Added cursery, sneaky curses: adds new curses, causes curses to have a chance to affix when enchanting regardless of its presence in the description, obfuscates curses from tooltip and instead makes the item's name red. curse of pandora: adds curios and cursed curios ancientcurses: adds altars where you can earn jewels (gems) to affix to an amulet for bonuses (future curio wip) Sound attracts mobs, proximity chat, and simple radios for bequiet systems Iron's spells & spellbook integrates with some of our mods and adds mobs and magic tenseambiance: dynamic biome based creepy ambient noise
507 lines
15 KiB
TOML
507 lines
15 KiB
TOML
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[Loot]
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#Scale up/down luck in calculation of chance to find a pandora charm in chest
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#Range: 0.0 ~ 10.0
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lootLuckFactor = 1.0
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#Maximum number of pandora charms generated in loot chest
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#Range: 0 ~ 10
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maxItemGenerated = 2
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[AttributeCharms]
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#Range: 0.0 ~ 100.0
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charmOfHealth = 2.0
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#Range: 0.0 ~ 100.0
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charmOfArmor = 2.0
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#Range: 0.0 ~ 100.0
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charmOfArmorToughness = 1.0
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#Range: 0.0 ~ 10.0
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charmOfSpeed = 0.05
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#Range: 0.0 ~ 10.0
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charmOfDamage = 0.05
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#Range: 0.0 ~ 10.0
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charmOfCritical = 0.05
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#Range: 0.0 ~ 10.0
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charmOfArchery = 0.05
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#Range: 0.0 ~ 100.0
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charmOfHeavyWeapon = 1.0
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#Range: 0.0 ~ 10.0
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charmOfHeavyWeaponSlow = 2.0
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#Range: 0.0 ~ 10.0
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charmOfAccuracy = 0.2
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#Range: 0.0 ~ 10.0
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charmOfAccuracySlow = 0.5
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#Range: 0.0 ~ 1.0
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charmOfProtection = 0.04
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#Range: 0.0 ~ 10.0
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charmOfMagic = 0.1
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#Range: 0.0 ~ 10.0
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charmOfExplosion = 0.1
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#Range: 0.0 ~ 10.0
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charmOfLuck = 1.0
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#Range: 0.0 ~ 10.0
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orbOfExecutorAttack = 0.5
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#Range: 0.0 ~ 10.0
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orbOfExecutorHealth = 0.5
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#Range: 0.0 ~ 1.0
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orbOfSoulGuardSpeed = 0.2
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#Range: 0.0 ~ 1.0
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orbOfSoulGuardReduction = 0.1
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#Range: 0.0 ~ 1.0
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orbOfProsecutorCritRate = 0.1
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#Range: 0.0 ~ 1.0
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orbOfProsecutorCritDmg = 0.2
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[Reality]
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#Curse of Inertia max attack speed for weapon allowed
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#Range: 0.0 ~ 20.0
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curseOfInertiaCap = 3.0
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#Curse of Inertia attack speed threshold for bonus
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#Range: 0.0 ~ 20.0
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curseOfInertiaBase = 0.5
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#Curse of Inertia attack speed bonus
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#Range: 0.0 ~ 20.0
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curseOfInertiaBonus = 0.8
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#Curse of Proximity max attack range for weapon allowed
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#Range: 0.0 ~ 20.0
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curseOfProximityCap = 6.0
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#Curse of Proximity attack range threshold for bonus
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#Range: 0.0 ~ 20.0
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curseOfProximityBase = 2.0
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#Curse of Proximity attack range bonus
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#Range: 0.0 ~ 20.0
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curseOfProximityBonus = 0.5
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#Curse of Flesh food bar threshold
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#Range: 0 ~ 20
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curseOfFleshThreshold = 14
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#Curse of Flesh required duration in minutes for food bar to be above threshold
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#Range: 0 ~ 20
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curseOfFleshDuration = 2
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#Curse of Flesh max health bonus
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#Range: 0.0 ~ 100.0
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curseOfFleshBonus = 1.0
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#Curse of Metabolism food bar threshold
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#Range: 0 ~ 20
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curseOfMetabolismThreshold = 16
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#Curse of Metabolism buff / debuff per food bar
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#Range: 0.0 ~ 1.0
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curseOfMetabolismFactor = 0.05
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#Curse of Metabolism max food bonus
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#Range: 0.0 ~ 10.0
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curseOfMetabolismBonus = 0.2
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#Curse of Metabolism reality index requirement for bonus
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#Range: 0 ~ 7
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curseOfMetabolismIndexReq = 5
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#Curse of Tension penalty duration in ticks when hit by target
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#Range: 0 ~ 2000
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curseOfTensionPenaltyDuration = 60
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#Curse of Tension penalty threshold as percentage of max health
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#Range: 0.0 ~ 1.0
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curseOfTensionPenaltyThreshold = 0.1
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#Curse of Tension time for token to take effect
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#Range: 0 ~ 2000
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curseOfTensionTokenMatureTime = 200
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#Curse of Tension time for token to be effective
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#Range: 0 ~ 2000
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curseOfTensionTokenEffectiveTime = 200
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#Curse of Tension damage bonus per token
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#Range: 0.0 ~ 100.0
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curseOfTensionDamageBonus = 0.2
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#Curse of Tension max token level
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#Range: 1 ~ 100
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curseOfTensionMaxLevel = 5
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#Curse of Prudence max token level
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#Range: 1 ~ 100
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curseOfPrudenceMaxLevel = 20
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#Curse of Prudence damage factor per token, 0.9 means -10% damage per token
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#Range: 0.0 ~ 1.0
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curseOfPrudenceDamageFactor = 0.5
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#Curse of Prudence token duration in ticks
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#Range: 1 ~ 200
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curseOfPrudenceDuration = 40
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#Curse of Prudence max damage as percentage of target max health
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#Range: 0.0 ~ 1.0
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curseOfPrudenceMaxDamage = 0.2
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#Curse of Spell: factor for spell load calculation.
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#Lower number means enchantment puts less load on items and player
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#Range: 0.0 ~ 100.0
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curseOfSpellLoadFactor = 1.0
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#Curse of Spell: player will take more damage when having spell overload
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#Higher number means player takes more damage
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#Range: 0.0 ~ 100.0
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curseOfSpellDamageFactor = 1.0
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#Curse of Spell: player will deal less damage when having spell overload
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#Higher number means mob takes less damage
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#Range: 0.0 ~ 100.0
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curseOfSpellWeakenFactor = 1.0
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#Curse of Inertia: bonus slot
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curseOfInertiaSlot = "necklace#1"
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#Curse of Proximity: bonus slot
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curseOfProximitySlot = "bracelet#1"
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#Curse of Flesh: bonus slot
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curseOfFleshSlot = "curio#1"
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#Curse of Tension: bonus slot
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curseOfTensionSlot = "hands#1"
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#Curse of Prudence: bonus slot
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curseOfPrudenceSlot = "charm#3"
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#Curse of Spell: bonus slot
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curseOfSpellSlot = "hands#1"
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[Angelic]
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#Reality Index requirement for Angelic Wing
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#Range: 0 ~ 7
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angelicWingRealityIndex = 3
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#Angelic Wing speed boost in block per tick
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#Range: 0.0 ~ 0.1
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angelicWingBoost = 0.03
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#Angelic Wing max speed in block per tick
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#Range: 0.0 ~ 50.0
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angelicWingMaxSpeed = 5.0
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#Reality Index requirement for Angelic Bless
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#Range: 0 ~ 7
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angelicBlessRealityIndex = 4
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#Angelic Bless total damage reduction
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#Range: 0.0 ~ 1.0
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angelicBlessDamageReduction = 0.25
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#Angelic Bless damage absorption
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#Range: 0.0 ~ 100.0
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angelicBlessAbsorption = 1.0
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#Reality Index requirement for Angelic Descent
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#Range: 0 ~ 7
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angelicDescentRealityIndex = 5
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#Angelic Descent melee damage bonus
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#Range: 0.0 ~ 10.0
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angelicDescentMeleeBonus = 0.5
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#Angelic Descent damage bonus against undead
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#Range: 0.0 ~ 10.0
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angelicDescentUndeadBonus = 0.5
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#Requirement of Reality Index of Angelic Protection
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#Range: 0 ~ 7
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angelicProtectionRealityIndex = 6
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#Angelic Protection cool down in ticks
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#Range: 0 ~ 1000000
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angelicProtectionCoolDown = 600
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#Requirement of Reality Index of Angelic Punishment
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#Range: 0 ~ 7
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angelicPunishmentRealityIndex = 7
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#Angelic Punishment cool down in ticks
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#Range: 0 ~ 6000
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angelicPunishmentCoolDown = 20
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#Angelic Punishment minimum damage in percentage of target current health
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#Range: 0.0 ~ 1.0
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angelicPunishmentDamageBase = 0.05
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[Hell]
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#Reality Index requirement for Hellfire Skull
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#Range: 0 ~ 7
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hellfireSkullRealityIndex = 3
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#Minimum soul flame effect duration in ticks for Hellfire Skull to work
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#Range: 1 ~ 200000
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hellfireSkullMinimumDuration = 200
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#Reality Index requirement for Hellfire Reformation
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#Range: 0 ~ 7
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hellfireReformationRealityIndex = 4
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#Reality Index requirement for Eye of Cursed Souls
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#Range: 0 ~ 7
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eyeOfCursedSoulRealityIndex = 5
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#Eye of Cursed Souls damage radius
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#Range: 0.0 ~ 64.0
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eyeOfCursedSoulRange = 8.0
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#Effect trigger cool down in ticks for Eye of Cursed Souls
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#Range: 0 ~ 1000000
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eyeOfCursedSoulCoolDown = 200
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#Reality Index requirement for Cursed Soul Crystal
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#Range: 0 ~ 7
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cursedSoulCrystalRealityIndex = 6
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#Effect trigger cool down in ticks for Cursed Soul Crystal
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#Range: 0 ~ 1000000
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cursedSoulCrystalTriggerCoolDown = 200
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#Max range to search undead mobs for Cursed Soul Crystal
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#Range: 0.0 ~ 64.0
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cursedSoulCrystalRange = 8.0
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#Reality Index requirement for Crown of Demon
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#Range: 0 ~ 7
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crownOfDemonRealityIndex = 7
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#Crown of Demon can command undead mobs with base health lower than:
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#Range: 1 ~ 1000000
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crownOfDemonBaseHealthThreshold = 50
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#Crown of Demon range of detection
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#Range: 0 ~ 128
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crownOfDemonRange = 24
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[Shadow]
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#Reality Index requirement for Shadow Core
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#Range: 0 ~ 7
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shadowCoreRealityIndex = 3
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#Shadow effect duration per reality index
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#Range: 0 ~ 60000
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shadowCoreDurationPerIndex = 100
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#Damage reduction for shadow effect
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#Range: 0.0 ~ 1.0
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damageReduction = 0.2
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#Reality Index requirement for Shadow Convergence
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#Range: 0 ~ 7
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shadowConvergenceRealityIndex = 4
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#Shadow Convergence healing factor
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#Range: 0.0 ~ 100.0
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shadowConvergenceHealFactor = 0.5
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#Reality Index requirement for Shadow Consolidation
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#Range: 0 ~ 7
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shadowConsolidationRealityIndex = 5
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#Shadow Consolidation scatter range
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#Range: 0.0 ~ 64.0
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shadowConsolidationRange = 8.0
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#Shadow Consolidation damage factor
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#Range: 0.0 ~ 100.0
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shadowConsolidationFactor = 1.0
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#Shadow Consolidation damage delay
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#Range: 0 ~ 100
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shadowConsolidationDelay = 20
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#Shadow Consolidation trigger cool down
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#Range: 0 ~ 10000
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shadowConsolidationCoolDown = 60
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#Reality Index requirement for Shadow Reformation
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#Range: 0 ~ 7
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shadowReformationRealityIndex = 6
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#Shadow Reformation magic damage bonus
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#Range: 0.0 ~ 100.0
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shadowReformationBonus = 0.5
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#Shadow Reformation damage reduction
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#Range: 0.0 ~ 1.0
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shadowReformationReduction = 0.5
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#Reality Index requirement for Void Reformation
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#Range: 0 ~ 7
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voidOverflowRealityIndex = 7
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[Elemental]
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#Reality Index requirement for Wind Thrust
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#Range: 0 ~ 7
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windThrustRealityIndex = 4
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#Speed bonus for Wind Thrust
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#Range: 0.0 ~ 10.0
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windThrustSpeed = 0.5
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#Melee damage bonus for Wind Thrust
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#Range: 0.0 ~ 10.0
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windThrustDamage = 1.0
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#Reality Index requirement for Earth Crush
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#Range: 0 ~ 7
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earthCrushRealityIndex = 4
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#Attack speed threshold for Earth Crush
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#Range: 0.0 ~ 4.0
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earthCrushThreshold = 1.0
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#Explosion damage bonus for Earth Crush
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#Range: 0.0 ~ 100.0
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earthCrushBonus = 1.0
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#Reality Index requirement for Flaming Explosion
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#Range: 0 ~ 7
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flamingExplosionRealityIndex = 4
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#Explosion damage bonus for Flaming Explosion
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#Range: 0.0 ~ 100.0
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flamingExplosionBonus = 1.0
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#Reality Index requirement for Waving Spell
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#Range: 0 ~ 7
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wavingSpellRealityIndex = 4
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#Magic damage bonus for Waving Spell
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#Range: 0.0 ~ 100.0
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wavingSpellBonus = 1.0
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#Reality Index requirement for Curse Redirection
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#Range: 0 ~ 7
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curseRedirectionRealityIndex = 4
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#Magic damage bonus per curse enchantment for Curse Redirection
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#Range: 0.0 ~ 10.0
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curseRedirectionBonus = 0.5
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[Abyssal]
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#Depth requirement for Abyssal charms
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#Range: 0 ~ 64
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abyssalDepthStep = 12
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#Depth requirement for Abyssal charms with Abyssal Will
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#Range: 0 ~ 64
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abyssalWillDepthStep = 8
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#Reality Index requirement for Abyssal Treasure
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#Range: 0 ~ 7
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abyssalTreasureRealityIndex = 3
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#Reality Index requirement for Abyssal Watcher
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#Range: 0 ~ 7
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abyssalWatcherRealityIndex = 4
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#Reality Index requirement for Abyssal Shell
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#Range: 0 ~ 7
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abyssalShellRealityIndex = 5
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#Reality Index requirement for Abyssal Crown
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#Range: 0 ~ 7
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abyssalCrownRealityIndex = 6
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#Reality Index requirement for Abyssal Will
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#Range: 0 ~ 7
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abyssalWillRealityIndex = 7
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#Abyssal Watcher regen per depth step
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#Range: 0.0 ~ 1.0
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abyssalWatcherRegen = 0.01
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#Abyssal Shell armor and toughness bonus per depth step
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#Range: 0.0 ~ 1.0
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abyssalShellBonus = 0.2
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#Abyssal Crown magic bypassing chance per depth step
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#Range: 0.0 ~ 1.0
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abyssalCrownChance = 0.05
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#Abyssal Will totem effect cool down in ticks
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#Range: 1 ~ 100000
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abyssalWillCoolDown = 600
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#Abyssal Will protection effect duration in ticks
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#Range: 1 ~ 100000
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abyssalWillDuration = 200
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[Barbaric]
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#Magic damage reduction in percentage for all barbaric set
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#Range: 0.0 ~ 100.0
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magicDamageDebuff = 1.0
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#Reality Index requirement for Barbaric Instinct
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#Range: 0 ~ 7
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barbaricInstinctRealityIndex = 3
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#Barbaric Instinct healing percentage
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#Range: 0.0 ~ 1.0
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barbaricInstinctHeal = 0.1
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#Barbaric Instinct healing cool down
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#Range: 0 ~ 1000
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barbaricInstinctCoolDown = 40
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#Reality Index requirement for Barbaric Wrath
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#Range: 0 ~ 7
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barbaricWrathRealityIndex = 4
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#Barbaric Wrath crit damage bonus
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#Range: 0.0 ~ 10.0
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barbaricWrathCritBonus = 0.5
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#Barbaric Wrath armor toughness bonus
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#Range: 0.0 ~ 1000.0
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barbaricWrathToughBonus = 10.0
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#Reality Index requirement for Barbaric Scare
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#Range: 0 ~ 7
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barbaricScareRealityIndex = 5
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#Barbaric Roar attack damage bonus
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#Range: 0.0 ~ 10.0
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barbaricRoarAttack = 0.25
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#Barbaric Roar damage reduction
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#Range: 0.0 ~ 1.0
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barbaricRoarReduction = 0.25
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#Reality Index requirement for Barbaric Blade
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#Range: 0 ~ 7
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barbaricBladeRealityIndex = 6
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#Barbaric Blade attack damage bonus
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#Range: 0.0 ~ 10.0
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barbaricBladeAttack = 0.5
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#Barbaric Blade projectile damage bonus
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#Range: 0.0 ~ 10.0
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barbaricBladeProjectile = 0.5
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#Reality Index requirement for Primal Force
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#Range: 0 ~ 7
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primalForceRealityIndex = 7
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#Primal Force armor bonus for player as percentage of max health
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#Range: 0.0 ~ 100.0
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primalForceSelfArmor = 1.0
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#Primal Force armor bonus for attacker as percentage of max health
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#Range: 0.0 ~ 100.0
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primalForceTargetArmor = 1.0
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[Mutation]
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#Reality Index requirement for Infective Mutation
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#Range: 0 ~ 7
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infectiveMutationRealityIndex = 3
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#Reality Index requirement for Parasitic Mutation
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#Range: 0 ~ 7
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parasiticMutationRealityIndex = 4
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#Reality Index requirement for Deforming Mutation
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#Range: 0 ~ 7
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deformingMutationRealityIndex = 5
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#Reality Index requirement for Hostile Mutation
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#Range: 0 ~ 7
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hostileMutationRealityIndex = 6
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#Reality Index requirement for Distorted Mutation
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#Range: 0 ~ 7
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distortedMutationRealityIndex = 7
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[Evil]
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#Reality Index requirement for Evil Spirit Ritual
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#Range: 0 ~ 7
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infectiveMutationRealityIndex = 3
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#Evil Spirit Ritual extra exp drop as percentage of max health
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#Range: 0.0 ~ 100.0
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evilSpiritRitualExpRate = 0.5
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#Reality Index requirement for Evil Spirit Evoke
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#Range: 0 ~ 7
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parasiticMutationRealityIndex = 4
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#Evil Spirit Evoke summoned Vex lifetime
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#Range: 0 ~ 100000
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evilSpiritEvokeDuration = 400
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#Evil Spirit Evoke summoning cool down
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#Range: 0 ~ 10000
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evilSpiritEvokeCoolDown = 60
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#Reality Index requirement for Evil Spirit Awakening
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#Range: 0 ~ 7
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deformingMutationRealityIndex = 5
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#Evil Spirit Awakening magic damage bonus
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#Range: 0.0 ~ 10.0
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evilSpiritAwakeningMagicBonus = 0.15
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#Evil Spirit Awakening damage reduction
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#Range: 0.0 ~ 10.0
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evilSpiritAwakeningAtkBonus = 0.1
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#Evil Spirit Awakening bonus duration
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#Range: 0 ~ 1000000
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evilSpiritAwakeningDuration = 600
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#Evil Spirit Awakening bonus max level
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#Range: 0 ~ 1000
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evilSpiritAwakeningMaxLevel = 5
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#Reality Index requirement for Evil Spirit Curse
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#Range: 0 ~ 7
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hostileMutationRealityIndex = 6
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#Evil Spirit Curse health threshold
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#Range: 0.0 ~ 10.0
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evilSpiritCurseThreshold = 0.2
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#Evil Spirit Curse magic damage bonus
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#Range: 0.0 ~ 10.0
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evilSpiritCurseBonus = 1.0
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#Reality Index requirement for Evil Spirit Walk
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#Range: 0 ~ 7
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distortedMutationRealityIndex = 7
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#Evil Spirit Walk magic damage bonus
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#Range: 0.0 ~ 10.0
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evilSpiritWalkMagicBonus = 0.5
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#Evil Spirit Walk attack damage bonus
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#Range: 0.0 ~ 10.0
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evilSpiritWalkAtkBonus = 0.5
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#Evil Spirit Walk cool down
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#Range: 0 ~ 1000000
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evilSpiritWalkCoolDown = 600
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[Weapon]
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#Reality Index requirement for Angelic Judgement
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#Range: 0 ~ 7
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angelicJudgementRealityIndex = 5
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#Reality Index requirement for Doom Star
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#Range: 0 ~ 7
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doomStarRealityIndex = 5
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#Reality Index requirement for Cursed Karma
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#Range: 0 ~ 7
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cursedKarmaRealityIndex = 5
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#Cursed Karma explosion radius
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#Range: 0 ~ 8
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cursedKarmaExplosionRadius = 3
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#Cursed Karma effect duration
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#Range: 0 ~ 1000000
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cursedKarmaEffectDuration = 300
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#Reality Index requirement for Abyssal Edge
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#Range: 0 ~ 7
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abyssalEdgeRealityIndex = 5
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[Compat]
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#L2Hostility compat: allow Reality trait
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allowRealityTrait = true
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#Seal of Swords: player difficulty required per reality index bonus
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#Range: 1 ~ 10000
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sealOfSwordDifficultyPerBonus = 500
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#Seal of Swords: max reality index bonus
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#Range: 1 ~ 10000
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sealOfSwordMaxRealityBonus = 3
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#Spell Singularity: Spell Tolerance per reality index
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#Range: 0.0 ~ 5.0
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spellSingularitySpellBonusPerReality = 0.5
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#Spell Singularity: Magic Damage bonus per reality index
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#Range: 0.0 ~ 5.0
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spellSingularityMagicDamageBonusPerReality = 0.5
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