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86 Commits

Author SHA1 Message Date
67e034a69b Smallfix, Biome music is back and it works, brutalnightmare, createmetallurgy, Tconstruct, mobs aggro on sound, also pre-punchwood progression
brutal nightmare makes vanilla mobs more dangerous
2025-06-06 08:51:03 -05:00
6ac8d7b55d Finally finished the Music Resource pack. Added Biomemusic, flash flood, blood dimension, and others
biomemusic will give us additional control over music and when it can be played, as well as allowing for additional custom songs on top of the vanilla ones.

All vanilla CDs have been replaced, to be adjusted in \lang\en_us.json
some of the tracks need to be volumized for consistent audio volumes
2025-06-04 12:14:33 -05:00
301316320c removed benate, player anim. add pressure. some more mob sizes, finally configured some spawn restrictions. 2025-06-02 14:00:09 -05:00
9a052ad35c edited shaders for darker caves & made overworld shaders default 2025-06-01 10:29:53 -05:00
d53c85cf8b Fixed entities not ticking properly
Disabled immersive optimization, it affects entity ticking
2025-06-01 10:19:17 -05:00
5d42d442c2 added AE2 & AE2 addons 2025-05-31 14:03:04 -05:00
99423bb77f Gave oceanworld dim overworld shaders
may need to look at figuring out how to render it always night time there...
2025-05-31 13:19:08 -05:00
ed66926fcc first spawner restrict/addition scripted, added new infection mod disabled to be configured
new infection mod should begin corrupting exclusively in darwin IV, and I have a lot of scripting to do for it.
2025-05-30 12:04:13 -05:00
c5914d3d39 Removed Iron's Spells/spellbook for adding 3 ish minutes to jei loadtime 2025-05-28 08:40:35 -05:00
a4741227b9 Configs generated, added some mods including Iron's spellbook. NOTE: need sound whitelist for player sounds
Added
cursery, sneaky curses: adds new curses, causes curses to have a chance to affix when enchanting regardless of its presence in the description, obfuscates curses from tooltip and instead makes the item's name red.
curse of pandora: adds curios and cursed curios
ancientcurses: adds altars where you can earn jewels (gems) to affix to an amulet for bonuses (future curio wip)
Sound attracts mobs, proximity chat, and simple radios for bequiet systems
Iron's spells & spellbook integrates with some of our mods and adds mobs and magic
tenseambiance: dynamic biome based creepy ambient noise
2025-05-27 09:09:23 -05:00
d0d125303a added source code for ominousdarkness to be ported to 1.20.1, ores are no longer glowing
New project that will take some time but seems to be worth it
2025-05-27 06:42:23 -05:00
abab9430fa Removes, added missing resource packs, configured some rand mob sizes 2025-05-26 14:05:06 -05:00
4507337cc3 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-25 15:58:29 -05:00
65b3d13291 some removes, gecko iris compat, bridge & mob sizes. finished music pack. 2025-05-25 15:51:29 -05:00
95bae0e3d3 Fixed obscure hexeri armorstand crash for dark coven structures
lazyyyyy-lexforge-core-0.14.11.jar was the culprit
2025-05-25 15:44:37 -05:00
1ab9c5dc19 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-25 10:57:34 -05:00
6ce101c83a added an upsetting number of biomes + updates & optimizations
Added Terralith and Biomes O plenty for even more biomes
As well as terrain generation optimization via faster random & c2me which adds threading for chunk generation

updated Arphex which fixed an obscure crash with the broodmother
2025-05-25 10:13:48 -05:00
a43b7f8c67 changes, initial music pack 2025-05-25 09:06:04 -05:00
14dd116b00 dim doors dungeon dimension is spooky now 2025-05-23 21:41:17 -05:00
0180adc8df Flesh Dimension now has spooky
ihfr:the_carnage < this dimension now uses the Spooklementary_1.1 nether shaders.

this was surprisingly easy. will have to manually adjust settings via hard-coding them in
2025-05-23 19:30:35 -05:00
b1fcdbaec1 Tons of change
removed problematic delights and butcher
removed abyssal sovereign
disabled man & deeplings for now until controls are made
removed trevor giants in lieu of pehkui giant scaling mod
removed lunar events
removed shadows in the dark for overspawning and not doing anything

added ghast resourcepack
added incontrol for mob controls
added spore infection
added hateflesh dimension

generated configs and modified some
2025-05-22 20:20:46 -05:00
29cc6bc573 Added Pehkui, a mod to configure natural size of mobs 2025-05-20 15:49:06 -05:00
93b76ada53 "Removed" pehkui to readd it because it's bugged on the commit 2025-05-20 15:47:58 -05:00
0723e1f299 First iteration of script, finally no errors but it also doesn't work. 2025-05-20 15:43:35 -05:00
a32e2004a7 disabled glowing ores in shader settings 2025-05-18 22:55:15 -05:00
a3d4ab45fc added report extractor to devtools (TELLME EXPORT AS CSV)
autoextracts the following items:
Biomes
Entities
Dimensions
Puts then in report.txt

make sure to remove duplicate dump files from tell me report folder if you have any or the results could be unpredictable, always export as CSV with tellme
2025-05-18 21:48:13 -05:00
11964130ea adding dependencies for sandworms mod 2025-05-18 20:37:07 -05:00
fb1bb85752 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-18 19:54:46 -05:00
51e31472c4 readded instance 2025-05-18 19:54:36 -05:00
d535084798 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-18 19:42:47 -05:00
c5a4cc7c72 removed dupe reports and aftershock, added sandworm and wither anim 2025-05-18 19:42:24 -05:00
f3d3298bfa documentation.txt added to shaders for later use 2025-05-18 19:39:21 -05:00
32d1aa81bd created post push to always force lfs push 2025-05-18 19:32:37 -05:00
d5772f67d1 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-18 19:21:09 -05:00
53859638b2 unpacked shader 2025-05-18 19:14:30 -05:00
2faa9f711f Glowing ice fixed in frost abyss 2025-05-18 18:55:40 -05:00
61c2398a73 More shader experiments
experimenting with shaders and how exactly to apply and modify them to different worlds currently only the theabyss:frost_world is affected.

Unspecified dimensions will be assigned to dimension.stop= * in dimension properties which shut's off the shaders entirely for any unassigned dimensions.
2025-05-18 18:23:21 -05:00
c7994da726 unpacked and edited shaders
disabled fog mod in config (not man in the fog)

dimension.properties edited in shaders to shutoff unassigned dimensions.
2025-05-18 16:19:09 -05:00
efff2ffd1a Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-18 15:25:45 -05:00
bc8948865a expanding dev tools 2025-05-18 15:24:55 -05:00
7cebc21431 moved dev tools folder 2025-05-18 13:44:17 -05:00
4fc8619616 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-18 00:37:23 -05:00
2905efd00b generated configs and weather2
possibly bugged anim rate
2025-05-18 00:11:39 -05:00
a6a8c8dd4c TellMe Dumps are added to gitignore 2025-05-17 22:47:47 -05:00
570b089923 TellMe installed & registries dumped
/tellme dump to-file ascii-table all
^ this will dump all files

Furthermore you can find all files that are dumped in the tellme config folder
2025-05-17 22:46:07 -05:00
8506df78fd updated dev tools 2025-05-17 21:51:07 -05:00
ab63f6bcb4 empty
nothing
2025-05-17 21:27:01 -05:00
80d7048d49 removed index and connector from repo history 2025-05-17 15:16:28 -05:00
52d4dea5ba added dev tools folder
be sure to install pyperclip

You can do that by typing "pip install pyperclip" in your command line to install the pyperclip package for python
2025-05-17 14:31:35 -05:00
6fc76a7856 removed trash (alex fallout addon) - improved shader sunlight brightness 2025-05-17 13:33:40 -05:00
7bd5dd198f Performance changes
added Krypton for better networking performance

added cull less leaves (this allows to users to choose how many leave layers to cull for performance)

added dimthreads which places dimensions on other threads.

Small tweaks to shaders
2025-05-17 11:11:49 -05:00
bb5d44d67b Create mod buffs - smoother lava animation - uncapped some apoth enchants 2025-05-17 09:49:00 -05:00
35b7063666 nerfs to sleep, sanity, timelength - populated defaults - shader settings edits - aktome added
Populated the default config folder - it turns out there are certain configs that are created for each world, you can copy world configs here and they will become the defaults for each world.

day and night time is 5 times longer.

You can sleep in bed, but it no longer advances the time for any reason. Sleep is for the weak.

no longer go immediately insane upon dimension change, but it's still VERY detrimental and immediate round trips are still awful.

rain is now only mildly detrimental to sanity, in most scenarios rain will not cause your sanity to drop but reduce how fast it rises.

Added akashic tome, this lets us bundle mod documentation into one damn book.

Shaders have been messed with, feel free to edit these.
2025-05-16 23:11:49 -05:00
d489669098 Changing Shader yet again due to complaints, many adds, few removes
highlights:
Complementary Unbound shaders because savannah won't stop complaining that she can't see anything. She configured this one I haven't seen it.
Yung structures
JER integrates with JEI to show monster loot tables (useful for this type of pack)
loot integrations
ars noveau addons
moremob variants and compatibility with fresh anims
alexcaves submarine & such

removed some shitty mods for being shitty.
2025-05-16 13:20:27 -05:00
fc33172861 Re-enabled corpsexcosmetic removed trash mods, updated shader, added mods
Removed:
/eldritch awakening for having no content and crashing
/vita craftis for spawning too many blood pigs and no spawnrules, as well as very little content and lazy instakill mob
/dweller ores has been replaced by a far superior deeplings mod with actually scary mobs that have drops and a boss
/defilex3dsun because the shader overrides this

added:
/Chatgpt garbage kubejs script that doesn't work but I've learned how to make it work in the next push
/elytra slot
/cosmetic armor reworked
/voidscape, new bedrock based dimension accessible by standing on bedrock for too long or something like that.

Modified:
/sodiumdynamiclights and enhanced_bes because they were drawing performance despite being overriden by the shader. also the enhanced block entity mod was causing severe lag rendering large quantities of create contraptions with chests that spawned naturally.
2025-05-14 12:27:20 -05:00
39800a1a36 Lots of mods from your modpack, highlight new shader
new shader doesn't have a problem at least with particles like the other did, but some botania stuff still doesn't render properly.

Removed cantbreathe for being loud af

Mods from your pack: torchmaster, chat heads, mouse tweaks, etc.

added a map mod: atlas, craft massive books that contain interactive maps, alex's mobs, alex's mobs integration with sons of sins (craft homunculus), added strong boss to alexmobs end.

added rat dimension,
removed minechosis for being bs
2025-05-13 21:08:38 -05:00
80b5bfd175 Reverted custom sun because it affects other dimensions
other dimensions with custom sky etc settings will also have issues with this shader, as well as some blocks that aren't rendering so we may have to do without this shader anyway
2025-05-13 07:33:26 -05:00
d6de9895d9 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-13 07:22:04 -05:00
c707435082 minor stuff
temp disabled burninthesun and playerspirit for testing etc
2025-05-13 07:21:38 -05:00
3d95c86f22 PSA how to stop noisy files 2025-05-12 22:43:34 -05:00
d91fdb8368 Nerfed insanity loss sources
Sanity dropping too quickly from single factors
2025-05-12 06:55:06 -05:00
a07f906ef9 Update .gitignore
Adding client-side mods to gitignore
2025-05-12 06:42:15 -05:00
7a9ce1a115 Removed Troublesome mods
Removed 3 client-side mods for disrupting the server bootup.

Removed tears of despair for being incomplete and softlocking the player
2025-05-12 06:39:52 -05:00
2f54c56b18 Blue giant sun settings, minor sanity changes
Did some harsh configurations with the sun's lighting and configured sanity so you don't immediately die when you're burned by the sun. dmg:sanity from 1:1 to 55:1

Most of the files aren't changed Idk why they're being pushed or reported as changed
2025-05-12 04:28:53 -05:00
1d549109a9 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-12 00:33:19 -05:00
c81ce3d885 Debug?
Attempting to add files that fail to download during pull so I can possibly pull again
2025-05-12 00:32:52 -05:00
9baa9fd12c hotbar fix - Removed exordium 2025-05-11 23:30:32 -05:00
8e42f2d9d7 added files to gitignore 2025-05-11 23:10:19 -05:00
b4ebb5a921 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-11 23:08:41 -05:00
f26b356072 Changes
Spawn Req in darkwaters for storms off

Blackhole sun from defile resrc pack
2025-05-11 22:59:21 -05:00
bf63a15972 Resource packs - disabled some mods
added several resource packs that do the following:

Improve animations

Improve spiders

improve enchantment table

add different icons for different enchantment books making them easier to tell apart.

Disabled palladium for increased load times
2025-05-11 22:37:57 -05:00
2f479cc743 blink load cache added to .gitignore 2025-05-11 22:17:08 -05:00
7ed5929da0 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-11 22:08:40 -05:00
4aa40cd026 [PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.

- added lazy loading mod which does caching to decrease boot times

- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories

- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes

- added not enough recipe book & dependency octo lib
   this removes the recipe book from the game which greatly improves performance

- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)

- added fast boot, smooth boot, and blinkload which decrease boot times

- added immersive UI makes the UI more wismical

- added immersive optimization, optimizes entity ticking

- added entity culling

- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)

- added exordium which decreases the FPS of GUI elements

- added alternate current which optimizes redstone ticking

- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)

- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains

- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.

- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.

- added enlightend block entities which massively increases the rendering preformace of some block entities.

- added GPU tape to decrease boot times

- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
740cda0847 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-11 20:39:33 -05:00
2ee4584be6 Removed ScarySpiders by ConRad
Removed ScarySpiders by ConRad
2025-05-11 20:39:13 -05:00
a8c6ff1752 added hook folder to repo 2025-05-11 19:54:14 -05:00
861b820ec6 ⚠️ Biome Mods added - unused resource pack enabled
⚠️ ⚠️ Warning on BCLIB: can effect and override fog in certain scenarios when in nether or end, if your having fog issues BCLIB config may be the place you want to look first if something is off about the nether or end fog. ⚠️⚠️

- enabled unused boss refresh resource pack that
- added better nether
     dependency: BCLib
- added better end
     dependency: BCLib
- updated .gitignore
2025-05-11 19:44:57 -05:00
fd3c74b717 Fixing moonlight & updated gitignore 2025-05-11 17:53:41 -05:00
ba1ce7cc98 Hysteria shader & basic sunburn config & 1st person fire tweaks
Changed Hysteria shader default params

- slightly less desaturation but not complete removal
- caves now have true darkness (shaders override minecraft gamma, however true darkness will be retained as a fallback)
- basic sun burn config that allows players to retreat to other dimensions (with a sun) to avoid getting burned
- fire resist potions prevent sun burn from even applying (prevents the fire effect from showing on the screen as a result)
- tinted glass prevents sunburn
- added vanilla tweaks lowered first person fire
   this was added because although the create netherite diving gear stops fire damage, the player still renders as on fire in both 3rd and 1st person blocking half the players view.
2025-05-11 17:47:58 -05:00
e832d7c18c added oculus mc for shader support & hysteria shaders
Hysteria Shaders added.
2025-05-11 17:02:40 -05:00
88f75975f3 Updated .gitignore 2025-05-11 16:23:08 -05:00
c6e31e8d1e Git config tweaks.
added instance.cfg to git ignore so future changes (such as launching the game) will be ignored.

Furthermore I think I fixed config files being constantly generated

.bak files are ignored as well.
2025-05-11 16:21:31 -05:00
a7e1af141c testing pre-commit strats 2025-05-11 16:11:23 -05:00
955cb8038c saving more configs that got created on startup 2025-05-11 16:01:06 -05:00
95ed26d7d8 Start
just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it):

/server-resource-packs/
/saves/
/schematics/
/screenshots/
/logs/
/.mixin.out/
/crash-reports/
usernamecache.json
usercache.json

Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files:

git lfs track "*.jar"
git lfs track "*.zip"
git lfs track "*.7z"
git lfs track "*.gz"
git lfs track "*.rar"
git lfs track "*.tar"
git lfs track "*.iso"

git lfs track "*.png"
git lfs track "*.jpg"
git lfs track "*.jpeg"
git lfs track "*.gif"
git lfs track "*.bmp"
git lfs track "*.tiff"
git lfs track "*.svg"
git lfs track "*.webp"

git lfs track "*.mp3"
git lfs track "*.wav"
git lfs track "*.ogg"
git lfs track "*.flac"
git lfs track "*.aac"
git lfs track "*.m4a"
git lfs track "*.wma"

git lfs track "*.mp4"
git lfs track "*.mkv"
git lfs track "*.avi"
git lfs track "*.mov"
git lfs track "*.webm"
git lfs track "*.flv"
git lfs track "*.wmv"

git lfs track "*.psd"
git lfs track "*.ai"
git lfs track "*.pdf"

git lfs track "*.mca"
git lfs track "*.dat"
git lfs track "*.dat_old"
2025-05-11 15:06:38 -05:00
1350 changed files with 66117 additions and 5086 deletions

35
.gitignore vendored
View File

@ -1,5 +1,4 @@
1.20.1-FearFactoryTest/instance.cfg
*.bak
1.20.1-FearFactoryTest/minecraft/local/ftbultimine-client.snbt
1.20.1-FearFactoryTest/minecraft/config/tradersindisguise-common-4.toml.bak
@ -8,10 +7,42 @@
*.bak
1.20.1-FearFactoryTest/minecraft/config/create_central_kitchen-common.toml
1.20.1-FearFactoryTest/minecraft/config/fabric/indigo-renderer.properties
/1.20.1-FearFactoryTest/minecraft/.lazyyyyy
/1.20.1-FearFactoryTest/minecraft/.blinkload
/1.20.1-FearFactoryTest/minecraft/.blinkload
1.20.1-FearFactoryTest/minecraft/.blinkload/atlas_textures_cache.json
/1.20.1-FearFactoryTest/minecraft/.blinkload
1.20.1-FearFactoryTest/minecraft/.blinkload/atlas_textures_cache.json
1.20.1-FearFactoryTest.zip
1.20.1-FearFactoryTest/minecraft/config/enhanced_boss_bars-common.toml
1.20.1-FearFactoryTest/minecraft/config/renderscale.json5
1.20.1-FearFactoryTest/minecraft/config/toadlib_config.txt
1.20.1-FearFactoryTest/minecraft/mods/enhanced_boss_bars-1.20.1-1.0.0.jar
1.20.1-FearFactoryTest/minecraft/mods/RenderScale-forge-1.20.1-1.0.jar
1.20.1-FearFactoryTest/minecraft/mods/ToadLib-1.3.1-1.20-1.20.1.jar
1.20.1-FearFactoryTest/minecraft/patchouli_data.json
1.20.1-FearFactoryTest/minecraft/patchouli_data.json
/1.20.1-FearFactoryTest/minecraft/mods/.connector
/1.20.1-FearFactoryTest/minecraft/config/tellme
/devtools/.sandbox-home/.cache
/devtools/.sandbox-home/.config/GitHub Desktop/Cache
devtools/.sandbox-home/.config/GitHub Desktop/.guid
devtools/.sandbox-home/.config/GitHub Desktop/Code Cache/js/index
devtools/.sandbox-home/.config/GitHub Desktop/Code Cache/js/index-dir/the-real-index
devtools/.sandbox-home/.config/GitHub Desktop/Code Cache/wasm/index
devtools/.sandbox-home/.config/GitHub Desktop/Code Cache/wasm/index-dir/the-real-index
devtools/.sandbox-home/.config/GitHub Desktop/Cookies
devtools/.sandbox-home/.config/GitHub Desktop/Cookies-journal
devtools/.sandbox-home/.config/GitHub Desktop/Crashpad/client_id
/devtools/.sandbox-home/.config
devtools/.sandbox-home/.local/share/org.gnome.TextEditor/session.gvariant
devtools/.sandbox-home/.local/share/org.gnome.TextEditor/recently-used.xbel
devtools/.sandbox-home/.gitconfig
devtools/.sandbox-home/.pki/nssdb/cert9.db
devtools/.sandbox-home/.pki/nssdb/key4.db
devtools/.sandbox-home/.pki/nssdb/pkcs11.txt
devtools/.sandbox-home/.local/share/recently-used.xbel
devtools/.sandbox-home/.local/share/PrismLauncher/metacache
1.20.1-FearFactoryTest/minecraft/libEffekseerNativeForJava.so
/1.20.1-FearFactoryTest/minecraft/shaderpacks/Spooklementary_1.1
/1.20.1-FearFactoryTest/minecraft/config/chunky/tasks

View File

@ -1,3 +1,2 @@
1.20.1-FearFactoryTest/instance.cfg

View File

@ -1,32 +1,20 @@
[General]
AutoCloseConsole=false
AutomaticJava=true
CloseAfterLaunch=false
ConfigVersion=1.2
CustomGLFWPath=
CustomOpenALPath=
EnableFeralGamemode=false
EnableMangoHud=false
Env=@Variant(\0\0\0\b\0\0\0\0)
ExportAuthor=
ExportName=
ExportOptionalFiles=true
ExportSummary=
ExportVersion=1.0.0
IgnoreJavaCompatibility=false
InstanceAccountId=
InstanceType=OneSix
JavaArchitecture=64
JavaPath=/home/qb/.var/app/org.prismlauncher.PrismLauncher/data/PrismLauncher/java/java-runtime-gamma/bin/java
JavaPath=C:/Users/Keybl/Documents/PrismLauncher-Windows-MinGW-w64-Portable-9.4/java/java-runtime-gamma/bin/javaw.exe
JavaRealArchitecture=amd64
JavaSignature=7b784ed89ddd21859884bcf0fad44d920fc92286
JavaSignature=2c94189bf2f770bbfd88f8047fdcb69e492a67b6
JavaVendor=Microsoft
JavaVersion=17.0.8
JoinServerOnLaunch=false
JoinServerOnLaunchAddress=
JoinWorldOnLaunch=
JvmArgs=
LaunchMaximized=false
LogPrePostOutput=true
ManagedPack=false
ManagedPackID=
@ -34,11 +22,8 @@ ManagedPackName=
ManagedPackType=
ManagedPackVersionID=
ManagedPackVersionName=
MaxMemAlloc=16384
MaxMemAlloc=10000
MinMemAlloc=512
MinecraftWinHeight=480
MinecraftWinWidth=854
OnlineFixes=false
OverrideCommands=false
OverrideConsole=false
OverrideEnv=false
@ -52,29 +37,17 @@ OverrideNativeWorkarounds=false
OverridePerformance=false
OverrideWindow=false
PermGen=128
PostExitCommand=
PreLaunchCommand=
Profiler=
QuitAfterGameStop=false
RecordGameTime=true
ShowConsole=false
ShowConsoleOnError=true
ShowGameTime=true
UseAccountForInstance=false
UseDiscreteGpu=false
UseNativeGLFW=false
UseNativeOpenAL=false
UseZink=false
WrapperCommand=
iconKey=default
lastLaunchTime=1747019107318
lastTimePlayed=518
lastLaunchTime=1749048810682
lastTimePlayed=1094
linkedInstances=[]
name=1.20.1 FearFactory
notes=
totalTimePlayed=28214
totalTimePlayed=485327
[UI]
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@ -0,0 +1 @@
{"hintsSeen":["toggleOn"],"cachedSettings":{"net/minecraft/client/gui/screens/inventory/ContainerScreen":{"slotX":60,"slotY":84,"anchorX":0.5,"anchorY":0.5,"isEnabled":true,"isLocked":false},"net/minecraft/client/gui/screens/inventory/MerchantScreen":{"slotX":110,"slotY":83,"anchorX":0.5,"anchorY":0.5,"isEnabled":false,"isLocked":false}}}

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@ -1,16 +1,16 @@
[Spawning]
#This controls whether all boss versions will require specific weather conditions to spawn. Without this, they will appear much more frequently.
"Bosses require weather?" = true
"Bosses require weather?" = false
#Do you want the boss and clone versions to spawn naturally, or only from summoning structures?
"Boss natural spawning" = true
#Bosses and variant spawns are rare by default. 1=twice as common. 2=default rarity. 3=twice as rare. 4=three times rarer. Avoid decimal and negative numbers.
"Boss rarity" = 2.0
"Boss rarity" = 1.0
#This controls whether the stalker bosses (spider moth, scorpioid bloodluster, draconic voidlasher, tormentor) are included in general. Set to false if you only want the other mobs, and the bosses will become unable to be spawned in any way.
"Boss inclusion" = true
#Controls the spawnrate of ALL non-boss mobs in this mod, including minibosses and all regular arthropods. Default multiplier value is 5. You could more than double the ArPhEx spawnrates by setting it to 2 or 1. Lower values = more spawns (minimum value is 1). No maximum rarity. Avoid decimal and negative numbers.
"Non-boss global spawnrates" = 5.0
#ArPhEx has an additional spawning system that gives a 1 in (10) chance to spawn a random ArPhEx mob each time the natural spawn triggers. This system allows ArPhEx mobs to spawn in non-vanilla overworld biomes, while still accounting for mob rarity. Default number is 10, meaning it has a 1 in 10 chance to spawn each time. Setting it to 0 disables the additional spawning system entirely. Avoid decimal and negative numbers.
#Controls the vanilla biome-specific spawnrates of ALL non-boss mobs in this mod, including minibosses and all regular arthropods. Default multiplier value is 5. You could more than double the ArPhEx spawnrates by setting it to 2 or 1. Lower values = more spawns (minimum value is 1). No maximum rarity. Avoid decimal and negative numbers.
"Non-boss global spawnrates" = 2.0
#ArPhEx has an additional spawning system that gives a 1 in (10) chance to spawn a random ArPhEx mob each time the natural spawn triggers. This system allows ArPhEx mobs to spawn in any non-vanilla overworld biomes, while still accounting for mob rarity. Default number is 10, meaning it has a 1 in 10 chance to spawn each time. Setting it to 0 disables the additional spawning system entirely. Avoid decimal and negative numbers.
"Random-system spawn rates" = 10.0
"All entities enabled/disabled" = true
#Maximum colony tamed ants per player (furthest ants despawn, 20 default)
@ -19,12 +19,14 @@
"Crawling-restrict all mobs" = false
#Specifically disables the Tormentor boss entirely. It will be unable to be spawned in any form if this is enabled.
"Disable Tormentor" = false
#Disabled by default. If enabled, most mobs will become able to spawn in any dimension, including dimensions from other mods - may cause issues with some mod dimensions.
"Spawn in other dimensions" = false
#Disabled by default. If enabled, most mobs will become able to spawn in any dimension, including dimensions from other mods - may cause issues with some mod dimensions. Note, however, that the mobs will have a low spawn weight in other dimensions.
"Spawn in other dimensions" = true
#By default, the Tormentor can spawn naturally once you defeat the first three bosses. At this point, you probably won't be ready yet to fight it, and so will be forced to seal it and locate a crawling portal (all intentional). Set to false to prevent this, and ensure the Tormentor can only spawn from being summoned. The earlier - Boss natural spawning - config option has the same effect, but also controls other bosses.
"Tormentor initial natural spawning" = true
#Do you want to massively amplify all ArPhEx spawns futher on top of the existing spawns? Enabling this will drastically amplfy random-system overworld spawns from the mod, and even add crawling dimension mobs like the spider ambusher into the overworld. Even the non-overworld bosses will spawn rarely in the overworld, except for the Tormentor (this must be summoned manually). Minibosses will spawn commonly. Perfect for fast-paced, intense gameplay!
"Insanity Mode" = false
"Insanity Mode" = true
#List IDs of any mobs you'd like to disable from the mod, separated by commas. You can find a mob's ID with the /summon command, but note that the arphex: part is not needed, and that this disables mobs completely from being spawned in any way, including existing mobs on world reload. Works on virtually all types of entities from the mod
"Disable Specific Mobs" = ["mob_id", "mob_id", "mob_id (add as many as needed, e.g. spider_snatcher)"]
[Difficulty]
#By default, the stalker bosses have hundreds of health points. Choose true to decrease their maximum to just 60 health. Avoid decimal and negative numbers.
@ -37,7 +39,7 @@
"Tormentor Max Health" = 1024.0
#Value is in ticks. Since 20 ticks equate to a second, the default 25 ticks gives the Tormentor 1.25 seconds of immunity after each time it takes damage.
"Tormentor Damage Speed Limit" = 20.0
#With this mode enabled, all mobs from the mod become unable to target players for attack! For more peaceful gameplay, this is valuable. Full bosses such as the Tormentor and Voidlasher may not work fully, so you may want to disable them if using this setting
#With this mode enabled, all mobs from the mod become unable to target players for attack! For more peaceful gameplay, this is valuable. Full bosses such as the Tormentor and Voidlasher may not follow this setting entirely, so you may want to disable them if using this setting
"Friendly Mode" = false
[Other]
@ -59,4 +61,6 @@
"Tormentor Particles" = true
#Enable Tormentor's ability to add blurring and desaturation shaders when Tormenting
"Tormentor Shaders" = true
#Set to false to disable mobs like locusts from breaking crops, and minibosses/bosses from breaking leaves. Does not affect tamed ant commands, or the Tormentor's attacks, however - you can disable that boss if necessary.
"ArPhEx Griefing" = true

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#General mod settings
[general]
#logging
useLoggingLog = true
#-
useLoggingDebug = false
#-
useLoggingError = true

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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

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@ -0,0 +1,11 @@
#General mod settings
[general]
#-
#Range: > -2147483648
Particle_Reset_Frequency = 0
#-
Particle_engine_render = true
#-
Particle_engine_tick = true

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#General mod settings
[general]
#-
#Range: > -2147483648
Misc_simBoxRadiusCutoff = 1124
#-
#Range: > -2147483648
Misc_simBoxRadiusSpawn = 1024
#If true, lets server side do vanilla weather rules, weather2 will only make storms when server side says 'rain' is on
overcastMode = false
#Used if overcastMode is off, 1 = lock weather on, 0 = lock weather off, -1 = dont lock anything, let server do whatever
#Range: > -2147483648
lockServerWeatherMode = 0
#How many ticks between cloud particle spawning
#Range: > -2147483648
Cloud_ParticleSpawnDelay = 2
#Distance between cloud formations, not particles, this includes invisible cloudless formations used during partial cloud coverage
#Range: > -2147483648
Cloud_Formation_MinDistBetweenSpawned = 300
#For a second layer of passive non storm progressing cloudOption
Cloud_Layer1_Enable = false
#-
#Range: > -2147483648
Cloud_Layer0_Height = 264
#-
#Range: > -2147483648
Cloud_Layer1_Height = 414
#Not used at the moment
#Range: > -2147483648
Cloud_Layer2_Height = 564
#How much to randomly change cloud coverage % amount, performed every 10 seconds
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Cloud_Coverage_Random_Change_Amount = 0.05
#Minimum percent of cloud coverage, supports negative for extended cloudless sky coverage
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Cloud_Coverage_Min_Percent = 0.0
#Maximum percent of cloud coverage, supports over 100% for extended full cloud sky coverage
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Cloud_Coverage_Max_Percent = 100.0
#-
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
sirenActivateDistance = 256.0
#-
Dimension_List_Weather = "minecraft:overworld, tropicraft:tropicraft"
#-
Dimension_List_Clouds = "minecraft:overworld, tropicraft:tropicraft"
#-
Dimension_List_Storms = "minecraft:overworld, tropicraft:tropicraft"
#-
Dimension_List_WindEffects = "minecraft:overworld, tropicraft:tropicraft"
#-
blockBreakingInvokesCancellableEvent = false
#Server and client side, Locks down the mod to only do wind, leaves, foliage shader if on, etc. No weather systems, turns overcast mode on
Aesthetic_Only_Mode = false
#Runs regardless of Aesthetic_Only_Mode, makes snowstorms possible everywhere
Winter_Wonderland = false

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@ -0,0 +1,17 @@
#General mod settings
[general]
#Adjust amount of precipitation based particles, works as a multiplier
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Precipitation_Particle_effect_rate = 0.7
#Adjust amount of all weather2 based particles, works as a multiplier
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Particle_effect_rate = 2.0
#If true, uses vanilla rain/snow non particle precipitation
Particle_vanilla_precipitation = false
#If set to false, particles are spawned in using the vanilla particle renderer, may cause issues, performance seems worse
Particle_engine_weather2 = true
#Extra flying block particles to spawn when the tornado rips up a block
#Range: > -2147483648
Particle_Tornado_extraParticleCubes = 2

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@ -0,0 +1,33 @@
#General mod settings
[general]
#Takes the sand out of sandwiches
Storm_NoSandstorms = false
#-
Sandstorm_UseGlobalServerRate = false
#-
#Range: > -2147483648
Sandstorm_OddsTo1 = 30
#Time between sandstorms for either each player or entire server depending on if global rate is on, default: 3 client days
#Range: > -2147483648
Sandstorm_TimeBetweenInTicks = 72000
#Amount of game ticks between sand buildup iterations, keep it high to prevent client side chunk tick spam that destroys FPS
#Range: > -2147483648
Sandstorm_Sand_Buildup_TickRate = 40
#Base amount of loops done per iteration, scaled by the sandstorms intensity (value given here is the max possible)
#Range: > -2147483648
Sandstorm_Sand_Buildup_LoopAmountBase = 800
#Max height of sand allowed to buildup against something, higher = things get more buried over time
#Range: > -2147483648
Sandstorm_Sand_Block_Max_Height = 3
#Allow layered sand blocks to buildup outside deserty biomes where sandstorm is
Sandstorm_Sand_Buildup_AllowOutsideDesert = true
#-
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Sandstorm_Particle_Dust_effect_rate = 0.6
#-
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Sandstorm_Particle_Debris_effect_rate = 0.6
#-
Sandstorm_Siren_PleaseNoDarude = false

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@ -0,0 +1,25 @@
#General mod settings
[general]
#-
Storm_NoSnowstorms = false
#-
Snowstorm_UseGlobalServerRate = false
#-
#Range: > -2147483648
Snowstorm_OddsTo1 = 30
#Time between snowstorms for either each player or entire server depending on if global rate is on, default: 3 client days
#Range: > -2147483648
Snowstorm_TimeBetweenInTicks = 72000
#Amount of game ticks between snow buildup iterations, keep it high to prevent client side chunk tick spam that destroys FPS
#Range: > -2147483648
Snowstorm_Snow_Buildup_TickRate = 40
#Base amount of loops done per iteration, scaled by the snowstorms intensity (value given here is the max possible), eg: at max storm intensity, every 40th tick, itll try to build up snow in 800 places around the storm
#Range: > -2147483648
Snowstorm_Snow_Buildup_LoopAmountBase = 800
#Max height of snow allowed to buildup against something, higher = things get more buried over time
#Range: > -2147483648
Snowstorm_Snow_Block_Max_Height = 5
#Allow layered snow blocks to buildup outside cold biomes where snowstorm is
Snowstorm_Snow_Buildup_AllowOutsideColdBiomes = true

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@ -0,0 +1,19 @@
#General mod settings
[general]
#
#Range: 0.0 ~ 5.0
leavesVolume = 0.0
#
#Range: 0.0 ~ 5.0
tornadoWindVolume = 1.5
#
#Range: 0.0 ~ 5.0
tornadoDamageVolume = 2.0
#
#Range: 0.0 ~ 5.0
windyStormVolume = 1.0
#
#Range: 0.0 ~ 5.0
sirenVolume = 1.0

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@ -0,0 +1,153 @@
#General mod settings
[general]
#-
#Range: > -2147483648
Storm_OddsTo1OfHighWindWaterSpout = 150
#-
Storm_FlyingBlocksHurt = true
#-
#Range: > -2147483648
Storm_MaxPerPlayerPerLayer = 20
#-
#Range: > -2147483648
Storm_Deadly_CollideDistance = 128
#-
#Range: > -2147483648
Storm_LightningStrikeBaseValueOddsTo1 = 200
#-
Storm_NoRainVisual = false
#-
#Range: > -2147483648
Storm_MaxRadius = 300
#-
#Range: > -2147483648
Storm_AllTypes_TickRateDelay = 60
#-
#Range: > -2147483648
Storm_Rain_WaterBuildUpRate = 10
#-
#Range: > -2147483648
Storm_Rain_WaterSpendRate = 3
#-
#Range: > -2147483648
Storm_Rain_WaterBuildUpOddsTo1FromSource = 15
#-
#Range: > -2147483648
Storm_Rain_WaterBuildUpOddsTo1FromNothing = 100
#-
#Range: > -2147483648
Storm_Rain_WaterBuildUpOddsTo1FromOvercastRaining = 30
#-
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Storm_TemperatureAdjustRate = 0.1
#-
#Range: > -2147483648
Storm_HailPerTick = 10
#-
#Range: > -2147483648
Storm_OddsTo1OfOceanBasedStorm = 300
#-
#Range: > -2147483648
Storm_PercentChanceOf_HighWind = 90
#-
#Range: > -2147483648
Storm_PercentChanceOf_Hail = 80
#-
#Range: > -2147483648
Storm_PercentChanceOf_F0_Tornado = 70
#-
#Range: > -2147483648
Storm_PercentChanceOf_C0_Cyclone = 70
#-
#Range: > -2147483648
Storm_PercentChanceOf_F1_Tornado = 50
#-
#Range: > -2147483648
Storm_PercentChanceOf_C1_Cyclone = 50
#-
#Range: > -2147483648
Storm_PercentChanceOf_F2_Tornado = 40
#-
#Range: > -2147483648
Storm_PercentChanceOf_C2_Cyclone = 40
#-
#Range: > -2147483648
Storm_PercentChanceOf_F3_Tornado = 30
#-
#Range: > -2147483648
Storm_PercentChanceOf_C3_Cyclone = 30
#-
#Range: > -2147483648
Storm_PercentChanceOf_F4_Tornado = 20
#-
#Range: > -2147483648
Storm_PercentChanceOf_C4_Cyclone = 20
#-
#Range: > -2147483648
Storm_PercentChanceOf_F5_Tornado = 10
#Also known as full blown hurricane
#Range: > -2147483648
Storm_PercentChanceOf_C5_Cyclone = 10
#-
#Range: > -2147483648
Storm_ParticleSpawnDelay = 3
#-
#Range: > -2147483648
Player_Storm_Deadly_OddsTo1 = 30
#-
#Range: > -2147483648
Player_Storm_Deadly_TimeBetweenInTicks = 72000
#-
Server_Storm_Deadly_UseGlobalRate = true
#Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_OddsTo1
#Range: > -2147483648
Server_Storm_Deadly_OddsTo1 = 30
#Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_TimeBetweenInTicks
#Range: > -2147483648
Server_Storm_Deadly_TimeBetweenInTicks = 72000
#For areas without the right mix of hot and cold biomes
#Range: > -2147483648
Player_Storm_Deadly_OddsTo1_Land_Based = 1200
#For areas without the right mix of hot and cold biomes
#Range: > -2147483648
Player_Storm_Deadly_TimeBetweenInTicks_Land_Based = 240000
#Used if Server_Storm_Deadly_UseGlobalRate is on, for areas without the right mix of hot and cold biomes
#Range: > -2147483648
Server_Storm_Deadly_OddsTo1_Land_Based = 1200
#Used if Server_Storm_Deadly_UseGlobalRate is on, for areas without the right mix of hot and cold biomes
#Range: > -2147483648
Server_Storm_Deadly_TimeBetweenInTicks_Land_Based = 240000
#-
preventServerThunderstorms = true
#-
#Range: > -2147483648
Lightning_OddsTo1OfFire = 20
#-
#Range: > -2147483648
Lightning_lifetimeOfFire = 3
#-
#Range: > -2147483648
Lightning_DistanceToPlayerForEffects = 256
#-
Lightning_StartsFires = false
#-
#Range: > -2147483648
Storm_Deflector_RadiusOfStormRemoval = 150
#The minimum stage a storm has to be at to be removed, stages are: 0 = anything, 1 = thunder, 2 = high wind, 3 = hail, 4 = F0/C0, 5 = F1/C1, 6 = F2/C2, 7 = F3/C3, 8 = F4/C4, 9 = F5/C5
#Range: > -2147483648
Storm_Deflector_MinStageRemove = 1
#-
Storm_Deflector_RemoveRainstorms = false
#-
Storm_Deflector_RemoveSandstorms = true
#-
#Range: > -2147483648
Storm_Rain_Overcast_OddsTo1 = 50
#-
#Range: > -2147483648
Storm_Rain_OddsTo1 = 150
#How often in ticks, a rainstorm updates its list of entities under the rainstorm to extinguish. Extinguishes entities under rainclouds when globalOvercast is off. Set to 0 or less to disable
#Range: > -2147483648
Storm_Rain_TrackAndExtinguishEntitiesRate = 200

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#General mod settings
[general]
#Prevents tearing up of dirt, grass, sand and logs, overrides strength based grabbing
Storm_Tornado_RefinedGrabRules = true
#Makes weather boring! or peacefull?
Storm_NoTornadosOrCyclones = false
#Grab player or not
Storm_Tornado_grabPlayer = true
#Prevent grabbing of non players
Storm_Tornado_grabPlayersOnly = false
#Grab hostile mobs, overridden by Storm_Tornado_grabPlayersOnly
Storm_Tornado_grabMobs = true
#Grab animals, overridden by Storm_Tornado_grabPlayersOnly
Storm_Tornado_grabAnimals = true
#Grab villagers, overridden by Storm_Tornado_grabPlayersOnly
Storm_Tornado_grabVillagers = true
#Tear up blocks from the ground based on conditions defined
Storm_Tornado_grabBlocks = true
#Grab entity items, overridden by Storm_Tornado_grabPlayersOnly
Storm_Tornado_grabItems = false
#Grab blocks based on how well a diamond axe can mine the block, so mostly wooden blocks
Storm_Tornado_GrabCond_StrengthGrabbing = true
#Use a list of blocks or block tags instead of grabbing based on calculated strength of block, if true this overrides StrengthGrabbing and RefinedGrabRules
Storm_Tornado_GrabCond_List = false
#Treat block grab list as a blacklist instead of whitelist
Storm_Tornado_GrabListBlacklistMode = false
#Enable Storm_Tornado_GrabCond_List to use, add registered block names or block tags to list, for tags, indicate with #, use commas to separate values, if namespace missing, 'minecraft:' is automatically used
Storm_Tornado_GrabList = "#fences, #minecraft:fence_gates, #wooden_doors, #wooden_stairs, #wooden_slabs, #flowers, #planks, #wool, #wooden_trapdoors, #wooden_pressure_plates, #cave_vines, #saplings, #banners, #leaves, #small_flowers, #beds, #tall_flowers, #flowers, #candles, #wall_signs, #signs, #fire, #campfires, #replaceable_plants, #wall_post_override"
#Max amount of flying entity blocks allowed active, if it goes over this, it stops turning destroyed blocks into entities
#Range: > -2147483648
Storm_Tornado_maxFlyingEntityBlocks = 200
#-
#Range: > -2147483648
Storm_Tornado_maxBlocksGrabbedPerTick = 10
#Make tornados initial heading aimed towards closest player
Storm_Tornado_aimAtPlayerOnSpawn = true
#Accuracy of tornado aimed at player
#Range: > -2147483648
Storm_Tornado_aimAtPlayerAngleVariance = 5
#Extra bit of grab angle for the tornado, tweak for different grab shapes, higher = tigher grab, lower = wider grab, might toss them away
#Range: > -2147483648
Storm_Tornado_extraGrabAngle = 20
#-
Storm_Tornado_fallDamage = true

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#General mod settings
[general]
#-
Misc_windOn = true
#-
Wind_LowWindEvents = true
#-
Wind_HighWindEvents = true
#-
Wind_UsePerlinNoise = false
#-
#Range: > -2147483648
lowWindTimerEnableAmountBase = 2400
#-
#Range: > -2147483648
lowWindTimerEnableAmountRnd = 12000
#-
#Range: > -2147483648
lowWindOddsTo1 = 4000
#-
#Range: > -2147483648
highWindTimerEnableAmountBase = 2400
#-
#Range: > -2147483648
highWindTimerEnableAmountRnd = 12000
#-
#Range: > -2147483648
highWindOddsTo1 = 8000
#-
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
globalWindAngleChangeAmountRate = 1.0
#-
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
windSpeedMin = 1.0E-5
#-
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
windSpeedMax = 1.0
#Min wind speed to maintain if its raining with global overcast mode on, overrides low wind events and windSpeedMin
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
windSpeedMinGlobalOvercastRaining = 0.01
#-
#Range: > -2147483648
Wind_Turbine_FE_Generated_Per_Tick = 10

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["quantum computer"]
#Define the maximum dimensions of the Quantum Computer Multiblock.
#Range: 5 ~ 12
quantumComputerMaxSize = 7
#Define the maximum amount of multi threaders per Quantum Computer Multiblock.
#Range: 4 ~ 16
quantumComputerAcceleratorThreads = 8
#Define the maximum amount of multi threaders per Quantum Computer Multiblock.
#Range: 1 ~ 2
quantumComputerMaxMultiThreaders = 1
#Define the maximum amount of Data Entanglers per Quantum Computer Multiblock.
#Range: 1 ~ 2
quantumComputermaxDataEntanglers = 1
#Define the multiplication factor of the multi threaders.
#Range: 2 ~ 8
quantumComputerMultiThreaderMultiplication = 4
#Define the multiplication factor of the data entanglers.
#Range: 2 ~ 8
quantumComputerDataEntanglerMultiplication = 4
["quantum armor"]
#Define the maximum walk speed increase. Values are divided by 10 before use.
#Range: 10 ~ 100
quantumArmorMaxWalkSpeed = 60
#Define the maximum sprint speed increase. Values are divided by 10 before use.
#Range: 10 ~ 150
quantumArmorMaxSprintSpeed = 80
#Define the maximum increase in step height.
#Range: 1 ~ 5
quantumArmorMaxStepHeight = 3
#Define the maximum increase in jump height.
#Range: 1 ~ 5
quantumArmorMaxJumpHeight = 3
#Define the maximum swim speed increase. Values are divided by 10 before use.
#Range: 10 ~ 150
quantumArmorSwimSpeedBoost = 80
#Define the HP increased of the HP Buffer card.
#Range: 5 ~ 50
quantumArmorHpBuffer = 20
#Define the maximum speed boost of the Flight Card.
#Range: 1 ~ 15
quantumArmorMaxFlightSpeed = 10
#Define the evasion % chance of the evasion card.
#Range: 0 ~ 100
quantumArmorEvasionChance = 30
#Define the max range of the magnet card.
#Range: 5 ~ 15
quantumArmorMagnetRange = 12
#Define the Attack Damage boost of the Strength Card.
#Range: 5 ~ 50
quantumArmorStrengthBoost = 10
#Define the Attack Speed Damage boost of the Attack Speed Card.
#Range: 1 ~ 10
quantumArmorAttackSpeedBoost = 5
#Define the luck boost of the Luck Card.
#Range: 1 ~ 5
quantumArmorLuckBoost = 2
#Define the max additional reach of the Reach Card.
#Range: 1 ~ 8
quantumArmorMaxReachBoost = 5
#Define the amount of hearts regenerated per tick with the Regeneration Card. Value will be divided by 10 before use.
#Range: 1 ~ 20
quantumArmorRenegerationPerTick = 10
#Define the maximum percentage of incoming damage absorbed by the Quantum Armor. This value is still limited by the energy buffer in the equipment.
#Range: 5 ~ 100
quantumArmorPercentageDamageAbsorption = 30

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{
"client": {
"disableColoredCableRecipesInJEI": true,
"enableFacadesInJEI_comment": "Show facades in JEI ingredient list",
"enableFacadesInJEI": true,
"enableFacadeRecipesInJEI_comment": "Show facade recipes in JEI for supported blocks",
"enableFacadeRecipesInJEI": true,
"enableEffects": true,
"useTerminalUseLargeFont": false,
"useColoredCraftingStatus": true,
"PowerUnit_comment": "Power unit shown in AE UIs",
"PowerUnit": "ae",
"showDebugGuiOverlays_comment": "Show debugging GUI overlays",
"showDebugGuiOverlays": false,
"showPlacementPreview_comment": "Show a preview of part and facade placement",
"showPlacementPreview": true,
"notifyForFinishedCraftingJobs_comment": "Show toast when long-running crafting jobs finish.",
"notifyForFinishedCraftingJobs": true,
"clearGridOnClose_comment": "Automatically clear the crafting/encoding grid when closing the terminal",
"clearGridOnClose": false,
"terminalMargin_comment": "The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars",
"terminalMargin": 25
},
"terminals": {
"terminalStyle": "small",
"pinAutoCraftedItems_comment": "Pin items that the player auto-crafts to the top of the terminal",
"pinAutoCraftedItems": true
},
"search": {
"searchModNameInTooltips_comment": "Should the mod name be included when searching in tooltips.",
"searchModNameInTooltips": false,
"useExternalSearch_comment": "Replaces AEs own search with the search of REI or JEI",
"useExternalSearch": false,
"clearExternalSearchOnOpen_comment": "When using useExternalSearch, clears the search when the terminal opens",
"clearExternalSearchOnOpen": true,
"syncWithExternalSearch_comment": "When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open",
"syncWithExternalSearch": true,
"rememberLastSearch_comment": "Remembers the last search term and restores it when the terminal opens",
"rememberLastSearch": true,
"autoFocusSearch_comment": "Automatically focuses the search field when the terminal opens",
"autoFocusSearch": false
},
"tooltips": {
"showCellUpgrades_comment": "Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons",
"showCellUpgrades": true,
"showCellContent_comment": "Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons",
"showCellContent": true,
"maxCellContentShown_comment": "The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons",
"maxCellContentShown": 5,
"enableGuideHotkey_comment": "Enables the \u0027hold key to show guide\u0027 functionality in tooltips",
"enableGuideHotkey": true
}
}

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{
"general": {
"unsupportedDeveloperTools": false,
"matterCannonBlockDamage_comment": "Enables the ability of the Matter Cannon to break blocks.",
"matterCannonBlockDamage": true,
"tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.",
"tinyTntBlockDamage": true,
"channels_comment": "Changes the channel capacity that cables provide in AE2.",
"channels": "default",
"spatialAnchorEnableRandomTicks_comment": "Whether Spatial Anchors should force random chunk ticks and entity spawning.",
"spatialAnchorEnableRandomTicks": true
},
"automation": {
"formationPlaneEntityLimit": 128
},
"facades": {
"allowBlockEntities_comment": "Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.",
"allowBlockEntities": false
},
"craftingCPU": {
"craftingCalculationTimePerTick": 5,
"craftingSimulatedExtraction_comment": "When true: simulate extraction of all the network\u0027s contents when starting a crafting job calculation. When false: use the cached available content list (same as terminals). Enabling might work a bit better, but it will significantly reduce performance.",
"craftingSimulatedExtraction": false
},
"crafting": {
"disassemblyCrafting_comment": "Enable shift-clicking with the crafting units in hand to disassemble them.",
"disassemblyCrafting": true,
"growthAccelerator_comment": "Number of ticks between two crystal growth accelerator ticks",
"growthAccelerator": 10
},
"spatialio": {
"spatialPowerMultiplier": 1250.0,
"spatialPowerExponent": 1.35
},
"logging": {
"blockUpdateLog": false,
"packetLog": false,
"craftingLog": false,
"debugLog": false,
"gridLog": false,
"chunkLoggerTrace_comment": "Enable stack trace logging for the chunk loading debug command",
"chunkLoggerTrace": false
},
"battery": {
"chargerChargeRate_comment": "The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.",
"chargerChargeRate": 1.0,
"wirelessTerminal": 1600000,
"chargedStaff": 8000,
"entropyManipulator": 200000,
"portableCell": 20000,
"colorApplicator": 20000,
"matterCannon": 200000
},
"worldGen": {
"spawnPressesInMeteorites": false,
"spawnFlawlessOnly": false
},
"wireless": {
"wirelessBaseCost": 8.0,
"wirelessCostMultiplier": 1.0,
"wirelessBaseRange": 16.0,
"wirelessBoosterRangeMultiplier": 1.0,
"wirelessBoosterExp": 1.5,
"wirelessHighWirelessCount": 64.0,
"wirelessTerminalDrainMultiplier": 1.0
},
"PortableCells": {
"allowDisassembly_comment": "Allow disassembly of portable cells into the recipe ingredients using shift+right-click",
"allowDisassembly": true
},
"PowerRatios": {
"ForgeEnergy": 0.5,
"UsageMultiplier": 1.0,
"GridEnergyStoragePerNode_comment": "How much energy can the internal grid buffer storage per node attached to the grid.",
"GridEnergyStoragePerNode": 25.0,
"CrystalResonanceGeneratorRate_comment": "How much energy a crystal resonance generator generates per tick.",
"CrystalResonanceGeneratorRate": 20.0,
"p2pTunnelEnergyTax_comment": "The cost to transport energy through an energy P2P tunnel expressed as a factor of the transported energy.",
"p2pTunnelEnergyTax": 0.025,
"p2pTunnelTransportTax_comment": "The cost to transport items/fluids/etc. through P2P tunnels, expressed in AE energy per equivalent I/O bus operation for the transported object type (i.e. items\u003dper 1 item, fluids\u003dper 125mb).",
"p2pTunnelTransportTax": 0.025
},
"Condenser": {
"MatterBalls": 256,
"Singularity": 256000
},
"tickRates": {
"_comment": " Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.",
"InterfaceMin": 5,
"InterfaceMax": 120,
"ImportBusMin": 5,
"ImportBusMax": 40,
"ExportBusMin": 5,
"ExportBusMax": 60,
"AnnihilationPlaneMin": 2,
"AnnihilationPlaneMax": 120,
"METunnelMin": 5,
"METunnelMax": 20,
"InscriberMin": 1,
"InscriberMax": 20,
"ChargerMin": 10,
"ChargerMax": 10,
"IOPortMin": 1,
"IOPortMax": 5,
"VibrationChamberMin": 10,
"VibrationChamberMax": 40,
"StorageBusMin": 5,
"StorageBusMax": 60,
"ItemTunnelMin": 5,
"ItemTunnelMax": 60,
"LightTunnelMin": 5,
"LightTunnelMax": 60
},
"vibrationChamber": {
"_comment": "Settings for the Vibration Chamber",
"baseEnergyPerFuelTick_comment": "AE energy produced per fuel burn tick (reminder: coal \u003d 1600, block of coal \u003d 16000, lava bucket \u003d 20000 burn ticks)",
"baseEnergyPerFuelTick": 5.0,
"minEnergyPerGameTick_comment": "Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.",
"minEnergyPerGameTick": 4,
"baseMaxEnergyPerGameTick_comment": "Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.",
"baseMaxEnergyPerGameTick": 40
}
}

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[meWirelessTransceiver]
basePower = 10
distanceMultiplier = 1.0

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{
"shotgun_damage": 25.0,
"americandirtdevil_health": 12.0,
"americandirtdevil_exp": 2,
"americandirtdevil_damage": 3,
"americandirtdevil_ram_damage": 8,
"americangraboid_health": 80.0,
"americangraboid_armor": 5,
"americangraboid_exp": 10,
"americangraboid_damage": 6,
"americanshreiker_health": 20.0,
"americanshreiker_exp": 4,
"americanshreiker_damage": 6,
"americanblaster_health": 40.0,
"americanblaster_exp": 8,
"americanblaster_damage": 8
}

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"Allow all items to be added" = false
"Whitelisted Items" = ["roots:runedtablet", "opencomputers:tool:4", "immersiveengineering:tool:3", "integrateddynamics:on_the_dynamics_of_integration", "theoneprobe:probenote", "evilcraft:origins_of_darkness", "draconicevolution:info_tablet", "charset:tablet", "antiqueatlas:antique_atlas", "theurgy:grimiore", "tconstruct:materials_and_you", "tconstruct:puny_smelting", "tconstruct:mighty_smelting", "tconstruct:tinkers_gadgetry", "tconstruct:fantastic_foundry", "tetra:holo", "occultism:dictionary_of_spirits"]
"Whitelisted Names" = ["book", "tome", "lexicon", "nomicon", "manual", "knowledge", "pedia", "compendium", "guide", "codex", "dictionary", "journal"]
"Blacklisted Mods" = []
"Mod Aliases" = ["nautralpledge=botania", "thermalexpansion=thermalfoundation", "thermaldynamics=thermalfoundation", "thermalcultivation=thermalfoundation", "redstonearsenal=thermalfoundation", "rftoolsdim=rftools", "rftoolspower=rftools", "rftoolscontrol=rftools", "ae2stuff=appliedenergistics2", "animus=bloodmagic", "integrateddynamics=integratedtunnels", "mekanismgenerators=mekanism", "mekanismtools=mekanism", "deepresonance=rftools", "xnet=rftools", "buildcrafttransport=buildcraft", "buildcraftfactory=buildcraft", "buildcraftsilicon=buildcraft"]
"Hide Book Render" = false

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[general]
#Whether all players should get an Animal Dictionary when joining the world for the first time.
giveBookOnStartup = true
#Lava Opacity for the Lava Vision Potion.
#Range: 0.01 ~ 1.0
lavaVisionOpacity = 0.65
#Whether to disable certain aspects of the Lava Vision Potion. Enable if issues with shaders persist.
shadersCompat = false
#Whether bananas should drop from blocks tagged with #alexsmobs:drops_bananas
bananasDropFromLeaves = true
#1 out of this number chance for leaves to drop a banana when broken. Fortune is automatically factored in
#Range: > 0
bananaChance = 200
#Whether spiders should target fly mobs.
spidersAttackFlies = true
#Whether wolves should target moose mobs.
wolvesAttackMoose = true
#Whether polar bears should target seal mobs.
polarBearsAttackSeals = true
#Whether cats, ocelots and foxes should target jerboa mobs.
catsAndFoxesAttackJerboas = true
#Whether dolphins should target flying fish mobs.
dolphinsAttackFlyingFish = true
#Whether lava can be bottled with a right click of a glass bottle.
lavaBottleEnabled = true
#Whether bone serpents are neutral or hostile.
neutralBoneSerpents = false
#Whether mimicubes spawns should be restricted solely to the end city structure or to whatever biome is specified in their respective biome config.
mimicubeSpawnInEndCity = true
#Whether mimicream can be used to duplicate items.
mimicreamRepair = true
#Blacklist for items that mimicream cannot make a copy of. Ex: "minecraft:stone_sword", "alexsmobs:blood_sprayer"
mimicreamBlacklist = ["alexsmobs:blood_sprayer", "alexsmobs:hemolymph_blaster"]
#Whether wild raccoons steal food from chests.
raccoonStealFromChests = true
#Whether wild crows steal crops from farmland.
crowsStealCrops = true
#Whether fish oil gives players a special levitation effect.
fishOilMeme = true
#Whether soul vulture spawns should be restricted solely to the nether fossil structure or to whatever biome is specified in their respective biome config.
soulVultureSpawnOnFossil = true
#Whether acacia blossoms should drop from blocks tagged with #alexsmobs:drops_acacia_blossoms
acaciaBlossomsDropFromLeaves = true
#1 out of this number chance for leaves to drop an acacia when broken. Fortune is automatically factored in
#Range: > 0
acaciaBlossomChance = 130
#Whether wandering traders offer items like acacia blossoms, mosquito larva, crocodile egg, etc.
wanderingTraderOffers = true
#0 = no mungus biome transformation. 1 = mungus changes blocks, but not chunk's biome. 2 = mungus transforms blocks and biome of chunk.
#Range: 0 ~ 2
mungusBiomeTransformationType = 2
#List of all mungus mushrooms, biome transformations and surface blocks. Each is seperated by a |. Add an entry with a block registry name, biome registry name, and block registry name(for the ground).
mungusBiomeMatches = ["minecraft:red_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:brown_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:crimson_fungus|minecraft:crimson_forest|minecraft:crimson_nylium", "minecraft:warped_fungus|minecraft:warped_forest|minecraft:warped_nylium"]
#Whether guster spawns are limited to when it is raining/thundering.
limitGusterSpawnsToWeather = true
#Whether Crimson Mosquitoes can transform into Warped Moscos if attacking a Mungus or any listed creature.
warpedMoscoTransformation = true
#List of extra(non mungus) mobs that will trigger a crimson mosquito to become a warped mosquito. Ex: "minecraft:mooshroom", "alexsmobs:warped_toad"
warpedMoscoMobTriggers = [""]
#True if straddleboard enchants are enabled.
straddleboardEnchants = true
#Whether emu should target skeletons.
emuTargetSkeletons = true
#Percent chance for emu leggings to dodge projectile attacks.
#Range: 0.0 ~ 1.0
emuPantsDodgeChance = 0.45
#Whether cachalots can destroy wood blocks if angry.
cachalotDestruction = true
#Relative volume of cachalot whales compared to other animals. Note that irl they are the loudest animal. Turn this down if you find their clicks annoying.
#Range: 0.0 ~ 10.0
cachalotVolume = 3.0
#Percent chance for fungus to grow per each leaf a leafcutter ant returns to the colony.
#Range: 0.0 ~ 1.0
leafcutterAntFungusGrowChance = 0.3
#How many feedings of leaves does a leafcutter colony need in order to regain a worker ant, if below half the max members.
#Range: 2 ~ 100000
leafcutterAntRepopulateFeedings = 25
#Max number of ant entities allowed inside a leafcutter anthill.
#Range: 2 ~ 100000
leafcutterAntColonySize = 10
#Percent chance for leafcutter ants to break leaves blocks when harvesting. Set to zero so that they can not break any blocks.
#Range: 0.0 ~ 1.0
leafcutterAntBreakLeavesChance = 0.2
#Makes eagles teleport back to their owner if they get stuck during controlled flight. Useful for when playing with the Optifine mod, since this mod is the fault of many issues with the falconry system.
falconryTeleportsBack = false
#Makes Tarantula Hawks fireproof, perfect if you also want these guys to spawn in the nether.
fireproofTarantulaHawk = false
#List of dimensions in which spawning void worms via mysterious worm items is allowed.
voidWormSpawnDimensions = ["minecraft:the_end"]
#All void worm damage is scaled to this.
#Range: 0.0 ~ 100.0
voidWormDamageModifier = 1.0
#Max Health of the void worm boss.
#Range: 0.0 ~ 1000000.0
voidWormMaxHealth = 160.0
#Whether the void worm boss is summonable or not, via the mysterious worm item.
voidWormSummonable = true
#Whether seagulls should steal food out of players' hotbar slots.
seagullStealing = true
#List of items that seagulls cannot take from players.
seagullStealingBlacklist = []
#Whether the Clinging Potion effect should flip the screen. Warning: may cause nausea.
clingingFlipEffect = false
#Percent chance of getting Pigshoes from Piglin Bartering. Set to zero to disable.
#Range: 0.0 ~ 1.0
tusklinShoesBarteringChance = 0.02500000037252903
#The visual zoom of the rainbow pattern on the rainbow glass block. Higher number = bigger pattern.
#Range: 1.0 ~ 10000.0
rainbowGlassFidelity = 16.0
#Whether Rabbits can transform into Bunfungus if fed Mungal spores.
bunfungusTransformation = true
#True if some Alex's Mobs items should spawn in loot chests.
addLootToChests = true
#List of items that cannot be put in a Transmuting Table.
transmutationBlacklist = ["minecraft:beacon"]
#True if transmutation tables should not have the ability to pick up new items to transmute, and only give options from the loot tables.
limitTransmutingToLootTables = false
#True if transmutation tables can explode when broken.
transmutingTableExplodes = true
#The experience, in levels, that each transmutation of a stack takes in the transmuting table.
#Range: 0 ~ 100000
transmutingExperienceCost = 3
#The step value multiplied by the log of the stack size when transmuting an item, used to determine its weight for appearing in future transmutation possibilities. Higher number = more likely to appear.
#Range: 1.0 ~ 10000.0
transmutingWeightAddStep = 3.0
#The step value that an item looses when selecting it as the transmutation result. Keep this number higher than the one above for balance reasons. Higher number = less likely to appear after transmuting multiple times.
#Range: 1.0 ~ 10000.0
transmutingWeightRemoveStep = 4.0
#True if skreechers can summon a new warden, when applicable.
skreechersSummonWarden = true
#The distance in blocks that will cause an underminer to dissapear when approached by a player.
#Range: 1.0 ~ 10000.0
underminerDisappearDistance = 8.0
[spawning]
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
grizzlyBearSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
grizzlyBearSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
roadrunnerSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
roadrunnerSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
boneSerpentSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
boneSeprentSpawnRolls = 40
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gazelleSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gazelleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crocodileSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crocSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flySpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hummingbirdSpawnWeight = 19
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hummingbirdSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
orcaSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
orcaSpawnRolls = 6
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sunbirdSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sunbirdSpawnRolls = 6
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gorillaSpawnWeight = 25
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gorillaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crimsonMosquitoSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crimsonMosquitoSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rattlesnakeSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rattlesnakeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
endergradeSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
endergradeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hammerheadSharkSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hammerheadSharkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
lobsterSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
lobsterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
komodoDragonSpawnWeight = 16
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
komodoDragonSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
capuchinMonkeySpawnWeight = 28
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
capuchinMonkeySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
caveCentipedeSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
caveCentipedeSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
warpedToadSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedToadSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mooseSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mooseSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicubeSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicubeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
raccoonSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
raccoonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
blobfishSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
blobfishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sealSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sealSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cockroachSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cockroachSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
shoebillSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
shoebillSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
elephantSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
elephantSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
soulVultureSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
soulVultureSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
snowLeopardSpawnWeight = 18
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
snowLeopardSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
spectreSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
spectreSpawnRolls = 5
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crowSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crowSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
alligatorSnappingTurtleSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
alligatorSnappingTurtleSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mungusSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mungusSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mantisShrimpSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mantisShrimpSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gusterSpawnWeight = 35
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gusterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn. NOTE: By default the warped mosco doesn't spawn in any biomes.
#Range: 0 ~ 1000
warpedMoscoSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedMoscoSpawnRolls = 1000
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
straddlerSpawnWeight = 70
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
straddlerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
stradpoleSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
stradpoleSpawnRolls = 3
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
emuSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
emuSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
platypusSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
platypusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
dropbearSpawnWeight = 19
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
dropbearSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tasmanianDevilSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tasmanianDevilSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
kangarooSpawnWeight = 25
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
kangarooSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cachalotWhaleSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cachalotWhaleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
enderiophageSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
enderiophageSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
baldEagleSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
baldEagleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tigerSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tigerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tarantulaHawkSpawnWeight = 6
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tarantulaHawkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
voidWormSpawnWeight = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
voidWormSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
frilledSharkSpawnWeight = 11
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
frilledSharkSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicOctopusSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicOctopusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
seagullSpawnWeight = 21
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
seagullSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
froststalkerSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
froststalkerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tusklinSpawnWeight = 18
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tusklinSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
laviathanSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
laviathanSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cosmawSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cosmawSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
toucanSpawnWeight = 23
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
toucanSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
manedWolfSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
manedWolfSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
anacondaSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
anacondaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
anteaterSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
anteaterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rockyRollerSpawnWeight = 60
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rockyRollerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flutterSpawnWeight = 13
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flutterSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
geladaMonkeySpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
geladaMonkeySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
jerboaSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
jerboaSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
terrapinSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
terrapinSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
combJellySpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
combJellySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cosmicCodSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cosmicCodSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bunfungusSpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bunfungusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bisonSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bisonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
giantSquidSpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
giantSquidSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
#Range: 0 ~ 1000
devilsHolePupfishSpawnWeight = 23
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
#Range: > 0
devilsHolePupfishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
catfishSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
catfishSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flyingFishSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flyingFishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skelewagSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skelewagSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rainFrogSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rainFrogSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
potooSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
potooSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mudskipperSpawnWeight = 28
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mudskipperSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rhinocerosSpawnWeight = 24
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rhinocerosSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sugarGliderSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sugarGliderSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
farseerSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
farseerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skreecherSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skreecherSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
underminerSpawnWeight = 50
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
underminerSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
murmurSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
murmurSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skunkSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skunkSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bananaSlugSpawnWeight = 14
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bananaSlugSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
blueJaySpawnWeight = 16
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
blueJaySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
caimanSpawnWeight = 29
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
caimanSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
triopsSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
triopsSpawnRolls = 0
[uniqueSpawning]
#Maximum world y-level that cave centipedes can spawn at
#Range: -64 ~ 320
caveCentipedeSpawnHeight = 0
#Maximum world y-level that blobfish can spawn at
#Range: -64 ~ 320
blobfishSpawnHeight = 25
#Whether to enable beached cachalot whales to spawn on beaches during thunder storms.
beachedCachalotWhales = true
#Percent chance increase for each failed attempt to spawn a beached cachalot whale. Higher value = more spawns.
#Range: 0 ~ 100
beachedCachalotWhaleSpawnChance = 5
#Delay (in ticks) between attempts to spawn beached cachalot whales. Default is a single day. Works like wandering traders.
#Range: > 0
beachedCachalotWhaleSpawnDelay = 24000
#Percent chance for leafcutter anthills to spawn as world gen in each chunk. Set to zero to disable spawning.
#Range: 0.0 ~ 1.0
leafcutterAnthillSpawnChance = 0.004999999888241291
#Minimum world y-level that gelada monkeys can spawn at
#Range: -64 ~ 320
geladaMonkeySpawnRolls = 0
#Whether to restrict all pupfish spawns to one chunk (similar to real life) or have them only obey their spawn config.
restrictPupfishSpawns = true
#The maximum distance a pupfish spawn chunk is from world spawn(0, 0) in blocks.
#Range: 2 ~ 1000000000
pupfishChunkSpawnDistance = 2000
#Whether to restrict all skelewag spawns to shipwreck structures.
restrictSkelewagSpawns = true
#Whether to restrict all farseer spawns to near the world border.
restrictFarseerSpawns = true
#Whether to restrict all underminer spawns to abandoned mineshafts.
restrictUnderminerSpawns = true
#The maximum distance a farseer can spawn from the world border.
#Range: 2 ~ 1000000000
farseerBorderSpawnDistance = 100
#Maximum world y-level that murmur can spawn at
#Range: -64 ~ 320
murmurSpawnHeight = -30
[dangerZone]
#Its been so long...
superSecretSettings = false
#How many cpu cores some mobs(elephants, leafcutter ants, bison etc) should utilize when pathing. Bigger number = less impact on TPS
#Range: 1 ~ 100
pathfindingThreads = 5

View File

@ -0,0 +1,42 @@
{
"biomes": [
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"value": "minecraft:is_overworld"
},
{
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"value": "forge:is_swamp"
},
{
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}
],
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{
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"value": "biomesoplenty:tundra_bog"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:ice_marsh"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:orchid_swamp"
}
]
]
}

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@ -0,0 +1,58 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_swamp"
}
],
[
{
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"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:ice_marsh"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:orchid_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
]
]
}

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@ -0,0 +1,63 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_jungle"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:bamboo_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:jungle_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
]
]
}

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@ -0,0 +1,147 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_hill"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_coniferous"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:windswept_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_plateau"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:bryce_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_spring"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_winter"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_forest"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:lavender_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:haze_mountain"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:temperate_highlands"
}
],
[
{
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"value": "terralith:alpine_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:jade_cliffs"
}
]
]
}

View File

@ -0,0 +1,91 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:old_growth_pine_taiga"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:old_growth_spruce_taiga"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_taiga"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_dense/overworld"
},
{
"type": "BIOME_TAG",
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"value": "forge:is_rare"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:forested_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:shield"
}
],
[
{
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"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:yosemite_lowlands"
}
],
[
{
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}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:coniferous_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:fir_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "autumnity:maple_forest"
}
]
]
}

View File

@ -0,0 +1,96 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
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},
{
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},
{
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"value": "minecraft:is_savanna"
},
{
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"value": "forge:is_hot/overworld"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "minecraft:meadow"
}
],
[
{
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}
],
[
{
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}
],
[
{
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}
],
[
{
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}
],
[
{
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}
],
[
{
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"value": "terralith:cold_shrubland"
}
],
[
{
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"value": "terralith:rocky_shrubland"
}
],
[
{
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}
],
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{
"type": "REGISTRY_NAME",
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"value": "terralith:valley_clearing"
}
]
]
}

View File

@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_deep_ocean"
}
]
]
}

View File

@ -0,0 +1,215 @@
{
"biomes": [
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},
{
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},
{
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{
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}
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[
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[
{
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],
[
{
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[
{
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}
],
[
{
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}
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[
{
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}
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[
{
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"value": "terralith:sakura_grove"
}
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[
{
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"value": "terralith:sakura_valley"
}
],
[
{
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"value": "terralith:highlands"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:shield_clearing"
}
],
[
{
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"negate": false,
"value": "terralith:valley_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:alpine_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cloud_forest"
}
],
[
{
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"negate": false,
"value": "terralith:forested_highlands"
}
],
[
{
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"value": "terralith:lush_valley"
}
],
[
{
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"negate": false,
"value": "terralith:shield"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_maple_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_shield"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:temperate_highlands"
}
],
[
{
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"negate": false,
"value": "terralith:wintry_forest"
}
],
[
{
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"value": "terralith:yosemite_lowlands"
}
],
[
{
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"value": "terralith:bryce_canyon"
}
],
[
{
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[
{
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[
{
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"negate": false,
"value": "biomesoplenty:snowblossom_grove"
}
]
]
}

View File

@ -0,0 +1,16 @@
{
"biomes": [
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{
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},
{
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"value": "minecraft:is_nether"
}
]
]
}

View File

@ -0,0 +1,28 @@
{
"biomes": [
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{
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{
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{
"type": "REGISTRY_NAME",
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"value": "terralith:mirage_isles"
}
]
]
}

View File

@ -0,0 +1,37 @@
{
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},
{
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}
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{
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}
]
]
}

View File

@ -0,0 +1,49 @@
{
"biomes": [
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{
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{
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},
{
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"value": "forge:is_cold/overworld"
}
],
[
{
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"value": "minecraft:lukewarm_ocean"
}
],
[
{
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}
],
[
{
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"value": "minecraft:deep_lukewarm_ocean"
}
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[
{
"type": "REGISTRY_NAME",
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"value": "alexscaves:abyssal_chasm"
}
]
]
}

View File

@ -0,0 +1,18 @@
{
"biomes": [
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{
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}
],
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{
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"value": "terralith:cave/underground_jungle"
}
]
]
}

View File

@ -0,0 +1,65 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
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},
{
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"value": "minecraft:bamboo_jungle"
}
],
[
{
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"negate": false,
"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_canyon"
}
],
[
{
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"negate": false,
"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:jungle_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
]
]
}

View File

@ -0,0 +1,59 @@
{
"biomes": [
[
{
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"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_swamp"
},
{
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}
],
[
{
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"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_river"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:is_cold/overworld"
}
],
[
{
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}
],
[
{
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"value": "terralith:ice_marsh"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:warm_river"
}
]
]
}

View File

@ -0,0 +1,115 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
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},
{
"type": "BIOME_TAG",
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"value": "forge:no_default_monsters"
},
{
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"value": "minecraft:is_ocean"
},
{
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"value": "forge:is_mushroom"
},
{
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"value": "minecraft:deep_dark"
}
],
[
{
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"value": "terralith:cave/andesite_caves"
}
],
[
{
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"value": "terralith:cave/desert_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/diorite_caves"
}
],
[
{
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"value": "terralith:cave/granite_caves"
}
],
[
{
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"value": "terralith:cave/ice_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/infested_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/thermal_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/crystal_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/frostfire_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/mantle_caves"
}
],
[
{
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"value": "terralith:cave/deep_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/tuff_caves"
}
]
]
}

View File

@ -0,0 +1,110 @@
{
"biomes": [
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@ -0,0 +1,25 @@
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@ -0,0 +1,44 @@
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@ -0,0 +1,11 @@
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View File

@ -0,0 +1,91 @@
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View File

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View File

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View File

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View File

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View File

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View File

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@ -0,0 +1,53 @@
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View File

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View File

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View File

@ -0,0 +1,58 @@
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View File

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@ -0,0 +1,61 @@
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@ -0,0 +1,16 @@
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@ -0,0 +1,165 @@
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@ -0,0 +1,68 @@
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@ -0,0 +1,91 @@
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@ -0,0 +1,44 @@
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@ -0,0 +1,11 @@
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@ -0,0 +1,63 @@
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@ -0,0 +1,25 @@
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@ -0,0 +1,58 @@
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@ -0,0 +1,23 @@
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@ -0,0 +1,21 @@
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@ -0,0 +1,122 @@
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@ -0,0 +1,18 @@
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@ -0,0 +1,28 @@
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@ -0,0 +1,115 @@
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View File

@ -0,0 +1,16 @@
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View File

@ -0,0 +1,35 @@
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View File

@ -0,0 +1,11 @@
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View File

@ -0,0 +1,199 @@
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View File

@ -0,0 +1,68 @@
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View File

@ -0,0 +1,91 @@
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View File

@ -0,0 +1,60 @@
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View File

@ -0,0 +1,91 @@
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View File

@ -0,0 +1,37 @@
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View File

@ -0,0 +1,72 @@
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View File

@ -0,0 +1,49 @@
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View File

@ -0,0 +1,35 @@
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View File

@ -0,0 +1,21 @@
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View File

@ -0,0 +1,16 @@
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View File

@ -0,0 +1,108 @@
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View File

@ -0,0 +1,98 @@
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View File

@ -0,0 +1,30 @@
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View File

@ -0,0 +1,16 @@
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View File

@ -0,0 +1,37 @@
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Some files were not shown because too many files have changed in this diff Show More