["Server and Client"] #enable spawning of the man enable_spawning = true #minimum duration of spawning in ticks min_spawn_rate = 5000.0 #maximum duration of spawning in ticks max_spawn_rate = 20000.0 #if true, it shows a jumpscare image when killed jumpscare = true #minimum duration of getting chased in ticks min_chase_duration = 400.0 #maximum duration of getting chased in ticks max_chase_duration = 1000.0 #if true, it can climb vertical blocks climbing = true #minimum radius in blocks before it despawns vanish_distance = 30.0 #if true, it can also spawn during the day spawn_at_day = true #if true, the player gets the darkness effect when starts getting chased darkness_effect = true #the duration in ticks of the darkness effect darkness_effect_duration = 150.0 #if true, it can break doors and glass/glass panes while it chases the player break_blocks = true #if true, it will summon fake lightnings when despawning or spawning lightnings = true #if true, it will play one of five spawn sounds when spawning or getting closer spawn_sounds = true #the duration in ticks until it will get closer when not looked at stage1_spawn_rate = 600.0 #the duration in ticks until it will start chasing the player when not looked at stage2_spawn_rate = 900.0 #if true, the man will use the old chase mechanic old_stalk_mechanic = false #the structures as well as the dimension will be disabled and the man spawns normally in your world. Create a new world when disabled legacy_man = false #the man will search the nearest player on lost sight and when close enough, destroy neccessary blocks to get the player search_mechanic = true #The max hardness of a block which the man will be able to break, set to -1.0 to disable block_hardness = 2.0 #The max hardness of a block which the man will be able to break when searching for the player block_hardness_search = 5.0 #The time in ticks for how long the man needs to break a block (higher value = lower speed) block_break_timer = 10.0