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FearFactory/1.20.1-FearFactoryTest/minecraft/config/custom_worldgen-config-readme.md

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Config Generator

If you are confused about all parameters and terrain generation, you can try our Config Generator to generate config and see the preview of the config you make.

Temperature

Description

The temperature values MUST BE ASCENDING!

Temperature in [-1.0, FROZEN_TEMPERATURE] will be filled with frozen biomes (eg. Snowy Plains, Frozen Ocean), [FROZEN_TEMPERATURE, COOL_TEMPERATURE] is for cold biomes (eg. Taiga, Cold Ocean), [COOL_TEMPERATURE, WARM_TEMPERATURE] is for neutral biomes (eg. Plains, Forests), [WARM_TEMPERATURE, HOT_TEMPERATURE] is for warm biomes (eg. savanna, jungle), and [HOT_TEMPERATURE, 1.0] is for hot biomes (eg. badlands, desert).

Presets

Vanilla

{
	"FROZEN_TEMPERATURE": -0.45,
	"COOL_TEMPERATURE": -0.15,
	"WARM_TEMPERATURE": 0.2,
	"HOT_TEMPERATURE": 0.55,
	"OCTAVE_TEMPERATURE_ADDER": 0
}

Humidity

Description

The humidity values MUST BE ASCENDING!

Temperature in [-1.0, ARID_HUMIDITY] will be filled with arid biomes (eg. ice spikes, savanna), [ARID_HUMIDITY, DRY_HUMIDITY] is for dry biomes (eg. plains, windswept gravelly hills), [DRY_HUMIDITY, WET_HUMIDITY] is for neutral biomes (eg. meadows, forests), [WET_HUMIDITY, HUMID_HUMIDITY] is for wet biomes (eg. taiga, wooded badlands), and [HUMID_HUMIDITY, 1.0] is for humid biomes (eg. dark forests, jungle).

Presets

Vanilla

{
	"ARID_HUMIDITY": -0.35,
	"DRY_HUMIDITY": -0.1,
	"WET_HUMIDITY": 0.1,
	"HUMID_HUMIDITY": 0.3,
	"OCTAVE_HUMIDITY_ADDER": 0
}

Continentalness

Description

The continentalness values and shaper values MUST BE ASCENDING!

If you modify these continentalness values, please remember to modify shaper values under the guide.

Presets

Default Values in Ocean World Mod

{
	"MUSHROOM_FIELDS_TO_DEEP_OCEAN_CONTINENTALNESS": -1.01,
	"DEEP_OCEAN_TO_OCEAN_CONTINENTALNESS": 0.29,
	"OCEAN_TO_COAST_CONTINENTALNESS": 0.42,
	"COAST_TO_INLAND_CONTINENTALNESS": 0.51,
	"NEAR_INLAND_TO_MID_INLAND_CONTINENTALNESS": 0.62,
	"MID_INLAND_TO_MOUNTAINS_CONTINENTALNESS": 0.785,
	"PEAKS_CONTINENTALNESS": 0.9,

	"MUSHROOM_FIELDS_TO_DEEP_OCEAN_SHAPER": -0.99,
	"DEEP_OCEAN_TO_OCEAN_SHAPER": 0.25,
	"OCEAN_TO_COAST_SHAPER": 0.325,
	"COAST_WATER_SHAPER": 0.43,
	"COAST_BANK_SHAPER": 0.47,
	"COAST_LAND_SHAPER": 0.48,
	"NEAR_INLAND_SHAPER": 0.52,
	"INLAND_EROSION_SHAPER": 0.64,
	"MID_INLAND_SHAPER": 0.76,
	"PEAKS_EROSION_SHAPER": 0.92,

	"OCTAVE_CONTINENTALNESS_ADDER": 1
}

Notice that the larger gap between two neighbor values, the more frequently it will generate. The example given above means deep ocean (-1.01~0.29) will generate most frequently.

Vanilla

{
	"MUSHROOM_FIELDS_TO_DEEP_OCEAN_CONTINENTALNESS": -1.05,
	"DEEP_OCEAN_TO_OCEAN_CONTINENTALNESS": -0.455,
	"OCEAN_TO_COAST_CONTINENTALNESS": -0.19,
	"COAST_TO_INLAND_CONTINENTALNESS": -0.11,
	"NEAR_INLAND_TO_MID_INLAND_CONTINENTALNESS": 0.03,
	"MID_INLAND_TO_MOUNTAINS_CONTINENTALNESS": 0.3,
	"PEAKS_CONTINENTALNESS": 0.55,

	"MUSHROOM_FIELDS_TO_DEEP_OCEAN_SHAPER": -1.02,
	"DEEP_OCEAN_TO_OCEAN_SHAPER": -0.51,
	"OCEAN_TO_COAST_SHAPER": -0.44,
	"COAST_WATER_SHAPER": -0.18,
	"COAST_BANK_SHAPER": -0.16,
	"COAST_LAND_SHAPER": -0.15,
	"NEAR_INLAND_SHAPER": -0.1,
	"INLAND_EROSION_SHAPER": 0.06,
	"MID_INLAND_SHAPER": 0.25,
	"PEAKS_EROSION_SHAPER": 0.65,

	"OCTAVE_CONTINENTALNESS_ADDER": 0
}

Comments

Here are some constructive comments for you to modify the shaper values:

  • MUSHROOM_FIELDS_TO_DEEP_OCEAN_SHAPER should be greater than MUSHROOM_FIELDS_TO_DEEP_OCEAN_CONTINENTALNESS.
  • DEEP_OCEAN_TO_OCEAN_SHAPER should be a little less than DEEP_OCEAN_TO_OCEAN_CONTINENTALNESS.
  • OCEAN_TO_COAST_SHAPER should be between DEEP_OCEAN_TO_OCEAN_CONTINENTALNESS and OCEAN_TO_COAST_CONTINENTALNESS.
  • COAST_WATER_SHAPER should be close to OCEAN_TO_COAST_CONTINENTALNESS.
  • COAST_BANK_SHAPER should be between OCEAN_TO_COAST_CONTINENTALNESS and COAST_TO_INLAND_CONTINENTALNESS.
  • COAST_LAND_SHAPER should be a little greater than COAST_BANK_SHAPER.
  • NEAR_INLAND_SHAPER should be a little greater than COAST_TO_INLAND_CONTINENTALNESS.
  • INLAND_EROSION_SHAPER should be a little greater than NEAR_INLAND_TO_MID_INLAND_CONTINENTALNESS.
  • MID_INLAND_SHAPER should be a little less than MID_INLAND_TO_MOUNTAINS_CONTINENTALNESS.
  • PEAKS_EROSION_SHAPER should be a little greater than PEAKS_CONTINENTALNESS.

Others

STRUCTURE_DENSITY_MULTIPLIER

The higher, the denser the structures will be. The lower, the less chance you can find structures in your world.

ENABLE_MUSHROOM_FIELDS_SPAWN

If true, players can spawn at mushroom fields.