Nerfed insanity loss sources

Sanity dropping too quickly from single factors
This commit is contained in:
2025-05-12 06:55:06 -05:00
parent a07f906ef9
commit d91fdb8368

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@ -33,16 +33,16 @@
#Players will gain this amount of sanity per second while being near any monsters
#This value is doubled if the monster is aggressive towards the player
#Range: -100.0 ~ 100.0
monster = -0.1
monster = -0.0
#Players will gain this amount of sanity per second while being in the dark
#Range: -100.0 ~ 100.0
darkness = -0.15
darkness = -0.05
#Maximum light level considered to be darkness (inclusive)
#Range: 0 ~ 15
darkness_threshold = 4
#Players will gain this amount of sanity per second while being in the light
#Range: -100.0 ~ 100.0
lightness = 0.0
lightness = 0.1
#Minimum light level considered to be lightness (inclusive)
#Range: 0 ~ 15
lightness_threshold = 4
@ -96,7 +96,7 @@
#Players gain this amount of sanity for every point of damage dealt to peaceful animals (incl. neutral ones)
#This value is doubled for baby animals
#Range: -100.0 ~ 100.0
animal_hurt_ratio = -0.5
animal_hurt_ratio = 0.0
#Players gain this amount of sanity upon their pets' death
#Range: -100.0 ~ 100.0
pet_death = -60.0
@ -188,7 +188,7 @@
play_sounds = true
#Insanity ambience max volume
#Range: 0.0 ~ 1.0
insanity_volume = 0.6
insanity_volume = 0.4
#Sanity indicator configuration
[sanity.client.indicator]