Files
FearFactory/1.20.1-FearFactoryTest/minecraft/config/tenseambience-soundevents-client.toml
Logicka a4741227b9 Configs generated, added some mods including Iron's spellbook. NOTE: need sound whitelist for player sounds
Added
cursery, sneaky curses: adds new curses, causes curses to have a chance to affix when enchanting regardless of its presence in the description, obfuscates curses from tooltip and instead makes the item's name red.
curse of pandora: adds curios and cursed curios
ancientcurses: adds altars where you can earn jewels (gems) to affix to an amulet for bonuses (future curio wip)
Sound attracts mobs, proximity chat, and simple radios for bequiet systems
Iron's spells & spellbook integrates with some of our mods and adds mobs and magic
tenseambiance: dynamic biome based creepy ambient noise
2025-05-27 09:09:23 -05:00

31 lines
1.1 KiB
TOML

["Config for Tense Ambience Mod (This Config is for the Sound Events NOT AMBIENCE!)"]
#The Numbers are chances which get rolled every second. So a number of 60(seconds) would play a sound on average every minute.
#Should this feature be enabled
"Enable random creepy sounds?" = true
#Chance to play a random sound in deep caves (below y0)
#Range: 10 ~ 345600
"Deep Cave Probability" = 5400
#Chance to play a random sound in caves (above y0 and below y40)
#Range: 10 ~ 345600
"Cave Probability" = 7200
#Chance to play a random sound in forests
#Range: 10 ~ 345600
"Forest Probability" = 14800
#Chance to play a random sound in dark forests
#Range: 10 ~ 345600
"Dark Forest Probability" = 14800
#Chance to play a random sound in snowy biomes
#Range: 10 ~ 345600
"Snowy Biome Probability" = 10000
#Chance to play a random sound in the nether
#Range: 10 ~ 345600
"Nether Probability" = 17500
#Chance to play a random sound in the end
#Range: 10 ~ 345600
"End Probability" = 17500
#Chance to play a random sound in an unknown biome
#Range: 10 ~ 345600
"Unknown Biome Probability" = 21600