just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it): /server-resource-packs/ /saves/ /schematics/ /screenshots/ /logs/ /.mixin.out/ /crash-reports/ usernamecache.json usercache.json Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files: git lfs track "*.jar" git lfs track "*.zip" git lfs track "*.7z" git lfs track "*.gz" git lfs track "*.rar" git lfs track "*.tar" git lfs track "*.iso" git lfs track "*.png" git lfs track "*.jpg" git lfs track "*.jpeg" git lfs track "*.gif" git lfs track "*.bmp" git lfs track "*.tiff" git lfs track "*.svg" git lfs track "*.webp" git lfs track "*.mp3" git lfs track "*.wav" git lfs track "*.ogg" git lfs track "*.flac" git lfs track "*.aac" git lfs track "*.m4a" git lfs track "*.wma" git lfs track "*.mp4" git lfs track "*.mkv" git lfs track "*.avi" git lfs track "*.mov" git lfs track "*.webm" git lfs track "*.flv" git lfs track "*.wmv" git lfs track "*.psd" git lfs track "*.ai" git lfs track "*.pdf" git lfs track "*.mca" git lfs track "*.dat" git lfs track "*.dat_old"
65 lines
2.5 KiB
TOML
65 lines
2.5 KiB
TOML
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["Generation&World"]
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#Whether the Cult Temple will be place at 0,0 or not
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PlaceCultTemple = true
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#Whether Players will teleport to the Deep Void when jumping in the Void or not
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PlayersTeleportInVoid = true
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#Whether Players will teleport to the Deep Void when falling in the Void in the End or not (If PlayersTeleportInVoid is false, this will automatically be false)
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PlayersTeleportInEnd = true
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#At which depth does the Player teleport to the dimension (Default -70)
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TeleportHeight = -70.0
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#If the Deep Void should have fog or not
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DeepVoidFog = true
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[Spawns]
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#Whether Abductors will spawn in the Overworld or not
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SpawnAbductors = true
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#If corpses should fall from the sky in the Deep Void
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SpawnFallingCorpse = true
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#If falling corpses should place a corpse on impact
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PlaceCorpseOnImpact = true
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#If the Stalker should spawn or not
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StalkerSpawns = true
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#If Stalking Stalkers should spawn or not
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StalkingStalkerSpawns = true
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#The time it takes for the Stalker to spawn in ticks (Default = 1,200 ticks)
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StalkerSpawnTimer = 1200.0
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[Misc]
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#Whether the ''Seek Light'' warning should appear when the Stalker is close or not (Happens only one time)
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SeekLightWarning = true
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#Whether light sources should be destroyed in the Deep Void or not
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DestroyLightSources = true
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#How long the Void Blessing effect should last when entering the Deep Void (In ticks)
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VoidBlessingTimer = 600.0
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#Should players teleport to the Deep Void when falling in the void in any dimension
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AllowOtherWorldTp = false
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#Should Soul light sources not get destroyed
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AllowSoulLight = false
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#If the old light breaking mechanic should be used instead of the new one
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OldLightSystem = false
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#If players should hallucinate below y=1 or not
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PlayerHallucinates = true
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#Should the Stalker be able to break certain blocks
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StalkerBreaksBlocks = true
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#If Darkness should attack the Player below y=0 while still keeping Hallucinate
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Darkness = true
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["Gameplay Changes"]
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#When a player dies, they get sent to the Deep Void
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Hell = false
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#The Stalker can spawn in the overworld
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Stalked = false
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#Corpses fall from the sky in the overworld
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CorpseRain = false
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#Darkness engulfs everything
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CreepingDarkness = false
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#The player spawns in the Deep Void
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EndlessAbyss = false
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["Critical Changes"]
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#If true, the old structure containing the Weaver Of Souls will be overwritten by the new one (this WILL destroy anything around it)
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OverwriteWithSepulcher = false
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OverwriteWithTemple = false
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