48 lines
2.0 KiB
TOML
48 lines
2.0 KiB
TOML
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["Server and Client"]
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#enable spawning of the man
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enable_spawning = true
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#minimum duration of spawning in ticks
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min_spawn_rate = 5000.0
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#maximum duration of spawning in ticks
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max_spawn_rate = 20000.0
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#if true, it shows a jumpscare image when killed
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jumpscare = true
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#minimum duration of getting chased in ticks
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min_chase_duration = 400.0
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#maximum duration of getting chased in ticks
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max_chase_duration = 1000.0
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#if true, it can climb vertical blocks
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climbing = true
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#minimum radius in blocks before it despawns
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vanish_distance = 30.0
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#if true, it can also spawn during the day
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spawn_at_day = true
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#if true, the player gets the darkness effect when starts getting chased
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darkness_effect = true
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#the duration in ticks of the darkness effect
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darkness_effect_duration = 150.0
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#if true, it can break doors and glass/glass panes while it chases the player
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break_blocks = true
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#if true, it will summon fake lightnings when despawning or spawning
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lightnings = true
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#if true, it will play one of five spawn sounds when spawning or getting closer
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spawn_sounds = true
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#the duration in ticks until it will get closer when not looked at
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stage1_spawn_rate = 600.0
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#the duration in ticks until it will start chasing the player when not looked at
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stage2_spawn_rate = 900.0
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#if true, the man will use the old chase mechanic
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old_stalk_mechanic = false
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#the structures as well as the dimension will be disabled and the man spawns normally in your world. Create a new world when disabled
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legacy_man = false
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#the man will search the nearest player on lost sight and when close enough, destroy neccessary blocks to get the player
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search_mechanic = true
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#The max hardness of a block which the man will be able to break, set to -1.0 to disable
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block_hardness = 2.0
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#The max hardness of a block which the man will be able to break when searching for the player
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block_hardness_search = 5.0
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#The time in ticks for how long the man needs to break a block (higher value = lower speed)
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block_break_timer = 10.0
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