removed problematic delights and butcher
removed abyssal sovereign
disabled man & deeplings for now until controls are made
removed trevor giants in lieu of pehkui giant scaling mod
removed lunar events
removed shadows in the dark for overspawning and not doing anything
added ghast resourcepack
added incontrol for mob controls
added spore infection
added hateflesh dimension
generated configs and modified some
added Krypton for better networking performance
added cull less leaves (this allows to users to choose how many leave layers to cull for performance)
added dimthreads which places dimensions on other threads.
Small tweaks to shaders
Populated the default config folder - it turns out there are certain configs that are created for each world, you can copy world configs here and they will become the defaults for each world.
day and night time is 5 times longer.
You can sleep in bed, but it no longer advances the time for any reason. Sleep is for the weak.
no longer go immediately insane upon dimension change, but it's still VERY detrimental and immediate round trips are still awful.
rain is now only mildly detrimental to sanity, in most scenarios rain will not cause your sanity to drop but reduce how fast it rises.
Added akashic tome, this lets us bundle mod documentation into one damn book.
Shaders have been messed with, feel free to edit these.
highlights:
Complementary Unbound shaders because savannah won't stop complaining that she can't see anything. She configured this one I haven't seen it.
Yung structures
JER integrates with JEI to show monster loot tables (useful for this type of pack)
loot integrations
ars noveau addons
moremob variants and compatibility with fresh anims
alexcaves submarine & such
removed some shitty mods for being shitty.
Removed:
/eldritch awakening for having no content and crashing
/vita craftis for spawning too many blood pigs and no spawnrules, as well as very little content and lazy instakill mob
/dweller ores has been replaced by a far superior deeplings mod with actually scary mobs that have drops and a boss
/defilex3dsun because the shader overrides this
added:
/Chatgpt garbage kubejs script that doesn't work but I've learned how to make it work in the next push
/elytra slot
/cosmetic armor reworked
/voidscape, new bedrock based dimension accessible by standing on bedrock for too long or something like that.
Modified:
/sodiumdynamiclights and enhanced_bes because they were drawing performance despite being overriden by the shader. also the enhanced block entity mod was causing severe lag rendering large quantities of create contraptions with chests that spawned naturally.
new shader doesn't have a problem at least with particles like the other did, but some botania stuff still doesn't render properly.
Removed cantbreathe for being loud af
Mods from your pack: torchmaster, chat heads, mouse tweaks, etc.
added a map mod: atlas, craft massive books that contain interactive maps, alex's mobs, alex's mobs integration with sons of sins (craft homunculus), added strong boss to alexmobs end.
added rat dimension,
removed minechosis for being bs
added several resource packs that do the following:
Improve animations
Improve spiders
improve enchantment table
add different icons for different enchantment books making them easier to tell apart.
Disabled palladium for increased load times
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.
- added lazy loading mod which does caching to decrease boot times
- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories
- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes
- added not enough recipe book & dependency octo lib
this removes the recipe book from the game which greatly improves performance
- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)
- added fast boot, smooth boot, and blinkload which decrease boot times
- added immersive UI makes the UI more wismical
- added immersive optimization, optimizes entity ticking
- added entity culling
- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)
- added exordium which decreases the FPS of GUI elements
- added alternate current which optimizes redstone ticking
- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)
- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains
- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.
- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.
- added enlightend block entities which massively increases the rendering preformace of some block entities.
- added GPU tape to decrease boot times
- disabled ultimine_addition for now until dependency can be resolved
⚠️⚠️ Warning on BCLIB: can effect and override fog in certain scenarios when in nether or end, if your having fog issues BCLIB config may be the place you want to look first if something is off about the nether or end fog. ⚠️⚠️
- enabled unused boss refresh resource pack that
- added better nether
dependency: BCLib
- added better end
dependency: BCLib
- updated .gitignore