Reverted custom sun because it affects other dimensions

other dimensions with custom sky etc settings will also have issues with this shader, as well as some blocks that aren't rendering so we may have to do without this shader anyway
This commit is contained in:
2025-05-13 07:33:26 -05:00
parent 947c6ea26b
commit abe1fdc69d

View File

@ -1,43 +1,25 @@
#Mon May 12 04:10:57 CDT 2025
SKY_GROUND=true
shadowDistance=160.0
SUN_ANGULAR_RADIUS=10.0
STARS_INTENSITY=0.90
COLORED_LIGHTS=true
SUN_NR=0.30
CUSTOM_SKY=true
AURORA_SNOW=AURORA_ALWAYS
TAAU=true
PIXELATED_SHADOWS=true
TAAU_RENDER_SCALE=0.50
ENTITY_SHADOWS=false
TAAU_RENDER_SCALE=0.50
INFO=0
MOTION_BLUR=false
CAVE_LIGHTING_I=0.00
WATER_CAUSTICS=true
SUN_I=2.00
CLOUDS_CUMULUS_PRIMARY_STEPS_H=10
WATER_TEXTURE=WATER_TEXTURE_HIGHLIGHT
SUN_NB=0.90
SUN_ER=0.05
RAIN_OPACITY=0.77
SUN_NG=0.50
CLOUDS_CUMULUS_PRIMARY_STEPS_Z=5
VANILLA_SUN=false
GRADE_SATURATION=0.90
SKY_GROUND=true
SUN_EG=0.06
AURORA_SNOW=AURORA_ALWAYS
MOON_B=0.20
MOON_I=1.15
MOON_G=0.10
SUN_MR=0.15
CLOUDS_CUMULUS_LIGHTING_STEPS=1
MOON_ANGULAR_RADIUS=3.0
WATER_FOAM=true
shadowMapResolution=1024
TAA=false
MOON_R=0.12
SUN_MG=0.15
RAIN_OPACITY=0.77
CLOUDS_CUMULUS_PRIMARY_STEPS_Z=5
CLOUDS_CUMULUS_AMBIENT_STEPS=1
VANILLA_MOON=false
SHADOW_PCF=false
GRADE_SATURATION=0.90
VL_QUALITY=1
GRADE_BRIGHTNESS=0.99
GRADE_BRIGHTNESS=0.99