From d91fdb836818ecd1292b0b19fe5bfa5cf185950d Mon Sep 17 00:00:00 2001 From: Logicka Date: Mon, 12 May 2025 06:55:06 -0500 Subject: [PATCH] Nerfed insanity loss sources Sanity dropping too quickly from single factors --- .../minecraft/config/sanitydim/default.toml | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/1.20.1-FearFactoryTest/minecraft/config/sanitydim/default.toml b/1.20.1-FearFactoryTest/minecraft/config/sanitydim/default.toml index 02f85f0..8745757 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/sanitydim/default.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/sanitydim/default.toml @@ -33,16 +33,16 @@ #Players will gain this amount of sanity per second while being near any monsters #This value is doubled if the monster is aggressive towards the player #Range: -100.0 ~ 100.0 - monster = -0.1 + monster = -0.0 #Players will gain this amount of sanity per second while being in the dark #Range: -100.0 ~ 100.0 - darkness = -0.15 + darkness = -0.05 #Maximum light level considered to be darkness (inclusive) #Range: 0 ~ 15 darkness_threshold = 4 #Players will gain this amount of sanity per second while being in the light #Range: -100.0 ~ 100.0 - lightness = 0.0 + lightness = 0.1 #Minimum light level considered to be lightness (inclusive) #Range: 0 ~ 15 lightness_threshold = 4 @@ -96,7 +96,7 @@ #Players gain this amount of sanity for every point of damage dealt to peaceful animals (incl. neutral ones) #This value is doubled for baby animals #Range: -100.0 ~ 100.0 - animal_hurt_ratio = -0.5 + animal_hurt_ratio = 0.0 #Players gain this amount of sanity upon their pets' death #Range: -100.0 ~ 100.0 pet_death = -60.0 @@ -188,7 +188,7 @@ play_sounds = true #Insanity ambience max volume #Range: 0.0 ~ 1.0 - insanity_volume = 0.6 + insanity_volume = 0.4 #Sanity indicator configuration [sanity.client.indicator]