplings mod with actually scary mobs that have drops and a boss
/defilex3dsun because the shader overrides this

added:
/Chatgpt garbage kubejs script that doesn't work but I've learned how to make it work in the next push
/elytra slot
/cosmetic armor reworked
/voidscape, new bedrock based dimension accessible by standing on bedrock for too long or something like that.

Modified:
/sodiumdynamiclights and enhanced_bes because they were drawing performance despite being overriden by the shader. also the enhanced block entity mod was causing severe lag rendering large quantities of create contraptions with chests that spawned naturally.
2025-05-14 12:27:20 -05:00
39800a1a36 Lots of mods from your modpack, highlight new shader
new shader doesn't have a problem at least with particles like the other did, but some botania stuff still doesn't render properly.

Removed cantbreathe for being loud af

Mods from your pack: torchmaster, chat heads, mouse tweaks, etc.

added a map mod: atlas, craft massive books that contain interactive maps, alex's mobs, alex's mobs integration with sons of sins (craft homunculus), added strong boss to alexmobs end.

added rat dimension,
removed minechosis for being bs
2025-05-13 21:08:38 -05:00
80b5bfd175 Reverted custom sun because it affects other dimensions
other dimensions with custom sky etc settings will also have issues with this shader, as well as some blocks that aren't rendering so we may have to do without this shader anyway
2025-05-13 07:33:26 -05:00
c707435082 minor stuff
temp disabled burninthesun and playerspirit for testing etc
2025-05-13 07:21:38 -05:00
d91fdb8368 Nerfed insanity loss sources
Sanity dropping too quickly from single factors
2025-05-12 06:55:06 -05:00
7a9ce1a115 Removed Troublesome mods
Removed 3 client-side mods for disrupting the server bootup.

Removed tears of despair for being incomplete and softlocking the player
2025-05-12 06:39:52 -05:00
2f54c56b18 Blue giant sun settings, minor sanity changes
Did some harsh configurations with the sun's lighting and configured sanity so you don't immediately die when you're burned by the sun. dmg:sanity from 1:1 to 55:1

Most of the files aren't changed Idk why they're being pushed or reported as changed
2025-05-12 04:28:53 -05:00
9baa9fd12c hotbar fix - Removed exordium 2025-05-11 23:30:32 -05:00
8e42f2d9d7 added files to gitignore 2025-05-11 23:10:19 -05:00
b4ebb5a921 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-11 23:08:41 -05:00
f26b356072 Changes
Spawn Req in darkwaters for storms off

Blackhole sun from defile resrc pack
2025-05-11 22:59:21 -05:00
bf63a15972 Resource packs - disabled some mods
added several resource packs that do the following:

Improve animations

Improve spiders

improve enchantment table

add different icons for different enchantment books making them easier to tell apart.

Disabled palladium for increased load times
2025-05-11 22:37:57 -05:00
7ed5929da0 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-11 22:08:40 -05:00
4aa40cd026 [PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.

- added lazy loading mod which does caching to decrease boot times

- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories

- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes

- added not enough recipe book & dependency octo lib
   this removes the recipe book from the game which greatly improves performance

- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)

- added fast boot, smooth boot, and blinkload which decrease boot times

- added immersive UI makes the UI more wismical

- added immersive optimization, optimizes entity ticking

- added entity culling

- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)

- added exordium which decreases the FPS of GUI elements

- added alternate current which optimizes redstone ticking

- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)

- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains

- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.

- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.

- added enlightend block entities which massively increases the rendering preformace of some block entities.

- added GPU tape to decrease boot times

- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
2ee4584be6 Removed ScarySpiders by ConRad
Removed ScarySpiders by ConRad
2025-05-11 20:39:13 -05:00
861b820ec6 ⚠️ Biome Mods added - unused resource pack enabled
⚠️ ⚠️ Warning on BCLIB: can effect and override fog in certain scenarios when in nether or end, if your having fog issues BCLIB config may be the place you want to look first if something is off about the nether or end fog. ⚠️⚠️

- enabled unused boss refresh resource pack that
- added better nether
     dependency: BCLib
- added better end
     dependency: BCLib
- updated .gitignore
2025-05-11 19:44:57 -05:00