From 11964130ea238523705eb0212577bd5423c7b34d Mon Sep 17 00:00:00 2001 From: admin Date: Sun, 18 May 2025 20:30:54 -0500 Subject: [PATCH] adding dependencies for sandworms mod --- .gitignore | 1 + .../minecraft/config/lodestone-client.toml | 23 ++++++++++++++ .../minecraft/config/sandwormmod-common.toml | 31 +++++++++++++++++++ .../aaa_particles-1.20.1-1.4.10-forge.jar | 3 ++ .../mods/lodestone-1.20.1-1.6.4.1.jar | 3 ++ 5 files changed, 61 insertions(+) create mode 100644 1.20.1-FearFactoryTest/minecraft/config/lodestone-client.toml create mode 100644 1.20.1-FearFactoryTest/minecraft/config/sandwormmod-common.toml create mode 100644 1.20.1-FearFactoryTest/minecraft/mods/aaa_particles-1.20.1-1.4.10-forge.jar create mode 100644 1.20.1-FearFactoryTest/minecraft/mods/lodestone-1.20.1-1.6.4.1.jar diff --git a/.gitignore b/.gitignore index bc92157..78fcb96 100644 --- a/.gitignore +++ b/.gitignore @@ -43,3 +43,4 @@ devtools/.sandbox-home/.pki/nssdb/key4.db devtools/.sandbox-home/.pki/nssdb/pkcs11.txt devtools/.sandbox-home/.local/share/recently-used.xbel devtools/.sandbox-home/.local/share/PrismLauncher/metacache +1.20.1-FearFactoryTest/minecraft/libEffekseerNativeForJava.so diff --git a/1.20.1-FearFactoryTest/minecraft/config/lodestone-client.toml b/1.20.1-FearFactoryTest/minecraft/config/lodestone-client.toml new file mode 100644 index 0000000..0f1521a --- /dev/null +++ b/1.20.1-FearFactoryTest/minecraft/config/lodestone-client.toml @@ -0,0 +1,23 @@ + +[graphics] + #Should lodestone use experimental fabulous graphics layering? You pretty much never wanna turn this on at the moment unless you're a developer. + experimental_fabulous_layering = false + + [graphics.particle] + #Should particles render on the delayed buffer? This means they will properly render after clouds & water do, but could cause issues with mods like sodium. + buffer_particles = true + + [graphics.fire] + #Downwards offset of Minecraft's first-person fire overlay. Higher numbers cause it to visually display lower and free up more screen space. + #Range: 0.0 ~ 1.0 + fire_overlay_offset = 0.0 + +[screenshake] + #Intensity of screenshake. Higher numbers increase amplitude. Disable to turn off screenshake. + #Range: 0.0 ~ 5.0 + screenshake_intensity = 1.0 + +[screen_particles] + #Are screen particles enabled? + enable_screen_particles = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/sandwormmod-common.toml b/1.20.1-FearFactoryTest/minecraft/config/sandwormmod-common.toml new file mode 100644 index 0000000..84e4a49 --- /dev/null +++ b/1.20.1-FearFactoryTest/minecraft/config/sandwormmod-common.toml @@ -0,0 +1,31 @@ + +["Desert Behemoths: Sandworms! Config"] + #Value at which sandworm will spawn. Higher values mean the worm will take longer to spawn. Default 4000. + #Range: 1000 ~ 100000 + "Max Wormsign" = 4000 + #Seconds after leaving a worm's range until another one can spawn. Default 120. + #Range: 10 ~ 216000 + "Respawn Duration" = 120 + #Time til despawn in seconds when not targeting a survival player. Default 3 minutes. + #Range: 30 ~ 216000 + "Despawn Duration" = 180 + #Number of explosions the worm's head can handle before dropping a tooth and running away. Default 3 + #Range: 1 ~ 100 + Health = 3 + #Value the damage dealt by the worm is scaled by. Default 1.0. + #Range: 0.01 ~ 100.0 + "Damage Multiplier" = 1.0 + #Multiplier for damage dealt by the head of the worm compared to a body segment. Default 2.0 (head deals double damage). + #Range: 0.01 ~ 100.0 + "Head Multiplier" = 2.0 + #By default, the sandworm can spawn in any biome golden rabbits spawn in. This option enables or disables that. + #To add additional biomes the sandworm can spawn in, create a datapack that edits the sandworm_mod:can_spawn_sandworms biome tag. + #Specifically, create can_spawn_sandworms.json in data->sandworm_mod->tags->worldgen->biome. + #Bellow is an example json file that allows sandworms to spawn in jungles: + #{ + # "values": [ + # "minecraft:jungle" + # ] + #} + "Default Spawning" = true + diff --git a/1.20.1-FearFactoryTest/minecraft/mods/aaa_particles-1.20.1-1.4.10-forge.jar b/1.20.1-FearFactoryTest/minecraft/mods/aaa_particles-1.20.1-1.4.10-forge.jar new file mode 100644 index 0000000..458e8a3 --- /dev/null +++ b/1.20.1-FearFactoryTest/minecraft/mods/aaa_particles-1.20.1-1.4.10-forge.jar @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1293955fb32021cb05d9d4be66f45ea998a2d527d3e9ea15118003482379ee0d +size 5255698 diff --git a/1.20.1-FearFactoryTest/minecraft/mods/lodestone-1.20.1-1.6.4.1.jar b/1.20.1-FearFactoryTest/minecraft/mods/lodestone-1.20.1-1.6.4.1.jar new file mode 100644 index 0000000..13d30a5 --- /dev/null +++ b/1.20.1-FearFactoryTest/minecraft/mods/lodestone-1.20.1-1.6.4.1.jar @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e9f8b7bc70ba99d97005f2acee2061b149785fbae3c1e37db08c79197bcc7c2d +size 670934