Configs generated, added some mods including Iron's spellbook. NOTE: need sound whitelist for player sounds

Added
cursery, sneaky curses: adds new curses, causes curses to have a chance to affix when enchanting regardless of its presence in the description, obfuscates curses from tooltip and instead makes the item's name red.
curse of pandora: adds curios and cursed curios
ancientcurses: adds altars where you can earn jewels (gems) to affix to an amulet for bonuses (future curio wip)
Sound attracts mobs, proximity chat, and simple radios for bequiet systems
Iron's spells & spellbook integrates with some of our mods and adds mobs and magic
tenseambiance: dynamic biome based creepy ambient noise
This commit is contained in:
2025-05-27 09:09:23 -05:00
parent d0d125303a
commit a4741227b9
60 changed files with 6378 additions and 1030 deletions

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[Loot]
#Scale up/down luck in calculation of chance to find a pandora charm in chest
#Range: 0.0 ~ 10.0
lootLuckFactor = 1.0
#Maximum number of pandora charms generated in loot chest
#Range: 0 ~ 10
maxItemGenerated = 2
[AttributeCharms]
#Range: 0.0 ~ 100.0
charmOfHealth = 2.0
#Range: 0.0 ~ 100.0
charmOfArmor = 2.0
#Range: 0.0 ~ 100.0
charmOfArmorToughness = 1.0
#Range: 0.0 ~ 10.0
charmOfSpeed = 0.05
#Range: 0.0 ~ 10.0
charmOfDamage = 0.05
#Range: 0.0 ~ 10.0
charmOfCritical = 0.05
#Range: 0.0 ~ 10.0
charmOfArchery = 0.05
#Range: 0.0 ~ 100.0
charmOfHeavyWeapon = 1.0
#Range: 0.0 ~ 10.0
charmOfHeavyWeaponSlow = 2.0
#Range: 0.0 ~ 10.0
charmOfAccuracy = 0.2
#Range: 0.0 ~ 10.0
charmOfAccuracySlow = 0.5
#Range: 0.0 ~ 1.0
charmOfProtection = 0.04
#Range: 0.0 ~ 10.0
charmOfMagic = 0.1
#Range: 0.0 ~ 10.0
charmOfExplosion = 0.1
#Range: 0.0 ~ 10.0
charmOfLuck = 1.0
#Range: 0.0 ~ 10.0
orbOfExecutorAttack = 0.5
#Range: 0.0 ~ 10.0
orbOfExecutorHealth = 0.5
#Range: 0.0 ~ 1.0
orbOfSoulGuardSpeed = 0.2
#Range: 0.0 ~ 1.0
orbOfSoulGuardReduction = 0.1
#Range: 0.0 ~ 1.0
orbOfProsecutorCritRate = 0.1
#Range: 0.0 ~ 1.0
orbOfProsecutorCritDmg = 0.2
[Reality]
#Curse of Inertia max attack speed for weapon allowed
#Range: 0.0 ~ 20.0
curseOfInertiaCap = 3.0
#Curse of Inertia attack speed threshold for bonus
#Range: 0.0 ~ 20.0
curseOfInertiaBase = 0.5
#Curse of Inertia attack speed bonus
#Range: 0.0 ~ 20.0
curseOfInertiaBonus = 0.8
#Curse of Proximity max attack range for weapon allowed
#Range: 0.0 ~ 20.0
curseOfProximityCap = 6.0
#Curse of Proximity attack range threshold for bonus
#Range: 0.0 ~ 20.0
curseOfProximityBase = 2.0
#Curse of Proximity attack range bonus
#Range: 0.0 ~ 20.0
curseOfProximityBonus = 0.5
#Curse of Flesh food bar threshold
#Range: 0 ~ 20
curseOfFleshThreshold = 14
#Curse of Flesh required duration in minutes for food bar to be above threshold
#Range: 0 ~ 20
curseOfFleshDuration = 2
#Curse of Flesh max health bonus
#Range: 0.0 ~ 100.0
curseOfFleshBonus = 1.0
#Curse of Metabolism food bar threshold
#Range: 0 ~ 20
curseOfMetabolismThreshold = 16
#Curse of Metabolism buff / debuff per food bar
#Range: 0.0 ~ 1.0
curseOfMetabolismFactor = 0.05
#Curse of Metabolism max food bonus
#Range: 0.0 ~ 10.0
curseOfMetabolismBonus = 0.2
#Curse of Metabolism reality index requirement for bonus
#Range: 0 ~ 7
curseOfMetabolismIndexReq = 5
#Curse of Tension penalty duration in ticks when hit by target
#Range: 0 ~ 2000
curseOfTensionPenaltyDuration = 60
#Curse of Tension penalty threshold as percentage of max health
#Range: 0.0 ~ 1.0
curseOfTensionPenaltyThreshold = 0.1
#Curse of Tension time for token to take effect
#Range: 0 ~ 2000
curseOfTensionTokenMatureTime = 200
#Curse of Tension time for token to be effective
#Range: 0 ~ 2000
curseOfTensionTokenEffectiveTime = 200
#Curse of Tension damage bonus per token
#Range: 0.0 ~ 100.0
curseOfTensionDamageBonus = 0.2
#Curse of Tension max token level
#Range: 1 ~ 100
curseOfTensionMaxLevel = 5
#Curse of Prudence max token level
#Range: 1 ~ 100
curseOfPrudenceMaxLevel = 20
#Curse of Prudence damage factor per token, 0.9 means -10% damage per token
#Range: 0.0 ~ 1.0
curseOfPrudenceDamageFactor = 0.5
#Curse of Prudence token duration in ticks
#Range: 1 ~ 200
curseOfPrudenceDuration = 40
#Curse of Prudence max damage as percentage of target max health
#Range: 0.0 ~ 1.0
curseOfPrudenceMaxDamage = 0.2
#Curse of Spell: factor for spell load calculation.
#Lower number means enchantment puts less load on items and player
#Range: 0.0 ~ 100.0
curseOfSpellLoadFactor = 1.0
#Curse of Spell: player will take more damage when having spell overload
#Higher number means player takes more damage
#Range: 0.0 ~ 100.0
curseOfSpellDamageFactor = 1.0
#Curse of Spell: player will deal less damage when having spell overload
#Higher number means mob takes less damage
#Range: 0.0 ~ 100.0
curseOfSpellWeakenFactor = 1.0
#Curse of Inertia: bonus slot
curseOfInertiaSlot = "necklace#1"
#Curse of Proximity: bonus slot
curseOfProximitySlot = "bracelet#1"
#Curse of Flesh: bonus slot
curseOfFleshSlot = "curio#1"
#Curse of Tension: bonus slot
curseOfTensionSlot = "hands#1"
#Curse of Prudence: bonus slot
curseOfPrudenceSlot = "charm#3"
#Curse of Spell: bonus slot
curseOfSpellSlot = "hands#1"
[Angelic]
#Reality Index requirement for Angelic Wing
#Range: 0 ~ 7
angelicWingRealityIndex = 3
#Angelic Wing speed boost in block per tick
#Range: 0.0 ~ 0.1
angelicWingBoost = 0.03
#Angelic Wing max speed in block per tick
#Range: 0.0 ~ 50.0
angelicWingMaxSpeed = 5.0
#Reality Index requirement for Angelic Bless
#Range: 0 ~ 7
angelicBlessRealityIndex = 4
#Angelic Bless total damage reduction
#Range: 0.0 ~ 1.0
angelicBlessDamageReduction = 0.25
#Angelic Bless damage absorption
#Range: 0.0 ~ 100.0
angelicBlessAbsorption = 1.0
#Reality Index requirement for Angelic Descent
#Range: 0 ~ 7
angelicDescentRealityIndex = 5
#Angelic Descent melee damage bonus
#Range: 0.0 ~ 10.0
angelicDescentMeleeBonus = 0.5
#Angelic Descent damage bonus against undead
#Range: 0.0 ~ 10.0
angelicDescentUndeadBonus = 0.5
#Requirement of Reality Index of Angelic Protection
#Range: 0 ~ 7
angelicProtectionRealityIndex = 6
#Angelic Protection cool down in ticks
#Range: 0 ~ 1000000
angelicProtectionCoolDown = 600
#Requirement of Reality Index of Angelic Punishment
#Range: 0 ~ 7
angelicPunishmentRealityIndex = 7
#Angelic Punishment cool down in ticks
#Range: 0 ~ 6000
angelicPunishmentCoolDown = 20
#Angelic Punishment minimum damage in percentage of target current health
#Range: 0.0 ~ 1.0
angelicPunishmentDamageBase = 0.05
[Hell]
#Reality Index requirement for Hellfire Skull
#Range: 0 ~ 7
hellfireSkullRealityIndex = 3
#Minimum soul flame effect duration in ticks for Hellfire Skull to work
#Range: 1 ~ 200000
hellfireSkullMinimumDuration = 200
#Reality Index requirement for Hellfire Reformation
#Range: 0 ~ 7
hellfireReformationRealityIndex = 4
#Reality Index requirement for Eye of Cursed Souls
#Range: 0 ~ 7
eyeOfCursedSoulRealityIndex = 5
#Eye of Cursed Souls damage radius
#Range: 0.0 ~ 64.0
eyeOfCursedSoulRange = 8.0
#Effect trigger cool down in ticks for Eye of Cursed Souls
#Range: 0 ~ 1000000
eyeOfCursedSoulCoolDown = 200
#Reality Index requirement for Cursed Soul Crystal
#Range: 0 ~ 7
cursedSoulCrystalRealityIndex = 6
#Effect trigger cool down in ticks for Cursed Soul Crystal
#Range: 0 ~ 1000000
cursedSoulCrystalTriggerCoolDown = 200
#Max range to search undead mobs for Cursed Soul Crystal
#Range: 0.0 ~ 64.0
cursedSoulCrystalRange = 8.0
#Reality Index requirement for Crown of Demon
#Range: 0 ~ 7
crownOfDemonRealityIndex = 7
#Crown of Demon can command undead mobs with base health lower than:
#Range: 1 ~ 1000000
crownOfDemonBaseHealthThreshold = 50
#Crown of Demon range of detection
#Range: 0 ~ 128
crownOfDemonRange = 24
[Shadow]
#Reality Index requirement for Shadow Core
#Range: 0 ~ 7
shadowCoreRealityIndex = 3
#Shadow effect duration per reality index
#Range: 0 ~ 60000
shadowCoreDurationPerIndex = 100
#Damage reduction for shadow effect
#Range: 0.0 ~ 1.0
damageReduction = 0.2
#Reality Index requirement for Shadow Convergence
#Range: 0 ~ 7
shadowConvergenceRealityIndex = 4
#Shadow Convergence healing factor
#Range: 0.0 ~ 100.0
shadowConvergenceHealFactor = 0.5
#Reality Index requirement for Shadow Consolidation
#Range: 0 ~ 7
shadowConsolidationRealityIndex = 5
#Shadow Consolidation scatter range
#Range: 0.0 ~ 64.0
shadowConsolidationRange = 8.0
#Shadow Consolidation damage factor
#Range: 0.0 ~ 100.0
shadowConsolidationFactor = 1.0
#Shadow Consolidation damage delay
#Range: 0 ~ 100
shadowConsolidationDelay = 20
#Shadow Consolidation trigger cool down
#Range: 0 ~ 10000
shadowConsolidationCoolDown = 60
#Reality Index requirement for Shadow Reformation
#Range: 0 ~ 7
shadowReformationRealityIndex = 6
#Shadow Reformation magic damage bonus
#Range: 0.0 ~ 100.0
shadowReformationBonus = 0.5
#Shadow Reformation damage reduction
#Range: 0.0 ~ 1.0
shadowReformationReduction = 0.5
#Reality Index requirement for Void Reformation
#Range: 0 ~ 7
voidOverflowRealityIndex = 7
[Elemental]
#Reality Index requirement for Wind Thrust
#Range: 0 ~ 7
windThrustRealityIndex = 4
#Speed bonus for Wind Thrust
#Range: 0.0 ~ 10.0
windThrustSpeed = 0.5
#Melee damage bonus for Wind Thrust
#Range: 0.0 ~ 10.0
windThrustDamage = 1.0
#Reality Index requirement for Earth Crush
#Range: 0 ~ 7
earthCrushRealityIndex = 4
#Attack speed threshold for Earth Crush
#Range: 0.0 ~ 4.0
earthCrushThreshold = 1.0
#Explosion damage bonus for Earth Crush
#Range: 0.0 ~ 100.0
earthCrushBonus = 1.0
#Reality Index requirement for Flaming Explosion
#Range: 0 ~ 7
flamingExplosionRealityIndex = 4
#Explosion damage bonus for Flaming Explosion
#Range: 0.0 ~ 100.0
flamingExplosionBonus = 1.0
#Reality Index requirement for Waving Spell
#Range: 0 ~ 7
wavingSpellRealityIndex = 4
#Magic damage bonus for Waving Spell
#Range: 0.0 ~ 100.0
wavingSpellBonus = 1.0
#Reality Index requirement for Curse Redirection
#Range: 0 ~ 7
curseRedirectionRealityIndex = 4
#Magic damage bonus per curse enchantment for Curse Redirection
#Range: 0.0 ~ 10.0
curseRedirectionBonus = 0.5
[Abyssal]
#Depth requirement for Abyssal charms
#Range: 0 ~ 64
abyssalDepthStep = 12
#Depth requirement for Abyssal charms with Abyssal Will
#Range: 0 ~ 64
abyssalWillDepthStep = 8
#Reality Index requirement for Abyssal Treasure
#Range: 0 ~ 7
abyssalTreasureRealityIndex = 3
#Reality Index requirement for Abyssal Watcher
#Range: 0 ~ 7
abyssalWatcherRealityIndex = 4
#Reality Index requirement for Abyssal Shell
#Range: 0 ~ 7
abyssalShellRealityIndex = 5
#Reality Index requirement for Abyssal Crown
#Range: 0 ~ 7
abyssalCrownRealityIndex = 6
#Reality Index requirement for Abyssal Will
#Range: 0 ~ 7
abyssalWillRealityIndex = 7
#Abyssal Watcher regen per depth step
#Range: 0.0 ~ 1.0
abyssalWatcherRegen = 0.01
#Abyssal Shell armor and toughness bonus per depth step
#Range: 0.0 ~ 1.0
abyssalShellBonus = 0.2
#Abyssal Crown magic bypassing chance per depth step
#Range: 0.0 ~ 1.0
abyssalCrownChance = 0.05
#Abyssal Will totem effect cool down in ticks
#Range: 1 ~ 100000
abyssalWillCoolDown = 600
#Abyssal Will protection effect duration in ticks
#Range: 1 ~ 100000
abyssalWillDuration = 200
[Barbaric]
#Magic damage reduction in percentage for all barbaric set
#Range: 0.0 ~ 100.0
magicDamageDebuff = 1.0
#Reality Index requirement for Barbaric Instinct
#Range: 0 ~ 7
barbaricInstinctRealityIndex = 3
#Barbaric Instinct healing percentage
#Range: 0.0 ~ 1.0
barbaricInstinctHeal = 0.1
#Barbaric Instinct healing cool down
#Range: 0 ~ 1000
barbaricInstinctCoolDown = 40
#Reality Index requirement for Barbaric Wrath
#Range: 0 ~ 7
barbaricWrathRealityIndex = 4
#Barbaric Wrath crit damage bonus
#Range: 0.0 ~ 10.0
barbaricWrathCritBonus = 0.5
#Barbaric Wrath armor toughness bonus
#Range: 0.0 ~ 1000.0
barbaricWrathToughBonus = 10.0
#Reality Index requirement for Barbaric Scare
#Range: 0 ~ 7
barbaricScareRealityIndex = 5
#Barbaric Roar attack damage bonus
#Range: 0.0 ~ 10.0
barbaricRoarAttack = 0.25
#Barbaric Roar damage reduction
#Range: 0.0 ~ 1.0
barbaricRoarReduction = 0.25
#Reality Index requirement for Barbaric Blade
#Range: 0 ~ 7
barbaricBladeRealityIndex = 6
#Barbaric Blade attack damage bonus
#Range: 0.0 ~ 10.0
barbaricBladeAttack = 0.5
#Barbaric Blade projectile damage bonus
#Range: 0.0 ~ 10.0
barbaricBladeProjectile = 0.5
#Reality Index requirement for Primal Force
#Range: 0 ~ 7
primalForceRealityIndex = 7
#Primal Force armor bonus for player as percentage of max health
#Range: 0.0 ~ 100.0
primalForceSelfArmor = 1.0
#Primal Force armor bonus for attacker as percentage of max health
#Range: 0.0 ~ 100.0
primalForceTargetArmor = 1.0
[Mutation]
#Reality Index requirement for Infective Mutation
#Range: 0 ~ 7
infectiveMutationRealityIndex = 3
#Reality Index requirement for Parasitic Mutation
#Range: 0 ~ 7
parasiticMutationRealityIndex = 4
#Reality Index requirement for Deforming Mutation
#Range: 0 ~ 7
deformingMutationRealityIndex = 5
#Reality Index requirement for Hostile Mutation
#Range: 0 ~ 7
hostileMutationRealityIndex = 6
#Reality Index requirement for Distorted Mutation
#Range: 0 ~ 7
distortedMutationRealityIndex = 7
[Evil]
#Reality Index requirement for Evil Spirit Ritual
#Range: 0 ~ 7
infectiveMutationRealityIndex = 3
#Evil Spirit Ritual extra exp drop as percentage of max health
#Range: 0.0 ~ 100.0
evilSpiritRitualExpRate = 0.5
#Reality Index requirement for Evil Spirit Evoke
#Range: 0 ~ 7
parasiticMutationRealityIndex = 4
#Evil Spirit Evoke summoned Vex lifetime
#Range: 0 ~ 100000
evilSpiritEvokeDuration = 400
#Evil Spirit Evoke summoning cool down
#Range: 0 ~ 10000
evilSpiritEvokeCoolDown = 60
#Reality Index requirement for Evil Spirit Awakening
#Range: 0 ~ 7
deformingMutationRealityIndex = 5
#Evil Spirit Awakening magic damage bonus
#Range: 0.0 ~ 10.0
evilSpiritAwakeningMagicBonus = 0.15
#Evil Spirit Awakening damage reduction
#Range: 0.0 ~ 10.0
evilSpiritAwakeningAtkBonus = 0.1
#Evil Spirit Awakening bonus duration
#Range: 0 ~ 1000000
evilSpiritAwakeningDuration = 600
#Evil Spirit Awakening bonus max level
#Range: 0 ~ 1000
evilSpiritAwakeningMaxLevel = 5
#Reality Index requirement for Evil Spirit Curse
#Range: 0 ~ 7
hostileMutationRealityIndex = 6
#Evil Spirit Curse health threshold
#Range: 0.0 ~ 10.0
evilSpiritCurseThreshold = 0.2
#Evil Spirit Curse magic damage bonus
#Range: 0.0 ~ 10.0
evilSpiritCurseBonus = 1.0
#Reality Index requirement for Evil Spirit Walk
#Range: 0 ~ 7
distortedMutationRealityIndex = 7
#Evil Spirit Walk magic damage bonus
#Range: 0.0 ~ 10.0
evilSpiritWalkMagicBonus = 0.5
#Evil Spirit Walk attack damage bonus
#Range: 0.0 ~ 10.0
evilSpiritWalkAtkBonus = 0.5
#Evil Spirit Walk cool down
#Range: 0 ~ 1000000
evilSpiritWalkCoolDown = 600
[Weapon]
#Reality Index requirement for Angelic Judgement
#Range: 0 ~ 7
angelicJudgementRealityIndex = 5
#Reality Index requirement for Doom Star
#Range: 0 ~ 7
doomStarRealityIndex = 5
#Reality Index requirement for Cursed Karma
#Range: 0 ~ 7
cursedKarmaRealityIndex = 5
#Cursed Karma explosion radius
#Range: 0 ~ 8
cursedKarmaExplosionRadius = 3
#Cursed Karma effect duration
#Range: 0 ~ 1000000
cursedKarmaEffectDuration = 300
#Reality Index requirement for Abyssal Edge
#Range: 0 ~ 7
abyssalEdgeRealityIndex = 5
[Compat]
#L2Hostility compat: allow Reality trait
allowRealityTrait = true
#Seal of Swords: player difficulty required per reality index bonus
#Range: 1 ~ 10000
sealOfSwordDifficultyPerBonus = 500
#Seal of Swords: max reality index bonus
#Range: 1 ~ 10000
sealOfSwordMaxRealityBonus = 3
#Spell Singularity: Spell Tolerance per reality index
#Range: 0.0 ~ 5.0
spellSingularitySpellBonusPerReality = 0.5
#Spell Singularity: Magic Damage bonus per reality index
#Range: 0.0 ~ 5.0
spellSingularityMagicDamageBonusPerReality = 0.5

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#Render enchantment character overlay
renderEnchOverlay = true
#The height of enchantment character overlay
#Range: -1000000 ~ 1000000
enchOverlayZVal = 250

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#When Ars Nouveau is present, use apparatus recipe for enchantments
useArsNouveauForEnchantmentRecipe = true
#Allow vanilla items such as elytra and ancient debris to be crafted with L2Complements materials
enableVanillaItemRecipe = true
#Allow tools to be upgraded from tools with same typ but different materials
enableToolRecraftRecipe = true
#Allow spawn eggs to be crafted with L2Complements materials
enableSpawnEggRecipe = true
[materials]
#Requirement for obtaining Captured Wind. Unit: Block per Tick
#Range: 0.1 ~ 100.0
windSpeed = 10.0
#Requirement for void eye drop
#Range: 0 ~ 128
belowVoid = 16
#Requirement for sun membrane drop
#Range: 0 ~ 10000
phantomHeight = 200
#Requirement for explosion shard drop
#Range: 1 ~ 10000
explosionDamage = 80
#Requirement for space shard drop
#Range: 1 ~ 1000000
spaceDamage = 16384
#Allow mods to ban space shard
allowModBanSpaceShard = true
#Enable immunity enchantments
#Be sure to inform players when you turn this off
enableImmunityEnchantments = true
["fire charge"]
#Soul Fire Charge Duration
#Range: 1 ~ 10000
soulFireChargeDuration = 60
#Black Fire Charge Duration
#Range: 1 ~ 10000
blackFireChargeDuration = 100
#Strong Fire Charge Power
#Range: 1 ~ 10
strongFireChargePower = 2
#Strong Fire Charge Breaks Block
strongFireChargeBreakBlock = true
[properties]
#Cleanse effect clearing test
#0 for clearing everything
#1 for clearing neutral and negative only
#2 for clearing negative only
#Range: 0 ~ 2
cleansePredicate = 0
#Cool down of Eternal Totem of Dream
#Range: 0 ~ 10000
eternalTotemCoolDown = 2400
#Whether Eternal Totem of Dream gives you warp stone
eternalTotemGiveWarpStone = true
#Totemic Armor healing interval
#Range: 1 ~ 1000
totemicHealDuration = 100
#Totemic Armor healing amount
#Range: 1 ~ 1000
totemicHealAmount = 1
#Wind Sweep enchantment increment to sweep hit box
#Range: 0.1 ~ 100.0
windSweepIncrement = 1.0
#Damage factor of emerald splash
#Range: 0.001 ~ 1000.0
emeraldDamageFactor = 0.5
#Base range for emerald splash
#Range: 1 ~ 100
emeraldBaseRange = 10
#Sonic Shooter Damage
#Range: 1 ~ 1000
sonicShooterDamage = 10
#Hellfire Wand Damage per second charged (max 3 seconds charged)
#Range: 1 ~ 1000
hellfireWandDamage = 10
#Base duration for iceBlade
#Range: 1 ~ 10000
iceEnchantDuration = 100
#Duration for flameBlade
#Range: 1 ~ 10000
flameEnchantDuration = 60
#Base duration for sharpBlade
#Range: 1 ~ 10000
bleedEnchantDuration = 80
#Base duration for cursedBlade
#Range: 1 ~ 10000
curseEnchantDuration = 100
#Max effect level for sharpBlade
#Range: 1 ~ 10000
bleedEnchantMax = 3
#Void Touch chance for true damage
#Range: 0.0 ~ 1.0
voidTouchChance = 0.05
#Void Touch chance for true damage if bypass armor or magic
#Range: 0.0 ~ 1.0
voidTouchChanceBonus = 0.5
#Bonus damage factor for specific materials against specific mob types
#Range: 0.0 ~ 1000.0
mobTypeBonus = 1.0
#Damage factor for lifeSync (damage to user per durability cost)
#Range: 0.0 ~ 1000.0
lifeSyncFactor = 1.0
#Max radius for blocks to be considered for tree chopping, except upward direction
#Range: 0 ~ 32
treeChopMaxRadius = 16
#Max height for blocks to be considered for tree chopping.
#Range: 0 ~ 512
treeChopMaxHeight = 256
#Max number of blocks to be considered for tree chopping.
#Range: 0 ~ 16384
treeChopMaxBlock = 1024
#Max number of blocks to break before resort to delayed breaking
#Range: 1 ~ 1024
chainDiggingDelayThreshold = 64
#Max number of blocks to break per tick in delayed breaking
#Range: 1 ~ 1024
chainDiggingBlockPerTick = 16
#Max hardness blocks to break may have, as a factor of the hardness of the block broken.
#Apotheosis implementation of chain digging use 3 has their hardness factor.
#Range: 1.0 ~ 100.0
chainDiggingHardnessRange = 3.0
#Delayed breaking requires Ender Transport to take effect to reduce lag
delayDiggingRequireEnder = true
[enchantability]
#Allow enchantments on wands
enableWandEnchantments = true
#Use tag for wand enchantment whitelisting
useTagsForWandEnchantmentWhiteList = true

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#Allows L2DamageTracker to detect and prevent cyclic damage events
enableCyclicDamageEventInterrupt = false
#Cyclic Damage Interruption threshold
#Range: 1 ~ 1000
cyclicDamageThreshold = 1
#Mute error log lines for cyclic damage
muteCyclicDamageInterrupt = false
#Print damage trace tracked by damage tracker
printDamageTrace = false
#Save player attack damage trace
savePlayerAttack = false
#Save player hurt damage trace
savePlayerDamaged = false

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#Show inventory tabs
showTabs = true

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#Safe Mode for menu stacking
tabSafeMode = false

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#Show inventory tabs
showTabs = true
#Show inventory tabs only in curio page. Only works when showTabs is true and curio is installed.
showTabsOnlyCurio = false
#Redirect Inventory Tab to Curios Inventory
redirectInventoryTabToCuriosInventory = true
#Number of attribure lines per page
#Range: 1 ~ 100
attributeLinePerPage = 15
#List of tabs to hide. Use title translation key for tab id.
#Example: menu.tabs.attribute for attribute tab
#Example: menu.tabs.curios for curios tab
#Example: pandora.menu.title for pandora tab
hiddentTabs = []

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#Sync player attribute names to client
syncPlayerAttributeName = true
#Sync all entity attribute name to client
syncAllEntityAttributeName = false
#Show all attribute on attribute tab, like Apothic
generateAllAttributes = false
#Show all attribute on attribute tab and hide the unchanged
generateAllAttributesHideUnchanged = false

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#Show holder item name in pandora tab
showItemTitle = false