"desc:":"Adds randomized pitch variance of up to the given value (e.g. 0.1), makes songs sound slightly different. default = 0",
"pitchVariance":0.0
},
"musicVariance":{
"desc:":"Enables more varied music to be available for biomes chosen from similar other biomes, default = true",
"musicVariance":true
},
"smartMusic":{
"desc:":"Enables smart stopping of music, when the biome changes or player leaves a cave/water/night is over, default = true",
"smartMusic":true
},
"musicConditions":{
"desc:":"Sets the condition under which music from their respective categories is allowed to play. Required conditions need to be all met, a single matched disallowed conditions prevents it. Possible conditions are: [CAVE, NIGHT, END, OVERWORLD, WATER, NETHER]",
"Biome":{
"requires":"[]",
"disallowed":"[]"
},
"Cave":{
"requires":"[CAVE]",
"disallowed":"[END, WATER, NETHER]"
},
"Night":{
"requires":"[NIGHT]",
"disallowed":"[NETHER, CAVE, WATER, END]"
},
"Water":{
"requires":"[WATER]",
"disallowed":"[NETHER, END]"
},
"Game":{
"requires":"[]",
"disallowed":"[WATER, END, NETHER]"
},
"End":{
"requires":"[END]",
"disallowed":"[]"
},
"Nether":{
"requires":"[NETHER]",
"disallowed":"[]"
}
},
"displayMusicPlayed":{
"desc:":"Shows currently played music in chat/log, default = false",