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FearFactory/1.20.1-FearFactoryTest/minecraft/config/sandwormmod-common.toml

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TOML

["Desert Behemoths: Sandworms! Config"]
#Value at which sandworm will spawn. Higher values mean the worm will take longer to spawn. Default 4000.
#Range: 1000 ~ 100000
"Max Wormsign" = 4000
#Seconds after leaving a worm's range until another one can spawn. Default 120.
#Range: 10 ~ 216000
"Respawn Duration" = 120
#Time til despawn in seconds when not targeting a survival player. Default 3 minutes.
#Range: 30 ~ 216000
"Despawn Duration" = 180
#Number of explosions the worm's head can handle before dropping a tooth and running away. Default 3
#Range: 1 ~ 100
Health = 3
#Value the damage dealt by the worm is scaled by. Default 1.0.
#Range: 0.01 ~ 100.0
"Damage Multiplier" = 1.0
#Multiplier for damage dealt by the head of the worm compared to a body segment. Default 2.0 (head deals double damage).
#Range: 0.01 ~ 100.0
"Head Multiplier" = 2.0
#By default, the sandworm can spawn in any biome golden rabbits spawn in. This option enables or disables that.
#To add additional biomes the sandworm can spawn in, create a datapack that edits the sandworm_mod:can_spawn_sandworms biome tag.
#Specifically, create can_spawn_sandworms.json in data->sandworm_mod->tags->worldgen->biome.
#Bellow is an example json file that allows sandworms to spawn in jungles:
#{
# "values": [
# "minecraft:jungle"
# ]
#}
"Default Spawning" = true