Files
FearFactory/1.20.1-FearFactoryTest/minecraft/config/Deep Void Config.toml
admin 95ed26d7d8 Start
just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it):

/server-resource-packs/
/saves/
/schematics/
/screenshots/
/logs/
/.mixin.out/
/crash-reports/
usernamecache.json
usercache.json

Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files:

git lfs track "*.jar"
git lfs track "*.zip"
git lfs track "*.7z"
git lfs track "*.gz"
git lfs track "*.rar"
git lfs track "*.tar"
git lfs track "*.iso"

git lfs track "*.png"
git lfs track "*.jpg"
git lfs track "*.jpeg"
git lfs track "*.gif"
git lfs track "*.bmp"
git lfs track "*.tiff"
git lfs track "*.svg"
git lfs track "*.webp"

git lfs track "*.mp3"
git lfs track "*.wav"
git lfs track "*.ogg"
git lfs track "*.flac"
git lfs track "*.aac"
git lfs track "*.m4a"
git lfs track "*.wma"

git lfs track "*.mp4"
git lfs track "*.mkv"
git lfs track "*.avi"
git lfs track "*.mov"
git lfs track "*.webm"
git lfs track "*.flv"
git lfs track "*.wmv"

git lfs track "*.psd"
git lfs track "*.ai"
git lfs track "*.pdf"

git lfs track "*.mca"
git lfs track "*.dat"
git lfs track "*.dat_old"
2025-05-11 15:06:38 -05:00

65 lines
2.5 KiB
TOML

["Generation&World"]
#Whether the Cult Temple will be place at 0,0 or not
PlaceCultTemple = true
#Whether Players will teleport to the Deep Void when jumping in the Void or not
PlayersTeleportInVoid = true
#Whether Players will teleport to the Deep Void when falling in the Void in the End or not (If PlayersTeleportInVoid is false, this will automatically be false)
PlayersTeleportInEnd = true
#At which depth does the Player teleport to the dimension (Default -70)
TeleportHeight = -70.0
#If the Deep Void should have fog or not
DeepVoidFog = true
[Spawns]
#Whether Abductors will spawn in the Overworld or not
SpawnAbductors = true
#If corpses should fall from the sky in the Deep Void
SpawnFallingCorpse = true
#If falling corpses should place a corpse on impact
PlaceCorpseOnImpact = true
#If the Stalker should spawn or not
StalkerSpawns = true
#If Stalking Stalkers should spawn or not
StalkingStalkerSpawns = true
#The time it takes for the Stalker to spawn in ticks (Default = 1,200 ticks)
StalkerSpawnTimer = 1200.0
[Misc]
#Whether the ''Seek Light'' warning should appear when the Stalker is close or not (Happens only one time)
SeekLightWarning = true
#Whether light sources should be destroyed in the Deep Void or not
DestroyLightSources = true
#How long the Void Blessing effect should last when entering the Deep Void (In ticks)
VoidBlessingTimer = 600.0
#Should players teleport to the Deep Void when falling in the void in any dimension
AllowOtherWorldTp = false
#Should Soul light sources not get destroyed
AllowSoulLight = false
#If the old light breaking mechanic should be used instead of the new one
OldLightSystem = false
#If players should hallucinate below y=1 or not
PlayerHallucinates = true
#Should the Stalker be able to break certain blocks
StalkerBreaksBlocks = true
#If Darkness should attack the Player below y=0 while still keeping Hallucinate
Darkness = true
["Gameplay Changes"]
#When a player dies, they get sent to the Deep Void
Hell = false
#The Stalker can spawn in the overworld
Stalked = false
#Corpses fall from the sky in the overworld
CorpseRain = false
#Darkness engulfs everything
CreepingDarkness = false
#The player spawns in the Deep Void
EndlessAbyss = false
["Critical Changes"]
#If true, the old structure containing the Weaver Of Souls will be overwritten by the new one (this WILL destroy anything around it)
OverwriteWithSepulcher = false
OverwriteWithTemple = false