#When Ars Nouveau is present, use apparatus recipe for enchantments useArsNouveauForEnchantmentRecipe = true #Allow vanilla items such as elytra and ancient debris to be crafted with L2Complements materials enableVanillaItemRecipe = true #Allow tools to be upgraded from tools with same typ but different materials enableToolRecraftRecipe = true #Allow spawn eggs to be crafted with L2Complements materials enableSpawnEggRecipe = true [materials] #Requirement for obtaining Captured Wind. Unit: Block per Tick #Range: 0.1 ~ 100.0 windSpeed = 10.0 #Requirement for void eye drop #Range: 0 ~ 128 belowVoid = 16 #Requirement for sun membrane drop #Range: 0 ~ 10000 phantomHeight = 200 #Requirement for explosion shard drop #Range: 1 ~ 10000 explosionDamage = 80 #Requirement for space shard drop #Range: 1 ~ 1000000 spaceDamage = 16384 #Allow mods to ban space shard allowModBanSpaceShard = true #Enable immunity enchantments #Be sure to inform players when you turn this off enableImmunityEnchantments = true ["fire charge"] #Soul Fire Charge Duration #Range: 1 ~ 10000 soulFireChargeDuration = 60 #Black Fire Charge Duration #Range: 1 ~ 10000 blackFireChargeDuration = 100 #Strong Fire Charge Power #Range: 1 ~ 10 strongFireChargePower = 2 #Strong Fire Charge Breaks Block strongFireChargeBreakBlock = true [properties] #Cleanse effect clearing test #0 for clearing everything #1 for clearing neutral and negative only #2 for clearing negative only #Range: 0 ~ 2 cleansePredicate = 0 #Cool down of Eternal Totem of Dream #Range: 0 ~ 10000 eternalTotemCoolDown = 2400 #Whether Eternal Totem of Dream gives you warp stone eternalTotemGiveWarpStone = true #Totemic Armor healing interval #Range: 1 ~ 1000 totemicHealDuration = 100 #Totemic Armor healing amount #Range: 1 ~ 1000 totemicHealAmount = 1 #Wind Sweep enchantment increment to sweep hit box #Range: 0.1 ~ 100.0 windSweepIncrement = 1.0 #Damage factor of emerald splash #Range: 0.001 ~ 1000.0 emeraldDamageFactor = 0.5 #Base range for emerald splash #Range: 1 ~ 100 emeraldBaseRange = 10 #Sonic Shooter Damage #Range: 1 ~ 1000 sonicShooterDamage = 10 #Hellfire Wand Damage per second charged (max 3 seconds charged) #Range: 1 ~ 1000 hellfireWandDamage = 10 #Base duration for iceBlade #Range: 1 ~ 10000 iceEnchantDuration = 100 #Duration for flameBlade #Range: 1 ~ 10000 flameEnchantDuration = 60 #Base duration for sharpBlade #Range: 1 ~ 10000 bleedEnchantDuration = 80 #Base duration for cursedBlade #Range: 1 ~ 10000 curseEnchantDuration = 100 #Max effect level for sharpBlade #Range: 1 ~ 10000 bleedEnchantMax = 3 #Void Touch chance for true damage #Range: 0.0 ~ 1.0 voidTouchChance = 0.05 #Void Touch chance for true damage if bypass armor or magic #Range: 0.0 ~ 1.0 voidTouchChanceBonus = 0.5 #Bonus damage factor for specific materials against specific mob types #Range: 0.0 ~ 1000.0 mobTypeBonus = 1.0 #Damage factor for lifeSync (damage to user per durability cost) #Range: 0.0 ~ 1000.0 lifeSyncFactor = 1.0 #Max radius for blocks to be considered for tree chopping, except upward direction #Range: 0 ~ 32 treeChopMaxRadius = 16 #Max height for blocks to be considered for tree chopping. #Range: 0 ~ 512 treeChopMaxHeight = 256 #Max number of blocks to be considered for tree chopping. #Range: 0 ~ 16384 treeChopMaxBlock = 1024 #Max number of blocks to break before resort to delayed breaking #Range: 1 ~ 1024 chainDiggingDelayThreshold = 64 #Max number of blocks to break per tick in delayed breaking #Range: 1 ~ 1024 chainDiggingBlockPerTick = 16 #Max hardness blocks to break may have, as a factor of the hardness of the block broken. #Apotheosis implementation of chain digging use 3 has their hardness factor. #Range: 1.0 ~ 100.0 chainDiggingHardnessRange = 3.0 #Delayed breaking requires Ender Transport to take effect to reduce lag delayDiggingRequireEnder = true [enchantability] #Allow enchantments on wands enableWandEnchantments = true #Use tag for wand enchantment whitelisting useTagsForWandEnchantmentWhiteList = true