["Generation&World"] #Whether the Cult Temple will be place at 0,0 or not PlaceCultTemple = true #Whether Players will teleport to the Deep Void when jumping in the Void or not PlayersTeleportInVoid = true #Whether Players will teleport to the Deep Void when falling in the Void in the End or not (If PlayersTeleportInVoid is false, this will automatically be false) PlayersTeleportInEnd = true #At which depth does the Player teleport to the dimension (Default -70) TeleportHeight = -70.0 #If the Deep Void should have fog or not DeepVoidFog = true [Spawns] #Whether Abductors will spawn in the Overworld or not SpawnAbductors = true #If corpses should fall from the sky in the Deep Void SpawnFallingCorpse = true #If falling corpses should place a corpse on impact PlaceCorpseOnImpact = true #If the Stalker should spawn or not StalkerSpawns = true #If Stalking Stalkers should spawn or not StalkingStalkerSpawns = true #The time it takes for the Stalker to spawn in ticks (Default = 1,200 ticks) StalkerSpawnTimer = 1200.0 [Misc] #Whether the ''Seek Light'' warning should appear when the Stalker is close or not (Happens only one time) SeekLightWarning = true #Whether light sources should be destroyed in the Deep Void or not DestroyLightSources = true #How long the Void Blessing effect should last when entering the Deep Void (In ticks) VoidBlessingTimer = 600.0 #Should players teleport to the Deep Void when falling in the void in any dimension AllowOtherWorldTp = false #Should Soul light sources not get destroyed AllowSoulLight = false #If the old light breaking mechanic should be used instead of the new one OldLightSystem = false #If players should hallucinate below y=1 or not PlayerHallucinates = true #Should the Stalker be able to break certain blocks StalkerBreaksBlocks = true #If Darkness should attack the Player below y=0 while still keeping Hallucinate Darkness = true ["Gameplay Changes"] #When a player dies, they get sent to the Deep Void Hell = false #The Stalker can spawn in the overworld Stalked = false #Corpses fall from the sky in the overworld CorpseRain = false #Darkness engulfs everything CreepingDarkness = false #The player spawns in the Deep Void EndlessAbyss = false ["Critical Changes"] #If true, the old structure containing the Weaver Of Souls will be overwritten by the new one (this WILL destroy anything around it) OverwriteWithSepulcher = false OverwriteWithTemple = false