[Loot]
	#Scale up/down luck in calculation of chance to find a pandora charm in chest
	#Range: 0.0 ~ 10.0
	lootLuckFactor = 1.0
	#Maximum number of pandora charms generated in loot chest
	#Range: 0 ~ 10
	maxItemGenerated = 2

[AttributeCharms]
	#Range: 0.0 ~ 100.0
	charmOfHealth = 2.0
	#Range: 0.0 ~ 100.0
	charmOfArmor = 2.0
	#Range: 0.0 ~ 100.0
	charmOfArmorToughness = 1.0
	#Range: 0.0 ~ 10.0
	charmOfSpeed = 0.05
	#Range: 0.0 ~ 10.0
	charmOfDamage = 0.05
	#Range: 0.0 ~ 10.0
	charmOfCritical = 0.05
	#Range: 0.0 ~ 10.0
	charmOfArchery = 0.05
	#Range: 0.0 ~ 100.0
	charmOfHeavyWeapon = 1.0
	#Range: 0.0 ~ 10.0
	charmOfHeavyWeaponSlow = 2.0
	#Range: 0.0 ~ 10.0
	charmOfAccuracy = 0.2
	#Range: 0.0 ~ 10.0
	charmOfAccuracySlow = 0.5
	#Range: 0.0 ~ 1.0
	charmOfProtection = 0.04
	#Range: 0.0 ~ 10.0
	charmOfMagic = 0.1
	#Range: 0.0 ~ 10.0
	charmOfExplosion = 0.1
	#Range: 0.0 ~ 10.0
	charmOfLuck = 1.0
	#Range: 0.0 ~ 10.0
	orbOfExecutorAttack = 0.5
	#Range: 0.0 ~ 10.0
	orbOfExecutorHealth = 0.5
	#Range: 0.0 ~ 1.0
	orbOfSoulGuardSpeed = 0.2
	#Range: 0.0 ~ 1.0
	orbOfSoulGuardReduction = 0.1
	#Range: 0.0 ~ 1.0
	orbOfProsecutorCritRate = 0.1
	#Range: 0.0 ~ 1.0
	orbOfProsecutorCritDmg = 0.2

[Reality]
	#Curse of Inertia max attack speed for weapon allowed
	#Range: 0.0 ~ 20.0
	curseOfInertiaCap = 3.0
	#Curse of Inertia attack speed threshold for bonus
	#Range: 0.0 ~ 20.0
	curseOfInertiaBase = 0.5
	#Curse of Inertia attack speed bonus
	#Range: 0.0 ~ 20.0
	curseOfInertiaBonus = 0.8
	#Curse of Proximity max attack range for weapon allowed
	#Range: 0.0 ~ 20.0
	curseOfProximityCap = 6.0
	#Curse of Proximity attack range threshold for bonus
	#Range: 0.0 ~ 20.0
	curseOfProximityBase = 2.0
	#Curse of Proximity attack range bonus
	#Range: 0.0 ~ 20.0
	curseOfProximityBonus = 0.5
	#Curse of Flesh food bar threshold
	#Range: 0 ~ 20
	curseOfFleshThreshold = 14
	#Curse of Flesh required duration in minutes for food bar to be above threshold
	#Range: 0 ~ 20
	curseOfFleshDuration = 2
	#Curse of Flesh max health bonus
	#Range: 0.0 ~ 100.0
	curseOfFleshBonus = 1.0
	#Curse of Metabolism food bar threshold
	#Range: 0 ~ 20
	curseOfMetabolismThreshold = 16
	#Curse of Metabolism buff / debuff per food bar
	#Range: 0.0 ~ 1.0
	curseOfMetabolismFactor = 0.05
	#Curse of Metabolism max food bonus
	#Range: 0.0 ~ 10.0
	curseOfMetabolismBonus = 0.2
	#Curse of Metabolism reality index requirement for bonus
	#Range: 0 ~ 7
	curseOfMetabolismIndexReq = 5
	#Curse of Tension penalty duration in ticks when hit by target
	#Range: 0 ~ 2000
	curseOfTensionPenaltyDuration = 60
	#Curse of Tension penalty threshold as percentage of max health
	#Range: 0.0 ~ 1.0
	curseOfTensionPenaltyThreshold = 0.1
	#Curse of Tension time for token to take effect
	#Range: 0 ~ 2000
	curseOfTensionTokenMatureTime = 200
	#Curse of Tension time for token to be effective
	#Range: 0 ~ 2000
	curseOfTensionTokenEffectiveTime = 200
	#Curse of Tension damage bonus per token
	#Range: 0.0 ~ 100.0
	curseOfTensionDamageBonus = 0.2
	#Curse of Tension max token level
	#Range: 1 ~ 100
	curseOfTensionMaxLevel = 5
	#Curse of Prudence max token level
	#Range: 1 ~ 100
	curseOfPrudenceMaxLevel = 20
	#Curse of Prudence damage factor per token, 0.9 means -10% damage per token
	#Range: 0.0 ~ 1.0
	curseOfPrudenceDamageFactor = 0.5
	#Curse of Prudence token duration in ticks
	#Range: 1 ~ 200
	curseOfPrudenceDuration = 40
	#Curse of Prudence max damage as percentage of target max health
	#Range: 0.0 ~ 1.0
	curseOfPrudenceMaxDamage = 0.2
	#Curse of Spell: factor for spell load calculation.
	#Lower number means enchantment puts less load on items and player
	#Range: 0.0 ~ 100.0
	curseOfSpellLoadFactor = 1.0
	#Curse of Spell: player will take more damage when having spell overload
	#Higher number means player takes more damage
	#Range: 0.0 ~ 100.0
	curseOfSpellDamageFactor = 1.0
	#Curse of Spell: player will deal less damage when having spell overload
	#Higher number means mob takes less damage
	#Range: 0.0 ~ 100.0
	curseOfSpellWeakenFactor = 1.0
	#Curse of Inertia: bonus slot
	curseOfInertiaSlot = "necklace#1"
	#Curse of Proximity: bonus slot
	curseOfProximitySlot = "bracelet#1"
	#Curse of Flesh: bonus slot
	curseOfFleshSlot = "curio#1"
	#Curse of Tension: bonus slot
	curseOfTensionSlot = "hands#1"
	#Curse of Prudence: bonus slot
	curseOfPrudenceSlot = "charm#3"
	#Curse of Spell: bonus slot
	curseOfSpellSlot = "hands#1"

[Angelic]
	#Reality Index requirement for Angelic Wing
	#Range: 0 ~ 7
	angelicWingRealityIndex = 3
	#Angelic Wing speed boost in block per tick
	#Range: 0.0 ~ 0.1
	angelicWingBoost = 0.03
	#Angelic Wing max speed in block per tick
	#Range: 0.0 ~ 50.0
	angelicWingMaxSpeed = 5.0
	#Reality Index requirement for Angelic Bless
	#Range: 0 ~ 7
	angelicBlessRealityIndex = 4
	#Angelic Bless total damage reduction
	#Range: 0.0 ~ 1.0
	angelicBlessDamageReduction = 0.25
	#Angelic Bless damage absorption
	#Range: 0.0 ~ 100.0
	angelicBlessAbsorption = 1.0
	#Reality Index requirement for Angelic Descent
	#Range: 0 ~ 7
	angelicDescentRealityIndex = 5
	#Angelic Descent melee damage bonus
	#Range: 0.0 ~ 10.0
	angelicDescentMeleeBonus = 0.5
	#Angelic Descent damage bonus against undead
	#Range: 0.0 ~ 10.0
	angelicDescentUndeadBonus = 0.5
	#Requirement of Reality Index of Angelic Protection
	#Range: 0 ~ 7
	angelicProtectionRealityIndex = 6
	#Angelic Protection cool down in ticks
	#Range: 0 ~ 1000000
	angelicProtectionCoolDown = 600
	#Requirement of Reality Index of Angelic Punishment
	#Range: 0 ~ 7
	angelicPunishmentRealityIndex = 7
	#Angelic Punishment cool down in ticks
	#Range: 0 ~ 6000
	angelicPunishmentCoolDown = 20
	#Angelic Punishment minimum damage in percentage of target current health
	#Range: 0.0 ~ 1.0
	angelicPunishmentDamageBase = 0.05

[Hell]
	#Reality Index requirement for Hellfire Skull
	#Range: 0 ~ 7
	hellfireSkullRealityIndex = 3
	#Minimum soul flame effect duration in ticks for Hellfire Skull to work
	#Range: 1 ~ 200000
	hellfireSkullMinimumDuration = 200
	#Reality Index requirement for Hellfire Reformation
	#Range: 0 ~ 7
	hellfireReformationRealityIndex = 4
	#Reality Index requirement for Eye of Cursed Souls
	#Range: 0 ~ 7
	eyeOfCursedSoulRealityIndex = 5
	#Eye of Cursed Souls damage radius
	#Range: 0.0 ~ 64.0
	eyeOfCursedSoulRange = 8.0
	#Effect trigger cool down in ticks for Eye of Cursed Souls
	#Range: 0 ~ 1000000
	eyeOfCursedSoulCoolDown = 200
	#Reality Index requirement for Cursed Soul Crystal
	#Range: 0 ~ 7
	cursedSoulCrystalRealityIndex = 6
	#Effect trigger cool down in ticks for Cursed Soul Crystal
	#Range: 0 ~ 1000000
	cursedSoulCrystalTriggerCoolDown = 200
	#Max range to search undead mobs for Cursed Soul Crystal
	#Range: 0.0 ~ 64.0
	cursedSoulCrystalRange = 8.0
	#Reality Index requirement for Crown of Demon
	#Range: 0 ~ 7
	crownOfDemonRealityIndex = 7
	#Crown of Demon can command undead mobs with base health lower than:
	#Range: 1 ~ 1000000
	crownOfDemonBaseHealthThreshold = 50
	#Crown of Demon range of detection
	#Range: 0 ~ 128
	crownOfDemonRange = 24

[Shadow]
	#Reality Index requirement for Shadow Core
	#Range: 0 ~ 7
	shadowCoreRealityIndex = 3
	#Shadow effect duration per reality index
	#Range: 0 ~ 60000
	shadowCoreDurationPerIndex = 100
	#Damage reduction for shadow effect
	#Range: 0.0 ~ 1.0
	damageReduction = 0.2
	#Reality Index requirement for Shadow Convergence
	#Range: 0 ~ 7
	shadowConvergenceRealityIndex = 4
	#Shadow Convergence healing factor
	#Range: 0.0 ~ 100.0
	shadowConvergenceHealFactor = 0.5
	#Reality Index requirement for Shadow Consolidation
	#Range: 0 ~ 7
	shadowConsolidationRealityIndex = 5
	#Shadow Consolidation scatter range
	#Range: 0.0 ~ 64.0
	shadowConsolidationRange = 8.0
	#Shadow Consolidation damage factor
	#Range: 0.0 ~ 100.0
	shadowConsolidationFactor = 1.0
	#Shadow Consolidation damage delay
	#Range: 0 ~ 100
	shadowConsolidationDelay = 20
	#Shadow Consolidation trigger cool down
	#Range: 0 ~ 10000
	shadowConsolidationCoolDown = 60
	#Reality Index requirement for Shadow Reformation
	#Range: 0 ~ 7
	shadowReformationRealityIndex = 6
	#Shadow Reformation magic damage bonus
	#Range: 0.0 ~ 100.0
	shadowReformationBonus = 0.5
	#Shadow Reformation damage reduction
	#Range: 0.0 ~ 1.0
	shadowReformationReduction = 0.5
	#Reality Index requirement for Void Reformation
	#Range: 0 ~ 7
	voidOverflowRealityIndex = 7

[Elemental]
	#Reality Index requirement for Wind Thrust
	#Range: 0 ~ 7
	windThrustRealityIndex = 4
	#Speed bonus for Wind Thrust
	#Range: 0.0 ~ 10.0
	windThrustSpeed = 0.5
	#Melee damage bonus for Wind Thrust
	#Range: 0.0 ~ 10.0
	windThrustDamage = 1.0
	#Reality Index requirement for Earth Crush
	#Range: 0 ~ 7
	earthCrushRealityIndex = 4
	#Attack speed threshold for Earth Crush
	#Range: 0.0 ~ 4.0
	earthCrushThreshold = 1.0
	#Explosion damage bonus for Earth Crush
	#Range: 0.0 ~ 100.0
	earthCrushBonus = 1.0
	#Reality Index requirement for Flaming Explosion
	#Range: 0 ~ 7
	flamingExplosionRealityIndex = 4
	#Explosion damage bonus for Flaming Explosion
	#Range: 0.0 ~ 100.0
	flamingExplosionBonus = 1.0
	#Reality Index requirement for Waving Spell
	#Range: 0 ~ 7
	wavingSpellRealityIndex = 4
	#Magic damage bonus for Waving Spell
	#Range: 0.0 ~ 100.0
	wavingSpellBonus = 1.0
	#Reality Index requirement for Curse Redirection
	#Range: 0 ~ 7
	curseRedirectionRealityIndex = 4
	#Magic damage bonus per curse enchantment for Curse Redirection
	#Range: 0.0 ~ 10.0
	curseRedirectionBonus = 0.5

[Abyssal]
	#Depth requirement for Abyssal charms
	#Range: 0 ~ 64
	abyssalDepthStep = 12
	#Depth requirement for Abyssal charms with Abyssal Will
	#Range: 0 ~ 64
	abyssalWillDepthStep = 8
	#Reality Index requirement for Abyssal Treasure
	#Range: 0 ~ 7
	abyssalTreasureRealityIndex = 3
	#Reality Index requirement for Abyssal Watcher
	#Range: 0 ~ 7
	abyssalWatcherRealityIndex = 4
	#Reality Index requirement for Abyssal Shell
	#Range: 0 ~ 7
	abyssalShellRealityIndex = 5
	#Reality Index requirement for Abyssal Crown
	#Range: 0 ~ 7
	abyssalCrownRealityIndex = 6
	#Reality Index requirement for Abyssal Will
	#Range: 0 ~ 7
	abyssalWillRealityIndex = 7
	#Abyssal Watcher regen per depth step
	#Range: 0.0 ~ 1.0
	abyssalWatcherRegen = 0.01
	#Abyssal Shell armor and toughness bonus per depth step
	#Range: 0.0 ~ 1.0
	abyssalShellBonus = 0.2
	#Abyssal Crown magic bypassing chance per depth step
	#Range: 0.0 ~ 1.0
	abyssalCrownChance = 0.05
	#Abyssal Will totem effect cool down in ticks
	#Range: 1 ~ 100000
	abyssalWillCoolDown = 600
	#Abyssal Will protection effect duration in ticks
	#Range: 1 ~ 100000
	abyssalWillDuration = 200

[Barbaric]
	#Magic damage reduction in percentage for all barbaric set
	#Range: 0.0 ~ 100.0
	magicDamageDebuff = 1.0
	#Reality Index requirement for Barbaric Instinct
	#Range: 0 ~ 7
	barbaricInstinctRealityIndex = 3
	#Barbaric Instinct healing percentage
	#Range: 0.0 ~ 1.0
	barbaricInstinctHeal = 0.1
	#Barbaric Instinct healing cool down
	#Range: 0 ~ 1000
	barbaricInstinctCoolDown = 40
	#Reality Index requirement for Barbaric Wrath
	#Range: 0 ~ 7
	barbaricWrathRealityIndex = 4
	#Barbaric Wrath crit damage bonus
	#Range: 0.0 ~ 10.0
	barbaricWrathCritBonus = 0.5
	#Barbaric Wrath armor toughness bonus
	#Range: 0.0 ~ 1000.0
	barbaricWrathToughBonus = 10.0
	#Reality Index requirement for Barbaric Scare
	#Range: 0 ~ 7
	barbaricScareRealityIndex = 5
	#Barbaric Roar attack damage bonus
	#Range: 0.0 ~ 10.0
	barbaricRoarAttack = 0.25
	#Barbaric Roar damage reduction
	#Range: 0.0 ~ 1.0
	barbaricRoarReduction = 0.25
	#Reality Index requirement for Barbaric Blade
	#Range: 0 ~ 7
	barbaricBladeRealityIndex = 6
	#Barbaric Blade attack damage bonus
	#Range: 0.0 ~ 10.0
	barbaricBladeAttack = 0.5
	#Barbaric Blade projectile damage bonus
	#Range: 0.0 ~ 10.0
	barbaricBladeProjectile = 0.5
	#Reality Index requirement for Primal Force
	#Range: 0 ~ 7
	primalForceRealityIndex = 7
	#Primal Force armor bonus for player as percentage of max health
	#Range: 0.0 ~ 100.0
	primalForceSelfArmor = 1.0
	#Primal Force armor bonus for attacker as percentage of max health
	#Range: 0.0 ~ 100.0
	primalForceTargetArmor = 1.0

[Mutation]
	#Reality Index requirement for Infective Mutation
	#Range: 0 ~ 7
	infectiveMutationRealityIndex = 3
	#Reality Index requirement for Parasitic Mutation
	#Range: 0 ~ 7
	parasiticMutationRealityIndex = 4
	#Reality Index requirement for Deforming Mutation
	#Range: 0 ~ 7
	deformingMutationRealityIndex = 5
	#Reality Index requirement for Hostile Mutation
	#Range: 0 ~ 7
	hostileMutationRealityIndex = 6
	#Reality Index requirement for Distorted Mutation
	#Range: 0 ~ 7
	distortedMutationRealityIndex = 7

[Evil]
	#Reality Index requirement for Evil Spirit Ritual
	#Range: 0 ~ 7
	infectiveMutationRealityIndex = 3
	#Evil Spirit Ritual extra exp drop as percentage of max health
	#Range: 0.0 ~ 100.0
	evilSpiritRitualExpRate = 0.5
	#Reality Index requirement for Evil Spirit Evoke
	#Range: 0 ~ 7
	parasiticMutationRealityIndex = 4
	#Evil Spirit Evoke summoned Vex lifetime
	#Range: 0 ~ 100000
	evilSpiritEvokeDuration = 400
	#Evil Spirit Evoke summoning cool down
	#Range: 0 ~ 10000
	evilSpiritEvokeCoolDown = 60
	#Reality Index requirement for Evil Spirit Awakening
	#Range: 0 ~ 7
	deformingMutationRealityIndex = 5
	#Evil Spirit Awakening magic damage bonus
	#Range: 0.0 ~ 10.0
	evilSpiritAwakeningMagicBonus = 0.15
	#Evil Spirit Awakening damage reduction
	#Range: 0.0 ~ 10.0
	evilSpiritAwakeningAtkBonus = 0.1
	#Evil Spirit Awakening bonus duration
	#Range: 0 ~ 1000000
	evilSpiritAwakeningDuration = 600
	#Evil Spirit Awakening bonus max level
	#Range: 0 ~ 1000
	evilSpiritAwakeningMaxLevel = 5
	#Reality Index requirement for Evil Spirit Curse
	#Range: 0 ~ 7
	hostileMutationRealityIndex = 6
	#Evil Spirit Curse health threshold
	#Range: 0.0 ~ 10.0
	evilSpiritCurseThreshold = 0.2
	#Evil Spirit Curse magic damage bonus
	#Range: 0.0 ~ 10.0
	evilSpiritCurseBonus = 1.0
	#Reality Index requirement for Evil Spirit Walk
	#Range: 0 ~ 7
	distortedMutationRealityIndex = 7
	#Evil Spirit Walk magic damage bonus
	#Range: 0.0 ~ 10.0
	evilSpiritWalkMagicBonus = 0.5
	#Evil Spirit Walk attack damage bonus
	#Range: 0.0 ~ 10.0
	evilSpiritWalkAtkBonus = 0.5
	#Evil Spirit Walk cool down
	#Range: 0 ~ 1000000
	evilSpiritWalkCoolDown = 600

[Weapon]
	#Reality Index requirement for Angelic Judgement
	#Range: 0 ~ 7
	angelicJudgementRealityIndex = 5
	#Reality Index requirement for Doom Star
	#Range: 0 ~ 7
	doomStarRealityIndex = 5
	#Reality Index requirement for Cursed Karma
	#Range: 0 ~ 7
	cursedKarmaRealityIndex = 5
	#Cursed Karma explosion radius
	#Range: 0 ~ 8
	cursedKarmaExplosionRadius = 3
	#Cursed Karma effect duration
	#Range: 0 ~ 1000000
	cursedKarmaEffectDuration = 300
	#Reality Index requirement for Abyssal Edge
	#Range: 0 ~ 7
	abyssalEdgeRealityIndex = 5

[Compat]
	#L2Hostility compat: allow Reality trait
	allowRealityTrait = true
	#Seal of Swords: player difficulty required per reality index bonus
	#Range: 1 ~ 10000
	sealOfSwordDifficultyPerBonus = 500
	#Seal of Swords: max reality index bonus
	#Range: 1 ~ 10000
	sealOfSwordMaxRealityBonus = 3
	#Spell Singularity: Spell Tolerance per reality index
	#Range: 0.0 ~ 5.0
	spellSingularitySpellBonusPerReality = 0.5
	#Spell Singularity: Magic Damage bonus per reality index
	#Range: 0.0 ~ 5.0
	spellSingularityMagicDamageBonusPerReality = 0.5