133 lines
4.0 KiB
TOML
133 lines
4.0 KiB
TOML
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#When Ars Nouveau is present, use apparatus recipe for enchantments
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useArsNouveauForEnchantmentRecipe = true
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#Allow vanilla items such as elytra and ancient debris to be crafted with L2Complements materials
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enableVanillaItemRecipe = true
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#Allow tools to be upgraded from tools with same typ but different materials
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enableToolRecraftRecipe = true
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#Allow spawn eggs to be crafted with L2Complements materials
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enableSpawnEggRecipe = true
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[materials]
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#Requirement for obtaining Captured Wind. Unit: Block per Tick
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#Range: 0.1 ~ 100.0
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windSpeed = 10.0
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#Requirement for void eye drop
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#Range: 0 ~ 128
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belowVoid = 16
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#Requirement for sun membrane drop
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#Range: 0 ~ 10000
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phantomHeight = 200
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#Requirement for explosion shard drop
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#Range: 1 ~ 10000
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explosionDamage = 80
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#Requirement for space shard drop
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#Range: 1 ~ 1000000
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spaceDamage = 16384
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#Allow mods to ban space shard
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allowModBanSpaceShard = true
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#Enable immunity enchantments
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#Be sure to inform players when you turn this off
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enableImmunityEnchantments = true
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["fire charge"]
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#Soul Fire Charge Duration
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#Range: 1 ~ 10000
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soulFireChargeDuration = 60
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#Black Fire Charge Duration
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#Range: 1 ~ 10000
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blackFireChargeDuration = 100
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#Strong Fire Charge Power
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#Range: 1 ~ 10
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strongFireChargePower = 2
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#Strong Fire Charge Breaks Block
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strongFireChargeBreakBlock = true
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[properties]
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#Cleanse effect clearing test
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#0 for clearing everything
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#1 for clearing neutral and negative only
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#2 for clearing negative only
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#Range: 0 ~ 2
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cleansePredicate = 0
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#Cool down of Eternal Totem of Dream
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#Range: 0 ~ 10000
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eternalTotemCoolDown = 2400
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#Whether Eternal Totem of Dream gives you warp stone
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eternalTotemGiveWarpStone = true
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#Totemic Armor healing interval
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#Range: 1 ~ 1000
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totemicHealDuration = 100
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#Totemic Armor healing amount
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#Range: 1 ~ 1000
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totemicHealAmount = 1
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#Wind Sweep enchantment increment to sweep hit box
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#Range: 0.1 ~ 100.0
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windSweepIncrement = 1.0
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#Damage factor of emerald splash
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#Range: 0.001 ~ 1000.0
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emeraldDamageFactor = 0.5
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#Base range for emerald splash
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#Range: 1 ~ 100
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emeraldBaseRange = 10
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#Sonic Shooter Damage
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#Range: 1 ~ 1000
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sonicShooterDamage = 10
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#Hellfire Wand Damage per second charged (max 3 seconds charged)
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#Range: 1 ~ 1000
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hellfireWandDamage = 10
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#Base duration for iceBlade
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#Range: 1 ~ 10000
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iceEnchantDuration = 100
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#Duration for flameBlade
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#Range: 1 ~ 10000
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flameEnchantDuration = 60
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#Base duration for sharpBlade
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#Range: 1 ~ 10000
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bleedEnchantDuration = 80
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#Base duration for cursedBlade
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#Range: 1 ~ 10000
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curseEnchantDuration = 100
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#Max effect level for sharpBlade
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#Range: 1 ~ 10000
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bleedEnchantMax = 3
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#Void Touch chance for true damage
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#Range: 0.0 ~ 1.0
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voidTouchChance = 0.05
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#Void Touch chance for true damage if bypass armor or magic
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#Range: 0.0 ~ 1.0
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voidTouchChanceBonus = 0.5
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#Bonus damage factor for specific materials against specific mob types
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#Range: 0.0 ~ 1000.0
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mobTypeBonus = 1.0
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#Damage factor for lifeSync (damage to user per durability cost)
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#Range: 0.0 ~ 1000.0
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lifeSyncFactor = 1.0
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#Max radius for blocks to be considered for tree chopping, except upward direction
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#Range: 0 ~ 32
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treeChopMaxRadius = 16
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#Max height for blocks to be considered for tree chopping.
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#Range: 0 ~ 512
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treeChopMaxHeight = 256
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#Max number of blocks to be considered for tree chopping.
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#Range: 0 ~ 16384
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treeChopMaxBlock = 1024
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#Max number of blocks to break before resort to delayed breaking
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#Range: 1 ~ 1024
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chainDiggingDelayThreshold = 64
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#Max number of blocks to break per tick in delayed breaking
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#Range: 1 ~ 1024
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chainDiggingBlockPerTick = 16
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#Max hardness blocks to break may have, as a factor of the hardness of the block broken.
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#Apotheosis implementation of chain digging use 3 has their hardness factor.
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#Range: 1.0 ~ 100.0
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chainDiggingHardnessRange = 3.0
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#Delayed breaking requires Ender Transport to take effect to reduce lag
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delayDiggingRequireEnder = true
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[enchantability]
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#Allow enchantments on wands
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enableWandEnchantments = true
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#Use tag for wand enchantment whitelisting
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useTagsForWandEnchantmentWhiteList = true
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