Populated the default config folder - it turns out there are certain configs that are created for each world, you can copy world configs here and they will become the defaults for each world.
day and night time is 5 times longer.
You can sleep in bed, but it no longer advances the time for any reason. Sleep is for the weak.
no longer go immediately insane upon dimension change, but it's still VERY detrimental and immediate round trips are still awful.
rain is now only mildly detrimental to sanity, in most scenarios rain will not cause your sanity to drop but reduce how fast it rises.
Added akashic tome, this lets us bundle mod documentation into one damn book.
Shaders have been messed with, feel free to edit these.
highlights:
Complementary Unbound shaders because savannah won't stop complaining that she can't see anything. She configured this one I haven't seen it.
Yung structures
JER integrates with JEI to show monster loot tables (useful for this type of pack)
loot integrations
ars noveau addons
moremob variants and compatibility with fresh anims
alexcaves submarine & such
removed some shitty mods for being shitty.
Removed:
/eldritch awakening for having no content and crashing
/vita craftis for spawning too many blood pigs and no spawnrules, as well as very little content and lazy instakill mob
/dweller ores has been replaced by a far superior deeplings mod with actually scary mobs that have drops and a boss
/defilex3dsun because the shader overrides this
added:
/Chatgpt garbage kubejs script that doesn't work but I've learned how to make it work in the next push
/elytra slot
/cosmetic armor reworked
/voidscape, new bedrock based dimension accessible by standing on bedrock for too long or something like that.
Modified:
/sodiumdynamiclights and enhanced_bes because they were drawing performance despite being overriden by the shader. also the enhanced block entity mod was causing severe lag rendering large quantities of create contraptions with chests that spawned naturally.
Did some harsh configurations with the sun's lighting and configured sanity so you don't immediately die when you're burned by the sun. dmg:sanity from 1:1 to 55:1
Most of the files aren't changed Idk why they're being pushed or reported as changed
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.
- added lazy loading mod which does caching to decrease boot times
- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories
- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes
- added not enough recipe book & dependency octo lib
this removes the recipe book from the game which greatly improves performance
- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)
- added fast boot, smooth boot, and blinkload which decrease boot times
- added immersive UI makes the UI more wismical
- added immersive optimization, optimizes entity ticking
- added entity culling
- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)
- added exordium which decreases the FPS of GUI elements
- added alternate current which optimizes redstone ticking
- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)
- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains
- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.
- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.
- added enlightend block entities which massively increases the rendering preformace of some block entities.
- added GPU tape to decrease boot times
- disabled ultimine_addition for now until dependency can be resolved
Changed Hysteria shader default params
- slightly less desaturation but not complete removal
- caves now have true darkness (shaders override minecraft gamma, however true darkness will be retained as a fallback)
- basic sun burn config that allows players to retreat to other dimensions (with a sun) to avoid getting burned
- fire resist potions prevent sun burn from even applying (prevents the fire effect from showing on the screen as a result)
- tinted glass prevents sunburn
- added vanilla tweaks lowered first person fire
this was added because although the create netherite diving gear stops fire damage, the player still renders as on fire in both 3rd and 1st person blocking half the players view.
added instance.cfg to git ignore so future changes (such as launching the game) will be ignored.
Furthermore I think I fixed config files being constantly generated
.bak files are ignored as well.