testing pre-commit strats
This commit is contained in:
@ -1,23 +1,23 @@
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[Visuals]
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#This will Enable or Disable the drop shadow effect in the text screen of the Skills Record.
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text_screen_shadow = true
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#This is the background color for the skills record GUI.
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#Allowed Values: DEFAULT, RED, ORANGE, YELLOW, GREEN, BLUE, INDIGO, VIOLET
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background_color = "DEFAULT"
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#This will enable or disable the animations on the skills record GUI.
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animations_mode = true
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#Here you can choose whatever mode you prefer for the bar visibility
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#In the skills record GUI.
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#0: Always on.
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#1: On holding its keybind. "Default Keybind: Shift"
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#2: Disabled.
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#Range: 0 ~ 2
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progress_bar_mode = 0
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#You can choose when will the challenges panel appears on the screen.
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#Allowed Values: DISABLED, TOP_LEFT, TOP_RIGHT, LEFT, RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
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challenges_panel_pos = "LEFT"
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#Here you can enable or disable the Mining Skill Card Renderer
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#It's not recommended for now! [WIP]
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msc_renderer = false
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[Visuals]
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#This will Enable or Disable the drop shadow effect in the text screen of the Skills Record.
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text_screen_shadow = true
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#This is the background color for the skills record GUI.
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#Allowed Values: DEFAULT, RED, ORANGE, YELLOW, GREEN, BLUE, INDIGO, VIOLET
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background_color = "DEFAULT"
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#This will enable or disable the animations on the skills record GUI.
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animations_mode = true
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#Here you can choose whatever mode you prefer for the bar visibility
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#In the skills record GUI.
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#0: Always on.
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#1: On holding its keybind. "Default Keybind: Shift"
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#2: Disabled.
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#Range: 0 ~ 2
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progress_bar_mode = 0
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#You can choose when will the challenges panel appears on the screen.
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#Allowed Values: DISABLED, TOP_LEFT, TOP_RIGHT, LEFT, RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
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challenges_panel_pos = "LEFT"
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#Here you can enable or disable the Mining Skill Card Renderer
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#It's not recommended for now! [WIP]
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msc_renderer = false
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@ -1,83 +1,83 @@
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[General]
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#MODERN: This is the current modern playstyle of the mod! With new features and exciting challenges.
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#ONE_TIER_ONLY [WIP]: There will be one tier for the Mining Skill Card. If you complete all the challenges, it will turn the card to the Mastered tier immediately.
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#LEGACY: It will revert the mod mechanics as it was on the original release. ("v0.1.0") There will be only the miner certificate with one challenge to complete.
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#Allowed Values: MODERN, ONE_TIER_ONLY, LEGACY
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playstyle_mode = "MODERN"
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#You can change the rate of paper consumption in the Skills Record.
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#Range: 0.0 ~ 1.0
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paper_consummation_rate = 0.35
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#This condition is when the block is placed by any entity... It will not count as a point toward the challenges.
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is_placed_by_entity_condition = true
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#Here, You can change the time to validate the challenges in the mining skills card for fixing the corrupted data if present.
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#It's formatted in seconds.
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#Range: 1 ~ 600
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challenge_validator = 2
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[Trades]
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#Here, you can change which level the Mining Skill Card appears in villager trades.
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#Range: 1 ~ 5
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villager_card_trade_level = 2
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#It will change the Mining Skill Card cost in villager trades.
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#Range: 1 ~ 64
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trade_low_price = 8
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#Range: 1 ~ 64
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trade_high_price = 24
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[Challenges]
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#Here, you can change the value for the required amount of ores.
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#NOTE: This values only matters if the playstyle is set on Legacy.
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#Range: 1 ~ 999999
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legacy_required_amount_min = 400
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#Range: 1 ~ 999999
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legacy_required_amount_max = 400
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#You can change the values on how many challenges should be given in each tier.
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#But remember that you must have the exact number of challenges available in the Datapack.
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#Otherwise, it will make the game crash!
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#Range: 1 ~ 20
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tier_0_challenges_amount = 1
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#Range: 1 ~ 20
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tier_1_challenges_amount = 2
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#Range: 1 ~ 20
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tier_2_challenges_amount = 4
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#Range: 1 ~ 20
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tier_3_challenges_amount = 5
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[Potions]
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#You can change the values on how many potion points should be given in each tier.
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#Range: 0 ~ 20
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tier_1_potion_points = 3
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#Range: 0 ~ 20
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tier_2_potion_points = 2
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#Range: 0 ~ 20
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tier_3_potion_points = 1
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[Ability]
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#If a Mining Skill Card reaches the "mastered" tier, it will give the player the ultimine ability for the exact tool the card has on.
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mastered_card_effect = true
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#This makes the ultimine max blocks value different for every tier.
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tier_based_max_blocks = true
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#You can change the ultimine max blocks value for each tier.
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#Range: 1 ~ 64
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tier_1_max_blocks = 8
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#Range: 1 ~ 64
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tier_2_max_blocks = 16
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#Range: 1 ~ 64
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tier_3_max_blocks = 32
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#You can change the ultimine ability time per tier.
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#It's formatted in seconds.
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#Range: 60 ~ 3600
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tier_1_time = 300
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#Range: 60 ~ 3600
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tier_2_time = 600
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#Range: 60 ~ 3600
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tier_3_time = 1200
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[Debug]
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#Enable or disable the IneligibleBlocks logger.
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ineligible_blocks_logger = false
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#Enable or disable the ChallengeManager logger.
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challenge_manager_logger = false
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challenge_actions_logger = false
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[General]
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#MODERN: This is the current modern playstyle of the mod! With new features and exciting challenges.
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#ONE_TIER_ONLY [WIP]: There will be one tier for the Mining Skill Card. If you complete all the challenges, it will turn the card to the Mastered tier immediately.
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#LEGACY: It will revert the mod mechanics as it was on the original release. ("v0.1.0") There will be only the miner certificate with one challenge to complete.
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#Allowed Values: MODERN, ONE_TIER_ONLY, LEGACY
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playstyle_mode = "MODERN"
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#You can change the rate of paper consumption in the Skills Record.
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#Range: 0.0 ~ 1.0
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paper_consummation_rate = 0.35
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#This condition is when the block is placed by any entity... It will not count as a point toward the challenges.
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is_placed_by_entity_condition = true
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#Here, You can change the time to validate the challenges in the mining skills card for fixing the corrupted data if present.
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#It's formatted in seconds.
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#Range: 1 ~ 600
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challenge_validator = 2
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[Trades]
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#Here, you can change which level the Mining Skill Card appears in villager trades.
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#Range: 1 ~ 5
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villager_card_trade_level = 2
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#It will change the Mining Skill Card cost in villager trades.
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#Range: 1 ~ 64
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trade_low_price = 8
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#Range: 1 ~ 64
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trade_high_price = 24
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[Challenges]
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#Here, you can change the value for the required amount of ores.
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#NOTE: This values only matters if the playstyle is set on Legacy.
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#Range: 1 ~ 999999
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legacy_required_amount_min = 400
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#Range: 1 ~ 999999
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legacy_required_amount_max = 400
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#You can change the values on how many challenges should be given in each tier.
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#But remember that you must have the exact number of challenges available in the Datapack.
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#Otherwise, it will make the game crash!
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#Range: 1 ~ 20
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tier_0_challenges_amount = 1
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#Range: 1 ~ 20
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tier_1_challenges_amount = 2
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#Range: 1 ~ 20
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tier_2_challenges_amount = 4
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#Range: 1 ~ 20
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tier_3_challenges_amount = 5
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[Potions]
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#You can change the values on how many potion points should be given in each tier.
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#Range: 0 ~ 20
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tier_1_potion_points = 3
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#Range: 0 ~ 20
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tier_2_potion_points = 2
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#Range: 0 ~ 20
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tier_3_potion_points = 1
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[Ability]
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#If a Mining Skill Card reaches the "mastered" tier, it will give the player the ultimine ability for the exact tool the card has on.
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mastered_card_effect = true
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#This makes the ultimine max blocks value different for every tier.
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tier_based_max_blocks = true
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#You can change the ultimine max blocks value for each tier.
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#Range: 1 ~ 64
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tier_1_max_blocks = 8
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#Range: 1 ~ 64
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tier_2_max_blocks = 16
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#Range: 1 ~ 64
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tier_3_max_blocks = 32
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#You can change the ultimine ability time per tier.
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#It's formatted in seconds.
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#Range: 60 ~ 3600
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tier_1_time = 300
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#Range: 60 ~ 3600
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tier_2_time = 600
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#Range: 60 ~ 3600
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tier_3_time = 1200
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[Debug]
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#Enable or disable the IneligibleBlocks logger.
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ineligible_blocks_logger = false
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#Enable or disable the ChallengeManager logger.
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challenge_manager_logger = false
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challenge_actions_logger = false
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