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#.
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#Config for Automation related components
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[automation]
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#.
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#.
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#Whether allowing Deployers to perform Cutting Board Recipes
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enableCuttingBoardDeploying = true
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#.
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#List of Block Entities that can be boosted when placed on Blaze Stove
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boostingCookerList = ["farmersdelight:cooking_pot", "farmersdelight:skillet", "miners_delight:copper_pot"]
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#.
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#Config for Integration with other mods
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[integration]
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#.
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#.
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#Whether replacing vanilla and modded pies into Farmer's Delight style
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#[@cui:RequiresReload:both]
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enablePieOverhaul = true
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#.
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#Pie items in this list will not be included in pie overhaul
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#[@cui:RequiresReload:both]
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pieOverhaulBlackList = []
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#.
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#For harvester to function properly, turning on this support will cause the collision shape of the overweight crop block to disappear.
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#[@cui:RequiresReload:server]
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enableHarvesterSupportForOverweightFarming = true
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#.
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#Basket of Farmers Delight has a 8 ticks transfer cooldown. Disable the cooldown for better automation.
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#[@cui:RequiresReload:server]
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disableTransferCooldownForFarmersDelightBasket = true
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#.
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#For harvester to function properly, turning on this support will cause the collision shape of Coffee Bush and Tea Bush block to disappear.
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#[@cui:RequiresReload:server]
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enableHarvesterSupportForFarmersRespite = true
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@ -1,9 +0,0 @@
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#Indigo properties file
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#Static Timestamp Removed
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fix-mean-light-calculation=auto
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debug-compare-lighting=auto
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fix-exterior-vertex-lighting=auto
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ambient-occlusion-mode=hybrid
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always-tesselate-blocks=auto
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fix-smooth-lighting-offset=auto
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fix-luminous-block-ambient-occlusion=auto
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#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
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backend = "DEFAULT"
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#Enable or disable instance update limiting with distance.
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limitUpdates = true
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#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
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#Range: -1 ~ 16
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workerThreads = -1
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#Config options for Flywheel's built-in backends.
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[flw_backends]
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#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
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#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
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lightSmoothness = "SMOOTH"
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@ -1,33 +0,0 @@
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["Config for Traders in Disguise"]
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#Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance.
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"Ambusher Chance Bound" = 20
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#Whether or not Sickle Ambushers can spawn from wandering traders. Default: true
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"Spawn Sickle Ambushers" = true
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#Whether or not Bow Ambushers can spawn from wandering traders. Default: true
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"Spawn Bow Ambushers" = true
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#The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10
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"Ambusher Damage Cap" = 10
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#Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false
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"Spawn Ambushers in Raids" = false
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#How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1
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"Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1]
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#How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1
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"Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1]
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#Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1
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"Sickle Swiftness Level" = 1
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#Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20
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"Sickle Swiftness Duration" = 20
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#Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60
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"Sickle Blindness Duration" = 60
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#The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0
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"Sickle Damage Multiplier" = 3.0
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#Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6
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"Bow Slowness Level" = 6
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#Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6
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"Bow Weakness Level" = 6
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#Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
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"Bow Slowness Duration" = 20
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#Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
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"Bow Weakness Duration" = 20
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@ -1,33 +0,0 @@
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["Config for Traders in Disguise"]
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#Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance.
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"Ambusher Chance Bound" = 20
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#Whether or not Sickle Ambushers can spawn from wandering traders. Default: true
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"Spawn Sickle Ambushers" = true
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#Whether or not Bow Ambushers can spawn from wandering traders. Default: true
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"Spawn Bow Ambushers" = true
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#The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10
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"Ambusher Damage Cap" = 10
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#Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false
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"Spawn Ambushers in Raids" = false
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#How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1
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"Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1]
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#How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1
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"Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1]
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#Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1
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"Sickle Swiftness Level" = 1
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#Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20
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"Sickle Swiftness Duration" = 20
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#Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60
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"Sickle Blindness Duration" = 60
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#The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0
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"Sickle Damage Multiplier" = 3.0
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#Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6
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"Bow Slowness Level" = 6
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#Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6
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"Bow Weakness Level" = 6
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#Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
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"Bow Slowness Duration" = 20
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#Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
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"Bow Weakness Duration" = 20
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@ -1,33 +0,0 @@
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["Config for Traders in Disguise"]
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#Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance.
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"Ambusher Chance Bound" = 20
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#Whether or not Sickle Ambushers can spawn from wandering traders. Default: true
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"Spawn Sickle Ambushers" = true
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#Whether or not Bow Ambushers can spawn from wandering traders. Default: true
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"Spawn Bow Ambushers" = true
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#The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10
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"Ambusher Damage Cap" = 10
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#Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false
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"Spawn Ambushers in Raids" = false
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#How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1
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"Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1]
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#How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1
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"Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1]
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#Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1
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"Sickle Swiftness Level" = 1
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#Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20
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"Sickle Swiftness Duration" = 20
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#Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60
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"Sickle Blindness Duration" = 60
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#The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0
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"Sickle Damage Multiplier" = 3.0
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#Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6
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"Bow Slowness Level" = 6
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#Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6
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"Bow Weakness Level" = 6
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#Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
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"Bow Slowness Duration" = 20
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#Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
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"Bow Weakness Duration" = 20
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@ -1,33 +0,0 @@
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["Config for Traders in Disguise"]
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#Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance.
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"Ambusher Chance Bound" = 20
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#Whether or not Sickle Ambushers can spawn from wandering traders. Default: true
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"Spawn Sickle Ambushers" = true
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#Whether or not Bow Ambushers can spawn from wandering traders. Default: true
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"Spawn Bow Ambushers" = true
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#The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10
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"Ambusher Damage Cap" = 10
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#Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false
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"Spawn Ambushers in Raids" = false
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#How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1
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"Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1]
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#How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1
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"Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1]
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#Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1
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"Sickle Swiftness Level" = 1
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#Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20
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"Sickle Swiftness Duration" = 20
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#Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60
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"Sickle Blindness Duration" = 60
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#The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0
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"Sickle Damage Multiplier" = 3.0
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#Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6
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"Bow Slowness Level" = 6
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#Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6
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"Bow Weakness Level" = 6
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#Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
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"Bow Slowness Duration" = 20
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#Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
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"Bow Weakness Duration" = 20
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@ -1,33 +0,0 @@
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["Config for Traders in Disguise"]
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#Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance.
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"Ambusher Chance Bound" = 20
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#Whether or not Sickle Ambushers can spawn from wandering traders. Default: true
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"Spawn Sickle Ambushers" = true
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#Whether or not Bow Ambushers can spawn from wandering traders. Default: true
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"Spawn Bow Ambushers" = true
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#The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10
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"Ambusher Damage Cap" = 10
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#Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false
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"Spawn Ambushers in Raids" = false
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#How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1
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"Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1]
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#How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1
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"Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1]
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#Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1
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"Sickle Swiftness Level" = 1
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#Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20
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"Sickle Swiftness Duration" = 20
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#Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60
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"Sickle Blindness Duration" = 60
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#The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0
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"Sickle Damage Multiplier" = 3.0
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#Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6
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"Bow Slowness Level" = 6
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#Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6
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"Bow Weakness Level" = 6
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#Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
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"Bow Slowness Duration" = 20
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#Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
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"Bow Weakness Duration" = 20
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@ -1,27 +0,0 @@
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# Client-specific configuration for FTB Ultimine
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# This file is meant for users to control Ultimine's clientside behaviour and rendering.
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# Changes to this file require you to reload the world
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{
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# Maximum number of blocks the white outline should be rendered for
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# Keep in mind this may get *very* laggy for large amounts of blocks!
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# Default: 256
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# Range: 0 ~ 2147483647
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render_outline: 256
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# When holding the Ultimine key, must the player also be sneaking to show the shapes menu?
|
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# Default: true
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require_sneak_for_menu: true
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# When displaying the shape selection menu by holding the Ultimine key
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# and sneaking at the same time, the number of shape names to display
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# above and below the selected shape
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# Default: 2
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# Range: 1 ~ 5
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shape_menu_context_lines: 2
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# Manual x offset of FTB Ultimine overlay, required for some modpacks
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# Default: -1
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# Range: -∞ ~ +∞
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x_offset: -1
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}
|
BIN
1.20.1-FearFactoryTest/minecraft/mods/CullLessLeaves-Reforged-1.20.1-1.0.5.jar
(Stored with Git LFS)
BIN
1.20.1-FearFactoryTest/minecraft/mods/CullLessLeaves-Reforged-1.20.1-1.0.5.jar
(Stored with Git LFS)
Binary file not shown.
BIN
1.20.1-FearFactoryTest/minecraft/mods/KryptonReforged-0.2.3.jar
(Stored with Git LFS)
BIN
1.20.1-FearFactoryTest/minecraft/mods/KryptonReforged-0.2.3.jar
(Stored with Git LFS)
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BIN
1.20.1-FearFactoryTest/minecraft/mods/dimthread-FORGE-mc1.20.1-v1.2.1.jar
(Stored with Git LFS)
BIN
1.20.1-FearFactoryTest/minecraft/mods/dimthread-FORGE-mc1.20.1-v1.2.1.jar
(Stored with Git LFS)
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@ -1,5 +0,0 @@
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{
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||||
"bookGuiScale": 0,
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||||
"clickedVisualize": false,
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||||
"bookData": {}
|
||||
}
|
BIN
1.20.1-FearFactoryTest/minecraft/resourcepacks/AL's Spiders Revamped+FA 1.3.zip
(Stored with Git LFS)
BIN
1.20.1-FearFactoryTest/minecraft/resourcepacks/AL's Spiders Revamped+FA 1.3.zip
(Stored with Git LFS)
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BIN
1.20.1-FearFactoryTest/minecraft/resourcepacks/Enchanting Table Magic Circle Blue v1.3.zip
(Stored with Git LFS)
BIN
1.20.1-FearFactoryTest/minecraft/resourcepacks/Enchanting Table Magic Circle Blue v1.3.zip
(Stored with Git LFS)
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BIN
1.20.1-FearFactoryTest/minecraft/resourcepacks/EvenBetterEnchants_v2_r1.zip
(Stored with Git LFS)
BIN
1.20.1-FearFactoryTest/minecraft/resourcepacks/EvenBetterEnchants_v2_r1.zip
(Stored with Git LFS)
Binary file not shown.
BIN
1.20.1-FearFactoryTest/minecraft/resourcepacks/FreshAnimations_v1.9.2.zip
(Stored with Git LFS)
BIN
1.20.1-FearFactoryTest/minecraft/resourcepacks/FreshAnimations_v1.9.2.zip
(Stored with Git LFS)
Binary file not shown.
BIN
1.20.1-FearFactoryTest/minecraft/resourcepacks/SmootherLava.zip
(Stored with Git LFS)
BIN
1.20.1-FearFactoryTest/minecraft/resourcepacks/SmootherLava.zip
(Stored with Git LFS)
Binary file not shown.
BIN
1.20.1-FearFactoryTest/minecraft/resourcepacks/xali's enchanted book v1.0.0.zip
(Stored with Git LFS)
BIN
1.20.1-FearFactoryTest/minecraft/resourcepacks/xali's enchanted book v1.0.0.zip
(Stored with Git LFS)
Binary file not shown.
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