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FearFactory/1.20.1-FearFactoryTest/minecraft/config/l2_configs/curseofpandora-common.toml

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[Loot]
#Scale up/down luck in calculation of chance to find a pandora charm in chest
#Range: 0.0 ~ 10.0
lootLuckFactor = 1.0
#Maximum number of pandora charms generated in loot chest
#Range: 0 ~ 10
maxItemGenerated = 2
[AttributeCharms]
#Range: 0.0 ~ 100.0
charmOfHealth = 2.0
#Range: 0.0 ~ 100.0
charmOfArmor = 2.0
#Range: 0.0 ~ 100.0
charmOfArmorToughness = 1.0
#Range: 0.0 ~ 10.0
charmOfSpeed = 0.05
#Range: 0.0 ~ 10.0
charmOfDamage = 0.05
#Range: 0.0 ~ 10.0
charmOfCritical = 0.05
#Range: 0.0 ~ 10.0
charmOfArchery = 0.05
#Range: 0.0 ~ 100.0
charmOfHeavyWeapon = 1.0
#Range: 0.0 ~ 10.0
charmOfHeavyWeaponSlow = 2.0
#Range: 0.0 ~ 10.0
charmOfAccuracy = 0.2
#Range: 0.0 ~ 10.0
charmOfAccuracySlow = 0.5
#Range: 0.0 ~ 1.0
charmOfProtection = 0.04
#Range: 0.0 ~ 10.0
charmOfMagic = 0.1
#Range: 0.0 ~ 10.0
charmOfExplosion = 0.1
#Range: 0.0 ~ 10.0
charmOfLuck = 1.0
#Range: 0.0 ~ 10.0
orbOfExecutorAttack = 0.5
#Range: 0.0 ~ 10.0
orbOfExecutorHealth = 0.5
#Range: 0.0 ~ 1.0
orbOfSoulGuardSpeed = 0.2
#Range: 0.0 ~ 1.0
orbOfSoulGuardReduction = 0.1
#Range: 0.0 ~ 1.0
orbOfProsecutorCritRate = 0.1
#Range: 0.0 ~ 1.0
orbOfProsecutorCritDmg = 0.2
[Reality]
#Curse of Inertia max attack speed for weapon allowed
#Range: 0.0 ~ 20.0
curseOfInertiaCap = 3.0
#Curse of Inertia attack speed threshold for bonus
#Range: 0.0 ~ 20.0
curseOfInertiaBase = 0.5
#Curse of Inertia attack speed bonus
#Range: 0.0 ~ 20.0
curseOfInertiaBonus = 0.8
#Curse of Proximity max attack range for weapon allowed
#Range: 0.0 ~ 20.0
curseOfProximityCap = 6.0
#Curse of Proximity attack range threshold for bonus
#Range: 0.0 ~ 20.0
curseOfProximityBase = 2.0
#Curse of Proximity attack range bonus
#Range: 0.0 ~ 20.0
curseOfProximityBonus = 0.5
#Curse of Flesh food bar threshold
#Range: 0 ~ 20
curseOfFleshThreshold = 14
#Curse of Flesh required duration in minutes for food bar to be above threshold
#Range: 0 ~ 20
curseOfFleshDuration = 2
#Curse of Flesh max health bonus
#Range: 0.0 ~ 100.0
curseOfFleshBonus = 1.0
#Curse of Metabolism food bar threshold
#Range: 0 ~ 20
curseOfMetabolismThreshold = 16
#Curse of Metabolism buff / debuff per food bar
#Range: 0.0 ~ 1.0
curseOfMetabolismFactor = 0.05
#Curse of Metabolism max food bonus
#Range: 0.0 ~ 10.0
curseOfMetabolismBonus = 0.2
#Curse of Metabolism reality index requirement for bonus
#Range: 0 ~ 7
curseOfMetabolismIndexReq = 5
#Curse of Tension penalty duration in ticks when hit by target
#Range: 0 ~ 2000
curseOfTensionPenaltyDuration = 60
#Curse of Tension penalty threshold as percentage of max health
#Range: 0.0 ~ 1.0
curseOfTensionPenaltyThreshold = 0.1
#Curse of Tension time for token to take effect
#Range: 0 ~ 2000
curseOfTensionTokenMatureTime = 200
#Curse of Tension time for token to be effective
#Range: 0 ~ 2000
curseOfTensionTokenEffectiveTime = 200
#Curse of Tension damage bonus per token
#Range: 0.0 ~ 100.0
curseOfTensionDamageBonus = 0.2
#Curse of Tension max token level
#Range: 1 ~ 100
curseOfTensionMaxLevel = 5
#Curse of Prudence max token level
#Range: 1 ~ 100
curseOfPrudenceMaxLevel = 20
#Curse of Prudence damage factor per token, 0.9 means -10% damage per token
#Range: 0.0 ~ 1.0
curseOfPrudenceDamageFactor = 0.5
#Curse of Prudence token duration in ticks
#Range: 1 ~ 200
curseOfPrudenceDuration = 40
#Curse of Prudence max damage as percentage of target max health
#Range: 0.0 ~ 1.0
curseOfPrudenceMaxDamage = 0.2
#Curse of Spell: factor for spell load calculation.
#Lower number means enchantment puts less load on items and player
#Range: 0.0 ~ 100.0
curseOfSpellLoadFactor = 1.0
#Curse of Spell: player will take more damage when having spell overload
#Higher number means player takes more damage
#Range: 0.0 ~ 100.0
curseOfSpellDamageFactor = 1.0
#Curse of Spell: player will deal less damage when having spell overload
#Higher number means mob takes less damage
#Range: 0.0 ~ 100.0
curseOfSpellWeakenFactor = 1.0
#Curse of Inertia: bonus slot
curseOfInertiaSlot = "necklace#1"
#Curse of Proximity: bonus slot
curseOfProximitySlot = "bracelet#1"
#Curse of Flesh: bonus slot
curseOfFleshSlot = "curio#1"
#Curse of Tension: bonus slot
curseOfTensionSlot = "hands#1"
#Curse of Prudence: bonus slot
curseOfPrudenceSlot = "charm#3"
#Curse of Spell: bonus slot
curseOfSpellSlot = "hands#1"
[Angelic]
#Reality Index requirement for Angelic Wing
#Range: 0 ~ 7
angelicWingRealityIndex = 3
#Angelic Wing speed boost in block per tick
#Range: 0.0 ~ 0.1
angelicWingBoost = 0.03
#Angelic Wing max speed in block per tick
#Range: 0.0 ~ 50.0
angelicWingMaxSpeed = 5.0
#Reality Index requirement for Angelic Bless
#Range: 0 ~ 7
angelicBlessRealityIndex = 4
#Angelic Bless total damage reduction
#Range: 0.0 ~ 1.0
angelicBlessDamageReduction = 0.25
#Angelic Bless damage absorption
#Range: 0.0 ~ 100.0
angelicBlessAbsorption = 1.0
#Reality Index requirement for Angelic Descent
#Range: 0 ~ 7
angelicDescentRealityIndex = 5
#Angelic Descent melee damage bonus
#Range: 0.0 ~ 10.0
angelicDescentMeleeBonus = 0.5
#Angelic Descent damage bonus against undead
#Range: 0.0 ~ 10.0
angelicDescentUndeadBonus = 0.5
#Requirement of Reality Index of Angelic Protection
#Range: 0 ~ 7
angelicProtectionRealityIndex = 6
#Angelic Protection cool down in ticks
#Range: 0 ~ 1000000
angelicProtectionCoolDown = 600
#Requirement of Reality Index of Angelic Punishment
#Range: 0 ~ 7
angelicPunishmentRealityIndex = 7
#Angelic Punishment cool down in ticks
#Range: 0 ~ 6000
angelicPunishmentCoolDown = 20
#Angelic Punishment minimum damage in percentage of target current health
#Range: 0.0 ~ 1.0
angelicPunishmentDamageBase = 0.05
[Hell]
#Reality Index requirement for Hellfire Skull
#Range: 0 ~ 7
hellfireSkullRealityIndex = 3
#Minimum soul flame effect duration in ticks for Hellfire Skull to work
#Range: 1 ~ 200000
hellfireSkullMinimumDuration = 200
#Reality Index requirement for Hellfire Reformation
#Range: 0 ~ 7
hellfireReformationRealityIndex = 4
#Reality Index requirement for Eye of Cursed Souls
#Range: 0 ~ 7
eyeOfCursedSoulRealityIndex = 5
#Eye of Cursed Souls damage radius
#Range: 0.0 ~ 64.0
eyeOfCursedSoulRange = 8.0
#Effect trigger cool down in ticks for Eye of Cursed Souls
#Range: 0 ~ 1000000
eyeOfCursedSoulCoolDown = 200
#Reality Index requirement for Cursed Soul Crystal
#Range: 0 ~ 7
cursedSoulCrystalRealityIndex = 6
#Effect trigger cool down in ticks for Cursed Soul Crystal
#Range: 0 ~ 1000000
cursedSoulCrystalTriggerCoolDown = 200
#Max range to search undead mobs for Cursed Soul Crystal
#Range: 0.0 ~ 64.0
cursedSoulCrystalRange = 8.0
#Reality Index requirement for Crown of Demon
#Range: 0 ~ 7
crownOfDemonRealityIndex = 7
#Crown of Demon can command undead mobs with base health lower than:
#Range: 1 ~ 1000000
crownOfDemonBaseHealthThreshold = 50
#Crown of Demon range of detection
#Range: 0 ~ 128
crownOfDemonRange = 24
[Shadow]
#Reality Index requirement for Shadow Core
#Range: 0 ~ 7
shadowCoreRealityIndex = 3
#Shadow effect duration per reality index
#Range: 0 ~ 60000
shadowCoreDurationPerIndex = 100
#Damage reduction for shadow effect
#Range: 0.0 ~ 1.0
damageReduction = 0.2
#Reality Index requirement for Shadow Convergence
#Range: 0 ~ 7
shadowConvergenceRealityIndex = 4
#Shadow Convergence healing factor
#Range: 0.0 ~ 100.0
shadowConvergenceHealFactor = 0.5
#Reality Index requirement for Shadow Consolidation
#Range: 0 ~ 7
shadowConsolidationRealityIndex = 5
#Shadow Consolidation scatter range
#Range: 0.0 ~ 64.0
shadowConsolidationRange = 8.0
#Shadow Consolidation damage factor
#Range: 0.0 ~ 100.0
shadowConsolidationFactor = 1.0
#Shadow Consolidation damage delay
#Range: 0 ~ 100
shadowConsolidationDelay = 20
#Shadow Consolidation trigger cool down
#Range: 0 ~ 10000
shadowConsolidationCoolDown = 60
#Reality Index requirement for Shadow Reformation
#Range: 0 ~ 7
shadowReformationRealityIndex = 6
#Shadow Reformation magic damage bonus
#Range: 0.0 ~ 100.0
shadowReformationBonus = 0.5
#Shadow Reformation damage reduction
#Range: 0.0 ~ 1.0
shadowReformationReduction = 0.5
#Reality Index requirement for Void Reformation
#Range: 0 ~ 7
voidOverflowRealityIndex = 7
[Elemental]
#Reality Index requirement for Wind Thrust
#Range: 0 ~ 7
windThrustRealityIndex = 4
#Speed bonus for Wind Thrust
#Range: 0.0 ~ 10.0
windThrustSpeed = 0.5
#Melee damage bonus for Wind Thrust
#Range: 0.0 ~ 10.0
windThrustDamage = 1.0
#Reality Index requirement for Earth Crush
#Range: 0 ~ 7
earthCrushRealityIndex = 4
#Attack speed threshold for Earth Crush
#Range: 0.0 ~ 4.0
earthCrushThreshold = 1.0
#Explosion damage bonus for Earth Crush
#Range: 0.0 ~ 100.0
earthCrushBonus = 1.0
#Reality Index requirement for Flaming Explosion
#Range: 0 ~ 7
flamingExplosionRealityIndex = 4
#Explosion damage bonus for Flaming Explosion
#Range: 0.0 ~ 100.0
flamingExplosionBonus = 1.0
#Reality Index requirement for Waving Spell
#Range: 0 ~ 7
wavingSpellRealityIndex = 4
#Magic damage bonus for Waving Spell
#Range: 0.0 ~ 100.0
wavingSpellBonus = 1.0
#Reality Index requirement for Curse Redirection
#Range: 0 ~ 7
curseRedirectionRealityIndex = 4
#Magic damage bonus per curse enchantment for Curse Redirection
#Range: 0.0 ~ 10.0
curseRedirectionBonus = 0.5
[Abyssal]
#Depth requirement for Abyssal charms
#Range: 0 ~ 64
abyssalDepthStep = 12
#Depth requirement for Abyssal charms with Abyssal Will
#Range: 0 ~ 64
abyssalWillDepthStep = 8
#Reality Index requirement for Abyssal Treasure
#Range: 0 ~ 7
abyssalTreasureRealityIndex = 3
#Reality Index requirement for Abyssal Watcher
#Range: 0 ~ 7
abyssalWatcherRealityIndex = 4
#Reality Index requirement for Abyssal Shell
#Range: 0 ~ 7
abyssalShellRealityIndex = 5
#Reality Index requirement for Abyssal Crown
#Range: 0 ~ 7
abyssalCrownRealityIndex = 6
#Reality Index requirement for Abyssal Will
#Range: 0 ~ 7
abyssalWillRealityIndex = 7
#Abyssal Watcher regen per depth step
#Range: 0.0 ~ 1.0
abyssalWatcherRegen = 0.01
#Abyssal Shell armor and toughness bonus per depth step
#Range: 0.0 ~ 1.0
abyssalShellBonus = 0.2
#Abyssal Crown magic bypassing chance per depth step
#Range: 0.0 ~ 1.0
abyssalCrownChance = 0.05
#Abyssal Will totem effect cool down in ticks
#Range: 1 ~ 100000
abyssalWillCoolDown = 600
#Abyssal Will protection effect duration in ticks
#Range: 1 ~ 100000
abyssalWillDuration = 200
[Barbaric]
#Magic damage reduction in percentage for all barbaric set
#Range: 0.0 ~ 100.0
magicDamageDebuff = 1.0
#Reality Index requirement for Barbaric Instinct
#Range: 0 ~ 7
barbaricInstinctRealityIndex = 3
#Barbaric Instinct healing percentage
#Range: 0.0 ~ 1.0
barbaricInstinctHeal = 0.1
#Barbaric Instinct healing cool down
#Range: 0 ~ 1000
barbaricInstinctCoolDown = 40
#Reality Index requirement for Barbaric Wrath
#Range: 0 ~ 7
barbaricWrathRealityIndex = 4
#Barbaric Wrath crit damage bonus
#Range: 0.0 ~ 10.0
barbaricWrathCritBonus = 0.5
#Barbaric Wrath armor toughness bonus
#Range: 0.0 ~ 1000.0
barbaricWrathToughBonus = 10.0
#Reality Index requirement for Barbaric Scare
#Range: 0 ~ 7
barbaricScareRealityIndex = 5
#Barbaric Roar attack damage bonus
#Range: 0.0 ~ 10.0
barbaricRoarAttack = 0.25
#Barbaric Roar damage reduction
#Range: 0.0 ~ 1.0
barbaricRoarReduction = 0.25
#Reality Index requirement for Barbaric Blade
#Range: 0 ~ 7
barbaricBladeRealityIndex = 6
#Barbaric Blade attack damage bonus
#Range: 0.0 ~ 10.0
barbaricBladeAttack = 0.5
#Barbaric Blade projectile damage bonus
#Range: 0.0 ~ 10.0
barbaricBladeProjectile = 0.5
#Reality Index requirement for Primal Force
#Range: 0 ~ 7
primalForceRealityIndex = 7
#Primal Force armor bonus for player as percentage of max health
#Range: 0.0 ~ 100.0
primalForceSelfArmor = 1.0
#Primal Force armor bonus for attacker as percentage of max health
#Range: 0.0 ~ 100.0
primalForceTargetArmor = 1.0
[Mutation]
#Reality Index requirement for Infective Mutation
#Range: 0 ~ 7
infectiveMutationRealityIndex = 3
#Reality Index requirement for Parasitic Mutation
#Range: 0 ~ 7
parasiticMutationRealityIndex = 4
#Reality Index requirement for Deforming Mutation
#Range: 0 ~ 7
deformingMutationRealityIndex = 5
#Reality Index requirement for Hostile Mutation
#Range: 0 ~ 7
hostileMutationRealityIndex = 6
#Reality Index requirement for Distorted Mutation
#Range: 0 ~ 7
distortedMutationRealityIndex = 7
[Evil]
#Reality Index requirement for Evil Spirit Ritual
#Range: 0 ~ 7
infectiveMutationRealityIndex = 3
#Evil Spirit Ritual extra exp drop as percentage of max health
#Range: 0.0 ~ 100.0
evilSpiritRitualExpRate = 0.5
#Reality Index requirement for Evil Spirit Evoke
#Range: 0 ~ 7
parasiticMutationRealityIndex = 4
#Evil Spirit Evoke summoned Vex lifetime
#Range: 0 ~ 100000
evilSpiritEvokeDuration = 400
#Evil Spirit Evoke summoning cool down
#Range: 0 ~ 10000
evilSpiritEvokeCoolDown = 60
#Reality Index requirement for Evil Spirit Awakening
#Range: 0 ~ 7
deformingMutationRealityIndex = 5
#Evil Spirit Awakening magic damage bonus
#Range: 0.0 ~ 10.0
evilSpiritAwakeningMagicBonus = 0.15
#Evil Spirit Awakening damage reduction
#Range: 0.0 ~ 10.0
evilSpiritAwakeningAtkBonus = 0.1
#Evil Spirit Awakening bonus duration
#Range: 0 ~ 1000000
evilSpiritAwakeningDuration = 600
#Evil Spirit Awakening bonus max level
#Range: 0 ~ 1000
evilSpiritAwakeningMaxLevel = 5
#Reality Index requirement for Evil Spirit Curse
#Range: 0 ~ 7
hostileMutationRealityIndex = 6
#Evil Spirit Curse health threshold
#Range: 0.0 ~ 10.0
evilSpiritCurseThreshold = 0.2
#Evil Spirit Curse magic damage bonus
#Range: 0.0 ~ 10.0
evilSpiritCurseBonus = 1.0
#Reality Index requirement for Evil Spirit Walk
#Range: 0 ~ 7
distortedMutationRealityIndex = 7
#Evil Spirit Walk magic damage bonus
#Range: 0.0 ~ 10.0
evilSpiritWalkMagicBonus = 0.5
#Evil Spirit Walk attack damage bonus
#Range: 0.0 ~ 10.0
evilSpiritWalkAtkBonus = 0.5
#Evil Spirit Walk cool down
#Range: 0 ~ 1000000
evilSpiritWalkCoolDown = 600
[Weapon]
#Reality Index requirement for Angelic Judgement
#Range: 0 ~ 7
angelicJudgementRealityIndex = 5
#Reality Index requirement for Doom Star
#Range: 0 ~ 7
doomStarRealityIndex = 5
#Reality Index requirement for Cursed Karma
#Range: 0 ~ 7
cursedKarmaRealityIndex = 5
#Cursed Karma explosion radius
#Range: 0 ~ 8
cursedKarmaExplosionRadius = 3
#Cursed Karma effect duration
#Range: 0 ~ 1000000
cursedKarmaEffectDuration = 300
#Reality Index requirement for Abyssal Edge
#Range: 0 ~ 7
abyssalEdgeRealityIndex = 5
[Compat]
#L2Hostility compat: allow Reality trait
allowRealityTrait = true
#Seal of Swords: player difficulty required per reality index bonus
#Range: 1 ~ 10000
sealOfSwordDifficultyPerBonus = 500
#Seal of Swords: max reality index bonus
#Range: 1 ~ 10000
sealOfSwordMaxRealityBonus = 3
#Spell Singularity: Spell Tolerance per reality index
#Range: 0.0 ~ 5.0
spellSingularitySpellBonusPerReality = 0.5
#Spell Singularity: Magic Damage bonus per reality index
#Range: 0.0 ~ 5.0
spellSingularityMagicDamageBonusPerReality = 0.5