adding dependencies for sandworms mod
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["Desert Behemoths: Sandworms! Config"]
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#Value at which sandworm will spawn. Higher values mean the worm will take longer to spawn. Default 4000.
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#Range: 1000 ~ 100000
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"Max Wormsign" = 4000
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#Seconds after leaving a worm's range until another one can spawn. Default 120.
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#Range: 10 ~ 216000
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"Respawn Duration" = 120
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#Time til despawn in seconds when not targeting a survival player. Default 3 minutes.
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#Range: 30 ~ 216000
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"Despawn Duration" = 180
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#Number of explosions the worm's head can handle before dropping a tooth and running away. Default 3
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#Range: 1 ~ 100
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Health = 3
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#Value the damage dealt by the worm is scaled by. Default 1.0.
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#Range: 0.01 ~ 100.0
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"Damage Multiplier" = 1.0
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#Multiplier for damage dealt by the head of the worm compared to a body segment. Default 2.0 (head deals double damage).
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#Range: 0.01 ~ 100.0
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"Head Multiplier" = 2.0
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#By default, the sandworm can spawn in any biome golden rabbits spawn in. This option enables or disables that.
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#To add additional biomes the sandworm can spawn in, create a datapack that edits the sandworm_mod:can_spawn_sandworms biome tag.
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#Specifically, create can_spawn_sandworms.json in data->sandworm_mod->tags->worldgen->biome.
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#Bellow is an example json file that allows sandworms to spawn in jungles:
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#{
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# "values": [
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# "minecraft:jungle"
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# ]
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#}
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"Default Spawning" = true
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