507 lines
15 KiB
TOML
507 lines
15 KiB
TOML
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[Loot]
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#Scale up/down luck in calculation of chance to find a pandora charm in chest
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#Range: 0.0 ~ 10.0
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lootLuckFactor = 1.0
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#Maximum number of pandora charms generated in loot chest
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#Range: 0 ~ 10
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maxItemGenerated = 2
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[AttributeCharms]
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#Range: 0.0 ~ 100.0
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charmOfHealth = 2.0
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#Range: 0.0 ~ 100.0
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charmOfArmor = 2.0
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#Range: 0.0 ~ 100.0
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charmOfArmorToughness = 1.0
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#Range: 0.0 ~ 10.0
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charmOfSpeed = 0.05
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#Range: 0.0 ~ 10.0
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charmOfDamage = 0.05
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#Range: 0.0 ~ 10.0
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charmOfCritical = 0.05
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#Range: 0.0 ~ 10.0
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charmOfArchery = 0.05
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#Range: 0.0 ~ 100.0
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charmOfHeavyWeapon = 1.0
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#Range: 0.0 ~ 10.0
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charmOfHeavyWeaponSlow = 2.0
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#Range: 0.0 ~ 10.0
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charmOfAccuracy = 0.2
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#Range: 0.0 ~ 10.0
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charmOfAccuracySlow = 0.5
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#Range: 0.0 ~ 1.0
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charmOfProtection = 0.04
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#Range: 0.0 ~ 10.0
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charmOfMagic = 0.1
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#Range: 0.0 ~ 10.0
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charmOfExplosion = 0.1
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#Range: 0.0 ~ 10.0
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charmOfLuck = 1.0
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#Range: 0.0 ~ 10.0
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orbOfExecutorAttack = 0.5
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#Range: 0.0 ~ 10.0
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orbOfExecutorHealth = 0.5
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#Range: 0.0 ~ 1.0
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orbOfSoulGuardSpeed = 0.2
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#Range: 0.0 ~ 1.0
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orbOfSoulGuardReduction = 0.1
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#Range: 0.0 ~ 1.0
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orbOfProsecutorCritRate = 0.1
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#Range: 0.0 ~ 1.0
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orbOfProsecutorCritDmg = 0.2
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[Reality]
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#Curse of Inertia max attack speed for weapon allowed
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#Range: 0.0 ~ 20.0
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curseOfInertiaCap = 3.0
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#Curse of Inertia attack speed threshold for bonus
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#Range: 0.0 ~ 20.0
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curseOfInertiaBase = 0.5
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#Curse of Inertia attack speed bonus
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#Range: 0.0 ~ 20.0
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curseOfInertiaBonus = 0.8
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#Curse of Proximity max attack range for weapon allowed
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#Range: 0.0 ~ 20.0
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curseOfProximityCap = 6.0
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#Curse of Proximity attack range threshold for bonus
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#Range: 0.0 ~ 20.0
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curseOfProximityBase = 2.0
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#Curse of Proximity attack range bonus
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#Range: 0.0 ~ 20.0
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curseOfProximityBonus = 0.5
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#Curse of Flesh food bar threshold
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#Range: 0 ~ 20
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curseOfFleshThreshold = 14
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#Curse of Flesh required duration in minutes for food bar to be above threshold
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#Range: 0 ~ 20
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curseOfFleshDuration = 2
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#Curse of Flesh max health bonus
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#Range: 0.0 ~ 100.0
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curseOfFleshBonus = 1.0
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#Curse of Metabolism food bar threshold
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#Range: 0 ~ 20
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curseOfMetabolismThreshold = 16
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#Curse of Metabolism buff / debuff per food bar
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#Range: 0.0 ~ 1.0
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curseOfMetabolismFactor = 0.05
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#Curse of Metabolism max food bonus
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#Range: 0.0 ~ 10.0
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curseOfMetabolismBonus = 0.2
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#Curse of Metabolism reality index requirement for bonus
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#Range: 0 ~ 7
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curseOfMetabolismIndexReq = 5
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#Curse of Tension penalty duration in ticks when hit by target
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#Range: 0 ~ 2000
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curseOfTensionPenaltyDuration = 60
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#Curse of Tension penalty threshold as percentage of max health
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#Range: 0.0 ~ 1.0
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curseOfTensionPenaltyThreshold = 0.1
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#Curse of Tension time for token to take effect
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#Range: 0 ~ 2000
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curseOfTensionTokenMatureTime = 200
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#Curse of Tension time for token to be effective
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#Range: 0 ~ 2000
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curseOfTensionTokenEffectiveTime = 200
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#Curse of Tension damage bonus per token
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#Range: 0.0 ~ 100.0
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curseOfTensionDamageBonus = 0.2
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#Curse of Tension max token level
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#Range: 1 ~ 100
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curseOfTensionMaxLevel = 5
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#Curse of Prudence max token level
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#Range: 1 ~ 100
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curseOfPrudenceMaxLevel = 20
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#Curse of Prudence damage factor per token, 0.9 means -10% damage per token
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#Range: 0.0 ~ 1.0
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curseOfPrudenceDamageFactor = 0.5
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#Curse of Prudence token duration in ticks
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#Range: 1 ~ 200
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curseOfPrudenceDuration = 40
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#Curse of Prudence max damage as percentage of target max health
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#Range: 0.0 ~ 1.0
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curseOfPrudenceMaxDamage = 0.2
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#Curse of Spell: factor for spell load calculation.
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#Lower number means enchantment puts less load on items and player
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#Range: 0.0 ~ 100.0
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curseOfSpellLoadFactor = 1.0
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#Curse of Spell: player will take more damage when having spell overload
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#Higher number means player takes more damage
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#Range: 0.0 ~ 100.0
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curseOfSpellDamageFactor = 1.0
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#Curse of Spell: player will deal less damage when having spell overload
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#Higher number means mob takes less damage
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#Range: 0.0 ~ 100.0
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curseOfSpellWeakenFactor = 1.0
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#Curse of Inertia: bonus slot
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curseOfInertiaSlot = "necklace#1"
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#Curse of Proximity: bonus slot
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curseOfProximitySlot = "bracelet#1"
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#Curse of Flesh: bonus slot
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curseOfFleshSlot = "curio#1"
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#Curse of Tension: bonus slot
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curseOfTensionSlot = "hands#1"
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#Curse of Prudence: bonus slot
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curseOfPrudenceSlot = "charm#3"
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#Curse of Spell: bonus slot
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curseOfSpellSlot = "hands#1"
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[Angelic]
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#Reality Index requirement for Angelic Wing
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#Range: 0 ~ 7
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angelicWingRealityIndex = 3
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#Angelic Wing speed boost in block per tick
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#Range: 0.0 ~ 0.1
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angelicWingBoost = 0.03
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#Angelic Wing max speed in block per tick
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#Range: 0.0 ~ 50.0
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angelicWingMaxSpeed = 5.0
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#Reality Index requirement for Angelic Bless
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#Range: 0 ~ 7
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angelicBlessRealityIndex = 4
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#Angelic Bless total damage reduction
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#Range: 0.0 ~ 1.0
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angelicBlessDamageReduction = 0.25
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#Angelic Bless damage absorption
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#Range: 0.0 ~ 100.0
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angelicBlessAbsorption = 1.0
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#Reality Index requirement for Angelic Descent
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#Range: 0 ~ 7
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angelicDescentRealityIndex = 5
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#Angelic Descent melee damage bonus
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#Range: 0.0 ~ 10.0
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angelicDescentMeleeBonus = 0.5
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#Angelic Descent damage bonus against undead
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#Range: 0.0 ~ 10.0
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angelicDescentUndeadBonus = 0.5
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#Requirement of Reality Index of Angelic Protection
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#Range: 0 ~ 7
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angelicProtectionRealityIndex = 6
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#Angelic Protection cool down in ticks
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#Range: 0 ~ 1000000
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angelicProtectionCoolDown = 600
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#Requirement of Reality Index of Angelic Punishment
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#Range: 0 ~ 7
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angelicPunishmentRealityIndex = 7
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#Angelic Punishment cool down in ticks
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#Range: 0 ~ 6000
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angelicPunishmentCoolDown = 20
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#Angelic Punishment minimum damage in percentage of target current health
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#Range: 0.0 ~ 1.0
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angelicPunishmentDamageBase = 0.05
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[Hell]
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#Reality Index requirement for Hellfire Skull
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#Range: 0 ~ 7
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hellfireSkullRealityIndex = 3
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#Minimum soul flame effect duration in ticks for Hellfire Skull to work
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#Range: 1 ~ 200000
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hellfireSkullMinimumDuration = 200
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#Reality Index requirement for Hellfire Reformation
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#Range: 0 ~ 7
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hellfireReformationRealityIndex = 4
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#Reality Index requirement for Eye of Cursed Souls
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#Range: 0 ~ 7
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eyeOfCursedSoulRealityIndex = 5
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#Eye of Cursed Souls damage radius
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#Range: 0.0 ~ 64.0
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eyeOfCursedSoulRange = 8.0
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#Effect trigger cool down in ticks for Eye of Cursed Souls
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#Range: 0 ~ 1000000
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eyeOfCursedSoulCoolDown = 200
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#Reality Index requirement for Cursed Soul Crystal
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#Range: 0 ~ 7
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cursedSoulCrystalRealityIndex = 6
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#Effect trigger cool down in ticks for Cursed Soul Crystal
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#Range: 0 ~ 1000000
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cursedSoulCrystalTriggerCoolDown = 200
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#Max range to search undead mobs for Cursed Soul Crystal
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#Range: 0.0 ~ 64.0
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cursedSoulCrystalRange = 8.0
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#Reality Index requirement for Crown of Demon
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#Range: 0 ~ 7
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crownOfDemonRealityIndex = 7
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#Crown of Demon can command undead mobs with base health lower than:
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#Range: 1 ~ 1000000
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crownOfDemonBaseHealthThreshold = 50
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#Crown of Demon range of detection
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#Range: 0 ~ 128
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crownOfDemonRange = 24
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[Shadow]
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#Reality Index requirement for Shadow Core
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#Range: 0 ~ 7
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shadowCoreRealityIndex = 3
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#Shadow effect duration per reality index
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#Range: 0 ~ 60000
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shadowCoreDurationPerIndex = 100
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#Damage reduction for shadow effect
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#Range: 0.0 ~ 1.0
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damageReduction = 0.2
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#Reality Index requirement for Shadow Convergence
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#Range: 0 ~ 7
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shadowConvergenceRealityIndex = 4
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#Shadow Convergence healing factor
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#Range: 0.0 ~ 100.0
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shadowConvergenceHealFactor = 0.5
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#Reality Index requirement for Shadow Consolidation
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#Range: 0 ~ 7
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shadowConsolidationRealityIndex = 5
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#Shadow Consolidation scatter range
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#Range: 0.0 ~ 64.0
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shadowConsolidationRange = 8.0
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#Shadow Consolidation damage factor
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#Range: 0.0 ~ 100.0
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shadowConsolidationFactor = 1.0
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#Shadow Consolidation damage delay
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#Range: 0 ~ 100
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shadowConsolidationDelay = 20
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#Shadow Consolidation trigger cool down
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#Range: 0 ~ 10000
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shadowConsolidationCoolDown = 60
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#Reality Index requirement for Shadow Reformation
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#Range: 0 ~ 7
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shadowReformationRealityIndex = 6
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#Shadow Reformation magic damage bonus
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#Range: 0.0 ~ 100.0
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shadowReformationBonus = 0.5
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#Shadow Reformation damage reduction
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#Range: 0.0 ~ 1.0
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shadowReformationReduction = 0.5
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#Reality Index requirement for Void Reformation
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#Range: 0 ~ 7
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voidOverflowRealityIndex = 7
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[Elemental]
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#Reality Index requirement for Wind Thrust
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#Range: 0 ~ 7
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windThrustRealityIndex = 4
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#Speed bonus for Wind Thrust
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#Range: 0.0 ~ 10.0
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windThrustSpeed = 0.5
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#Melee damage bonus for Wind Thrust
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#Range: 0.0 ~ 10.0
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windThrustDamage = 1.0
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#Reality Index requirement for Earth Crush
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#Range: 0 ~ 7
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earthCrushRealityIndex = 4
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#Attack speed threshold for Earth Crush
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#Range: 0.0 ~ 4.0
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earthCrushThreshold = 1.0
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#Explosion damage bonus for Earth Crush
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#Range: 0.0 ~ 100.0
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earthCrushBonus = 1.0
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#Reality Index requirement for Flaming Explosion
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#Range: 0 ~ 7
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flamingExplosionRealityIndex = 4
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#Explosion damage bonus for Flaming Explosion
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#Range: 0.0 ~ 100.0
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flamingExplosionBonus = 1.0
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#Reality Index requirement for Waving Spell
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#Range: 0 ~ 7
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wavingSpellRealityIndex = 4
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#Magic damage bonus for Waving Spell
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#Range: 0.0 ~ 100.0
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wavingSpellBonus = 1.0
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#Reality Index requirement for Curse Redirection
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#Range: 0 ~ 7
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curseRedirectionRealityIndex = 4
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#Magic damage bonus per curse enchantment for Curse Redirection
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#Range: 0.0 ~ 10.0
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curseRedirectionBonus = 0.5
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[Abyssal]
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#Depth requirement for Abyssal charms
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#Range: 0 ~ 64
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abyssalDepthStep = 12
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#Depth requirement for Abyssal charms with Abyssal Will
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#Range: 0 ~ 64
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abyssalWillDepthStep = 8
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#Reality Index requirement for Abyssal Treasure
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#Range: 0 ~ 7
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abyssalTreasureRealityIndex = 3
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#Reality Index requirement for Abyssal Watcher
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#Range: 0 ~ 7
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abyssalWatcherRealityIndex = 4
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#Reality Index requirement for Abyssal Shell
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#Range: 0 ~ 7
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abyssalShellRealityIndex = 5
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#Reality Index requirement for Abyssal Crown
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#Range: 0 ~ 7
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abyssalCrownRealityIndex = 6
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#Reality Index requirement for Abyssal Will
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#Range: 0 ~ 7
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abyssalWillRealityIndex = 7
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#Abyssal Watcher regen per depth step
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#Range: 0.0 ~ 1.0
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abyssalWatcherRegen = 0.01
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#Abyssal Shell armor and toughness bonus per depth step
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#Range: 0.0 ~ 1.0
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abyssalShellBonus = 0.2
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#Abyssal Crown magic bypassing chance per depth step
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#Range: 0.0 ~ 1.0
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abyssalCrownChance = 0.05
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#Abyssal Will totem effect cool down in ticks
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#Range: 1 ~ 100000
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abyssalWillCoolDown = 600
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#Abyssal Will protection effect duration in ticks
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#Range: 1 ~ 100000
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abyssalWillDuration = 200
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[Barbaric]
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#Magic damage reduction in percentage for all barbaric set
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#Range: 0.0 ~ 100.0
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magicDamageDebuff = 1.0
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#Reality Index requirement for Barbaric Instinct
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#Range: 0 ~ 7
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barbaricInstinctRealityIndex = 3
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#Barbaric Instinct healing percentage
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#Range: 0.0 ~ 1.0
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barbaricInstinctHeal = 0.1
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#Barbaric Instinct healing cool down
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#Range: 0 ~ 1000
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barbaricInstinctCoolDown = 40
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#Reality Index requirement for Barbaric Wrath
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#Range: 0 ~ 7
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barbaricWrathRealityIndex = 4
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#Barbaric Wrath crit damage bonus
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#Range: 0.0 ~ 10.0
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barbaricWrathCritBonus = 0.5
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#Barbaric Wrath armor toughness bonus
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#Range: 0.0 ~ 1000.0
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barbaricWrathToughBonus = 10.0
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#Reality Index requirement for Barbaric Scare
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#Range: 0 ~ 7
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barbaricScareRealityIndex = 5
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#Barbaric Roar attack damage bonus
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#Range: 0.0 ~ 10.0
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barbaricRoarAttack = 0.25
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#Barbaric Roar damage reduction
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#Range: 0.0 ~ 1.0
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barbaricRoarReduction = 0.25
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#Reality Index requirement for Barbaric Blade
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#Range: 0 ~ 7
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barbaricBladeRealityIndex = 6
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#Barbaric Blade attack damage bonus
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#Range: 0.0 ~ 10.0
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barbaricBladeAttack = 0.5
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#Barbaric Blade projectile damage bonus
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#Range: 0.0 ~ 10.0
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barbaricBladeProjectile = 0.5
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#Reality Index requirement for Primal Force
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#Range: 0 ~ 7
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primalForceRealityIndex = 7
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#Primal Force armor bonus for player as percentage of max health
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#Range: 0.0 ~ 100.0
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primalForceSelfArmor = 1.0
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#Primal Force armor bonus for attacker as percentage of max health
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#Range: 0.0 ~ 100.0
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primalForceTargetArmor = 1.0
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[Mutation]
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#Reality Index requirement for Infective Mutation
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#Range: 0 ~ 7
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infectiveMutationRealityIndex = 3
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#Reality Index requirement for Parasitic Mutation
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#Range: 0 ~ 7
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||
|
parasiticMutationRealityIndex = 4
|
||
|
#Reality Index requirement for Deforming Mutation
|
||
|
#Range: 0 ~ 7
|
||
|
deformingMutationRealityIndex = 5
|
||
|
#Reality Index requirement for Hostile Mutation
|
||
|
#Range: 0 ~ 7
|
||
|
hostileMutationRealityIndex = 6
|
||
|
#Reality Index requirement for Distorted Mutation
|
||
|
#Range: 0 ~ 7
|
||
|
distortedMutationRealityIndex = 7
|
||
|
|
||
|
[Evil]
|
||
|
#Reality Index requirement for Evil Spirit Ritual
|
||
|
#Range: 0 ~ 7
|
||
|
infectiveMutationRealityIndex = 3
|
||
|
#Evil Spirit Ritual extra exp drop as percentage of max health
|
||
|
#Range: 0.0 ~ 100.0
|
||
|
evilSpiritRitualExpRate = 0.5
|
||
|
#Reality Index requirement for Evil Spirit Evoke
|
||
|
#Range: 0 ~ 7
|
||
|
parasiticMutationRealityIndex = 4
|
||
|
#Evil Spirit Evoke summoned Vex lifetime
|
||
|
#Range: 0 ~ 100000
|
||
|
evilSpiritEvokeDuration = 400
|
||
|
#Evil Spirit Evoke summoning cool down
|
||
|
#Range: 0 ~ 10000
|
||
|
evilSpiritEvokeCoolDown = 60
|
||
|
#Reality Index requirement for Evil Spirit Awakening
|
||
|
#Range: 0 ~ 7
|
||
|
deformingMutationRealityIndex = 5
|
||
|
#Evil Spirit Awakening magic damage bonus
|
||
|
#Range: 0.0 ~ 10.0
|
||
|
evilSpiritAwakeningMagicBonus = 0.15
|
||
|
#Evil Spirit Awakening damage reduction
|
||
|
#Range: 0.0 ~ 10.0
|
||
|
evilSpiritAwakeningAtkBonus = 0.1
|
||
|
#Evil Spirit Awakening bonus duration
|
||
|
#Range: 0 ~ 1000000
|
||
|
evilSpiritAwakeningDuration = 600
|
||
|
#Evil Spirit Awakening bonus max level
|
||
|
#Range: 0 ~ 1000
|
||
|
evilSpiritAwakeningMaxLevel = 5
|
||
|
#Reality Index requirement for Evil Spirit Curse
|
||
|
#Range: 0 ~ 7
|
||
|
hostileMutationRealityIndex = 6
|
||
|
#Evil Spirit Curse health threshold
|
||
|
#Range: 0.0 ~ 10.0
|
||
|
evilSpiritCurseThreshold = 0.2
|
||
|
#Evil Spirit Curse magic damage bonus
|
||
|
#Range: 0.0 ~ 10.0
|
||
|
evilSpiritCurseBonus = 1.0
|
||
|
#Reality Index requirement for Evil Spirit Walk
|
||
|
#Range: 0 ~ 7
|
||
|
distortedMutationRealityIndex = 7
|
||
|
#Evil Spirit Walk magic damage bonus
|
||
|
#Range: 0.0 ~ 10.0
|
||
|
evilSpiritWalkMagicBonus = 0.5
|
||
|
#Evil Spirit Walk attack damage bonus
|
||
|
#Range: 0.0 ~ 10.0
|
||
|
evilSpiritWalkAtkBonus = 0.5
|
||
|
#Evil Spirit Walk cool down
|
||
|
#Range: 0 ~ 1000000
|
||
|
evilSpiritWalkCoolDown = 600
|
||
|
|
||
|
[Weapon]
|
||
|
#Reality Index requirement for Angelic Judgement
|
||
|
#Range: 0 ~ 7
|
||
|
angelicJudgementRealityIndex = 5
|
||
|
#Reality Index requirement for Doom Star
|
||
|
#Range: 0 ~ 7
|
||
|
doomStarRealityIndex = 5
|
||
|
#Reality Index requirement for Cursed Karma
|
||
|
#Range: 0 ~ 7
|
||
|
cursedKarmaRealityIndex = 5
|
||
|
#Cursed Karma explosion radius
|
||
|
#Range: 0 ~ 8
|
||
|
cursedKarmaExplosionRadius = 3
|
||
|
#Cursed Karma effect duration
|
||
|
#Range: 0 ~ 1000000
|
||
|
cursedKarmaEffectDuration = 300
|
||
|
#Reality Index requirement for Abyssal Edge
|
||
|
#Range: 0 ~ 7
|
||
|
abyssalEdgeRealityIndex = 5
|
||
|
|
||
|
[Compat]
|
||
|
#L2Hostility compat: allow Reality trait
|
||
|
allowRealityTrait = true
|
||
|
#Seal of Swords: player difficulty required per reality index bonus
|
||
|
#Range: 1 ~ 10000
|
||
|
sealOfSwordDifficultyPerBonus = 500
|
||
|
#Seal of Swords: max reality index bonus
|
||
|
#Range: 1 ~ 10000
|
||
|
sealOfSwordMaxRealityBonus = 3
|
||
|
#Spell Singularity: Spell Tolerance per reality index
|
||
|
#Range: 0.0 ~ 5.0
|
||
|
spellSingularitySpellBonusPerReality = 0.5
|
||
|
#Spell Singularity: Magic Damage bonus per reality index
|
||
|
#Range: 0.0 ~ 5.0
|
||
|
spellSingularityMagicDamageBonusPerReality = 0.5
|
||
|
|