From a7e1af141cba12bea1a43d7efe820999572bd44e Mon Sep 17 00:00:00 2001 From: admin Date: Sun, 11 May 2025 16:11:23 -0500 Subject: [PATCH] testing pre-commit strats --- .gitattributes | 46 + 1.20.1-FearFactoryTest/instance.cfg | 2 +- .../config/ArPhEx Configurations.toml | 124 +- .../minecraft/config/Deep Void Config.toml | 128 +- .../minecraft/config/Hexerei-client.toml | 26 +- .../minecraft/config/Hexerei-common.toml | 100 +- .../config/Obscuria/aquamirae-client.toml | 22 +- .../config/Obscuria/aquamirae-common.toml | 210 +- .../config/Obscuria/obscure-api-client.toml | 30 +- .../minecraft/config/UndeadUnleashed.toml | 10 +- .../config/ZoNiEx Configurations.toml | 46 +- .../minecraft/config/alexscaves-client.toml | 70 +- .../minecraft/config/alexscaves-general.toml | 236 +- .../minecraft/config/allthetrims.json | 2 +- .../minecraft/config/amendments-client.toml | 188 +- .../minecraft/config/amendments-common.toml | 226 +- .../minecraft/config/apotheosis/adventure.cfg | 302 +- .../config/apotheosis/apotheosis.cfg | 80 +- .../minecraft/config/apotheosis/ench.cfg | 30 +- .../config/apotheosis/enchantments.cfg | 12964 ++++++++-------- .../minecraft/config/apotheosis/garden.cfg | 44 +- .../minecraft/config/apotheosis/names.cfg | 10208 ++++++------ .../minecraft/config/apotheosis/potion.cfg | 50 +- .../minecraft/config/apotheosis/spawner.cfg | 60 +- .../minecraft/config/apotheosis/village.cfg | 60 +- .../config/apothic_cataclysm-common.toml | 44 +- .../config/ars_elemental-client.toml | 14 +- .../config/ars_elemental-common.toml | 180 +- .../ars_elemental/glyph_aerial_filter.toml | 52 +- .../ars_elemental/glyph_aquatic_filter.toml | 52 +- .../ars_elemental/glyph_arc_projectile.toml | 52 +- .../ars_elemental/glyph_bubble_shield.toml | 70 +- .../config/ars_elemental/glyph_charm.toml | 70 +- .../ars_elemental/glyph_conjure_terrain.toml | 52 +- .../config/ars_elemental/glyph_discharge.toml | 72 +- .../config/ars_elemental/glyph_envenom.toml | 64 +- .../ars_elemental/glyph_fiery_filter.toml | 52 +- .../glyph_homing_projectile.toml | 52 +- .../ars_elemental/glyph_insect_filter.toml | 52 +- .../config/ars_elemental/glyph_life_link.toml | 64 +- .../glyph_not_aerial_filter.toml | 52 +- .../glyph_not_aquatic_filter.toml | 52 +- .../ars_elemental/glyph_not_fiery_filter.toml | 52 +- .../glyph_not_insect_filter.toml | 52 +- .../glyph_not_summon_filter.toml | 52 +- .../glyph_not_undead_filter.toml | 52 +- .../ars_elemental/glyph_phantom_grasp.toml | 62 +- .../ars_elemental/glyph_poison_spores.toml | 72 +- .../ars_elemental/glyph_propagator_arc.toml | 52 +- .../glyph_propagator_homing.toml | 52 +- .../config/ars_elemental/glyph_spark.toml | 72 +- .../config/ars_elemental/glyph_spike.toml | 60 +- .../ars_elemental/glyph_summon_filter.toml | 52 +- .../ars_elemental/glyph_undead_filter.toml | 52 +- .../ars_elemental/glyph_watery_grave.toml | 72 +- .../minecraft/config/ars_nouveau-client.toml | 108 +- .../minecraft/config/ars_nouveau-common.toml | 148 +- .../minecraft/config/ars_nouveau-server.toml | 114 +- .../minecraft/config/ars_nouveau/burst.toml | 52 +- .../config/ars_nouveau/glyph_accelerate.toml | 34 +- .../config/ars_nouveau/glyph_amplify.toml | 34 +- .../ars_nouveau/glyph_animate_block.toml | 64 +- .../config/ars_nouveau/glyph_aoe.toml | 34 +- .../config/ars_nouveau/glyph_blink.toml | 62 +- .../config/ars_nouveau/glyph_bounce.toml | 64 +- .../config/ars_nouveau/glyph_break.toml | 52 +- .../config/ars_nouveau/glyph_cold_snap.toml | 72 +- .../ars_nouveau/glyph_conjure_water.toml | 52 +- .../config/ars_nouveau/glyph_craft.toml | 52 +- .../config/ars_nouveau/glyph_crush.toml | 60 +- .../config/ars_nouveau/glyph_cut.toml | 60 +- .../config/ars_nouveau/glyph_dampen.toml | 34 +- .../config/ars_nouveau/glyph_decelerate.toml | 34 +- .../config/ars_nouveau/glyph_delay.toml | 64 +- .../config/ars_nouveau/glyph_dispel.toml | 52 +- .../ars_nouveau/glyph_duration_down.toml | 34 +- .../ars_nouveau/glyph_ender_inventory.toml | 52 +- .../config/ars_nouveau/glyph_evaporate.toml | 52 +- .../config/ars_nouveau/glyph_exchange.toml | 52 +- .../config/ars_nouveau/glyph_explosion.toml | 78 +- .../config/ars_nouveau/glyph_extend_time.toml | 34 +- .../config/ars_nouveau/glyph_extract.toml | 34 +- .../config/ars_nouveau/glyph_fangs.toml | 60 +- .../config/ars_nouveau/glyph_fell.toml | 64 +- .../config/ars_nouveau/glyph_firework.toml | 52 +- .../config/ars_nouveau/glyph_flare.toml | 66 +- .../config/ars_nouveau/glyph_fortune.toml | 34 +- .../config/ars_nouveau/glyph_freeze.toml | 64 +- .../config/ars_nouveau/glyph_glide.toml | 64 +- .../config/ars_nouveau/glyph_gravity.toml | 64 +- .../config/ars_nouveau/glyph_grow.toml | 52 +- .../config/ars_nouveau/glyph_gust.toml | 62 +- .../config/ars_nouveau/glyph_harm.toml | 72 +- .../config/ars_nouveau/glyph_harvest.toml | 52 +- .../config/ars_nouveau/glyph_heal.toml | 62 +- .../config/ars_nouveau/glyph_hex.toml | 64 +- .../config/ars_nouveau/glyph_ignite.toml | 64 +- .../config/ars_nouveau/glyph_infuse.toml | 52 +- .../config/ars_nouveau/glyph_intangible.toml | 64 +- .../config/ars_nouveau/glyph_interact.toml | 52 +- .../ars_nouveau/glyph_invisibility.toml | 64 +- .../config/ars_nouveau/glyph_launch.toml | 62 +- .../config/ars_nouveau/glyph_leap.toml | 66 +- .../config/ars_nouveau/glyph_light.toml | 64 +- .../config/ars_nouveau/glyph_lightning.toml | 66 +- .../config/ars_nouveau/glyph_linger.toml | 52 +- .../config/ars_nouveau/glyph_name.toml | 52 +- .../config/ars_nouveau/glyph_orbit.toml | 52 +- .../ars_nouveau/glyph_phantom_block.toml | 52 +- .../config/ars_nouveau/glyph_pickup.toml | 52 +- .../config/ars_nouveau/glyph_pierce.toml | 34 +- .../config/ars_nouveau/glyph_place_block.toml | 52 +- .../config/ars_nouveau/glyph_projectile.toml | 52 +- .../config/ars_nouveau/glyph_pull.toml | 62 +- .../config/ars_nouveau/glyph_randomize.toml | 34 +- .../ars_nouveau/glyph_redstone_signal.toml | 64 +- .../config/ars_nouveau/glyph_rotate.toml | 52 +- .../config/ars_nouveau/glyph_rune.toml | 52 +- .../config/ars_nouveau/glyph_self.toml | 46 +- .../config/ars_nouveau/glyph_sense_magic.toml | 64 +- .../config/ars_nouveau/glyph_sensitive.toml | 34 +- .../config/ars_nouveau/glyph_slowfall.toml | 64 +- .../config/ars_nouveau/glyph_smelt.toml | 52 +- .../config/ars_nouveau/glyph_snare.toml | 64 +- .../config/ars_nouveau/glyph_split.toml | 34 +- .../ars_nouveau/glyph_summon_decoy.toml | 64 +- .../ars_nouveau/glyph_summon_steed.toml | 64 +- .../ars_nouveau/glyph_summon_undead.toml | 64 +- .../config/ars_nouveau/glyph_summon_vex.toml | 64 +- .../ars_nouveau/glyph_summon_wolves.toml | 64 +- .../config/ars_nouveau/glyph_toss.toml | 52 +- .../config/ars_nouveau/glyph_touch.toml | 46 +- .../config/ars_nouveau/glyph_underfoot.toml | 46 +- .../config/ars_nouveau/glyph_wall.toml | 52 +- .../config/ars_nouveau/glyph_wind_shear.toml | 66 +- .../config/ars_nouveau/glyph_wither.toml | 64 +- .../minecraft/config/ars_nouveau/reset.toml | 52 +- .../minecraft/config/ars_nouveau/rewind.toml | 76 +- .../minecraft/config/ars_nouveau/wololo.toml | 52 +- .../config/ars_ocultas/base-common.toml | 6 +- .../minecraft/config/arsdelight-common.toml | 38 +- .../minecraft/config/attributeslib.cfg | 134 +- .../minecraft/config/avaritia-common.toml | 200 +- .../config/betteradvancements-client.toml | 48 +- .../config/betterendisland-forge-1_20.toml | 18 +- .../config/betterfortresses-forge-1_20.toml | 24 +- .../minecraft/config/bloodmagic-client.toml | 18 +- .../minecraft/config/bloodmagic-common.toml | 38 +- .../minecraft/config/blueprint-client.toml | 40 +- .../minecraft/config/blueprint-common.toml | 22 +- .../minecraft/config/botania-client.toml | 90 +- .../minecraft/config/botania-common.toml | 102 +- .../minecraft/config/botanicadds.cfg | 60 +- .../minecraft/config/burninthesun-common.toml | 62 +- .../minecraft/config/butcher.toml | 228 +- .../minecraft/config/cataclysm.toml | 1126 +- .../minecraft/config/chimes-client.toml | 18 +- .../minecraft/config/chimes-common.toml | 18 +- .../minecraft/config/chunkloaders-common.toml | 76 +- .../minecraft/config/citadel-common.toml | 24 +- .../minecraft/config/copycats-client.toml | 20 +- .../minecraft/config/copycats-common.toml | 150 +- .../config/corpsecurioscompat-common.toml | 12 +- .../config/crabbersdelight-common.toml | 32 +- .../minecraft/config/create-client.toml | 266 +- .../minecraft/config/create-common.toml | 18 +- .../config/create_central_kitchen-common.toml | 74 +- .../config/create_new_age-client.toml | 16 +- .../config/create_new_age-common.toml | 192 +- .../config/createaddition-common.toml | 300 +- .../minecraft/config/createcasing-common.toml | 782 +- .../config/creategoggles-client.toml | 16 +- .../config/creategoggles-common.toml | 20 +- .../config/createoreexcavation-common.toml | 16 +- .../minecraft/config/curios-client.toml | 46 +- .../minecraft/config/curios-common.toml | 10 +- .../minecraft/config/cyclopscore-common.toml | 46 +- .../minecraft/config/darkness.properties | 22 +- .../minecraft/config/deeperdarker-common.toml | 56 +- .../config/embeddium-fingerprint.json | 2 +- .../minecraft/config/enchanted-client.toml | 6 +- .../minecraft/config/enchanted-common.toml | 60 +- .../minecraft/config/ends_delight-common.toml | 30 +- .../config/enhanced_boss_bars-common.toml | 114 +- .../minecraft/config/evilcraft-common.toml | 682 +- .../config/explorerscompass-client.toml | 26 +- .../config/explorerscompass-common.toml | 30 +- .../minecraft/config/exposure-client.toml | 146 +- .../minecraft/config/exposure-common.toml | 120 +- .../config/fabric/indigo-renderer.properties | 18 +- .../config/farmersdelight-client.toml | 20 +- .../config/farmersdelight-common.toml | 234 +- .../minecraft/config/fastbench.cfg | 38 +- .../config/fastpaintings-common.toml | 12 +- .../minecraft/config/ferritecore-mixin.toml | 46 +- .../config/flywheel-client-1.toml.bak | 28 +- .../minecraft/config/fml.toml | 58 +- .../minecraft/config/forge-client.toml | 52 +- .../minecraft/config/hammerlib/main.cfg | 46 +- .../config/herdmentality-common.toml | 18 +- .../minecraft/config/hex_ars_link-common.toml | 44 +- .../config/hex_ars_link/hex_callback.toml | 52 +- .../minecraft/config/hexcasting-client.toml | 24 +- .../minecraft/config/hexcasting-common.toml | 52 +- .../config/hexcastingadditions-common.toml | 20 +- .../minecraft/config/hostilenetworks.cfg | 82 +- .../minecraft/config/hourglass-client.toml | 34 +- .../minecraft/config/iceandfire-client.toml | 18 +- .../minecraft/config/iceandfire-common.toml | 790 +- .../jei/ingredient-list-mod-sort-order.ini | 212 +- .../jei/ingredient-list-type-sort-order.ini | 6 +- .../minecraft/config/jei/jei-client.ini | 476 +- .../minecraft/config/jei/jei-colors.ini | 16 +- .../minecraft/config/jei/jei-debug.ini | 64 +- .../config/jei/jei-mod-id-format.ini | 22 +- .../config/jei/recipe-category-sort-order.ini | 312 +- .../config/l2_configs/l2library-client.toml | 28 +- .../config/l2_configs/l2library-common.toml | 6 +- .../config/legendary_monsters-common.toml | 468 +- .../config/legendarytooltips-common.toml | 240 +- .../minecraft/config/lunar-common.toml | 84 +- .../minecraft/config/man_config.toml | 94 +- .../minecraft/config/modelfix-client.toml | 42 +- .../minecraft/config/modonomicon-client.toml | 20 +- .../minecraft/config/moonlight-client.toml | 26 +- .../minecraft/config/moonlight-common.toml | 10 +- .../minecraft/config/mythicbotany-client.toml | 10 +- .../config/naturescompass-client.toml | 26 +- .../config/naturescompass-common.toml | 36 +- .../minecraft/config/nyfsspiders.toml | 10 +- .../config/occultengineering-client.toml | 18 +- .../minecraft/config/occultism-client.toml | 84 +- .../minecraft/config/oceanworld-common.toml | 12 +- .../minecraft/config/patchouli-client.toml | 32 +- .../minecraft/config/paucal-common.toml | 12 +- .../minecraft/config/pehkui-client.toml | 12 +- .../minecraft/config/pehkui-common.toml | 36 +- .../pickupnotifier/pickupnotifier-client.toml | 136 +- .../pickupnotifier/pickupnotifier-server.toml | 12 +- .../config/polymorph-integrations.toml | 12 +- .../minecraft/config/ponder-client.toml | 40 +- .../minecraft/config/quark-common.toml | 3908 ++--- .../config/regions_unexplored/ru-common.toml | 238 +- .../regions_unexplored/ru-primary-region.toml | 666 +- .../ru-secondary-region.toml | 666 +- .../config/sanguine_networks-common.toml | 26 +- .../minecraft/config/sanitydim/default.toml | 442 +- .../config/sereneseasons/fertility.toml | 28 +- .../config/sereneseasons/seasons.toml | 456 +- .../minecraft/config/sliceanddice-client.toml | 8 +- .../minecraft/config/sliceanddice-common.toml | 32 +- .../config/snowundertrees-common.toml | 16 +- .../config/sodiumdynamiclights-client.toml | 40 +- .../minecraft/config/solapplepie-client.toml | 22 +- .../config/sophisticatedbackpacks-common.toml | 12 +- .../config/sophisticatedcore-client.toml | 18 +- .../config/sophisticatedcore-common.toml | 12 +- .../config/supplementaries-client.toml | 508 +- .../config/supplementaries-common.toml | 1358 +- .../minecraft/config/terrablender.toml | 36 +- .../tradersindisguise-common-1.toml.bak | 66 +- .../tradersindisguise-common-2.toml.bak | 66 +- .../tradersindisguise-common-3.toml.bak | 66 +- .../tradersindisguise-common-4.toml.bak | 66 +- .../tradersindisguise-common-5.toml.bak | 33 + .../ultimine_addition/client-config.toml | 46 +- .../ultimine_addition/common-config.toml | 166 +- .../minecraft/config/undergarden-client.toml | 6 +- .../minecraft/config/undergarden-common.toml | 10 +- .../minecraft/config/zeta-common.toml | 56 +- .../createultimine/createultimine-server.snbt | 8 +- .../ftblibrary/ftblibrary-client.snbt | 8 +- .../ftbultimine/ftbultimine-client.snbt | 8 +- .../ftbultimine/ftbultimine-server.snbt | 8 +- 1.20.1-FearFactoryTest/minecraft/icon.png | 2 +- .../minecraft/kubejs/config/client.properties | 32 +- .../minecraft/kubejs/config/common.properties | 26 +- .../minecraft/local/ftblibrary-client.snbt | 46 +- .../minecraft/local/ftbultimine-client.snbt | 54 +- .../minecraft/local/kubejs/dev.properties | 30 +- .../minecraft/mods/s_silence21.jar.disabled | Bin 225772 -> 225768 bytes 1.20.1-FearFactoryTest/minecraft/options.txt | 630 +- .../minecraft/rhino.local.properties | 4 +- 283 files changed, 25943 insertions(+), 25864 deletions(-) create mode 100644 1.20.1-FearFactoryTest/minecraft/config/tradersindisguise-common-5.toml.bak diff --git a/.gitattributes b/.gitattributes index 105291f..2132d08 100644 --- a/.gitattributes +++ b/.gitattributes @@ -33,3 +33,49 @@ *.mca filter=lfs diff=lfs merge=lfs -text *.dat filter=lfs diff=lfs merge=lfs -text *.dat_old filter=lfs diff=lfs merge=lfs -text + +# thanks Gregtech new horizons! +* text eol=lf + +*.[jJ][aA][rR] binary + +*.[pP][nN][gG] binary +*.[jJ][pP][gG] binary +*.[jJ][pP][eE][gG] binary +*.[gG][iI][fF] binary +*.[tT][iI][fF] binary +*.[tT][iI][fF][fF] binary +*.[iI][cC][oO] binary +*.[sS][vV][gG] text +*.[eE][pP][sS] binary +*.[xX][cC][fF] binary + +*.[kK][aA][rR] binary +*.[mM]4[aA] binary +*.[mM][iI][dD] binary +*.[mM][iI][dD][iI] binary +*.[mM][pP]3 binary +*.[oO][gG][gG] binary +*.[rR][aA] binary + +*.7[zZ] binary +*.[gG][zZ] binary +*.[tT][aA][rR] binary +*.[tT][gG][zZ] binary +*.[zZ][iI][pP] binary + +*.[tT][cC][nN] binary +*.[sS][oO] binary +*.[dD][lL][lL] binary +*.[dD][yY][lL][iI][bB] binary +*.[pP][sS][dD] binary +*.[tT][tT][fF] binary +*.[oO][tT][fF] binary + +*.[pP][aA][tT][cC][hH] -text + +*.[bB][aA][tT] text eol=crlf +*.[cC][mM][dD] text eol=crlf +*.[pP][sS]1 text eol=crlf + +*[aA][uU][tT][oO][gG][eE][nN][eE][rR][aA][tT][eE][dD]* binary diff --git a/1.20.1-FearFactoryTest/instance.cfg b/1.20.1-FearFactoryTest/instance.cfg index 96c51bc..426a6b5 100644 --- a/1.20.1-FearFactoryTest/instance.cfg +++ b/1.20.1-FearFactoryTest/instance.cfg @@ -67,7 +67,7 @@ UseNativeOpenAL=false UseZink=false WrapperCommand= iconKey=default -lastLaunchTime=1746996608203 +lastLaunchTime=1746997277419 lastTimePlayed=635 linkedInstances=[] name=1.20.1 FearFactory diff --git a/1.20.1-FearFactoryTest/minecraft/config/ArPhEx Configurations.toml b/1.20.1-FearFactoryTest/minecraft/config/ArPhEx Configurations.toml index 151c7fd..18e53a5 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ArPhEx Configurations.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ArPhEx Configurations.toml @@ -1,62 +1,62 @@ - -[Spawning] - #This controls whether all boss versions will require specific weather conditions to spawn. Without this, they will appear much more frequently. - "Bosses require weather?" = true - #Do you want the boss and clone versions to spawn naturally, or only from summoning structures? - "Boss natural spawning" = true - #Bosses and variant spawns are rare by default. 1=twice as common. 2=default rarity. 3=twice as rare. 4=three times rarer. Avoid decimal and negative numbers. - "Boss rarity" = 2.0 - #This controls whether the stalker bosses (spider moth, scorpioid bloodluster, draconic voidlasher, tormentor) are included in general. Set to false if you only want the other mobs, and the bosses will become unable to be spawned in any way. - "Boss inclusion" = true - #Controls the spawnrate of ALL non-boss mobs in this mod, including minibosses and all regular arthropods. Default multiplier value is 5. You could more than double the ArPhEx spawnrates by setting it to 2 or 1. Lower values = more spawns (minimum value is 1). No maximum rarity. Avoid decimal and negative numbers. - "Non-boss global spawnrates" = 5.0 - #ArPhEx has an additional spawning system that gives a 1 in (10) chance to spawn a random ArPhEx mob each time the natural spawn triggers. This system allows ArPhEx mobs to spawn in non-vanilla overworld biomes, while still accounting for mob rarity. Default number is 10, meaning it has a 1 in 10 chance to spawn each time. Setting it to 0 disables the additional spawning system entirely. Avoid decimal and negative numbers. - "Random-system spawn rates" = 10.0 - "All entities enabled/disabled" = true - #Maximum colony tamed ants per player (furthest ants despawn, 20 default) - "Max tamed ants per player" = 20.0 - #Option to limit all natural ArPhEx spawning to the Crawling dimension. Note that you won't be able to craft a crawling compass, so a mod like traveller's compass is recommended - "Crawling-restrict all mobs" = false - #Specifically disables the Tormentor boss entirely. It will be unable to be spawned in any form if this is enabled. - "Disable Tormentor" = false - #Disabled by default. If enabled, most mobs will become able to spawn in any dimension, including dimensions from other mods - may cause issues with some mod dimensions. - "Spawn in other dimensions" = false - #By default, the Tormentor can spawn naturally once you defeat the first three bosses. At this point, you probably won't be ready yet to fight it, and so will be forced to seal it and locate a crawling portal (all intentional). Set to false to prevent this, and ensure the Tormentor can only spawn from being summoned. The earlier - Boss natural spawning - config option has the same effect, but also controls other bosses. - "Tormentor initial natural spawning" = true - #Do you want to massively amplify all ArPhEx spawns futher on top of the existing spawns? Enabling this will drastically amplfy random-system overworld spawns from the mod, and even add crawling dimension mobs like the spider ambusher into the overworld. Even the non-overworld bosses will spawn rarely in the overworld, except for the Tormentor (this must be summoned manually). Minibosses will spawn commonly. Perfect for fast-paced, intense gameplay! - "Insanity Mode" = false - -[Difficulty] - #By default, the stalker bosses have hundreds of health points. Choose true to decrease their maximum to just 60 health. Avoid decimal and negative numbers. - "Boss easy-mode" = false - #Can increase damage for most ArPhEx mob, miniboss, and boss attacks. Affects their ranged projectiles too. Default value is 0. Positive values will give that level of strength to all arphex mobs. Avoid decimal and negative numbers, upper limit is 256. Does not affect Tormentor fight significantly. - "Extra Difficulty Control" = 0.0 - #Can lower damage for most ArPhEx mob, miniboss, and boss attacks. Affects their ranged projectiles too. Default value is 0. Positive values will give that level of weakness to all arphex mobs. Avoid decimal and negative numbers, upper limit is 256. Does not affect Tormentor fight significantly. - "Lower Difficulty Control" = 0.0 - #Option to make the TORMENTOR weaker by lowering its max heath to any specific value. Default and maximum value is 1024. - "Tormentor Max Health" = 1024.0 - #Value is in ticks. Since 20 ticks equate to a second, the default 25 ticks gives the Tormentor 1.25 seconds of immunity after each time it takes damage. - "Tormentor Damage Speed Limit" = 20.0 - #With this mode enabled, all mobs from the mod become unable to target players for attack! For more peaceful gameplay, this is valuable. Full bosses such as the Tormentor and Voidlasher may not work fully, so you may want to disable them if using this setting - "Friendly Mode" = false - -[Other] - #When you join a world for the first time with ArPhEx installed, it shows a welcome message, informing you about the wiki and showing that the mod is active. Set to false to disable. - "Welcome message" = true - #Allow structure generations? Without them you will need to cheat to access the lower Crawling dimension layers or get ant colonies and termite-related items. Some tiny elements may still generate. - "Structure generation toggle" = true - #Keep enabled if you want to use the bonus rendering system for the Tormentor, featuring infinite render distance for the entity along with modifying fog distance accordingly, plus fog colour when nearby - "Special Tormentor rendering" = true - #The Tormentor can occasionally have a chance to respond to chat messages that mention its name, with a threatening message of its own. There are thirty possible messages. You can add one of your own with this setting. - "Bonus Tormentor Chat Message" = "I am here" - #The Tormented Wrath is an explosive post-Tormentor weapon that can shoot more and more powerful explosives the more times its user has killed the final Tormentor boss. You can limit the charge level here (default is 200, matching with the maximum amount of Tormentor kills that can be registered) - "Limit Tormented Wrath Power" = 200.0 - #Disable to limit the staff's ability to walk through walls if it breaks something in your map or modpack - "Allow Ethereal Staff wall bypassing" = true - #To encourage players to build a den for their ant queens, the queens are required to be under a roof, or take damage otherwise. Set to false to disable the damage - "Ant Queen outside damage" = true - #Set to false to disable the Tormentor's cloud of particles. These can have a significant performance hit for some users. - "Tormentor Particles" = true - #Enable Tormentor's ability to add blurring and desaturation shaders when Tormenting - "Tormentor Shaders" = true - + +[Spawning] + #This controls whether all boss versions will require specific weather conditions to spawn. Without this, they will appear much more frequently. + "Bosses require weather?" = true + #Do you want the boss and clone versions to spawn naturally, or only from summoning structures? + "Boss natural spawning" = true + #Bosses and variant spawns are rare by default. 1=twice as common. 2=default rarity. 3=twice as rare. 4=three times rarer. Avoid decimal and negative numbers. + "Boss rarity" = 2.0 + #This controls whether the stalker bosses (spider moth, scorpioid bloodluster, draconic voidlasher, tormentor) are included in general. Set to false if you only want the other mobs, and the bosses will become unable to be spawned in any way. + "Boss inclusion" = true + #Controls the spawnrate of ALL non-boss mobs in this mod, including minibosses and all regular arthropods. Default multiplier value is 5. You could more than double the ArPhEx spawnrates by setting it to 2 or 1. Lower values = more spawns (minimum value is 1). No maximum rarity. Avoid decimal and negative numbers. + "Non-boss global spawnrates" = 5.0 + #ArPhEx has an additional spawning system that gives a 1 in (10) chance to spawn a random ArPhEx mob each time the natural spawn triggers. This system allows ArPhEx mobs to spawn in non-vanilla overworld biomes, while still accounting for mob rarity. Default number is 10, meaning it has a 1 in 10 chance to spawn each time. Setting it to 0 disables the additional spawning system entirely. Avoid decimal and negative numbers. + "Random-system spawn rates" = 10.0 + "All entities enabled/disabled" = true + #Maximum colony tamed ants per player (furthest ants despawn, 20 default) + "Max tamed ants per player" = 20.0 + #Option to limit all natural ArPhEx spawning to the Crawling dimension. Note that you won't be able to craft a crawling compass, so a mod like traveller's compass is recommended + "Crawling-restrict all mobs" = false + #Specifically disables the Tormentor boss entirely. It will be unable to be spawned in any form if this is enabled. + "Disable Tormentor" = false + #Disabled by default. If enabled, most mobs will become able to spawn in any dimension, including dimensions from other mods - may cause issues with some mod dimensions. + "Spawn in other dimensions" = false + #By default, the Tormentor can spawn naturally once you defeat the first three bosses. At this point, you probably won't be ready yet to fight it, and so will be forced to seal it and locate a crawling portal (all intentional). Set to false to prevent this, and ensure the Tormentor can only spawn from being summoned. The earlier - Boss natural spawning - config option has the same effect, but also controls other bosses. + "Tormentor initial natural spawning" = true + #Do you want to massively amplify all ArPhEx spawns futher on top of the existing spawns? Enabling this will drastically amplfy random-system overworld spawns from the mod, and even add crawling dimension mobs like the spider ambusher into the overworld. Even the non-overworld bosses will spawn rarely in the overworld, except for the Tormentor (this must be summoned manually). Minibosses will spawn commonly. Perfect for fast-paced, intense gameplay! + "Insanity Mode" = false + +[Difficulty] + #By default, the stalker bosses have hundreds of health points. Choose true to decrease their maximum to just 60 health. Avoid decimal and negative numbers. + "Boss easy-mode" = false + #Can increase damage for most ArPhEx mob, miniboss, and boss attacks. Affects their ranged projectiles too. Default value is 0. Positive values will give that level of strength to all arphex mobs. Avoid decimal and negative numbers, upper limit is 256. Does not affect Tormentor fight significantly. + "Extra Difficulty Control" = 0.0 + #Can lower damage for most ArPhEx mob, miniboss, and boss attacks. Affects their ranged projectiles too. Default value is 0. Positive values will give that level of weakness to all arphex mobs. Avoid decimal and negative numbers, upper limit is 256. Does not affect Tormentor fight significantly. + "Lower Difficulty Control" = 0.0 + #Option to make the TORMENTOR weaker by lowering its max heath to any specific value. Default and maximum value is 1024. + "Tormentor Max Health" = 1024.0 + #Value is in ticks. Since 20 ticks equate to a second, the default 25 ticks gives the Tormentor 1.25 seconds of immunity after each time it takes damage. + "Tormentor Damage Speed Limit" = 20.0 + #With this mode enabled, all mobs from the mod become unable to target players for attack! For more peaceful gameplay, this is valuable. Full bosses such as the Tormentor and Voidlasher may not work fully, so you may want to disable them if using this setting + "Friendly Mode" = false + +[Other] + #When you join a world for the first time with ArPhEx installed, it shows a welcome message, informing you about the wiki and showing that the mod is active. Set to false to disable. + "Welcome message" = true + #Allow structure generations? Without them you will need to cheat to access the lower Crawling dimension layers or get ant colonies and termite-related items. Some tiny elements may still generate. + "Structure generation toggle" = true + #Keep enabled if you want to use the bonus rendering system for the Tormentor, featuring infinite render distance for the entity along with modifying fog distance accordingly, plus fog colour when nearby + "Special Tormentor rendering" = true + #The Tormentor can occasionally have a chance to respond to chat messages that mention its name, with a threatening message of its own. There are thirty possible messages. You can add one of your own with this setting. + "Bonus Tormentor Chat Message" = "I am here" + #The Tormented Wrath is an explosive post-Tormentor weapon that can shoot more and more powerful explosives the more times its user has killed the final Tormentor boss. You can limit the charge level here (default is 200, matching with the maximum amount of Tormentor kills that can be registered) + "Limit Tormented Wrath Power" = 200.0 + #Disable to limit the staff's ability to walk through walls if it breaks something in your map or modpack + "Allow Ethereal Staff wall bypassing" = true + #To encourage players to build a den for their ant queens, the queens are required to be under a roof, or take damage otherwise. Set to false to disable the damage + "Ant Queen outside damage" = true + #Set to false to disable the Tormentor's cloud of particles. These can have a significant performance hit for some users. + "Tormentor Particles" = true + #Enable Tormentor's ability to add blurring and desaturation shaders when Tormenting + "Tormentor Shaders" = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/Deep Void Config.toml b/1.20.1-FearFactoryTest/minecraft/config/Deep Void Config.toml index 5944436..3d26187 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/Deep Void Config.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/Deep Void Config.toml @@ -1,64 +1,64 @@ - -["Generation&World"] - #Whether the Cult Temple will be place at 0,0 or not - PlaceCultTemple = true - #Whether Players will teleport to the Deep Void when jumping in the Void or not - PlayersTeleportInVoid = true - #Whether Players will teleport to the Deep Void when falling in the Void in the End or not (If PlayersTeleportInVoid is false, this will automatically be false) - PlayersTeleportInEnd = true - #At which depth does the Player teleport to the dimension (Default -70) - TeleportHeight = -70.0 - #If the Deep Void should have fog or not - DeepVoidFog = true - -[Spawns] - #Whether Abductors will spawn in the Overworld or not - SpawnAbductors = true - #If corpses should fall from the sky in the Deep Void - SpawnFallingCorpse = true - #If falling corpses should place a corpse on impact - PlaceCorpseOnImpact = true - #If the Stalker should spawn or not - StalkerSpawns = true - #If Stalking Stalkers should spawn or not - StalkingStalkerSpawns = true - #The time it takes for the Stalker to spawn in ticks (Default = 1,200 ticks) - StalkerSpawnTimer = 1200.0 - -[Misc] - #Whether the ''Seek Light'' warning should appear when the Stalker is close or not (Happens only one time) - SeekLightWarning = true - #Whether light sources should be destroyed in the Deep Void or not - DestroyLightSources = true - #How long the Void Blessing effect should last when entering the Deep Void (In ticks) - VoidBlessingTimer = 600.0 - #Should players teleport to the Deep Void when falling in the void in any dimension - AllowOtherWorldTp = false - #Should Soul light sources not get destroyed - AllowSoulLight = false - #If the old light breaking mechanic should be used instead of the new one - OldLightSystem = false - #If players should hallucinate below y=1 or not - PlayerHallucinates = true - #Should the Stalker be able to break certain blocks - StalkerBreaksBlocks = true - #If Darkness should attack the Player below y=0 while still keeping Hallucinate - Darkness = true - -["Gameplay Changes"] - #When a player dies, they get sent to the Deep Void - Hell = false - #The Stalker can spawn in the overworld - Stalked = false - #Corpses fall from the sky in the overworld - CorpseRain = false - #Darkness engulfs everything - CreepingDarkness = false - #The player spawns in the Deep Void - EndlessAbyss = false - -["Critical Changes"] - #If true, the old structure containing the Weaver Of Souls will be overwritten by the new one (this WILL destroy anything around it) - OverwriteWithSepulcher = false - OverwriteWithTemple = false - + +["Generation&World"] + #Whether the Cult Temple will be place at 0,0 or not + PlaceCultTemple = true + #Whether Players will teleport to the Deep Void when jumping in the Void or not + PlayersTeleportInVoid = true + #Whether Players will teleport to the Deep Void when falling in the Void in the End or not (If PlayersTeleportInVoid is false, this will automatically be false) + PlayersTeleportInEnd = true + #At which depth does the Player teleport to the dimension (Default -70) + TeleportHeight = -70.0 + #If the Deep Void should have fog or not + DeepVoidFog = true + +[Spawns] + #Whether Abductors will spawn in the Overworld or not + SpawnAbductors = true + #If corpses should fall from the sky in the Deep Void + SpawnFallingCorpse = true + #If falling corpses should place a corpse on impact + PlaceCorpseOnImpact = true + #If the Stalker should spawn or not + StalkerSpawns = true + #If Stalking Stalkers should spawn or not + StalkingStalkerSpawns = true + #The time it takes for the Stalker to spawn in ticks (Default = 1,200 ticks) + StalkerSpawnTimer = 1200.0 + +[Misc] + #Whether the ''Seek Light'' warning should appear when the Stalker is close or not (Happens only one time) + SeekLightWarning = true + #Whether light sources should be destroyed in the Deep Void or not + DestroyLightSources = true + #How long the Void Blessing effect should last when entering the Deep Void (In ticks) + VoidBlessingTimer = 600.0 + #Should players teleport to the Deep Void when falling in the void in any dimension + AllowOtherWorldTp = false + #Should Soul light sources not get destroyed + AllowSoulLight = false + #If the old light breaking mechanic should be used instead of the new one + OldLightSystem = false + #If players should hallucinate below y=1 or not + PlayerHallucinates = true + #Should the Stalker be able to break certain blocks + StalkerBreaksBlocks = true + #If Darkness should attack the Player below y=0 while still keeping Hallucinate + Darkness = true + +["Gameplay Changes"] + #When a player dies, they get sent to the Deep Void + Hell = false + #The Stalker can spawn in the overworld + Stalked = false + #Corpses fall from the sky in the overworld + CorpseRain = false + #Darkness engulfs everything + CreepingDarkness = false + #The player spawns in the Deep Void + EndlessAbyss = false + +["Critical Changes"] + #If true, the old structure containing the Weaver Of Souls will be overwritten by the new one (this WILL destroy anything around it) + OverwriteWithSepulcher = false + OverwriteWithTemple = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/Hexerei-client.toml b/1.20.1-FearFactoryTest/minecraft/config/Hexerei-client.toml index afa387c..8bf1453 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/Hexerei-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/Hexerei-client.toml @@ -1,13 +1,13 @@ -#Dynamic light toggle -dynamic_light_toggle = false -#Light level an entity should emit when dynamic lights are on -#Example entry: minecraft:blaze=15 -entity_lights = ["minecraft:blaze=10", "minecraft:magma_cube=8", "minecraft:spectral_arrow=8"] -#Light level an item should emit when held when dynamic lights are on -#Example entry: minecraft:stick=15 -item_lights = ["hexerei:moon_dust=8", "minecraft:redstone_torch=10", "minecraft:soul_lantern=12", "minecraft:glow_ink_sac=10", "minecraft:verdant_froglight=15", "minecraft:blaze_rod=10", "minecraft:shroomlight=10", "minecraft:lantern=14", "minecraft:soul_torch=10", "minecraft:glow_berries=8", "minecraft:glowstone_dust=8", "minecraft:pearlescent_froglight=15", "minecraft:nether_star=14", "minecraft:glowstone=15", "minecraft:torch=14", "minecraft:ochre_froglight=15", "minecraft:lava_bucket=15"] - -["List of Extra Fonts"] - #list of fonts that can be used, mainly for the book of shadows - font_list = ["minecraft:default", "hexerei:fancy", "hexerei:bloody", "hexerei:earth", "hexerei:seattle", "hexerei:medieval", "hexerei:augusta"] - +#Dynamic light toggle +dynamic_light_toggle = false +#Light level an entity should emit when dynamic lights are on +#Example entry: minecraft:blaze=15 +entity_lights = ["minecraft:blaze=10", "minecraft:magma_cube=8", "minecraft:spectral_arrow=8"] +#Light level an item should emit when held when dynamic lights are on +#Example entry: minecraft:stick=15 +item_lights = ["hexerei:moon_dust=8", "minecraft:redstone_torch=10", "minecraft:soul_lantern=12", "minecraft:glow_ink_sac=10", "minecraft:verdant_froglight=15", "minecraft:blaze_rod=10", "minecraft:shroomlight=10", "minecraft:lantern=14", "minecraft:soul_torch=10", "minecraft:glow_berries=8", "minecraft:glowstone_dust=8", "minecraft:pearlescent_froglight=15", "minecraft:nether_star=14", "minecraft:glowstone=15", "minecraft:torch=14", "minecraft:ochre_froglight=15", "minecraft:lava_bucket=15"] + +["List of Extra Fonts"] + #list of fonts that can be used, mainly for the book of shadows + font_list = ["minecraft:default", "hexerei:fancy", "hexerei:bloody", "hexerei:earth", "hexerei:seattle", "hexerei:medieval", "hexerei:augusta"] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/Hexerei-common.toml b/1.20.1-FearFactoryTest/minecraft/config/Hexerei-common.toml index 250772e..bfce00f 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/Hexerei-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/Hexerei-common.toml @@ -1,50 +1,50 @@ - -["Herb Jar Settings"] - #Disabling allows jars to hold any item - jars_only_hold_herbs = true - -["Sage Burning Plate Settings"] - #Range of the Sage Burning Plate, setting to 0 will disable completely - spawn_disable_range = 48 - -["Crow Pickpocket Cooldown"] - #time (in ticks) for crow being able to pickpocket again (base 1 minute 30 seconds) - crow_pickpocket_cooldown = 1800 - -["Broom Brush Durability"] - #broom brush durability - broom_brush_durability = 100 - -["Herb Enhanced Brush Durability"] - #Herb Enhanced brush durability - herb_enhanced_brush_durability = 200 - -["Moon Dust Brush Durability"] - #Moon Dust brush durability - moon_dust_brush_durability = 200 - -["Thruster Brush Durability"] - #thruster brush durability - thruster_brush_durability = 400 - -["Broom Waterproof Tip Durability"] - #Broom Waterproof Tip Durability - broom_waterproof_tip_durability = 800 - -["Broom Netherite Tip Durability"] - #Broom Netherite Tip Durability - broom_netherite_tip_durability = 200 - -["Sage Bundle Durability"] - #time (in ticks) for the sage bundle to burn out (default 3600 - 1 hour) - sage_bundle_durability = 3600 - -["Coffer Item Blacklist"] - #blacklists items from being placed inside of coffers - coffer_blacklist = ["minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box", "hexerei:coffer"] - -["Biome Generation"] - #rarity of the willow swamp biome, 0 to disable - #Range: > 0 - willow_swamp_rarity = 2 - + +["Herb Jar Settings"] + #Disabling allows jars to hold any item + jars_only_hold_herbs = true + +["Sage Burning Plate Settings"] + #Range of the Sage Burning Plate, setting to 0 will disable completely + spawn_disable_range = 48 + +["Crow Pickpocket Cooldown"] + #time (in ticks) for crow being able to pickpocket again (base 1 minute 30 seconds) + crow_pickpocket_cooldown = 1800 + +["Broom Brush Durability"] + #broom brush durability + broom_brush_durability = 100 + +["Herb Enhanced Brush Durability"] + #Herb Enhanced brush durability + herb_enhanced_brush_durability = 200 + +["Moon Dust Brush Durability"] + #Moon Dust brush durability + moon_dust_brush_durability = 200 + +["Thruster Brush Durability"] + #thruster brush durability + thruster_brush_durability = 400 + +["Broom Waterproof Tip Durability"] + #Broom Waterproof Tip Durability + broom_waterproof_tip_durability = 800 + +["Broom Netherite Tip Durability"] + #Broom Netherite Tip Durability + broom_netherite_tip_durability = 200 + +["Sage Bundle Durability"] + #time (in ticks) for the sage bundle to burn out (default 3600 - 1 hour) + sage_bundle_durability = 3600 + +["Coffer Item Blacklist"] + #blacklists items from being placed inside of coffers + coffer_blacklist = ["minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box", "hexerei:coffer"] + +["Biome Generation"] + #rarity of the willow swamp biome, 0 to disable + #Range: > 0 + willow_swamp_rarity = 2 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/Obscuria/aquamirae-client.toml b/1.20.1-FearFactoryTest/minecraft/config/Obscuria/aquamirae-client.toml index 73c8676..bb34f6f 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/Obscuria/aquamirae-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/Obscuria/aquamirae-client.toml @@ -1,11 +1,11 @@ - -[General] - renderThreeBoltHelmetOverlay = true - stylizedBossbar = true - -[IceMazeAmbient] - spawnParticles = true - playAmbientSounds = true - playBiomeMusic = true - playCorneliaMusic = true - + +[General] + renderThreeBoltHelmetOverlay = true + stylizedBossbar = true + +[IceMazeAmbient] + spawnParticles = true + playAmbientSounds = true + playBiomeMusic = true + playCorneliaMusic = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/Obscuria/aquamirae-common.toml b/1.20.1-FearFactoryTest/minecraft/config/Obscuria/aquamirae-common.toml index 6dc0d24..18acd2c 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/Obscuria/aquamirae-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/Obscuria/aquamirae-common.toml @@ -1,105 +1,105 @@ - -[General] - chatNotifications = true - -[Mobs] - - [Mobs.GhostOfCaptainCornelia] - #Range: 0.0 ~ 10.0 - movementSpeed = 0.2 - #Range: 1.0 ~ 100000.0 - maxHealth = 200.0 - #Range: 0.0 ~ 1000.0 - armor = 16.0 - #Range: 1.0 ~ 1000.0 - attackDamage = 1.0 - #Range: 0.0 ~ 10.0 - knockbackResistance = 0.5 - #Range: 0.0 ~ 10.0 - attackKnockback = 2.0 - #Range: 1.0 ~ 256.0 - followRange = 128.0 - pullAndSpinTargets = true - #Range: 0 ~ 1000 - regenerationSkillUses = 2 - - [Mobs.Anglerfish] - #Range: 0.0 ~ 100.0 - swimSpeed = 3.0 - #Range: 1.0 ~ 100000.0 - maxHealth = 40.0 - #Range: 0.0 ~ 1000.0 - armor = 2.0 - #Range: 0.0 ~ 10.0 - knockbackResistance = 0.0 - #Range: 1.0 ~ 1000.0 - attackDamage = 6.0 - #Range: 0.0 ~ 10.0 - attackKnockback = 1.0 - #Range: 1.0 ~ 256.0 - followRange = 48.0 - - [Mobs.Maw] - #Range: 0.0 ~ 10.0 - movementSpeed = 0.2 - #Range: 0.0 ~ 100.0 - swimSpeed = 5.0 - #Range: 1.0 ~ 100000.0 - maxHealth = 20.0 - #Range: 0.0 ~ 1000.0 - armor = 0.0 - #Range: 0.0 ~ 10.0 - knockbackResistance = 0.0 - #Range: 1.0 ~ 1000.0 - attackDamage = 4.0 - #Range: 0.0 ~ 10.0 - attackKnockback = 0.3 - #Range: 1.0 ~ 256.0 - followRange = 24.0 - - [Mobs.TorturedSoul] - #Range: 0.0 ~ 10.0 - movementSpeed = 0.2 - #Range: 0.0 ~ 100.0 - swimSpeed = 3.0 - #Range: 1.0 ~ 100000.0 - maxHealth = 30.0 - #Range: 0.0 ~ 1000.0 - armor = 4.0 - #Range: 0.0 ~ 10.0 - knockbackResistance = 0.0 - #Range: 1.0 ~ 1000.0 - attackDamage = 7.0 - #Range: 0.0 ~ 10.0 - attackKnockback = 0.7 - #Range: 1.0 ~ 256.0 - followRange = 24.0 - - [Mobs.MotherOfTheMaze] - #Range: 0.0 ~ 100.0 - swimSpeed = 3.0 - #Range: 1.0 ~ 100000.0 - maxHealth = 100.0 - #Range: 0.0 ~ 1000.0 - armor = 6.0 - #Range: 0.0 ~ 10.0 - knockbackResistance = 0.2 - #Range: 1.0 ~ 1000.0 - attackDamage = 5.0 - #Range: 0.0 ~ 10.0 - attackKnockback = 0.5 - #Range: 1.0 ~ 256.0 - followRange = 128.0 - - [Mobs.Eel] - #Range: 1.0 ~ 100000.0 - maxHealth = 180.0 - #Range: 0.0 ~ 1000.0 - armor = 20.0 - #Range: 1.0 ~ 1000.0 - attackDamage = 8.0 - #Range: 0.0 ~ 10.0 - attackKnockback = 2.0 - #Range: 1.0 ~ 256.0 - followRange = 32.0 - + +[General] + chatNotifications = true + +[Mobs] + + [Mobs.GhostOfCaptainCornelia] + #Range: 0.0 ~ 10.0 + movementSpeed = 0.2 + #Range: 1.0 ~ 100000.0 + maxHealth = 200.0 + #Range: 0.0 ~ 1000.0 + armor = 16.0 + #Range: 1.0 ~ 1000.0 + attackDamage = 1.0 + #Range: 0.0 ~ 10.0 + knockbackResistance = 0.5 + #Range: 0.0 ~ 10.0 + attackKnockback = 2.0 + #Range: 1.0 ~ 256.0 + followRange = 128.0 + pullAndSpinTargets = true + #Range: 0 ~ 1000 + regenerationSkillUses = 2 + + [Mobs.Anglerfish] + #Range: 0.0 ~ 100.0 + swimSpeed = 3.0 + #Range: 1.0 ~ 100000.0 + maxHealth = 40.0 + #Range: 0.0 ~ 1000.0 + armor = 2.0 + #Range: 0.0 ~ 10.0 + knockbackResistance = 0.0 + #Range: 1.0 ~ 1000.0 + attackDamage = 6.0 + #Range: 0.0 ~ 10.0 + attackKnockback = 1.0 + #Range: 1.0 ~ 256.0 + followRange = 48.0 + + [Mobs.Maw] + #Range: 0.0 ~ 10.0 + movementSpeed = 0.2 + #Range: 0.0 ~ 100.0 + swimSpeed = 5.0 + #Range: 1.0 ~ 100000.0 + maxHealth = 20.0 + #Range: 0.0 ~ 1000.0 + armor = 0.0 + #Range: 0.0 ~ 10.0 + knockbackResistance = 0.0 + #Range: 1.0 ~ 1000.0 + attackDamage = 4.0 + #Range: 0.0 ~ 10.0 + attackKnockback = 0.3 + #Range: 1.0 ~ 256.0 + followRange = 24.0 + + [Mobs.TorturedSoul] + #Range: 0.0 ~ 10.0 + movementSpeed = 0.2 + #Range: 0.0 ~ 100.0 + swimSpeed = 3.0 + #Range: 1.0 ~ 100000.0 + maxHealth = 30.0 + #Range: 0.0 ~ 1000.0 + armor = 4.0 + #Range: 0.0 ~ 10.0 + knockbackResistance = 0.0 + #Range: 1.0 ~ 1000.0 + attackDamage = 7.0 + #Range: 0.0 ~ 10.0 + attackKnockback = 0.7 + #Range: 1.0 ~ 256.0 + followRange = 24.0 + + [Mobs.MotherOfTheMaze] + #Range: 0.0 ~ 100.0 + swimSpeed = 3.0 + #Range: 1.0 ~ 100000.0 + maxHealth = 100.0 + #Range: 0.0 ~ 1000.0 + armor = 6.0 + #Range: 0.0 ~ 10.0 + knockbackResistance = 0.2 + #Range: 1.0 ~ 1000.0 + attackDamage = 5.0 + #Range: 0.0 ~ 10.0 + attackKnockback = 0.5 + #Range: 1.0 ~ 256.0 + followRange = 128.0 + + [Mobs.Eel] + #Range: 1.0 ~ 100000.0 + maxHealth = 180.0 + #Range: 0.0 ~ 1000.0 + armor = 20.0 + #Range: 1.0 ~ 1000.0 + attackDamage = 8.0 + #Range: 0.0 ~ 10.0 + attackKnockback = 2.0 + #Range: 1.0 ~ 256.0 + followRange = 32.0 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/Obscuria/obscure-api-client.toml b/1.20.1-FearFactoryTest/minecraft/config/Obscuria/obscure-api-client.toml index b464d53..c09e735 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/Obscuria/obscure-api-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/Obscuria/obscure-api-client.toml @@ -1,15 +1,15 @@ - -[General] - #Allowed Values: DISPLAY_ALL, DISPLAY_MY, DISPLAY_OTHERS, HIDE - "Pet Mode" = "DISPLAY_ALL" - #Range: -1024 ~ 1024 - "Mods Button Offset X" = 0 - #Range: -1024 ~ 1024 - "Mods Button Offset Y" = 0 - -[Tooltips] - #Display food properties in tooltips - "Food Icons" = true - #Display equipment attributes in tooltips - "Equipment Icons" = true - + +[General] + #Allowed Values: DISPLAY_ALL, DISPLAY_MY, DISPLAY_OTHERS, HIDE + "Pet Mode" = "DISPLAY_ALL" + #Range: -1024 ~ 1024 + "Mods Button Offset X" = 0 + #Range: -1024 ~ 1024 + "Mods Button Offset Y" = 0 + +[Tooltips] + #Display food properties in tooltips + "Food Icons" = true + #Display equipment attributes in tooltips + "Equipment Icons" = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/UndeadUnleashed.toml b/1.20.1-FearFactoryTest/minecraft/config/UndeadUnleashed.toml index 550c6a8..6552100 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/UndeadUnleashed.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/UndeadUnleashed.toml @@ -1,5 +1,5 @@ - -["Gravesite Ruin Generation"] - #Whether or not should Gravesite Ruins appear in the Overworld (these aren't implemented as *structures* so their generation has to be toggled separately, can't be done using mods or datapacks) - "Enable Generation" = true - + +["Gravesite Ruin Generation"] + #Whether or not should Gravesite Ruins appear in the Overworld (these aren't implemented as *structures* so their generation has to be toggled separately, can't be done using mods or datapacks) + "Enable Generation" = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ZoNiEx Configurations.toml b/1.20.1-FearFactoryTest/minecraft/config/ZoNiEx Configurations.toml index bda2d9d..d7fc8a9 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ZoNiEx Configurations.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ZoNiEx Configurations.toml @@ -1,23 +1,23 @@ - -["Spawn Rates"] - #Multiplier for Tormented Steve mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely - tormented_steve_frequency = 2.0 - #Multiplier for Disemboweler mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely - disemboweler_frequency = 2.0 - #Multiplier for Blood Eagle mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely - blood_eagle_frequency = 2.0 - #Multiplier for Skin Crawler mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely - skin_crawler_frequency = 2.0 - #Multiplier for Brutaliser mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely - brutaliser_frequency = 2.0 - #Multiplier for Spine Wrencher mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely - spine_wrencher_frequency = 2.0 - -[Mechanics] - #Toggles whether blood eagle is tameable (can be ridden and can fly) with 10 deathly hearts dropped by disembowelers - tameable_blood_eagle = true - #Allow skin crawlers to mine stone and deepslate to get to you? Also controlled by mob griefing gamerules - stone_mining_crawlers = true - #Option to additionally let zoniex mobs spawn in the nether - Disabled by default. - add_to_nether = false - + +["Spawn Rates"] + #Multiplier for Tormented Steve mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely + tormented_steve_frequency = 2.0 + #Multiplier for Disemboweler mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely + disemboweler_frequency = 2.0 + #Multiplier for Blood Eagle mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely + blood_eagle_frequency = 2.0 + #Multiplier for Skin Crawler mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely + skin_crawler_frequency = 2.0 + #Multiplier for Brutaliser mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely + brutaliser_frequency = 2.0 + #Multiplier for Spine Wrencher mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely + spine_wrencher_frequency = 2.0 + +[Mechanics] + #Toggles whether blood eagle is tameable (can be ridden and can fly) with 10 deathly hearts dropped by disembowelers + tameable_blood_eagle = true + #Allow skin crawlers to mine stone and deepslate to get to you? Also controlled by mob griefing gamerules + stone_mining_crawlers = true + #Option to additionally let zoniex mobs spawn in the nether - Disabled by default. + add_to_nether = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/alexscaves-client.toml b/1.20.1-FearFactoryTest/minecraft/config/alexscaves-client.toml index a85105d..597aa5d 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/alexscaves-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/alexscaves-client.toml @@ -1,35 +1,35 @@ - -[visuals] - #whether to cave maps are visible when held by players from the third-person perspective. - cave_maps_visible_in_third_person = true - #whether to shake the screen from tremorsaurus stomping, nuclear explosions, etc. - screen_shaking = true - #true if some block models, like uranium ore or abyssmarine bricks render as fullbright. May increase load time, no gameplay performance impact. - emissive_block_models = true - #whether to make the screen flash white during nuclear explosions. - nuclear_bomb_flash = true - #true if some biomes, such as primordial caves, have ambient light that makes the biome easier to see in. - biome_ambient_light = true - #true if some biomes, such as toxic caves, apply a color to ambient light. May conflict with shaders. - biome_ambient_light_coloring = true - #true if some biomes, such as primordial caves, have an always well-lit sky when in them. May conflict with shaders. - biome_sky_overrides = true - #true if some biomes, such as abyssal chasm, have an thicker water fog to them. May conflict with shaders. - biome_sky_fog_overrides = true - #true if ambersol block renders with rays of light emerging from it. - ambersol_shines = true - #true if irradiated effect makes mobs glow. May conflict with shaders. - radiation_glow_effect = true - #determines how far to the left the subterranodon flight indicator renders on the screen when mounted. Negative numbers will render it on the right. - #Range: -12000 ~ 12000 - subterranodon_indicator_x = 22 - #determines how far from bottom the subterranodon flight indicator renders on the screen when mounted. - #Range: -12000 ~ 12000 - subterranodon_indicator_y = 6 - #true if sugar rush makes the world more saturated. May conflict with shaders. - sugar_rush_saturation_effect = true - -[audio] - #whether nuclear explosions briefly muffle other sounds. - nuclear_bomb_muffles_sounds = true - + +[visuals] + #whether to cave maps are visible when held by players from the third-person perspective. + cave_maps_visible_in_third_person = true + #whether to shake the screen from tremorsaurus stomping, nuclear explosions, etc. + screen_shaking = true + #true if some block models, like uranium ore or abyssmarine bricks render as fullbright. May increase load time, no gameplay performance impact. + emissive_block_models = true + #whether to make the screen flash white during nuclear explosions. + nuclear_bomb_flash = true + #true if some biomes, such as primordial caves, have ambient light that makes the biome easier to see in. + biome_ambient_light = true + #true if some biomes, such as toxic caves, apply a color to ambient light. May conflict with shaders. + biome_ambient_light_coloring = true + #true if some biomes, such as primordial caves, have an always well-lit sky when in them. May conflict with shaders. + biome_sky_overrides = true + #true if some biomes, such as abyssal chasm, have an thicker water fog to them. May conflict with shaders. + biome_sky_fog_overrides = true + #true if ambersol block renders with rays of light emerging from it. + ambersol_shines = true + #true if irradiated effect makes mobs glow. May conflict with shaders. + radiation_glow_effect = true + #determines how far to the left the subterranodon flight indicator renders on the screen when mounted. Negative numbers will render it on the right. + #Range: -12000 ~ 12000 + subterranodon_indicator_x = 22 + #determines how far from bottom the subterranodon flight indicator renders on the screen when mounted. + #Range: -12000 ~ 12000 + subterranodon_indicator_y = 6 + #true if sugar rush makes the world more saturated. May conflict with shaders. + sugar_rush_saturation_effect = true + +[audio] + #whether nuclear explosions briefly muffle other sounds. + nuclear_bomb_muffles_sounds = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/alexscaves-general.toml b/1.20.1-FearFactoryTest/minecraft/config/alexscaves-general.toml index d015f9c..790c36a 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/alexscaves-general.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/alexscaves-general.toml @@ -1,118 +1,118 @@ - -[generation] - #Average radius (in blocks) of an Alex's Caves cave biome. - #Range: 10.0 ~ 1.7976931348623157E308 - cave_biome_mean_width = 300.0 - #Average separation (in blocks) between each Alex's Caves cave biome. - #Range: > 50 - cave_biome_mean_separation = 900 - #How irregularly shaped Alex's Caves cave biomes can generate. 0 = all biomes nearly circular. 1 = biomes completely squiggly in shape. - #Range: 0.0 ~ 1.0 - cave_biome_width_randomness = 0.15 - #Average spacing in between Alex's Caves cave biomes. 0 = all biomes nearly perfectly equidistant. 1 = biomes completely randomly spread out, sometimes next to eachother. - #Range: 0.0 ~ 1.0 - cave_biome_spacing_randomness = 0.45 - #Whether to warn users when a server starts if an incompatible generation mod is detected. - warn_generation_incompatibility = true - -[mob-spawning] - #Cave Creatures (All dinosaurs, raycats, etc) spawn at this frequency. Their cap is calculated by multiplying this number with the default mob cap for surface animals. - #Range: 0.0 ~ 10.0 - cave_creature_spawn_count_modifier = 1.75 - #The percent chance that drowned have to spawn wearing diving gear in the Abyssal Chasm. 0 = no diving gear wearing drowned will spawn - #Range: 0.0 ~ 1.0 - drowned_diving_gear_spawn_chance = 0.2 - -[mob-behavior] - #How many cpu cores big mobs(tremorzilla, atlatitan, grottoceratops etc) should utilize when pathing. Bigger number = less impact on TPS - #Range: 1 ~ 100 - pathfinding_threads = 5 - #Chance that blocks destroyed by luxtructosaurus attacks drop themselves, if mob griefing is enabled. - #Range: 0.0 ~ 1.0 - luxtructosaurus_block_drop_chance = 0.75 - #The maximum explosion resistance that a block can have to be destroyed by an atlatitan stomp. Set to zero to disable all atlatitan block breaking. - #Range: > 0 - atlatitan_max_block_explosion_resistance = 10 - #How long (in game ticks) it takes for a nucleeper to explode. - #Range: > 20 - nucleeper_fuse_time = 300 - #True if the Tremorzilla beam breaks even more blocks. - devastating_tremorzilla_beam = true - #Whether the Watcher can take control of the camera. - watcher_possession = true - #How long (in game ticks) between watcher possession attempts. - #Range: 20 ~ 24000 - watcher_possession_cooldown = 300 - -[block-behavior] - #True if players wearing boots can walk on any scarlet neodymium surface. - walking_on_magnets = true - #How long (in game ticks) it usually takes for an amber monolith to spawn an animal. - #Range: > 1000 - amber_monolith_mean_time = 32000 - #True if the Nuclear Furnace only uses 'Blasting' recipes, false to use all smelting recipes. - nuclear_furnace_blasting_only = true - #True if the Nuclear Furnace should only use recipes using the `alexscaves:nuclear_furnace` recipe type, false to use regular behavior. - nuclear_furnace_custom_type = false - -[item-behavior] - #True if one Cave Codex is all that is needed to unlock every Cave Compendium entry. - only_one_research_needed = false - #How many attempts to find a biome a cave map engages in when used. Increase this to increase the search radius, or decrease it to make them faster. - #Range: > 64 - cave_map_search_attempts = 128000 - #How wide each search attempt scans for a biome. Increasing this generally makes cave biome maps faster - at the cost of losing fidelity(may skip biomes smaller than this in block width). - #Range: 4 ~ 256 - cave_map_search_width = 64 - #The maximum explosion resistance that a block can have to be destroyed by a nuclear explosion. Set to zero to disable all nuclear explosion block breaking. - #Range: > 0 - nuke_max_block_explosion_resistance = 1000 - #Whether some block items are dropped by nuclear explosions. False if all destroyed blocks do not drop items. - nuke_spawn_item_drops = true - #The scale of nuclear bomb destruction. multiply this by 16 to get the radius of a nuclear bomb explosion. - #Range: 0.0 ~ 1.7976931348623157E308 - nuclear_explosion_size_modifier = 3.0 - #Whether the Totem of Possession can be applied to players. - totem_of_possession_works_on_players = true - #The amount of time (in ticks) it takes to charge up the Cloak of Darkness ability. - #Range: > 20 - darkness_cloak_charge_time = 1000 - #The amount of time (in ticks) that players can fly with the Cloak of Darkness ability. - #Range: > 20 - darkness_cloak_fly_time = 200 - -[potion-behavior] - #Whether the Sugar Rush changes the tick rate of the game in the area of affected players. - sugar_rush_slows_time = true - -[vanilla-changes] - #percent chance of bastion having a cave tablet for magnetic caves in its loot table: - #Range: 0.0 ~ 1.0 - magnetic_tablet_loot_chance = 0.45 - #percent chance of suspicious sand having a cave tablet for primordial caves in its loot table: - #Range: 0.0 ~ 1.0 - primordial_tablet_loot_chance = 0.15 - #percent chance of jungle temple having a cave tablet for toxic caves in its loot table: - #Range: 0.0 ~ 1.0 - toxic_tablet_loot_chance = 0.5 - #percent chance of underwater ruins having a cave tablet for abyssal chasm in its loot table: - #Range: 0.0 ~ 1.0 - abyssal_tablet_loot_chance = 0.4 - #percent chance of mansion having a cave tablet for forlorn hollows in its loot table: - #Range: 0.0 ~ 1.0 - forlorn_tablet_loot_chance = 0.75 - #percent chance of witch hut chest having a cave tablet for candy cavity in its loot table: - #Range: 0.0 ~ 1.0 - candy_cavity_loot_chance = 0.9 - #percent chance of abandoned mineshaft chests having a map to a nearby underground mineshaft in their loot table: - #Range: 0.0 ~ 1.0 - cabin_map_loot_chance = 0.15 - #Whether the Cartographer Villagers can sell maps to Underground Cabins. - cartographers_sell_cabin_maps = true - #Whether the Wandering Traders can sell maps to Underground Cabins. - wandering_traders_sell_cabin_maps = true - #Whether a loot chest is added to vanilla's witch huts. This is included to provide another place to find candy cavity biome cave tablets. - loot_chest_in_witch_huts = true - #Whether the Enchantments added by AC appear in vanilla loot tables. - enchantments_in_loot = false - + +[generation] + #Average radius (in blocks) of an Alex's Caves cave biome. + #Range: 10.0 ~ 1.7976931348623157E308 + cave_biome_mean_width = 300.0 + #Average separation (in blocks) between each Alex's Caves cave biome. + #Range: > 50 + cave_biome_mean_separation = 900 + #How irregularly shaped Alex's Caves cave biomes can generate. 0 = all biomes nearly circular. 1 = biomes completely squiggly in shape. + #Range: 0.0 ~ 1.0 + cave_biome_width_randomness = 0.15 + #Average spacing in between Alex's Caves cave biomes. 0 = all biomes nearly perfectly equidistant. 1 = biomes completely randomly spread out, sometimes next to eachother. + #Range: 0.0 ~ 1.0 + cave_biome_spacing_randomness = 0.45 + #Whether to warn users when a server starts if an incompatible generation mod is detected. + warn_generation_incompatibility = true + +[mob-spawning] + #Cave Creatures (All dinosaurs, raycats, etc) spawn at this frequency. Their cap is calculated by multiplying this number with the default mob cap for surface animals. + #Range: 0.0 ~ 10.0 + cave_creature_spawn_count_modifier = 1.75 + #The percent chance that drowned have to spawn wearing diving gear in the Abyssal Chasm. 0 = no diving gear wearing drowned will spawn + #Range: 0.0 ~ 1.0 + drowned_diving_gear_spawn_chance = 0.2 + +[mob-behavior] + #How many cpu cores big mobs(tremorzilla, atlatitan, grottoceratops etc) should utilize when pathing. Bigger number = less impact on TPS + #Range: 1 ~ 100 + pathfinding_threads = 5 + #Chance that blocks destroyed by luxtructosaurus attacks drop themselves, if mob griefing is enabled. + #Range: 0.0 ~ 1.0 + luxtructosaurus_block_drop_chance = 0.75 + #The maximum explosion resistance that a block can have to be destroyed by an atlatitan stomp. Set to zero to disable all atlatitan block breaking. + #Range: > 0 + atlatitan_max_block_explosion_resistance = 10 + #How long (in game ticks) it takes for a nucleeper to explode. + #Range: > 20 + nucleeper_fuse_time = 300 + #True if the Tremorzilla beam breaks even more blocks. + devastating_tremorzilla_beam = true + #Whether the Watcher can take control of the camera. + watcher_possession = true + #How long (in game ticks) between watcher possession attempts. + #Range: 20 ~ 24000 + watcher_possession_cooldown = 300 + +[block-behavior] + #True if players wearing boots can walk on any scarlet neodymium surface. + walking_on_magnets = true + #How long (in game ticks) it usually takes for an amber monolith to spawn an animal. + #Range: > 1000 + amber_monolith_mean_time = 32000 + #True if the Nuclear Furnace only uses 'Blasting' recipes, false to use all smelting recipes. + nuclear_furnace_blasting_only = true + #True if the Nuclear Furnace should only use recipes using the `alexscaves:nuclear_furnace` recipe type, false to use regular behavior. + nuclear_furnace_custom_type = false + +[item-behavior] + #True if one Cave Codex is all that is needed to unlock every Cave Compendium entry. + only_one_research_needed = false + #How many attempts to find a biome a cave map engages in when used. Increase this to increase the search radius, or decrease it to make them faster. + #Range: > 64 + cave_map_search_attempts = 128000 + #How wide each search attempt scans for a biome. Increasing this generally makes cave biome maps faster - at the cost of losing fidelity(may skip biomes smaller than this in block width). + #Range: 4 ~ 256 + cave_map_search_width = 64 + #The maximum explosion resistance that a block can have to be destroyed by a nuclear explosion. Set to zero to disable all nuclear explosion block breaking. + #Range: > 0 + nuke_max_block_explosion_resistance = 1000 + #Whether some block items are dropped by nuclear explosions. False if all destroyed blocks do not drop items. + nuke_spawn_item_drops = true + #The scale of nuclear bomb destruction. multiply this by 16 to get the radius of a nuclear bomb explosion. + #Range: 0.0 ~ 1.7976931348623157E308 + nuclear_explosion_size_modifier = 3.0 + #Whether the Totem of Possession can be applied to players. + totem_of_possession_works_on_players = true + #The amount of time (in ticks) it takes to charge up the Cloak of Darkness ability. + #Range: > 20 + darkness_cloak_charge_time = 1000 + #The amount of time (in ticks) that players can fly with the Cloak of Darkness ability. + #Range: > 20 + darkness_cloak_fly_time = 200 + +[potion-behavior] + #Whether the Sugar Rush changes the tick rate of the game in the area of affected players. + sugar_rush_slows_time = true + +[vanilla-changes] + #percent chance of bastion having a cave tablet for magnetic caves in its loot table: + #Range: 0.0 ~ 1.0 + magnetic_tablet_loot_chance = 0.45 + #percent chance of suspicious sand having a cave tablet for primordial caves in its loot table: + #Range: 0.0 ~ 1.0 + primordial_tablet_loot_chance = 0.15 + #percent chance of jungle temple having a cave tablet for toxic caves in its loot table: + #Range: 0.0 ~ 1.0 + toxic_tablet_loot_chance = 0.5 + #percent chance of underwater ruins having a cave tablet for abyssal chasm in its loot table: + #Range: 0.0 ~ 1.0 + abyssal_tablet_loot_chance = 0.4 + #percent chance of mansion having a cave tablet for forlorn hollows in its loot table: + #Range: 0.0 ~ 1.0 + forlorn_tablet_loot_chance = 0.75 + #percent chance of witch hut chest having a cave tablet for candy cavity in its loot table: + #Range: 0.0 ~ 1.0 + candy_cavity_loot_chance = 0.9 + #percent chance of abandoned mineshaft chests having a map to a nearby underground mineshaft in their loot table: + #Range: 0.0 ~ 1.0 + cabin_map_loot_chance = 0.15 + #Whether the Cartographer Villagers can sell maps to Underground Cabins. + cartographers_sell_cabin_maps = true + #Whether the Wandering Traders can sell maps to Underground Cabins. + wandering_traders_sell_cabin_maps = true + #Whether a loot chest is added to vanilla's witch huts. This is included to provide another place to find candy cavity biome cave tablets. + loot_chest_in_witch_huts = true + #Whether the Enchantments added by AC appear in vanilla loot tables. + enchantments_in_loot = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/allthetrims.json b/1.20.1-FearFactoryTest/minecraft/config/allthetrims.json index 04d26d3..23ad039 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/allthetrims.json +++ b/1.20.1-FearFactoryTest/minecraft/config/allthetrims.json @@ -1,4 +1,4 @@ { "debug": false, - "trim_registry_mismatch_message": "§b[All The Trims] §cTrim Registry Mismatch. §rPlease ensure that the client and server have the same mods with the same versions." + "trim_registry_mismatch_message": "§b[All The Trims] §cTrim Registry Mismatch. §rPlease ensure that the client and server have the same mods with the same versions." } \ No newline at end of file diff --git a/1.20.1-FearFactoryTest/minecraft/config/amendments-client.toml b/1.20.1-FearFactoryTest/minecraft/config/amendments-client.toml index 9d9f0ae..43cf0df 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/amendments-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/amendments-client.toml @@ -1,94 +1,94 @@ - -[general] - tooltip_hints = true - custom_configured_screen = true - -[lily_pad] - #set to 0 tho have lilypads at the same exact position as vanilla.negative numbers will place them in their own blockspace right below avoiding any clipping.best of both worlds at default as its barely within its space - #Range: -1.0 ~ 1.0 - y_offset = -0.016625 - -[bell] - #Visually attach chains and ropes to bells - chain_attachment = true - -[brewing_stand] - #Colors the brewing stand potion texture depending on the potions it's brewing. - #If using a resource pack add tint index from 0 to 3 to the 3 potion layers - brewing_stand_colors = true - -[arrows] - #Makes tipped arrows show their colors when loaded with a crossbow - crossbows_colors = true - -[tripwire_hook] - #Makes hooks render faster using a block model instead of tile renderer. Cost is that animated and enchanted items will appear static - fast_hooks = false - -[hanging_sign] - #Scale of items on hanging signs (unit is in pixel they would occupy). Set to 8 to better match the pixels on the sign - #Range: 0.0 ~ 32.0 - item_pixel_scale = 10.0 - #Makes signs swing! - swinging_signs = true - #Signs have visual attachment to walls and fences - sign_attachment = true - - [hanging_sign.swing_physics] - min_angle = 0.79999995 - collision_force = 15.0 - damping = 0.525 - collision_inertia = 1.0 - collision_considers_entity_hitbox = true - frequency = 0.6 - max_angle = 60.0 - -[lantern] - #Makes wall lantern use a simple block model instead of the animated tile entity renderer. This will make them render much faster but will also remove the animationNote that this option only affect lanterns close by as the one far away render as fast by default - fast_lanterns = false - #Size lanterns when held in hand - #Range: 0.0 ~ 2.0 - lantern_item_size = 0.625 - #Gives a special animation to lanterns when held in hand - lantern_item_holding = true - #Makes lantern holding animation have the arm angled more upwards. Looks better if you have dynamic lights on - lantern_item_holding_up = false - - [lantern.swing_physics] - min_angle = 0.79999995 - collision_force = 15.0 - damping = 0.525 - collision_inertia = 1.0 - collision_considers_entity_hitbox = true - frequency = 0.6 - max_angle = 60.0 - -[cauldron] - #Gives a unique texture to potion cauldrons - potion_texture = true - -[jukebox] - #Use the new jukebox model - new_model = true - #Makes jukebox disc spin while playing - disc_spin = true - -[misc] - #Gives a special animation to torches when held in hand - torch_item_holding = true - #Size lanterns when held in hand - #Range: 0.0 ~ 2.0 - torch_item_size = 1.0 - #Gives a special animation to supplementaries candle holders when held in hand - candle_holder_item_holding = true - #Size lanterns when held in hand - #Range: 0.0 ~ 2.0 - handle_holder_item_size = 0.625 - #Makes Torch and Lantern holding animation be fixed, not changing with player facing - fixed_holding_animations = false - #A scalar multiplier that will be applied to sign text making it brighter, supposedly more legible - #Range: 0.0 ~ 5.0 - sign_text_color_multiplier = 1.2 - #Prevents campfire smoke from rendering if there is a solid block above it - campfire_smoke_through_blocks = false - + +[general] + tooltip_hints = true + custom_configured_screen = true + +[lily_pad] + #set to 0 tho have lilypads at the same exact position as vanilla.negative numbers will place them in their own blockspace right below avoiding any clipping.best of both worlds at default as its barely within its space + #Range: -1.0 ~ 1.0 + y_offset = -0.016625 + +[bell] + #Visually attach chains and ropes to bells + chain_attachment = true + +[brewing_stand] + #Colors the brewing stand potion texture depending on the potions it's brewing. + #If using a resource pack add tint index from 0 to 3 to the 3 potion layers + brewing_stand_colors = true + +[arrows] + #Makes tipped arrows show their colors when loaded with a crossbow + crossbows_colors = true + +[tripwire_hook] + #Makes hooks render faster using a block model instead of tile renderer. Cost is that animated and enchanted items will appear static + fast_hooks = false + +[hanging_sign] + #Scale of items on hanging signs (unit is in pixel they would occupy). Set to 8 to better match the pixels on the sign + #Range: 0.0 ~ 32.0 + item_pixel_scale = 10.0 + #Makes signs swing! + swinging_signs = true + #Signs have visual attachment to walls and fences + sign_attachment = true + + [hanging_sign.swing_physics] + min_angle = 0.79999995 + collision_force = 15.0 + damping = 0.525 + collision_inertia = 1.0 + collision_considers_entity_hitbox = true + frequency = 0.6 + max_angle = 60.0 + +[lantern] + #Makes wall lantern use a simple block model instead of the animated tile entity renderer. This will make them render much faster but will also remove the animationNote that this option only affect lanterns close by as the one far away render as fast by default + fast_lanterns = false + #Size lanterns when held in hand + #Range: 0.0 ~ 2.0 + lantern_item_size = 0.625 + #Gives a special animation to lanterns when held in hand + lantern_item_holding = true + #Makes lantern holding animation have the arm angled more upwards. Looks better if you have dynamic lights on + lantern_item_holding_up = false + + [lantern.swing_physics] + min_angle = 0.79999995 + collision_force = 15.0 + damping = 0.525 + collision_inertia = 1.0 + collision_considers_entity_hitbox = true + frequency = 0.6 + max_angle = 60.0 + +[cauldron] + #Gives a unique texture to potion cauldrons + potion_texture = true + +[jukebox] + #Use the new jukebox model + new_model = true + #Makes jukebox disc spin while playing + disc_spin = true + +[misc] + #Gives a special animation to torches when held in hand + torch_item_holding = true + #Size lanterns when held in hand + #Range: 0.0 ~ 2.0 + torch_item_size = 1.0 + #Gives a special animation to supplementaries candle holders when held in hand + candle_holder_item_holding = true + #Size lanterns when held in hand + #Range: 0.0 ~ 2.0 + handle_holder_item_size = 0.625 + #Makes Torch and Lantern holding animation be fixed, not changing with player facing + fixed_holding_animations = false + #A scalar multiplier that will be applied to sign text making it brighter, supposedly more legible + #Range: 0.0 ~ 5.0 + sign_text_color_multiplier = 1.2 + #Prevents campfire smoke from rendering if there is a solid block above it + campfire_smoke_through_blocks = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/amendments-common.toml b/1.20.1-FearFactoryTest/minecraft/config/amendments-common.toml index 67fcb79..664883d 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/amendments-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/amendments-common.toml @@ -1,113 +1,113 @@ - -[lectern] - #Improved lectern screen allowing to edit font of a book while on it - improved_screen = true - -[hanging_signs] - #Allows placing items on hanging signs - items_on_signs = true - -[cauldron] - #Enables enhanced cauldron - enhanced_cauldron = true - #Allows crafting items using cauldrons by clicking on them - crafting = true - #Allows dying cauldron water bedrock style and mixing them too - dye_water = true - #Max amount of items that 1 cauldron layer can recolor.This is a multiplier on top of vanilla crafting recipe amount - #Range: 1 ~ 64 - dye_recipes_per_layer = 4 - #Max amount of items that 1 cauldron layer can craft with potions.This is a multiplier on top of vanilla crafting recipe amount - #Range: 1 ~ 64 - potion_recipes_per_layer = 2 - #Allows mixin potions in cauldrons - #Allowed Values: OFF, ONLY_BOILING, ON - potions_mixing = "ON" - #Max amount of effects allowed in a mixed potion - #Range: 1 ~ 64 - potion_mixing_limit = 8 - #Makes cauldrons connect to fences - connect_to_fences = true - - #Map of potion ids to their inverse ids. Used for potion mixing - [cauldron.inverse_potions] - "minecraft:mining_fatigue" = "minecraft:haste" - "minecraft:instant_health" = "minecraft:instant_damage" - "minecraft:unluck" = "minecraft:luck" - "minecraft:instant_damage" = "minecraft:instant_health" - "minecraft:weakness" = "minecraft:strength" - "minecraft:slowness" = "minecraft:speed" - "minecraft:haste" = "minecraft:mining_fatigue" - "minecraft:strength" = "minecraft:weakness" - "minecraft:speed" = "minecraft:slowness" - "minecraft:luck" = "minecraft:unluck" - -[tripwire_hook] - #Allows placing tools on tripwire hooks - tool_hook = true - -[carpets] - #Allows you to place carpets on stairs - carpeted_stairs = true - #Allows you to place carpets on slabs - carpeted_slabs = true - -[cake] - #Allows you to place a cake on top of another - double_cake = true - #Allows eating a cake from every side - directional_cake = true - -[mob_head] - #Allows you to place two mob heads on top of each other - skull_piles = true - #Allows candles to be placed on top of skulls - skull_candles = true - #Allows placing more than one candle ontop of each skull - multiple_candles = true - -[flower_pot] - #allows you to place hanging flower pots. Works with any modded pot too - hanging_pot = true - -[lantern] - #Allow wall lanterns placement - wall_lanterns = true - #Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events - high_priority = true - #Mod ids of mods that have lantern block that extend the base lantern class but don't look like one - mod_blacklist = ["bbb", "extlights", "betterendforge", "spelunkery", "galosphere", "tconstruct", "enigmaticlegacy", "beautify", "candlelight"] - #Ids of blocks that are not detected as lanterns but should be - id_whitelist = ["enlightened_end:xenon_lantern"] - #Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land - #Allowed Values: ON, OFF, NO_FIRE - falling_lanterns = "ON" - -[bell] - #Ring a bell by clicking on a chain that's connected to it - chain_ringing = true - #Max chain length that allows a bell to ring - #Range: 0 ~ 256 - chain_length = 16 - -[banners] - #Allow banners to be placed on ceilings - ceiling_banners = true - -[misc] - #Allows dying blocks by right clicking them with dye - dye_blocks = false - -[torch] - #Allows torches to set entities on fire - torch_fire = true - #Allows torches to set entities on fire when held in offhand given you are attacking with a sword - torch_fire_offhand = false - #Duration of the on fire effect applied by torches. In seconds - #Range: 1 ~ 60 - torch_fire_duration = 2 - -[lily_pad] - #Allows lilypads to have any block placed ontop - better_lilypads = true - + +[lectern] + #Improved lectern screen allowing to edit font of a book while on it + improved_screen = true + +[hanging_signs] + #Allows placing items on hanging signs + items_on_signs = true + +[cauldron] + #Enables enhanced cauldron + enhanced_cauldron = true + #Allows crafting items using cauldrons by clicking on them + crafting = true + #Allows dying cauldron water bedrock style and mixing them too + dye_water = true + #Max amount of items that 1 cauldron layer can recolor.This is a multiplier on top of vanilla crafting recipe amount + #Range: 1 ~ 64 + dye_recipes_per_layer = 4 + #Max amount of items that 1 cauldron layer can craft with potions.This is a multiplier on top of vanilla crafting recipe amount + #Range: 1 ~ 64 + potion_recipes_per_layer = 2 + #Allows mixin potions in cauldrons + #Allowed Values: OFF, ONLY_BOILING, ON + potions_mixing = "ON" + #Max amount of effects allowed in a mixed potion + #Range: 1 ~ 64 + potion_mixing_limit = 8 + #Makes cauldrons connect to fences + connect_to_fences = true + + #Map of potion ids to their inverse ids. Used for potion mixing + [cauldron.inverse_potions] + "minecraft:mining_fatigue" = "minecraft:haste" + "minecraft:instant_health" = "minecraft:instant_damage" + "minecraft:unluck" = "minecraft:luck" + "minecraft:instant_damage" = "minecraft:instant_health" + "minecraft:weakness" = "minecraft:strength" + "minecraft:slowness" = "minecraft:speed" + "minecraft:haste" = "minecraft:mining_fatigue" + "minecraft:strength" = "minecraft:weakness" + "minecraft:speed" = "minecraft:slowness" + "minecraft:luck" = "minecraft:unluck" + +[tripwire_hook] + #Allows placing tools on tripwire hooks + tool_hook = true + +[carpets] + #Allows you to place carpets on stairs + carpeted_stairs = true + #Allows you to place carpets on slabs + carpeted_slabs = true + +[cake] + #Allows you to place a cake on top of another + double_cake = true + #Allows eating a cake from every side + directional_cake = true + +[mob_head] + #Allows you to place two mob heads on top of each other + skull_piles = true + #Allows candles to be placed on top of skulls + skull_candles = true + #Allows placing more than one candle ontop of each skull + multiple_candles = true + +[flower_pot] + #allows you to place hanging flower pots. Works with any modded pot too + hanging_pot = true + +[lantern] + #Allow wall lanterns placement + wall_lanterns = true + #Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events + high_priority = true + #Mod ids of mods that have lantern block that extend the base lantern class but don't look like one + mod_blacklist = ["bbb", "extlights", "betterendforge", "spelunkery", "galosphere", "tconstruct", "enigmaticlegacy", "beautify", "candlelight"] + #Ids of blocks that are not detected as lanterns but should be + id_whitelist = ["enlightened_end:xenon_lantern"] + #Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land + #Allowed Values: ON, OFF, NO_FIRE + falling_lanterns = "ON" + +[bell] + #Ring a bell by clicking on a chain that's connected to it + chain_ringing = true + #Max chain length that allows a bell to ring + #Range: 0 ~ 256 + chain_length = 16 + +[banners] + #Allow banners to be placed on ceilings + ceiling_banners = true + +[misc] + #Allows dying blocks by right clicking them with dye + dye_blocks = false + +[torch] + #Allows torches to set entities on fire + torch_fire = true + #Allows torches to set entities on fire when held in offhand given you are attacking with a sword + torch_fire_offhand = false + #Duration of the on fire effect applied by torches. In seconds + #Range: 1 ~ 60 + torch_fire_duration = 2 + +[lily_pad] + #Allows lilypads to have any block placed ontop + better_lilypads = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/apotheosis/adventure.cfg b/1.20.1-FearFactoryTest/minecraft/config/apotheosis/adventure.cfg index 04eed2e..711cc3c 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/apotheosis/adventure.cfg +++ b/1.20.1-FearFactoryTest/minecraft/config/apotheosis/adventure.cfg @@ -1,151 +1,151 @@ -# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 - -# Apotheosis Adventure Module Config - -affixes { - # A list of type overrides for the affix loot system. Format is |chance|. - # Valid types are: none, sword, trident, shield, heavy_weapon, pickaxe, shovel, crossbow, bow - # Default: [minecraft:iron_sword|sword], [minecraft:shulker_shell|none] - S:"Equipment Type Overrides" < - minecraft:iron_sword|sword - minecraft:shulker_shell|none - > - - # The chance that a naturally spawned mob will be granted an affix item. 0 = 0%, 1 = 100% - # Default: 0.075; Range: [0.0 ~ 1.0] - S:"Random Affix Chance"=0.075 - - # The chance that a mob will drop a gem. 0 = 0%, 1 = 100% - # Default: 0.045; Range: [0.0 ~ 1.0] - S:"Gem Drop Chance"=0.045 - - # The flat bonus chance that bosses have to drop a gem, added to Gem Drop Chance. 0 = 0%, 1 = 100% - # Default: 0.33; Range: [0.0 ~ 1.0] - S:"Gem Boss Bonus"=0.33 - - # If affixes that cleave can hit players (excluding the user). - # Default: false - B:"Cleave Players"=false - - # Loot Rules, in the form of Loot Table Matchers, permitting affix items to spawn in loot tables. - # The format for these is domain:pattern|chance and domain is optional. Domain is a modid, pattern is a regex string, and chance is a float 0..1 chance for the item to spawn in any matched tables. - # If you omit the domain, the format is pattern|chance, and the matcher will run for all domains. - # The pattern MUST be a valid regex string, and should match the paths of desired loot tables under the specified domain. Note: "Match Any Character" is ".*" (dot star) and not "*" (star). - # If there is a match, an item has a chance to spawn in that loot table. - # Default: [minecraft:chests.*|0.35], [.*chests.*|0.3], [twilightforest:structures.*|0.3] - S:"Affix Item Loot Rules" < - minecraft:chests.*|0.35 - .*chests.*|0.3 - twilightforest:structures.*|0.3 - > - - # Loot Rules, in the form of Loot Table Matchers, permitting affixes to be added to any valid item. Here, the chance refers to the chance an item receives affixes. See comment on "Affix Item Loot Rules" for description. - # Default: [.*blocks.*|0], [.*|0.35] - S:"Affix Convert Loot Rules" < - .*blocks.*|0 - .*|0.35 - > - - # Dimensional rarities for affix conversion (see "Affix Convert Loot Rules"), in the form of dimension|min|max. A dimension not listed uses all rarities. - # Default: [overworld|common|rare], [the_nether|uncommon|epic], [the_end|rare|mythic], [twilightforest:twilight_forest|uncommon|epic] - S:"Affix Convert Rarities" < - overworld|common|rare - the_nether|uncommon|epic - the_end|rare|mythic - twilightforest:twilight_forest|uncommon|epic - > - - # If Quark's Attribute Tooltip handling is disabled for affix items - # Default: true - B:"Disable Quark Tooltips for Affix Items"=true - - # The item that will be used when attempting to place torches with the torch placer affix. Must be a valid item that places a block on right click. - # Default: minecraft:torch - S:"Torch Placement Item"=minecraft:torch -} - - -gems { - # Loot Rules, in the form of Loot Table Matchers, permitting gems to spawn in loot tables. See comment on "Affix Item Loot Rules" for description. - # Default: [minecraft:chests.*|0.25], [.*chests.*|0.20], [twilightforest:structures.*|0.20] - S:"Gem Loot Rules" < - minecraft:chests.*|0.25 - .*chests.*|0.20 - twilightforest:structures.*|0.20 - > - - # Dimensional rarities for gem drops, in the form of dimension|min|max. A dimension not listed uses all rarities. - # Default: [overworld|common|mythic], [the_nether|uncommon|mythic], [the_end|rare|mythic], [twilightforest:twilight_forest|uncommon|mythic] - S:"Gem Dimensional Rarities" < - overworld|common|mythic - the_nether|uncommon|mythic - the_end|rare|mythic - twilightforest:twilight_forest|uncommon|mythic - > -} - - -bosses { - # If boss items are always cursed. Enable this if you want bosses to be less overpowered by always giving them a negative effect. - # Default: false - B:"Curse Boss Items"=false - - # The range at which boss spawns will be announced. If you are closer than this number of blocks (ignoring y-level), you will receive the announcement. - # Default: 96.0; Range: [0.0 ~ 1024.0] - S:"Boss Announce Range"=96.0 - - # The volume of the boss announcement sound. 0 to disable. This control is clientside. - # Default: 0.75; Range: [0.0 ~ 1.0] - S:"Boss Announce Volume"=0.75 - - # If the boss announcement range ignores y-level. - # Default: false - B:"Boss Announce Ignore Y"=false - - # The time, in ticks, that must pass between any two natural boss spawns in a single dimension. - # Default: 3600; Range: [0 ~ 720000] - I:"Boss Spawn Cooldown"=3600 - - # If true, invading bosses will automatically target the closest player. - # Default: false - B:"Boss Auto-Aggro"=false - - # If true, bosses will glow when they spawn. - # Default: true - B:"Boss Glowing On Spawn"=true - - # List of sound effects to play when boss spawns are announced. This control is clientside. - # Default: [block.end_portal.spawn] - S:"Boss Announce Sounds" < - block.end_portal.spawn - > - - # Dimensions where bosses can spawn naturally, spawn chance, and spawn rules. - # Format is dimname|chance|rule, chance is a float from 0..1. - # Valid rules are visible here https://github.com/Shadows-of-Fire/Apotheosis/blob/1.19/src/main/java/shadows/apotheosis/adventure/boss/BossEvents.java#L174C27-L174C27 - # Default: [minecraft:overworld|0.018|NEEDS_SKY], [minecraft:the_nether|0.025|ANY], [minecraft:the_end|0.018|SURFACE_OUTER_END], [twilightforest:twilight_forest|0.05|NEEDS_SURFACE] - S:"Boss Spawn Dimensions" < - minecraft:overworld|0.018|NEEDS_SKY - minecraft:the_nether|0.025|ANY - minecraft:the_end|0.018|SURFACE_OUTER_END - twilightforest:twilight_forest|0.05|NEEDS_SURFACE - > -} - - -worldgen { - # The dimensions that the deadly module will generate in. - # Default: [overworld] - S:"Generation Dimension Whitelist" < - overworld - > -} - - -spawners { - # The chance that a Rogue Spawner has a "valuable" chest instead of a standard one. 0 = 0%, 1 = 100% - # Default: 0.11; Range: [0.0 ~ 1.0] - S:"Spawner Value Chance"=0.11 -} - - +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Apotheosis Adventure Module Config + +affixes { + # A list of type overrides for the affix loot system. Format is |chance|. + # Valid types are: none, sword, trident, shield, heavy_weapon, pickaxe, shovel, crossbow, bow + # Default: [minecraft:iron_sword|sword], [minecraft:shulker_shell|none] + S:"Equipment Type Overrides" < + minecraft:iron_sword|sword + minecraft:shulker_shell|none + > + + # The chance that a naturally spawned mob will be granted an affix item. 0 = 0%, 1 = 100% + # Default: 0.075; Range: [0.0 ~ 1.0] + S:"Random Affix Chance"=0.075 + + # The chance that a mob will drop a gem. 0 = 0%, 1 = 100% + # Default: 0.045; Range: [0.0 ~ 1.0] + S:"Gem Drop Chance"=0.045 + + # The flat bonus chance that bosses have to drop a gem, added to Gem Drop Chance. 0 = 0%, 1 = 100% + # Default: 0.33; Range: [0.0 ~ 1.0] + S:"Gem Boss Bonus"=0.33 + + # If affixes that cleave can hit players (excluding the user). + # Default: false + B:"Cleave Players"=false + + # Loot Rules, in the form of Loot Table Matchers, permitting affix items to spawn in loot tables. + # The format for these is domain:pattern|chance and domain is optional. Domain is a modid, pattern is a regex string, and chance is a float 0..1 chance for the item to spawn in any matched tables. + # If you omit the domain, the format is pattern|chance, and the matcher will run for all domains. + # The pattern MUST be a valid regex string, and should match the paths of desired loot tables under the specified domain. Note: "Match Any Character" is ".*" (dot star) and not "*" (star). + # If there is a match, an item has a chance to spawn in that loot table. + # Default: [minecraft:chests.*|0.35], [.*chests.*|0.3], [twilightforest:structures.*|0.3] + S:"Affix Item Loot Rules" < + minecraft:chests.*|0.35 + .*chests.*|0.3 + twilightforest:structures.*|0.3 + > + + # Loot Rules, in the form of Loot Table Matchers, permitting affixes to be added to any valid item. Here, the chance refers to the chance an item receives affixes. See comment on "Affix Item Loot Rules" for description. + # Default: [.*blocks.*|0], [.*|0.35] + S:"Affix Convert Loot Rules" < + .*blocks.*|0 + .*|0.35 + > + + # Dimensional rarities for affix conversion (see "Affix Convert Loot Rules"), in the form of dimension|min|max. A dimension not listed uses all rarities. + # Default: [overworld|common|rare], [the_nether|uncommon|epic], [the_end|rare|mythic], [twilightforest:twilight_forest|uncommon|epic] + S:"Affix Convert Rarities" < + overworld|common|rare + the_nether|uncommon|epic + the_end|rare|mythic + twilightforest:twilight_forest|uncommon|epic + > + + # If Quark's Attribute Tooltip handling is disabled for affix items + # Default: true + B:"Disable Quark Tooltips for Affix Items"=true + + # The item that will be used when attempting to place torches with the torch placer affix. Must be a valid item that places a block on right click. + # Default: minecraft:torch + S:"Torch Placement Item"=minecraft:torch +} + + +gems { + # Loot Rules, in the form of Loot Table Matchers, permitting gems to spawn in loot tables. See comment on "Affix Item Loot Rules" for description. + # Default: [minecraft:chests.*|0.25], [.*chests.*|0.20], [twilightforest:structures.*|0.20] + S:"Gem Loot Rules" < + minecraft:chests.*|0.25 + .*chests.*|0.20 + twilightforest:structures.*|0.20 + > + + # Dimensional rarities for gem drops, in the form of dimension|min|max. A dimension not listed uses all rarities. + # Default: [overworld|common|mythic], [the_nether|uncommon|mythic], [the_end|rare|mythic], [twilightforest:twilight_forest|uncommon|mythic] + S:"Gem Dimensional Rarities" < + overworld|common|mythic + the_nether|uncommon|mythic + the_end|rare|mythic + twilightforest:twilight_forest|uncommon|mythic + > +} + + +bosses { + # If boss items are always cursed. Enable this if you want bosses to be less overpowered by always giving them a negative effect. + # Default: false + B:"Curse Boss Items"=false + + # The range at which boss spawns will be announced. If you are closer than this number of blocks (ignoring y-level), you will receive the announcement. + # Default: 96.0; Range: [0.0 ~ 1024.0] + S:"Boss Announce Range"=96.0 + + # The volume of the boss announcement sound. 0 to disable. This control is clientside. + # Default: 0.75; Range: [0.0 ~ 1.0] + S:"Boss Announce Volume"=0.75 + + # If the boss announcement range ignores y-level. + # Default: false + B:"Boss Announce Ignore Y"=false + + # The time, in ticks, that must pass between any two natural boss spawns in a single dimension. + # Default: 3600; Range: [0 ~ 720000] + I:"Boss Spawn Cooldown"=3600 + + # If true, invading bosses will automatically target the closest player. + # Default: false + B:"Boss Auto-Aggro"=false + + # If true, bosses will glow when they spawn. + # Default: true + B:"Boss Glowing On Spawn"=true + + # List of sound effects to play when boss spawns are announced. This control is clientside. + # Default: [block.end_portal.spawn] + S:"Boss Announce Sounds" < + block.end_portal.spawn + > + + # Dimensions where bosses can spawn naturally, spawn chance, and spawn rules. + # Format is dimname|chance|rule, chance is a float from 0..1. + # Valid rules are visible here https://github.com/Shadows-of-Fire/Apotheosis/blob/1.19/src/main/java/shadows/apotheosis/adventure/boss/BossEvents.java#L174C27-L174C27 + # Default: [minecraft:overworld|0.018|NEEDS_SKY], [minecraft:the_nether|0.025|ANY], [minecraft:the_end|0.018|SURFACE_OUTER_END], [twilightforest:twilight_forest|0.05|NEEDS_SURFACE] + S:"Boss Spawn Dimensions" < + minecraft:overworld|0.018|NEEDS_SKY + minecraft:the_nether|0.025|ANY + minecraft:the_end|0.018|SURFACE_OUTER_END + twilightforest:twilight_forest|0.05|NEEDS_SURFACE + > +} + + +worldgen { + # The dimensions that the deadly module will generate in. + # Default: [overworld] + S:"Generation Dimension Whitelist" < + overworld + > +} + + +spawners { + # The chance that a Rogue Spawner has a "valuable" chest instead of a standard one. 0 = 0%, 1 = 100% + # Default: 0.11; Range: [0.0 ~ 1.0] + S:"Spawner Value Chance"=0.11 +} + + diff --git a/1.20.1-FearFactoryTest/minecraft/config/apotheosis/apotheosis.cfg b/1.20.1-FearFactoryTest/minecraft/config/apotheosis/apotheosis.cfg index 50bb795..4fb2a85 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/apotheosis/apotheosis.cfg +++ b/1.20.1-FearFactoryTest/minecraft/config/apotheosis/apotheosis.cfg @@ -1,40 +1,40 @@ -# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 - -# Apotheosis Module Control - -# This file allows individual modules of Apotheosis to be enabled or disabled. -# Changes will have no effect until the next game restart. -# This file must match on client and server. - - -general { - # If the enchantment module is enabled. - # Default: true - B:"Enable Enchantment Module"=true - - # If the adventure module is loaded. - # Default: true - B:"Enable Adventure Module"=true - - # If the spawner module is enabled. - # Default: true - B:"Enable Spawner Module"=true - - # If the potion module is loaded. - # Default: true - B:"Enable Potion Module"=true - - # If the village module is loaded. - # Default: true - B:"Enable Village Module"=true - - # If the garden module is loaded. - # Default: true - B:"Enable Garden Module"=true - - # If the Chronicle of Shadows is given to new players. - # Default: true - B:"Give Book on First Join"=true -} - - +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Apotheosis Module Control + +# This file allows individual modules of Apotheosis to be enabled or disabled. +# Changes will have no effect until the next game restart. +# This file must match on client and server. + + +general { + # If the enchantment module is enabled. + # Default: true + B:"Enable Enchantment Module"=true + + # If the adventure module is loaded. + # Default: true + B:"Enable Adventure Module"=true + + # If the spawner module is enabled. + # Default: true + B:"Enable Spawner Module"=true + + # If the potion module is loaded. + # Default: true + B:"Enable Potion Module"=true + + # If the village module is loaded. + # Default: true + B:"Enable Village Module"=true + + # If the garden module is loaded. + # Default: true + B:"Enable Garden Module"=true + + # If the Chronicle of Shadows is given to new players. + # Default: true + B:"Give Book on First Join"=true +} + + diff --git a/1.20.1-FearFactoryTest/minecraft/config/apotheosis/ench.cfg b/1.20.1-FearFactoryTest/minecraft/config/apotheosis/ench.cfg index 678d57f..796fbd9 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/apotheosis/ench.cfg +++ b/1.20.1-FearFactoryTest/minecraft/config/apotheosis/ench.cfg @@ -1,15 +1,15 @@ -# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 - -# Apotheosis Enchantment Module Config - -client { - # If enchanted book metadata (treasure, tradeable, etc) are shown in the tooltip. - # Default: true - B:"Show Enchanted Book Metadata"=true - - # The 1/n chance that a sculkshelf plays a sound, per client tick. Set to 0 to disable. - # Default: 200; Range: [0 ~ 32767] - I:"Sculkshelf Noise Chance"=200 -} - - +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Apotheosis Enchantment Module Config + +client { + # If enchanted book metadata (treasure, tradeable, etc) are shown in the tooltip. + # Default: true + B:"Show Enchanted Book Metadata"=true + + # The 1/n chance that a sculkshelf plays a sound, per client tick. Set to 0 to disable. + # Default: 200; Range: [0 ~ 32767] + I:"Sculkshelf Noise Chance"=200 +} + + diff --git a/1.20.1-FearFactoryTest/minecraft/config/apotheosis/enchantments.cfg b/1.20.1-FearFactoryTest/minecraft/config/apotheosis/enchantments.cfg index 89b1b0b..857ccb2 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/apotheosis/enchantments.cfg +++ b/1.20.1-FearFactoryTest/minecraft/config/apotheosis/enchantments.cfg @@ -1,6482 +1,6482 @@ -# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 - -# Apotheosis Enchantment Information - -# This file contains configurable data for each enchantment. -# The names of each category correspond to the registry names of every loaded enchantment. - - -"minecraft:protection" { - # The max level of this enchantment - originally 4. - # Default: 8; Range: [1 ~ 127] - I:"Max Level"=8 - - # The max level of this enchantment available from loot sources. - # Default: 4; Range: [1 ~ 127] - I:"Max Loot Level"=4 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"minecraft:fire_protection" { - # The max level of this enchantment - originally 4. - # Default: 9; Range: [1 ~ 127] - I:"Max Level"=9 - - # The max level of this enchantment available from loot sources. - # Default: 4; Range: [1 ~ 127] - I:"Max Loot Level"=4 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"minecraft:feather_falling" { - # The max level of this enchantment - originally 4. - # Default: 11; Range: [1 ~ 127] - I:"Max Level"=11 - - # The max level of this enchantment available from loot sources. - # Default: 4; Range: [1 ~ 127] - I:"Max Loot Level"=4 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"minecraft:blast_protection" { - # The max level of this enchantment - originally 4. - # Default: 9; Range: [1 ~ 127] - I:"Max Level"=9 - - # The max level of this enchantment available from loot sources. - # Default: 4; Range: [1 ~ 127] - I:"Max Loot Level"=4 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"minecraft:projectile_protection" { - # The max level of this enchantment - originally 4. - # Default: 11; Range: [1 ~ 127] - I:"Max Level"=11 - - # The max level of this enchantment available from loot sources. - # Default: 4; Range: [1 ~ 127] - I:"Max Loot Level"=4 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"minecraft:respiration" { - # The max level of this enchantment - originally 3. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"minecraft:aqua_affinity" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"minecraft:thorns" { - # The max level of this enchantment - originally 3. - # Default: 5; Range: [1 ~ 127] - I:"Max Level"=5 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"minecraft:depth_strider" { - # The max level of this enchantment - originally 3. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"minecraft:frost_walker" { - # The max level of this enchantment - originally 2. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 2; Range: [1 ~ 127] - I:"Max Loot Level"=2 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: true - B:Treasure=true - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"minecraft:binding_curse" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: true - B:Treasure=true - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"minecraft:soul_speed" { - # The max level of this enchantment - originally 3. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: true - B:Treasure=true - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: false - B:Discoverable=false - - # If enchanted books of this enchantment are available via loot sources. - # Default: false - B:Lootable=false - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"minecraft:swift_sneak" { - # The max level of this enchantment - originally 3. - # Default: 5; Range: [1 ~ 127] - I:"Max Level"=5 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: true - B:Treasure=true - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: false - B:Discoverable=false - - # If enchanted books of this enchantment are available via loot sources. - # Default: false - B:Lootable=false - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"minecraft:sharpness" { - # The max level of this enchantment - originally 5. - # Default: 9; Range: [1 ~ 127] - I:"Max Level"=9 - - # The max level of this enchantment available from loot sources. - # Default: 5; Range: [1 ~ 127] - I:"Max Loot Level"=5 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"minecraft:smite" { - # The max level of this enchantment - originally 5. - # Default: 10; Range: [1 ~ 127] - I:"Max Level"=10 - - # The max level of this enchantment available from loot sources. - # Default: 5; Range: [1 ~ 127] - I:"Max Loot Level"=5 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"minecraft:bane_of_arthropods" { - # The max level of this enchantment - originally 5. - # Default: 10; Range: [1 ~ 127] - I:"Max Level"=10 - - # The max level of this enchantment available from loot sources. - # Default: 5; Range: [1 ~ 127] - I:"Max Loot Level"=5 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"minecraft:knockback" { - # The max level of this enchantment - originally 2. - # Default: 5; Range: [1 ~ 127] - I:"Max Level"=5 - - # The max level of this enchantment available from loot sources. - # Default: 2; Range: [1 ~ 127] - I:"Max Loot Level"=2 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"minecraft:fire_aspect" { - # The max level of this enchantment - originally 2. - # Default: 5; Range: [1 ~ 127] - I:"Max Level"=5 - - # The max level of this enchantment available from loot sources. - # Default: 2; Range: [1 ~ 127] - I:"Max Loot Level"=2 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"minecraft:looting" { - # The max level of this enchantment - originally 3. - # Default: 8; Range: [1 ~ 127] - I:"Max Level"=8 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"minecraft:sweeping" { - # The max level of this enchantment - originally 3. - # Default: 8; Range: [1 ~ 127] - I:"Max Level"=8 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"minecraft:efficiency" { - # The max level of this enchantment - originally 5. - # Default: 9; Range: [1 ~ 127] - I:"Max Level"=9 - - # The max level of this enchantment available from loot sources. - # Default: 5; Range: [1 ~ 127] - I:"Max Loot Level"=5 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"minecraft:silk_touch" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"minecraft:unbreaking" { - # The max level of this enchantment - originally 3. - # Default: 8; Range: [1 ~ 127] - I:"Max Level"=8 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"minecraft:fortune" { - # The max level of this enchantment - originally 3. - # Default: 8; Range: [1 ~ 127] - I:"Max Level"=8 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"minecraft:power" { - # The max level of this enchantment - originally 5. - # Default: 9; Range: [1 ~ 127] - I:"Max Level"=9 - - # The max level of this enchantment available from loot sources. - # Default: 5; Range: [1 ~ 127] - I:"Max Loot Level"=5 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"minecraft:punch" { - # The max level of this enchantment - originally 2. - # Default: 5; Range: [1 ~ 127] - I:"Max Level"=5 - - # The max level of this enchantment available from loot sources. - # Default: 2; Range: [1 ~ 127] - I:"Max Loot Level"=2 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"minecraft:flame" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"minecraft:infinity" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"minecraft:luck_of_the_sea" { - # The max level of this enchantment - originally 3. - # Default: 8; Range: [1 ~ 127] - I:"Max Level"=8 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"minecraft:lure" { - # The max level of this enchantment - originally 3. - # Default: 8; Range: [1 ~ 127] - I:"Max Level"=8 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"minecraft:loyalty" { - # The max level of this enchantment - originally 3. - # Default: 9; Range: [1 ~ 127] - I:"Max Level"=9 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"minecraft:impaling" { - # The max level of this enchantment - originally 5. - # Default: 10; Range: [1 ~ 127] - I:"Max Level"=10 - - # The max level of this enchantment available from loot sources. - # Default: 5; Range: [1 ~ 127] - I:"Max Loot Level"=5 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"minecraft:riptide" { - # The max level of this enchantment - originally 3. - # Default: 9; Range: [1 ~ 127] - I:"Max Level"=9 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"minecraft:channeling" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"minecraft:multishot" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"minecraft:quick_charge" { - # The max level of this enchantment - originally 3. - # Default: 5; Range: [1 ~ 127] - I:"Max Level"=5 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"minecraft:piercing" { - # The max level of this enchantment - originally 4. - # Default: 8; Range: [1 ~ 127] - I:"Max Level"=8 - - # The max level of this enchantment available from loot sources. - # Default: 4; Range: [1 ~ 127] - I:"Max Loot Level"=4 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"minecraft:mending" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: true - B:Treasure=true - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"minecraft:vanishing_curse" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: true - B:Treasure=true - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"evilcraft:unusing" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"evilcraft:breaking" { - # The max level of this enchantment - originally 3. - # Default: 8; Range: [1 ~ 127] - I:"Max Level"=8 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"evilcraft:life_stealing" { - # The max level of this enchantment - originally 3. - # Default: 6; Range: [1 ~ 127] - I:"Max Level"=6 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"evilcraft:poison_tip" { - # The max level of this enchantment - originally 3. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"evilcraft:vengeance" { - # The max level of this enchantment - originally 3. - # Default: 8; Range: [1 ~ 127] - I:"Max Level"=8 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"apotheosis:berserkers_fury" { - # The max level of this enchantment - originally 3. - # Default: 3; Range: [1 ~ 127] - I:"Max Level"=3 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"apotheosis:chainsaw" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"apotheosis:chromatic" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"apotheosis:crescendo" { - # The max level of this enchantment - originally 5. - # Default: 5; Range: [1 ~ 127] - I:"Max Level"=5 - - # The max level of this enchantment available from loot sources. - # Default: 5; Range: [1 ~ 127] - I:"Max Loot Level"=5 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"apotheosis:earths_boon" { - # The max level of this enchantment - originally 3. - # Default: 5; Range: [1 ~ 127] - I:"Max Level"=5 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"apotheosis:endless_quiver" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"apotheosis:exploitation" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"apotheosis:growth_serum" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"apotheosis:icy_thorns" { - # The max level of this enchantment - originally 3. - # Default: 5; Range: [1 ~ 127] - I:"Max Level"=5 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"apotheosis:infusion" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: true - B:Treasure=true - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: false - B:Discoverable=false - - # If enchanted books of this enchantment are available via loot sources. - # Default: false - B:Lootable=false - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"apotheosis:knowledge" { - # The max level of this enchantment - originally 3. - # Default: 3; Range: [1 ~ 127] - I:"Max Level"=3 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"apotheosis:life_mending" { - # The max level of this enchantment - originally 3. - # Default: 3; Range: [1 ~ 127] - I:"Max Level"=3 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"apotheosis:miners_fervor" { - # The max level of this enchantment - originally 5. - # Default: 5; Range: [1 ~ 127] - I:"Max Level"=5 - - # The max level of this enchantment available from loot sources. - # Default: 5; Range: [1 ~ 127] - I:"Max Loot Level"=5 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"apotheosis:natures_blessing" { - # The max level of this enchantment - originally 3. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"apotheosis:obliteration" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"apotheosis:rebounding" { - # The max level of this enchantment - originally 3. - # Default: 5; Range: [1 ~ 127] - I:"Max Level"=5 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"apotheosis:reflective" { - # The max level of this enchantment - originally 5. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 5; Range: [1 ~ 127] - I:"Max Loot Level"=5 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"apotheosis:scavenger" { - # The max level of this enchantment - originally 3. - # Default: 3; Range: [1 ~ 127] - I:"Max Level"=3 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"apotheosis:shield_bash" { - # The max level of this enchantment - originally 4. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 4; Range: [1 ~ 127] - I:"Max Loot Level"=4 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"apotheosis:spearfishing" { - # The max level of this enchantment - originally 5. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 5; Range: [1 ~ 127] - I:"Max Loot Level"=5 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"apotheosis:splitting" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"apotheosis:stable_footing" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"apotheosis:tempting" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"under_the_moon:blood_bath" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"under_the_moon:vital_cut" { - # The max level of this enchantment - originally 2. - # Default: 6; Range: [1 ~ 127] - I:"Max Level"=6 - - # The max level of this enchantment available from loot sources. - # Default: 2; Range: [1 ~ 127] - I:"Max Loot Level"=2 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"under_the_moon:royal_help" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"under_the_moon:peasant_help" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"under_the_moon:dread_raiser" { - # The max level of this enchantment - originally 3. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"arphex:wither_aura" { - # The max level of this enchantment - originally 30. - # Default: 30; Range: [1 ~ 127] - I:"Max Level"=30 - - # The max level of this enchantment available from loot sources. - # Default: 30; Range: [1 ~ 127] - I:"Max Loot Level"=30 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: true - B:Treasure=true - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: false - B:Discoverable=false - - # If enchanted books of this enchantment are available via loot sources. - # Default: false - B:Lootable=false - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"mythicbotany:hammer_mobility" { - # The max level of this enchantment - originally 5. - # Default: 9; Range: [1 ~ 127] - I:"Max Level"=9 - - # The max level of this enchantment available from loot sources. - # Default: 5; Range: [1 ~ 127] - I:"Max Loot Level"=5 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"the_deep_void:void_vision" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: false - B:Discoverable=false - - # If enchanted books of this enchantment are available via loot sources. - # Default: false - B:Lootable=false - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"the_deep_void:necrosed" { - # The max level of this enchantment - originally 4. - # Default: 8; Range: [1 ~ 127] - I:"Max Level"=8 - - # The max level of this enchantment available from loot sources. - # Default: 4; Range: [1 ~ 127] - I:"Max Loot Level"=4 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"the_deep_void:scourge_of_flesh" { - # The max level of this enchantment - originally 5. - # Default: 9; Range: [1 ~ 127] - I:"Max Level"=9 - - # The max level of this enchantment available from loot sources. - # Default: 5; Range: [1 ~ 127] - I:"Max Loot Level"=5 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"the_deep_void:bone_walker" { - # The max level of this enchantment - originally 3. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"the_deep_void:curse_of_sorrow" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: true - B:Treasure=true - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"apotheosis:bane_of_illagers" { - # The max level of this enchantment - originally 5. - # Default: 10; Range: [1 ~ 127] - I:"Max Level"=10 - - # The max level of this enchantment available from loot sources. - # Default: 5; Range: [1 ~ 127] - I:"Max Loot Level"=5 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"apotheosis:capturing" { - # The max level of this enchantment - originally 5. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 5; Range: [1 ~ 127] - I:"Max Loot Level"=5 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"burnt:blaze" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: true - B:Treasure=true - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"burnt:soul_flame" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: true - B:Treasure=true - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"farmersdelight:backstabbing" { - # The max level of this enchantment - originally 3. - # Default: 8; Range: [1 ~ 127] - I:"Max Level"=8 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"man:fogspeed" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: true - B:Treasure=true - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: false - B:Discoverable=false - - # If enchanted books of this enchantment are available via loot sources. - # Default: false - B:Lootable=false - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"man:fog_protection" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: true - B:Treasure=true - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: false - B:Discoverable=false - - # If enchanted books of this enchantment are available via loot sources. - # Default: false - B:Lootable=false - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"deeperdarker:catalysis" { - # The max level of this enchantment - originally 3. - # Default: 5; Range: [1 ~ 127] - I:"Max Level"=5 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: true - B:Treasure=true - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"deeperdarker:sculk_smite" { - # The max level of this enchantment - originally 5. - # Default: 10; Range: [1 ~ 127] - I:"Max Level"=10 - - # The max level of this enchantment available from loot sources. - # Default: 5; Range: [1 ~ 127] - I:"Max Loot Level"=5 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"dimdoors:string_theory" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: true - B:Treasure=true - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"undergarden:ricochet" { - # The max level of this enchantment - originally 3. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"undergarden:longevity" { - # The max level of this enchantment - originally 3. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"undergarden:self_sling" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"biomancy:despoil" { - # The max level of this enchantment - originally 3. - # Default: 8; Range: [1 ~ 127] - I:"Max Level"=8 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"biomancy:anesthetic" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"biomancy:surgical_precision" { - # The max level of this enchantment - originally 3. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"biomancy:parasitic_metabolism" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"biomancy:self_feeding" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"ars_nouveau:mana_regen" { - # The max level of this enchantment - originally 3. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"ars_nouveau:mana_boost" { - # The max level of this enchantment - originally 3. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"ars_nouveau:reactive" { - # The max level of this enchantment - originally 3. - # Default: 8; Range: [1 ~ 127] - I:"Max Level"=8 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"butcher:butcherenchantment" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"obscure_api:mirror" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"obscure_api:fast_spin" { - # The max level of this enchantment - originally 5. - # Default: 9; Range: [1 ~ 127] - I:"Max Level"=9 - - # The max level of this enchantment available from loot sources. - # Default: 5; Range: [1 ~ 127] - I:"Max Loot Level"=5 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"obscure_api:distance" { - # The max level of this enchantment - originally 3. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"create:potato_recovery" { - # The max level of this enchantment - originally 3. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"create:capacity" { - # The max level of this enchantment - originally 3. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"azurelib:incendiaryenchantment" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: true - B:Treasure=true - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:field_extension" { - # The max level of this enchantment - originally 4. - # Default: 11; Range: [1 ~ 127] - I:"Max Level"=11 - - # The max level of this enchantment available from loot sources. - # Default: 4; Range: [1 ~ 127] - I:"Max Loot Level"=4 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"alexscaves:crystallization" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:ferrous_haste" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:arrow_inducting" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:heavy_slam" { - # The max level of this enchantment - originally 3. - # Default: 10; Range: [1 ~ 127] - I:"Max Level"=10 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"alexscaves:swiftwood" { - # The max level of this enchantment - originally 3. - # Default: 8; Range: [1 ~ 127] - I:"Max Level"=8 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:bonking" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"alexscaves:dazing_sweep" { - # The max level of this enchantment - originally 2. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 2; Range: [1 ~ 127] - I:"Max Loot Level"=2 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:plummeting_flight" { - # The max level of this enchantment - originally 3. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:herd_phalanx" { - # The max level of this enchantment - originally 3. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:chomping_spirit" { - # The max level of this enchantment - originally 2. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 2; Range: [1 ~ 127] - I:"Max Loot Level"=2 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:energy_efficiency" { - # The max level of this enchantment - originally 3. - # Default: 11; Range: [1 ~ 127] - I:"Max Level"=11 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"alexscaves:solar" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"alexscaves:x_ray" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"alexscaves:gamma_ray" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:second_wave" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:flinging" { - # The max level of this enchantment - originally 3. - # Default: 8; Range: [1 ~ 127] - I:"Max Level"=8 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"alexscaves:sea_swing" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:tsunami" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"alexscaves:charting_call" { - # The max level of this enchantment - originally 4. - # Default: 10; Range: [1 ~ 127] - I:"Max Level"=10 - - # The max level of this enchantment available from loot sources. - # Default: 4; Range: [1 ~ 127] - I:"Max Loot Level"=4 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"alexscaves:lasting_morale" { - # The max level of this enchantment - originally 3. - # Default: 8; Range: [1 ~ 127] - I:"Max Level"=8 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:taxing_bellow" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:enveloping_bubble" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:bouncing_bolt" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:seapairing" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"alexscaves:triple_splash" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:soak_seeking" { - # The max level of this enchantment - originally 3. - # Default: 11; Range: [1 ~ 127] - I:"Max Level"=11 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"alexscaves:detonating_death" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:rapid_possession" { - # The max level of this enchantment - originally 3. - # Default: 11; Range: [1 ~ 127] - I:"Max Level"=11 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"alexscaves:sightless" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:astral_transferring" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:impending_stab" { - # The max level of this enchantment - originally 3. - # Default: 10; Range: [1 ~ 127] - I:"Max Level"=10 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"alexscaves:sated_blade" { - # The max level of this enchantment - originally 2. - # Default: 6; Range: [1 ~ 127] - I:"Max Level"=6 - - # The max level of this enchantment available from loot sources. - # Default: 2; Range: [1 ~ 127] - I:"Max Loot Level"=2 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"alexscaves:double_stab" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:precise_volley" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:dark_nock" { - # The max level of this enchantment - originally 3. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:relentless_darkness" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"alexscaves:twilight_perfection" { - # The max level of this enchantment - originally 3. - # Default: 9; Range: [1 ~ 127] - I:"Max Level"=9 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:shaded_respite" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"alexscaves:targeted_ricochet" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:triple_split" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:bouncy_ball" { - # The max level of this enchantment - originally 3. - # Default: 9; Range: [1 ~ 127] - I:"Max Level"=9 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"alexscaves:explosive_flavor" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"alexscaves:far_flung" { - # The max level of this enchantment - originally 3. - # Default: 10; Range: [1 ~ 127] - I:"Max Level"=10 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"alexscaves:sharp_cane" { - # The max level of this enchantment - originally 2. - # Default: 8; Range: [1 ~ 127] - I:"Max Level"=8 - - # The max level of this enchantment available from loot sources. - # Default: 2; Range: [1 ~ 127] - I:"Max Loot Level"=2 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"alexscaves:straight_hook" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:spell_lasting" { - # The max level of this enchantment - originally 3. - # Default: 8; Range: [1 ~ 127] - I:"Max Level"=8 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"alexscaves:peppermint_punting" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"alexscaves:humungous_hex" { - # The max level of this enchantment - originally 2. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 2; Range: [1 ~ 127] - I:"Max Loot Level"=2 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"alexscaves:multiple_mint" { - # The max level of this enchantment - originally 2. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 2; Range: [1 ~ 127] - I:"Max Loot Level"=2 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"alexscaves:seekcandy" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"supplementaries:stasis" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: true - B:Treasure=true - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"ars_elemental:mirror_shield" { - # The max level of this enchantment - originally 4. - # Default: 5; Range: [1 ~ 127] - I:"Max Level"=5 - - # The max level of this enchantment available from loot sources. - # Default: 4; Range: [1 ~ 127] - I:"Max Loot Level"=4 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: true - B:Treasure=true - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: false - B:Discoverable=false - - # If enchanted books of this enchantment are available via loot sources. - # Default: false - B:Lootable=false - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"ars_elemental:soulbound" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: true - B:Treasure=true - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: VERY_RARE - S:Rarity=VERY_RARE -} - - -"ominous_offerings:soul_leech" { - # The max level of this enchantment - originally 2. - # Default: 6; Range: [1 ~ 127] - I:"Max Level"=6 - - # The max level of this enchantment available from loot sources. - # Default: 2; Range: [1 ~ 127] - I:"Max Loot Level"=2 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: COMMON - S:Rarity=COMMON -} - - -"ominous_offerings:haste_defense" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"ominous_offerings:regen_defense" { - # The max level of this enchantment - originally 1. - # Default: 1; Range: [1 ~ 127] - I:"Max Level"=1 - - # The max level of this enchantment available from loot sources. - # Default: 1; Range: [1 ~ 127] - I:"Max Loot Level"=1 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: false - B:Tradeable=false - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - -"darwiniv:bite" { - # The max level of this enchantment - originally 2. - # Default: 6; Range: [1 ~ 127] - I:"Max Level"=6 - - # The max level of this enchantment available from loot sources. - # Default: 2; Range: [1 ~ 127] - I:"Max Loot Level"=2 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: RARE - S:Rarity=RARE -} - - -"grim_and_bleak:vitality" { - # The max level of this enchantment - originally 3. - # Default: 7; Range: [1 ~ 127] - I:"Max Level"=7 - - # The max level of this enchantment available from loot sources. - # Default: 3; Range: [1 ~ 127] - I:"Max Loot Level"=3 - - # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples - # Default: - S:"Max Power Function"= - - # A function to determine the min enchanting power. - # Default: - S:"Min Power Function"= - - # If this enchantment is only available by loot sources. - # Default: false - B:Treasure=false - - # If this enchantment is obtainable via enchanting and enchanted loot items. - # Default: true - B:Discoverable=true - - # If enchanted books of this enchantment are available via loot sources. - # Default: true - B:Lootable=true - - # If enchanted books of this enchantment are available via villager trades. - # Default: true - B:Tradeable=true - - # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. - # Default: UNCOMMON - S:Rarity=UNCOMMON -} - - +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Apotheosis Enchantment Information + +# This file contains configurable data for each enchantment. +# The names of each category correspond to the registry names of every loaded enchantment. + + +"minecraft:protection" { + # The max level of this enchantment - originally 4. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"minecraft:fire_protection" { + # The max level of this enchantment - originally 4. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:feather_falling" { + # The max level of this enchantment - originally 4. + # Default: 11; Range: [1 ~ 127] + I:"Max Level"=11 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:blast_protection" { + # The max level of this enchantment - originally 4. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:projectile_protection" { + # The max level of this enchantment - originally 4. + # Default: 11; Range: [1 ~ 127] + I:"Max Level"=11 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:respiration" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:aqua_affinity" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:thorns" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"minecraft:depth_strider" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:frost_walker" { + # The max level of this enchantment - originally 2. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:binding_curse" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"minecraft:soul_speed" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"minecraft:swift_sneak" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"minecraft:sharpness" { + # The max level of this enchantment - originally 5. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"minecraft:smite" { + # The max level of this enchantment - originally 5. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:bane_of_arthropods" { + # The max level of this enchantment - originally 5. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:knockback" { + # The max level of this enchantment - originally 2. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:fire_aspect" { + # The max level of this enchantment - originally 2. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:looting" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:sweeping" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:efficiency" { + # The max level of this enchantment - originally 5. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"minecraft:silk_touch" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"minecraft:unbreaking" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:fortune" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:power" { + # The max level of this enchantment - originally 5. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"minecraft:punch" { + # The max level of this enchantment - originally 2. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:flame" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:infinity" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"minecraft:luck_of_the_sea" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:lure" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:loyalty" { + # The max level of this enchantment - originally 3. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:impaling" { + # The max level of this enchantment - originally 5. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:riptide" { + # The max level of this enchantment - originally 3. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:channeling" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"minecraft:multishot" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:quick_charge" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"minecraft:piercing" { + # The max level of this enchantment - originally 4. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"minecraft:mending" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"minecraft:vanishing_curse" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"evilcraft:unusing" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"evilcraft:breaking" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"evilcraft:life_stealing" { + # The max level of this enchantment - originally 3. + # Default: 6; Range: [1 ~ 127] + I:"Max Level"=6 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"evilcraft:poison_tip" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"evilcraft:vengeance" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"apotheosis:berserkers_fury" { + # The max level of this enchantment - originally 3. + # Default: 3; Range: [1 ~ 127] + I:"Max Level"=3 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:chainsaw" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:chromatic" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"apotheosis:crescendo" { + # The max level of this enchantment - originally 5. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:earths_boon" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:endless_quiver" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:exploitation" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:growth_serum" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:icy_thorns" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:infusion" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:knowledge" { + # The max level of this enchantment - originally 3. + # Default: 3; Range: [1 ~ 127] + I:"Max Level"=3 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:life_mending" { + # The max level of this enchantment - originally 3. + # Default: 3; Range: [1 ~ 127] + I:"Max Level"=3 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:miners_fervor" { + # The max level of this enchantment - originally 5. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:natures_blessing" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:obliteration" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:rebounding" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:reflective" { + # The max level of this enchantment - originally 5. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:scavenger" { + # The max level of this enchantment - originally 3. + # Default: 3; Range: [1 ~ 127] + I:"Max Level"=3 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:shield_bash" { + # The max level of this enchantment - originally 4. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:spearfishing" { + # The max level of this enchantment - originally 5. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"apotheosis:splitting" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:stable_footing" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"apotheosis:tempting" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"under_the_moon:blood_bath" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"under_the_moon:vital_cut" { + # The max level of this enchantment - originally 2. + # Default: 6; Range: [1 ~ 127] + I:"Max Level"=6 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"under_the_moon:royal_help" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"under_the_moon:peasant_help" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"under_the_moon:dread_raiser" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"arphex:wither_aura" { + # The max level of this enchantment - originally 30. + # Default: 30; Range: [1 ~ 127] + I:"Max Level"=30 + + # The max level of this enchantment available from loot sources. + # Default: 30; Range: [1 ~ 127] + I:"Max Loot Level"=30 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"mythicbotany:hammer_mobility" { + # The max level of this enchantment - originally 5. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"the_deep_void:void_vision" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"the_deep_void:necrosed" { + # The max level of this enchantment - originally 4. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"the_deep_void:scourge_of_flesh" { + # The max level of this enchantment - originally 5. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"the_deep_void:bone_walker" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"the_deep_void:curse_of_sorrow" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"apotheosis:bane_of_illagers" { + # The max level of this enchantment - originally 5. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"apotheosis:capturing" { + # The max level of this enchantment - originally 5. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"burnt:blaze" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"burnt:soul_flame" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"farmersdelight:backstabbing" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"man:fogspeed" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"man:fog_protection" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"deeperdarker:catalysis" { + # The max level of this enchantment - originally 3. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"deeperdarker:sculk_smite" { + # The max level of this enchantment - originally 5. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"dimdoors:string_theory" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"undergarden:ricochet" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"undergarden:longevity" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"undergarden:self_sling" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"biomancy:despoil" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"biomancy:anesthetic" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"biomancy:surgical_precision" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"biomancy:parasitic_metabolism" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"biomancy:self_feeding" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"ars_nouveau:mana_regen" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"ars_nouveau:mana_boost" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"ars_nouveau:reactive" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"butcher:butcherenchantment" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"obscure_api:mirror" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"obscure_api:fast_spin" { + # The max level of this enchantment - originally 5. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 5; Range: [1 ~ 127] + I:"Max Loot Level"=5 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"obscure_api:distance" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"create:potato_recovery" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"create:capacity" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"azurelib:incendiaryenchantment" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:field_extension" { + # The max level of this enchantment - originally 4. + # Default: 11; Range: [1 ~ 127] + I:"Max Level"=11 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"alexscaves:crystallization" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:ferrous_haste" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:arrow_inducting" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:heavy_slam" { + # The max level of this enchantment - originally 3. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"alexscaves:swiftwood" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:bonking" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"alexscaves:dazing_sweep" { + # The max level of this enchantment - originally 2. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:plummeting_flight" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:herd_phalanx" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:chomping_spirit" { + # The max level of this enchantment - originally 2. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:energy_efficiency" { + # The max level of this enchantment - originally 3. + # Default: 11; Range: [1 ~ 127] + I:"Max Level"=11 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"alexscaves:solar" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"alexscaves:x_ray" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"alexscaves:gamma_ray" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:second_wave" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:flinging" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"alexscaves:sea_swing" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:tsunami" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"alexscaves:charting_call" { + # The max level of this enchantment - originally 4. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"alexscaves:lasting_morale" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:taxing_bellow" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:enveloping_bubble" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:bouncing_bolt" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:seapairing" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"alexscaves:triple_splash" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:soak_seeking" { + # The max level of this enchantment - originally 3. + # Default: 11; Range: [1 ~ 127] + I:"Max Level"=11 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"alexscaves:detonating_death" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:rapid_possession" { + # The max level of this enchantment - originally 3. + # Default: 11; Range: [1 ~ 127] + I:"Max Level"=11 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"alexscaves:sightless" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:astral_transferring" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:impending_stab" { + # The max level of this enchantment - originally 3. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"alexscaves:sated_blade" { + # The max level of this enchantment - originally 2. + # Default: 6; Range: [1 ~ 127] + I:"Max Level"=6 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"alexscaves:double_stab" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:precise_volley" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:dark_nock" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:relentless_darkness" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"alexscaves:twilight_perfection" { + # The max level of this enchantment - originally 3. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:shaded_respite" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"alexscaves:targeted_ricochet" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:triple_split" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:bouncy_ball" { + # The max level of this enchantment - originally 3. + # Default: 9; Range: [1 ~ 127] + I:"Max Level"=9 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"alexscaves:explosive_flavor" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"alexscaves:far_flung" { + # The max level of this enchantment - originally 3. + # Default: 10; Range: [1 ~ 127] + I:"Max Level"=10 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"alexscaves:sharp_cane" { + # The max level of this enchantment - originally 2. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"alexscaves:straight_hook" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:spell_lasting" { + # The max level of this enchantment - originally 3. + # Default: 8; Range: [1 ~ 127] + I:"Max Level"=8 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"alexscaves:peppermint_punting" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"alexscaves:humungous_hex" { + # The max level of this enchantment - originally 2. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"alexscaves:multiple_mint" { + # The max level of this enchantment - originally 2. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"alexscaves:seekcandy" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"supplementaries:stasis" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"ars_elemental:mirror_shield" { + # The max level of this enchantment - originally 4. + # Default: 5; Range: [1 ~ 127] + I:"Max Level"=5 + + # The max level of this enchantment available from loot sources. + # Default: 4; Range: [1 ~ 127] + I:"Max Loot Level"=4 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: false + B:Discoverable=false + + # If enchanted books of this enchantment are available via loot sources. + # Default: false + B:Lootable=false + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"ars_elemental:soulbound" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: true + B:Treasure=true + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: VERY_RARE + S:Rarity=VERY_RARE +} + + +"ominous_offerings:soul_leech" { + # The max level of this enchantment - originally 2. + # Default: 6; Range: [1 ~ 127] + I:"Max Level"=6 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: COMMON + S:Rarity=COMMON +} + + +"ominous_offerings:haste_defense" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"ominous_offerings:regen_defense" { + # The max level of this enchantment - originally 1. + # Default: 1; Range: [1 ~ 127] + I:"Max Level"=1 + + # The max level of this enchantment available from loot sources. + # Default: 1; Range: [1 ~ 127] + I:"Max Loot Level"=1 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: false + B:Tradeable=false + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + +"darwiniv:bite" { + # The max level of this enchantment - originally 2. + # Default: 6; Range: [1 ~ 127] + I:"Max Level"=6 + + # The max level of this enchantment available from loot sources. + # Default: 2; Range: [1 ~ 127] + I:"Max Loot Level"=2 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: RARE + S:Rarity=RARE +} + + +"grim_and_bleak:vitality" { + # The max level of this enchantment - originally 3. + # Default: 7; Range: [1 ~ 127] + I:"Max Level"=7 + + # The max level of this enchantment available from loot sources. + # Default: 3; Range: [1 ~ 127] + I:"Max Loot Level"=3 + + # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples + # Default: + S:"Max Power Function"= + + # A function to determine the min enchanting power. + # Default: + S:"Min Power Function"= + + # If this enchantment is only available by loot sources. + # Default: false + B:Treasure=false + + # If this enchantment is obtainable via enchanting and enchanted loot items. + # Default: true + B:Discoverable=true + + # If enchanted books of this enchantment are available via loot sources. + # Default: true + B:Lootable=true + + # If enchanted books of this enchantment are available via villager trades. + # Default: true + B:Tradeable=true + + # The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE. + # Default: UNCOMMON + S:Rarity=UNCOMMON +} + + diff --git a/1.20.1-FearFactoryTest/minecraft/config/apotheosis/garden.cfg b/1.20.1-FearFactoryTest/minecraft/config/apotheosis/garden.cfg index e8ab4f7..6795612 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/apotheosis/garden.cfg +++ b/1.20.1-FearFactoryTest/minecraft/config/apotheosis/garden.cfg @@ -1,22 +1,22 @@ -# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 - -# Apotheosis Garden Module Configuration - -general { - # The max height a stack of cacti may grow to. Vanilla is 3. Values greater than 32 are uncapped growth. - # Server-authoritative. - # Default: 5; Range: [1 ~ 512] - I:"Cactus Height"=5 - - # The max height a stack of reeds may grow to. Vanilla is 3. Values greater than 32 are uncapped growth. - # Server-authoritative. - # Default: 255; Range: [1 ~ 512] - I:"Reed Height"=255 - - # The max height a stack of bamboo may grow to. Vanilla is 16. - # Server-authoritative. - # Default: 32; Range: [1 ~ 64] - I:"Bamboo Height"=32 -} - - +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Apotheosis Garden Module Configuration + +general { + # The max height a stack of cacti may grow to. Vanilla is 3. Values greater than 32 are uncapped growth. + # Server-authoritative. + # Default: 5; Range: [1 ~ 512] + I:"Cactus Height"=5 + + # The max height a stack of reeds may grow to. Vanilla is 3. Values greater than 32 are uncapped growth. + # Server-authoritative. + # Default: 255; Range: [1 ~ 512] + I:"Reed Height"=255 + + # The max height a stack of bamboo may grow to. Vanilla is 16. + # Server-authoritative. + # Default: 32; Range: [1 ~ 64] + I:"Bamboo Height"=32 +} + + diff --git a/1.20.1-FearFactoryTest/minecraft/config/apotheosis/names.cfg b/1.20.1-FearFactoryTest/minecraft/config/apotheosis/names.cfg index f15a273..5c3ad16 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/apotheosis/names.cfg +++ b/1.20.1-FearFactoryTest/minecraft/config/apotheosis/names.cfg @@ -1,5104 +1,5104 @@ -# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 - -# - -entity { - # A list of full names, which are used in the generation of boss names. May be empty only if name parts is not empty. - # Default: [Prim], [Tyrael], [Bajorno], [Michael Morbius], [Morbius], [Arun], [Panez], [Doomsday], [Vanamar], [WhatTheDrunk], [Lothrazar], [Chelly], [Chelicia], [Darsh], [Dariush], [Cheese E Piloza], [Bing], [Royal], [NoWayHere], [SwankyStella], [Isosahedron], [Asfalis], [Biz], [Icicle], [Darko], [Shadows], [Katarina], [Faellynna], [Diliviel], [Jank], [Albert], [Andrew], [Anderson], [Andy], [Allan], [Arthur], [Aaron], [Allison], [Arielle], [Amanda], [Anne], [Annie], [Amy], [Alana], [Brandon], [Brady], [Bernard], [Ben], [Benjamin], [Bob], [Bobette], [Brooke], [Brandy], [Beatrice], [Bea], [Bella], [Becky], [Carlton], [Carl], [Calvin], [Cameron], [Carson], [Chase], [Cassandra], [Cassie], [Cas], [Carol], [Carly], [Cherise], [Charlotte], [Cheryl], [Chasity], [Danny], [Drake], [Daniel], [Derrel], [David], [Dave], [Donovan], [Don], [Donald], [Drew], [Derrick], [Darla], [Donna], [Dora], [Danielle], [Edward], [Elliot], [Ed], [Edson], [Elton], [Eddison], [Earl], [Eric], [Ericson], [Eddie], [Ediovany], [Emma], [Elizabeth], [Eliza], [Esperanza], [Esper], [Esmeralda], [Emi], [Emily], [Elaine], [Fernando], [Ferdinand], [Fred], [Feddie], [Fredward], [Frank], [Franklin], [Felix], [Felicia], [Fran], [Greg], [Gregory], [George], [Gerald], [Gina], [Geraldine], [Gabby], [Hendrix], [Henry], [Hobbes], [Herbert], [Heath], [Henderson], [Helga], [Hera], [Helen], [Helena], [Hannah], [Ike], [Issac], [Israel], [Ismael], [Irlanda], [Isabelle], [Irene], [Irenia], [Jimmy], [Jim], [Justin], [Jacob], [Jake], [Jon], [Johnson], [Jonny], [Jonathan], [Josh], [Joshua], [Julian], [Jesus], [Jericho], [Jeb], [Jess], [Joan], [Jill], [Jillian], [Jessica], [Jennifer], [Jenny], [Jen], [Judy], [Kenneth], [Kenny], [Ken], [Keith], [Kevin], [Karen], [Kassandra], [Kassie], [Leonard], [Leo], [Leroy], [Lee], [Lenny], [Luke], [Lucas], [Liam], [Lorraine], [Latasha], [Lauren], [Laquisha], [Livia], [Lydia], [Lila], [Lilly], [Lillian], [Lilith], [Lana], [Mason], [Mike], [Mickey], [Mario], [Manny], [Mark], [Marcus], [Martin], [Marty], [Matthew], [Matt], [Max], [Maximillian], [Marth], [Mia], [Marriah], [Maddison], [Maddie], [Marissa], [Miranda], [Mary], [Martha], [Melonie], [Melody], [Mel], [Minnie], [Nathan], [Nathaniel], [Nate], [Ned], [Nick], [Norman], [Nicholas], [Natasha], [Nicki], [Nora], [Nelly], [Nina], [Orville], [Oliver], [Orlando], [Owen], [Olsen], [Odin], [Olaf], [Ortega], [Olivia], [Patrick], [Pat], [Paul], [Perry], [Pinnochio], [Patrice], [Patricia], [Pennie], [Petunia], [Patti], [Pernelle], [Quade], [Quincy], [Quentin], [Quinn], [Roberto], [Robbie], [Rob], [Robert], [Roy], [Roland], [Ronald], [Richard], [Rick], [Ricky], [Rose], [Rosa], [Rhonda], [Rebecca], [Roberta], [Sparky], [Shiloh], [Stephen], [Steve], [Saul], [Sheen], [Shane], [Sean], [Sampson], [Samuel], [Sammy], [Stefan], [Sasha], [Sam], [Susan], [Suzy], [Shelby], [Samantha], [Sheila], [Sharon], [Sally], [Stephanie], [Sandra], [Sandy], [Sage], [Tim], [Thomas], [Thompson], [Tyson], [Tyler], [Tom], [Tyrone], [Timmothy], [Tamara], [Tabby], [Tabitha], [Tessa], [Tiara], [Tyra], [Uriel], [Ursala], [Uma], [Victor], [Vincent], [Vince], [Vance], [Vinny], [Velma], [Victoria], [Veronica], [Wilson], [Wally], [Wallace], [Will], [Wilard], [William], [Wilhelm], [Xavier], [Xandra], [Young], [Yvonne], [Yolanda], [Zach], [Zachary] - S:Names < - Prim - Tyrael - Bajorno - Michael Morbius - Morbius - Arun - Panez - Doomsday - Vanamar - WhatTheDrunk - Lothrazar - Chelly - Chelicia - Darsh - Dariush - Cheese E Piloza - Bing - Royal - NoWayHere - SwankyStella - Isosahedron - Asfalis - Biz - Icicle - Darko - Shadows - Katarina - Faellynna - Diliviel - Jank - Albert - Andrew - Anderson - Andy - Allan - Arthur - Aaron - Allison - Arielle - Amanda - Anne - Annie - Amy - Alana - Brandon - Brady - Bernard - Ben - Benjamin - Bob - Bobette - Brooke - Brandy - Beatrice - Bea - Bella - Becky - Carlton - Carl - Calvin - Cameron - Carson - Chase - Cassandra - Cassie - Cas - Carol - Carly - Cherise - Charlotte - Cheryl - Chasity - Danny - Drake - Daniel - Derrel - David - Dave - Donovan - Don - Donald - Drew - Derrick - Darla - Donna - Dora - Danielle - Edward - Elliot - Ed - Edson - Elton - Eddison - Earl - Eric - Ericson - Eddie - Ediovany - Emma - Elizabeth - Eliza - Esperanza - Esper - Esmeralda - Emi - Emily - Elaine - Fernando - Ferdinand - Fred - Feddie - Fredward - Frank - Franklin - Felix - Felicia - Fran - Greg - Gregory - George - Gerald - Gina - Geraldine - Gabby - Hendrix - Henry - Hobbes - Herbert - Heath - Henderson - Helga - Hera - Helen - Helena - Hannah - Ike - Issac - Israel - Ismael - Irlanda - Isabelle - Irene - Irenia - Jimmy - Jim - Justin - Jacob - Jake - Jon - Johnson - Jonny - Jonathan - Josh - Joshua - Julian - Jesus - Jericho - Jeb - Jess - Joan - Jill - Jillian - Jessica - Jennifer - Jenny - Jen - Judy - Kenneth - Kenny - Ken - Keith - Kevin - Karen - Kassandra - Kassie - Leonard - Leo - Leroy - Lee - Lenny - Luke - Lucas - Liam - Lorraine - Latasha - Lauren - Laquisha - Livia - Lydia - Lila - Lilly - Lillian - Lilith - Lana - Mason - Mike - Mickey - Mario - Manny - Mark - Marcus - Martin - Marty - Matthew - Matt - Max - Maximillian - Marth - Mia - Marriah - Maddison - Maddie - Marissa - Miranda - Mary - Martha - Melonie - Melody - Mel - Minnie - Nathan - Nathaniel - Nate - Ned - Nick - Norman - Nicholas - Natasha - Nicki - Nora - Nelly - Nina - Orville - Oliver - Orlando - Owen - Olsen - Odin - Olaf - Ortega - Olivia - Patrick - Pat - Paul - Perry - Pinnochio - Patrice - Patricia - Pennie - Petunia - Patti - Pernelle - Quade - Quincy - Quentin - Quinn - Roberto - Robbie - Rob - Robert - Roy - Roland - Ronald - Richard - Rick - Ricky - Rose - Rosa - Rhonda - Rebecca - Roberta - Sparky - Shiloh - Stephen - Steve - Saul - Sheen - Shane - Sean - Sampson - Samuel - Sammy - Stefan - Sasha - Sam - Susan - Suzy - Shelby - Samantha - Sheila - Sharon - Sally - Stephanie - Sandra - Sandy - Sage - Tim - Thomas - Thompson - Tyson - Tyler - Tom - Tyrone - Timmothy - Tamara - Tabby - Tabitha - Tessa - Tiara - Tyra - Uriel - Ursala - Uma - Victor - Vincent - Vince - Vance - Vinny - Velma - Victoria - Veronica - Wilson - Wally - Wallace - Will - Wilard - William - Wilhelm - Xavier - Xandra - Young - Yvonne - Yolanda - Zach - Zachary - > - - # A list of name pieces, which can be spliced together to create full names. May be empty only if names is not empty. - # Default: [Prim], [Morb], [Ius], [Kat], [Chel], [Bing], [Darsh], [Jank], [Dark], [Osto], [Grab], [Thar], [Ger], [Ald], [Mas], [On], [O], [Din], [Thor], [Jon], [Ath], [Burb], [En], [A], [E], [I], [U], [Hab], [Bloo], [Ena], [Dit], [Aph], [Ern], [Bor], [Dav], [Id], [Toast], [Son], [For], [Wen], [Lob], [Van], [Zap], [Ear], [Ben], [Don], [Bran], [Gro], [Jen], [Bob], [Ette], [Ere], [Man], [Qua], [Bro], [Cree], [Per], [Skel], [Ton], [Zom], [Bie], [Wolf], [End], [Er], [Pig], [Sil], [Ver], [Fish], [Cow], [Chic], [Ken], [Sheep], [Squid], [Hell] - S:"Name Parts" < - Prim - Morb - Ius - Kat - Chel - Bing - Darsh - Jank - Dark - Osto - Grab - Thar - Ger - Ald - Mas - On - O - Din - Thor - Jon - Ath - Burb - En - A - E - I - U - Hab - Bloo - Ena - Dit - Aph - Ern - Bor - Dav - Id - Toast - Son - For - Wen - Lob - Van - Zap - Ear - Ben - Don - Bran - Gro - Jen - Bob - Ette - Ere - Man - Qua - Bro - Cree - Per - Skel - Ton - Zom - Bie - Wolf - End - Er - Pig - Sil - Ver - Fish - Cow - Chic - Ken - Sheep - Squid - Hell - > - - # A list of prefixes, which are used in the generation of boss names. May be empty. - # Default: [Dr. Michael], [Sir], [Mister], [Madam], [Doctor], [Father], [Mother], [Poppa], [Lord], [Lady], [Overseer], [Professor], [Mr.], [Mr. President], [Duke], [Duchess], [Dame], [The Honorable], [Chancellor], [Vice-Chancellor], [His Holiness], [Reverend], [Count], [Viscount], [Earl], [Captain], [Major], [General], [Senpai] - S:Prefixes < - Dr. Michael - Sir - Mister - Madam - Doctor - Father - Mother - Poppa - Lord - Lady - Overseer - Professor - Mr. - Mr. President - Duke - Duchess - Dame - The Honorable - Chancellor - Vice-Chancellor - His Holiness - Reverend - Count - Viscount - Earl - Captain - Major - General - Senpai - > - - # A list of suffixes, which are used in the generation of boss names. A suffix is always preceeded by "The". May be empty. - # Default: [Morbius], [Dragonborn], [Rejected], [Mighty], [Supreme], [Superior], [Ultimate], [Lame], [Wimpy], [Curious], [Sneaky], [Pathetic], [Crying], [Eagle], [Errant], [Unholy], [Questionable], [Mean], [Hungry], [Thirsty], [Feeble], [Wise], [Sage], [Magical], [Mythical], [Legendary], [Not Very Nice], [Jerk], [Doctor], [Misunderstood], [Angry], [Knight], [Bishop], [Godly], [Special], [Toasty], [Shiny], [Shimmering], [Light], [Dark], [Odd-Smelling], [Funky], [Rock Smasher], [Son of Herobrine], [Cracked], [Sticky], [§kAlien§r], [Baby], [Manly], [Rough], [Scary], [Undoubtable], [Honest], [Non-Suspicious], [Boring], [Odd], [Lazy], [Super], [Nifty], [Ogre Slayer], [Pig Thief], [Dirt Digger], [Really Cool], [Doominator], [... Something], [Extra-Fishy], [Gorilla Slaughterer], [Marbles Winner], [AC Rizzlord], [President], [Burger Chef], [Professional Animator], [Cheese Sprayer], [Happiness Advocate], [Ghost Hunter], [Head of Potatoes], [Ninja], [Warrior], [Pyromancer] - S:Suffixes < - Morbius - Dragonborn - Rejected - Mighty - Supreme - Superior - Ultimate - Lame - Wimpy - Curious - Sneaky - Pathetic - Crying - Eagle - Errant - Unholy - Questionable - Mean - Hungry - Thirsty - Feeble - Wise - Sage - Magical - Mythical - Legendary - Not Very Nice - Jerk - Doctor - Misunderstood - Angry - Knight - Bishop - Godly - Special - Toasty - Shiny - Shimmering - Light - Dark - Odd-Smelling - Funky - Rock Smasher - Son of Herobrine - Cracked - Sticky - §kAlien§r - Baby - Manly - Rough - Scary - Undoubtable - Honest - Non-Suspicious - Boring - Odd - Lazy - Super - Nifty - Ogre Slayer - Pig Thief - Dirt Digger - Really Cool - Doominator - ... Something - Extra-Fishy - Gorilla Slaughterer - Marbles Winner - AC Rizzlord - President - Burger Chef - Professional Animator - Cheese Sprayer - Happiness Advocate - Ghost Hunter - Head of Potatoes - Ninja - Warrior - Pyromancer - > -} - - -items { - # A list of root names for helms, used in the generation of item names. May not be empty. - # Default: [Helmet], [Cap], [Crown], [Great Helm], [Bassinet], [Sallet], [Close Helm], [Barbute] - S:Helms < - Helmet - Cap - Crown - Great Helm - Bassinet - Sallet - Close Helm - Barbute - > - - # A list of root names for chestplates, used in the generation of item names. May not be empty. - # Default: [Chestplate], [Tunic], [Brigandine], [Hauberk], [Cuirass] - S:chestplates < - Chestplate - Tunic - Brigandine - Hauberk - Cuirass - > - - # A list of root names for leggings, used in the generation of item names. May not be empty. - # Default: [Leggings], [Pants], [Tassets], [Cuisses], [Schynbalds] - S:leggings < - Leggings - Pants - Tassets - Cuisses - Schynbalds - > - - # A list of root names for boots, used in the generation of item names. May not be empty. - # Default: [Boots], [Shoes], [Greaves], [Sabatons], [Sollerets] - S:boots < - Boots - Shoes - Greaves - Sabatons - Sollerets - > - - # A list of root names for swords, used in the generation of item names. May not be empty. - # Default: [Sword], [Cutter], [Slicer], [Dicer], [Knife], [Blade], [Machete], [Brand], [Claymore], [Cutlass], [Foil], [Dagger], [Glaive], [Rapier], [Saber], [Scimitar], [Shortsword], [Longsword], [Broadsword], [Calibur] - S:swords < - Sword - Cutter - Slicer - Dicer - Knife - Blade - Machete - Brand - Claymore - Cutlass - Foil - Dagger - Glaive - Rapier - Saber - Scimitar - Shortsword - Longsword - Broadsword - Calibur - > - - # A list of root names for axes, used in the generation of item names. May not be empty. - # Default: [Axe], [Chopper], [Hatchet], [Tomahawk], [Cleaver], [Hacker], [Tree-Cutter], [Truncator] - S:axes < - Axe - Chopper - Hatchet - Tomahawk - Cleaver - Hacker - Tree-Cutter - Truncator - > - - # A list of root names for pickaxes, used in the generation of item names. May not be empty. - # Default: [Pickaxe], [Pick], [Mattock], [Rock-Smasher], [Miner] - S:pickaxes < - Pickaxe - Pick - Mattock - Rock-Smasher - Miner - > - - # A list of root names for shovels, used in the generation of item names. May not be empty. - # Default: [Shovel], [Spade], [Digger], [Excavator], [Trowel], [Scoop] - S:shovels < - Shovel - Spade - Digger - Excavator - Trowel - Scoop - > - - # A list of root names for bows, used in the generation of item names. May not be empty. - # Default: [Bow], [Shortbow], [Longbow], [Flatbow], [Recurve Bow], [Reflex Bow], [Self Bow], [Composite Bow], [Arrow-Flinger] - S:bows < - Bow - Shortbow - Longbow - Flatbow - Recurve Bow - Reflex Bow - Self Bow - Composite Bow - Arrow-Flinger - > - - # A list of root names for shields, used in the generation of item names. May not be empty. - # Default: [Shield], [Buckler], [Targe], [Greatshield], [Blockade], [Bulwark], [Tower Shield], [Protector], [Aegis] - S:shields < - Shield - Buckler - Targe - Greatshield - Blockade - Bulwark - Tower Shield - Protector - Aegis - > -} - - -tools { - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: abyssal_sovereigns:stainless_iron_axe - # - # Default: [ - S:abyssal_sovereigns_stainless_iron_axe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: bloodmagic:soulsword, bloodmagic:soulaxe, bloodmagic:soulpickaxe, bloodmagic:soulshovel, bloodmagic:soulscythe - # - # Default: [ - S:SENTIENT < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:tove_pickaxe - # - # Default: [ - S:eclipse_tove_pickaxe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sons_of_sins:butcher_cleaver - # - # Default: [ - S:sons_of_sins_butcher_cleaver < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:bone_pickaxe - # - # Default: [ - S:eclipse_bone_pickaxe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sons_of_sins:sickle_of_struggle - # - # Default: [ - S:sons_of_sins_sickle_of_struggle < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:abyss_atomiser - # - # Default: [ - S:arphex_abyss_atomiser < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:boneskinningknife - # - # Default: [ - S:butcher_boneskinningknife < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:onyx_pickaxe - # - # Default: [ - S:the_deep_void_onyx_pickaxe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:bloody_shovel - # - # Default: [ - S:eclipse_bloody_shovel < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:butchers_knife - # - # Default: [ - S:butcher_butchers_knife < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:dragonbone_sword, iceandfire:dragonbone_shovel, iceandfire:dragonbone_pickaxe, iceandfire:dragonbone_axe, iceandfire:dragonbone_hoe - # - # Default: [ - S:iceandfire_dragonbone_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: cataclysm_ut:aspectoftheend - # - # Default: [ - S:cataclysm_ut_aspectoftheend < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:dragonbone_sword_lightning - # - # Default: [ - S:iceandfire_dragonbone_sword_lightning < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: aquamirae:maze_rose - # - # Default: [ - S:aquamirae_maze_rose < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: avaritia:crystal_sword, avaritia:crystal_hoe, avaritia:crystal_pickaxe, avaritia:crystal_shovel, avaritia:crystal_axe - # - # Default: [ - S:avaritia_crystal_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:judgement - # - # Default: [ - S:the_deep_void_judgement < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:tectonic_tunneler - # - # Default: [ - S:arphex_tectonic_tunneler < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:bumbseye - # - # Default: [ - S:eclipse_bumbseye < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: tears_of_despair:forgotten_hoe - # - # Default: [ - S:tears_of_despair_forgotten_hoe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:bone_axe - # - # Default: [ - S:the_deep_void_bone_axe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: legendary_monsters:golden_halbert - # - # Default: [ - S:legendary_monsters_golden_halbert < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: undergarden:cloggrum_battleaxe, undergarden:cloggrum_sword, undergarden:cloggrum_pickaxe, undergarden:cloggrum_axe, undergarden:cloggrum_shovel, undergarden:cloggrum_hoe - # - # Default: [ - S:CLOGGRUM < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: ends_delight:dragon_egg_shell_knife - # - # Default: [ - S:ends_delight_dragon_egg_shell_knife < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: abyssal_sovereigns:flesh_sword - # - # Default: [ - S:abyssal_sovereigns_flesh_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sons_of_sins:sinful_hoe - # - # Default: [ - S:sons_of_sins_sinful_hoe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sons_of_sins:osseous_sword - # - # Default: [ - S:sons_of_sins_osseous_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:all_seeing_sword - # - # Default: [ - S:the_deep_void_all_seeing_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:night_schyte - # - # Default: [ - S:eclipse_night_schyte < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: cataclysm:final_fractal - # - # Default: [ - S:TOOL_WITHERITE < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:reinforced_pickaxe - # - # Default: [ - S:the_deep_void_reinforced_pickaxe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:dragonsteel_ice_sword, iceandfire:dragonsteel_ice_pickaxe, iceandfire:dragonsteel_ice_axe, iceandfire:dragonsteel_ice_shovel, iceandfire:dragonsteel_ice_hoe - # - # Default: [ - S:iceandfire_dragonsteel_ice_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: legendary_monsters:monstrous_anchor - # - # Default: [ - S:legendary_monsters_monstrous_anchor < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eldritch_awakening:nyxium_battle_axe_tool - # - # Default: [ - S:eldritch_awakening_nyxium_battle_axe_tool < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:bone_shovel - # - # Default: [ - S:eclipse_bone_shovel < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: aquamirae:coral_lance - # - # Default: [ - S:aquamirae_coral_lance < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: legendary_monsters:ender_hammer - # - # Default: [ - S:legendary_monsters_ender_hammer < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: gamma_creatures:prehnite_hoe - # - # Default: [ - S:gamma_creatures_prehnite_hoe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: cataclysm:khopesh - # - # Default: [ - S:cataclysm_khopesh < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:dragonbone_sword_fire - # - # Default: [ - S:iceandfire_dragonbone_sword_fire < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sons_of_sins:flesh_shovel - # - # Default: [ - S:sons_of_sins_flesh_shovel < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sons_of_sins:sinful_sword - # - # Default: [ - S:sons_of_sins_sinful_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: gamma_creatures:fluorite_axe - # - # Default: [ - S:gamma_creatures_fluorite_axe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:dragonbone_sword_ice - # - # Default: [ - S:iceandfire_dragonbone_sword_ice < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:rotten_netherite_sword - # - # Default: [ - S:the_deep_void_rotten_netherite_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: aquamirae:sweet_lance - # - # Default: [ - S:aquamirae_sweet_lance < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: minecraft:diamond_sword, minecraft:diamond_shovel, minecraft:diamond_pickaxe, minecraft:diamond_axe, minecraft:diamond_hoe, evilcraft:vengeance_pickaxe, occultism:iesnium_pickaxe, farmersdelight:diamond_knife, alexscaves:desolate_dagger - # - # Default: [ - S:DIAMOND < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:rotten_stone_sword - # - # Default: [ - S:the_deep_void_rotten_stone_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:all_seeing_pickaxe - # - # Default: [ - S:the_deep_void_all_seeing_pickaxe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:amphithere_macuahuitl - # - # Default: [ - S:iceandfire_amphithere_macuahuitl < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sons_of_sins:flesh_axe - # - # Default: [ - S:sons_of_sins_flesh_axe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:gravedigger_shovel - # - # Default: [ - S:the_deep_void_gravedigger_shovel < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: legendary_monsters:chorus_blade - # - # Default: [ - S:legendary_monsters_chorus_blade < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:bloody_pickaxe - # - # Default: [ - S:eclipse_bloody_pickaxe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:dread_sword - # - # Default: [ - S:iceandfire_dread_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:tove_shovel - # - # Default: [ - S:eclipse_tove_shovel < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: legendary_monsters:soul_great_sword - # - # Default: [ - S:legendary_monsters_soul_great_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: secretsofthevoid:shimmersteel_sword, secretsofthevoid:shimmersteel_pickaxe, secretsofthevoid:shimmersteel_axe, secretsofthevoid:shimmersteel_shovel, secretsofthevoid:shimmersteel_hoe - # - # Default: [ - S:SHIMMERSTEEL < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: abyssal_sovereigns:bone_pickaxe - # - # Default: [ - S:abyssal_sovereigns_bone_pickaxe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: create:cardboard_sword - # - # Default: [ - S:CARDBOARD < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:staffwither - # - # Default: [ - S:eclipse_staffwither < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: minecraft:golden_sword, minecraft:golden_shovel, minecraft:golden_pickaxe, minecraft:golden_axe, minecraft:golden_hoe, evilcraft:vein_sword, farmersdelight:golden_knife, enchanted:arthana - # - # Default: [ - S:GOLD < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sons_of_sins:flesh_hoe - # - # Default: [ - S:sons_of_sins_flesh_hoe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: undergarden:froststeel_sword, undergarden:froststeel_pickaxe, undergarden:froststeel_axe, undergarden:froststeel_shovel, undergarden:froststeel_hoe - # - # Default: [ - S:FROSTSTEEL < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: undead_unleashed:moonlight_greatsword - # - # Default: [ - S:undead_unleashed_moonlight_greatsword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: legendary_monsters:axe_of_lightning - # - # Default: [ - S:legendary_monsters_axe_of_lightning < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: tears_of_despair:forgotten_pickaxe - # - # Default: [ - S:tears_of_despair_forgotten_pickaxe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sons_of_sins:sinful_axe - # - # Default: [ - S:sons_of_sins_sinful_axe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:lavendite_hoe - # - # Default: [ - S:the_deep_void_lavendite_hoe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: aquamirae:poisoned_chakra - # - # Default: [ - S:aquamirae_poisoned_chakra < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: avaritia:blaze_sword, avaritia:blaze_hoe, avaritia:blaze_pickaxe, avaritia:blaze_shovel, avaritia:blaze_axe - # - # Default: [ - S:avaritia_blaze_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:lavendite_diamond_sword - # - # Default: [ - S:the_deep_void_lavendite_diamond_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: secretsofthevoid:scoria_sword, secretsofthevoid:scoria_pickaxe, secretsofthevoid:scoria_axe, secretsofthevoid:scoria_shovel, secretsofthevoid:scoria_hoe - # - # Default: [ - S:SCORIA < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: gamma_creatures:fluorite_pickaxe - # - # Default: [ - S:gamma_creatures_fluorite_pickaxe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:warp_staff - # - # Default: [ - S:arphex_warp_staff < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: scythes:copperscytheranged - # - # Default: [ - S:scythes_copperscytheranged < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:pithfork - # - # Default: [ - S:eclipse_pithfork < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: legendary_monsters:dinosaur_bone_club - # - # Default: [ - S:legendary_monsters_dinosaur_bone_club < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:skinning_knife - # - # Default: [ - S:butcher_skinning_knife < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:bismuth_netherite_shovel - # - # Default: [ - S:the_deep_void_bismuth_netherite_shovel < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:hippocampus_slapper - # - # Default: [ - S:iceandfire_hippocampus_slapper < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:lavendite_wooden_sword - # - # Default: [ - S:the_deep_void_lavendite_wooden_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:hammer - # - # Default: [ - S:butcher_hammer < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:voidrium_pickaxe - # - # Default: [ - S:the_deep_void_voidrium_pickaxe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:myrmex_desert_sword, iceandfire:myrmex_desert_sword_venom, iceandfire:myrmex_desert_shovel, iceandfire:myrmex_desert_pickaxe, iceandfire:myrmex_desert_axe, iceandfire:myrmex_desert_hoe, iceandfire:myrmex_jungle_sword, iceandfire:myrmex_jungle_sword_venom, iceandfire:myrmex_jungle_shovel, iceandfire:myrmex_jungle_pickaxe, iceandfire:myrmex_jungle_axe, iceandfire:myrmex_jungle_hoe - # - # Default: [ - S:iceandfire_myrmex_desert_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: scythes:blackstonescythe - # - # Default: [ - S:scythes_blackstonescythe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:tove_axe - # - # Default: [ - S:eclipse_tove_axe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: minecraft:netherite_sword, minecraft:netherite_shovel, minecraft:netherite_pickaxe, minecraft:netherite_axe, minecraft:netherite_hoe, arsdelight:enchanters_knife, hexerei:warhammer, farmersdelight:netherite_knife, ars_nouveau:enchanters_sword - # - # Default: [ - S:NETHERITE < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: aquamirae:dagger_of_greed - # - # Default: [ - S:aquamirae_dagger_of_greed < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: botania:manasteel_pick, botania:manasteel_shovel, botania:manasteel_axe, botania:manasteel_hoe, botania:manasteel_sword, botania:ender_dagger - # - # Default: [ - S:MANASTEEL < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: gamma_creatures:prehnite_sword - # - # Default: [ - S:gamma_creatures_prehnite_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: ends_delight:dragon_tooth_knife - # - # Default: [ - S:ends_delight_dragon_tooth_knife < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: scythes:diamondscythe - # - # Default: [ - S:scythes_diamondscythe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sons_of_sins:shape_shifting_tool - # - # Default: [ - S:sons_of_sins_shape_shifting_tool < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: farmersdelight:flint_knife - # - # Default: [ - S:farmersdelight_flint_knife < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: scythes:livingscythe - # - # Default: [ - S:scythes_livingscythe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: tears_of_despair:forgotten_axe - # - # Default: [ - S:tears_of_despair_forgotten_axe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: scythes:goldscythe - # - # Default: [ - S:scythes_goldscythe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: tears_of_despair:forgotten_sword - # - # Default: [ - S:tears_of_despair_forgotten_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: bio_delight:bio_knife - # - # Default: [ - S:bio_delight_bio_knife < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: cataclysm:black_steel_sword, cataclysm:black_steel_shovel, cataclysm:black_steel_pickaxe, cataclysm:black_steel_axe, cataclysm:black_steel_hoe - # - # Default: [ - S:cataclysm_black_steel_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: under_the_moon:dread_knife - # - # Default: [ - S:under_the_moon_dread_knife < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: dreams_n_nightmares:nightmare_sword - # - # Default: [ - S:dreams_n_nightmares_nightmare_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: legendary_monsters:the_great_frost - # - # Default: [ - S:legendary_monsters_the_great_frost < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:voidrium_sword - # - # Default: [ - S:the_deep_void_voidrium_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:lavendite_stone_sword - # - # Default: [ - S:the_deep_void_lavendite_stone_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: undergarden:utherium_sword, undergarden:utherium_pickaxe, undergarden:utherium_axe, undergarden:utherium_shovel, undergarden:utherium_hoe - # - # Default: [ - S:UTHERIUM < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sweet_calamity:candy_cane_sword - # - # Default: [ - S:CANDY < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:bloody_axe - # - # Default: [ - S:eclipse_bloody_axe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: minecraft:wooden_sword, minecraft:wooden_shovel, minecraft:wooden_pickaxe, minecraft:wooden_axe, minecraft:wooden_hoe, tradersindisguise:sickle - # - # Default: [ - S:WOOD < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: aquamirae:poisoned_blade - # - # Default: [ - S:aquamirae_poisoned_blade < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: biomancy:ravenous_claws - # - # Default: [ - S:biomancy_ravenous_claws < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sons_of_sins:osseous_axe - # - # Default: [ - S:sons_of_sins_osseous_axe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: cataclysm:void_forge, cataclysm:infernal_forge - # - # Default: [ - S:cataclysm_void_forge < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: scythes:netheritescythe - # - # Default: [ - S:scythes_netheritescythe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sons_of_sins:osseous_pickaxe - # - # Default: [ - S:sons_of_sins_osseous_pickaxe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:voidrium_hoe - # - # Default: [ - S:the_deep_void_voidrium_hoe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: legendary_monsters:void_sword - # - # Default: [ - S:legendary_monsters_void_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:bone_hoe - # - # Default: [ - S:the_deep_void_bone_hoe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:rotten_golden_sword - # - # Default: [ - S:the_deep_void_rotten_golden_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:vortex_devastator - # - # Default: [ - S:arphex_vortex_devastator < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:bone_sword - # - # Default: [ - S:the_deep_void_bone_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:off_hand_void_dagger - # - # Default: [ - S:the_deep_void_off_hand_void_dagger < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: gamma_creatures:prehnite_shovel - # - # Default: [ - S:gamma_creatures_prehnite_shovel < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:pliers - # - # Default: [ - S:butcher_pliers < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:soul_cleaver - # - # Default: [ - S:the_deep_void_soul_cleaver < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butchersdelight:cleaver - # - # Default: [ - S:butchersdelight_cleaver < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: ends_delight:end_stone_knife - # - # Default: [ - S:ends_delight_end_stone_knife < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: gamma_creatures:fluorite_shovel - # - # Default: [ - S:gamma_creatures_fluorite_shovel < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: legendary_monsters:sharp_battle_axe - # - # Default: [ - S:legendary_monsters_sharp_battle_axe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:lavendite_netherite_sword - # - # Default: [ - S:the_deep_void_lavendite_netherite_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:goo_sword - # - # Default: [ - S:the_deep_void_goo_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:onyx_hoe - # - # Default: [ - S:the_deep_void_onyx_hoe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: scythes:borealscythe - # - # Default: [ - S:scythes_borealscythe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:eclipse - # - # Default: [ - S:eclipse_eclipse < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sons_of_sins:osseous_shovel - # - # Default: [ - S:sons_of_sins_osseous_shovel < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:bone_pickaxe - # - # Default: [ - S:the_deep_void_bone_pickaxe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:terra_sword - # - # Default: [ - S:eclipse_terra_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:lavendite_bone_sword - # - # Default: [ - S:the_deep_void_lavendite_bone_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: under_the_moon:quick_stabber - # - # Default: [ - S:under_the_moon_quick_stabber < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: abyssal_sovereigns:stainless_iron_shovel - # - # Default: [ - S:abyssal_sovereigns_stainless_iron_shovel < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:all_seeing_hoe - # - # Default: [ - S:the_deep_void_all_seeing_hoe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:bismuth_netherite_axe - # - # Default: [ - S:the_deep_void_bismuth_netherite_axe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: abyssal_sovereigns:stainless_iron_sword - # - # Default: [ - S:abyssal_sovereigns_stainless_iron_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:troll_weapon_axe, iceandfire:troll_weapon_column, iceandfire:troll_weapon_column_forest, iceandfire:troll_weapon_column_frost, iceandfire:troll_weapon_hammer, iceandfire:troll_weapon_trunk, iceandfire:troll_weapon_trunk_frost - # - # Default: [ - S:iceandfire_troll_weapon_axe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sons_of_sins:sinful_shovel - # - # Default: [ - S:sons_of_sins_sinful_shovel < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:all_seeing_shovel - # - # Default: [ - S:the_deep_void_all_seeing_shovel < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: deeperdarker:resonarium_shovel, deeperdarker:resonarium_pickaxe, deeperdarker:resonarium_axe, deeperdarker:resonarium_hoe, deeperdarker:resonarium_sword - # - # Default: [ - S:RESONARIUM < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sons_of_sins:sinful_pickaxe - # - # Default: [ - S:sons_of_sins_sinful_pickaxe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:dread_knight_sword - # - # Default: [ - S:iceandfire_dread_knight_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: minecraft:stone_sword, minecraft:stone_shovel, minecraft:stone_pickaxe, minecraft:stone_axe, minecraft:stone_hoe, cataclysm:athame - # - # Default: [ - S:STONE < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:bonebutchersknife - # - # Default: [ - S:butcher_bonebutchersknife < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sons_of_sins:ether_sword - # - # Default: [ - S:sons_of_sins_ether_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:tombstone - # - # Default: [ - S:the_deep_void_tombstone < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: botania:glass_pickaxe - # - # Default: [ - S:botania_glass_pickaxe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sons_of_sins:flesh_sword - # - # Default: [ - S:sons_of_sins_flesh_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:void_dagger - # - # Default: [ - S:the_deep_void_void_dagger < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:grim_sickle - # - # Default: [ - S:the_deep_void_grim_sickle < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: under_the_moon:succour_totem - # - # Default: [ - S:under_the_moon_succour_totem < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: undead_unleashed:tombdigger_maul - # - # Default: [ - S:undead_unleashed_tombdigger_maul < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:onyx_sword - # - # Default: [ - S:the_deep_void_onyx_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:eclipse_two - # - # Default: [ - S:eclipse_eclipse_two < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:ghost_sword - # - # Default: [ - S:iceandfire_ghost_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:bone_axe - # - # Default: [ - S:eclipse_bone_axe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:lavendite_onyx_sword - # - # Default: [ - S:the_deep_void_lavendite_onyx_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:hippogryph_sword - # - # Default: [ - S:iceandfire_hippogryph_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:lavendite_sword - # - # Default: [ - S:the_deep_void_lavendite_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: legendary_monsters:mossy_hammer - # - # Default: [ - S:legendary_monsters_mossy_hammer < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: aquamirae:remnants_saber - # - # Default: [ - S:aquamirae_remnants_saber < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:dragonsteel_lightning_sword, iceandfire:dragonsteel_lightning_pickaxe, iceandfire:dragonsteel_lightning_axe, iceandfire:dragonsteel_lightning_shovel, iceandfire:dragonsteel_lightning_hoe - # - # Default: [ - S:iceandfire_dragonsteel_lightning_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:rotten_sickle - # - # Default: [ - S:the_deep_void_rotten_sickle < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: gamma_creatures:prehnite_pickaxe - # - # Default: [ - S:gamma_creatures_prehnite_pickaxe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: scythes:stonescythe - # - # Default: [ - S:scythes_stonescythe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: scythes:prismarinescythe - # - # Default: [ - S:scythes_prismarinescythe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:onyx_shovel - # - # Default: [ - S:the_deep_void_onyx_shovel < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: legendary_monsters:fiery_jaw - # - # Default: [ - S:legendary_monsters_fiery_jaw < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:abyssal_pickaxe - # - # Default: [ - S:arphex_abyssal_pickaxe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: gamma_creatures:fluorite_sword - # - # Default: [ - S:gamma_creatures_fluorite_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: cataclysm_ut:hammer - # - # Default: [ - S:cataclysm_ut_hammer < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: legendary_monsters:knights_sword - # - # Default: [ - S:legendary_monsters_knights_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: gamma_creatures:prehnite_axe - # - # Default: [ - S:gamma_creatures_prehnite_axe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:stalker_scythe_claw - # - # Default: [ - S:the_deep_void_stalker_scythe_claw < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: botania:elementium_pickaxe, botania:elementium_shovel, botania:elementium_axe, botania:elementium_hoe, botania:elementium_sword - # - # Default: [ - S:ELEMENTIUM < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:hard_flesh_sword - # - # Default: [ - S:the_deep_void_hard_flesh_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:dread_queen_sword - # - # Default: [ - S:iceandfire_dread_queen_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:cruel_stiletto - # - # Default: [ - S:the_deep_void_cruel_stiletto < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: botanicadds:mana_stealer_sword - # - # Default: [ - S:botanicadds_mana_stealer_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:bismuth_netherite_sword - # - # Default: [ - S:the_deep_void_bismuth_netherite_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:stymphalian_bird_dagger - # - # Default: [ - S:iceandfire_stymphalian_bird_dagger < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: aquamirae:terrible_sword - # - # Default: [ - S:aquamirae_terrible_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sons_of_sins:osseous_hoe - # - # Default: [ - S:sons_of_sins_osseous_hoe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: biomancy:despoil_sickle - # - # Default: [ - S:biomancy_despoil_sickle < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sons_of_sins:flesh_pickaxe - # - # Default: [ - S:sons_of_sins_flesh_pickaxe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:all_seeing_axe - # - # Default: [ - S:the_deep_void_all_seeing_axe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:grim_scythe - # - # Default: [ - S:the_deep_void_grim_scythe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:mantis_machete - # - # Default: [ - S:arphex_mantis_machete < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: legendary_monsters:anchor_handle - # - # Default: [ - S:legendary_monsters_anchor_handle < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:bismuth_netherite_hoe - # - # Default: [ - S:the_deep_void_bismuth_netherite_hoe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: scythes:ironscythe - # - # Default: [ - S:scythes_ironscythe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: scythes:copperscythe - # - # Default: [ - S:scythes_copperscythe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:flesh_glove - # - # Default: [ - S:the_deep_void_flesh_glove < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:bismuth_netherite_pickaxe - # - # Default: [ - S:the_deep_void_bismuth_netherite_pickaxe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: gamma_creatures:fluorite_hoe - # - # Default: [ - S:gamma_creatures_fluorite_hoe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: minecraft:iron_sword, minecraft:iron_shovel, minecraft:iron_pickaxe, minecraft:iron_axe, minecraft:iron_hoe, evilcraft:spikey_claws, occultism:butcher_knife, farmersdelight:iron_knife, dimdoors:rift_blade, hexcasting:jeweler_hammer - # - # Default: [ - S:IRON < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: undergarden:forgotten_battleaxe, undergarden:forgotten_sword, undergarden:forgotten_pickaxe, undergarden:forgotten_axe, undergarden:forgotten_shovel, undergarden:forgotten_hoe - # - # Default: [ - S:FORGOTTEN < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: deeperdarker:warden_shovel, deeperdarker:warden_pickaxe, deeperdarker:warden_axe, deeperdarker:warden_hoe, deeperdarker:warden_sword - # - # Default: [ - S:WARDEN < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:lavendite_voidrium_sword - # - # Default: [ - S:the_deep_void_lavendite_voidrium_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: avaritia:infinity_sword, avaritia:infinity_hoe, avaritia:infinity_pickaxe, avaritia:infinity_shovel, avaritia:infinity_axe - # - # Default: [ - S:avaritia_infinity_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:lavendite_iron_sword - # - # Default: [ - S:the_deep_void_lavendite_iron_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: botania:terra_pick, botania:terra_axe, botania:terra_sword, botania:star_sword, botania:thunder_sword, mythicbotany:alfsteel_sword, mythicbotany:alfsteel_pick, mythicbotany:alfsteel_axe - # - # Default: [ - S:TERRASTEEL < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:upgardewitherstaff - # - # Default: [ - S:eclipse_upgardewitherstaff < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:voidrium_axe - # - # Default: [ - S:the_deep_void_voidrium_axe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:lavendite_axe - # - # Default: [ - S:the_deep_void_lavendite_axe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: scythes:bonescythe - # - # Default: [ - S:scythes_bonescythe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: ominous_offerings:spiritin_sword - # - # Default: [ - S:ominous_offerings_spiritin_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:lavendite_all_seeing_sword - # - # Default: [ - S:the_deep_void_lavendite_all_seeing_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: abyssal_sovereigns:stainless_iron_pickaxe - # - # Default: [ - S:abyssal_sovereigns_stainless_iron_pickaxe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:rotten_wooden_sword - # - # Default: [ - S:the_deep_void_rotten_wooden_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:lavendite_shovel - # - # Default: [ - S:the_deep_void_lavendite_shovel < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:sakurakatana - # - # Default: [ - S:eclipse_sakurakatana < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:copper_sword, iceandfire:copper_shovel, iceandfire:copper_pickaxe, iceandfire:copper_axe, iceandfire:copper_hoe - # - # Default: [ - S:iceandfire_copper_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:voidrium_shovel - # - # Default: [ - S:the_deep_void_voidrium_shovel < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: abyssal_sovereigns:stainless_iron_hoe - # - # Default: [ - S:abyssal_sovereigns_stainless_iron_hoe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:rotten_iron_sword - # - # Default: [ - S:the_deep_void_rotten_iron_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: aquamirae:fin_cutter - # - # Default: [ - S:aquamirae_fin_cutter < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:onyx_axe - # - # Default: [ - S:the_deep_void_onyx_axe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: legendary_monsters:sharp_sai - # - # Default: [ - S:legendary_monsters_sharp_sai < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:rotten_all_seeing_sword - # - # Default: [ - S:the_deep_void_rotten_all_seeing_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:silver_sword, iceandfire:silver_shovel, iceandfire:silver_pickaxe, iceandfire:silver_axe, iceandfire:silver_hoe - # - # Default: [ - S:iceandfire_silver_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:the_harvest - # - # Default: [ - S:the_deep_void_the_harvest < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:rotten_diamond_sword - # - # Default: [ - S:the_deep_void_rotten_diamond_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: tears_of_despair:forgotten_shovel - # - # Default: [ - S:tears_of_despair_forgotten_shovel < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:lavendite_pickaxe - # - # Default: [ - S:the_deep_void_lavendite_pickaxe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: cataclysm:zweiender - # - # Default: [ - S:TOOL_ENDERITE < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:dragonsteel_fire_sword, iceandfire:dragonsteel_fire_pickaxe, iceandfire:dragonsteel_fire_axe, iceandfire:dragonsteel_fire_shovel, iceandfire:dragonsteel_fire_hoe - # - # Default: [ - S:iceandfire_dragonsteel_fire_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: ends_delight:purpur_knife - # - # Default: [ - S:ends_delight_purpur_knife < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:abyssal_axe - # - # Default: [ - S:arphex_abyssal_axe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:bone_shovel - # - # Default: [ - S:the_deep_void_bone_shovel < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: aquamirae:whisper_of_the_abyss - # - # Default: [ - S:aquamirae_whisper_of_the_abyss < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: occultism:infused_pickaxe - # - # Default: [ - S:SPIRIT_ATTUNED_GEM < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:lavendite_golden_sword - # - # Default: [ - S:the_deep_void_lavendite_golden_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: aquamirae:divider - # - # Default: [ - S:aquamirae_divider < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: ominous_offerings:soulium_scythe - # - # Default: [ - S:ominous_offerings_soulium_scythe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:netherite_butchers_knife - # - # Default: [ - S:butcher_netherite_butchers_knife < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: undead_unleashed:reaping_scythe - # - # Default: [ - S:undead_unleashed_reaping_scythe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:sweet_sword - # - # Default: [ - S:born_in_chaos_v1_sweet_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:supreme_measure - # - # Default: [ - S:born_in_chaos_v1_supreme_measure < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:icy_sweetness - # - # Default: [ - S:born_in_chaos_v1_icy_sweetness < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:darkwarblade - # - # Default: [ - S:born_in_chaos_v1_darkwarblade < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:dark_ritual_dagger - # - # Default: [ - S:born_in_chaos_v1_dark_ritual_dagger < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:soulbane - # - # Default: [ - S:born_in_chaos_v1_soulbane < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:trident_hayfork - # - # Default: [ - S:born_in_chaos_v1_trident_hayfork < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:frostbitten_blade - # - # Default: [ - S:born_in_chaos_v1_frostbitten_blade < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:spider_bite_sword - # - # Default: [ - S:born_in_chaos_v1_spider_bite_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:carbon_blood_axe - # - # Default: [ - S:grim_and_bleak_carbon_blood_axe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:withered_pickaxe - # - # Default: [ - S:grim_and_bleak_withered_pickaxe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:darksteell_hoe - # - # Default: [ - S:grim_and_bleak_darksteell_hoe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:templar_claymore - # - # Default: [ - S:grim_and_bleak_templar_claymore < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:withered_axe - # - # Default: [ - S:grim_and_bleak_withered_axe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:soul_cutlass - # - # Default: [ - S:born_in_chaos_v1_soul_cutlass < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:wood_splitter_axe - # - # Default: [ - S:born_in_chaos_v1_wood_splitter_axe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:darksteell_pickaxe - # - # Default: [ - S:grim_and_bleak_darksteell_pickaxe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:grimstonee_sword - # - # Default: [ - S:grim_and_bleak_grimstonee_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:carbon_blood_pickaxe - # - # Default: [ - S:grim_and_bleak_carbon_blood_pickaxe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:grimstonee_hoe - # - # Default: [ - S:grim_and_bleak_grimstonee_hoe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:shell_mace - # - # Default: [ - S:born_in_chaos_v1_shell_mace < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:grimstonee_pickaxe - # - # Default: [ - S:grim_and_bleak_grimstonee_pickaxe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:carbon_blood_sword - # - # Default: [ - S:grim_and_bleak_carbon_blood_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:darksteell_axe - # - # Default: [ - S:grim_and_bleak_darksteell_axe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:birch_branches - # - # Default: [ - S:born_in_chaos_v1_birch_branches < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:carrot_sword - # - # Default: [ - S:born_in_chaos_v1_carrot_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:spiritual_sword - # - # Default: [ - S:born_in_chaos_v1_spiritual_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:cursed_bone_sword - # - # Default: [ - S:grim_and_bleak_cursed_bone_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:darksteell_shovel - # - # Default: [ - S:grim_and_bleak_darksteell_shovel < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:grimstonee_shovel - # - # Default: [ - S:grim_and_bleak_grimstonee_shovel < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:nightmare_scythe - # - # Default: [ - S:born_in_chaos_v1_nightmare_scythe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:intoxicating_dagger - # - # Default: [ - S:born_in_chaos_v1_intoxicating_dagger < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:carbon_blood_hoe - # - # Default: [ - S:grim_and_bleak_carbon_blood_hoe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:withered_shovel - # - # Default: [ - S:grim_and_bleak_withered_shovel < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:grimstonee_axe - # - # Default: [ - S:grim_and_bleak_grimstonee_axe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:darksteell_sword - # - # Default: [ - S:grim_and_bleak_darksteell_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:nut_hammer - # - # Default: [ - S:born_in_chaos_v1_nut_hammer < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:skullbreaker_hammer - # - # Default: [ - S:born_in_chaos_v1_skullbreaker_hammer < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:withered_sword - # - # Default: [ - S:grim_and_bleak_withered_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:sharpened_dark_metal_sword - # - # Default: [ - S:born_in_chaos_v1_sharpened_dark_metal_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:thunder_sword - # - # Default: [ - S:grim_and_bleak_thunder_sword < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:great_reaper_axe - # - # Default: [ - S:born_in_chaos_v1_great_reaper_axe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:carbon_blood_shovel - # - # Default: [ - S:grim_and_bleak_carbon_blood_shovel < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:withered_hoe - # - # Default: [ - S:grim_and_bleak_withered_hoe < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:sweet_axe - # - # Default: [ - S:born_in_chaos_v1_sweet_axe < - > -} - - -armors { - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: gamma_creatures:fluorite_armor_0_chestplate - # - # Default: [ - S:gamma_creatures_fluorite_armor_0_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: gamma_creatures:prehnite_armor_helmet - # - # Default: [ - S:gamma_creatures_prehnite_armor_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:spectral_boots - # - # Default: [ - S:arphex_spectral_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: minecraft:turtle_helmet, creategoggles:goggle_turtle_helmet - # - # Default: [ - S:TURTLE < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:myrmex_desert_helmet, iceandfire:myrmex_desert_chestplate, iceandfire:myrmex_desert_leggings, iceandfire:myrmex_desert_boots - # - # Default: [ - S:iceandfire_myrmex_desert_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:witcharmor_helmet - # - # Default: [ - S:butcher_witcharmor_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:tide_bronze_helmet, iceandfire:tide_bronze_chestplate, iceandfire:tide_bronze_leggings, iceandfire:tide_bronze_boots - # - # Default: [ - S:iceandfire_tide_bronze_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:juggernaut_helmet - # - # Default: [ - S:arphex_juggernaut_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: dimdoors:world_thread_helmet, dimdoors:world_thread_chestplate, dimdoors:world_thread_leggings, dimdoors:world_thread_boots - # - # Default: [ - S:WORLD_THREAD < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:vitality_armour_chestplate - # - # Default: [ - S:arphex_vitality_armour_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: secretsofthevoid:armor/shimmersteel/shimmersteel_scuba, secretsofthevoid:armor/shimmersteel/shimmersteel_backtank, secretsofthevoid:armor/shimmersteel/shimmersteel_flippers - # - # Default: [ - S:SHIMMERSTEEL_DIVING_GEAR < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:chitin_armour_chestplate - # - # Default: [ - S:arphex_chitin_armour_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: alexscaves:hood_of_darkness, alexscaves:cloak_of_darkness - # - # Default: [ - S:alexscaves_hood_of_darkness < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: botania:elementium_helmet, botania:elementium_chestplate, botania:elementium_leggings, botania:elementium_boots - # - # Default: [ - S:ELEMENTIUM < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: legendary_monsters:chorus_mask - # - # Default: [ - S:CHORUS < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:armor_silver_metal_helmet, iceandfire:armor_silver_metal_chestplate, iceandfire:armor_silver_metal_leggings, iceandfire:armor_silver_metal_boots - # - # Default: [ - S:iceandfire_armor_silver_metal_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:chitin_armour_tier_2_leggings - # - # Default: [ - S:arphex_chitin_armour_tier_2_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:armor_sapphire_helmet, iceandfire:armor_sapphire_chestplate, iceandfire:armor_sapphire_leggings, iceandfire:armor_sapphire_boots - # - # Default: [ - S:iceandfire_armor_sapphire_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:bismuth_netherite_helmet - # - # Default: [ - S:the_deep_void_bismuth_netherite_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: dreams_n_nightmares:nightmarish_armor_leggings - # - # Default: [ - S:dreams_n_nightmares_nightmarish_armor_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:dolphinfinarmor_chestplate - # - # Default: [ - S:butcher_dolphinfinarmor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: legendary_monsters:shulker_helmet - # - # Default: [ - S:SHULKER < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:rotten_bone_armor_helmet - # - # Default: [ - S:the_deep_void_rotten_bone_armor_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:vitality_armour_helmet - # - # Default: [ - S:arphex_vitality_armour_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sons_of_sins:remnant_chestplate - # - # Default: [ - S:sons_of_sins_remnant_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: undergarden:cloggrum_helmet, undergarden:cloggrum_chestplate, undergarden:cloggrum_leggings, undergarden:cloggrum_boots - # - # Default: [ - S:CLOGGRUM < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: legendary_monsters:dinosaur_bone_helmet - # - # Default: [ - S:DINOSAUR_BONE < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:bloody_armor_leggings - # - # Default: [ - S:eclipse_bloody_armor_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:dragonscalearmor_leggings - # - # Default: [ - S:butcher_dragonscalearmor_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:eternal_helmet - # - # Default: [ - S:arphex_eternal_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:armor_gray_helmet, iceandfire:armor_gray_chestplate, iceandfire:armor_gray_leggings, iceandfire:armor_gray_boots - # - # Default: [ - S:iceandfire_armor_gray_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: secretsofthevoid:shimmersteel_helmet, secretsofthevoid:shimmersteel_chestplate, secretsofthevoid:shimmersteel_leggings, secretsofthevoid:shimmersteel_boots - # - # Default: [ - S:SHIMMERSTEEL < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:dragonscalearmor_boots - # - # Default: [ - S:butcher_dragonscalearmor_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:lavendite_armor_chestplate - # - # Default: [ - S:the_deep_void_lavendite_armor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: abyssal_sovereigns:stainless_iron_armor_boots - # - # Default: [ - S:abyssal_sovereigns_stainless_iron_armor_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:chitin_armour_tier_3_helmet - # - # Default: [ - S:arphex_chitin_armour_tier_3_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:grim_rotten_bone_helmet - # - # Default: [ - S:the_deep_void_grim_rotten_bone_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: undead_unleashed:grave_iron_helmet - # - # Default: [ - S:undead_unleashed_grave_iron_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:flesh_armor_chestplate - # - # Default: [ - S:the_deep_void_flesh_armor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:lavendite_armor_leggings - # - # Default: [ - S:the_deep_void_lavendite_armor_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: undergarden:utherium_helmet, undergarden:utherium_chestplate, undergarden:utherium_leggings, undergarden:utherium_boots - # - # Default: [ - S:UTHERIUM < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: ars_elemental:aqua_hat, ars_elemental:aqua_robes, ars_elemental:aqua_leggings, ars_elemental:aqua_boots - # - # Default: [ - S:ars_elemental_aqua_hat < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:voidrium_chestplate - # - # Default: [ - S:the_deep_void_voidrium_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: minecraft:iron_helmet, minecraft:iron_chestplate, minecraft:iron_leggings, minecraft:iron_boots, occultism:otherworld_goggles, creategoggles:goggle_iron_helmet, creategoggles:iron_backtank - # - # Default: [ - S:IRON < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: legendary_monsters:fiery_boots - # - # Default: [ - S:BURNT < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:crawler_helmet - # - # Default: [ - S:the_deep_void_crawler_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:chitin_armour_leggings - # - # Default: [ - S:arphex_chitin_armour_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:infernal_chestplate - # - # Default: [ - S:arphex_infernal_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:armor_copper_metal_helmet, iceandfire:armor_copper_metal_chestplate, iceandfire:armor_copper_metal_leggings, iceandfire:armor_copper_metal_boots - # - # Default: [ - S:iceandfire_armor_copper_metal_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:grim_crawler_chestplate - # - # Default: [ - S:the_deep_void_grim_crawler_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:cult_helmet - # - # Default: [ - S:the_deep_void_cult_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:vitality_armour_boots - # - # Default: [ - S:arphex_vitality_armour_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: alexscaves:gingerbread_helmet, alexscaves:gingerbread_chestplate, alexscaves:gingerbread_leggings, alexscaves:gingerbread_boots - # - # Default: [ - S:alexscaves_gingerbread_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:chitin_armour_tier_3_chestplate - # - # Default: [ - S:arphex_chitin_armour_tier_3_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: gamma_creatures:prehnite_armor_boots - # - # Default: [ - S:gamma_creatures_prehnite_armor_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:onyx_armor_helmet - # - # Default: [ - S:the_deep_void_onyx_armor_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: blood_and_deepslate:hardhat_helmet - # - # Default: [ - S:blood_and_deepslate_hardhat_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:flesh_armor_leggings - # - # Default: [ - S:the_deep_void_flesh_armor_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:spacetime_helmet - # - # Default: [ - S:arphex_spacetime_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:bone_armor_leggings - # - # Default: [ - S:eclipse_bone_armor_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:bismuth_netherite_chestplate - # - # Default: [ - S:the_deep_void_bismuth_netherite_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:armor_black_helmet, iceandfire:armor_black_chestplate, iceandfire:armor_black_leggings, iceandfire:armor_black_boots - # - # Default: [ - S:iceandfire_armor_black_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sons_of_sins:remnant_leggings - # - # Default: [ - S:sons_of_sins_remnant_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:spectral_chestplate - # - # Default: [ - S:arphex_spectral_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:armor_green_helmet, iceandfire:armor_green_chestplate, iceandfire:armor_green_leggings, iceandfire:armor_green_boots - # - # Default: [ - S:iceandfire_armor_green_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: cataclysm:bone_reptile_helmet, cataclysm:bone_reptile_chestplate - # - # Default: [ - S:BONE_REPTILE < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:onyx_armor_leggings - # - # Default: [ - S:the_deep_void_onyx_armor_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:earplugs - # - # Default: [ - S:iceandfire_earplugs < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:eternal_chestplate - # - # Default: [ - S:arphex_eternal_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: burnt:gas_mask_armor_helmet - # - # Default: [ - S:burnt_gas_mask_armor_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:void_cloak_chestplate - # - # Default: [ - S:the_deep_void_void_cloak_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:all_seeing_boots - # - # Default: [ - S:the_deep_void_all_seeing_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: minecraft:netherite_helmet, minecraft:netherite_chestplate, minecraft:netherite_leggings, minecraft:netherite_boots, cataclysm:monstrous_helm, create:netherite_backtank, create:netherite_diving_helmet, create:netherite_diving_boots, creategoggles:goggle_netherite_helmet, creategoggles:goggle_netherite_diving_helmet - # - # Default: [ - S:NETHERITE < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: legendary_monsters:withered_ribcage - # - # Default: [ - S:WITHER < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: deeperdarker:resonarium_helmet, deeperdarker:resonarium_chestplate, deeperdarker:resonarium_leggings, deeperdarker:resonarium_boots - # - # Default: [ - S:RESONARIUM < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: darwiniv:hood_helmet - # - # Default: [ - S:darwiniv_hood_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: aquamirae:abyssal_heaume, aquamirae:abyssal_brigantine, aquamirae:abyssal_leggings, aquamirae:abyssal_boots - # - # Default: [ - S:aquamirae_abyssal_heaume < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: dreams_n_nightmares:dream_armor_helmet - # - # Default: [ - S:dreams_n_nightmares_dream_armor_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:bloody_armor_chestplate - # - # Default: [ - S:eclipse_bloody_armor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:dragonsteel_lightning_helmet, iceandfire:dragonsteel_lightning_chestplate, iceandfire:dragonsteel_lightning_leggings, iceandfire:dragonsteel_lightning_boots - # - # Default: [ - S:iceandfire_dragonsteel_lightning_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sweet_calamity:candy_armor_boots - # - # Default: [ - S:sweet_calamity_candy_armor_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: minecraft:diamond_helmet, minecraft:diamond_chestplate, minecraft:diamond_leggings, minecraft:diamond_boots, creategoggles:goggle_diamond_helmet, creategoggles:diamond_backtank - # - # Default: [ - S:DIAMOND < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: minecraft:chainmail_helmet, minecraft:chainmail_chestplate, minecraft:chainmail_leggings, minecraft:chainmail_boots, creategoggles:goggle_chainmail_helmet, creategoggles:chainmail_backtank - # - # Default: [ - S:CHAIN < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:pillagerdisguise_chestplate - # - # Default: [ - S:butcher_pillagerdisguise_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: burnt:nether_weave_armor_boots - # - # Default: [ - S:burnt_nether_weave_armor_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:tide_teal_helmet, iceandfire:tide_teal_chestplate, iceandfire:tide_teal_leggings, iceandfire:tide_teal_boots - # - # Default: [ - S:iceandfire_tide_teal_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: cataclysm:bloom_stone_pauldrons - # - # Default: [ - S:CRAB < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: burnt:nether_weave_armor_leggings - # - # Default: [ - S:burnt_nether_weave_armor_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: gamma_creatures:protective_suit_leggings - # - # Default: [ - S:gamma_creatures_protective_suit_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: darwiniv:sunglasses_helmet - # - # Default: [ - S:darwiniv_sunglasses_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: minecraft:golden_helmet, minecraft:golden_chestplate, minecraft:golden_leggings, minecraft:golden_boots, creategoggles:goggle_golden_helmet, creategoggles:golden_backtank - # - # Default: [ - S:GOLD < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: radioactive_spiders:scary_spider_armor_chestplate - # - # Default: [ - S:radioactive_spiders_scary_spider_armor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: legendary_monsters:mossy_chestplate - # - # Default: [ - S:MOSSY < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: alexscaves:hazmat_mask, alexscaves:hazmat_chestplate, alexscaves:hazmat_leggings, alexscaves:hazmat_boots - # - # Default: [ - S:alexscaves_hazmat_mask < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: dreams_n_nightmares:dream_armor_leggings - # - # Default: [ - S:dreams_n_nightmares_dream_armor_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: undead_unleashed:shadecloth_armor_chestplate - # - # Default: [ - S:undead_unleashed_shadecloth_armor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:deneme_helmet - # - # Default: [ - S:eclipse_deneme_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: cataclysm:cursium_helmet, cataclysm:cursium_chestplate, cataclysm:cursium_leggings, cataclysm:cursium_boots - # - # Default: [ - S:CURSIUM < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:cult_chestplate - # - # Default: [ - S:the_deep_void_cult_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:pillagerdisguise_boots - # - # Default: [ - S:butcher_pillagerdisguise_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:armor_amythest_helmet, iceandfire:armor_amythest_chestplate, iceandfire:armor_amythest_leggings, iceandfire:armor_amythest_boots - # - # Default: [ - S:iceandfire_armor_amythest_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:all_seeing_helmet - # - # Default: [ - S:the_deep_void_all_seeing_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: secretsofthevoid:armor/netherite/netherite_rebreather, secretsofthevoid:armor/netherite/double_netherite_backtank, secretsofthevoid:armor/netherite/netherite_flipper_boots - # - # Default: [ - S:NETHERITE_DIVING_GEAR < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: darwiniv:gnathhelmet_helmet - # - # Default: [ - S:darwiniv_gnathhelmet_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: gamma_creatures:protective_suit_boots - # - # Default: [ - S:gamma_creatures_protective_suit_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: alexscaves:diving_helmet, alexscaves:diving_chestplate, alexscaves:diving_leggings, alexscaves:diving_boots - # - # Default: [ - S:alexscaves_diving_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: hexerei:witch_helmet, hexerei:witch_chestplate, hexerei:witch_boots, hexerei:mushroom_witch_hat - # - # Default: [ - S:INFUSED_FABRIC < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:sacred_voidrium_leggings - # - # Default: [ - S:the_deep_void_sacred_voidrium_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:all_seeing_leggings - # - # Default: [ - S:the_deep_void_all_seeing_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:juggernaut_boots - # - # Default: [ - S:arphex_juggernaut_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: darwiniv:cloakblack_chestplate - # - # Default: [ - S:darwiniv_cloakblack_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: gamma_creatures:protective_suit_helmet - # - # Default: [ - S:gamma_creatures_protective_suit_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:dragonsteel_fire_helmet, iceandfire:dragonsteel_fire_chestplate, iceandfire:dragonsteel_fire_leggings, iceandfire:dragonsteel_fire_boots - # - # Default: [ - S:iceandfire_dragonsteel_fire_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:umbral_boots - # - # Default: [ - S:arphex_umbral_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: aquamirae:abyssal_tiara - # - # Default: [ - S:aquamirae_abyssal_tiara < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:bone_armor_helmet - # - # Default: [ - S:eclipse_bone_armor_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: secretsofthevoid:armor/scoria/scoria_helm, secretsofthevoid:armor/scoria/pressurized_scoria_backtank, secretsofthevoid:armor/scoria/scoria_legwear, secretsofthevoid:armor/scoria/scoria_razor_boots - # - # Default: [ - S:SCORIA_DIVING_GEAR < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: gamma_creatures:prehnite_armor_leggings - # - # Default: [ - S:gamma_creatures_prehnite_armor_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:chitin_armour_tier_2_helmet - # - # Default: [ - S:arphex_chitin_armour_tier_2_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: undead_unleashed:grave_iron_leggings - # - # Default: [ - S:undead_unleashed_grave_iron_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sons_of_sins:remnant_boots - # - # Default: [ - S:sons_of_sins_remnant_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:tide_deepblue_helmet, iceandfire:tide_deepblue_chestplate, iceandfire:tide_deepblue_leggings, iceandfire:tide_deepblue_boots - # - # Default: [ - S:iceandfire_tide_deepblue_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: undergarden:ancient_helmet, undergarden:ancient_chestplate, undergarden:ancient_leggings - # - # Default: [ - S:ANCIENT < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:vitality_armour_leggings - # - # Default: [ - S:arphex_vitality_armour_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:grim_lavendite_helmet - # - # Default: [ - S:the_deep_void_grim_lavendite_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:rotten_bone_armor_boots - # - # Default: [ - S:the_deep_void_rotten_bone_armor_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: gamma_creatures:protective_suit_chestplate - # - # Default: [ - S:gamma_creatures_protective_suit_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:voidrium_helmet - # - # Default: [ - S:the_deep_void_voidrium_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:grim_lavendite_chestplate - # - # Default: [ - S:the_deep_void_grim_lavendite_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:spectral_helmet - # - # Default: [ - S:arphex_spectral_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: alexscaves:rainbounce_boots - # - # Default: [ - S:alexscaves_rainbounce_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: blood_and_deepslate:gas_mask_helmet - # - # Default: [ - S:blood_and_deepslate_gas_mask_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:grim_lavendite_leggings - # - # Default: [ - S:the_deep_void_grim_lavendite_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:grim_rotten_bone_boots - # - # Default: [ - S:the_deep_void_grim_rotten_bone_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: gamma_creatures:fluorite_armor_0_leggings - # - # Default: [ - S:gamma_creatures_fluorite_armor_0_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:armor_red_helmet, iceandfire:armor_red_chestplate, iceandfire:armor_red_leggings, iceandfire:armor_red_boots - # - # Default: [ - S:iceandfire_armor_red_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:crawler_boots - # - # Default: [ - S:the_deep_void_crawler_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:crawler_leggings - # - # Default: [ - S:the_deep_void_crawler_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:bismuth_netherite_boots - # - # Default: [ - S:the_deep_void_bismuth_netherite_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:pillagerdisguise_leggings - # - # Default: [ - S:butcher_pillagerdisguise_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: tears_of_despair:forgotten_leggings - # - # Default: [ - S:tears_of_despair_forgotten_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:umbral_helmet - # - # Default: [ - S:arphex_umbral_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: dreams_n_nightmares:dream_armor_boots - # - # Default: [ - S:dreams_n_nightmares_dream_armor_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:voidrium_boots - # - # Default: [ - S:the_deep_void_voidrium_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: avaritia:infinity_helmet, avaritia:infinity_chestplate, avaritia:infinity_pants, avaritia:infinity_boots - # - # Default: [ - S:avaritia_infinity_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:spacetime_leggings - # - # Default: [ - S:arphex_spacetime_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:lavendite_armor_boots - # - # Default: [ - S:the_deep_void_lavendite_armor_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: burnt:nether_weave_armor_chestplate - # - # Default: [ - S:burnt_nether_weave_armor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: abyssal_sovereigns:stainless_iron_armor_leggings - # - # Default: [ - S:abyssal_sovereigns_stainless_iron_armor_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: abyssal_sovereigns:stainless_iron_armor_chestplate - # - # Default: [ - S:abyssal_sovereigns_stainless_iron_armor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:juggernaut_leggings - # - # Default: [ - S:arphex_juggernaut_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:rotten_bone_armor_leggings - # - # Default: [ - S:the_deep_void_rotten_bone_armor_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:chitin_armour_tier_3_leggings - # - # Default: [ - S:arphex_chitin_armour_tier_3_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:sheep_helmet, iceandfire:sheep_chestplate, iceandfire:sheep_leggings, iceandfire:sheep_boots - # - # Default: [ - S:iceandfire_sheep_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:dragonscalearmor_chestplate - # - # Default: [ - S:butcher_dragonscalearmor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:chitin_armour_tier_2_boots - # - # Default: [ - S:arphex_chitin_armour_tier_2_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: evilcraft:spectral_glasses - # - # Default: [ - S:evilcraft_spectral_glasses < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: ars_elemental:fire_hat, ars_elemental:fire_robes, ars_elemental:fire_leggings, ars_elemental:fire_boots - # - # Default: [ - S:ars_elemental_fire_hat < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: gamma_creatures:prehnite_armor_chestplate - # - # Default: [ - S:gamma_creatures_prehnite_armor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: gamma_creatures:fluorite_armor_0_helmet - # - # Default: [ - S:gamma_creatures_fluorite_armor_0_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:grim_lavendite_boots - # - # Default: [ - S:the_deep_void_grim_lavendite_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:grim_crawler_boots - # - # Default: [ - S:the_deep_void_grim_crawler_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:tide_purple_helmet, iceandfire:tide_purple_chestplate, iceandfire:tide_purple_leggings, iceandfire:tide_purple_boots - # - # Default: [ - S:iceandfire_tide_purple_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:juggernaut_chestplate - # - # Default: [ - S:arphex_juggernaut_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: darwiniv:blackhood_helmet - # - # Default: [ - S:darwiniv_blackhood_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: abyssal_sovereigns:stainless_iron_armor_helmet - # - # Default: [ - S:abyssal_sovereigns_stainless_iron_armor_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:pillagerdisguise_helmet - # - # Default: [ - S:butcher_pillagerdisguise_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:spacetime_boots - # - # Default: [ - S:arphex_spacetime_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: burnt:nether_weave_armor_helmet - # - # Default: [ - S:burnt_nether_weave_armor_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:cult_boots - # - # Default: [ - S:the_deep_void_cult_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: minecraft:leather_helmet, minecraft:leather_chestplate, minecraft:leather_leggings, minecraft:leather_boots, enchanted:earmuffs, creategoggles:goggle_leather_helmet, creategoggles:leather_backtank, quark:backpack, quark:forgotten_hat - # - # Default: [ - S:LEATHER < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:grim_crawler_leggings - # - # Default: [ - S:the_deep_void_grim_crawler_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:deneme_leggings - # - # Default: [ - S:eclipse_deneme_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:voidrium_leggings - # - # Default: [ - S:the_deep_void_voidrium_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:deathworm_yellow_helmet, iceandfire:deathworm_yellow_chestplate, iceandfire:deathworm_yellow_leggings, iceandfire:deathworm_yellow_boots - # - # Default: [ - S:iceandfire_deathworm_yellow_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:weaver_boots_boots - # - # Default: [ - S:the_deep_void_weaver_boots_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:infernal_leggings - # - # Default: [ - S:arphex_infernal_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: undead_unleashed:shadecloth_armor_helmet - # - # Default: [ - S:undead_unleashed_shadecloth_armor_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:weaver_mask_helmet - # - # Default: [ - S:the_deep_void_weaver_mask_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: undergarden:masticated_chestplate - # - # Default: [ - S:MASTICATED < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: aquamirae:three_bolt_helmet, aquamirae:three_bolt_suit, aquamirae:three_bolt_leggings, aquamirae:three_bolt_boots - # - # Default: [ - S:aquamirae_three_bolt_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:weaver_leggings_leggings - # - # Default: [ - S:the_deep_void_weaver_leggings_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: botania:terrasteel_helmet, botania:terrasteel_chestplate, botania:terrasteel_leggings, botania:terrasteel_boots, mythicbotany:alfsteel_helmet, mythicbotany:alfsteel_chestplate, mythicbotany:alfsteel_leggings, mythicbotany:alfsteel_boots - # - # Default: [ - S:TERRASTEEL < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: ars_elemental:air_hat, ars_elemental:air_robes, ars_elemental:air_leggings, ars_elemental:air_boots - # - # Default: [ - S:ars_elemental_air_hat < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: ars_nouveau:arcanist_boots, ars_nouveau:arcanist_leggings, ars_nouveau:arcanist_robes, ars_nouveau:arcanist_hood - # - # Default: [ - S:ars_nouveau_arcanist_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:armor_silver_helmet, iceandfire:armor_silver_chestplate, iceandfire:armor_silver_leggings, iceandfire:armor_silver_boots - # - # Default: [ - S:iceandfire_armor_silver_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:infernal_helmet - # - # Default: [ - S:arphex_infernal_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:bloodybutchersapron_chestplate - # - # Default: [ - S:butcher_bloodybutchersapron_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:grim_crawler_helmet - # - # Default: [ - S:the_deep_void_grim_crawler_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: aquamirae:terrible_helmet, aquamirae:terrible_chestplate, aquamirae:terrible_leggings, aquamirae:terrible_boots - # - # Default: [ - S:aquamirae_terrible_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:villagernose_helmet - # - # Default: [ - S:butcher_villagernose_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:dragonsteel_ice_helmet, iceandfire:dragonsteel_ice_chestplate, iceandfire:dragonsteel_ice_leggings, iceandfire:dragonsteel_ice_boots - # - # Default: [ - S:iceandfire_dragonsteel_ice_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:tide_green_helmet, iceandfire:tide_green_chestplate, iceandfire:tide_green_leggings, iceandfire:tide_green_boots - # - # Default: [ - S:iceandfire_tide_green_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: undergarden:froststeel_helmet, undergarden:froststeel_chestplate, undergarden:froststeel_leggings, undergarden:froststeel_boots - # - # Default: [ - S:FROSTSTEEL < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: radioactive_spiders:spider_exoskeleton_helmet_helmet - # - # Default: [ - S:radioactive_spiders_spider_exoskeleton_helmet_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:tide_blue_helmet, iceandfire:tide_blue_chestplate, iceandfire:tide_blue_leggings, iceandfire:tide_blue_boots - # - # Default: [ - S:iceandfire_tide_blue_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:deathworm_white_helmet, iceandfire:deathworm_white_chestplate, iceandfire:deathworm_white_leggings, iceandfire:deathworm_white_boots - # - # Default: [ - S:iceandfire_deathworm_white_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: undead_unleashed:grave_iron_boots - # - # Default: [ - S:undead_unleashed_grave_iron_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: botania:manaweave_helmet, botania:manaweave_chestplate, botania:manaweave_leggings, botania:manaweave_boots - # - # Default: [ - S:MANAWEAVE < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:bone_armor_chestplate - # - # Default: [ - S:eclipse_bone_armor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:infernal_boots - # - # Default: [ - S:arphex_infernal_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:flesh_armor_boots - # - # Default: [ - S:the_deep_void_flesh_armor_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:spectral_leggings - # - # Default: [ - S:arphex_spectral_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:crawler_chestplate - # - # Default: [ - S:the_deep_void_crawler_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: cataclysm_ut:helrite_boots - # - # Default: [ - S:cataclysm_ut_helrite_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: dreams_n_nightmares:nightmarish_armor_boots - # - # Default: [ - S:dreams_n_nightmares_nightmarish_armor_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: darwiniv:lightambrosivearmor_chestplate - # - # Default: [ - S:darwiniv_lightambrosivearmor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: legendary_monsters:atmospheric_boots - # - # Default: [ - S:CLOUDY < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:deneme_chestplate - # - # Default: [ - S:eclipse_deneme_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:grim_rotten_bone_leggings - # - # Default: [ - S:the_deep_void_grim_rotten_bone_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:lavendite_armor_helmet - # - # Default: [ - S:the_deep_void_lavendite_armor_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:chitin_armour_helmet - # - # Default: [ - S:arphex_chitin_armour_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:sacred_voidrium_boots - # - # Default: [ - S:the_deep_void_sacred_voidrium_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:witcharmor_chestplate - # - # Default: [ - S:butcher_witcharmor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:frost_troll_leather_helmet, iceandfire:frost_troll_leather_chestplate, iceandfire:frost_troll_leather_leggings, iceandfire:frost_troll_leather_boots - # - # Default: [ - S:iceandfire_frost_troll_leather_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: tears_of_despair:forgotten_boots - # - # Default: [ - S:tears_of_despair_forgotten_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: eclipse:bloody_armor_helmet - # - # Default: [ - S:eclipse_bloody_armor_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: biomancy:acolyte_armor_helmet, biomancy:acolyte_armor_chestplate, biomancy:acolyte_armor_leggings, biomancy:acolyte_armor_boots - # - # Default: [ - S:ACOLYTE < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: create:cardboard_helmet, create:cardboard_chestplate, create:cardboard_leggings, create:cardboard_boots - # - # Default: [ - S:CARDBOARD < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: dreams_n_nightmares:nightmarish_armor_helmet - # - # Default: [ - S:dreams_n_nightmares_nightmarish_armor_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sanitydim:garland - # - # Default: [ - S:sanitydim_garland < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:butchersapron_chestplate - # - # Default: [ - S:butcher_butchersapron_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:deathworm_red_helmet, iceandfire:deathworm_red_chestplate, iceandfire:deathworm_red_leggings, iceandfire:deathworm_red_boots - # - # Default: [ - S:iceandfire_deathworm_red_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:eternal_boots - # - # Default: [ - S:arphex_eternal_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: ars_elemental:earth_hat, ars_elemental:earth_robes, ars_elemental:earth_leggings, ars_elemental:earth_boots - # - # Default: [ - S:ars_elemental_earth_hat < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: cataclysm_ut:helrite_leggings - # - # Default: [ - S:cataclysm_ut_helrite_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: darwiniv:cloak_chestplate - # - # Default: [ - S:darwiniv_cloak_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: create:copper_backtank, create:copper_diving_helmet, create:copper_diving_boots, creategoggles:goggle_diving_helmet - # - # Default: [ - S:COPPER < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:wolffursuit_chestplate - # - # Default: [ - S:butcher_wolffursuit_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: secretsofthevoid:scoria_helmet, secretsofthevoid:scoria_chestplate, secretsofthevoid:scoria_leggings, secretsofthevoid:scoria_boots - # - # Default: [ - S:SCORIA < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:dragonscalearmor_helmet - # - # Default: [ - S:butcher_dragonscalearmor_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:tide_red_helmet, iceandfire:tide_red_chestplate, iceandfire:tide_red_leggings, iceandfire:tide_red_boots - # - # Default: [ - S:iceandfire_tide_red_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: botania:manasteel_helmet, botania:manasteel_chestplate, botania:manasteel_leggings, botania:manasteel_boots - # - # Default: [ - S:MANASTEEL < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: deeperdarker:warden_helmet, deeperdarker:warden_chestplate, deeperdarker:warden_leggings, deeperdarker:warden_boots - # - # Default: [ - S:WARDEN < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:mountain_troll_leather_helmet, iceandfire:mountain_troll_leather_chestplate, iceandfire:mountain_troll_leather_leggings, iceandfire:mountain_troll_leather_boots - # - # Default: [ - S:iceandfire_mountain_troll_leather_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:elderguardianeye_helmet - # - # Default: [ - S:butcher_elderguardianeye_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:myrmex_jungle_helmet, iceandfire:myrmex_jungle_chestplate, iceandfire:myrmex_jungle_leggings, iceandfire:myrmex_jungle_boots - # - # Default: [ - S:iceandfire_myrmex_jungle_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:bismuth_netherite_leggings - # - # Default: [ - S:the_deep_void_bismuth_netherite_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: minecraft:shulker_shell - # - # Default: [ - S:minecraft_shulker_shell < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: dimdoors:garment_of_reality_helmet, dimdoors:garment_of_reality_chestplate, dimdoors:garment_of_reality_leggings, dimdoors:garment_of_reality_boots - # - # Default: [ - S:GARMENT_OF_REALITY < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:umbral_leggings - # - # Default: [ - S:arphex_umbral_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: gamma_creatures:fluorite_armor_0_boots - # - # Default: [ - S:gamma_creatures_fluorite_armor_0_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:armor_copper_helmet, iceandfire:armor_copper_chestplate, iceandfire:armor_copper_leggings, iceandfire:armor_copper_boots - # - # Default: [ - S:iceandfire_armor_copper_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: tears_of_despair:forgotten_chestplate - # - # Default: [ - S:tears_of_despair_forgotten_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:cult_leggings - # - # Default: [ - S:the_deep_void_cult_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:onyx_armor_chestplate - # - # Default: [ - S:the_deep_void_onyx_armor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: legendary_monsters:blastproof_helmet - # - # Default: [ - S:BLASTPROOF < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:wolffursuit_leggings - # - # Default: [ - S:butcher_wolffursuit_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: ars_nouveau:battlemage_boots, ars_nouveau:battlemage_leggings, ars_nouveau:battlemage_robes, ars_nouveau:battlemage_hood - # - # Default: [ - S:ars_nouveau_battlemage_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:weaver_robe_chestplate - # - # Default: [ - S:the_deep_void_weaver_robe_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:sacred_voidrium_helmet - # - # Default: [ - S:the_deep_void_sacred_voidrium_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:chitin_armour_boots - # - # Default: [ - S:arphex_chitin_armour_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:armor_blue_helmet, iceandfire:armor_blue_chestplate, iceandfire:armor_blue_leggings, iceandfire:armor_blue_boots - # - # Default: [ - S:iceandfire_armor_blue_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:flesh_armor_helmet - # - # Default: [ - S:the_deep_void_flesh_armor_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:spacetime_chestplate - # - # Default: [ - S:arphex_spacetime_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:chitin_armour_tier_2_chestplate - # - # Default: [ - S:arphex_chitin_armour_tier_2_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: sons_of_sins:remnant_helmet - # - # Default: [ - S:sons_of_sins_remnant_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: dreams_n_nightmares:dream_armor_chestplate - # - # Default: [ - S:dreams_n_nightmares_dream_armor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: alexscaves:primordial_helmet, alexscaves:primordial_tunic, alexscaves:primordial_pants - # - # Default: [ - S:alexscaves_primordial_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:wolffursuit_boots - # - # Default: [ - S:butcher_wolffursuit_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:armor_bronze_helmet, iceandfire:armor_bronze_chestplate, iceandfire:armor_bronze_leggings, iceandfire:armor_bronze_boots - # - # Default: [ - S:iceandfire_armor_bronze_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: darwiniv:lightambrosivearmor_helmet - # - # Default: [ - S:darwiniv_lightambrosivearmor_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: bloodmagic:livinghelmet, bloodmagic:livingplate, bloodmagic:livingleggings, bloodmagic:livingboots - # - # Default: [ - S:bloodmagic_livinghelmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: butcher:wolffursuit_helmet - # - # Default: [ - S:butcher_wolffursuit_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:onyx_armor_boots - # - # Default: [ - S:the_deep_void_onyx_armor_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: dreams_n_nightmares:nightmarish_armor_chestplate - # - # Default: [ - S:dreams_n_nightmares_nightmarish_armor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:umbral_chestplate - # - # Default: [ - S:arphex_umbral_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:armor_white_helmet, iceandfire:armor_white_chestplate, iceandfire:armor_white_leggings, iceandfire:armor_white_boots - # - # Default: [ - S:iceandfire_armor_white_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: cataclysm_ut:helrite_chestplate - # - # Default: [ - S:cataclysm_ut_helrite_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:blindfold - # - # Default: [ - S:iceandfire_blindfold < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: ars_nouveau:sorcerer_boots, ars_nouveau:sorcerer_leggings, ars_nouveau:sorcerer_robes, ars_nouveau:sorcerer_hood - # - # Default: [ - S:ars_nouveau_sorcerer_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:forest_troll_leather_helmet, iceandfire:forest_troll_leather_chestplate, iceandfire:forest_troll_leather_leggings, iceandfire:forest_troll_leather_boots - # - # Default: [ - S:iceandfire_forest_troll_leather_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:harvester_mask_helmet - # - # Default: [ - S:the_deep_void_harvester_mask_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: cataclysm:ignitium_helmet, cataclysm:ignitium_chestplate, cataclysm:ignitium_elytra_chestplate, cataclysm:ignitium_leggings, cataclysm:ignitium_boots - # - # Default: [ - S:IGNITIUM < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: undead_unleashed:grave_iron_chestplate - # - # Default: [ - S:undead_unleashed_grave_iron_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:rotten_bone_armor_chestplate - # - # Default: [ - S:the_deep_void_rotten_bone_armor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:eternal_leggings - # - # Default: [ - S:arphex_eternal_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: arphex:chitin_armour_tier_3_boots - # - # Default: [ - S:arphex_chitin_armour_tier_3_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: iceandfire:armor_electric_helmet, iceandfire:armor_electric_chestplate, iceandfire:armor_electric_leggings, iceandfire:armor_electric_boots - # - # Default: [ - S:iceandfire_armor_electric_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: darwiniv:epiccloak_chestplate - # - # Default: [ - S:darwiniv_epiccloak_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:all_seeing_chestplate - # - # Default: [ - S:the_deep_void_all_seeing_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:sacred_voidrium_chestplate - # - # Default: [ - S:the_deep_void_sacred_voidrium_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: the_deep_void:grim_rotten_bone_chestplate - # - # Default: [ - S:the_deep_void_grim_rotten_bone_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: tears_of_despair:forgotten_helmet - # - # Default: [ - S:tears_of_despair_forgotten_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:white_ripped_armor_collar_chestplate - # - # Default: [ - S:grim_and_bleak_white_ripped_armor_collar_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:light_darksteel_armor_black_leggings - # - # Default: [ - S:grim_and_bleak_light_darksteel_armor_black_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:darksteell_armor_chestplate - # - # Default: [ - S:grim_and_bleak_darksteell_armor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:damned_templar_armor_leggings - # - # Default: [ - S:grim_and_bleak_damned_templar_armor_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:carbonblood_armor_leggings - # - # Default: [ - S:grim_and_bleak_carbonblood_armor_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:black_ripped_armor_with_collar_chestplate - # - # Default: [ - S:grim_and_bleak_black_ripped_armor_with_collar_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:shredded_armor_chestplate - # - # Default: [ - S:grim_and_bleak_shredded_armor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:darksteell_armor_helmet - # - # Default: [ - S:grim_and_bleak_darksteell_armor_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:heavy_darksteel_chestplate - # - # Default: [ - S:grim_and_bleak_heavy_darksteel_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:shredded_armor_leggings - # - # Default: [ - S:grim_and_bleak_shredded_armor_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:darksteell_armor_leggings - # - # Default: [ - S:grim_and_bleak_darksteell_armor_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:lord_pumpkinheads_hat_helmet - # - # Default: [ - S:born_in_chaos_v1_lord_pumpkinheads_hat_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:missionary_hat_helmet - # - # Default: [ - S:born_in_chaos_v1_missionary_hat_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: os:infected_human_head_helmet - # - # Default: [ - S:os_infected_human_head_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:light_darksteel_armor_red_leggings - # - # Default: [ - S:grim_and_bleak_light_darksteel_armor_red_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:lightdarksteelarmor_leggings - # - # Default: [ - S:grim_and_bleak_lightdarksteelarmor_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:damned_templar_armor_boots - # - # Default: [ - S:grim_and_bleak_damned_templar_armor_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:lightdarksteelarmor_chestplate - # - # Default: [ - S:grim_and_bleak_lightdarksteelarmor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:red_armor_leggings - # - # Default: [ - S:grim_and_bleak_red_armor_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:nightmare_mantleofthe_night_leggings - # - # Default: [ - S:born_in_chaos_v1_nightmare_mantleofthe_night_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:carbonblood_armor_chestplate - # - # Default: [ - S:grim_and_bleak_carbonblood_armor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:carbonblood_armor_helmet - # - # Default: [ - S:grim_and_bleak_carbonblood_armor_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:dark_metal_armor_chestplate - # - # Default: [ - S:born_in_chaos_v1_dark_metal_armor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:darksteell_armor_boots - # - # Default: [ - S:grim_and_bleak_darksteell_armor_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:nightmare_mantleofthe_night_helmet - # - # Default: [ - S:born_in_chaos_v1_nightmare_mantleofthe_night_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:red_armor_chestplate - # - # Default: [ - S:grim_and_bleak_red_armor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:damned_demomans_hat_helmet - # - # Default: [ - S:born_in_chaos_v1_damned_demomans_hat_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:shredded_armor_helmet - # - # Default: [ - S:grim_and_bleak_shredded_armor_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:lightdarksteelarmor_helmet - # - # Default: [ - S:grim_and_bleak_lightdarksteelarmor_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:spiritual_guide_sombrero_helmet - # - # Default: [ - S:born_in_chaos_v1_spiritual_guide_sombrero_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:heavy_darksteel_boots - # - # Default: [ - S:grim_and_bleak_heavy_darksteel_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:killer_rabbit_ears_helmet - # - # Default: [ - S:born_in_chaos_v1_killer_rabbit_ears_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:ripped_armor_with_collar_red_chestplate - # - # Default: [ - S:grim_and_bleak_ripped_armor_with_collar_red_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:light_darksteel_armor_red_chestplate - # - # Default: [ - S:grim_and_bleak_light_darksteel_armor_red_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:light_darksteel_armor_black_helmet - # - # Default: [ - S:grim_and_bleak_light_darksteel_armor_black_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:lightdarksteelarmor_boots - # - # Default: [ - S:grim_and_bleak_lightdarksteelarmor_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:heavy_darksteel_helmet - # - # Default: [ - S:grim_and_bleak_heavy_darksteel_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:spiny_shell_armor_chestplate - # - # Default: [ - S:born_in_chaos_v1_spiny_shell_armor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:nightmare_mantleofthe_night_chestplate - # - # Default: [ - S:born_in_chaos_v1_nightmare_mantleofthe_night_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:nightmare_mantleofthe_night_boots - # - # Default: [ - S:born_in_chaos_v1_nightmare_mantleofthe_night_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:black_ripped_armor_helmet - # - # Default: [ - S:grim_and_bleak_black_ripped_armor_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:spiny_shell_armor_helmet - # - # Default: [ - S:born_in_chaos_v1_spiny_shell_armor_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:heavy_darksteel_leggings - # - # Default: [ - S:grim_and_bleak_heavy_darksteel_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:carbonblood_armor_boots - # - # Default: [ - S:grim_and_bleak_carbonblood_armor_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:light_darksteel_armor_red_helmet - # - # Default: [ - S:grim_and_bleak_light_darksteel_armor_red_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:dark_metal_armor_helmet - # - # Default: [ - S:born_in_chaos_v1_dark_metal_armor_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:light_darksteel_armor_black_boots - # - # Default: [ - S:grim_and_bleak_light_darksteel_armor_black_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:black_ripped_armor_chestplate - # - # Default: [ - S:grim_and_bleak_black_ripped_armor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:light_darksteel_armor_black_chestplate - # - # Default: [ - S:grim_and_bleak_light_darksteel_armor_black_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:light_darksteel_armor_red_boots - # - # Default: [ - S:grim_and_bleak_light_darksteel_armor_red_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:black_ripped_armor_leggings - # - # Default: [ - S:grim_and_bleak_black_ripped_armor_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:red_armor_helmet - # - # Default: [ - S:grim_and_bleak_red_armor_helmet < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:dark_metal_armor_leggings - # - # Default: [ - S:born_in_chaos_v1_dark_metal_armor_leggings < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: born_in_chaos_v1:dark_metal_armor_boots - # - # Default: [ - S:born_in_chaos_v1_dark_metal_armor_boots < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:damned_templar_armor_chestplate - # - # Default: [ - S:grim_and_bleak_damned_templar_armor_chestplate < - > - - # A list of material-based prefix names for this material group. May be empty. - # Items in this group: grim_and_bleak:damned_templar_armor_helmet - # - # Default: [ - S:grim_and_bleak_damned_templar_armor_helmet < - > -} - - -formatting { - # The format string that will be used when a suffix is applied. - # Default: %s the %s - S:"Suffix Format"=%s the %s - - # The format string that will be used to indicate ownership. - # Default: %s's - S:"Ownership Format"=%s's -} - - +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# + +entity { + # A list of full names, which are used in the generation of boss names. May be empty only if name parts is not empty. + # Default: [Prim], [Tyrael], [Bajorno], [Michael Morbius], [Morbius], [Arun], [Panez], [Doomsday], [Vanamar], [WhatTheDrunk], [Lothrazar], [Chelly], [Chelicia], [Darsh], [Dariush], [Cheese E Piloza], [Bing], [Royal], [NoWayHere], [SwankyStella], [Isosahedron], [Asfalis], [Biz], [Icicle], [Darko], [Shadows], [Katarina], [Faellynna], [Diliviel], [Jank], [Albert], [Andrew], [Anderson], [Andy], [Allan], [Arthur], [Aaron], [Allison], [Arielle], [Amanda], [Anne], [Annie], [Amy], [Alana], [Brandon], [Brady], [Bernard], [Ben], [Benjamin], [Bob], [Bobette], [Brooke], [Brandy], [Beatrice], [Bea], [Bella], [Becky], [Carlton], [Carl], [Calvin], [Cameron], [Carson], [Chase], [Cassandra], [Cassie], [Cas], [Carol], [Carly], [Cherise], [Charlotte], [Cheryl], [Chasity], [Danny], [Drake], [Daniel], [Derrel], [David], [Dave], [Donovan], [Don], [Donald], [Drew], [Derrick], [Darla], [Donna], [Dora], [Danielle], [Edward], [Elliot], [Ed], [Edson], [Elton], [Eddison], [Earl], [Eric], [Ericson], [Eddie], [Ediovany], [Emma], [Elizabeth], [Eliza], [Esperanza], [Esper], [Esmeralda], [Emi], [Emily], [Elaine], [Fernando], [Ferdinand], [Fred], [Feddie], [Fredward], [Frank], [Franklin], [Felix], [Felicia], [Fran], [Greg], [Gregory], [George], [Gerald], [Gina], [Geraldine], [Gabby], [Hendrix], [Henry], [Hobbes], [Herbert], [Heath], [Henderson], [Helga], [Hera], [Helen], [Helena], [Hannah], [Ike], [Issac], [Israel], [Ismael], [Irlanda], [Isabelle], [Irene], [Irenia], [Jimmy], [Jim], [Justin], [Jacob], [Jake], [Jon], [Johnson], [Jonny], [Jonathan], [Josh], [Joshua], [Julian], [Jesus], [Jericho], [Jeb], [Jess], [Joan], [Jill], [Jillian], [Jessica], [Jennifer], [Jenny], [Jen], [Judy], [Kenneth], [Kenny], [Ken], [Keith], [Kevin], [Karen], [Kassandra], [Kassie], [Leonard], [Leo], [Leroy], [Lee], [Lenny], [Luke], [Lucas], [Liam], [Lorraine], [Latasha], [Lauren], [Laquisha], [Livia], [Lydia], [Lila], [Lilly], [Lillian], [Lilith], [Lana], [Mason], [Mike], [Mickey], [Mario], [Manny], [Mark], [Marcus], [Martin], [Marty], [Matthew], [Matt], [Max], [Maximillian], [Marth], [Mia], [Marriah], [Maddison], [Maddie], [Marissa], [Miranda], [Mary], [Martha], [Melonie], [Melody], [Mel], [Minnie], [Nathan], [Nathaniel], [Nate], [Ned], [Nick], [Norman], [Nicholas], [Natasha], [Nicki], [Nora], [Nelly], [Nina], [Orville], [Oliver], [Orlando], [Owen], [Olsen], [Odin], [Olaf], [Ortega], [Olivia], [Patrick], [Pat], [Paul], [Perry], [Pinnochio], [Patrice], [Patricia], [Pennie], [Petunia], [Patti], [Pernelle], [Quade], [Quincy], [Quentin], [Quinn], [Roberto], [Robbie], [Rob], [Robert], [Roy], [Roland], [Ronald], [Richard], [Rick], [Ricky], [Rose], [Rosa], [Rhonda], [Rebecca], [Roberta], [Sparky], [Shiloh], [Stephen], [Steve], [Saul], [Sheen], [Shane], [Sean], [Sampson], [Samuel], [Sammy], [Stefan], [Sasha], [Sam], [Susan], [Suzy], [Shelby], [Samantha], [Sheila], [Sharon], [Sally], [Stephanie], [Sandra], [Sandy], [Sage], [Tim], [Thomas], [Thompson], [Tyson], [Tyler], [Tom], [Tyrone], [Timmothy], [Tamara], [Tabby], [Tabitha], [Tessa], [Tiara], [Tyra], [Uriel], [Ursala], [Uma], [Victor], [Vincent], [Vince], [Vance], [Vinny], [Velma], [Victoria], [Veronica], [Wilson], [Wally], [Wallace], [Will], [Wilard], [William], [Wilhelm], [Xavier], [Xandra], [Young], [Yvonne], [Yolanda], [Zach], [Zachary] + S:Names < + Prim + Tyrael + Bajorno + Michael Morbius + Morbius + Arun + Panez + Doomsday + Vanamar + WhatTheDrunk + Lothrazar + Chelly + Chelicia + Darsh + Dariush + Cheese E Piloza + Bing + Royal + NoWayHere + SwankyStella + Isosahedron + Asfalis + Biz + Icicle + Darko + Shadows + Katarina + Faellynna + Diliviel + Jank + Albert + Andrew + Anderson + Andy + Allan + Arthur + Aaron + Allison + Arielle + Amanda + Anne + Annie + Amy + Alana + Brandon + Brady + Bernard + Ben + Benjamin + Bob + Bobette + Brooke + Brandy + Beatrice + Bea + Bella + Becky + Carlton + Carl + Calvin + Cameron + Carson + Chase + Cassandra + Cassie + Cas + Carol + Carly + Cherise + Charlotte + Cheryl + Chasity + Danny + Drake + Daniel + Derrel + David + Dave + Donovan + Don + Donald + Drew + Derrick + Darla + Donna + Dora + Danielle + Edward + Elliot + Ed + Edson + Elton + Eddison + Earl + Eric + Ericson + Eddie + Ediovany + Emma + Elizabeth + Eliza + Esperanza + Esper + Esmeralda + Emi + Emily + Elaine + Fernando + Ferdinand + Fred + Feddie + Fredward + Frank + Franklin + Felix + Felicia + Fran + Greg + Gregory + George + Gerald + Gina + Geraldine + Gabby + Hendrix + Henry + Hobbes + Herbert + Heath + Henderson + Helga + Hera + Helen + Helena + Hannah + Ike + Issac + Israel + Ismael + Irlanda + Isabelle + Irene + Irenia + Jimmy + Jim + Justin + Jacob + Jake + Jon + Johnson + Jonny + Jonathan + Josh + Joshua + Julian + Jesus + Jericho + Jeb + Jess + Joan + Jill + Jillian + Jessica + Jennifer + Jenny + Jen + Judy + Kenneth + Kenny + Ken + Keith + Kevin + Karen + Kassandra + Kassie + Leonard + Leo + Leroy + Lee + Lenny + Luke + Lucas + Liam + Lorraine + Latasha + Lauren + Laquisha + Livia + Lydia + Lila + Lilly + Lillian + Lilith + Lana + Mason + Mike + Mickey + Mario + Manny + Mark + Marcus + Martin + Marty + Matthew + Matt + Max + Maximillian + Marth + Mia + Marriah + Maddison + Maddie + Marissa + Miranda + Mary + Martha + Melonie + Melody + Mel + Minnie + Nathan + Nathaniel + Nate + Ned + Nick + Norman + Nicholas + Natasha + Nicki + Nora + Nelly + Nina + Orville + Oliver + Orlando + Owen + Olsen + Odin + Olaf + Ortega + Olivia + Patrick + Pat + Paul + Perry + Pinnochio + Patrice + Patricia + Pennie + Petunia + Patti + Pernelle + Quade + Quincy + Quentin + Quinn + Roberto + Robbie + Rob + Robert + Roy + Roland + Ronald + Richard + Rick + Ricky + Rose + Rosa + Rhonda + Rebecca + Roberta + Sparky + Shiloh + Stephen + Steve + Saul + Sheen + Shane + Sean + Sampson + Samuel + Sammy + Stefan + Sasha + Sam + Susan + Suzy + Shelby + Samantha + Sheila + Sharon + Sally + Stephanie + Sandra + Sandy + Sage + Tim + Thomas + Thompson + Tyson + Tyler + Tom + Tyrone + Timmothy + Tamara + Tabby + Tabitha + Tessa + Tiara + Tyra + Uriel + Ursala + Uma + Victor + Vincent + Vince + Vance + Vinny + Velma + Victoria + Veronica + Wilson + Wally + Wallace + Will + Wilard + William + Wilhelm + Xavier + Xandra + Young + Yvonne + Yolanda + Zach + Zachary + > + + # A list of name pieces, which can be spliced together to create full names. May be empty only if names is not empty. + # Default: [Prim], [Morb], [Ius], [Kat], [Chel], [Bing], [Darsh], [Jank], [Dark], [Osto], [Grab], [Thar], [Ger], [Ald], [Mas], [On], [O], [Din], [Thor], [Jon], [Ath], [Burb], [En], [A], [E], [I], [U], [Hab], [Bloo], [Ena], [Dit], [Aph], [Ern], [Bor], [Dav], [Id], [Toast], [Son], [For], [Wen], [Lob], [Van], [Zap], [Ear], [Ben], [Don], [Bran], [Gro], [Jen], [Bob], [Ette], [Ere], [Man], [Qua], [Bro], [Cree], [Per], [Skel], [Ton], [Zom], [Bie], [Wolf], [End], [Er], [Pig], [Sil], [Ver], [Fish], [Cow], [Chic], [Ken], [Sheep], [Squid], [Hell] + S:"Name Parts" < + Prim + Morb + Ius + Kat + Chel + Bing + Darsh + Jank + Dark + Osto + Grab + Thar + Ger + Ald + Mas + On + O + Din + Thor + Jon + Ath + Burb + En + A + E + I + U + Hab + Bloo + Ena + Dit + Aph + Ern + Bor + Dav + Id + Toast + Son + For + Wen + Lob + Van + Zap + Ear + Ben + Don + Bran + Gro + Jen + Bob + Ette + Ere + Man + Qua + Bro + Cree + Per + Skel + Ton + Zom + Bie + Wolf + End + Er + Pig + Sil + Ver + Fish + Cow + Chic + Ken + Sheep + Squid + Hell + > + + # A list of prefixes, which are used in the generation of boss names. May be empty. + # Default: [Dr. Michael], [Sir], [Mister], [Madam], [Doctor], [Father], [Mother], [Poppa], [Lord], [Lady], [Overseer], [Professor], [Mr.], [Mr. President], [Duke], [Duchess], [Dame], [The Honorable], [Chancellor], [Vice-Chancellor], [His Holiness], [Reverend], [Count], [Viscount], [Earl], [Captain], [Major], [General], [Senpai] + S:Prefixes < + Dr. Michael + Sir + Mister + Madam + Doctor + Father + Mother + Poppa + Lord + Lady + Overseer + Professor + Mr. + Mr. President + Duke + Duchess + Dame + The Honorable + Chancellor + Vice-Chancellor + His Holiness + Reverend + Count + Viscount + Earl + Captain + Major + General + Senpai + > + + # A list of suffixes, which are used in the generation of boss names. A suffix is always preceeded by "The". May be empty. + # Default: [Morbius], [Dragonborn], [Rejected], [Mighty], [Supreme], [Superior], [Ultimate], [Lame], [Wimpy], [Curious], [Sneaky], [Pathetic], [Crying], [Eagle], [Errant], [Unholy], [Questionable], [Mean], [Hungry], [Thirsty], [Feeble], [Wise], [Sage], [Magical], [Mythical], [Legendary], [Not Very Nice], [Jerk], [Doctor], [Misunderstood], [Angry], [Knight], [Bishop], [Godly], [Special], [Toasty], [Shiny], [Shimmering], [Light], [Dark], [Odd-Smelling], [Funky], [Rock Smasher], [Son of Herobrine], [Cracked], [Sticky], [§kAlien§r], [Baby], [Manly], [Rough], [Scary], [Undoubtable], [Honest], [Non-Suspicious], [Boring], [Odd], [Lazy], [Super], [Nifty], [Ogre Slayer], [Pig Thief], [Dirt Digger], [Really Cool], [Doominator], [... Something], [Extra-Fishy], [Gorilla Slaughterer], [Marbles Winner], [AC Rizzlord], [President], [Burger Chef], [Professional Animator], [Cheese Sprayer], [Happiness Advocate], [Ghost Hunter], [Head of Potatoes], [Ninja], [Warrior], [Pyromancer] + S:Suffixes < + Morbius + Dragonborn + Rejected + Mighty + Supreme + Superior + Ultimate + Lame + Wimpy + Curious + Sneaky + Pathetic + Crying + Eagle + Errant + Unholy + Questionable + Mean + Hungry + Thirsty + Feeble + Wise + Sage + Magical + Mythical + Legendary + Not Very Nice + Jerk + Doctor + Misunderstood + Angry + Knight + Bishop + Godly + Special + Toasty + Shiny + Shimmering + Light + Dark + Odd-Smelling + Funky + Rock Smasher + Son of Herobrine + Cracked + Sticky + §kAlien§r + Baby + Manly + Rough + Scary + Undoubtable + Honest + Non-Suspicious + Boring + Odd + Lazy + Super + Nifty + Ogre Slayer + Pig Thief + Dirt Digger + Really Cool + Doominator + ... Something + Extra-Fishy + Gorilla Slaughterer + Marbles Winner + AC Rizzlord + President + Burger Chef + Professional Animator + Cheese Sprayer + Happiness Advocate + Ghost Hunter + Head of Potatoes + Ninja + Warrior + Pyromancer + > +} + + +items { + # A list of root names for helms, used in the generation of item names. May not be empty. + # Default: [Helmet], [Cap], [Crown], [Great Helm], [Bassinet], [Sallet], [Close Helm], [Barbute] + S:Helms < + Helmet + Cap + Crown + Great Helm + Bassinet + Sallet + Close Helm + Barbute + > + + # A list of root names for chestplates, used in the generation of item names. May not be empty. + # Default: [Chestplate], [Tunic], [Brigandine], [Hauberk], [Cuirass] + S:chestplates < + Chestplate + Tunic + Brigandine + Hauberk + Cuirass + > + + # A list of root names for leggings, used in the generation of item names. May not be empty. + # Default: [Leggings], [Pants], [Tassets], [Cuisses], [Schynbalds] + S:leggings < + Leggings + Pants + Tassets + Cuisses + Schynbalds + > + + # A list of root names for boots, used in the generation of item names. May not be empty. + # Default: [Boots], [Shoes], [Greaves], [Sabatons], [Sollerets] + S:boots < + Boots + Shoes + Greaves + Sabatons + Sollerets + > + + # A list of root names for swords, used in the generation of item names. May not be empty. + # Default: [Sword], [Cutter], [Slicer], [Dicer], [Knife], [Blade], [Machete], [Brand], [Claymore], [Cutlass], [Foil], [Dagger], [Glaive], [Rapier], [Saber], [Scimitar], [Shortsword], [Longsword], [Broadsword], [Calibur] + S:swords < + Sword + Cutter + Slicer + Dicer + Knife + Blade + Machete + Brand + Claymore + Cutlass + Foil + Dagger + Glaive + Rapier + Saber + Scimitar + Shortsword + Longsword + Broadsword + Calibur + > + + # A list of root names for axes, used in the generation of item names. May not be empty. + # Default: [Axe], [Chopper], [Hatchet], [Tomahawk], [Cleaver], [Hacker], [Tree-Cutter], [Truncator] + S:axes < + Axe + Chopper + Hatchet + Tomahawk + Cleaver + Hacker + Tree-Cutter + Truncator + > + + # A list of root names for pickaxes, used in the generation of item names. May not be empty. + # Default: [Pickaxe], [Pick], [Mattock], [Rock-Smasher], [Miner] + S:pickaxes < + Pickaxe + Pick + Mattock + Rock-Smasher + Miner + > + + # A list of root names for shovels, used in the generation of item names. May not be empty. + # Default: [Shovel], [Spade], [Digger], [Excavator], [Trowel], [Scoop] + S:shovels < + Shovel + Spade + Digger + Excavator + Trowel + Scoop + > + + # A list of root names for bows, used in the generation of item names. May not be empty. + # Default: [Bow], [Shortbow], [Longbow], [Flatbow], [Recurve Bow], [Reflex Bow], [Self Bow], [Composite Bow], [Arrow-Flinger] + S:bows < + Bow + Shortbow + Longbow + Flatbow + Recurve Bow + Reflex Bow + Self Bow + Composite Bow + Arrow-Flinger + > + + # A list of root names for shields, used in the generation of item names. May not be empty. + # Default: [Shield], [Buckler], [Targe], [Greatshield], [Blockade], [Bulwark], [Tower Shield], [Protector], [Aegis] + S:shields < + Shield + Buckler + Targe + Greatshield + Blockade + Bulwark + Tower Shield + Protector + Aegis + > +} + + +tools { + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: abyssal_sovereigns:stainless_iron_axe + # + # Default: [ + S:abyssal_sovereigns_stainless_iron_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: bloodmagic:soulsword, bloodmagic:soulaxe, bloodmagic:soulpickaxe, bloodmagic:soulshovel, bloodmagic:soulscythe + # + # Default: [ + S:SENTIENT < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:tove_pickaxe + # + # Default: [ + S:eclipse_tove_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sons_of_sins:butcher_cleaver + # + # Default: [ + S:sons_of_sins_butcher_cleaver < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:bone_pickaxe + # + # Default: [ + S:eclipse_bone_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sons_of_sins:sickle_of_struggle + # + # Default: [ + S:sons_of_sins_sickle_of_struggle < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:abyss_atomiser + # + # Default: [ + S:arphex_abyss_atomiser < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:boneskinningknife + # + # Default: [ + S:butcher_boneskinningknife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:onyx_pickaxe + # + # Default: [ + S:the_deep_void_onyx_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:bloody_shovel + # + # Default: [ + S:eclipse_bloody_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:butchers_knife + # + # Default: [ + S:butcher_butchers_knife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dragonbone_sword, iceandfire:dragonbone_shovel, iceandfire:dragonbone_pickaxe, iceandfire:dragonbone_axe, iceandfire:dragonbone_hoe + # + # Default: [ + S:iceandfire_dragonbone_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: cataclysm_ut:aspectoftheend + # + # Default: [ + S:cataclysm_ut_aspectoftheend < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dragonbone_sword_lightning + # + # Default: [ + S:iceandfire_dragonbone_sword_lightning < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aquamirae:maze_rose + # + # Default: [ + S:aquamirae_maze_rose < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: avaritia:crystal_sword, avaritia:crystal_hoe, avaritia:crystal_pickaxe, avaritia:crystal_shovel, avaritia:crystal_axe + # + # Default: [ + S:avaritia_crystal_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:judgement + # + # Default: [ + S:the_deep_void_judgement < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:tectonic_tunneler + # + # Default: [ + S:arphex_tectonic_tunneler < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:bumbseye + # + # Default: [ + S:eclipse_bumbseye < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: tears_of_despair:forgotten_hoe + # + # Default: [ + S:tears_of_despair_forgotten_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:bone_axe + # + # Default: [ + S:the_deep_void_bone_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: legendary_monsters:golden_halbert + # + # Default: [ + S:legendary_monsters_golden_halbert < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undergarden:cloggrum_battleaxe, undergarden:cloggrum_sword, undergarden:cloggrum_pickaxe, undergarden:cloggrum_axe, undergarden:cloggrum_shovel, undergarden:cloggrum_hoe + # + # Default: [ + S:CLOGGRUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ends_delight:dragon_egg_shell_knife + # + # Default: [ + S:ends_delight_dragon_egg_shell_knife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: abyssal_sovereigns:flesh_sword + # + # Default: [ + S:abyssal_sovereigns_flesh_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sons_of_sins:sinful_hoe + # + # Default: [ + S:sons_of_sins_sinful_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sons_of_sins:osseous_sword + # + # Default: [ + S:sons_of_sins_osseous_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:all_seeing_sword + # + # Default: [ + S:the_deep_void_all_seeing_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:night_schyte + # + # Default: [ + S:eclipse_night_schyte < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: cataclysm:final_fractal + # + # Default: [ + S:TOOL_WITHERITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:reinforced_pickaxe + # + # Default: [ + S:the_deep_void_reinforced_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dragonsteel_ice_sword, iceandfire:dragonsteel_ice_pickaxe, iceandfire:dragonsteel_ice_axe, iceandfire:dragonsteel_ice_shovel, iceandfire:dragonsteel_ice_hoe + # + # Default: [ + S:iceandfire_dragonsteel_ice_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: legendary_monsters:monstrous_anchor + # + # Default: [ + S:legendary_monsters_monstrous_anchor < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eldritch_awakening:nyxium_battle_axe_tool + # + # Default: [ + S:eldritch_awakening_nyxium_battle_axe_tool < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:bone_shovel + # + # Default: [ + S:eclipse_bone_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aquamirae:coral_lance + # + # Default: [ + S:aquamirae_coral_lance < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: legendary_monsters:ender_hammer + # + # Default: [ + S:legendary_monsters_ender_hammer < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gamma_creatures:prehnite_hoe + # + # Default: [ + S:gamma_creatures_prehnite_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: cataclysm:khopesh + # + # Default: [ + S:cataclysm_khopesh < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dragonbone_sword_fire + # + # Default: [ + S:iceandfire_dragonbone_sword_fire < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sons_of_sins:flesh_shovel + # + # Default: [ + S:sons_of_sins_flesh_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sons_of_sins:sinful_sword + # + # Default: [ + S:sons_of_sins_sinful_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gamma_creatures:fluorite_axe + # + # Default: [ + S:gamma_creatures_fluorite_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dragonbone_sword_ice + # + # Default: [ + S:iceandfire_dragonbone_sword_ice < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:rotten_netherite_sword + # + # Default: [ + S:the_deep_void_rotten_netherite_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aquamirae:sweet_lance + # + # Default: [ + S:aquamirae_sweet_lance < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:diamond_sword, minecraft:diamond_shovel, minecraft:diamond_pickaxe, minecraft:diamond_axe, minecraft:diamond_hoe, evilcraft:vengeance_pickaxe, occultism:iesnium_pickaxe, farmersdelight:diamond_knife, alexscaves:desolate_dagger + # + # Default: [ + S:DIAMOND < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:rotten_stone_sword + # + # Default: [ + S:the_deep_void_rotten_stone_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:all_seeing_pickaxe + # + # Default: [ + S:the_deep_void_all_seeing_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:amphithere_macuahuitl + # + # Default: [ + S:iceandfire_amphithere_macuahuitl < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sons_of_sins:flesh_axe + # + # Default: [ + S:sons_of_sins_flesh_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:gravedigger_shovel + # + # Default: [ + S:the_deep_void_gravedigger_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: legendary_monsters:chorus_blade + # + # Default: [ + S:legendary_monsters_chorus_blade < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:bloody_pickaxe + # + # Default: [ + S:eclipse_bloody_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dread_sword + # + # Default: [ + S:iceandfire_dread_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:tove_shovel + # + # Default: [ + S:eclipse_tove_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: legendary_monsters:soul_great_sword + # + # Default: [ + S:legendary_monsters_soul_great_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: secretsofthevoid:shimmersteel_sword, secretsofthevoid:shimmersteel_pickaxe, secretsofthevoid:shimmersteel_axe, secretsofthevoid:shimmersteel_shovel, secretsofthevoid:shimmersteel_hoe + # + # Default: [ + S:SHIMMERSTEEL < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: abyssal_sovereigns:bone_pickaxe + # + # Default: [ + S:abyssal_sovereigns_bone_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create:cardboard_sword + # + # Default: [ + S:CARDBOARD < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:staffwither + # + # Default: [ + S:eclipse_staffwither < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:golden_sword, minecraft:golden_shovel, minecraft:golden_pickaxe, minecraft:golden_axe, minecraft:golden_hoe, evilcraft:vein_sword, farmersdelight:golden_knife, enchanted:arthana + # + # Default: [ + S:GOLD < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sons_of_sins:flesh_hoe + # + # Default: [ + S:sons_of_sins_flesh_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undergarden:froststeel_sword, undergarden:froststeel_pickaxe, undergarden:froststeel_axe, undergarden:froststeel_shovel, undergarden:froststeel_hoe + # + # Default: [ + S:FROSTSTEEL < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undead_unleashed:moonlight_greatsword + # + # Default: [ + S:undead_unleashed_moonlight_greatsword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: legendary_monsters:axe_of_lightning + # + # Default: [ + S:legendary_monsters_axe_of_lightning < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: tears_of_despair:forgotten_pickaxe + # + # Default: [ + S:tears_of_despair_forgotten_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sons_of_sins:sinful_axe + # + # Default: [ + S:sons_of_sins_sinful_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:lavendite_hoe + # + # Default: [ + S:the_deep_void_lavendite_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aquamirae:poisoned_chakra + # + # Default: [ + S:aquamirae_poisoned_chakra < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: avaritia:blaze_sword, avaritia:blaze_hoe, avaritia:blaze_pickaxe, avaritia:blaze_shovel, avaritia:blaze_axe + # + # Default: [ + S:avaritia_blaze_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:lavendite_diamond_sword + # + # Default: [ + S:the_deep_void_lavendite_diamond_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: secretsofthevoid:scoria_sword, secretsofthevoid:scoria_pickaxe, secretsofthevoid:scoria_axe, secretsofthevoid:scoria_shovel, secretsofthevoid:scoria_hoe + # + # Default: [ + S:SCORIA < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gamma_creatures:fluorite_pickaxe + # + # Default: [ + S:gamma_creatures_fluorite_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:warp_staff + # + # Default: [ + S:arphex_warp_staff < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: scythes:copperscytheranged + # + # Default: [ + S:scythes_copperscytheranged < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:pithfork + # + # Default: [ + S:eclipse_pithfork < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: legendary_monsters:dinosaur_bone_club + # + # Default: [ + S:legendary_monsters_dinosaur_bone_club < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:skinning_knife + # + # Default: [ + S:butcher_skinning_knife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:bismuth_netherite_shovel + # + # Default: [ + S:the_deep_void_bismuth_netherite_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:hippocampus_slapper + # + # Default: [ + S:iceandfire_hippocampus_slapper < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:lavendite_wooden_sword + # + # Default: [ + S:the_deep_void_lavendite_wooden_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:hammer + # + # Default: [ + S:butcher_hammer < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:voidrium_pickaxe + # + # Default: [ + S:the_deep_void_voidrium_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:myrmex_desert_sword, iceandfire:myrmex_desert_sword_venom, iceandfire:myrmex_desert_shovel, iceandfire:myrmex_desert_pickaxe, iceandfire:myrmex_desert_axe, iceandfire:myrmex_desert_hoe, iceandfire:myrmex_jungle_sword, iceandfire:myrmex_jungle_sword_venom, iceandfire:myrmex_jungle_shovel, iceandfire:myrmex_jungle_pickaxe, iceandfire:myrmex_jungle_axe, iceandfire:myrmex_jungle_hoe + # + # Default: [ + S:iceandfire_myrmex_desert_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: scythes:blackstonescythe + # + # Default: [ + S:scythes_blackstonescythe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:tove_axe + # + # Default: [ + S:eclipse_tove_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:netherite_sword, minecraft:netherite_shovel, minecraft:netherite_pickaxe, minecraft:netherite_axe, minecraft:netherite_hoe, arsdelight:enchanters_knife, hexerei:warhammer, farmersdelight:netherite_knife, ars_nouveau:enchanters_sword + # + # Default: [ + S:NETHERITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aquamirae:dagger_of_greed + # + # Default: [ + S:aquamirae_dagger_of_greed < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: botania:manasteel_pick, botania:manasteel_shovel, botania:manasteel_axe, botania:manasteel_hoe, botania:manasteel_sword, botania:ender_dagger + # + # Default: [ + S:MANASTEEL < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gamma_creatures:prehnite_sword + # + # Default: [ + S:gamma_creatures_prehnite_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ends_delight:dragon_tooth_knife + # + # Default: [ + S:ends_delight_dragon_tooth_knife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: scythes:diamondscythe + # + # Default: [ + S:scythes_diamondscythe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sons_of_sins:shape_shifting_tool + # + # Default: [ + S:sons_of_sins_shape_shifting_tool < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: farmersdelight:flint_knife + # + # Default: [ + S:farmersdelight_flint_knife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: scythes:livingscythe + # + # Default: [ + S:scythes_livingscythe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: tears_of_despair:forgotten_axe + # + # Default: [ + S:tears_of_despair_forgotten_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: scythes:goldscythe + # + # Default: [ + S:scythes_goldscythe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: tears_of_despair:forgotten_sword + # + # Default: [ + S:tears_of_despair_forgotten_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: bio_delight:bio_knife + # + # Default: [ + S:bio_delight_bio_knife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: cataclysm:black_steel_sword, cataclysm:black_steel_shovel, cataclysm:black_steel_pickaxe, cataclysm:black_steel_axe, cataclysm:black_steel_hoe + # + # Default: [ + S:cataclysm_black_steel_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: under_the_moon:dread_knife + # + # Default: [ + S:under_the_moon_dread_knife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: dreams_n_nightmares:nightmare_sword + # + # Default: [ + S:dreams_n_nightmares_nightmare_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: legendary_monsters:the_great_frost + # + # Default: [ + S:legendary_monsters_the_great_frost < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:voidrium_sword + # + # Default: [ + S:the_deep_void_voidrium_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:lavendite_stone_sword + # + # Default: [ + S:the_deep_void_lavendite_stone_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undergarden:utherium_sword, undergarden:utherium_pickaxe, undergarden:utherium_axe, undergarden:utherium_shovel, undergarden:utherium_hoe + # + # Default: [ + S:UTHERIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sweet_calamity:candy_cane_sword + # + # Default: [ + S:CANDY < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:bloody_axe + # + # Default: [ + S:eclipse_bloody_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:wooden_sword, minecraft:wooden_shovel, minecraft:wooden_pickaxe, minecraft:wooden_axe, minecraft:wooden_hoe, tradersindisguise:sickle + # + # Default: [ + S:WOOD < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aquamirae:poisoned_blade + # + # Default: [ + S:aquamirae_poisoned_blade < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: biomancy:ravenous_claws + # + # Default: [ + S:biomancy_ravenous_claws < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sons_of_sins:osseous_axe + # + # Default: [ + S:sons_of_sins_osseous_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: cataclysm:void_forge, cataclysm:infernal_forge + # + # Default: [ + S:cataclysm_void_forge < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: scythes:netheritescythe + # + # Default: [ + S:scythes_netheritescythe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sons_of_sins:osseous_pickaxe + # + # Default: [ + S:sons_of_sins_osseous_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:voidrium_hoe + # + # Default: [ + S:the_deep_void_voidrium_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: legendary_monsters:void_sword + # + # Default: [ + S:legendary_monsters_void_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:bone_hoe + # + # Default: [ + S:the_deep_void_bone_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:rotten_golden_sword + # + # Default: [ + S:the_deep_void_rotten_golden_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:vortex_devastator + # + # Default: [ + S:arphex_vortex_devastator < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:bone_sword + # + # Default: [ + S:the_deep_void_bone_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:off_hand_void_dagger + # + # Default: [ + S:the_deep_void_off_hand_void_dagger < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gamma_creatures:prehnite_shovel + # + # Default: [ + S:gamma_creatures_prehnite_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:pliers + # + # Default: [ + S:butcher_pliers < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:soul_cleaver + # + # Default: [ + S:the_deep_void_soul_cleaver < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butchersdelight:cleaver + # + # Default: [ + S:butchersdelight_cleaver < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ends_delight:end_stone_knife + # + # Default: [ + S:ends_delight_end_stone_knife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gamma_creatures:fluorite_shovel + # + # Default: [ + S:gamma_creatures_fluorite_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: legendary_monsters:sharp_battle_axe + # + # Default: [ + S:legendary_monsters_sharp_battle_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:lavendite_netherite_sword + # + # Default: [ + S:the_deep_void_lavendite_netherite_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:goo_sword + # + # Default: [ + S:the_deep_void_goo_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:onyx_hoe + # + # Default: [ + S:the_deep_void_onyx_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: scythes:borealscythe + # + # Default: [ + S:scythes_borealscythe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:eclipse + # + # Default: [ + S:eclipse_eclipse < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sons_of_sins:osseous_shovel + # + # Default: [ + S:sons_of_sins_osseous_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:bone_pickaxe + # + # Default: [ + S:the_deep_void_bone_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:terra_sword + # + # Default: [ + S:eclipse_terra_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:lavendite_bone_sword + # + # Default: [ + S:the_deep_void_lavendite_bone_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: under_the_moon:quick_stabber + # + # Default: [ + S:under_the_moon_quick_stabber < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: abyssal_sovereigns:stainless_iron_shovel + # + # Default: [ + S:abyssal_sovereigns_stainless_iron_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:all_seeing_hoe + # + # Default: [ + S:the_deep_void_all_seeing_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:bismuth_netherite_axe + # + # Default: [ + S:the_deep_void_bismuth_netherite_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: abyssal_sovereigns:stainless_iron_sword + # + # Default: [ + S:abyssal_sovereigns_stainless_iron_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:troll_weapon_axe, iceandfire:troll_weapon_column, iceandfire:troll_weapon_column_forest, iceandfire:troll_weapon_column_frost, iceandfire:troll_weapon_hammer, iceandfire:troll_weapon_trunk, iceandfire:troll_weapon_trunk_frost + # + # Default: [ + S:iceandfire_troll_weapon_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sons_of_sins:sinful_shovel + # + # Default: [ + S:sons_of_sins_sinful_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:all_seeing_shovel + # + # Default: [ + S:the_deep_void_all_seeing_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: deeperdarker:resonarium_shovel, deeperdarker:resonarium_pickaxe, deeperdarker:resonarium_axe, deeperdarker:resonarium_hoe, deeperdarker:resonarium_sword + # + # Default: [ + S:RESONARIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sons_of_sins:sinful_pickaxe + # + # Default: [ + S:sons_of_sins_sinful_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dread_knight_sword + # + # Default: [ + S:iceandfire_dread_knight_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:stone_sword, minecraft:stone_shovel, minecraft:stone_pickaxe, minecraft:stone_axe, minecraft:stone_hoe, cataclysm:athame + # + # Default: [ + S:STONE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:bonebutchersknife + # + # Default: [ + S:butcher_bonebutchersknife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sons_of_sins:ether_sword + # + # Default: [ + S:sons_of_sins_ether_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:tombstone + # + # Default: [ + S:the_deep_void_tombstone < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: botania:glass_pickaxe + # + # Default: [ + S:botania_glass_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sons_of_sins:flesh_sword + # + # Default: [ + S:sons_of_sins_flesh_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:void_dagger + # + # Default: [ + S:the_deep_void_void_dagger < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:grim_sickle + # + # Default: [ + S:the_deep_void_grim_sickle < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: under_the_moon:succour_totem + # + # Default: [ + S:under_the_moon_succour_totem < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undead_unleashed:tombdigger_maul + # + # Default: [ + S:undead_unleashed_tombdigger_maul < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:onyx_sword + # + # Default: [ + S:the_deep_void_onyx_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:eclipse_two + # + # Default: [ + S:eclipse_eclipse_two < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:ghost_sword + # + # Default: [ + S:iceandfire_ghost_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:bone_axe + # + # Default: [ + S:eclipse_bone_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:lavendite_onyx_sword + # + # Default: [ + S:the_deep_void_lavendite_onyx_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:hippogryph_sword + # + # Default: [ + S:iceandfire_hippogryph_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:lavendite_sword + # + # Default: [ + S:the_deep_void_lavendite_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: legendary_monsters:mossy_hammer + # + # Default: [ + S:legendary_monsters_mossy_hammer < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aquamirae:remnants_saber + # + # Default: [ + S:aquamirae_remnants_saber < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dragonsteel_lightning_sword, iceandfire:dragonsteel_lightning_pickaxe, iceandfire:dragonsteel_lightning_axe, iceandfire:dragonsteel_lightning_shovel, iceandfire:dragonsteel_lightning_hoe + # + # Default: [ + S:iceandfire_dragonsteel_lightning_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:rotten_sickle + # + # Default: [ + S:the_deep_void_rotten_sickle < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gamma_creatures:prehnite_pickaxe + # + # Default: [ + S:gamma_creatures_prehnite_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: scythes:stonescythe + # + # Default: [ + S:scythes_stonescythe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: scythes:prismarinescythe + # + # Default: [ + S:scythes_prismarinescythe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:onyx_shovel + # + # Default: [ + S:the_deep_void_onyx_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: legendary_monsters:fiery_jaw + # + # Default: [ + S:legendary_monsters_fiery_jaw < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:abyssal_pickaxe + # + # Default: [ + S:arphex_abyssal_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gamma_creatures:fluorite_sword + # + # Default: [ + S:gamma_creatures_fluorite_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: cataclysm_ut:hammer + # + # Default: [ + S:cataclysm_ut_hammer < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: legendary_monsters:knights_sword + # + # Default: [ + S:legendary_monsters_knights_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gamma_creatures:prehnite_axe + # + # Default: [ + S:gamma_creatures_prehnite_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:stalker_scythe_claw + # + # Default: [ + S:the_deep_void_stalker_scythe_claw < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: botania:elementium_pickaxe, botania:elementium_shovel, botania:elementium_axe, botania:elementium_hoe, botania:elementium_sword + # + # Default: [ + S:ELEMENTIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:hard_flesh_sword + # + # Default: [ + S:the_deep_void_hard_flesh_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dread_queen_sword + # + # Default: [ + S:iceandfire_dread_queen_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:cruel_stiletto + # + # Default: [ + S:the_deep_void_cruel_stiletto < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: botanicadds:mana_stealer_sword + # + # Default: [ + S:botanicadds_mana_stealer_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:bismuth_netherite_sword + # + # Default: [ + S:the_deep_void_bismuth_netherite_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:stymphalian_bird_dagger + # + # Default: [ + S:iceandfire_stymphalian_bird_dagger < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aquamirae:terrible_sword + # + # Default: [ + S:aquamirae_terrible_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sons_of_sins:osseous_hoe + # + # Default: [ + S:sons_of_sins_osseous_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: biomancy:despoil_sickle + # + # Default: [ + S:biomancy_despoil_sickle < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sons_of_sins:flesh_pickaxe + # + # Default: [ + S:sons_of_sins_flesh_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:all_seeing_axe + # + # Default: [ + S:the_deep_void_all_seeing_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:grim_scythe + # + # Default: [ + S:the_deep_void_grim_scythe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:mantis_machete + # + # Default: [ + S:arphex_mantis_machete < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: legendary_monsters:anchor_handle + # + # Default: [ + S:legendary_monsters_anchor_handle < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:bismuth_netherite_hoe + # + # Default: [ + S:the_deep_void_bismuth_netherite_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: scythes:ironscythe + # + # Default: [ + S:scythes_ironscythe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: scythes:copperscythe + # + # Default: [ + S:scythes_copperscythe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:flesh_glove + # + # Default: [ + S:the_deep_void_flesh_glove < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:bismuth_netherite_pickaxe + # + # Default: [ + S:the_deep_void_bismuth_netherite_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gamma_creatures:fluorite_hoe + # + # Default: [ + S:gamma_creatures_fluorite_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:iron_sword, minecraft:iron_shovel, minecraft:iron_pickaxe, minecraft:iron_axe, minecraft:iron_hoe, evilcraft:spikey_claws, occultism:butcher_knife, farmersdelight:iron_knife, dimdoors:rift_blade, hexcasting:jeweler_hammer + # + # Default: [ + S:IRON < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undergarden:forgotten_battleaxe, undergarden:forgotten_sword, undergarden:forgotten_pickaxe, undergarden:forgotten_axe, undergarden:forgotten_shovel, undergarden:forgotten_hoe + # + # Default: [ + S:FORGOTTEN < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: deeperdarker:warden_shovel, deeperdarker:warden_pickaxe, deeperdarker:warden_axe, deeperdarker:warden_hoe, deeperdarker:warden_sword + # + # Default: [ + S:WARDEN < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:lavendite_voidrium_sword + # + # Default: [ + S:the_deep_void_lavendite_voidrium_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: avaritia:infinity_sword, avaritia:infinity_hoe, avaritia:infinity_pickaxe, avaritia:infinity_shovel, avaritia:infinity_axe + # + # Default: [ + S:avaritia_infinity_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:lavendite_iron_sword + # + # Default: [ + S:the_deep_void_lavendite_iron_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: botania:terra_pick, botania:terra_axe, botania:terra_sword, botania:star_sword, botania:thunder_sword, mythicbotany:alfsteel_sword, mythicbotany:alfsteel_pick, mythicbotany:alfsteel_axe + # + # Default: [ + S:TERRASTEEL < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:upgardewitherstaff + # + # Default: [ + S:eclipse_upgardewitherstaff < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:voidrium_axe + # + # Default: [ + S:the_deep_void_voidrium_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:lavendite_axe + # + # Default: [ + S:the_deep_void_lavendite_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: scythes:bonescythe + # + # Default: [ + S:scythes_bonescythe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ominous_offerings:spiritin_sword + # + # Default: [ + S:ominous_offerings_spiritin_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:lavendite_all_seeing_sword + # + # Default: [ + S:the_deep_void_lavendite_all_seeing_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: abyssal_sovereigns:stainless_iron_pickaxe + # + # Default: [ + S:abyssal_sovereigns_stainless_iron_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:rotten_wooden_sword + # + # Default: [ + S:the_deep_void_rotten_wooden_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:lavendite_shovel + # + # Default: [ + S:the_deep_void_lavendite_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:sakurakatana + # + # Default: [ + S:eclipse_sakurakatana < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:copper_sword, iceandfire:copper_shovel, iceandfire:copper_pickaxe, iceandfire:copper_axe, iceandfire:copper_hoe + # + # Default: [ + S:iceandfire_copper_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:voidrium_shovel + # + # Default: [ + S:the_deep_void_voidrium_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: abyssal_sovereigns:stainless_iron_hoe + # + # Default: [ + S:abyssal_sovereigns_stainless_iron_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:rotten_iron_sword + # + # Default: [ + S:the_deep_void_rotten_iron_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aquamirae:fin_cutter + # + # Default: [ + S:aquamirae_fin_cutter < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:onyx_axe + # + # Default: [ + S:the_deep_void_onyx_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: legendary_monsters:sharp_sai + # + # Default: [ + S:legendary_monsters_sharp_sai < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:rotten_all_seeing_sword + # + # Default: [ + S:the_deep_void_rotten_all_seeing_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:silver_sword, iceandfire:silver_shovel, iceandfire:silver_pickaxe, iceandfire:silver_axe, iceandfire:silver_hoe + # + # Default: [ + S:iceandfire_silver_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:the_harvest + # + # Default: [ + S:the_deep_void_the_harvest < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:rotten_diamond_sword + # + # Default: [ + S:the_deep_void_rotten_diamond_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: tears_of_despair:forgotten_shovel + # + # Default: [ + S:tears_of_despair_forgotten_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:lavendite_pickaxe + # + # Default: [ + S:the_deep_void_lavendite_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: cataclysm:zweiender + # + # Default: [ + S:TOOL_ENDERITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dragonsteel_fire_sword, iceandfire:dragonsteel_fire_pickaxe, iceandfire:dragonsteel_fire_axe, iceandfire:dragonsteel_fire_shovel, iceandfire:dragonsteel_fire_hoe + # + # Default: [ + S:iceandfire_dragonsteel_fire_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ends_delight:purpur_knife + # + # Default: [ + S:ends_delight_purpur_knife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:abyssal_axe + # + # Default: [ + S:arphex_abyssal_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:bone_shovel + # + # Default: [ + S:the_deep_void_bone_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aquamirae:whisper_of_the_abyss + # + # Default: [ + S:aquamirae_whisper_of_the_abyss < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: occultism:infused_pickaxe + # + # Default: [ + S:SPIRIT_ATTUNED_GEM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:lavendite_golden_sword + # + # Default: [ + S:the_deep_void_lavendite_golden_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aquamirae:divider + # + # Default: [ + S:aquamirae_divider < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ominous_offerings:soulium_scythe + # + # Default: [ + S:ominous_offerings_soulium_scythe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:netherite_butchers_knife + # + # Default: [ + S:butcher_netherite_butchers_knife < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undead_unleashed:reaping_scythe + # + # Default: [ + S:undead_unleashed_reaping_scythe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:sweet_sword + # + # Default: [ + S:born_in_chaos_v1_sweet_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:supreme_measure + # + # Default: [ + S:born_in_chaos_v1_supreme_measure < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:icy_sweetness + # + # Default: [ + S:born_in_chaos_v1_icy_sweetness < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:darkwarblade + # + # Default: [ + S:born_in_chaos_v1_darkwarblade < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:dark_ritual_dagger + # + # Default: [ + S:born_in_chaos_v1_dark_ritual_dagger < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:soulbane + # + # Default: [ + S:born_in_chaos_v1_soulbane < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:trident_hayfork + # + # Default: [ + S:born_in_chaos_v1_trident_hayfork < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:frostbitten_blade + # + # Default: [ + S:born_in_chaos_v1_frostbitten_blade < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:spider_bite_sword + # + # Default: [ + S:born_in_chaos_v1_spider_bite_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:carbon_blood_axe + # + # Default: [ + S:grim_and_bleak_carbon_blood_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:withered_pickaxe + # + # Default: [ + S:grim_and_bleak_withered_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:darksteell_hoe + # + # Default: [ + S:grim_and_bleak_darksteell_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:templar_claymore + # + # Default: [ + S:grim_and_bleak_templar_claymore < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:withered_axe + # + # Default: [ + S:grim_and_bleak_withered_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:soul_cutlass + # + # Default: [ + S:born_in_chaos_v1_soul_cutlass < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:wood_splitter_axe + # + # Default: [ + S:born_in_chaos_v1_wood_splitter_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:darksteell_pickaxe + # + # Default: [ + S:grim_and_bleak_darksteell_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:grimstonee_sword + # + # Default: [ + S:grim_and_bleak_grimstonee_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:carbon_blood_pickaxe + # + # Default: [ + S:grim_and_bleak_carbon_blood_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:grimstonee_hoe + # + # Default: [ + S:grim_and_bleak_grimstonee_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:shell_mace + # + # Default: [ + S:born_in_chaos_v1_shell_mace < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:grimstonee_pickaxe + # + # Default: [ + S:grim_and_bleak_grimstonee_pickaxe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:carbon_blood_sword + # + # Default: [ + S:grim_and_bleak_carbon_blood_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:darksteell_axe + # + # Default: [ + S:grim_and_bleak_darksteell_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:birch_branches + # + # Default: [ + S:born_in_chaos_v1_birch_branches < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:carrot_sword + # + # Default: [ + S:born_in_chaos_v1_carrot_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:spiritual_sword + # + # Default: [ + S:born_in_chaos_v1_spiritual_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:cursed_bone_sword + # + # Default: [ + S:grim_and_bleak_cursed_bone_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:darksteell_shovel + # + # Default: [ + S:grim_and_bleak_darksteell_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:grimstonee_shovel + # + # Default: [ + S:grim_and_bleak_grimstonee_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:nightmare_scythe + # + # Default: [ + S:born_in_chaos_v1_nightmare_scythe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:intoxicating_dagger + # + # Default: [ + S:born_in_chaos_v1_intoxicating_dagger < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:carbon_blood_hoe + # + # Default: [ + S:grim_and_bleak_carbon_blood_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:withered_shovel + # + # Default: [ + S:grim_and_bleak_withered_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:grimstonee_axe + # + # Default: [ + S:grim_and_bleak_grimstonee_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:darksteell_sword + # + # Default: [ + S:grim_and_bleak_darksteell_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:nut_hammer + # + # Default: [ + S:born_in_chaos_v1_nut_hammer < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:skullbreaker_hammer + # + # Default: [ + S:born_in_chaos_v1_skullbreaker_hammer < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:withered_sword + # + # Default: [ + S:grim_and_bleak_withered_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:sharpened_dark_metal_sword + # + # Default: [ + S:born_in_chaos_v1_sharpened_dark_metal_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:thunder_sword + # + # Default: [ + S:grim_and_bleak_thunder_sword < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:great_reaper_axe + # + # Default: [ + S:born_in_chaos_v1_great_reaper_axe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:carbon_blood_shovel + # + # Default: [ + S:grim_and_bleak_carbon_blood_shovel < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:withered_hoe + # + # Default: [ + S:grim_and_bleak_withered_hoe < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:sweet_axe + # + # Default: [ + S:born_in_chaos_v1_sweet_axe < + > +} + + +armors { + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gamma_creatures:fluorite_armor_0_chestplate + # + # Default: [ + S:gamma_creatures_fluorite_armor_0_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gamma_creatures:prehnite_armor_helmet + # + # Default: [ + S:gamma_creatures_prehnite_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:spectral_boots + # + # Default: [ + S:arphex_spectral_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:turtle_helmet, creategoggles:goggle_turtle_helmet + # + # Default: [ + S:TURTLE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:myrmex_desert_helmet, iceandfire:myrmex_desert_chestplate, iceandfire:myrmex_desert_leggings, iceandfire:myrmex_desert_boots + # + # Default: [ + S:iceandfire_myrmex_desert_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:witcharmor_helmet + # + # Default: [ + S:butcher_witcharmor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:tide_bronze_helmet, iceandfire:tide_bronze_chestplate, iceandfire:tide_bronze_leggings, iceandfire:tide_bronze_boots + # + # Default: [ + S:iceandfire_tide_bronze_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:juggernaut_helmet + # + # Default: [ + S:arphex_juggernaut_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: dimdoors:world_thread_helmet, dimdoors:world_thread_chestplate, dimdoors:world_thread_leggings, dimdoors:world_thread_boots + # + # Default: [ + S:WORLD_THREAD < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:vitality_armour_chestplate + # + # Default: [ + S:arphex_vitality_armour_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: secretsofthevoid:armor/shimmersteel/shimmersteel_scuba, secretsofthevoid:armor/shimmersteel/shimmersteel_backtank, secretsofthevoid:armor/shimmersteel/shimmersteel_flippers + # + # Default: [ + S:SHIMMERSTEEL_DIVING_GEAR < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:chitin_armour_chestplate + # + # Default: [ + S:arphex_chitin_armour_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: alexscaves:hood_of_darkness, alexscaves:cloak_of_darkness + # + # Default: [ + S:alexscaves_hood_of_darkness < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: botania:elementium_helmet, botania:elementium_chestplate, botania:elementium_leggings, botania:elementium_boots + # + # Default: [ + S:ELEMENTIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: legendary_monsters:chorus_mask + # + # Default: [ + S:CHORUS < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_silver_metal_helmet, iceandfire:armor_silver_metal_chestplate, iceandfire:armor_silver_metal_leggings, iceandfire:armor_silver_metal_boots + # + # Default: [ + S:iceandfire_armor_silver_metal_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:chitin_armour_tier_2_leggings + # + # Default: [ + S:arphex_chitin_armour_tier_2_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_sapphire_helmet, iceandfire:armor_sapphire_chestplate, iceandfire:armor_sapphire_leggings, iceandfire:armor_sapphire_boots + # + # Default: [ + S:iceandfire_armor_sapphire_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:bismuth_netherite_helmet + # + # Default: [ + S:the_deep_void_bismuth_netherite_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: dreams_n_nightmares:nightmarish_armor_leggings + # + # Default: [ + S:dreams_n_nightmares_nightmarish_armor_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:dolphinfinarmor_chestplate + # + # Default: [ + S:butcher_dolphinfinarmor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: legendary_monsters:shulker_helmet + # + # Default: [ + S:SHULKER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:rotten_bone_armor_helmet + # + # Default: [ + S:the_deep_void_rotten_bone_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:vitality_armour_helmet + # + # Default: [ + S:arphex_vitality_armour_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sons_of_sins:remnant_chestplate + # + # Default: [ + S:sons_of_sins_remnant_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undergarden:cloggrum_helmet, undergarden:cloggrum_chestplate, undergarden:cloggrum_leggings, undergarden:cloggrum_boots + # + # Default: [ + S:CLOGGRUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: legendary_monsters:dinosaur_bone_helmet + # + # Default: [ + S:DINOSAUR_BONE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:bloody_armor_leggings + # + # Default: [ + S:eclipse_bloody_armor_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:dragonscalearmor_leggings + # + # Default: [ + S:butcher_dragonscalearmor_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:eternal_helmet + # + # Default: [ + S:arphex_eternal_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_gray_helmet, iceandfire:armor_gray_chestplate, iceandfire:armor_gray_leggings, iceandfire:armor_gray_boots + # + # Default: [ + S:iceandfire_armor_gray_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: secretsofthevoid:shimmersteel_helmet, secretsofthevoid:shimmersteel_chestplate, secretsofthevoid:shimmersteel_leggings, secretsofthevoid:shimmersteel_boots + # + # Default: [ + S:SHIMMERSTEEL < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:dragonscalearmor_boots + # + # Default: [ + S:butcher_dragonscalearmor_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:lavendite_armor_chestplate + # + # Default: [ + S:the_deep_void_lavendite_armor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: abyssal_sovereigns:stainless_iron_armor_boots + # + # Default: [ + S:abyssal_sovereigns_stainless_iron_armor_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:chitin_armour_tier_3_helmet + # + # Default: [ + S:arphex_chitin_armour_tier_3_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:grim_rotten_bone_helmet + # + # Default: [ + S:the_deep_void_grim_rotten_bone_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undead_unleashed:grave_iron_helmet + # + # Default: [ + S:undead_unleashed_grave_iron_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:flesh_armor_chestplate + # + # Default: [ + S:the_deep_void_flesh_armor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:lavendite_armor_leggings + # + # Default: [ + S:the_deep_void_lavendite_armor_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undergarden:utherium_helmet, undergarden:utherium_chestplate, undergarden:utherium_leggings, undergarden:utherium_boots + # + # Default: [ + S:UTHERIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ars_elemental:aqua_hat, ars_elemental:aqua_robes, ars_elemental:aqua_leggings, ars_elemental:aqua_boots + # + # Default: [ + S:ars_elemental_aqua_hat < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:voidrium_chestplate + # + # Default: [ + S:the_deep_void_voidrium_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:iron_helmet, minecraft:iron_chestplate, minecraft:iron_leggings, minecraft:iron_boots, occultism:otherworld_goggles, creategoggles:goggle_iron_helmet, creategoggles:iron_backtank + # + # Default: [ + S:IRON < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: legendary_monsters:fiery_boots + # + # Default: [ + S:BURNT < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:crawler_helmet + # + # Default: [ + S:the_deep_void_crawler_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:chitin_armour_leggings + # + # Default: [ + S:arphex_chitin_armour_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:infernal_chestplate + # + # Default: [ + S:arphex_infernal_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_copper_metal_helmet, iceandfire:armor_copper_metal_chestplate, iceandfire:armor_copper_metal_leggings, iceandfire:armor_copper_metal_boots + # + # Default: [ + S:iceandfire_armor_copper_metal_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:grim_crawler_chestplate + # + # Default: [ + S:the_deep_void_grim_crawler_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:cult_helmet + # + # Default: [ + S:the_deep_void_cult_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:vitality_armour_boots + # + # Default: [ + S:arphex_vitality_armour_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: alexscaves:gingerbread_helmet, alexscaves:gingerbread_chestplate, alexscaves:gingerbread_leggings, alexscaves:gingerbread_boots + # + # Default: [ + S:alexscaves_gingerbread_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:chitin_armour_tier_3_chestplate + # + # Default: [ + S:arphex_chitin_armour_tier_3_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gamma_creatures:prehnite_armor_boots + # + # Default: [ + S:gamma_creatures_prehnite_armor_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:onyx_armor_helmet + # + # Default: [ + S:the_deep_void_onyx_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blood_and_deepslate:hardhat_helmet + # + # Default: [ + S:blood_and_deepslate_hardhat_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:flesh_armor_leggings + # + # Default: [ + S:the_deep_void_flesh_armor_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:spacetime_helmet + # + # Default: [ + S:arphex_spacetime_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:bone_armor_leggings + # + # Default: [ + S:eclipse_bone_armor_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:bismuth_netherite_chestplate + # + # Default: [ + S:the_deep_void_bismuth_netherite_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_black_helmet, iceandfire:armor_black_chestplate, iceandfire:armor_black_leggings, iceandfire:armor_black_boots + # + # Default: [ + S:iceandfire_armor_black_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sons_of_sins:remnant_leggings + # + # Default: [ + S:sons_of_sins_remnant_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:spectral_chestplate + # + # Default: [ + S:arphex_spectral_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_green_helmet, iceandfire:armor_green_chestplate, iceandfire:armor_green_leggings, iceandfire:armor_green_boots + # + # Default: [ + S:iceandfire_armor_green_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: cataclysm:bone_reptile_helmet, cataclysm:bone_reptile_chestplate + # + # Default: [ + S:BONE_REPTILE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:onyx_armor_leggings + # + # Default: [ + S:the_deep_void_onyx_armor_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:earplugs + # + # Default: [ + S:iceandfire_earplugs < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:eternal_chestplate + # + # Default: [ + S:arphex_eternal_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: burnt:gas_mask_armor_helmet + # + # Default: [ + S:burnt_gas_mask_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:void_cloak_chestplate + # + # Default: [ + S:the_deep_void_void_cloak_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:all_seeing_boots + # + # Default: [ + S:the_deep_void_all_seeing_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:netherite_helmet, minecraft:netherite_chestplate, minecraft:netherite_leggings, minecraft:netherite_boots, cataclysm:monstrous_helm, create:netherite_backtank, create:netherite_diving_helmet, create:netherite_diving_boots, creategoggles:goggle_netherite_helmet, creategoggles:goggle_netherite_diving_helmet + # + # Default: [ + S:NETHERITE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: legendary_monsters:withered_ribcage + # + # Default: [ + S:WITHER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: deeperdarker:resonarium_helmet, deeperdarker:resonarium_chestplate, deeperdarker:resonarium_leggings, deeperdarker:resonarium_boots + # + # Default: [ + S:RESONARIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: darwiniv:hood_helmet + # + # Default: [ + S:darwiniv_hood_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aquamirae:abyssal_heaume, aquamirae:abyssal_brigantine, aquamirae:abyssal_leggings, aquamirae:abyssal_boots + # + # Default: [ + S:aquamirae_abyssal_heaume < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: dreams_n_nightmares:dream_armor_helmet + # + # Default: [ + S:dreams_n_nightmares_dream_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:bloody_armor_chestplate + # + # Default: [ + S:eclipse_bloody_armor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dragonsteel_lightning_helmet, iceandfire:dragonsteel_lightning_chestplate, iceandfire:dragonsteel_lightning_leggings, iceandfire:dragonsteel_lightning_boots + # + # Default: [ + S:iceandfire_dragonsteel_lightning_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sweet_calamity:candy_armor_boots + # + # Default: [ + S:sweet_calamity_candy_armor_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:diamond_helmet, minecraft:diamond_chestplate, minecraft:diamond_leggings, minecraft:diamond_boots, creategoggles:goggle_diamond_helmet, creategoggles:diamond_backtank + # + # Default: [ + S:DIAMOND < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:chainmail_helmet, minecraft:chainmail_chestplate, minecraft:chainmail_leggings, minecraft:chainmail_boots, creategoggles:goggle_chainmail_helmet, creategoggles:chainmail_backtank + # + # Default: [ + S:CHAIN < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:pillagerdisguise_chestplate + # + # Default: [ + S:butcher_pillagerdisguise_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: burnt:nether_weave_armor_boots + # + # Default: [ + S:burnt_nether_weave_armor_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:tide_teal_helmet, iceandfire:tide_teal_chestplate, iceandfire:tide_teal_leggings, iceandfire:tide_teal_boots + # + # Default: [ + S:iceandfire_tide_teal_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: cataclysm:bloom_stone_pauldrons + # + # Default: [ + S:CRAB < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: burnt:nether_weave_armor_leggings + # + # Default: [ + S:burnt_nether_weave_armor_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gamma_creatures:protective_suit_leggings + # + # Default: [ + S:gamma_creatures_protective_suit_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: darwiniv:sunglasses_helmet + # + # Default: [ + S:darwiniv_sunglasses_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:golden_helmet, minecraft:golden_chestplate, minecraft:golden_leggings, minecraft:golden_boots, creategoggles:goggle_golden_helmet, creategoggles:golden_backtank + # + # Default: [ + S:GOLD < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: radioactive_spiders:scary_spider_armor_chestplate + # + # Default: [ + S:radioactive_spiders_scary_spider_armor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: legendary_monsters:mossy_chestplate + # + # Default: [ + S:MOSSY < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: alexscaves:hazmat_mask, alexscaves:hazmat_chestplate, alexscaves:hazmat_leggings, alexscaves:hazmat_boots + # + # Default: [ + S:alexscaves_hazmat_mask < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: dreams_n_nightmares:dream_armor_leggings + # + # Default: [ + S:dreams_n_nightmares_dream_armor_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undead_unleashed:shadecloth_armor_chestplate + # + # Default: [ + S:undead_unleashed_shadecloth_armor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:deneme_helmet + # + # Default: [ + S:eclipse_deneme_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: cataclysm:cursium_helmet, cataclysm:cursium_chestplate, cataclysm:cursium_leggings, cataclysm:cursium_boots + # + # Default: [ + S:CURSIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:cult_chestplate + # + # Default: [ + S:the_deep_void_cult_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:pillagerdisguise_boots + # + # Default: [ + S:butcher_pillagerdisguise_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_amythest_helmet, iceandfire:armor_amythest_chestplate, iceandfire:armor_amythest_leggings, iceandfire:armor_amythest_boots + # + # Default: [ + S:iceandfire_armor_amythest_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:all_seeing_helmet + # + # Default: [ + S:the_deep_void_all_seeing_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: secretsofthevoid:armor/netherite/netherite_rebreather, secretsofthevoid:armor/netherite/double_netherite_backtank, secretsofthevoid:armor/netherite/netherite_flipper_boots + # + # Default: [ + S:NETHERITE_DIVING_GEAR < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: darwiniv:gnathhelmet_helmet + # + # Default: [ + S:darwiniv_gnathhelmet_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gamma_creatures:protective_suit_boots + # + # Default: [ + S:gamma_creatures_protective_suit_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: alexscaves:diving_helmet, alexscaves:diving_chestplate, alexscaves:diving_leggings, alexscaves:diving_boots + # + # Default: [ + S:alexscaves_diving_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: hexerei:witch_helmet, hexerei:witch_chestplate, hexerei:witch_boots, hexerei:mushroom_witch_hat + # + # Default: [ + S:INFUSED_FABRIC < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:sacred_voidrium_leggings + # + # Default: [ + S:the_deep_void_sacred_voidrium_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:all_seeing_leggings + # + # Default: [ + S:the_deep_void_all_seeing_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:juggernaut_boots + # + # Default: [ + S:arphex_juggernaut_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: darwiniv:cloakblack_chestplate + # + # Default: [ + S:darwiniv_cloakblack_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gamma_creatures:protective_suit_helmet + # + # Default: [ + S:gamma_creatures_protective_suit_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dragonsteel_fire_helmet, iceandfire:dragonsteel_fire_chestplate, iceandfire:dragonsteel_fire_leggings, iceandfire:dragonsteel_fire_boots + # + # Default: [ + S:iceandfire_dragonsteel_fire_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:umbral_boots + # + # Default: [ + S:arphex_umbral_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aquamirae:abyssal_tiara + # + # Default: [ + S:aquamirae_abyssal_tiara < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:bone_armor_helmet + # + # Default: [ + S:eclipse_bone_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: secretsofthevoid:armor/scoria/scoria_helm, secretsofthevoid:armor/scoria/pressurized_scoria_backtank, secretsofthevoid:armor/scoria/scoria_legwear, secretsofthevoid:armor/scoria/scoria_razor_boots + # + # Default: [ + S:SCORIA_DIVING_GEAR < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gamma_creatures:prehnite_armor_leggings + # + # Default: [ + S:gamma_creatures_prehnite_armor_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:chitin_armour_tier_2_helmet + # + # Default: [ + S:arphex_chitin_armour_tier_2_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undead_unleashed:grave_iron_leggings + # + # Default: [ + S:undead_unleashed_grave_iron_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sons_of_sins:remnant_boots + # + # Default: [ + S:sons_of_sins_remnant_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:tide_deepblue_helmet, iceandfire:tide_deepblue_chestplate, iceandfire:tide_deepblue_leggings, iceandfire:tide_deepblue_boots + # + # Default: [ + S:iceandfire_tide_deepblue_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undergarden:ancient_helmet, undergarden:ancient_chestplate, undergarden:ancient_leggings + # + # Default: [ + S:ANCIENT < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:vitality_armour_leggings + # + # Default: [ + S:arphex_vitality_armour_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:grim_lavendite_helmet + # + # Default: [ + S:the_deep_void_grim_lavendite_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:rotten_bone_armor_boots + # + # Default: [ + S:the_deep_void_rotten_bone_armor_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gamma_creatures:protective_suit_chestplate + # + # Default: [ + S:gamma_creatures_protective_suit_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:voidrium_helmet + # + # Default: [ + S:the_deep_void_voidrium_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:grim_lavendite_chestplate + # + # Default: [ + S:the_deep_void_grim_lavendite_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:spectral_helmet + # + # Default: [ + S:arphex_spectral_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: alexscaves:rainbounce_boots + # + # Default: [ + S:alexscaves_rainbounce_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: blood_and_deepslate:gas_mask_helmet + # + # Default: [ + S:blood_and_deepslate_gas_mask_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:grim_lavendite_leggings + # + # Default: [ + S:the_deep_void_grim_lavendite_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:grim_rotten_bone_boots + # + # Default: [ + S:the_deep_void_grim_rotten_bone_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gamma_creatures:fluorite_armor_0_leggings + # + # Default: [ + S:gamma_creatures_fluorite_armor_0_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_red_helmet, iceandfire:armor_red_chestplate, iceandfire:armor_red_leggings, iceandfire:armor_red_boots + # + # Default: [ + S:iceandfire_armor_red_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:crawler_boots + # + # Default: [ + S:the_deep_void_crawler_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:crawler_leggings + # + # Default: [ + S:the_deep_void_crawler_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:bismuth_netherite_boots + # + # Default: [ + S:the_deep_void_bismuth_netherite_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:pillagerdisguise_leggings + # + # Default: [ + S:butcher_pillagerdisguise_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: tears_of_despair:forgotten_leggings + # + # Default: [ + S:tears_of_despair_forgotten_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:umbral_helmet + # + # Default: [ + S:arphex_umbral_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: dreams_n_nightmares:dream_armor_boots + # + # Default: [ + S:dreams_n_nightmares_dream_armor_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:voidrium_boots + # + # Default: [ + S:the_deep_void_voidrium_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: avaritia:infinity_helmet, avaritia:infinity_chestplate, avaritia:infinity_pants, avaritia:infinity_boots + # + # Default: [ + S:avaritia_infinity_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:spacetime_leggings + # + # Default: [ + S:arphex_spacetime_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:lavendite_armor_boots + # + # Default: [ + S:the_deep_void_lavendite_armor_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: burnt:nether_weave_armor_chestplate + # + # Default: [ + S:burnt_nether_weave_armor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: abyssal_sovereigns:stainless_iron_armor_leggings + # + # Default: [ + S:abyssal_sovereigns_stainless_iron_armor_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: abyssal_sovereigns:stainless_iron_armor_chestplate + # + # Default: [ + S:abyssal_sovereigns_stainless_iron_armor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:juggernaut_leggings + # + # Default: [ + S:arphex_juggernaut_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:rotten_bone_armor_leggings + # + # Default: [ + S:the_deep_void_rotten_bone_armor_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:chitin_armour_tier_3_leggings + # + # Default: [ + S:arphex_chitin_armour_tier_3_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:sheep_helmet, iceandfire:sheep_chestplate, iceandfire:sheep_leggings, iceandfire:sheep_boots + # + # Default: [ + S:iceandfire_sheep_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:dragonscalearmor_chestplate + # + # Default: [ + S:butcher_dragonscalearmor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:chitin_armour_tier_2_boots + # + # Default: [ + S:arphex_chitin_armour_tier_2_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: evilcraft:spectral_glasses + # + # Default: [ + S:evilcraft_spectral_glasses < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ars_elemental:fire_hat, ars_elemental:fire_robes, ars_elemental:fire_leggings, ars_elemental:fire_boots + # + # Default: [ + S:ars_elemental_fire_hat < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gamma_creatures:prehnite_armor_chestplate + # + # Default: [ + S:gamma_creatures_prehnite_armor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gamma_creatures:fluorite_armor_0_helmet + # + # Default: [ + S:gamma_creatures_fluorite_armor_0_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:grim_lavendite_boots + # + # Default: [ + S:the_deep_void_grim_lavendite_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:grim_crawler_boots + # + # Default: [ + S:the_deep_void_grim_crawler_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:tide_purple_helmet, iceandfire:tide_purple_chestplate, iceandfire:tide_purple_leggings, iceandfire:tide_purple_boots + # + # Default: [ + S:iceandfire_tide_purple_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:juggernaut_chestplate + # + # Default: [ + S:arphex_juggernaut_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: darwiniv:blackhood_helmet + # + # Default: [ + S:darwiniv_blackhood_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: abyssal_sovereigns:stainless_iron_armor_helmet + # + # Default: [ + S:abyssal_sovereigns_stainless_iron_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:pillagerdisguise_helmet + # + # Default: [ + S:butcher_pillagerdisguise_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:spacetime_boots + # + # Default: [ + S:arphex_spacetime_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: burnt:nether_weave_armor_helmet + # + # Default: [ + S:burnt_nether_weave_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:cult_boots + # + # Default: [ + S:the_deep_void_cult_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:leather_helmet, minecraft:leather_chestplate, minecraft:leather_leggings, minecraft:leather_boots, enchanted:earmuffs, creategoggles:goggle_leather_helmet, creategoggles:leather_backtank, quark:backpack, quark:forgotten_hat + # + # Default: [ + S:LEATHER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:grim_crawler_leggings + # + # Default: [ + S:the_deep_void_grim_crawler_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:deneme_leggings + # + # Default: [ + S:eclipse_deneme_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:voidrium_leggings + # + # Default: [ + S:the_deep_void_voidrium_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:deathworm_yellow_helmet, iceandfire:deathworm_yellow_chestplate, iceandfire:deathworm_yellow_leggings, iceandfire:deathworm_yellow_boots + # + # Default: [ + S:iceandfire_deathworm_yellow_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:weaver_boots_boots + # + # Default: [ + S:the_deep_void_weaver_boots_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:infernal_leggings + # + # Default: [ + S:arphex_infernal_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undead_unleashed:shadecloth_armor_helmet + # + # Default: [ + S:undead_unleashed_shadecloth_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:weaver_mask_helmet + # + # Default: [ + S:the_deep_void_weaver_mask_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undergarden:masticated_chestplate + # + # Default: [ + S:MASTICATED < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aquamirae:three_bolt_helmet, aquamirae:three_bolt_suit, aquamirae:three_bolt_leggings, aquamirae:three_bolt_boots + # + # Default: [ + S:aquamirae_three_bolt_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:weaver_leggings_leggings + # + # Default: [ + S:the_deep_void_weaver_leggings_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: botania:terrasteel_helmet, botania:terrasteel_chestplate, botania:terrasteel_leggings, botania:terrasteel_boots, mythicbotany:alfsteel_helmet, mythicbotany:alfsteel_chestplate, mythicbotany:alfsteel_leggings, mythicbotany:alfsteel_boots + # + # Default: [ + S:TERRASTEEL < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ars_elemental:air_hat, ars_elemental:air_robes, ars_elemental:air_leggings, ars_elemental:air_boots + # + # Default: [ + S:ars_elemental_air_hat < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ars_nouveau:arcanist_boots, ars_nouveau:arcanist_leggings, ars_nouveau:arcanist_robes, ars_nouveau:arcanist_hood + # + # Default: [ + S:ars_nouveau_arcanist_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_silver_helmet, iceandfire:armor_silver_chestplate, iceandfire:armor_silver_leggings, iceandfire:armor_silver_boots + # + # Default: [ + S:iceandfire_armor_silver_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:infernal_helmet + # + # Default: [ + S:arphex_infernal_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:bloodybutchersapron_chestplate + # + # Default: [ + S:butcher_bloodybutchersapron_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:grim_crawler_helmet + # + # Default: [ + S:the_deep_void_grim_crawler_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: aquamirae:terrible_helmet, aquamirae:terrible_chestplate, aquamirae:terrible_leggings, aquamirae:terrible_boots + # + # Default: [ + S:aquamirae_terrible_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:villagernose_helmet + # + # Default: [ + S:butcher_villagernose_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:dragonsteel_ice_helmet, iceandfire:dragonsteel_ice_chestplate, iceandfire:dragonsteel_ice_leggings, iceandfire:dragonsteel_ice_boots + # + # Default: [ + S:iceandfire_dragonsteel_ice_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:tide_green_helmet, iceandfire:tide_green_chestplate, iceandfire:tide_green_leggings, iceandfire:tide_green_boots + # + # Default: [ + S:iceandfire_tide_green_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undergarden:froststeel_helmet, undergarden:froststeel_chestplate, undergarden:froststeel_leggings, undergarden:froststeel_boots + # + # Default: [ + S:FROSTSTEEL < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: radioactive_spiders:spider_exoskeleton_helmet_helmet + # + # Default: [ + S:radioactive_spiders_spider_exoskeleton_helmet_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:tide_blue_helmet, iceandfire:tide_blue_chestplate, iceandfire:tide_blue_leggings, iceandfire:tide_blue_boots + # + # Default: [ + S:iceandfire_tide_blue_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:deathworm_white_helmet, iceandfire:deathworm_white_chestplate, iceandfire:deathworm_white_leggings, iceandfire:deathworm_white_boots + # + # Default: [ + S:iceandfire_deathworm_white_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undead_unleashed:grave_iron_boots + # + # Default: [ + S:undead_unleashed_grave_iron_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: botania:manaweave_helmet, botania:manaweave_chestplate, botania:manaweave_leggings, botania:manaweave_boots + # + # Default: [ + S:MANAWEAVE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:bone_armor_chestplate + # + # Default: [ + S:eclipse_bone_armor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:infernal_boots + # + # Default: [ + S:arphex_infernal_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:flesh_armor_boots + # + # Default: [ + S:the_deep_void_flesh_armor_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:spectral_leggings + # + # Default: [ + S:arphex_spectral_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:crawler_chestplate + # + # Default: [ + S:the_deep_void_crawler_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: cataclysm_ut:helrite_boots + # + # Default: [ + S:cataclysm_ut_helrite_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: dreams_n_nightmares:nightmarish_armor_boots + # + # Default: [ + S:dreams_n_nightmares_nightmarish_armor_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: darwiniv:lightambrosivearmor_chestplate + # + # Default: [ + S:darwiniv_lightambrosivearmor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: legendary_monsters:atmospheric_boots + # + # Default: [ + S:CLOUDY < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:deneme_chestplate + # + # Default: [ + S:eclipse_deneme_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:grim_rotten_bone_leggings + # + # Default: [ + S:the_deep_void_grim_rotten_bone_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:lavendite_armor_helmet + # + # Default: [ + S:the_deep_void_lavendite_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:chitin_armour_helmet + # + # Default: [ + S:arphex_chitin_armour_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:sacred_voidrium_boots + # + # Default: [ + S:the_deep_void_sacred_voidrium_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:witcharmor_chestplate + # + # Default: [ + S:butcher_witcharmor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:frost_troll_leather_helmet, iceandfire:frost_troll_leather_chestplate, iceandfire:frost_troll_leather_leggings, iceandfire:frost_troll_leather_boots + # + # Default: [ + S:iceandfire_frost_troll_leather_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: tears_of_despair:forgotten_boots + # + # Default: [ + S:tears_of_despair_forgotten_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: eclipse:bloody_armor_helmet + # + # Default: [ + S:eclipse_bloody_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: biomancy:acolyte_armor_helmet, biomancy:acolyte_armor_chestplate, biomancy:acolyte_armor_leggings, biomancy:acolyte_armor_boots + # + # Default: [ + S:ACOLYTE < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create:cardboard_helmet, create:cardboard_chestplate, create:cardboard_leggings, create:cardboard_boots + # + # Default: [ + S:CARDBOARD < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: dreams_n_nightmares:nightmarish_armor_helmet + # + # Default: [ + S:dreams_n_nightmares_nightmarish_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sanitydim:garland + # + # Default: [ + S:sanitydim_garland < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:butchersapron_chestplate + # + # Default: [ + S:butcher_butchersapron_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:deathworm_red_helmet, iceandfire:deathworm_red_chestplate, iceandfire:deathworm_red_leggings, iceandfire:deathworm_red_boots + # + # Default: [ + S:iceandfire_deathworm_red_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:eternal_boots + # + # Default: [ + S:arphex_eternal_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ars_elemental:earth_hat, ars_elemental:earth_robes, ars_elemental:earth_leggings, ars_elemental:earth_boots + # + # Default: [ + S:ars_elemental_earth_hat < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: cataclysm_ut:helrite_leggings + # + # Default: [ + S:cataclysm_ut_helrite_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: darwiniv:cloak_chestplate + # + # Default: [ + S:darwiniv_cloak_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: create:copper_backtank, create:copper_diving_helmet, create:copper_diving_boots, creategoggles:goggle_diving_helmet + # + # Default: [ + S:COPPER < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:wolffursuit_chestplate + # + # Default: [ + S:butcher_wolffursuit_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: secretsofthevoid:scoria_helmet, secretsofthevoid:scoria_chestplate, secretsofthevoid:scoria_leggings, secretsofthevoid:scoria_boots + # + # Default: [ + S:SCORIA < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:dragonscalearmor_helmet + # + # Default: [ + S:butcher_dragonscalearmor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:tide_red_helmet, iceandfire:tide_red_chestplate, iceandfire:tide_red_leggings, iceandfire:tide_red_boots + # + # Default: [ + S:iceandfire_tide_red_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: botania:manasteel_helmet, botania:manasteel_chestplate, botania:manasteel_leggings, botania:manasteel_boots + # + # Default: [ + S:MANASTEEL < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: deeperdarker:warden_helmet, deeperdarker:warden_chestplate, deeperdarker:warden_leggings, deeperdarker:warden_boots + # + # Default: [ + S:WARDEN < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:mountain_troll_leather_helmet, iceandfire:mountain_troll_leather_chestplate, iceandfire:mountain_troll_leather_leggings, iceandfire:mountain_troll_leather_boots + # + # Default: [ + S:iceandfire_mountain_troll_leather_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:elderguardianeye_helmet + # + # Default: [ + S:butcher_elderguardianeye_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:myrmex_jungle_helmet, iceandfire:myrmex_jungle_chestplate, iceandfire:myrmex_jungle_leggings, iceandfire:myrmex_jungle_boots + # + # Default: [ + S:iceandfire_myrmex_jungle_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:bismuth_netherite_leggings + # + # Default: [ + S:the_deep_void_bismuth_netherite_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: minecraft:shulker_shell + # + # Default: [ + S:minecraft_shulker_shell < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: dimdoors:garment_of_reality_helmet, dimdoors:garment_of_reality_chestplate, dimdoors:garment_of_reality_leggings, dimdoors:garment_of_reality_boots + # + # Default: [ + S:GARMENT_OF_REALITY < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:umbral_leggings + # + # Default: [ + S:arphex_umbral_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: gamma_creatures:fluorite_armor_0_boots + # + # Default: [ + S:gamma_creatures_fluorite_armor_0_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_copper_helmet, iceandfire:armor_copper_chestplate, iceandfire:armor_copper_leggings, iceandfire:armor_copper_boots + # + # Default: [ + S:iceandfire_armor_copper_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: tears_of_despair:forgotten_chestplate + # + # Default: [ + S:tears_of_despair_forgotten_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:cult_leggings + # + # Default: [ + S:the_deep_void_cult_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:onyx_armor_chestplate + # + # Default: [ + S:the_deep_void_onyx_armor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: legendary_monsters:blastproof_helmet + # + # Default: [ + S:BLASTPROOF < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:wolffursuit_leggings + # + # Default: [ + S:butcher_wolffursuit_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ars_nouveau:battlemage_boots, ars_nouveau:battlemage_leggings, ars_nouveau:battlemage_robes, ars_nouveau:battlemage_hood + # + # Default: [ + S:ars_nouveau_battlemage_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:weaver_robe_chestplate + # + # Default: [ + S:the_deep_void_weaver_robe_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:sacred_voidrium_helmet + # + # Default: [ + S:the_deep_void_sacred_voidrium_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:chitin_armour_boots + # + # Default: [ + S:arphex_chitin_armour_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_blue_helmet, iceandfire:armor_blue_chestplate, iceandfire:armor_blue_leggings, iceandfire:armor_blue_boots + # + # Default: [ + S:iceandfire_armor_blue_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:flesh_armor_helmet + # + # Default: [ + S:the_deep_void_flesh_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:spacetime_chestplate + # + # Default: [ + S:arphex_spacetime_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:chitin_armour_tier_2_chestplate + # + # Default: [ + S:arphex_chitin_armour_tier_2_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: sons_of_sins:remnant_helmet + # + # Default: [ + S:sons_of_sins_remnant_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: dreams_n_nightmares:dream_armor_chestplate + # + # Default: [ + S:dreams_n_nightmares_dream_armor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: alexscaves:primordial_helmet, alexscaves:primordial_tunic, alexscaves:primordial_pants + # + # Default: [ + S:alexscaves_primordial_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:wolffursuit_boots + # + # Default: [ + S:butcher_wolffursuit_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_bronze_helmet, iceandfire:armor_bronze_chestplate, iceandfire:armor_bronze_leggings, iceandfire:armor_bronze_boots + # + # Default: [ + S:iceandfire_armor_bronze_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: darwiniv:lightambrosivearmor_helmet + # + # Default: [ + S:darwiniv_lightambrosivearmor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: bloodmagic:livinghelmet, bloodmagic:livingplate, bloodmagic:livingleggings, bloodmagic:livingboots + # + # Default: [ + S:bloodmagic_livinghelmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: butcher:wolffursuit_helmet + # + # Default: [ + S:butcher_wolffursuit_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:onyx_armor_boots + # + # Default: [ + S:the_deep_void_onyx_armor_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: dreams_n_nightmares:nightmarish_armor_chestplate + # + # Default: [ + S:dreams_n_nightmares_nightmarish_armor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:umbral_chestplate + # + # Default: [ + S:arphex_umbral_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_white_helmet, iceandfire:armor_white_chestplate, iceandfire:armor_white_leggings, iceandfire:armor_white_boots + # + # Default: [ + S:iceandfire_armor_white_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: cataclysm_ut:helrite_chestplate + # + # Default: [ + S:cataclysm_ut_helrite_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:blindfold + # + # Default: [ + S:iceandfire_blindfold < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: ars_nouveau:sorcerer_boots, ars_nouveau:sorcerer_leggings, ars_nouveau:sorcerer_robes, ars_nouveau:sorcerer_hood + # + # Default: [ + S:ars_nouveau_sorcerer_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:forest_troll_leather_helmet, iceandfire:forest_troll_leather_chestplate, iceandfire:forest_troll_leather_leggings, iceandfire:forest_troll_leather_boots + # + # Default: [ + S:iceandfire_forest_troll_leather_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:harvester_mask_helmet + # + # Default: [ + S:the_deep_void_harvester_mask_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: cataclysm:ignitium_helmet, cataclysm:ignitium_chestplate, cataclysm:ignitium_elytra_chestplate, cataclysm:ignitium_leggings, cataclysm:ignitium_boots + # + # Default: [ + S:IGNITIUM < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: undead_unleashed:grave_iron_chestplate + # + # Default: [ + S:undead_unleashed_grave_iron_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:rotten_bone_armor_chestplate + # + # Default: [ + S:the_deep_void_rotten_bone_armor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:eternal_leggings + # + # Default: [ + S:arphex_eternal_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: arphex:chitin_armour_tier_3_boots + # + # Default: [ + S:arphex_chitin_armour_tier_3_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: iceandfire:armor_electric_helmet, iceandfire:armor_electric_chestplate, iceandfire:armor_electric_leggings, iceandfire:armor_electric_boots + # + # Default: [ + S:iceandfire_armor_electric_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: darwiniv:epiccloak_chestplate + # + # Default: [ + S:darwiniv_epiccloak_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:all_seeing_chestplate + # + # Default: [ + S:the_deep_void_all_seeing_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:sacred_voidrium_chestplate + # + # Default: [ + S:the_deep_void_sacred_voidrium_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: the_deep_void:grim_rotten_bone_chestplate + # + # Default: [ + S:the_deep_void_grim_rotten_bone_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: tears_of_despair:forgotten_helmet + # + # Default: [ + S:tears_of_despair_forgotten_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:white_ripped_armor_collar_chestplate + # + # Default: [ + S:grim_and_bleak_white_ripped_armor_collar_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:light_darksteel_armor_black_leggings + # + # Default: [ + S:grim_and_bleak_light_darksteel_armor_black_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:darksteell_armor_chestplate + # + # Default: [ + S:grim_and_bleak_darksteell_armor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:damned_templar_armor_leggings + # + # Default: [ + S:grim_and_bleak_damned_templar_armor_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:carbonblood_armor_leggings + # + # Default: [ + S:grim_and_bleak_carbonblood_armor_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:black_ripped_armor_with_collar_chestplate + # + # Default: [ + S:grim_and_bleak_black_ripped_armor_with_collar_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:shredded_armor_chestplate + # + # Default: [ + S:grim_and_bleak_shredded_armor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:darksteell_armor_helmet + # + # Default: [ + S:grim_and_bleak_darksteell_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:heavy_darksteel_chestplate + # + # Default: [ + S:grim_and_bleak_heavy_darksteel_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:shredded_armor_leggings + # + # Default: [ + S:grim_and_bleak_shredded_armor_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:darksteell_armor_leggings + # + # Default: [ + S:grim_and_bleak_darksteell_armor_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:lord_pumpkinheads_hat_helmet + # + # Default: [ + S:born_in_chaos_v1_lord_pumpkinheads_hat_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:missionary_hat_helmet + # + # Default: [ + S:born_in_chaos_v1_missionary_hat_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: os:infected_human_head_helmet + # + # Default: [ + S:os_infected_human_head_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:light_darksteel_armor_red_leggings + # + # Default: [ + S:grim_and_bleak_light_darksteel_armor_red_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:lightdarksteelarmor_leggings + # + # Default: [ + S:grim_and_bleak_lightdarksteelarmor_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:damned_templar_armor_boots + # + # Default: [ + S:grim_and_bleak_damned_templar_armor_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:lightdarksteelarmor_chestplate + # + # Default: [ + S:grim_and_bleak_lightdarksteelarmor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:red_armor_leggings + # + # Default: [ + S:grim_and_bleak_red_armor_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:nightmare_mantleofthe_night_leggings + # + # Default: [ + S:born_in_chaos_v1_nightmare_mantleofthe_night_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:carbonblood_armor_chestplate + # + # Default: [ + S:grim_and_bleak_carbonblood_armor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:carbonblood_armor_helmet + # + # Default: [ + S:grim_and_bleak_carbonblood_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:dark_metal_armor_chestplate + # + # Default: [ + S:born_in_chaos_v1_dark_metal_armor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:darksteell_armor_boots + # + # Default: [ + S:grim_and_bleak_darksteell_armor_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:nightmare_mantleofthe_night_helmet + # + # Default: [ + S:born_in_chaos_v1_nightmare_mantleofthe_night_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:red_armor_chestplate + # + # Default: [ + S:grim_and_bleak_red_armor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:damned_demomans_hat_helmet + # + # Default: [ + S:born_in_chaos_v1_damned_demomans_hat_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:shredded_armor_helmet + # + # Default: [ + S:grim_and_bleak_shredded_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:lightdarksteelarmor_helmet + # + # Default: [ + S:grim_and_bleak_lightdarksteelarmor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:spiritual_guide_sombrero_helmet + # + # Default: [ + S:born_in_chaos_v1_spiritual_guide_sombrero_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:heavy_darksteel_boots + # + # Default: [ + S:grim_and_bleak_heavy_darksteel_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:killer_rabbit_ears_helmet + # + # Default: [ + S:born_in_chaos_v1_killer_rabbit_ears_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:ripped_armor_with_collar_red_chestplate + # + # Default: [ + S:grim_and_bleak_ripped_armor_with_collar_red_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:light_darksteel_armor_red_chestplate + # + # Default: [ + S:grim_and_bleak_light_darksteel_armor_red_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:light_darksteel_armor_black_helmet + # + # Default: [ + S:grim_and_bleak_light_darksteel_armor_black_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:lightdarksteelarmor_boots + # + # Default: [ + S:grim_and_bleak_lightdarksteelarmor_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:heavy_darksteel_helmet + # + # Default: [ + S:grim_and_bleak_heavy_darksteel_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:spiny_shell_armor_chestplate + # + # Default: [ + S:born_in_chaos_v1_spiny_shell_armor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:nightmare_mantleofthe_night_chestplate + # + # Default: [ + S:born_in_chaos_v1_nightmare_mantleofthe_night_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:nightmare_mantleofthe_night_boots + # + # Default: [ + S:born_in_chaos_v1_nightmare_mantleofthe_night_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:black_ripped_armor_helmet + # + # Default: [ + S:grim_and_bleak_black_ripped_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:spiny_shell_armor_helmet + # + # Default: [ + S:born_in_chaos_v1_spiny_shell_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:heavy_darksteel_leggings + # + # Default: [ + S:grim_and_bleak_heavy_darksteel_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:carbonblood_armor_boots + # + # Default: [ + S:grim_and_bleak_carbonblood_armor_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:light_darksteel_armor_red_helmet + # + # Default: [ + S:grim_and_bleak_light_darksteel_armor_red_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:dark_metal_armor_helmet + # + # Default: [ + S:born_in_chaos_v1_dark_metal_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:light_darksteel_armor_black_boots + # + # Default: [ + S:grim_and_bleak_light_darksteel_armor_black_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:black_ripped_armor_chestplate + # + # Default: [ + S:grim_and_bleak_black_ripped_armor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:light_darksteel_armor_black_chestplate + # + # Default: [ + S:grim_and_bleak_light_darksteel_armor_black_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:light_darksteel_armor_red_boots + # + # Default: [ + S:grim_and_bleak_light_darksteel_armor_red_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:black_ripped_armor_leggings + # + # Default: [ + S:grim_and_bleak_black_ripped_armor_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:red_armor_helmet + # + # Default: [ + S:grim_and_bleak_red_armor_helmet < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:dark_metal_armor_leggings + # + # Default: [ + S:born_in_chaos_v1_dark_metal_armor_leggings < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: born_in_chaos_v1:dark_metal_armor_boots + # + # Default: [ + S:born_in_chaos_v1_dark_metal_armor_boots < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:damned_templar_armor_chestplate + # + # Default: [ + S:grim_and_bleak_damned_templar_armor_chestplate < + > + + # A list of material-based prefix names for this material group. May be empty. + # Items in this group: grim_and_bleak:damned_templar_armor_helmet + # + # Default: [ + S:grim_and_bleak_damned_templar_armor_helmet < + > +} + + +formatting { + # The format string that will be used when a suffix is applied. + # Default: %s the %s + S:"Suffix Format"=%s the %s + + # The format string that will be used to indicate ownership. + # Default: %s's + S:"Ownership Format"=%s's +} + + diff --git a/1.20.1-FearFactoryTest/minecraft/config/apotheosis/potion.cfg b/1.20.1-FearFactoryTest/minecraft/config/apotheosis/potion.cfg index 0cdfd4e..6ece37c 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/apotheosis/potion.cfg +++ b/1.20.1-FearFactoryTest/minecraft/config/apotheosis/potion.cfg @@ -1,25 +1,25 @@ -# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 - -# Apotheosis Potion Module Configuration - -general { - # If Potion Charms will only work when in a curios slot, instead of in the inventory. - # Default: false - B:"Restrict Charms to Curios"=false - - # A list of effects that, when as charms, will be applied and reapplied at a longer threshold to avoid issues at low durations, like night vision. - # Server-authoritative. - # Default: [minecraft:night_vision], [minecraft:health_boost] - S:"Extended Potion Charms" < - minecraft:night_vision - minecraft:health_boost - > - - # A list of effects that, cannot be crafted into Potion Charms. - # Server-authoritative. - # Default: [ - S:"Blacklisted Potion Charm Effects" < - > -} - - +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Apotheosis Potion Module Configuration + +general { + # If Potion Charms will only work when in a curios slot, instead of in the inventory. + # Default: false + B:"Restrict Charms to Curios"=false + + # A list of effects that, when as charms, will be applied and reapplied at a longer threshold to avoid issues at low durations, like night vision. + # Server-authoritative. + # Default: [minecraft:night_vision], [minecraft:health_boost] + S:"Extended Potion Charms" < + minecraft:night_vision + minecraft:health_boost + > + + # A list of effects that, cannot be crafted into Potion Charms. + # Server-authoritative. + # Default: [ + S:"Blacklisted Potion Charm Effects" < + > +} + + diff --git a/1.20.1-FearFactoryTest/minecraft/config/apotheosis/spawner.cfg b/1.20.1-FearFactoryTest/minecraft/config/apotheosis/spawner.cfg index 009e289..3448e02 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/apotheosis/spawner.cfg +++ b/1.20.1-FearFactoryTest/minecraft/config/apotheosis/spawner.cfg @@ -1,30 +1,30 @@ -# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 - -# Apotheosis Spawner Module Configuration - -general { - # The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch. - # Functionally server-authoritative, but should match on client for information. - # Default: 1; Range: [-1 ~ 127] - I:"Spawner Silk Level"=1 - - # The durability damage dealt to an item that silk touches a spawner. - # Server-authoritative. - # Default: 100; Range: [0 ~ 100000] - I:"Spawner Silk Damage"=100 - - # Whether to show info regarding the capturing enchantment in the JEI information for spawn eggs. - # Default: true - B:"Enable Capturing Enchantment JEI Info"=true -} - - -spawn_eggs { - # A list of entity registry names that cannot be applied to spawners via egg. - # Should match between client and server. - # Default: [ - S:"Banned Mobs" < - > -} - - +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Apotheosis Spawner Module Configuration + +general { + # The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch. + # Functionally server-authoritative, but should match on client for information. + # Default: 1; Range: [-1 ~ 127] + I:"Spawner Silk Level"=1 + + # The durability damage dealt to an item that silk touches a spawner. + # Server-authoritative. + # Default: 100; Range: [0 ~ 100000] + I:"Spawner Silk Damage"=100 + + # Whether to show info regarding the capturing enchantment in the JEI information for spawn eggs. + # Default: true + B:"Enable Capturing Enchantment JEI Info"=true +} + + +spawn_eggs { + # A list of entity registry names that cannot be applied to spawners via egg. + # Should match between client and server. + # Default: [ + S:"Banned Mobs" < + > +} + + diff --git a/1.20.1-FearFactoryTest/minecraft/config/apotheosis/village.cfg b/1.20.1-FearFactoryTest/minecraft/config/apotheosis/village.cfg index 5b3fbca..a6ca996 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/apotheosis/village.cfg +++ b/1.20.1-FearFactoryTest/minecraft/config/apotheosis/village.cfg @@ -1,30 +1,30 @@ -# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 - -# Apotheosis Village Module Configuration - -wanderer { - # If the generic trade list will be cleared before datapack loaded trades are added. - # Server-authoritative. - # Default: false - B:"Clear Generic Trades"=false - - # If the rare trade list will be cleared before datapack loaded trades are added. - # Server-authoritative. - # Default: false - B:"Clear Rare Trades"=false - - # If the Wandering Trader can attempt to spawn underground. - # Server-authoritative. - # Default: true - B:"Underground Trader"=true -} - - -arrows { - # If explosive arrows can break blocks. - # Server-authoritative. - # Default: true - B:"Explosive Arrow Block Damage"=true -} - - +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Apotheosis Village Module Configuration + +wanderer { + # If the generic trade list will be cleared before datapack loaded trades are added. + # Server-authoritative. + # Default: false + B:"Clear Generic Trades"=false + + # If the rare trade list will be cleared before datapack loaded trades are added. + # Server-authoritative. + # Default: false + B:"Clear Rare Trades"=false + + # If the Wandering Trader can attempt to spawn underground. + # Server-authoritative. + # Default: true + B:"Underground Trader"=true +} + + +arrows { + # If explosive arrows can break blocks. + # Server-authoritative. + # Default: true + B:"Explosive Arrow Block Damage"=true +} + + diff --git a/1.20.1-FearFactoryTest/minecraft/config/apothic_cataclysm-common.toml b/1.20.1-FearFactoryTest/minecraft/config/apothic_cataclysm-common.toml index 5ff97cc..9e5108d 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/apothic_cataclysm-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/apothic_cataclysm-common.toml @@ -1,22 +1,22 @@ - -[spawn] - #Range: 0.0 ~ 1.0 - chanceToReplaceBossWeapon = 0.05 - #Range: 0.0 ~ 1.0 - chanceToReplaceNormalWeapon = 0.5 - #Range: 0.0 ~ 1.0 - dropChanceOverride = 0.1 - -[weapon_toggles] - enableAncientSpear = true - enableCursedBow = true - enableWrathOfTheDesert = true - enableWitherAssultShoulderWeapon = true - enableVoidAssultShoulderWeapon = true - enableLaserGatling = false - enableMeatShredder = true - enableSoulRender = true - enableGauntletOfMaelstrom = false - enableInfernalForge = true - enableVoidForge = true - + +[spawn] + #Range: 0.0 ~ 1.0 + chanceToReplaceBossWeapon = 0.05 + #Range: 0.0 ~ 1.0 + chanceToReplaceNormalWeapon = 0.5 + #Range: 0.0 ~ 1.0 + dropChanceOverride = 0.1 + +[weapon_toggles] + enableAncientSpear = true + enableCursedBow = true + enableWrathOfTheDesert = true + enableWitherAssultShoulderWeapon = true + enableVoidAssultShoulderWeapon = true + enableLaserGatling = false + enableMeatShredder = true + enableSoulRender = true + enableGauntletOfMaelstrom = false + enableInfernalForge = true + enableVoidForge = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental-client.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental-client.toml index 743a7cc..a64af5f 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental-client.toml @@ -1,7 +1,7 @@ - -["Visual Configs"] - #Enables the rendering of the spell focus while equipped - "Enable SpellFocusRender" = true - #Enables the black texture of the spell book while upgraded - "Enable BlackBookTexture" = true - + +["Visual Configs"] + #Enables the rendering of the spell focus while equipped + "Enable SpellFocusRender" = true + #Enables the black texture of the spell book while upgraded + "Enable BlackBookTexture" = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental-common.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental-common.toml index 97c51ba..dfc53d6 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental-common.toml @@ -1,90 +1,90 @@ -#Adjust this value to define how much the matching spell cost gets discounted by the greater focus -#Range: 0.0 ~ 0.99 -"Elemental Focus discount" = 0.25 - -#Adjust these values to balance how much a spell gets amplified by the matching spell focus, doubled for major foci. -["Elemental Spell Foci - Amplify"] - "Fire Focus buff" = 1.0 - "Water Focus buff" = 1.0 - "Air Focus buff" = 1.0 - "Earth Focus buff" = 1.0 - -#Adjust these values to balance how much an elemental spell gets dampened by a not-matching lesser spell focus -["Elemental Spell Foci - Dampening"] - "Fire Focus debuff" = -1.0 - "Water Focus debuff" = -1.0 - "Air Focus debuff" = -1.0 - "Earth Focus debuff" = -1.0 - -#Enable or disable the passive bonus of the foci -["Elemental Spell Foci - Abilities"] - "Enable glyph empowering" = true - "Enable regen bonus under special conditions" = true - "Enable iframe skip combos" = true - -#Adjust Elemental Armor Mana Buffs -["Elemental Armors"] - #Max mana bonus for each elemental armor piece - #Range: 0 ~ 10000 - armorMaxMana = 100 - #Mana regen bonus for each elemental armor piece - #Range: 0 ~ 100 - armorManaRegen = 4 - -["Mermaid Fishing"] - #How much source mermaids consume per generation - #Range: 0 ~ 10000 - mermaidManaCost = 1000 - #How many channels must occur before a siren produces loot. - #Range: 0 ~ 300 - mermaidMaxProgress = 30 - #Max number of extra item rolls a shrine produces if the mood is high. - #Range: 0 ~ 10 - mermaidScoreBonus = 2 - #Chance multiplier to produce a treasure relative to the siren shrine score. - #Range: 0.0 ~ 1.0 - mermaidTreasureBonus = 0.002 - #Base number of items rolls a shrine produces per cycle. - #Range: 0 ~ 300 - mermaidBaseItems = 1 - #Max number of items a siren shrine can produce per cycle. - #Range: 0 ~ 300 - mermaidQuantityCap = 5 - -["Source cost"] - #How much source does the water urn consume. - #Range: 0 ~ 10000 - waterUrnCost = 100 - #How much source does the slipstream elevator consume. - #Range: 0 ~ 1000 - airElevatorCost = 10 - #How much source does the bubble elevator consume. - #Range: 0 ~ 1000 - waterElevatorCost = 0 - #How much source does the magmatic elevator consume. - #Range: 0 ~ 1000 - lavaElevatorCost = 0 - -[Misc] - #If enabled, flarecannons will simply die and drop the charm, instead of deactivating, if killed by their owner - flarecannon_owner_kill = true - #Set over 0 to enable archwood forests with specific trees - #Range: 0 ~ 100 - extra_biomes = 0 - #Set to false to disable the lightning crashing often on flashing archwood biome(s). - always_thunder = true - #If enabled, homing will be able to target mobs only if they're glowing - homing_nerf = false - #Define the refresh rate of the Squirrel Ritual buff, in ticks. - #Range: > 1 - squirrelRefreshRate = 600 - #If enabled, soulbound enchantment can appear in randomly enchanted loot chests. - soulbound_loot = true - #Define the maximum number of pierce that a lens can apply to a spell. - #Range: > 1 - pierceLensLimit = 10 - -[Mobs-Disabled] - #If true, the wandering mages will target players too, unless they wear the focus of the same school. - magesAggro = true - +#Adjust this value to define how much the matching spell cost gets discounted by the greater focus +#Range: 0.0 ~ 0.99 +"Elemental Focus discount" = 0.25 + +#Adjust these values to balance how much a spell gets amplified by the matching spell focus, doubled for major foci. +["Elemental Spell Foci - Amplify"] + "Fire Focus buff" = 1.0 + "Water Focus buff" = 1.0 + "Air Focus buff" = 1.0 + "Earth Focus buff" = 1.0 + +#Adjust these values to balance how much an elemental spell gets dampened by a not-matching lesser spell focus +["Elemental Spell Foci - Dampening"] + "Fire Focus debuff" = -1.0 + "Water Focus debuff" = -1.0 + "Air Focus debuff" = -1.0 + "Earth Focus debuff" = -1.0 + +#Enable or disable the passive bonus of the foci +["Elemental Spell Foci - Abilities"] + "Enable glyph empowering" = true + "Enable regen bonus under special conditions" = true + "Enable iframe skip combos" = true + +#Adjust Elemental Armor Mana Buffs +["Elemental Armors"] + #Max mana bonus for each elemental armor piece + #Range: 0 ~ 10000 + armorMaxMana = 100 + #Mana regen bonus for each elemental armor piece + #Range: 0 ~ 100 + armorManaRegen = 4 + +["Mermaid Fishing"] + #How much source mermaids consume per generation + #Range: 0 ~ 10000 + mermaidManaCost = 1000 + #How many channels must occur before a siren produces loot. + #Range: 0 ~ 300 + mermaidMaxProgress = 30 + #Max number of extra item rolls a shrine produces if the mood is high. + #Range: 0 ~ 10 + mermaidScoreBonus = 2 + #Chance multiplier to produce a treasure relative to the siren shrine score. + #Range: 0.0 ~ 1.0 + mermaidTreasureBonus = 0.002 + #Base number of items rolls a shrine produces per cycle. + #Range: 0 ~ 300 + mermaidBaseItems = 1 + #Max number of items a siren shrine can produce per cycle. + #Range: 0 ~ 300 + mermaidQuantityCap = 5 + +["Source cost"] + #How much source does the water urn consume. + #Range: 0 ~ 10000 + waterUrnCost = 100 + #How much source does the slipstream elevator consume. + #Range: 0 ~ 1000 + airElevatorCost = 10 + #How much source does the bubble elevator consume. + #Range: 0 ~ 1000 + waterElevatorCost = 0 + #How much source does the magmatic elevator consume. + #Range: 0 ~ 1000 + lavaElevatorCost = 0 + +[Misc] + #If enabled, flarecannons will simply die and drop the charm, instead of deactivating, if killed by their owner + flarecannon_owner_kill = true + #Set over 0 to enable archwood forests with specific trees + #Range: 0 ~ 100 + extra_biomes = 0 + #Set to false to disable the lightning crashing often on flashing archwood biome(s). + always_thunder = true + #If enabled, homing will be able to target mobs only if they're glowing + homing_nerf = false + #Define the refresh rate of the Squirrel Ritual buff, in ticks. + #Range: > 1 + squirrelRefreshRate = 600 + #If enabled, soulbound enchantment can appear in randomly enchanted loot chests. + soulbound_loot = true + #Define the maximum number of pierce that a lens can apply to a spell. + #Range: > 1 + pierceLensLimit = 10 + +[Mobs-Disabled] + #If true, the wandering mages will target players too, unless they wear the focus of the same school. + magesAggro = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_aerial_filter.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_aerial_filter.toml index 837d732..f34b722 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_aerial_filter.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_aerial_filter.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 0 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 0 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_aquatic_filter.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_aquatic_filter.toml index 837d732..f34b722 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_aquatic_filter.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_aquatic_filter.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 0 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 0 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_arc_projectile.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_arc_projectile.toml index 1a688eb..0ebc17e 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_arc_projectile.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_arc_projectile.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 10 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Max lifespan of the projectile, in seconds. - #Range: > 0 - max_lifespan = 60 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Max lifespan of the projectile, in seconds. + #Range: > 0 + max_lifespan = 60 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_bubble_shield.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_bubble_shield.toml index b2c7451..732a3ce 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_bubble_shield.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_bubble_shield.toml @@ -1,35 +1,35 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 400 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 30 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 8 - #Set how much mana is depleted every time a damage is mitigated by the Mana Bubble. - #Range: > 0 - absorption_cost = 350 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 400 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 8 + #Set how much mana is depleted every time a damage is mitigated by the Mana Bubble. + #Range: > 0 + absorption_cost = 350 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_charm.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_charm.toml index a8d1303..bbfd42c 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_charm.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_charm.toml @@ -1,35 +1,35 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 30 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 30 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 8 - #Set the max hp limit for Charm, mobs with more max hp will be immune. - #Range: > 0 - charm_hp_limit = 150 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 8 + #Set the max hp limit for Charm, mobs with more max hp will be immune. + #Range: > 0 + charm_hp_limit = 150 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_conjure_terrain.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_conjure_terrain.toml index 185907a..05ac738 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_conjure_terrain.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_conjure_terrain.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 20 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = ["ars_nouveau:glyph_amplify=2"] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 20 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = ["ars_nouveau:glyph_amplify=2"] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_discharge.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_discharge.toml index 860bf9f..a8d5a69 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_discharge.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_discharge.toml @@ -1,36 +1,36 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 40 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = ["ars_nouveau:glyph_amplify=2"] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Range: 0.0 ~ 2.147483647E9 - damage = 7.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 3.0 - #Potion duration, in seconds - #Range: > 0 - potion_time = 15 - #Extend time duration, in ticks - #Range: > 0 - extend_time = 100 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 40 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = ["ars_nouveau:glyph_amplify=2"] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 7.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 3.0 + #Potion duration, in seconds + #Range: > 0 + potion_time = 15 + #Extend time duration, in ticks + #Range: > 0 + extend_time = 100 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_envenom.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_envenom.toml index be3fc3f..8492031 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_envenom.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_envenom.toml @@ -1,32 +1,32 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 20 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 5 - #Extend time duration, in ticks - #Range: > 0 - extend_time = 100 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 20 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 5 + #Extend time duration, in ticks + #Range: > 0 + extend_time = 100 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_fiery_filter.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_fiery_filter.toml index 837d732..f34b722 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_fiery_filter.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_fiery_filter.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 0 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 0 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_homing_projectile.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_homing_projectile.toml index 93fbd27..efc489a 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_homing_projectile.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_homing_projectile.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 75 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 3 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = ["ars_nouveau:glyph_pierce=1"] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Max lifespan of the projectile, in seconds. - #Range: > 0 - max_lifespan = 30 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 75 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 3 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = ["ars_nouveau:glyph_pierce=1"] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Max lifespan of the projectile, in seconds. + #Range: > 0 + max_lifespan = 30 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_insect_filter.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_insect_filter.toml index 837d732..f34b722 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_insect_filter.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_insect_filter.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 0 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 0 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_life_link.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_life_link.toml index 4bf227c..ac6ba3e 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_life_link.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_life_link.toml @@ -1,32 +1,32 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 30 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 3 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 30 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 8 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 3 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 8 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_not_aerial_filter.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_not_aerial_filter.toml index 837d732..f34b722 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_not_aerial_filter.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_not_aerial_filter.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 0 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 0 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_not_aquatic_filter.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_not_aquatic_filter.toml index 837d732..f34b722 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_not_aquatic_filter.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_not_aquatic_filter.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 0 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 0 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_not_fiery_filter.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_not_fiery_filter.toml index 837d732..f34b722 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_not_fiery_filter.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_not_fiery_filter.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 0 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 0 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_not_insect_filter.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_not_insect_filter.toml index 837d732..f34b722 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_not_insect_filter.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_not_insect_filter.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 0 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 0 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_not_summon_filter.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_not_summon_filter.toml index 837d732..f34b722 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_not_summon_filter.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_not_summon_filter.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 0 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 0 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_not_undead_filter.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_not_undead_filter.toml index 837d732..f34b722 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_not_undead_filter.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_not_undead_filter.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 0 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 0 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_phantom_grasp.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_phantom_grasp.toml index 9c6b817..e4f67bf 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_phantom_grasp.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_phantom_grasp.toml @@ -1,31 +1,31 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 50 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = ["ars_nouveau:glyph_amplify=3"] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Base heal amount - #Range: 0.0 ~ 1.7976931348623157E308 - base_heal = 3.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 3.0 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = ["ars_nouveau:glyph_amplify=3"] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Base heal amount + #Range: 0.0 ~ 1.7976931348623157E308 + base_heal = 3.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 3.0 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_poison_spores.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_poison_spores.toml index 9a308d6..9123c06 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_poison_spores.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_poison_spores.toml @@ -1,36 +1,36 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 30 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = ["ars_nouveau:glyph_amplify=2"] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Range: 0.0 ~ 2.147483647E9 - damage = 6.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 2.5 - #Potion duration, in seconds - #Range: > 0 - potion_time = 10 - #Extend time duration, in ticks - #Range: > 0 - extend_time = 60 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = ["ars_nouveau:glyph_amplify=2"] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 6.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 2.5 + #Potion duration, in seconds + #Range: > 0 + potion_time = 10 + #Extend time duration, in ticks + #Range: > 0 + extend_time = 60 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_propagator_arc.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_propagator_arc.toml index 4e8d234..81479f0 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_propagator_arc.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_propagator_arc.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 200 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 200 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_propagator_homing.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_propagator_homing.toml index 1f519cc..1de30c6 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_propagator_homing.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_propagator_homing.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 400 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 3 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 400 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 3 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_spark.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_spark.toml index 5e64765..3b6ec82 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_spark.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_spark.toml @@ -1,36 +1,36 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 15 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = ["ars_nouveau:glyph_amplify=2"] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Range: 0.0 ~ 2.147483647E9 - damage = 3.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 1.5 - #Potion duration, in seconds - #Range: > 0 - potion_time = 15 - #Extend time duration, in ticks - #Range: > 0 - extend_time = 100 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 15 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = ["ars_nouveau:glyph_amplify=2"] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 3.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 1.5 + #Potion duration, in seconds + #Range: > 0 + potion_time = 15 + #Extend time duration, in ticks + #Range: > 0 + extend_time = 100 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_spike.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_spike.toml index 52e7509..3b02a89 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_spike.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_spike.toml @@ -1,30 +1,30 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 30 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = ["ars_nouveau:glyph_amplify=2"] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Range: 0.0 ~ 2.147483647E9 - damage = 8.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 2.5 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = ["ars_nouveau:glyph_amplify=2"] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 8.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 2.5 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_summon_filter.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_summon_filter.toml index 837d732..f34b722 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_summon_filter.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_summon_filter.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 0 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 0 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_undead_filter.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_undead_filter.toml index 837d732..f34b722 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_undead_filter.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_undead_filter.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 0 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 0 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_watery_grave.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_watery_grave.toml index 10e9780..119bc3b 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_watery_grave.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_elemental/glyph_watery_grave.toml @@ -1,36 +1,36 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 25 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = ["ars_nouveau:glyph_amplify=2"] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 30 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 8 - #Range: 0.0 ~ 2.147483647E9 - damage = 5.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 2.0 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 25 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = ["ars_nouveau:glyph_amplify=2"] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 8 + #Range: 0.0 ~ 2.147483647E9 + damage = 5.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 2.0 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau-client.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau-client.toml index cac96f4..2364c38 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau-client.toml @@ -1,54 +1,54 @@ - -#Lighting -[lights] - #Show the supporter message. This is set to false after the first time. - showSupporterMessage = true - #If dynamic lights are enabled - lightsEnabled = false - #How bright the touch light is - #Range: 0 ~ 15 - touchLightLuminance = 8 - #How long the touch light lasts in ticks - #Range: 0 ~ 40 - touchLightDuration = 8 - #Light level an entity should emit when dynamic lights are on - #Example entry: minecraft:blaze=15 - entity_lights = ["minecraft:blaze=10", "ars_nouveau:orbit=15", "ars_nouveau:linger=15", "ars_nouveau:spell_proj=15", "minecraft:magma_cube=8", "ars_nouveau:flying_item=10", "minecraft:spectral_arrow=8", "ars_nouveau:follow_proj=10"] - #Light level an item should emit when held when dynamic lights are on - #Example entry: minecraft:stick=15 - item_lights = ["minecraft:redstone_torch=10", "minecraft:soul_lantern=12", "minecraft:glow_ink_sac=10", "minecraft:verdant_froglight=15", "minecraft:blaze_rod=10", "minecraft:shroomlight=10", "minecraft:lantern=14", "minecraft:soul_torch=10", "minecraft:glow_berries=8", "minecraft:glowstone_dust=8", "minecraft:pearlescent_froglight=15", "minecraft:nether_star=14", "minecraft:glowstone=15", "minecraft:torch=14", "minecraft:ochre_froglight=15", "minecraft:lava_bucket=15"] - -#Overlay -[overlays] - #X offset for the tooltip - #Range: > -2147483648 - xTooltip = 20 - #Y offset for the tooltip - #Range: > -2147483648 - yTooltip = 0 - #X offset for the Mana Bar - #Range: > -2147483648 - xManaBar = 0 - #Y offset for the Mana Bar - #Range: > -2147483648 - yManaBar = 0 - #If the Storage Lectern should show the recipe book icon - showRecipeBook = true - #Inform the player of Dynamic lights once. - informLights = false - #Whether the Selection HUD is toggled or held - toggleSelectionHUD = true - -#Misc -[misc] - #Use simplified renderer for Warp Portals - no_end_portal_render = false - #Disables the skyweave renderer. Disable if your sky is broken with shaders. - disable_skyweave = false - #Show spell tooltips with glyphs instead of plain text - glyphTooltips = true - #Enables transparent/opaque rendering of elements in the book GUI. Disable if it leads to crash with Sodium derivatives - gui_transparency = true - #Disables translucent particles. Disable if your particles are invisible with shaders. - opaque_particles = false - + +#Lighting +[lights] + #Show the supporter message. This is set to false after the first time. + showSupporterMessage = true + #If dynamic lights are enabled + lightsEnabled = false + #How bright the touch light is + #Range: 0 ~ 15 + touchLightLuminance = 8 + #How long the touch light lasts in ticks + #Range: 0 ~ 40 + touchLightDuration = 8 + #Light level an entity should emit when dynamic lights are on + #Example entry: minecraft:blaze=15 + entity_lights = ["minecraft:blaze=10", "ars_nouveau:orbit=15", "ars_nouveau:linger=15", "ars_nouveau:spell_proj=15", "minecraft:magma_cube=8", "ars_nouveau:flying_item=10", "minecraft:spectral_arrow=8", "ars_nouveau:follow_proj=10"] + #Light level an item should emit when held when dynamic lights are on + #Example entry: minecraft:stick=15 + item_lights = ["minecraft:redstone_torch=10", "minecraft:soul_lantern=12", "minecraft:glow_ink_sac=10", "minecraft:verdant_froglight=15", "minecraft:blaze_rod=10", "minecraft:shroomlight=10", "minecraft:lantern=14", "minecraft:soul_torch=10", "minecraft:glow_berries=8", "minecraft:glowstone_dust=8", "minecraft:pearlescent_froglight=15", "minecraft:nether_star=14", "minecraft:glowstone=15", "minecraft:torch=14", "minecraft:ochre_froglight=15", "minecraft:lava_bucket=15"] + +#Overlay +[overlays] + #X offset for the tooltip + #Range: > -2147483648 + xTooltip = 20 + #Y offset for the tooltip + #Range: > -2147483648 + yTooltip = 0 + #X offset for the Mana Bar + #Range: > -2147483648 + xManaBar = 0 + #Y offset for the Mana Bar + #Range: > -2147483648 + yManaBar = 0 + #If the Storage Lectern should show the recipe book icon + showRecipeBook = true + #Inform the player of Dynamic lights once. + informLights = false + #Whether the Selection HUD is toggled or held + toggleSelectionHUD = true + +#Misc +[misc] + #Use simplified renderer for Warp Portals + no_end_portal_render = false + #Disables the skyweave renderer. Disable if your sky is broken with shaders. + disable_skyweave = false + #Show spell tooltips with glyphs instead of plain text + glyphTooltips = true + #Enables transparent/opaque rendering of elements in the book GUI. Disable if it leads to crash with Sodium derivatives + gui_transparency = true + #Disables translucent particles. Disable if your particles are invisible with shaders. + opaque_particles = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau-common.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau-common.toml index 8ee0903..0de9d25 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau-common.toml @@ -1,74 +1,74 @@ - -#General settings -[general] - #Dimensions where hostile mobs will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list. - dimensionBlacklist = [] - #Spawn a book in the players inventory on login - spawnBook = true - #How much mana whirlisprigs consume per generation - #Range: 0 ~ 10000 - sylphManaCost = 250 - #How much progress whirlisprigs must accumulate before creating resources - #Range: 0 ~ 10000 - whirlisprigProgress = 250 - #Should the Wilden Hunter attack animals? - hunterHuntsAnimals = false - #Should the Wilden Stalker attack animals? - stalkerHuntsAnimals = false - #Should the Wilden Defender attack animals? - defenderHuntsAnimals = false - #Should the Wilden Chimera dive bomb destroy blocks? - destructiveDiveBomb = true - #Archwood forest spawn weight - #Range: > 0 - archwoodForest = 2 - #How many inventories can lectern support per bookwyrm - #Range: > 1 - bookwyrmLimit = 8 - -[drygmy_production] - #How much source drygmys consume per generation - #Range: 0 ~ 10000 - drygmyManaCost = 1000 - #How many channels must occur before a drygmy produces loot - #Range: 0 ~ 300 - drygmyMaxProgress = 20 - #Bonus number of items a drygmy produces per unique mob - #Range: 0 ~ 300 - drygmyUniqueBonus = 2 - #Base number of items a drygmy produces per cycle before bonuses. - #Range: > -2147483648 - drygmyBaseItems = 1 - #Max Bonus number of items a drygmy produces from nearby entities. Each entity equals 1 item. - #Range: 0 ~ 300 - drygmyQuantityCap = 5 - -#Items -[item] - #Spawn Caster Tomes in Dungeon Loot? - spawnTomes = true - #How much mana the Ring of Jumping consumes per jump - #Range: 0 ~ 10000 - jumpRingCost = 30 - -#Blocks -[block] - #How much potion a melder takes from each input jar. 100 = 1 potion - #Range: > 100 - melderInputCost = 200 - #How much potion a melder outputs per cycle. 100 = 1 potion - #Range: > 100 - melderOutput = 100 - #How much source a melder takes per cycle - #Range: > 0 - melderSourceCost = 300 - #The max potion level the enchanted flask can grant. This isnt needed unless you have an infinite potion leveling exploit. - #Range: > 2 - enchantedFlaskCap = 255 - -#Debug -[debug] - #Max number of log events to keep on entities. Lowering this number may make it difficult to debug why your entities are stuck. - #Range: > 0 - maxLogEvents = 100 - + +#General settings +[general] + #Dimensions where hostile mobs will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list. + dimensionBlacklist = [] + #Spawn a book in the players inventory on login + spawnBook = true + #How much mana whirlisprigs consume per generation + #Range: 0 ~ 10000 + sylphManaCost = 250 + #How much progress whirlisprigs must accumulate before creating resources + #Range: 0 ~ 10000 + whirlisprigProgress = 250 + #Should the Wilden Hunter attack animals? + hunterHuntsAnimals = false + #Should the Wilden Stalker attack animals? + stalkerHuntsAnimals = false + #Should the Wilden Defender attack animals? + defenderHuntsAnimals = false + #Should the Wilden Chimera dive bomb destroy blocks? + destructiveDiveBomb = true + #Archwood forest spawn weight + #Range: > 0 + archwoodForest = 2 + #How many inventories can lectern support per bookwyrm + #Range: > 1 + bookwyrmLimit = 8 + +[drygmy_production] + #How much source drygmys consume per generation + #Range: 0 ~ 10000 + drygmyManaCost = 1000 + #How many channels must occur before a drygmy produces loot + #Range: 0 ~ 300 + drygmyMaxProgress = 20 + #Bonus number of items a drygmy produces per unique mob + #Range: 0 ~ 300 + drygmyUniqueBonus = 2 + #Base number of items a drygmy produces per cycle before bonuses. + #Range: > -2147483648 + drygmyBaseItems = 1 + #Max Bonus number of items a drygmy produces from nearby entities. Each entity equals 1 item. + #Range: 0 ~ 300 + drygmyQuantityCap = 5 + +#Items +[item] + #Spawn Caster Tomes in Dungeon Loot? + spawnTomes = true + #How much mana the Ring of Jumping consumes per jump + #Range: 0 ~ 10000 + jumpRingCost = 30 + +#Blocks +[block] + #How much potion a melder takes from each input jar. 100 = 1 potion + #Range: > 100 + melderInputCost = 200 + #How much potion a melder outputs per cycle. 100 = 1 potion + #Range: > 100 + melderOutput = 100 + #How much source a melder takes per cycle + #Range: > 0 + melderSourceCost = 300 + #The max potion level the enchanted flask can grant. This isnt needed unless you have an infinite potion leveling exploit. + #Range: > 2 + enchantedFlaskCap = 255 + +#Debug +[debug] + #Max number of log events to keep on entities. Lowering this number may make it difficult to debug why your entities are stuck. + #Range: > 0 + maxLogEvents = 100 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau-server.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau-server.toml index 8b4e928..b274629 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau-server.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau-server.toml @@ -1,57 +1,57 @@ - -#Mana -[mana] - #Base mana regen in seconds - #Range: > 0 - baseRegen = 5 - #Base max mana - #Range: > 0 - baseMax = 100 - #How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended. - #Range: 1 ~ 20 - updateInterval = 5 - #Max mana bonus per glyph - #Range: > 0 - glyphmax = 15 - #Max mana bonus for tier of book - #Range: > 0 - tierMax = 50 - #Mana regen bonus for tier of book - #Range: > 0 - tierRegen = 1 - #Mana Boost value per level - #Range: > 0 - manaBoost = 25 - #(enchantment) Mana regen per second per level - #Range: > 0 - manaRegenEnchantment = 2 - #Regen bonus per glyph - #Range: 0.0 ~ 2.147483647E9 - glyphRegen = 0.33 - #Regen bonus per potion level - #Range: > 0 - potionRegen = 10 - -[spell_casting] - #Enforce augment cap on casting? Turn this off if you are a pack maker and want to create more powerful items than players. - enforceCapOnCast = true - #Enforce glyph per spell limit on casting? Turn this off if you are a pack maker and want to create more powerful items than players. - enforceGlyphLimitOnCast = true - -[item] - #Cost per glyph in a codex - #Range: > 0 - codexCost = 10 - -[warp_portals] - #Enable warp portals? - enableWarpPortals = true - -#Beta Features -[beta] - #Allow crafting infinite spells. This is a beta feature and may cause crashes. - infiniteSpells = false - #Limits the crafting infinite spells beta, set a cap to the number of additional glyphs. This is a beta feature and may cause crashes. - #Range: 10 ~ 1000 - infiniteSpellLimit = 30 - + +#Mana +[mana] + #Base mana regen in seconds + #Range: > 0 + baseRegen = 5 + #Base max mana + #Range: > 0 + baseMax = 100 + #How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended. + #Range: 1 ~ 20 + updateInterval = 5 + #Max mana bonus per glyph + #Range: > 0 + glyphmax = 15 + #Max mana bonus for tier of book + #Range: > 0 + tierMax = 50 + #Mana regen bonus for tier of book + #Range: > 0 + tierRegen = 1 + #Mana Boost value per level + #Range: > 0 + manaBoost = 25 + #(enchantment) Mana regen per second per level + #Range: > 0 + manaRegenEnchantment = 2 + #Regen bonus per glyph + #Range: 0.0 ~ 2.147483647E9 + glyphRegen = 0.33 + #Regen bonus per potion level + #Range: > 0 + potionRegen = 10 + +[spell_casting] + #Enforce augment cap on casting? Turn this off if you are a pack maker and want to create more powerful items than players. + enforceCapOnCast = true + #Enforce glyph per spell limit on casting? Turn this off if you are a pack maker and want to create more powerful items than players. + enforceGlyphLimitOnCast = true + +[item] + #Cost per glyph in a codex + #Range: > 0 + codexCost = 10 + +[warp_portals] + #Enable warp portals? + enableWarpPortals = true + +#Beta Features +[beta] + #Allow crafting infinite spells. This is a beta feature and may cause crashes. + infiniteSpells = false + #Limits the crafting infinite spells beta, set a cap to the number of additional glyphs. This is a beta feature and may cause crashes. + #Range: 10 ~ 1000 + infiniteSpellLimit = 30 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/burst.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/burst.toml index 446f8de..bdd6451 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/burst.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/burst.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 500 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: 1 ~ 1 - per_spell_limit = 1 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 3 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = ["ars_nouveau:glyph_wall", "ars_nouveau:glyph_linger"] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 500 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: 1 ~ 1 + per_spell_limit = 1 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 3 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = ["ars_nouveau:glyph_wall", "ars_nouveau:glyph_linger"] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_accelerate.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_accelerate.toml index 909aad4..b0b30a8 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_accelerate.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_accelerate.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 10 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_amplify.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_amplify.toml index a8d2816..a3cda5e 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_amplify.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_amplify.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 20 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 20 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_animate_block.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_animate_block.toml index 1bea52c..5afa391 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_animate_block.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_animate_block.toml @@ -1,32 +1,32 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 200 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Base duration in seconds - #Range: > 0 - duration = 60 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 60 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 200 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Base duration in seconds + #Range: > 0 + duration = 60 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 60 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_aoe.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_aoe.toml index 4a8b193..3ed0ecd 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_aoe.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_aoe.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 35 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 35 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_blink.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_blink.toml index 13ca272..8e76cc0 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_blink.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_blink.toml @@ -1,31 +1,31 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 50 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 3 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Base teleport distance - #Range: > 0 - distance = 8 - #Range: 0.0 ~ 2.147483647E9 - amplify = 3.0 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 3 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Base teleport distance + #Range: > 0 + distance = 8 + #Range: 0.0 ~ 2.147483647E9 + amplify = 3.0 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_bounce.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_bounce.toml index 173aef5..c0ec8a0 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_bounce.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_bounce.toml @@ -1,32 +1,32 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 50 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 30 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 8 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 8 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_break.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_break.toml index 8e32c50..17eb677 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_break.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_break.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 10 - #Is Starter Glyph? - starter = true - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = ["ars_nouveau:glyph_fortune=4"] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = true + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = ["ars_nouveau:glyph_fortune=4"] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_cold_snap.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_cold_snap.toml index 2dbef8f..09baece 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_cold_snap.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_cold_snap.toml @@ -1,36 +1,36 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 30 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = ["ars_nouveau:glyph_amplify=2", "ars_nouveau:glyph_aoe=1"] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Range: 0.0 ~ 2.147483647E9 - damage = 6.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 2.5 - #Potion duration, in seconds - #Range: > 0 - potion_time = 5 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 1 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = ["ars_nouveau:glyph_amplify=2", "ars_nouveau:glyph_aoe=1"] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 6.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 2.5 + #Potion duration, in seconds + #Range: > 0 + potion_time = 5 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 1 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_conjure_water.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_conjure_water.toml index 6f9b6d0..f079b89 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_conjure_water.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_conjure_water.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 80 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 80 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_craft.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_craft.toml index 7ca54e2..0b2fa2c 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_craft.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_craft.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 50 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_crush.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_crush.toml index 8e317eb..24d077d 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_crush.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_crush.toml @@ -1,30 +1,30 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 30 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = ["ars_nouveau:glyph_amplify=2"] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Range: 0.0 ~ 2.147483647E9 - damage = 3.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 1.0 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = ["ars_nouveau:glyph_amplify=2"] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 3.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 1.0 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_cut.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_cut.toml index 5f5ab08..1f1b7b7 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_cut.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_cut.toml @@ -1,30 +1,30 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 0 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = ["ars_nouveau:glyph_amplify=2"] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Range: 0.0 ~ 2.147483647E9 - damage = 1.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 1.0 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 0 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = ["ars_nouveau:glyph_amplify=2"] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 1.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 1.0 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_dampen.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_dampen.toml index 94c4cb0..0a69e92 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_dampen.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_dampen.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 0 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 0 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_decelerate.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_decelerate.toml index 4174aeb..929521d 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_decelerate.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_decelerate.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 5 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 5 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_delay.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_delay.toml index e948229..45e8907 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_delay.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_delay.toml @@ -1,32 +1,32 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 0 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Randomize chance, in percentage (0-1 = 0% - 100%) - #Range: 0.0 ~ 2.147483647E9 - extend_time = 0.25 - #The base duration of the delay effect in ticks. - #Range: > 0 - base_duration = 20 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 0 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Randomize chance, in percentage (0-1 = 0% - 100%) + #Range: 0.0 ~ 2.147483647E9 + extend_time = 0.25 + #The base duration of the delay effect in ticks. + #Range: > 0 + base_duration = 20 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_dispel.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_dispel.toml index 90bba7c..d000876 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_dispel.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_dispel.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 30 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_duration_down.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_duration_down.toml index dbeafe9..7b54044 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_duration_down.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_duration_down.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 15 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 15 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_ender_inventory.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_ender_inventory.toml index f5edd12..b18b875 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_ender_inventory.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_ender_inventory.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 50 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_evaporate.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_evaporate.toml index 7ca54e2..0b2fa2c 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_evaporate.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_evaporate.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 50 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_exchange.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_exchange.toml index f5edd12..b18b875 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_exchange.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_exchange.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 50 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_explosion.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_explosion.toml index 020d3a0..6b134c1 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_explosion.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_explosion.toml @@ -1,39 +1,39 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 200 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = ["ars_nouveau:glyph_amplify=2"] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Range: 0.0 ~ 2.147483647E9 - amplify = 0.5 - #Explosion base intensity - #Range: 0.0 ~ 100.0 - base = 0.75 - #AOE intensity bonus - #Range: 0.0 ~ 100.0 - aoe_bonus = 1.5 - #Range: 0.0 ~ 2.147483647E9 - damage = 6.0 - #Additional damage per amplify - #Range: 0.0 ~ 2.147483647E9 - amp_damage = 2.5 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 200 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = ["ars_nouveau:glyph_amplify=2"] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Range: 0.0 ~ 2.147483647E9 + amplify = 0.5 + #Explosion base intensity + #Range: 0.0 ~ 100.0 + base = 0.75 + #AOE intensity bonus + #Range: 0.0 ~ 100.0 + aoe_bonus = 1.5 + #Range: 0.0 ~ 2.147483647E9 + damage = 6.0 + #Additional damage per amplify + #Range: 0.0 ~ 2.147483647E9 + amp_damage = 2.5 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_extend_time.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_extend_time.toml index 909aad4..b0b30a8 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_extend_time.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_extend_time.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 10 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_extract.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_extract.toml index e3670d3..8576d4b 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_extract.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_extract.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 30 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_fangs.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_fangs.toml index 2c616e9..ba54f52 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_fangs.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_fangs.toml @@ -1,30 +1,30 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 35 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 3 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = ["ars_nouveau:glyph_amplify=2"] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Range: 0.0 ~ 2.147483647E9 - damage = 6.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 3.0 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 35 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 3 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = ["ars_nouveau:glyph_amplify=2"] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 6.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 3.0 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_fell.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_fell.toml index 5a36ef6..dcd8dec 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_fell.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_fell.toml @@ -1,32 +1,32 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 150 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Base amount of harvested blocks - #Range: > 0 - base_harvest = 50 - #Additional max blocks per AOE - #Range: > 0 - aoe_bonus = 50 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 150 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Base amount of harvested blocks + #Range: > 0 + base_harvest = 50 + #Additional max blocks per AOE + #Range: > 0 + aoe_bonus = 50 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_firework.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_firework.toml index b3c76a4..4a991dc 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_firework.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_firework.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 50 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = ["ars_nouveau:glyph_amplify=2"] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = ["ars_nouveau:glyph_amplify=2"] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_flare.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_flare.toml index d90e7ea..4c30b71 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_flare.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_flare.toml @@ -1,33 +1,33 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 40 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = ["ars_nouveau:glyph_amplify=2"] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Range: 0.0 ~ 2.147483647E9 - damage = 7.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 3.0 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 1 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 40 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = ["ars_nouveau:glyph_amplify=2"] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 7.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 3.0 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 1 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_fortune.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_fortune.toml index e3dc13b..0aedad9 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_fortune.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_fortune.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 80 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 80 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_freeze.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_freeze.toml index 0e92bb7..12a722d 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_freeze.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_freeze.toml @@ -1,32 +1,32 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 15 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = ["ars_nouveau:glyph_sensitive=1"] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 10 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 5 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 15 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = ["ars_nouveau:glyph_sensitive=1"] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 10 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 5 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_glide.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_glide.toml index 78aaec3..2eb404b 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_glide.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_glide.toml @@ -1,32 +1,32 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 100 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 3 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 180 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 120 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 100 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 3 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 180 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 120 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_gravity.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_gravity.toml index 448d4b8..6ff89a7 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_gravity.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_gravity.toml @@ -1,32 +1,32 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 15 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 30 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 8 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 15 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 8 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_grow.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_grow.toml index 0236c7e..b34196d 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_grow.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_grow.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 70 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 70 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_gust.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_gust.toml index 9b9f5cf..8c3474b 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_gust.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_gust.toml @@ -1,31 +1,31 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 15 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Base knockback value - #Range: 0.0 ~ 1.7976931348623157E308 - base_value = 1.5 - #Range: 0.0 ~ 2.147483647E9 - amplify = 1.0 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 15 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Base knockback value + #Range: 0.0 ~ 1.7976931348623157E308 + base_value = 1.5 + #Range: 0.0 ~ 2.147483647E9 + amplify = 1.0 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_harm.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_harm.toml index 9dfcef7..6bd51fb 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_harm.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_harm.toml @@ -1,36 +1,36 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 15 - #Is Starter Glyph? - starter = true - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = ["ars_nouveau:glyph_amplify=2"] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Range: 0.0 ~ 2.147483647E9 - damage = 5.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 2.0 - #Potion duration, in seconds - #Range: > 0 - potion_time = 5 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 5 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 15 + #Is Starter Glyph? + starter = true + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = ["ars_nouveau:glyph_amplify=2"] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 5.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 2.0 + #Potion duration, in seconds + #Range: > 0 + potion_time = 5 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 5 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_harvest.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_harvest.toml index d9d041a..742288f 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_harvest.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_harvest.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 10 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_heal.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_heal.toml index 761a131..6458e96 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_heal.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_heal.toml @@ -1,31 +1,31 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 50 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Base heal amount - #Range: 0.0 ~ 1.7976931348623157E308 - base_heal = 3.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 3.0 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Base heal amount + #Range: 0.0 ~ 1.7976931348623157E308 + base_heal = 3.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 3.0 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_hex.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_hex.toml index ad19330..c4e87c8 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_hex.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_hex.toml @@ -1,32 +1,32 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 100 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 3 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = ["ars_nouveau:glyph_amplify=4"] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 30 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 8 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 100 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 3 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = ["ars_nouveau:glyph_amplify=4"] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 8 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_ignite.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_ignite.toml index 5e8836e..053682e 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_ignite.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_ignite.toml @@ -1,32 +1,32 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 15 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Extend time duration, in seconds - #Range: > 0 - extend_time = 2 - #Potion duration, in seconds - #Range: > 0 - potion_time = 3 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 15 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Extend time duration, in seconds + #Range: > 0 + extend_time = 2 + #Potion duration, in seconds + #Range: > 0 + potion_time = 3 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_infuse.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_infuse.toml index 547c897..9c34851 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_infuse.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_infuse.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 30 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = ["ars_nouveau:glyph_aoe=1", "ars_nouveau:glyph_extend_time=1"] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = ["ars_nouveau:glyph_aoe=1", "ars_nouveau:glyph_extend_time=1"] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_intangible.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_intangible.toml index 756dde7..827758e 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_intangible.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_intangible.toml @@ -1,32 +1,32 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 30 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 3 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Base duration, in seconds - #Range: > 0 - base = 3 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 1 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 3 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Base duration, in seconds + #Range: > 0 + base = 3 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 1 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_interact.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_interact.toml index d9d041a..742288f 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_interact.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_interact.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 10 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_invisibility.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_invisibility.toml index 5a2f449..149779e 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_invisibility.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_invisibility.toml @@ -1,32 +1,32 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 30 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 30 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 8 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 8 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_launch.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_launch.toml index 0fb0749..e9b8763 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_launch.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_launch.toml @@ -1,31 +1,31 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 30 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Base knockup amount - #Range: 0.0 ~ 1.7976931348623157E308 - knockup = 0.8 - #Range: 0.0 ~ 2.147483647E9 - amplify = 0.25 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Base knockup amount + #Range: 0.0 ~ 1.7976931348623157E308 + knockup = 0.8 + #Range: 0.0 ~ 2.147483647E9 + amplify = 0.25 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_leap.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_leap.toml index 2b734d8..159941b 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_leap.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_leap.toml @@ -1,33 +1,33 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 25 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #If true, will not launch the caster if they are not on the ground. - force_ground = false - #Base knockup amount - #Range: 0.0 ~ 1.7976931348623157E308 - knock_up = 1.5 - #Range: 0.0 ~ 2.147483647E9 - amplify = 1.0 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 25 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #If true, will not launch the caster if they are not on the ground. + force_ground = false + #Base knockup amount + #Range: 0.0 ~ 1.7976931348623157E308 + knock_up = 1.5 + #Range: 0.0 ~ 2.147483647E9 + amplify = 1.0 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_light.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_light.toml index d196e1e..a3ea3b8 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_light.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_light.toml @@ -1,32 +1,32 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 25 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = ["ars_nouveau:glyph_amplify=1"] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 30 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 8 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 25 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = ["ars_nouveau:glyph_amplify=1"] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 8 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_lightning.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_lightning.toml index 88e7d05..28bdf78 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_lightning.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_lightning.toml @@ -1,33 +1,33 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 100 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 3 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = ["ars_nouveau:glyph_amplify=2"] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Range: 0.0 ~ 2.147483647E9 - damage = 5.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 3.0 - #Bonus damage for wet entities - #Range: 0.0 ~ 1.7976931348623157E308 - wet_bonus = 2.0 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 100 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 3 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = ["ars_nouveau:glyph_amplify=2"] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 5.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 3.0 + #Bonus damage for wet entities + #Range: 0.0 ~ 1.7976931348623157E308 + wet_bonus = 2.0 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_linger.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_linger.toml index 8f0a47a..81f9d85 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_linger.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_linger.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 500 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: 1 ~ 1 - per_spell_limit = 1 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 3 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 500 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: 1 ~ 1 + per_spell_limit = 1 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 3 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_name.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_name.toml index 05040ea..d9207eb 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_name.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_name.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 25 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 25 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_orbit.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_orbit.toml index 427186e..b4e9a21 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_orbit.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_orbit.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 50 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 3 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 3 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_phantom_block.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_phantom_block.toml index 2139c6e..df020cf 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_phantom_block.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_phantom_block.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 5 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = ["ars_nouveau:glyph_amplify=1"] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 5 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = ["ars_nouveau:glyph_amplify=1"] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_pickup.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_pickup.toml index d9d041a..742288f 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_pickup.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_pickup.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 10 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_pierce.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_pierce.toml index b9278a1..7c69733 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_pierce.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_pierce.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 40 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 40 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_place_block.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_place_block.toml index d9d041a..742288f 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_place_block.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_place_block.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 10 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_projectile.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_projectile.toml index 4180166..5f9b744 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_projectile.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_projectile.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 10 - #Is Starter Glyph? - starter = true - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Max lifespan of the projectile, in seconds. - #Range: > 0 - max_lifespan = 60 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = true + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Max lifespan of the projectile, in seconds. + #Range: > 0 + max_lifespan = 60 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_pull.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_pull.toml index 95aff95..0b913a2 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_pull.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_pull.toml @@ -1,31 +1,31 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 15 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Base movement velocity - #Range: 0.0 ~ 1.7976931348623157E308 - base_value = 1.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 0.5 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 15 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Base movement velocity + #Range: 0.0 ~ 1.7976931348623157E308 + base_value = 1.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 0.5 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_randomize.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_randomize.toml index 88914ed..2fc0abf 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_randomize.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_randomize.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 0 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 0 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_redstone_signal.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_redstone_signal.toml index 8f57063..fe83749 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_redstone_signal.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_redstone_signal.toml @@ -1,32 +1,32 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 0 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Base time in ticks - #Range: > 0 - base_duration = 5 - #Extend time bonus, in ticks - #Range: > 0 - extend_time = 10 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 0 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Base time in ticks + #Range: > 0 + base_duration = 5 + #Extend time bonus, in ticks + #Range: > 0 + extend_time = 10 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_rotate.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_rotate.toml index d9d041a..742288f 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_rotate.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_rotate.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 10 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_rune.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_rune.toml index 90bba7c..d000876 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_rune.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_rune.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 30 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_self.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_self.toml index 40e44c4..8278bee 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_self.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_self.toml @@ -1,23 +1,23 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 10 - #Is Starter Glyph? - starter = true - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = true + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_sense_magic.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_sense_magic.toml index 972ed09..9ae605d 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_sense_magic.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_sense_magic.toml @@ -1,32 +1,32 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 50 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 60 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 15 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 60 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 15 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_sensitive.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_sensitive.toml index b3dea4d..1d07f9a 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_sensitive.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_sensitive.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 10 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_slowfall.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_slowfall.toml index 5a2f449..149779e 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_slowfall.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_slowfall.toml @@ -1,32 +1,32 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 30 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 30 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 8 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 8 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_smelt.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_smelt.toml index 22a2d81..5bc608c 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_smelt.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_smelt.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 100 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 100 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_snare.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_snare.toml index b188314..04ad5dd 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_snare.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_snare.toml @@ -1,32 +1,32 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 100 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 8 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 1 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 100 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 8 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 1 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_split.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_split.toml index 33bc64f..457d2cb 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_split.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_split.toml @@ -1,17 +1,17 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 20 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 3 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 20 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 3 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_summon_decoy.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_summon_decoy.toml index a4b1bb1..dc54f54 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_summon_decoy.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_summon_decoy.toml @@ -1,32 +1,32 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 200 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 3 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Extend time duration, in seconds - #Range: > 0 - extend_time = 15 - #Base duration in seconds - #Range: > 0 - duration = 30 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 200 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 3 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Extend time duration, in seconds + #Range: > 0 + extend_time = 15 + #Base duration in seconds + #Range: > 0 + duration = 30 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_summon_steed.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_summon_steed.toml index 94611d2..7fd6343 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_summon_steed.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_summon_steed.toml @@ -1,32 +1,32 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 100 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Extend time duration, in seconds - #Range: > 0 - extend_time = 120 - #Base duration in seconds - #Range: > 0 - duration = 300 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 100 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Extend time duration, in seconds + #Range: > 0 + extend_time = 120 + #Base duration in seconds + #Range: > 0 + duration = 300 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_summon_undead.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_summon_undead.toml index 4e96dcf..3e07b23 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_summon_undead.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_summon_undead.toml @@ -1,32 +1,32 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 150 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 3 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Base duration in seconds - #Range: > 0 - duration = 15 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 10 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 150 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 3 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Base duration in seconds + #Range: > 0 + duration = 15 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 10 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_summon_vex.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_summon_vex.toml index 4e96dcf..3e07b23 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_summon_vex.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_summon_vex.toml @@ -1,32 +1,32 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 150 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 3 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Base duration in seconds - #Range: > 0 - duration = 15 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 10 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 150 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 3 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Base duration in seconds + #Range: > 0 + duration = 15 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 10 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_summon_wolves.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_summon_wolves.toml index 036ae4d..4196905 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_summon_wolves.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_summon_wolves.toml @@ -1,32 +1,32 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 100 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Base duration in seconds - #Range: > 0 - duration = 60 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 60 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 100 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Base duration in seconds + #Range: > 0 + duration = 60 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 60 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_toss.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_toss.toml index d9d041a..742288f 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_toss.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_toss.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 10 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 10 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_touch.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_touch.toml index 3341b4c..b577d96 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_touch.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_touch.toml @@ -1,23 +1,23 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 5 - #Is Starter Glyph? - starter = true - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 5 + #Is Starter Glyph? + starter = true + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_underfoot.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_underfoot.toml index 9972246..efbacd4 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_underfoot.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_underfoot.toml @@ -1,23 +1,23 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 5 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 5 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_wall.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_wall.toml index 16d6c3f..2115309 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_wall.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_wall.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 500 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: 1 ~ 1 - per_spell_limit = 1 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 3 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = ["ars_nouveau:glyph_linger"] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 500 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: 1 ~ 1 + per_spell_limit = 1 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 3 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = ["ars_nouveau:glyph_linger"] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_wind_shear.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_wind_shear.toml index 8ae4a9a..ee9edfc 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_wind_shear.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_wind_shear.toml @@ -1,33 +1,33 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 50 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 2 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = ["ars_nouveau:glyph_amplify=2"] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Range: 0.0 ~ 2.147483647E9 - damage = 5.0 - #Range: 0.0 ~ 2.147483647E9 - amplify = 2.5 - #Damage per block in the air - #Range: 0.0 ~ 1.7976931348623157E308 - airDamage = 0.75 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 50 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 2 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = ["ars_nouveau:glyph_amplify=2"] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Range: 0.0 ~ 2.147483647E9 + damage = 5.0 + #Range: 0.0 ~ 2.147483647E9 + amplify = 2.5 + #Damage per block in the air + #Range: 0.0 ~ 1.7976931348623157E308 + airDamage = 0.75 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_wither.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_wither.toml index ad19330..c4e87c8 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_wither.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/glyph_wither.toml @@ -1,32 +1,32 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 100 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 3 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = ["ars_nouveau:glyph_amplify=4"] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Potion duration, in seconds - #Range: > 0 - potion_time = 30 - #Extend time duration, in seconds - #Range: > 0 - extend_time = 8 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 100 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 3 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = ["ars_nouveau:glyph_amplify=4"] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Potion duration, in seconds + #Range: > 0 + potion_time = 30 + #Extend time duration, in seconds + #Range: > 0 + extend_time = 8 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/reset.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/reset.toml index 837d732..f34b722 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/reset.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/reset.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 0 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 0 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/rewind.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/rewind.toml index 2e304f8..95974fe 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/rewind.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/rewind.toml @@ -1,38 +1,38 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 100 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 3 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - #Max ticks entities should track for motion and health, etc. Note: Entities ANYWHERE are tracking this, setting this to a high value is not recommended for low-spec machines. - #Range: > 0 - entityRewindTracking = 60 - #How many ticks should be rewound before augments - #Range: 1 ~ 60 - baseRewindTime = 40 - #Extend time duration, in ticks - #Range: > 0 - extend_time = 20 - #Duration down time, in ticks - #Range: > 0 - duration_down_time = 10 - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 100 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 3 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + #Max ticks entities should track for motion and health, etc. Note: Entities ANYWHERE are tracking this, setting this to a high value is not recommended for low-spec machines. + #Range: > 0 + entityRewindTracking = 60 + #How many ticks should be rewound before augments + #Range: 1 ~ 60 + baseRewindTime = 40 + #Extend time duration, in ticks + #Range: > 0 + extend_time = 20 + #Duration down time, in ticks + #Range: > 0 + duration_down_time = 10 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/wololo.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/wololo.toml index 90bba7c..d000876 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/wololo.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_nouveau/wololo.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 30 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 30 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ars_ocultas/base-common.toml b/1.20.1-FearFactoryTest/minecraft/config/ars_ocultas/base-common.toml index 9831a96..c609eca 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ars_ocultas/base-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ars_ocultas/base-common.toml @@ -1,3 +1,3 @@ -#Conversion rate of LP into player mana -conversionRate = 10 - +#Conversion rate of LP into player mana +conversionRate = 10 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/arsdelight-common.toml b/1.20.1-FearFactoryTest/minecraft/config/arsdelight-common.toml index 9a13c50..a8a5494 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/arsdelight-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/arsdelight-common.toml @@ -1,19 +1,19 @@ -enableThirstCompat = true -#Max absorption allowed for Shielding I effect. Every level doubles the cap -#Range: 2.0 ~ 100.0 -maxShieldingAbsorption = 8.0 -#Wilden effect: spell damage bonus per level -#Range: 0.0 ~ 1.0 -wildenSpellDamageBonus = 0.2 -#Wilden effect: max mana bonus per level -#Range: 0.0 ~ 1.0 -wildenMaxManaBonus = 0.2 -#Wilden effect: mana regen bonus per level -#Range: 0.0 ~ 1.0 -wildenManaRegenBonus = 0.2 -#Drygmy farming: make a plain copy of the tool to prevent enchantments, affixes, and gems from taking effect -drygmyFarmingToolPlainCopy = false -#Drygmy farming: cost durability on the tool used for farming -#Range: 0 ~ 10000 -drygmyFarmingDamageTool = 2 - +enableThirstCompat = true +#Max absorption allowed for Shielding I effect. Every level doubles the cap +#Range: 2.0 ~ 100.0 +maxShieldingAbsorption = 8.0 +#Wilden effect: spell damage bonus per level +#Range: 0.0 ~ 1.0 +wildenSpellDamageBonus = 0.2 +#Wilden effect: max mana bonus per level +#Range: 0.0 ~ 1.0 +wildenMaxManaBonus = 0.2 +#Wilden effect: mana regen bonus per level +#Range: 0.0 ~ 1.0 +wildenManaRegenBonus = 0.2 +#Drygmy farming: make a plain copy of the tool to prevent enchantments, affixes, and gems from taking effect +drygmyFarmingToolPlainCopy = false +#Drygmy farming: cost durability on the tool used for farming +#Range: 0 ~ 10000 +drygmyFarmingDamageTool = 2 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/attributeslib.cfg b/1.20.1-FearFactoryTest/minecraft/config/attributeslib.cfg index 680ae13..5816963 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/attributeslib.cfg +++ b/1.20.1-FearFactoryTest/minecraft/config/attributeslib.cfg @@ -1,67 +1,67 @@ -# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 - -# - -general { - # If the Attributes GUI is available. - # Default: true - B:"Enable Attributes GUI"=true - - # If description tooltips will be added to potion items. - # Default: true - B:"Enable Potion Tooltips"=true - - # A list of attributes that will be hidden from the Attributes GUI. - # Default: [forge:nametag_distance], [attributeslib:creative_flight], [attributeslib:elytra_flight], [attributeslib:ghost_health] - S:"Hidden Attributes" < - forge:nametag_distance - attributeslib:creative_flight - attributeslib:elytra_flight - attributeslib:ghost_health - > -} - - -combat_rules { - # The protection damage reduction formula. - # Computed after Prot Pierce and Prot Shred are applied. - # Arguments: - # 'protPoints' - The number of protection points the user has after reductions. - # Output: - # The percentage of damage taken after protection has been applied, from 0 (no damage taken) to 1 (full damage taken). - # Reference: - # See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions. - # - # Default: 1 - min(0.025 * protPoints, 0.85) - S:"Protection Formula"=1 - min(0.025 * protPoints, 0.85) - - # The a-value formula, which computes an intermediate used in the armor formula. - # Arguments: - # 'damage' - The damage of the incoming attack. - # Output: - # The a-value, which will be supplied as an argument to the armor formula. - # Reference: - # See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions. - # - # Default: if(damage < 20, 10, 10 + (damage - 20) / 2) - S:"A-Value Formula"=if(damage < 20, 10, 10 + (damage - 20) / 2) - - # The armor damage reduction formula. - # Computed after Armor Pierce and Armor Shred are applied. - # Arguments: - # 'a' - The a-value computed by the a-value formula. - # 'damage' - The damage of the incoming attack. - # 'armor' - The armor value of the user after reductions. - # 'toughness' - The armor toughness value of the user. - # Output: - # The percentage of damage taken after armor has been applied, from 0 (no damage taken) to 1 (full damage taken). - # Reference: - # See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions. - # Note: - # The vanilla formula is: 1 - min(max(armor - damage / (2 + toughness / 4), armor / 5), 20) / 25 - # - # Default: a / (a + armor) - S:"Armor Formula"=a / (a + armor) -} - - +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# + +general { + # If the Attributes GUI is available. + # Default: true + B:"Enable Attributes GUI"=true + + # If description tooltips will be added to potion items. + # Default: true + B:"Enable Potion Tooltips"=true + + # A list of attributes that will be hidden from the Attributes GUI. + # Default: [forge:nametag_distance], [attributeslib:creative_flight], [attributeslib:elytra_flight], [attributeslib:ghost_health] + S:"Hidden Attributes" < + forge:nametag_distance + attributeslib:creative_flight + attributeslib:elytra_flight + attributeslib:ghost_health + > +} + + +combat_rules { + # The protection damage reduction formula. + # Computed after Prot Pierce and Prot Shred are applied. + # Arguments: + # 'protPoints' - The number of protection points the user has after reductions. + # Output: + # The percentage of damage taken after protection has been applied, from 0 (no damage taken) to 1 (full damage taken). + # Reference: + # See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions. + # + # Default: 1 - min(0.025 * protPoints, 0.85) + S:"Protection Formula"=1 - min(0.025 * protPoints, 0.85) + + # The a-value formula, which computes an intermediate used in the armor formula. + # Arguments: + # 'damage' - The damage of the incoming attack. + # Output: + # The a-value, which will be supplied as an argument to the armor formula. + # Reference: + # See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions. + # + # Default: if(damage < 20, 10, 10 + (damage - 20) / 2) + S:"A-Value Formula"=if(damage < 20, 10, 10 + (damage - 20) / 2) + + # The armor damage reduction formula. + # Computed after Armor Pierce and Armor Shred are applied. + # Arguments: + # 'a' - The a-value computed by the a-value formula. + # 'damage' - The damage of the incoming attack. + # 'armor' - The armor value of the user after reductions. + # 'toughness' - The armor toughness value of the user. + # Output: + # The percentage of damage taken after armor has been applied, from 0 (no damage taken) to 1 (full damage taken). + # Reference: + # See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions. + # Note: + # The vanilla formula is: 1 - min(max(armor - damage / (2 + toughness / 4), armor / 5), 20) / 25 + # + # Default: a / (a + armor) + S:"Armor Formula"=a / (a + armor) +} + + diff --git a/1.20.1-FearFactoryTest/minecraft/config/avaritia-common.toml b/1.20.1-FearFactoryTest/minecraft/config/avaritia-common.toml index 01db0e4..1184f22 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/avaritia-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/avaritia-common.toml @@ -1,100 +1,100 @@ - -#Avaritia Common Config -[tools] - #Does the super mode of endless tools retain stone and soil - "Is Stone" = false - #Whether to merge matter cluster - "Is Merge Matter Cluster" = true - #Range damage value of the right key of Infinity sword - #Range: 100 ~ 100000 - "Sword Range Damage" = 10000 - #Infinity sword right click attack range - #Range: 8 ~ 64 - "Sword Attack Range" = 32 - #Does the right key range attack of endless sword attack neutral creatures - "Is Sword Damage Animal" = false - #Does the right key spawn lightning with range of attack - "Is Sword Cause Lightning" = false - #Does the right key cause infinity damage - "Is Sword Cause Endless damage" = true - #Infinity bow scattering light arrow damage - #Range: 100 ~ 100000 - "Sub Arrow Damage" = 10000 - #Chain number of endless axe cutting trees - #Range: 16 ~ 128 - "Axe Chain Count" = 64 - #Food effect time scaling factor - #Range: 0.1 ~ 5.0 - "Food Time" = 1.0 - #The range of Infinity PickAxe can break - #Range: 2 ~ 32 - "PickAxe Break Range" = 8 - #The range of Infinity Shovel can break - #Range: 2 ~ 32 - "Shovel Break Range" = 8 - #The product tick of NeutronCollector - #Range: > 1200 - "Neutron Collector Product Tick" = 3600 - #Singularity default time required - #Range: > 0 - "Singularity Time Required" = 240 - #Growth soul farmland rate - #Range: 0.0 ~ 1.0 - "Growth soul farmland rate" = 0.8 - #Damage of BladeSlash for Crystal Sword - #Range: > 0 - "BladeSlash Damage" = 200 - #Radius of BladeSlash for Crystal Sword - #Range: 5 ~ 100 - "BladeSlash Radius" = 10 - #Is InfinityCatalyst Craft use all Singularity - "Internal InfinityCatalyst Craft" = true - -[emc] - #Emc of Neutron Pile - #Range: > 0 - "Neutron Pile Emc" = 100 - #Emc of Totem Of Undying - #Range: > 0 - "Vanilla Totem Emc" = 1000 - -[storage] - #Define the maximum number of item .types. that can be stored in a Infinity Chest. - #Range: > 2048 - "Chest Max ItemSize" = 32768 - #Use single page mode - "Use Single PageMode" = false - #Stack size limit of slot - #Range: 64 ~ 4294967295 - "Slot Stack Limit" = 4294967295 - #Maximum page limit - #Range: 2 ~ 79536431 - "Max Page Limit" = 79536431 - #*Recovery options* Reset the max page that is 0. - #Range: 1 ~ 79536431 - "Reset Max Page" = 1 - #Inventory rows for multi page mode - #Range: 1 ~ 6 - "Inventory Rows" = 6 - -[channel] - # - #Range: > 2048 - "Channel Size" = 32768 - # - #Range: 4 ~ 64 - "MaxPlayer Channels" = 16 - # - #Range: 32 ~ 1024 - "MaxPublic Channels" = 128 - # - #Range: 1 ~ 40 - "FastUpdate Rate" = 1 - # - #Range: 20 ~ 1200 - "FullUpdate Rate" = 40 - -[misc] - #For develop - "Use Advance Tooltips" = false - + +#Avaritia Common Config +[tools] + #Does the super mode of endless tools retain stone and soil + "Is Stone" = false + #Whether to merge matter cluster + "Is Merge Matter Cluster" = true + #Range damage value of the right key of Infinity sword + #Range: 100 ~ 100000 + "Sword Range Damage" = 10000 + #Infinity sword right click attack range + #Range: 8 ~ 64 + "Sword Attack Range" = 32 + #Does the right key range attack of endless sword attack neutral creatures + "Is Sword Damage Animal" = false + #Does the right key spawn lightning with range of attack + "Is Sword Cause Lightning" = false + #Does the right key cause infinity damage + "Is Sword Cause Endless damage" = true + #Infinity bow scattering light arrow damage + #Range: 100 ~ 100000 + "Sub Arrow Damage" = 10000 + #Chain number of endless axe cutting trees + #Range: 16 ~ 128 + "Axe Chain Count" = 64 + #Food effect time scaling factor + #Range: 0.1 ~ 5.0 + "Food Time" = 1.0 + #The range of Infinity PickAxe can break + #Range: 2 ~ 32 + "PickAxe Break Range" = 8 + #The range of Infinity Shovel can break + #Range: 2 ~ 32 + "Shovel Break Range" = 8 + #The product tick of NeutronCollector + #Range: > 1200 + "Neutron Collector Product Tick" = 3600 + #Singularity default time required + #Range: > 0 + "Singularity Time Required" = 240 + #Growth soul farmland rate + #Range: 0.0 ~ 1.0 + "Growth soul farmland rate" = 0.8 + #Damage of BladeSlash for Crystal Sword + #Range: > 0 + "BladeSlash Damage" = 200 + #Radius of BladeSlash for Crystal Sword + #Range: 5 ~ 100 + "BladeSlash Radius" = 10 + #Is InfinityCatalyst Craft use all Singularity + "Internal InfinityCatalyst Craft" = true + +[emc] + #Emc of Neutron Pile + #Range: > 0 + "Neutron Pile Emc" = 100 + #Emc of Totem Of Undying + #Range: > 0 + "Vanilla Totem Emc" = 1000 + +[storage] + #Define the maximum number of item .types. that can be stored in a Infinity Chest. + #Range: > 2048 + "Chest Max ItemSize" = 32768 + #Use single page mode + "Use Single PageMode" = false + #Stack size limit of slot + #Range: 64 ~ 4294967295 + "Slot Stack Limit" = 4294967295 + #Maximum page limit + #Range: 2 ~ 79536431 + "Max Page Limit" = 79536431 + #*Recovery options* Reset the max page that is 0. + #Range: 1 ~ 79536431 + "Reset Max Page" = 1 + #Inventory rows for multi page mode + #Range: 1 ~ 6 + "Inventory Rows" = 6 + +[channel] + # + #Range: > 2048 + "Channel Size" = 32768 + # + #Range: 4 ~ 64 + "MaxPlayer Channels" = 16 + # + #Range: 32 ~ 1024 + "MaxPublic Channels" = 128 + # + #Range: 1 ~ 40 + "FastUpdate Rate" = 1 + # + #Range: 20 ~ 1200 + "FullUpdate Rate" = 40 + +[misc] + #For develop + "Use Advance Tooltips" = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/betteradvancements-client.toml b/1.20.1-FearFactoryTest/minecraft/config/betteradvancements-client.toml index f24170a..a6f2478 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/betteradvancements-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/betteradvancements-client.toml @@ -1,24 +1,24 @@ -defaultUncompletedIconColor = "#FFFFFF" -defaultUncompletedTitleColor = "#0489C1" -defaultCompletedIconColor = "#DBA213" -defaultCompletedTitleColor = "#DBA213" -doAdvancementsBackgroundFade = true -showDebugCoordinates = false -orderTabsAlphabetically = false -#Values below 50% might give odd results, use on own risk ;) -#Range: 1 ~ 100 -uiScaling = 100 -#Lists the criteria for partially completed advancements, e.g. the biomes required for 'Adventuring Time' -# Off: Vanilla default -# Default: List which criteria you have already obtained -# Spoiler: Only reveal unobtained criteria -# All: Show both obtained and unobtained criteria -criteriaDetail = "Default" -criteriaDetailRequiresShift = false -addInventoryButton = false -defaultDrawDirectLines = false -defaultHideLines = false -defaultCompletedLineColor = "#FFFFFF" -defaultUncompletedLineColor = "#FFFFFF" -onlyUseAboveAdvancementTabs = false - +defaultUncompletedIconColor = "#FFFFFF" +defaultUncompletedTitleColor = "#0489C1" +defaultCompletedIconColor = "#DBA213" +defaultCompletedTitleColor = "#DBA213" +doAdvancementsBackgroundFade = true +showDebugCoordinates = false +orderTabsAlphabetically = false +#Values below 50% might give odd results, use on own risk ;) +#Range: 1 ~ 100 +uiScaling = 100 +#Lists the criteria for partially completed advancements, e.g. the biomes required for 'Adventuring Time' +# Off: Vanilla default +# Default: List which criteria you have already obtained +# Spoiler: Only reveal unobtained criteria +# All: Show both obtained and unobtained criteria +criteriaDetail = "Default" +criteriaDetailRequiresShift = false +addInventoryButton = false +defaultDrawDirectLines = false +defaultHideLines = false +defaultCompletedLineColor = "#FFFFFF" +defaultUncompletedLineColor = "#FFFFFF" +onlyUseAboveAdvancementTabs = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/betterendisland-forge-1_20.toml b/1.20.1-FearFactoryTest/minecraft/config/betterendisland-forge-1_20.toml index 966f56f..409b738 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/betterendisland-forge-1_20.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/betterendisland-forge-1_20.toml @@ -1,9 +1,9 @@ - -["YUNG's Better End Island"] - # Whether the Ender Dragon drops an egg when every time it's defeated. - # Default: false - "Resummoned Dragon Drops Egg" = false - # Whether the vanilla obsidian platform should spawn in the End instead of the revamped platform. - # Default: false - "Spawn Vanilla Obsidian Platform" = false - + +["YUNG's Better End Island"] + # Whether the Ender Dragon drops an egg when every time it's defeated. + # Default: false + "Resummoned Dragon Drops Egg" = false + # Whether the vanilla obsidian platform should spawn in the End instead of the revamped platform. + # Default: false + "Spawn Vanilla Obsidian Platform" = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/betterfortresses-forge-1_20.toml b/1.20.1-FearFactoryTest/minecraft/config/betterfortresses-forge-1_20.toml index 55d6132..2cfffa8 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/betterfortresses-forge-1_20.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/betterfortresses-forge-1_20.toml @@ -1,12 +1,12 @@ - -["YUNG's Better Nether Fortresses"] - - ########################################################################################################### - ## General settings. - ########################################################################################################### - ["YUNG's Better Nether Fortresses".General] - # Whether or not vanilla Nether Fortresses should be disabled. - # Default: true - # - "Disable Vanilla Nether Fortresses" = true - + +["YUNG's Better Nether Fortresses"] + + ########################################################################################################### + ## General settings. + ########################################################################################################### + ["YUNG's Better Nether Fortresses".General] + # Whether or not vanilla Nether Fortresses should be disabled. + # Default: true + # + "Disable Vanilla Nether Fortresses" = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/bloodmagic-client.toml b/1.20.1-FearFactoryTest/minecraft/config/bloodmagic-client.toml index 4be68fd..361990e 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/bloodmagic-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/bloodmagic-client.toml @@ -1,9 +1,9 @@ - -#Always render the beams between routing nodes. -#If disabled, the beams will only render while the Node Router is held. -[client] - alwaysRenderRoutingLines = false - #When cycling through slots, the Sigil of Holding will skip over empty slots and move to the next occupied one. - #If disabled, it will behave identically to the default hotbar. - sigilHoldingSkipsEmptySlots = false - + +#Always render the beams between routing nodes. +#If disabled, the beams will only render while the Node Router is held. +[client] + alwaysRenderRoutingLines = false + #When cycling through slots, the Sigil of Holding will skip over empty slots and move to the next occupied one. + #If disabled, it will behave identically to the default hotbar. + sigilHoldingSkipsEmptySlots = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/bloodmagic-common.toml b/1.20.1-FearFactoryTest/minecraft/config/bloodmagic-common.toml index 055db95..d2c4e16 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/bloodmagic-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/bloodmagic-common.toml @@ -1,19 +1,19 @@ - -#Stops the listed entities from being used in the Well of Suffering. -#Use the registry name of the entity. Vanilla entities do not require the modid. -[Blacklist] - wellOfSuffering = [] - -#Amount of LP the Sacrificial Dagger should provide for each damage dealt. -["Config Values"] - #Range: 0 ~ 10000 - sacrificialDaggerConversion = 100 - #Declares the amount of LP gained per HP sacrificed for the given entity. - #Setting the value to 0 will blacklist it. - #Use the registry name of the entity followed by a ';' and then the value you want. - #Vanilla entities do not require the modid. - sacrificialValues = ["villager;100", "slime;15", "enderman;10", "cow;100", "chicken;100", "horse;100", "sheep;100", "wolf;100", "ocelot;100", "pig;100", "rabbit;100"] - #State that the dungeon spawning ritual can only be activated when using a Creative Activation Crystal. - #Used on servers for if you do not trust your players to not destroy other people's bases. - makeDungeonRitualCreativeOnly = false - + +#Stops the listed entities from being used in the Well of Suffering. +#Use the registry name of the entity. Vanilla entities do not require the modid. +[Blacklist] + wellOfSuffering = [] + +#Amount of LP the Sacrificial Dagger should provide for each damage dealt. +["Config Values"] + #Range: 0 ~ 10000 + sacrificialDaggerConversion = 100 + #Declares the amount of LP gained per HP sacrificed for the given entity. + #Setting the value to 0 will blacklist it. + #Use the registry name of the entity followed by a ';' and then the value you want. + #Vanilla entities do not require the modid. + sacrificialValues = ["villager;100", "slime;15", "enderman;10", "cow;100", "chicken;100", "horse;100", "sheep;100", "wolf;100", "ocelot;100", "pig;100", "rabbit;100"] + #State that the dungeon spawning ritual can only be activated when using a Creative Activation Crystal. + #Used on servers for if you do not trust your players to not destroy other people's bases. + makeDungeonRitualCreativeOnly = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/blueprint-client.toml b/1.20.1-FearFactoryTest/minecraft/config/blueprint-client.toml index 00421a3..fb180b0 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/blueprint-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/blueprint-client.toml @@ -1,20 +1,20 @@ -#Scale for screen shake effects -#Range: 0.0 ~ 1.0 -screenShakeScale = 1.0 -#Max amount of sources that can contribute to screen shaking, adjustable for performance and preference reasons. 0 will disable the addition of shake sources -#Range: > 0 -maxScreenShakers = 256 -#Determines if the experimental settings screen should be disabled -disableExperimentalSettingsScreen = true - -#Slabfish patron hat settings. -[slabfishSettings] - #If the slabfish hat should be enabled - enabled = true - #If the slabfish hat's backpack should be enabled - backpackEnabled = true - #If the slabfish hat's sweater should be enabled - sweaterEnabled = true - #If the slabfish hat's custom type should be enabled. If false, the default swamp slabfish appears - typeEnabled = true - +#Scale for screen shake effects +#Range: 0.0 ~ 1.0 +screenShakeScale = 1.0 +#Max amount of sources that can contribute to screen shaking, adjustable for performance and preference reasons. 0 will disable the addition of shake sources +#Range: > 0 +maxScreenShakers = 256 +#Determines if the experimental settings screen should be disabled +disableExperimentalSettingsScreen = true + +#Slabfish patron hat settings. +[slabfishSettings] + #If the slabfish hat should be enabled + enabled = true + #If the slabfish hat's backpack should be enabled + backpackEnabled = true + #If the slabfish hat's sweater should be enabled + sweaterEnabled = true + #If the slabfish hat's custom type should be enabled. If false, the default swamp slabfish appears + typeEnabled = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/blueprint-common.toml b/1.20.1-FearFactoryTest/minecraft/config/blueprint-common.toml index 6912942..89f768d 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/blueprint-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/blueprint-common.toml @@ -1,11 +1,11 @@ - -#The modded biome slice sizes for dimensions -#Blueprint's Modded Biome Slice System allows for datapacks and mods to add new biome areas to any dimension -#Changing the size values will affect the size of all modded biome areas in their respected dimension -#If a slice size isn't a positive integer, it will get ignored and the default slice size will get used instead -[modded_biome_slice_sizes] - #For example, the overworld's slice size would be formatted like this - "minecraft:overworld" = 8 - #If the slice size for a dimension isn't defined, this value will get used for that dimension - default = 8 - + +#The modded biome slice sizes for dimensions +#Blueprint's Modded Biome Slice System allows for datapacks and mods to add new biome areas to any dimension +#Changing the size values will affect the size of all modded biome areas in their respected dimension +#If a slice size isn't a positive integer, it will get ignored and the default slice size will get used instead +[modded_biome_slice_sizes] + #For example, the overworld's slice size would be formatted like this + "minecraft:overworld" = 8 + #If the slice size for a dimension isn't defined, this value will get used for that dimension + default = 8 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/botania-client.toml b/1.20.1-FearFactoryTest/minecraft/config/botania-client.toml index a68f24e..51095e2 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/botania-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/botania-client.toml @@ -1,45 +1,45 @@ -#Set this to false to disable seasonal features, such as halloween and christmas. -seasonalFeatures = true -#Set to false to disable Botania's messages in the F3 debug screen -debugInfo = true -#Set this to false to disable the references in the flower tooltips. (You monster D:) -references = true -#Set this to false to disable Botania's splashes in the main menu. -splashes = true - -[rendering] - #Set this to false to disable the use of shaders for some of the mod's renders. (Requires game restart) - shaders = true - #Set this to false to disable the wireframe when looking a block bound to something (spreaders, flowers, etc). - boundBlockWireframe = true - #Set this to false to disable rendering of accessories in the player. - accessories = true - #The height of the mana display bar in above the XP bar. You can change this if you have a mod that changes where the XP bar is. - #Range: > 0 - manaBarHeight = 29 - #Set this to true if you use lots of floating flowers and are experiencing rendering lag. Will disable the floating flowers' animations and render them statically for a major performance boost. Hit F3+A in-world after toggling this. - staticFloaters = false - - [rendering.fancySkybox] - #Set this to false to disable the fancy skybox in Garden of Glass - enabled = true - #Set this to true to enable the fancy skybox in non Garden of Glass worlds. (Does not require Garden of Glass loaded to use, needs 'fancySkybox.enabled' to be true as well) - normalWorlds = false - - [rendering.lexicon] - #Set this to false to disable the rotating items in the petal and rune entries in the Lexica Botania. - rotatingItems = true - #Set this to false to disable the animated 3D render for the Lexica Botania. - render_3d = true - -[particles] - #Set this to true to set the power system's particles to be a lot more subtle. Good for low-end systems, if the particles are causing lag. - powerSystem = false - #Set this to true to use a static wand beam that shows every single position of the burst, similar to the way it used to work on old Botania versions. Warning: Disabled by default because it may be laggy. - staticWandBeam = false - #The frequency in which particles spawn from normal (worldgen) mystical flowers - #Range: 4.9E-324 ~ 1.7976931348623157E308 - flowerFrequency = 0.75 - #Set this to false to disable the particles in the elven portal. - elvenPortal = true - +#Set this to false to disable seasonal features, such as halloween and christmas. +seasonalFeatures = true +#Set to false to disable Botania's messages in the F3 debug screen +debugInfo = true +#Set this to false to disable the references in the flower tooltips. (You monster D:) +references = true +#Set this to false to disable Botania's splashes in the main menu. +splashes = true + +[rendering] + #Set this to false to disable the use of shaders for some of the mod's renders. (Requires game restart) + shaders = true + #Set this to false to disable the wireframe when looking a block bound to something (spreaders, flowers, etc). + boundBlockWireframe = true + #Set this to false to disable rendering of accessories in the player. + accessories = true + #The height of the mana display bar in above the XP bar. You can change this if you have a mod that changes where the XP bar is. + #Range: > 0 + manaBarHeight = 29 + #Set this to true if you use lots of floating flowers and are experiencing rendering lag. Will disable the floating flowers' animations and render them statically for a major performance boost. Hit F3+A in-world after toggling this. + staticFloaters = false + + [rendering.fancySkybox] + #Set this to false to disable the fancy skybox in Garden of Glass + enabled = true + #Set this to true to enable the fancy skybox in non Garden of Glass worlds. (Does not require Garden of Glass loaded to use, needs 'fancySkybox.enabled' to be true as well) + normalWorlds = false + + [rendering.lexicon] + #Set this to false to disable the rotating items in the petal and rune entries in the Lexica Botania. + rotatingItems = true + #Set this to false to disable the animated 3D render for the Lexica Botania. + render_3d = true + +[particles] + #Set this to true to set the power system's particles to be a lot more subtle. Good for low-end systems, if the particles are causing lag. + powerSystem = false + #Set this to true to use a static wand beam that shows every single position of the burst, similar to the way it used to work on old Botania versions. Warning: Disabled by default because it may be laggy. + staticWandBeam = false + #The frequency in which particles spawn from normal (worldgen) mystical flowers + #Range: 4.9E-324 ~ 1.7976931348623157E308 + flowerFrequency = 0.75 + #Set this to false to disable the particles in the elven portal. + elvenPortal = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/botania-common.toml b/1.20.1-FearFactoryTest/minecraft/config/botania-common.toml index 9e0d3a4..066ffcb 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/botania-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/botania-common.toml @@ -1,51 +1,51 @@ -#Set this to false to disable the animation when an item is charging on top of a mana pool -chargeAnimation = true -#Turn this off ONLY IF you're on an extremely large world with an exaggerated count of Mana Spreaders/Mana Pools and are experiencing TPS lag. This toggles whether flowers are strict with their checking for connecting to pools/spreaders or just check whenever possible. -flowerBindingForceCheck = true -#Set to false to disable the ability for the Hand of Ender to pickpocket other players' ender chests -enderPickpocket = true -#Set this to false to disable the Mana Enchanter. Since some people find it OP or something. This only disables the entry and creation. Old ones that are already in the world will stay. -manaEnchanter = true -#Set this to false to disable the Relic System. This only disables the entries, drops and achievements. Old ones that are already in the world will stay. -relics = true -#Set this to true to invert the Ring of Magnetization's controls (from shift to stop to shift to work) -invertMagnetRing = false - -[blockBreakingParticles] - #Set this to false to remove the block breaking particles from the flowers and other items in the mod. - enabled = true - #Set this to false to remove the block breaking particles from the Terra Shatterer, as there can be a good amount in higher levels. - toolEnabled = true - -[manaSpreaders] - #Set this to true to disable the mana spreader shooting sound - silent = false - #How many ticks into the future will mana spreaders attempt to predict where mana bursts go? Setting this lower will improve spreader performance, but will cause them to not fire at targets that are too far away. - #Range: > 1 - traceTime = 400 - -[harvestLevels] - #The harvest level of the Mana Lens: Weight. 3 is diamond level. Defaults to 2 (iron level) - #Range: > 0 - weightLens = 2 - #The harvest level of the Mana Lens: Bore. 3 is diamond level. Defaults to 3 - #Range: > 0 - boreLens = 3 - -[gardenOfGlass] - #Set this to false to disable spawning with a Lexica Botania in Garden of Glass worlds, if you are modifying the modpack's progression to not start with Botania. - spawnWithLexicon = true - #The multiplier for island distances for multiplayer Garden of Glass worlds. - #Islands are placed on a grid with 256 blocks between points, with the spawn island always being placed on 256, 256. - #By default, the scale is 8, putting each island on points separated by 2048 blocks. - #Values below 4 (1024 block spacing) are not recommended due to Nether portal collisions. - #Range: 1 ~ 512 - islandScaleMultiplier = 8 - -[rannuncarpus] - #List of item registry names that will be ignored by rannuncarpuses when placing blocks. - itemBlacklist = [] - #List of mod names for rannuncarpuses to ignore. - #Ignores Storage Drawers by default due to crashes with placing drawer blocks without player involvement. - modBlacklist = ["storagedrawers"] - +#Set this to false to disable the animation when an item is charging on top of a mana pool +chargeAnimation = true +#Turn this off ONLY IF you're on an extremely large world with an exaggerated count of Mana Spreaders/Mana Pools and are experiencing TPS lag. This toggles whether flowers are strict with their checking for connecting to pools/spreaders or just check whenever possible. +flowerBindingForceCheck = true +#Set to false to disable the ability for the Hand of Ender to pickpocket other players' ender chests +enderPickpocket = true +#Set this to false to disable the Mana Enchanter. Since some people find it OP or something. This only disables the entry and creation. Old ones that are already in the world will stay. +manaEnchanter = true +#Set this to false to disable the Relic System. This only disables the entries, drops and achievements. Old ones that are already in the world will stay. +relics = true +#Set this to true to invert the Ring of Magnetization's controls (from shift to stop to shift to work) +invertMagnetRing = false + +[blockBreakingParticles] + #Set this to false to remove the block breaking particles from the flowers and other items in the mod. + enabled = true + #Set this to false to remove the block breaking particles from the Terra Shatterer, as there can be a good amount in higher levels. + toolEnabled = true + +[manaSpreaders] + #Set this to true to disable the mana spreader shooting sound + silent = false + #How many ticks into the future will mana spreaders attempt to predict where mana bursts go? Setting this lower will improve spreader performance, but will cause them to not fire at targets that are too far away. + #Range: > 1 + traceTime = 400 + +[harvestLevels] + #The harvest level of the Mana Lens: Weight. 3 is diamond level. Defaults to 2 (iron level) + #Range: > 0 + weightLens = 2 + #The harvest level of the Mana Lens: Bore. 3 is diamond level. Defaults to 3 + #Range: > 0 + boreLens = 3 + +[gardenOfGlass] + #Set this to false to disable spawning with a Lexica Botania in Garden of Glass worlds, if you are modifying the modpack's progression to not start with Botania. + spawnWithLexicon = true + #The multiplier for island distances for multiplayer Garden of Glass worlds. + #Islands are placed on a grid with 256 blocks between points, with the spawn island always being placed on 256, 256. + #By default, the scale is 8, putting each island on points separated by 2048 blocks. + #Values below 4 (1024 block spacing) are not recommended due to Nether portal collisions. + #Range: 1 ~ 512 + islandScaleMultiplier = 8 + +[rannuncarpus] + #List of item registry names that will be ignored by rannuncarpuses when placing blocks. + itemBlacklist = [] + #List of mod names for rannuncarpuses to ignore. + #Ignores Storage Drawers by default due to crashes with placing drawer blocks without player involvement. + modBlacklist = ["storagedrawers"] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/botanicadds.cfg b/1.20.1-FearFactoryTest/minecraft/config/botanicadds.cfg index dff72d4..1cd363e 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/botanicadds.cfg +++ b/1.20.1-FearFactoryTest/minecraft/config/botanicadds.cfg @@ -1,31 +1,31 @@ -[CFG=1.0.0] - -/* Visual tweaks of the mod */ -C "Client"={ - /* - Hard max value for the energizera's bolt particle count. - When this limit will be reached, no new bolts will be spawned. - Setting to 0 will disable bolts completely. (Range: [0; 2147483647]) - */ - I "Max Energizera Particle Hard"=100 - - /* - Soft max value for the energizera's bolt particle count. - When this limit will be exceeded, bolts will be simplified into a straight line to save on performance. - Setting to 0 will make all bolts simplified. (Range: [0; 2147483647]) - */ - I "Max Energizera Particle Soft"=10 -} - -/* Tweaks to gameplay and balance */ -C "Gameplay"={ - /* - How much FE (in mana equivalent) will be attempted to be extracted from nearby tiles? - 1 mana will mean 10 FE extracted (default configs) per operation. - Bigger numbers make the flower pull more FE per operation and thus go on cooldown for longer, saving on server performance. (Range: [1; 1000]) - */ - I "Energizera Max Mana Pull"=5 - - /* How much FE will be converted into a single unit of mana? (Range: [1; 2147483647]) */ - I "Energizera Rate"=10 +[CFG=1.0.0] + +/* Visual tweaks of the mod */ +C "Client"={ + /* + Hard max value for the energizera's bolt particle count. + When this limit will be reached, no new bolts will be spawned. + Setting to 0 will disable bolts completely. (Range: [0; 2147483647]) + */ + I "Max Energizera Particle Hard"=100 + + /* + Soft max value for the energizera's bolt particle count. + When this limit will be exceeded, bolts will be simplified into a straight line to save on performance. + Setting to 0 will make all bolts simplified. (Range: [0; 2147483647]) + */ + I "Max Energizera Particle Soft"=10 +} + +/* Tweaks to gameplay and balance */ +C "Gameplay"={ + /* + How much FE (in mana equivalent) will be attempted to be extracted from nearby tiles? + 1 mana will mean 10 FE extracted (default configs) per operation. + Bigger numbers make the flower pull more FE per operation and thus go on cooldown for longer, saving on server performance. (Range: [1; 1000]) + */ + I "Energizera Max Mana Pull"=5 + + /* How much FE will be converted into a single unit of mana? (Range: [1; 2147483647]) */ + I "Energizera Rate"=10 } \ No newline at end of file diff --git a/1.20.1-FearFactoryTest/minecraft/config/burninthesun-common.toml b/1.20.1-FearFactoryTest/minecraft/config/burninthesun-common.toml index f7d07d4..85a8738 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/burninthesun-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/burninthesun-common.toml @@ -1,31 +1,31 @@ - -[General] - #If enabled your console will fill with spam showing the various types of data you will need to fine tune this config - showConsoleIDS = false - #If selected the rest of the config is pointless. Default: false - tanningLotion = false - #Should players burn? Default: false - burnPlayers = false - #Should ops NOT burn? Default: true - noOpBurn = true - #If enabled armor in the head slot will prevent burning. Default: false - checkArmor = false - #If enabled armor will take damage if 'checkArmor' is enabled. Default: false - damageArmor = false - #If enabled effects will be checked to see if they prevent burning. Default: false - checkEffects = false - #Allow all of a mods' mobs from burning just by specifying the modid. Comma separated and quoted list - #Default: "iceandfire" - mods = ["iceandfire"] - #Allows specific mods' mobs to burn just by specifying their full id for example modid:mobname. Comma separated and quoted list - #Default: "minecraft:zombie","minecraft:skeleton" - mobs = ["minecraft:chicken", "minecraft:cow", "minecraft:stray"] - #Allows specific mods' blocks to be ignored while checking if you are able to see the sky by specifying their full id for example modid:blockname. Comma separated and quoted list - #Example: "minecraft:black_stained_glass" - ignoredBlocks = [] - #If enabled the `dimensions` list will become a blacklist. Default: true - invertDimensions = true - #Specify dimensions that allow sun burning by specifying their full id for example modid:dimensionname. (If `invertDimensions` is set to true this turns into a dimension blacklist) - #Example: "minecraft:overworld" - dimensions = [] - + +[General] + #If enabled your console will fill with spam showing the various types of data you will need to fine tune this config + showConsoleIDS = false + #If selected the rest of the config is pointless. Default: false + tanningLotion = false + #Should players burn? Default: false + burnPlayers = false + #Should ops NOT burn? Default: true + noOpBurn = true + #If enabled armor in the head slot will prevent burning. Default: false + checkArmor = false + #If enabled armor will take damage if 'checkArmor' is enabled. Default: false + damageArmor = false + #If enabled effects will be checked to see if they prevent burning. Default: false + checkEffects = false + #Allow all of a mods' mobs from burning just by specifying the modid. Comma separated and quoted list + #Default: "iceandfire" + mods = ["iceandfire"] + #Allows specific mods' mobs to burn just by specifying their full id for example modid:mobname. Comma separated and quoted list + #Default: "minecraft:zombie","minecraft:skeleton" + mobs = ["minecraft:chicken", "minecraft:cow", "minecraft:stray"] + #Allows specific mods' blocks to be ignored while checking if you are able to see the sky by specifying their full id for example modid:blockname. Comma separated and quoted list + #Example: "minecraft:black_stained_glass" + ignoredBlocks = [] + #If enabled the `dimensions` list will become a blacklist. Default: true + invertDimensions = true + #Specify dimensions that allow sun burning by specifying their full id for example modid:dimensionname. (If `invertDimensions` is set to true this turns into a dimension blacklist) + #Example: "minecraft:overworld" + dimensions = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/butcher.toml b/1.20.1-FearFactoryTest/minecraft/config/butcher.toml index de78c64..40bf911 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/butcher.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/butcher.toml @@ -1,114 +1,114 @@ - -[General] - #Only butchery knives cause corpses/carcasses to drop. Disable to allow any tool/weapon to cause them to drop. - "Specific Tools Only" = true - #Enable/Disable first join message. - "First Join Message" = true - #Enable/Disable End Dragon armor - "Dragon Armor" = true - #Enalbe/Disable guide book on first join - "Guide Book" = true - #Enable this to use vanilla foods instead of butchery's foods - "Vanilla Drops" = false - #Enable/Disable blood spreading - "Blood Spread" = true - #Enable/Disable carcass weight effects - "Carcass Weight" = true - #Enable/Disable blocks weight effects - "Block Weight" = false - #Enable/Disable pillager disguise blending affect - "Pillager Disguise" = true - #Collect salt water from ocean biomes using a bucket - "Salt Water" = true - #Instantly drain carcasses/corpses - "Instant Drain" = false - #Enable/Disable sulfur ore generation - "Sulfur Ore" = true - #Enable/Disable salt generation - Salt = true - #Enable to use a vanilla bucket to collect salt water. Disable to use butchery's own bucket. - "Salt Water: Vanilla Bucket" = true - #Enable/Disable overlay hints - Hints = true - #Enable/Disable organ drops - Organs = true - -[Structures] - #Enable/Disable the butchers house structure - butchers_house = true - #Enable/Disable the salt formation structure - salt_formation = true - -["Boss Carcasses"] - #Enable/Disable End Dragon carcass - "End Dragon" = true - #Enable/Disable Elder Guardian carcass - "Elder Guardian" = true - #Enable/Disable Wither carcass - Wither = true - -["Mod Compatiblities"] - #Enable/Disable farmers delight foods as drops - "Farmer's Delight" = false - #Enable to make TFC mobs drop carcasses - "Terra Firma Craft Carcasses" = false - #Enable to use TFC drops instead of Butchery drops - "Terra Firma Craft drops" = false - #Enable to obtain life essence buckets from blood drain when right clicked with empty bucket - "Blood Magic" = false - #Enable vampirism drops from corpses - Vampirism = true - #Enable vampirism delight drops from corpses - "Vamp Delight" = false - #Enable werewolves drops from corpses - Werewolves = true - #Enable/Disable Hexerei drops - Hexerei = true - -["Carcasses/Corpses"] - Player = true - Bat = true - Chicken = true - Cow = true - Frog = true - Goat = true - Hoglin = true - Pig = true - Rabbit = true - Sheep = true - Squid = true - Turtle = true - Villager = true - Fox = true - "Puffer Fish" = true - Llama = true - Panda = true - "Polar Bear" = true - Salmon = true - Dolphin = true - Cod = true - Camel = true - "Glow Squid" = true - Skeleton = true - Zombie = true - Witch = true - Creeper = true - Pillager = true - Spider = true - "Cave Spider" = true - Enderman = true - Husk = true - Drowned = true - "Wither Skeleton" = true - Piglin = true - "Zombified Piglin" = true - Slime = true - Horse = true - Wolf = true - -[Seasonal] - #Enable/Disable the Halloween update - Halloween = true - #Enable/Disable the Christmas update - Christmas = false - + +[General] + #Only butchery knives cause corpses/carcasses to drop. Disable to allow any tool/weapon to cause them to drop. + "Specific Tools Only" = true + #Enable/Disable first join message. + "First Join Message" = true + #Enable/Disable End Dragon armor + "Dragon Armor" = true + #Enalbe/Disable guide book on first join + "Guide Book" = true + #Enable this to use vanilla foods instead of butchery's foods + "Vanilla Drops" = false + #Enable/Disable blood spreading + "Blood Spread" = true + #Enable/Disable carcass weight effects + "Carcass Weight" = true + #Enable/Disable blocks weight effects + "Block Weight" = false + #Enable/Disable pillager disguise blending affect + "Pillager Disguise" = true + #Collect salt water from ocean biomes using a bucket + "Salt Water" = true + #Instantly drain carcasses/corpses + "Instant Drain" = false + #Enable/Disable sulfur ore generation + "Sulfur Ore" = true + #Enable/Disable salt generation + Salt = true + #Enable to use a vanilla bucket to collect salt water. Disable to use butchery's own bucket. + "Salt Water: Vanilla Bucket" = true + #Enable/Disable overlay hints + Hints = true + #Enable/Disable organ drops + Organs = true + +[Structures] + #Enable/Disable the butchers house structure + butchers_house = true + #Enable/Disable the salt formation structure + salt_formation = true + +["Boss Carcasses"] + #Enable/Disable End Dragon carcass + "End Dragon" = true + #Enable/Disable Elder Guardian carcass + "Elder Guardian" = true + #Enable/Disable Wither carcass + Wither = true + +["Mod Compatiblities"] + #Enable/Disable farmers delight foods as drops + "Farmer's Delight" = false + #Enable to make TFC mobs drop carcasses + "Terra Firma Craft Carcasses" = false + #Enable to use TFC drops instead of Butchery drops + "Terra Firma Craft drops" = false + #Enable to obtain life essence buckets from blood drain when right clicked with empty bucket + "Blood Magic" = false + #Enable vampirism drops from corpses + Vampirism = true + #Enable vampirism delight drops from corpses + "Vamp Delight" = false + #Enable werewolves drops from corpses + Werewolves = true + #Enable/Disable Hexerei drops + Hexerei = true + +["Carcasses/Corpses"] + Player = true + Bat = true + Chicken = true + Cow = true + Frog = true + Goat = true + Hoglin = true + Pig = true + Rabbit = true + Sheep = true + Squid = true + Turtle = true + Villager = true + Fox = true + "Puffer Fish" = true + Llama = true + Panda = true + "Polar Bear" = true + Salmon = true + Dolphin = true + Cod = true + Camel = true + "Glow Squid" = true + Skeleton = true + Zombie = true + Witch = true + Creeper = true + Pillager = true + Spider = true + "Cave Spider" = true + Enderman = true + Husk = true + Drowned = true + "Wither Skeleton" = true + Piglin = true + "Zombified Piglin" = true + Slime = true + Horse = true + Wolf = true + +[Seasonal] + #Enable/Disable the Halloween update + Halloween = true + #Enable/Disable the Christmas update + Christmas = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/cataclysm.toml b/1.20.1-FearFactoryTest/minecraft/config/cataclysm.toml index 0a5be9b..5a29f40 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/cataclysm.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/cataclysm.toml @@ -1,563 +1,563 @@ - -[Etc] - #Lava Opacity for the Ignitium Helemt. - #Range: 0.01 ~ 1.0 - lavaVisionOpacity = 0.5 - #Whether to disable certain aspects of the Ignitium Helemt. Enable if issues with shaders persist. - shadersCompat = false - #ScreenShake(on/off) - "ScreenShake(on/off)" = true - -["bosses Common settings"] - #custombossbar(on/off) - "custombossbar(on/off)" = true - #BossMusic(on/off) - "BossMusic(on/off)" = true - #BossMusicVolume(denominator) - #Range: 1 ~ 1000000 - BossMusicVolume = 1 - #If the boss leaves the summoned location and there is no target, it returns to the summoned location. When set to 0, it does not return - #Range: 0 ~ 200 - ReturnHome = 20 - -[Weapon] - #Armor Infinity Durability(on/off) - "Armor Infinity Durability(on/off)" = true - #Bulwark of the Flame's Cooldown - #Range: 0 ~ 1000000 - BulwarkOfTheFlameCooldown = 80 - #Gauntlet of Bulwark's Cooldown - #Range: 0 ~ 1000000 - GauntletOfBulwarkCooldown = 80 - #Infernal Forge's Cooldown - #Range: 0 ~ 1000000 - InfernalForgeCooldown = 80 - #Void Forge's Cooldown - #Range: 0 ~ 1000000 - VoidForgeCooldown = 120 - #The Incinerator's Cooldown - #Range: 0 ~ 1000000 - TheIncineratorCooldown = 400 - #Wither Assault Shoulder Weapon's Missile Cooldown - #Range: 0 ~ 1000000 - WASWMissileCooldown = 40 - #WASW's Wither Missile's Damage - #Range: 0.0 ~ 1000000.0 - "WASW's WitherMissiledamage" = 16.0 - #Wither Assault Shoulder Weapon's Howitzer Cooldown - #Range: 0 ~ 1000000 - WASWHowitzerCooldown = 100 - #Void Assault Shoulder Weapon's Cooldown - #Range: 0 ~ 1000000 - VASWCooldown = 120 - #Void Core's Cooldown - #Range: 0 ~ 1000000 - VoidCoreCooldown = 160 - #Sandstorm's cooldown - #Range: 0 ~ 1000000 - Sandstormcooldown = 300 - #Soul Render's Timer - #Range: 0 ~ 1000000 - SoulRenderCooldown = 100 - #Gauntlet of Maelstrom's Timer - #Range: 0 ~ 1000000 - gauntletofMaelstromCooldown = 180 - #The Immolator's Timer - #Range: 0 ~ 1000000 - immolatorCooldown = 300 - -[Block] - #Cursed Tombstone Summon cooldown Minute - #Range: 1 ~ 300 - "Cursed Tombstone Summon cooldown Minute" = 1 - -["Entity damage"] - #Void Rune's Damage - #Range: 0.0 ~ 1000000.0 - Voidrunedamage = 7.0 - #Ashen Breath's Damage - #Range: 0.0 ~ 1000000.0 - Ashenbreathdamage = 4.0 - #Death Laser's Damage - #Range: 0.0 ~ 1000000.0 - DeathLaserdamage = 5.0 - #Death Laser's Hp Damage - #Range: 0.0 ~ 100.0 - DeathLaserHpdamage = 5.0 - #Player's Laser's Damage - #Range: 0.0 ~ 1000000.0 - Laserdamage = 7.0 - #Blazing Bone's Damage - #Range: 0.0 ~ 1000000.0 - BlazingBonedamage = 5.0 - #Lionfish Spike's Damage - #Range: 0.0 ~ 1000000.0 - LionfishSpikedamage = 4.0 - #Wither Howizter's Damage - #Range: 0.0 ~ 1000000.0 - WitherHowizterdamage = 8.0 - #Dimensional Rift's Damage - #Range: 0.0 ~ 1000000.0 - DimensionalRiftdamage = 10.0 - #Wither Homing Missile's Damage - #Range: 0.0 ~ 1000000.0 - WitherHomingMissiledamage = 3.0 - #Abyss Blast's Damage - #Range: 0.0 ~ 1000000.0 - AbyssBlastdamage = 10.0 - #Abyss Blast's Hp Damage - #Range: 0.0 ~ 1.0 - AbyssBlastHpdamage = 0.1 - #Abyss Orb's Damage - #Range: 0.0 ~ 1000000.0 - AbyssOrbdamage = 4.0 - #Lava bomb's Radius - #Range: 1 ~ 7 - Lavabombradius = 2 - #Amethyst Cluster's Damage - #Range: 0.0 ~ 1000000.0 - "Amethyst Cluster Damage" = 12.0 - #Sandstorm's Damage - #Range: 0.0 ~ 1000000.0 - "Sandstorm Damage" = 5.0 - #Ancient Desert Stele's Damage - #Range: 0.0 ~ 1000000.0 - "Ancient Desert Stele Damage" = 18.0 - #Player's Phantom Arrow's Damage - #Range: 0.0 ~ 1000000.0 - "Phantom Arrow Damage" = 5.0 - #Phantom Halberd's Damage - #Range: 0.0 ~ 1000000.0 - "Phantom Halberd Damage" = 12.0 - #Cursed Sandstorm's Damage - #Range: 0.0 ~ 1000000.0 - "Cursed Sandstorm Damage" = 6.0 - #Flame jet's Damage - #Range: 0.0 ~ 1000000.0 - "Flame Jet Damage" = 7.0 - #Flare Bomb's Damage - #Range: 0.0 ~ 1000000.0 - "Flare Bomb Damage" = 7.0 - -["Ender Guardian"] - #EnderGuardian's Health Multiplier - #Range: 0.0 ~ 1000000.0 - EnderGuardianHealthMultiplier = 1.0 - #EnderGuardian's Damage Multiplier - #Range: 0.0 ~ 1000000.0 - EnderGuardianDamageMultiplier = 1.0 - #EnderGuardian's DamageCap - #Range: 0.0 ~ 1000000.0 - EnderGuardianDamageCap = 22.0 - #EnderGuardian's DamageTime - #Range: 0 ~ 100 - EnderGuardianDamageTime = 30 - #EnderGuardian's Healing with out target - #Range: 0.0 ~ 1000000.0 - EnderGuardianNatureHealing = 20.0 - #Ender guardian's block breaking ignore the MobGriefing - EnderguardianBlockBreaking = true - #Guardian's Immune to Long distance attack range. - #Range: 1.0 ~ 1000000.0 - "Guardian's prevent attacks from far away Range" = 12.0 - #Guardian's gravity Punch Hp Damage - #Range: 0.0 ~ 1.0 - "Guardian's gravity Punch Hp Damage" = 0.05 - #Guardian's Teleport attack Hp Damage - #Range: 0.0 ~ 1.0 - "Guardian's Teleport attack Hp Damage" = 0.05 - #Guardian's Punch Hp Damage - #Range: 0.0 ~ 1.0 - "Guardian's knockback Hp Damage" = 0.06 - #Guardian's Uppercut Hp Damage - #Range: 0.0 ~ 1.0 - "Guardian's Uppercut Hp Damage" = 0.1 - #Guardian's RocketPunch Hp Damage - #Range: 0.0 ~ 1.0 - "Guardian's RocketPunch Hp Damage" = 0.1 - #Guardian's etc area attack Hp Damage - #Range: 0.0 ~ 1.0 - "Guardian's area attack Hp Damage" = 0.08 - #EnderGuardianBlockBreaking radius - #Range: 0 ~ 20 - "EnderGuardianBlockBreaking X" = 15 - #EnderGuardianBlockBreaking radius - #Range: 0 ~ 10 - "EnderGuardianBlockBreaking Y" = 2 - #EnderGuardianBlockBreaking radius - #Range: 0 ~ 20 - "EnderGuardianBlockBreaking Z" = 15 - -["Netherite Monstrosity"] - #Monstrosity's Lavabomb magazine. - #Range: 1 ~ 1000000 - LavabombMagazine = 3 - #Monstrosity's Lavabomb amount - #Range: 1 ~ 1000000 - Lavabombamount = 3 - #Lava Bomb of Monstrosity's Duration - #Range: 1 ~ 10000 - LavaBombDuration = 350 - #Lava Bomb of Monstrosity's additional random duration size - #Range: 1 ~ 10000 - LavaBombRandomDuration = 150 - #Monstrosity's Health Multiplier - #Range: 0.0 ~ 1000000.0 - MonstrosityHealthMultiplier = 1.0 - #Monstrosity's Damage Multiplier - #Range: 0.0 ~ 1000000.0 - MonstrosityDamageMultiplier = 1.0 - #Monstrosity's Healing Multiplier - #Range: 0.0 ~ 1000000.0 - MonstrosityHealingMultiplier = 1.0 - # Monstrosity's Healing with out target - #Range: 0.0 ~ 1000000.0 - MonstrosityNatureHealing = 20.0 - #Monstrosity's DamageCap - #Range: 0.0 ~ 1000000.0 - MonstrosityDamageCap = 22.0 - #Monstrosity's DamageTime - #Range: 0 ~ 100 - MonstrosityDamageTime = 10 - #Monstrosity's bodyBlocking verdict - NetheritemonstrosityBodyBloking = true - #Monstrosity's attack Hp Damage - #Range: 0.0 ~ 1.0 - "Monstrosity's attack Hp Damage" = 0.08 - #Monstrosity's Immune to Long distance attack range. - #Range: 1.0 ~ 1000000.0 - "Monstrosity's prevent attacks from far away Range" = 18.0 - #Monstrosity's block breaking ignore the MobGriefing - monstrosityBlockBreaking = true - -["Ender Golem"] - #Ender Golem's block breaking ignore the MobGriefing - EndergolemBlockBreaking = false - #Endergolem's Immune to Long distance attack range. - #Range: 1.0 ~ 1000000.0 - "Endergolem's prevent attacks from far away Range" = 6.0 - #Golem's Health Multiplier - #Range: 0.0 ~ 1000000.0 - GolemHealthMultiplier = 1.0 - #Golem's Damage Multiplier - #Range: 0.0 ~ 1000000.0 - GolemDamageMultiplier = 1.0 - -[Ignis] - #Ignis's Health Multiplier - #Range: 0.0 ~ 1000000.0 - IgnisHealthMultiplier = 1.0 - #Ignis's Damage Multiplier - #Range: 0.0 ~ 1000000.0 - IgnisDamageMultiplier = 1.0 - #Ignis's Healing with out target - #Range: 0.0 ~ 1000000.0 - IgnisNatureHealing = 20.0 - #Ignis's Healing Multiplier - #Range: 0.0 ~ 1000000.0 - IgnisHealingMultiplier = 1.0 - #Ignis's Immune to Long distance attack range. - #Range: 1.0 ~ 1000000.0 - "Ignis's prevent attacks from far away Range" = 15.0 - #Ignis's DamageCap - #Range: 0.0 ~ 1000000.0 - IgnisDamageCap = 20.0 - #Ignis's DamageTime - #Range: 0 ~ 100 - IgnisDamageTime = 15 - #Ignis's cracked block breaking ignore the MobGriefing - IgnisBlockBreaking = true - -[revenant] - #Revenant's Health Multiplier - #Range: 0.0 ~ 1000000.0 - RevenantHealthMultiplier = 1.0 - #Revenant's Damage Multiplier - #Range: 0.0 ~ 1000000.0 - RevenantDamageMultiplier = 1.0 - -["The Prowler"] - #The Prowler's Immune to Long distance attack range. - #Range: 1.0 ~ 1000000.0 - "The Prowler's prevent attacks from far away Range" = 16.0 - #Prowler's Health Multiplier - #Range: 0.0 ~ 1000000.0 - ProwlerHealthMultiplier = 1.0 - #Prowler's Damage Multiplier - #Range: 0.0 ~ 1000000.0 - ProwlerDamageMultiplier = 1.0 - -["The Harbinger"] - #Harbinger's Health Multiplier - #Range: 0.0 ~ 1000000.0 - HarbingerHealthMultiplier = 1.0 - #Harbinger's Damage Multiplier - #Range: 0.0 ~ 1000000.0 - HarbingerDamageMultiplier = 1.0 - #Harbinger's Healing Multiplier - #Range: 0.0 ~ 1000000.0 - HarbingerHealingMultiplier = 1.0 - #Harbinger's Wither Missile's Damage - #Range: 0.0 ~ 1000000.0 - "Harbinger's WitherMissiledamage" = 8.0 - #Harbinger's laser's Damage - #Range: 0.0 ~ 1000000.0 - "Harbinger's laser damage" = 5.0 - #Harbinger's Immune to Long distance attack range. - #Range: 1.0 ~ 1000000.0 - "The Harbinger's prevent attacks from far away Range" = 35.0 - #Harbinger's DamageCap - #Range: 0.0 ~ 1000000.0 - "The Harbinger DamageCap" = 22.0 - #Harbinger's DamageTime - #Range: 0 ~ 100 - "The Harbinger DamageTime" = 12 - #Harbinger's lasers can light a fire in MobGriefing - "The Harbinger Light A Fire" = true - #The Harbinger's charge attack Hp Damage - #Range: 0.0 ~ 1.0 - "The Harbinger's charge attack Hp Damage" = 0.06 - -["The Leviathan"] - #Leviathan's Health Multiplier - #Range: 0.0 ~ 1000000.0 - LeviathanHealthMultiplier = 1.0 - #Leviathan's Damage Multiplier - #Range: 0.0 ~ 1000000.0 - LeviathanDamageMultiplier = 1.0 - #Leviathan's Healing with out target - #Range: 0.0 ~ 1000000.0 - LeviathanNatureHealing = 20.0 - #Leviathan's Immune to Long distance attack range. - #Range: 1.0 ~ 1000000.0 - "Leviathan's prevent attacks from far away Range" = 38.0 - #Leviathan's Bite Hp Damage - #Range: 0.0 ~ 1.0 - "Leviathan's Bite Hp Damage" = 0.1 - #Leviathan's Rush Hp Damage - #Range: 0.0 ~ 1.0 - "Leviathan's Rush Hp Damage" = 0.05 - #Leviathan's TailSwing Hp Damage - #Range: 0.0 ~ 1.0 - "Leviathan's TailSwing Hp Damage" = 0.08 - #Leviathan's Tentacle Hp Damage - #Range: 0.0 ~ 1.0 - "Leviathan's Tentacle Hp Damage" = 0.03 - #Leviathan's DamageCap - #Range: 0.0 ~ 1000000.0 - LeviathanDamageCap = 20.0 - #Leviathan's DamageTime - #Range: 0 ~ 100 - "Leviathan DamageTime" = 15 - #Leviathan's block breaking ignore the MobGriefing - LeviathanBlockBreaking = true - #Leviathan Immune Out of Water - LeviathanImmuneOutofWater = true - -["The Baby Leviathan"] - #BabyLeviathan's Health Multiplier - #Range: 0.0 ~ 1000000.0 - BabyLeviathanHealthMultiplier = 1.0 - #BabyLeviathan's Damage Multiplier - #Range: 0.0 ~ 1000000.0 - BabyLeviathanDamageMultiplier = 1.0 - -["Modern Remnant"] - #Modern Remnant's Health Multiplier - #Range: 0.0 ~ 1000000.0 - ModernRemnantHealthMultiplier = 1.0 - #Modern Remnant's Damage Multiplier - #Range: 0.0 ~ 1000000.0 - ModernRemnantDamageMultiplier = 1.0 - -["Netherite Ministrosity"] - #Ministrosity's Health Multiplier - #Range: 0.0 ~ 1000000.0 - MinistrosityHealthMultiplier = 1.0 - -["Amethyst Crab"] - #Amethyst Crab's Health Multiplier - #Range: 0.0 ~ 1000000.0 - AmethystCrabHealthMultiplier = 1.0 - #Amethyst Crab's EarthQuake Damage - #Range: 0.0 ~ 1000000.0 - AmethystCrabEarthQuakeDamage = 5.0 - #Amethyst Crab's Damage Multiplier - #Range: 0.0 ~ 1000000.0 - AmethystCrabDamageMultiplier = 1.0 - -["Ancient Remnant"] - #Ancient Remnant's Health Multiplier - #Range: 0.0 ~ 1000000.0 - AncientRemnantHealthMultiplier = 1.0 - #Ancient Remnant's Damage Multiplier - #Range: 0.0 ~ 1000000.0 - AncientRemnantDamageMultiplier = 1.0 - #AncientRemnant's Healing with out target - #Range: 0.0 ~ 1000000.0 - AncientRemnantNatureHealing = 20.0 - #Ancient Remnant's Immune to Long distance attack range. - #Range: 1.0 ~ 1000000.0 - "Ancient Remnant's prevent attacks from far away Range" = 14.0 - #Ancient Remnant's DamageCap - #Range: 0.0 ~ 1000000.0 - AncientRemnantCap = 21.0 - #Ancient Remnant's DamageTime - #Range: 0 ~ 100 - "Ancient Remnant DamageTime" = 12 - #Ancient Remnant's block breaking ignore the MobGriefing - AncientRemnantBlockBreaking = true - #Remnant's Charge Hp Damage - #Range: 0.0 ~ 1.0 - "Remnant's Charge Hp Damage" = 0.1 - #Remnant's Hp Damage - #Range: 0.0 ~ 1.0 - "Remnant's Normal attack Hp Damage" = 0.05 - #Remnant's Stomp Hp Damage - #Range: 0.0 ~ 1.0 - "Remnant's Stomp Hp Damage" = 0.03 - #Remnant's EarthQuake Damage - #Range: 0.0 ~ 1000000.0 - "Remnant's EarthQuakeDamage" = 11.0 - -[Koboleton] - #Cause Koboleton to Drop Item In Hand Percent - #Range: 0.0 ~ 100.0 - CauseKoboletontoDropItemInHandPercent = 5.0 - -[Kobolediator] - #Kobolediator's block breaking ignore the MobGriefing - KobolediatorBlockBreaking = false - #Kobolediator's Health Multiplier - #Range: 0.0 ~ 1000000.0 - KobolediatorHealthMultiplier = 1.0 - #Kobolediator's Damage Multiplier - #Range: 0.0 ~ 1000000.0 - KobolediatorDamageMultiplier = 1.0 - -[Wadjet] - #Wadjet's Health Multiplier - #Range: 0.0 ~ 1000000.0 - WadjetHealthMultiplier = 1.0 - #Wadjet's Damage Multiplier - #Range: 0.0 ~ 1000000.0 - WadjetDamageMultiplier = 1.0 - -[Aptrgangr] - #Aptrgangr's Health Multiplier - #Range: 0.0 ~ 1000000.0 - AptrgangrHealthMultiplier = 1.0 - #Aptrgangr's Damage Multiplier - #Range: 0.0 ~ 1000000.0 - AptrgangrDamageMultiplier = 1.0 - #Axe Blade's Damage - #Range: 0.0 ~ 1000000.0 - AptrgangrAxeBladeDamage = 8.0 - -[Maledictus] - #Maledictus's Health Multiplier - #Range: 0.0 ~ 1000000.0 - MaledictusHealthMultiplier = 1.0 - #Maledictus's Damage Multiplier - #Range: 0.0 ~ 1000000.0 - MaledictusDamageMultiplier = 1.0 - #Maledictus's Immune to Long distance attack range. - #Range: 1.0 ~ 1000000.0 - "Maledictus's prevent attacks from far away Range" = 12.0 - #Maledictus's Healing with out target - #Range: 0.0 ~ 1000000.0 - MaledictusNatureHealing = 20.0 - #Maledictus's Phantom Halberd Damage - #Range: 0.0 ~ 1000000.0 - "Maledictus' Phantom Halberd Damage'" = 13.0 - #Maledictus's DamageCap - #Range: 0.0 ~ 1000000.0 - MaledictusDamageCap = 20.0 - #Maledictus's DamageTime - #Range: 0 ~ 100 - "Maledictus DamageTime" = 30 - #Maledictus's melee Hp Damage - #Range: 0.0 ~ 1.0 - "Maledictus's melee Hp Damage" = 0.05 - #Maledictus's Shock wave Hp Damage - #Range: 0.0 ~ 1.0 - "Maledictus's Shock Wave Hp Damage" = 0.03 - #Maledictus's AOE Hp Damage - #Range: 0.0 ~ 1.0 - "Maledictus's AOE Hp Damage" = 0.15 - #Maledictus's flying Smash Hp Damage - #Range: 0.0 ~ 1.0 - "Maledictus's Flying Smash Hp Damage" = 0.1 - #Maledictus's Jump Smash Hp Damage - #Range: 0.0 ~ 1.0 - "Maledictus's Jump Smash Hp Damage" = 0.08 - #Maledictus's Phantom Arrow's Damage - #Range: 0.0 ~ 1000000.0 - "Maledictus's Phantom Arrow Damage" = 5.0 - #Maledictus's cracked block breaking ignore the MobGriefing - MaledictusBlockBreaking = true - -[spawning] - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - DeeplingSpawnWeight = 2 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - DeeplingSpawnRolls = 30 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - DeeplingBruteSpawnWeight = 1 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - DeeplingBruteSpawnRolls = 50 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - DeeplingAnglerSpawnWeight = 2 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - DeeplingAnglerSpawnRolls = 30 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - DeeplingPriestSpawnWeight = 1 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - DeeplingPriestSpawnRolls = 70 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - DeeplingWarlockSpawnWeight = 1 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - DeeplingWarlockSpawnRolls = 70 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - CoralgolemSpawnWeight = 1 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - CoralgolemSpawnRolls = 70 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - AmethystCrabSpawnWeight = 1 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - AmethystCrabSpawnRolls = 20 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - KoboletonSpawnWeight = 15 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - KoboletonSpawnRolls = 1 - #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn - #Range: 0 ~ 1000 - IgnitedBerserkerSpawnWeight = 5 - #Random roll chance to enable mob spawning. Higher number = lower chance of spawning - #Range: > 0 - IgnitedBerserkerSpawnRolls = 2 - -["World Generation"] - #Defines the area in which the structure check for height variances (1 means 9 chunks will be checked (center + area around it)) - 0 disables this check - #Range: 0 ~ 5 - cursedPyramidCheckRange = 2 - #Allowed height variance for the check - if the variance is lower than this value the structure will not spawn (has no effect if the are check is disabled) - #Range: 0 ~ 32 - cursedPyramidHeightVariance = 2 - + +[Etc] + #Lava Opacity for the Ignitium Helemt. + #Range: 0.01 ~ 1.0 + lavaVisionOpacity = 0.5 + #Whether to disable certain aspects of the Ignitium Helemt. Enable if issues with shaders persist. + shadersCompat = false + #ScreenShake(on/off) + "ScreenShake(on/off)" = true + +["bosses Common settings"] + #custombossbar(on/off) + "custombossbar(on/off)" = true + #BossMusic(on/off) + "BossMusic(on/off)" = true + #BossMusicVolume(denominator) + #Range: 1 ~ 1000000 + BossMusicVolume = 1 + #If the boss leaves the summoned location and there is no target, it returns to the summoned location. When set to 0, it does not return + #Range: 0 ~ 200 + ReturnHome = 20 + +[Weapon] + #Armor Infinity Durability(on/off) + "Armor Infinity Durability(on/off)" = true + #Bulwark of the Flame's Cooldown + #Range: 0 ~ 1000000 + BulwarkOfTheFlameCooldown = 80 + #Gauntlet of Bulwark's Cooldown + #Range: 0 ~ 1000000 + GauntletOfBulwarkCooldown = 80 + #Infernal Forge's Cooldown + #Range: 0 ~ 1000000 + InfernalForgeCooldown = 80 + #Void Forge's Cooldown + #Range: 0 ~ 1000000 + VoidForgeCooldown = 120 + #The Incinerator's Cooldown + #Range: 0 ~ 1000000 + TheIncineratorCooldown = 400 + #Wither Assault Shoulder Weapon's Missile Cooldown + #Range: 0 ~ 1000000 + WASWMissileCooldown = 40 + #WASW's Wither Missile's Damage + #Range: 0.0 ~ 1000000.0 + "WASW's WitherMissiledamage" = 16.0 + #Wither Assault Shoulder Weapon's Howitzer Cooldown + #Range: 0 ~ 1000000 + WASWHowitzerCooldown = 100 + #Void Assault Shoulder Weapon's Cooldown + #Range: 0 ~ 1000000 + VASWCooldown = 120 + #Void Core's Cooldown + #Range: 0 ~ 1000000 + VoidCoreCooldown = 160 + #Sandstorm's cooldown + #Range: 0 ~ 1000000 + Sandstormcooldown = 300 + #Soul Render's Timer + #Range: 0 ~ 1000000 + SoulRenderCooldown = 100 + #Gauntlet of Maelstrom's Timer + #Range: 0 ~ 1000000 + gauntletofMaelstromCooldown = 180 + #The Immolator's Timer + #Range: 0 ~ 1000000 + immolatorCooldown = 300 + +[Block] + #Cursed Tombstone Summon cooldown Minute + #Range: 1 ~ 300 + "Cursed Tombstone Summon cooldown Minute" = 1 + +["Entity damage"] + #Void Rune's Damage + #Range: 0.0 ~ 1000000.0 + Voidrunedamage = 7.0 + #Ashen Breath's Damage + #Range: 0.0 ~ 1000000.0 + Ashenbreathdamage = 4.0 + #Death Laser's Damage + #Range: 0.0 ~ 1000000.0 + DeathLaserdamage = 5.0 + #Death Laser's Hp Damage + #Range: 0.0 ~ 100.0 + DeathLaserHpdamage = 5.0 + #Player's Laser's Damage + #Range: 0.0 ~ 1000000.0 + Laserdamage = 7.0 + #Blazing Bone's Damage + #Range: 0.0 ~ 1000000.0 + BlazingBonedamage = 5.0 + #Lionfish Spike's Damage + #Range: 0.0 ~ 1000000.0 + LionfishSpikedamage = 4.0 + #Wither Howizter's Damage + #Range: 0.0 ~ 1000000.0 + WitherHowizterdamage = 8.0 + #Dimensional Rift's Damage + #Range: 0.0 ~ 1000000.0 + DimensionalRiftdamage = 10.0 + #Wither Homing Missile's Damage + #Range: 0.0 ~ 1000000.0 + WitherHomingMissiledamage = 3.0 + #Abyss Blast's Damage + #Range: 0.0 ~ 1000000.0 + AbyssBlastdamage = 10.0 + #Abyss Blast's Hp Damage + #Range: 0.0 ~ 1.0 + AbyssBlastHpdamage = 0.1 + #Abyss Orb's Damage + #Range: 0.0 ~ 1000000.0 + AbyssOrbdamage = 4.0 + #Lava bomb's Radius + #Range: 1 ~ 7 + Lavabombradius = 2 + #Amethyst Cluster's Damage + #Range: 0.0 ~ 1000000.0 + "Amethyst Cluster Damage" = 12.0 + #Sandstorm's Damage + #Range: 0.0 ~ 1000000.0 + "Sandstorm Damage" = 5.0 + #Ancient Desert Stele's Damage + #Range: 0.0 ~ 1000000.0 + "Ancient Desert Stele Damage" = 18.0 + #Player's Phantom Arrow's Damage + #Range: 0.0 ~ 1000000.0 + "Phantom Arrow Damage" = 5.0 + #Phantom Halberd's Damage + #Range: 0.0 ~ 1000000.0 + "Phantom Halberd Damage" = 12.0 + #Cursed Sandstorm's Damage + #Range: 0.0 ~ 1000000.0 + "Cursed Sandstorm Damage" = 6.0 + #Flame jet's Damage + #Range: 0.0 ~ 1000000.0 + "Flame Jet Damage" = 7.0 + #Flare Bomb's Damage + #Range: 0.0 ~ 1000000.0 + "Flare Bomb Damage" = 7.0 + +["Ender Guardian"] + #EnderGuardian's Health Multiplier + #Range: 0.0 ~ 1000000.0 + EnderGuardianHealthMultiplier = 1.0 + #EnderGuardian's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + EnderGuardianDamageMultiplier = 1.0 + #EnderGuardian's DamageCap + #Range: 0.0 ~ 1000000.0 + EnderGuardianDamageCap = 22.0 + #EnderGuardian's DamageTime + #Range: 0 ~ 100 + EnderGuardianDamageTime = 30 + #EnderGuardian's Healing with out target + #Range: 0.0 ~ 1000000.0 + EnderGuardianNatureHealing = 20.0 + #Ender guardian's block breaking ignore the MobGriefing + EnderguardianBlockBreaking = true + #Guardian's Immune to Long distance attack range. + #Range: 1.0 ~ 1000000.0 + "Guardian's prevent attacks from far away Range" = 12.0 + #Guardian's gravity Punch Hp Damage + #Range: 0.0 ~ 1.0 + "Guardian's gravity Punch Hp Damage" = 0.05 + #Guardian's Teleport attack Hp Damage + #Range: 0.0 ~ 1.0 + "Guardian's Teleport attack Hp Damage" = 0.05 + #Guardian's Punch Hp Damage + #Range: 0.0 ~ 1.0 + "Guardian's knockback Hp Damage" = 0.06 + #Guardian's Uppercut Hp Damage + #Range: 0.0 ~ 1.0 + "Guardian's Uppercut Hp Damage" = 0.1 + #Guardian's RocketPunch Hp Damage + #Range: 0.0 ~ 1.0 + "Guardian's RocketPunch Hp Damage" = 0.1 + #Guardian's etc area attack Hp Damage + #Range: 0.0 ~ 1.0 + "Guardian's area attack Hp Damage" = 0.08 + #EnderGuardianBlockBreaking radius + #Range: 0 ~ 20 + "EnderGuardianBlockBreaking X" = 15 + #EnderGuardianBlockBreaking radius + #Range: 0 ~ 10 + "EnderGuardianBlockBreaking Y" = 2 + #EnderGuardianBlockBreaking radius + #Range: 0 ~ 20 + "EnderGuardianBlockBreaking Z" = 15 + +["Netherite Monstrosity"] + #Monstrosity's Lavabomb magazine. + #Range: 1 ~ 1000000 + LavabombMagazine = 3 + #Monstrosity's Lavabomb amount + #Range: 1 ~ 1000000 + Lavabombamount = 3 + #Lava Bomb of Monstrosity's Duration + #Range: 1 ~ 10000 + LavaBombDuration = 350 + #Lava Bomb of Monstrosity's additional random duration size + #Range: 1 ~ 10000 + LavaBombRandomDuration = 150 + #Monstrosity's Health Multiplier + #Range: 0.0 ~ 1000000.0 + MonstrosityHealthMultiplier = 1.0 + #Monstrosity's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + MonstrosityDamageMultiplier = 1.0 + #Monstrosity's Healing Multiplier + #Range: 0.0 ~ 1000000.0 + MonstrosityHealingMultiplier = 1.0 + # Monstrosity's Healing with out target + #Range: 0.0 ~ 1000000.0 + MonstrosityNatureHealing = 20.0 + #Monstrosity's DamageCap + #Range: 0.0 ~ 1000000.0 + MonstrosityDamageCap = 22.0 + #Monstrosity's DamageTime + #Range: 0 ~ 100 + MonstrosityDamageTime = 10 + #Monstrosity's bodyBlocking verdict + NetheritemonstrosityBodyBloking = true + #Monstrosity's attack Hp Damage + #Range: 0.0 ~ 1.0 + "Monstrosity's attack Hp Damage" = 0.08 + #Monstrosity's Immune to Long distance attack range. + #Range: 1.0 ~ 1000000.0 + "Monstrosity's prevent attacks from far away Range" = 18.0 + #Monstrosity's block breaking ignore the MobGriefing + monstrosityBlockBreaking = true + +["Ender Golem"] + #Ender Golem's block breaking ignore the MobGriefing + EndergolemBlockBreaking = false + #Endergolem's Immune to Long distance attack range. + #Range: 1.0 ~ 1000000.0 + "Endergolem's prevent attacks from far away Range" = 6.0 + #Golem's Health Multiplier + #Range: 0.0 ~ 1000000.0 + GolemHealthMultiplier = 1.0 + #Golem's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + GolemDamageMultiplier = 1.0 + +[Ignis] + #Ignis's Health Multiplier + #Range: 0.0 ~ 1000000.0 + IgnisHealthMultiplier = 1.0 + #Ignis's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + IgnisDamageMultiplier = 1.0 + #Ignis's Healing with out target + #Range: 0.0 ~ 1000000.0 + IgnisNatureHealing = 20.0 + #Ignis's Healing Multiplier + #Range: 0.0 ~ 1000000.0 + IgnisHealingMultiplier = 1.0 + #Ignis's Immune to Long distance attack range. + #Range: 1.0 ~ 1000000.0 + "Ignis's prevent attacks from far away Range" = 15.0 + #Ignis's DamageCap + #Range: 0.0 ~ 1000000.0 + IgnisDamageCap = 20.0 + #Ignis's DamageTime + #Range: 0 ~ 100 + IgnisDamageTime = 15 + #Ignis's cracked block breaking ignore the MobGriefing + IgnisBlockBreaking = true + +[revenant] + #Revenant's Health Multiplier + #Range: 0.0 ~ 1000000.0 + RevenantHealthMultiplier = 1.0 + #Revenant's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + RevenantDamageMultiplier = 1.0 + +["The Prowler"] + #The Prowler's Immune to Long distance attack range. + #Range: 1.0 ~ 1000000.0 + "The Prowler's prevent attacks from far away Range" = 16.0 + #Prowler's Health Multiplier + #Range: 0.0 ~ 1000000.0 + ProwlerHealthMultiplier = 1.0 + #Prowler's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + ProwlerDamageMultiplier = 1.0 + +["The Harbinger"] + #Harbinger's Health Multiplier + #Range: 0.0 ~ 1000000.0 + HarbingerHealthMultiplier = 1.0 + #Harbinger's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + HarbingerDamageMultiplier = 1.0 + #Harbinger's Healing Multiplier + #Range: 0.0 ~ 1000000.0 + HarbingerHealingMultiplier = 1.0 + #Harbinger's Wither Missile's Damage + #Range: 0.0 ~ 1000000.0 + "Harbinger's WitherMissiledamage" = 8.0 + #Harbinger's laser's Damage + #Range: 0.0 ~ 1000000.0 + "Harbinger's laser damage" = 5.0 + #Harbinger's Immune to Long distance attack range. + #Range: 1.0 ~ 1000000.0 + "The Harbinger's prevent attacks from far away Range" = 35.0 + #Harbinger's DamageCap + #Range: 0.0 ~ 1000000.0 + "The Harbinger DamageCap" = 22.0 + #Harbinger's DamageTime + #Range: 0 ~ 100 + "The Harbinger DamageTime" = 12 + #Harbinger's lasers can light a fire in MobGriefing + "The Harbinger Light A Fire" = true + #The Harbinger's charge attack Hp Damage + #Range: 0.0 ~ 1.0 + "The Harbinger's charge attack Hp Damage" = 0.06 + +["The Leviathan"] + #Leviathan's Health Multiplier + #Range: 0.0 ~ 1000000.0 + LeviathanHealthMultiplier = 1.0 + #Leviathan's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + LeviathanDamageMultiplier = 1.0 + #Leviathan's Healing with out target + #Range: 0.0 ~ 1000000.0 + LeviathanNatureHealing = 20.0 + #Leviathan's Immune to Long distance attack range. + #Range: 1.0 ~ 1000000.0 + "Leviathan's prevent attacks from far away Range" = 38.0 + #Leviathan's Bite Hp Damage + #Range: 0.0 ~ 1.0 + "Leviathan's Bite Hp Damage" = 0.1 + #Leviathan's Rush Hp Damage + #Range: 0.0 ~ 1.0 + "Leviathan's Rush Hp Damage" = 0.05 + #Leviathan's TailSwing Hp Damage + #Range: 0.0 ~ 1.0 + "Leviathan's TailSwing Hp Damage" = 0.08 + #Leviathan's Tentacle Hp Damage + #Range: 0.0 ~ 1.0 + "Leviathan's Tentacle Hp Damage" = 0.03 + #Leviathan's DamageCap + #Range: 0.0 ~ 1000000.0 + LeviathanDamageCap = 20.0 + #Leviathan's DamageTime + #Range: 0 ~ 100 + "Leviathan DamageTime" = 15 + #Leviathan's block breaking ignore the MobGriefing + LeviathanBlockBreaking = true + #Leviathan Immune Out of Water + LeviathanImmuneOutofWater = true + +["The Baby Leviathan"] + #BabyLeviathan's Health Multiplier + #Range: 0.0 ~ 1000000.0 + BabyLeviathanHealthMultiplier = 1.0 + #BabyLeviathan's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + BabyLeviathanDamageMultiplier = 1.0 + +["Modern Remnant"] + #Modern Remnant's Health Multiplier + #Range: 0.0 ~ 1000000.0 + ModernRemnantHealthMultiplier = 1.0 + #Modern Remnant's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + ModernRemnantDamageMultiplier = 1.0 + +["Netherite Ministrosity"] + #Ministrosity's Health Multiplier + #Range: 0.0 ~ 1000000.0 + MinistrosityHealthMultiplier = 1.0 + +["Amethyst Crab"] + #Amethyst Crab's Health Multiplier + #Range: 0.0 ~ 1000000.0 + AmethystCrabHealthMultiplier = 1.0 + #Amethyst Crab's EarthQuake Damage + #Range: 0.0 ~ 1000000.0 + AmethystCrabEarthQuakeDamage = 5.0 + #Amethyst Crab's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + AmethystCrabDamageMultiplier = 1.0 + +["Ancient Remnant"] + #Ancient Remnant's Health Multiplier + #Range: 0.0 ~ 1000000.0 + AncientRemnantHealthMultiplier = 1.0 + #Ancient Remnant's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + AncientRemnantDamageMultiplier = 1.0 + #AncientRemnant's Healing with out target + #Range: 0.0 ~ 1000000.0 + AncientRemnantNatureHealing = 20.0 + #Ancient Remnant's Immune to Long distance attack range. + #Range: 1.0 ~ 1000000.0 + "Ancient Remnant's prevent attacks from far away Range" = 14.0 + #Ancient Remnant's DamageCap + #Range: 0.0 ~ 1000000.0 + AncientRemnantCap = 21.0 + #Ancient Remnant's DamageTime + #Range: 0 ~ 100 + "Ancient Remnant DamageTime" = 12 + #Ancient Remnant's block breaking ignore the MobGriefing + AncientRemnantBlockBreaking = true + #Remnant's Charge Hp Damage + #Range: 0.0 ~ 1.0 + "Remnant's Charge Hp Damage" = 0.1 + #Remnant's Hp Damage + #Range: 0.0 ~ 1.0 + "Remnant's Normal attack Hp Damage" = 0.05 + #Remnant's Stomp Hp Damage + #Range: 0.0 ~ 1.0 + "Remnant's Stomp Hp Damage" = 0.03 + #Remnant's EarthQuake Damage + #Range: 0.0 ~ 1000000.0 + "Remnant's EarthQuakeDamage" = 11.0 + +[Koboleton] + #Cause Koboleton to Drop Item In Hand Percent + #Range: 0.0 ~ 100.0 + CauseKoboletontoDropItemInHandPercent = 5.0 + +[Kobolediator] + #Kobolediator's block breaking ignore the MobGriefing + KobolediatorBlockBreaking = false + #Kobolediator's Health Multiplier + #Range: 0.0 ~ 1000000.0 + KobolediatorHealthMultiplier = 1.0 + #Kobolediator's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + KobolediatorDamageMultiplier = 1.0 + +[Wadjet] + #Wadjet's Health Multiplier + #Range: 0.0 ~ 1000000.0 + WadjetHealthMultiplier = 1.0 + #Wadjet's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + WadjetDamageMultiplier = 1.0 + +[Aptrgangr] + #Aptrgangr's Health Multiplier + #Range: 0.0 ~ 1000000.0 + AptrgangrHealthMultiplier = 1.0 + #Aptrgangr's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + AptrgangrDamageMultiplier = 1.0 + #Axe Blade's Damage + #Range: 0.0 ~ 1000000.0 + AptrgangrAxeBladeDamage = 8.0 + +[Maledictus] + #Maledictus's Health Multiplier + #Range: 0.0 ~ 1000000.0 + MaledictusHealthMultiplier = 1.0 + #Maledictus's Damage Multiplier + #Range: 0.0 ~ 1000000.0 + MaledictusDamageMultiplier = 1.0 + #Maledictus's Immune to Long distance attack range. + #Range: 1.0 ~ 1000000.0 + "Maledictus's prevent attacks from far away Range" = 12.0 + #Maledictus's Healing with out target + #Range: 0.0 ~ 1000000.0 + MaledictusNatureHealing = 20.0 + #Maledictus's Phantom Halberd Damage + #Range: 0.0 ~ 1000000.0 + "Maledictus' Phantom Halberd Damage'" = 13.0 + #Maledictus's DamageCap + #Range: 0.0 ~ 1000000.0 + MaledictusDamageCap = 20.0 + #Maledictus's DamageTime + #Range: 0 ~ 100 + "Maledictus DamageTime" = 30 + #Maledictus's melee Hp Damage + #Range: 0.0 ~ 1.0 + "Maledictus's melee Hp Damage" = 0.05 + #Maledictus's Shock wave Hp Damage + #Range: 0.0 ~ 1.0 + "Maledictus's Shock Wave Hp Damage" = 0.03 + #Maledictus's AOE Hp Damage + #Range: 0.0 ~ 1.0 + "Maledictus's AOE Hp Damage" = 0.15 + #Maledictus's flying Smash Hp Damage + #Range: 0.0 ~ 1.0 + "Maledictus's Flying Smash Hp Damage" = 0.1 + #Maledictus's Jump Smash Hp Damage + #Range: 0.0 ~ 1.0 + "Maledictus's Jump Smash Hp Damage" = 0.08 + #Maledictus's Phantom Arrow's Damage + #Range: 0.0 ~ 1000000.0 + "Maledictus's Phantom Arrow Damage" = 5.0 + #Maledictus's cracked block breaking ignore the MobGriefing + MaledictusBlockBreaking = true + +[spawning] + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + DeeplingSpawnWeight = 2 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + DeeplingSpawnRolls = 30 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + DeeplingBruteSpawnWeight = 1 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + DeeplingBruteSpawnRolls = 50 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + DeeplingAnglerSpawnWeight = 2 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + DeeplingAnglerSpawnRolls = 30 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + DeeplingPriestSpawnWeight = 1 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + DeeplingPriestSpawnRolls = 70 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + DeeplingWarlockSpawnWeight = 1 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + DeeplingWarlockSpawnRolls = 70 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + CoralgolemSpawnWeight = 1 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + CoralgolemSpawnRolls = 70 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + AmethystCrabSpawnWeight = 1 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + AmethystCrabSpawnRolls = 20 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + KoboletonSpawnWeight = 15 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + KoboletonSpawnRolls = 1 + #Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn + #Range: 0 ~ 1000 + IgnitedBerserkerSpawnWeight = 5 + #Random roll chance to enable mob spawning. Higher number = lower chance of spawning + #Range: > 0 + IgnitedBerserkerSpawnRolls = 2 + +["World Generation"] + #Defines the area in which the structure check for height variances (1 means 9 chunks will be checked (center + area around it)) - 0 disables this check + #Range: 0 ~ 5 + cursedPyramidCheckRange = 2 + #Allowed height variance for the check - if the variance is lower than this value the structure will not spawn (has no effect if the are check is disabled) + #Range: 0 ~ 32 + cursedPyramidHeightVariance = 2 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/chimes-client.toml b/1.20.1-FearFactoryTest/minecraft/config/chimes-client.toml index feb9cdc..5e45d75 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/chimes-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/chimes-client.toml @@ -1,9 +1,9 @@ - -["Chimes Config"] - #Toggle Wind Chime Animations - Animations = true - #Toggle falling Bamboo Leaf particles from Bamboo Wind Chimes - "Bamboo Wind Chime Leaf Particles" = true - #Toggle on/off pre 1.20 Bamboo Wind Chime textures - "Previous Bamboo Wind Chime texture" = false - + +["Chimes Config"] + #Toggle Wind Chime Animations + Animations = true + #Toggle falling Bamboo Leaf particles from Bamboo Wind Chimes + "Bamboo Wind Chime Leaf Particles" = true + #Toggle on/off pre 1.20 Bamboo Wind Chime textures + "Previous Bamboo Wind Chime texture" = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/chimes-common.toml b/1.20.1-FearFactoryTest/minecraft/config/chimes-common.toml index 0458bfb..8b9b78a 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/chimes-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/chimes-common.toml @@ -1,9 +1,9 @@ - -["Chimes Config"] - #Customize the radius needed to repel Phantoms from a chiming Wind Chime. [Default is 25] - #Range: 0 ~ 35 - "Phantom Repel Radius Vertical" = 25 - #Customize the radius needed to repel Phantoms from a chiming Wind Chime. [Default is 10] - #Range: 0 ~ 20 - "Phantom Repel Radius Horizontal" = 10 - + +["Chimes Config"] + #Customize the radius needed to repel Phantoms from a chiming Wind Chime. [Default is 25] + #Range: 0 ~ 35 + "Phantom Repel Radius Vertical" = 25 + #Customize the radius needed to repel Phantoms from a chiming Wind Chime. [Default is 10] + #Range: 0 ~ 20 + "Phantom Repel Radius Horizontal" = 10 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/chunkloaders-common.toml b/1.20.1-FearFactoryTest/minecraft/config/chunkloaders-common.toml index f3a6098..5b37c5f 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/chunkloaders-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/chunkloaders-common.toml @@ -1,38 +1,38 @@ -[Limitations] - # How many chunks should players be able to load per world? Use -1 for infinite. - # Allowed range: -1 ~ 1000 - Default: -1 - maxLoadedChunksPerPlayer = -1 - - # After how many minutes of offline time should players' chunk loaders be disabled? Use -1 to disable the inactivity timeout. - # Allowed range: -1 ~ 525600 - Default: 10080 - inactivityTimeout = 10080 - - # Chunk loaders from before version 1.2.0 are not bound to a player. Should these chunk loaders' loaded chunks stay loaded? - # Allowed values: true, false - Default: true - allowLegacyLoadedChunks = true - - # Can players use the chunk loader map? If false, players will see the message 'The chunk loader map is disabled on this server'. - # Allowed values: true, false - Default: true - canPlayersUseMap = true - -[General] - # In what radius should the Single Chunk Loader be able to load chunks? - # Allowed range: 1 ~ 6 - Default: 1 - singleChunkLoaderRadius = 1 - - # In what radius should the Basic Chunk Loader be able to load chunks? - # Allowed range: 1 ~ 6 - Default: 2 - basicChunkLoaderRadius = 2 - - # In what radius should the Advanced Chunk Loader be able to load chunks? - # Allowed range: 1 ~ 6 - Default: 3 - advancedChunkLoaderRadius = 3 - - # In what radius should the Ultimate Chunk Loader be able to load chunks? - # Allowed range: 1 ~ 6 - Default: 4 - ultimateChunkLoaderRadius = 4 - - # Should chunk loaders do random ticks in loaded chunks? - # Allowed values: true, false - Default: true - doRandomTicks = true - +[Limitations] + # How many chunks should players be able to load per world? Use -1 for infinite. + # Allowed range: -1 ~ 1000 - Default: -1 + maxLoadedChunksPerPlayer = -1 + + # After how many minutes of offline time should players' chunk loaders be disabled? Use -1 to disable the inactivity timeout. + # Allowed range: -1 ~ 525600 - Default: 10080 + inactivityTimeout = 10080 + + # Chunk loaders from before version 1.2.0 are not bound to a player. Should these chunk loaders' loaded chunks stay loaded? + # Allowed values: true, false - Default: true + allowLegacyLoadedChunks = true + + # Can players use the chunk loader map? If false, players will see the message 'The chunk loader map is disabled on this server'. + # Allowed values: true, false - Default: true + canPlayersUseMap = true + +[General] + # In what radius should the Single Chunk Loader be able to load chunks? + # Allowed range: 1 ~ 6 - Default: 1 + singleChunkLoaderRadius = 1 + + # In what radius should the Basic Chunk Loader be able to load chunks? + # Allowed range: 1 ~ 6 - Default: 2 + basicChunkLoaderRadius = 2 + + # In what radius should the Advanced Chunk Loader be able to load chunks? + # Allowed range: 1 ~ 6 - Default: 3 + advancedChunkLoaderRadius = 3 + + # In what radius should the Ultimate Chunk Loader be able to load chunks? + # Allowed range: 1 ~ 6 - Default: 4 + ultimateChunkLoaderRadius = 4 + + # Should chunk loaders do random ticks in loaded chunks? + # Allowed values: true, false - Default: true + doRandomTicks = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/citadel-common.toml b/1.20.1-FearFactoryTest/minecraft/config/citadel-common.toml index 15c60e4..6753f79 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/citadel-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/citadel-common.toml @@ -1,12 +1,12 @@ - -[general] - #True if citadel tracks entity properties(freezing, stone mobs, etc) on server. Turn this to false to solve some server lag, may break some stuff. - "Track Entities" = true - #True to skip warnings about using datapacks. - "Skip Datapack Warnings" = true - #Multiplies the count of entities spawned by this number. 0 = no entites added on chunk gen, 2 = twice as many entities added on chunk gen. Useful for many mods that add a lot of creatures, namely animals, to the spawn lists. - #Range: 0.0 ~ 100000.0 - chunkGenSpawnModifier = 1.0 - #True to if april fools content can display on april fools. - "April Fools Content" = true - + +[general] + #True if citadel tracks entity properties(freezing, stone mobs, etc) on server. Turn this to false to solve some server lag, may break some stuff. + "Track Entities" = true + #True to skip warnings about using datapacks. + "Skip Datapack Warnings" = true + #Multiplies the count of entities spawned by this number. 0 = no entites added on chunk gen, 2 = twice as many entities added on chunk gen. Useful for many mods that add a lot of creatures, namely animals, to the spawn lists. + #Range: 0.0 ~ 100000.0 + chunkGenSpawnModifier = 1.0 + #True to if april fools content can display on april fools. + "April Fools Content" = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/copycats-client.toml b/1.20.1-FearFactoryTest/minecraft/config/copycats-client.toml index 4af7e02..7aa1fb9 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/copycats-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/copycats-client.toml @@ -1,10 +1,10 @@ -#. -#Use more complex copycat models to improve appearance with certain materials. -useEnhancedModels = true -#. -#Disable warnings about graphics settings that may cause issues with the mod. -disableGraphicsWarnings = false -#. -#Colorize different parts of multi-state copycats to distinguish them visually. -colorizeMultiStates = false - +#. +#Use more complex copycat models to improve appearance with certain materials. +useEnhancedModels = true +#. +#Disable warnings about graphics settings that may cause issues with the mod. +disableGraphicsWarnings = false +#. +#Colorize different parts of multi-state copycats to distinguish them visually. +colorizeMultiStates = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/copycats-common.toml b/1.20.1-FearFactoryTest/minecraft/config/copycats-common.toml index bae7614..51b41ea 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/copycats-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/copycats-common.toml @@ -1,75 +1,75 @@ -#. -#Disables the migration of placed copycats from old versions to new ones. Setting this to true may cause copycats to lose their textures when you upgrade this mod. Restart the game to apply changes. -disableMigration = false - -#. -#Enable/disable features. Values on server override clients -[features] - #. - copycat_stacked_half_layer = true - copycat_vertical_stairs = true - copycat_byte = true - copycat_vertical_slice = true - copycat_wooden_pressure_plate = true - copycat_block = true - copycat_shaft = true - copycat_large_cogwheel = true - copycat_fence = true - copycat_wall = true - copycat_cogwheel = true - copycat_vertical_step = true - copycat_sliding_door = true - copycat_folding_door = true - copycat_slope_layer = true - copycat_light_weighted_pressure_plate = true - copycat_stairs = true - copycat_fence_gate = true - copycat_slab = true - copycat_board = true - copycat_wooden_button = true - copycat_trapdoor = true - copycat_stone_pressure_plate = true - copycat_pane = true - copycat_half_panel = true - copycat_slice = true - copycat_beam = true - copycat_door = true - copycat_iron_door = true - copycat_byte_panel = true - copycat_corner_slice = true - copycat_flat_pane = true - copycat_ghost_block = true - copycat_fluid_pipe = true - copycat_heavy_weighted_pressure_plate = true - copycat_iron_trapdoor = true - copycat_half_layer = true - copycat_stone_button = true - copycat_ladder = true - copycat_layer = true - copycat_slope = true - copycat_vertical_slope = true - copycat_vertical_half_layer = true - -#. -#Enable/disable categories of features. Disabling a category hides all related features. Values on server override clients -[feature_categories] - #. - #. - #All copycats with a sloped surface - slopes = true - #. - #All copycats that support multiple materials in a single block - multistates = true - #. - #All copycats that can be resized by putting in more of the same copycat - stackables = true - #. - #All copycats that can emit a redstone signal - redstone = true - #. - #All copycats with extra functions/interactions - functional = true - #. - #All copycats mimicking blocks from Create - create = true - +#. +#Disables the migration of placed copycats from old versions to new ones. Setting this to true may cause copycats to lose their textures when you upgrade this mod. Restart the game to apply changes. +disableMigration = false + +#. +#Enable/disable features. Values on server override clients +[features] + #. + copycat_stacked_half_layer = true + copycat_vertical_stairs = true + copycat_byte = true + copycat_vertical_slice = true + copycat_wooden_pressure_plate = true + copycat_block = true + copycat_shaft = true + copycat_large_cogwheel = true + copycat_fence = true + copycat_wall = true + copycat_cogwheel = true + copycat_vertical_step = true + copycat_sliding_door = true + copycat_folding_door = true + copycat_slope_layer = true + copycat_light_weighted_pressure_plate = true + copycat_stairs = true + copycat_fence_gate = true + copycat_slab = true + copycat_board = true + copycat_wooden_button = true + copycat_trapdoor = true + copycat_stone_pressure_plate = true + copycat_pane = true + copycat_half_panel = true + copycat_slice = true + copycat_beam = true + copycat_door = true + copycat_iron_door = true + copycat_byte_panel = true + copycat_corner_slice = true + copycat_flat_pane = true + copycat_ghost_block = true + copycat_fluid_pipe = true + copycat_heavy_weighted_pressure_plate = true + copycat_iron_trapdoor = true + copycat_half_layer = true + copycat_stone_button = true + copycat_ladder = true + copycat_layer = true + copycat_slope = true + copycat_vertical_slope = true + copycat_vertical_half_layer = true + +#. +#Enable/disable categories of features. Disabling a category hides all related features. Values on server override clients +[feature_categories] + #. + #. + #All copycats with a sloped surface + slopes = true + #. + #All copycats that support multiple materials in a single block + multistates = true + #. + #All copycats that can be resized by putting in more of the same copycat + stackables = true + #. + #All copycats that can emit a redstone signal + redstone = true + #. + #All copycats with extra functions/interactions + functional = true + #. + #All copycats mimicking blocks from Create + create = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/corpsecurioscompat-common.toml b/1.20.1-FearFactoryTest/minecraft/config/corpsecurioscompat-common.toml index 5166d5e..e9aee71 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/corpsecurioscompat-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/corpsecurioscompat-common.toml @@ -1,6 +1,6 @@ - -#General settings -[general] - #Items that should not be transferred to curios slots (format: 'modid:item') - blacklisted_items = [] - + +#General settings +[general] + #Items that should not be transferred to curios slots (format: 'modid:item') + blacklisted_items = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/crabbersdelight-common.toml b/1.20.1-FearFactoryTest/minecraft/config/crabbersdelight-common.toml index 89f75f6..72b4a1b 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/crabbersdelight-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/crabbersdelight-common.toml @@ -1,16 +1,16 @@ - -#Game Settings -[Settings] - #Should fisherman buy/sell items related to this mods items (Seafood and pearls) - fishermanBuyCDItems = true - #Should the Wandering Trader sell items in exchange for pearls? - wanderingTraderDealsPearls = true - #Should seafood only be able to be cooked through the Farmer's Delight pot? - cookInPot = true - #Minimum ticks before seafood can be gathered by the crab trap. Default = 4000 - minTicks = 4000 - #Maximum ticks before seafood can be gathered by the crab trap. Default = 8000 - maxTicks = 8000 - #Requires the crab trap to have a 3x3 of open water or waterlogged blocks around it to be able to function. Default = true - require_surrounding_water = true - + +#Game Settings +[Settings] + #Should fisherman buy/sell items related to this mods items (Seafood and pearls) + fishermanBuyCDItems = true + #Should the Wandering Trader sell items in exchange for pearls? + wanderingTraderDealsPearls = true + #Should seafood only be able to be cooked through the Farmer's Delight pot? + cookInPot = true + #Minimum ticks before seafood can be gathered by the crab trap. Default = 4000 + minTicks = 4000 + #Maximum ticks before seafood can be gathered by the crab trap. Default = 8000 + maxTicks = 8000 + #Requires the crab trap to have a 3x3 of open water or waterlogged blocks around it to be able to function. Default = true + require_surrounding_water = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/create-client.toml b/1.20.1-FearFactoryTest/minecraft/config/create-client.toml index ebc993a..11da169 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/create-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/create-client.toml @@ -1,133 +1,133 @@ - -#. -#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder! -[client] - #. - #Show item descriptions on Shift and controls on Ctrl. - enableTooltips = true - #. - #Display a tooltip when looking at overstressed components. - enableOverstressedTooltip = true - #. - #Log a stack-trace when rendering issues happen within a moving contraption. - explainRenderErrors = false - #. - #Higher density means more spawned particles. - #Range: 0.0 ~ 1.0 - fanParticleDensity = 0.5 - #. - #[in Blocks] - #Maximum Distance to the player at which items in Blocks' filter slots will be displayed - #Range: 1.0 ~ 3.4028234663852886E38 - filterItemRenderDistance = 10.0 - #. - #Choose the menu row that the Create config button appears on in the main menu - #Set to 0 to disable the button altogether - #Range: 0 ~ 4 - mainMenuConfigButtonRow = 2 - #. - #Offset the Create config button in the main menu by this many pixels on the X axis - #The sign (-/+) of this value determines what side of the row the button appears on (left/right) - #Range: > -2147483648 - mainMenuConfigButtonOffsetX = -4 - #. - #Choose the menu row that the Create config button appears on in the in-game menu - #Set to 0 to disable the button altogether - #Range: 0 ~ 5 - ingameMenuConfigButtonRow = 3 - #. - #Offset the Create config button in the in-game menu by this many pixels on the X axis - #The sign (-/+) of this value determines what side of the row the button appears on (left/right) - #Range: > -2147483648 - ingameMenuConfigButtonOffsetX = -4 - #. - #Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled - ignoreFabulousWarning = false - #. - #Disable to prevent being rotated while seated on a Moving Contraption - rotateWhenSeated = true - - #. - #Configure your vision range when submerged in Create's custom fluids - [client.fluidFogSettings] - #. - #The vision range through honey will be multiplied by this factor - #Range: 0.125 ~ 256.0 - honey = 1.0 - #. - #The vision range though chocolate will be multiplied by this factor - #Range: 0.125 ~ 256.0 - chocolate = 1.0 - - #. - #Settings for the Goggle Overlay - [client.goggleOverlay] - #. - #Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay - #Range: > -2147483648 - overlayOffsetX = 20 - #. - #Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay - #Range: > -2147483648 - overlayOffsetY = 0 - #. - #Enable this to use your custom colors for the Goggle- and Hover- Overlay - customColorsOverlay = false - #. - #The custom background color to use for the Goggle- and Hover- Overlays, if enabled - #[in Hex: #AaRrGgBb] - #[@cui:IntDisplay:#] - #Range: > -2147483648 - customBackgroundOverlay = -267386864 - #. - #The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled - #[in Hex: #AaRrGgBb] - #[@cui:IntDisplay:#] - #Range: > -2147483648 - customBorderTopOverlay = 1347420415 - #. - #The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled - #[in Hex: #AaRrGgBb] - #[@cui:IntDisplay:#] - #Range: > -2147483648 - customBorderBotOverlay = 1344798847 - - #. - #Sound settings - [client.sound] - #. - #Make cogs rumble and machines clatter. - enableAmbientSounds = true - #. - #Maximum volume modifier of Ambient noise - #Range: 0.0 ~ 1.0 - ambientVolumeCap = 0.10000000149011612 - - #. - #Mod Integration and JEI - [client.jeiIntegration] - #. - #Whether to auto-update the JEI search when searching in the stock keeper UI - syncJeiSearch = true - - #. - #Railway related settings - [client.trains] - #. - #How far away the Camera should zoom when seated on a train - #Range: 0.0 ~ 3.4028234663852886E38 - mountedZoomMultiplier = 3.0 - #. - #Display nodes and edges of a Railway Network while f3 debug mode is active - showTrackGraphOnF3 = false - #. - #Additionally display materials of a Rail Network while f3 debug mode is active - showExtendedTrackGraphOnF3 = false - #. - #Display Track Networks and Trains on supported map mods - showTrainMapOverlay = true - #. - #Track Network Color on maps - #Allowed Values: RED, GREY, WHITE - trainMapColorTheme = "RED" - + +#. +#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder! +[client] + #. + #Show item descriptions on Shift and controls on Ctrl. + enableTooltips = true + #. + #Display a tooltip when looking at overstressed components. + enableOverstressedTooltip = true + #. + #Log a stack-trace when rendering issues happen within a moving contraption. + explainRenderErrors = false + #. + #Higher density means more spawned particles. + #Range: 0.0 ~ 1.0 + fanParticleDensity = 0.5 + #. + #[in Blocks] + #Maximum Distance to the player at which items in Blocks' filter slots will be displayed + #Range: 1.0 ~ 3.4028234663852886E38 + filterItemRenderDistance = 10.0 + #. + #Choose the menu row that the Create config button appears on in the main menu + #Set to 0 to disable the button altogether + #Range: 0 ~ 4 + mainMenuConfigButtonRow = 2 + #. + #Offset the Create config button in the main menu by this many pixels on the X axis + #The sign (-/+) of this value determines what side of the row the button appears on (left/right) + #Range: > -2147483648 + mainMenuConfigButtonOffsetX = -4 + #. + #Choose the menu row that the Create config button appears on in the in-game menu + #Set to 0 to disable the button altogether + #Range: 0 ~ 5 + ingameMenuConfigButtonRow = 3 + #. + #Offset the Create config button in the in-game menu by this many pixels on the X axis + #The sign (-/+) of this value determines what side of the row the button appears on (left/right) + #Range: > -2147483648 + ingameMenuConfigButtonOffsetX = -4 + #. + #Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled + ignoreFabulousWarning = false + #. + #Disable to prevent being rotated while seated on a Moving Contraption + rotateWhenSeated = true + + #. + #Configure your vision range when submerged in Create's custom fluids + [client.fluidFogSettings] + #. + #The vision range through honey will be multiplied by this factor + #Range: 0.125 ~ 256.0 + honey = 1.0 + #. + #The vision range though chocolate will be multiplied by this factor + #Range: 0.125 ~ 256.0 + chocolate = 1.0 + + #. + #Settings for the Goggle Overlay + [client.goggleOverlay] + #. + #Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay + #Range: > -2147483648 + overlayOffsetX = 20 + #. + #Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay + #Range: > -2147483648 + overlayOffsetY = 0 + #. + #Enable this to use your custom colors for the Goggle- and Hover- Overlay + customColorsOverlay = false + #. + #The custom background color to use for the Goggle- and Hover- Overlays, if enabled + #[in Hex: #AaRrGgBb] + #[@cui:IntDisplay:#] + #Range: > -2147483648 + customBackgroundOverlay = -267386864 + #. + #The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled + #[in Hex: #AaRrGgBb] + #[@cui:IntDisplay:#] + #Range: > -2147483648 + customBorderTopOverlay = 1347420415 + #. + #The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled + #[in Hex: #AaRrGgBb] + #[@cui:IntDisplay:#] + #Range: > -2147483648 + customBorderBotOverlay = 1344798847 + + #. + #Sound settings + [client.sound] + #. + #Make cogs rumble and machines clatter. + enableAmbientSounds = true + #. + #Maximum volume modifier of Ambient noise + #Range: 0.0 ~ 1.0 + ambientVolumeCap = 0.10000000149011612 + + #. + #Mod Integration and JEI + [client.jeiIntegration] + #. + #Whether to auto-update the JEI search when searching in the stock keeper UI + syncJeiSearch = true + + #. + #Railway related settings + [client.trains] + #. + #How far away the Camera should zoom when seated on a train + #Range: 0.0 ~ 3.4028234663852886E38 + mountedZoomMultiplier = 3.0 + #. + #Display nodes and edges of a Railway Network while f3 debug mode is active + showTrackGraphOnF3 = false + #. + #Additionally display materials of a Rail Network while f3 debug mode is active + showExtendedTrackGraphOnF3 = false + #. + #Display Track Networks and Trains on supported map mods + showTrainMapOverlay = true + #. + #Track Network Color on maps + #Allowed Values: RED, GREY, WHITE + trainMapColorTheme = "RED" + diff --git a/1.20.1-FearFactoryTest/minecraft/config/create-common.toml b/1.20.1-FearFactoryTest/minecraft/config/create-common.toml index 792792f..ab1174e 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/create-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/create-common.toml @@ -1,9 +1,9 @@ - -#. -#Modify Create's impact on your terrain -[worldgen] - #. - #. - #Prevents all worldgen added by Create from taking effect - disableWorldGen = false - + +#. +#Modify Create's impact on your terrain +[worldgen] + #. + #. + #Prevents all worldgen added by Create from taking effect + disableWorldGen = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/create_central_kitchen-common.toml b/1.20.1-FearFactoryTest/minecraft/config/create_central_kitchen-common.toml index 6cada1c..8ce4fc2 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/create_central_kitchen-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/create_central_kitchen-common.toml @@ -1,37 +1,37 @@ - -#. -#Config for Automation related components -[automation] - #. - #. - #Whether allowing Deployers to perform Cutting Board Recipes - enableCuttingBoardDeploying = true - #. - #List of Block Entities that can be boosted when placed on Blaze Stove - boostingCookerList = ["farmersdelight:cooking_pot", "farmersdelight:skillet"] - -#. -#Config for Integration with other mods -[integration] - #. - #. - #Whether replacing vanilla and modded pies into Farmer's Delight style - #[@cui:RequiresReload:both] - enablePieOverhaul = true - #. - #Pie items in this list will not be included in pie overhaul - #[@cui:RequiresReload:both] - pieOverhaulBlackList = [] - #. - #For harvester to function properly, turning on this support will cause the collision shape of the overweight crop block to disappear. - #[@cui:RequiresReload:server] - enableHarvesterSupportForOverweightFarming = true - #. - #Basket of Farmers Delight has a 8 ticks transfer cooldown. Disable the cooldown for better automation. - #[@cui:RequiresReload:server] - disableTransferCooldownForFarmersDelightBasket = true - #. - #For harvester to function properly, turning on this support will cause the collision shape of Coffee Bush and Tea Bush block to disappear. - #[@cui:RequiresReload:server] - enableHarvesterSupportForFarmersRespite = true - + +#. +#Config for Automation related components +[automation] + #. + #. + #Whether allowing Deployers to perform Cutting Board Recipes + enableCuttingBoardDeploying = true + #. + #List of Block Entities that can be boosted when placed on Blaze Stove + boostingCookerList = ["farmersdelight:cooking_pot", "farmersdelight:skillet"] + +#. +#Config for Integration with other mods +[integration] + #. + #. + #Whether replacing vanilla and modded pies into Farmer's Delight style + #[@cui:RequiresReload:both] + enablePieOverhaul = true + #. + #Pie items in this list will not be included in pie overhaul + #[@cui:RequiresReload:both] + pieOverhaulBlackList = [] + #. + #For harvester to function properly, turning on this support will cause the collision shape of the overweight crop block to disappear. + #[@cui:RequiresReload:server] + enableHarvesterSupportForOverweightFarming = true + #. + #Basket of Farmers Delight has a 8 ticks transfer cooldown. Disable the cooldown for better automation. + #[@cui:RequiresReload:server] + disableTransferCooldownForFarmersDelightBasket = true + #. + #For harvester to function properly, turning on this support will cause the collision shape of Coffee Bush and Tea Bush block to disappear. + #[@cui:RequiresReload:server] + enableHarvesterSupportForFarmersRespite = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/create_new_age-client.toml b/1.20.1-FearFactoryTest/minecraft/config/create_new_age-client.toml index 30f32f4..38362be 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/create_new_age-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/create_new_age-client.toml @@ -1,8 +1,8 @@ -#Choose how many wire sections are rendered in one meter (block). -#Decreasing this value can theoretically improve performance -#Range: > 1 -wireSectionsPerMeter = 10 -#...wire thickness... -#Range: 0.0 ~ 1.7976931348623157E308 -wireThickness = 0.03 - +#Choose how many wire sections are rendered in one meter (block). +#Decreasing this value can theoretically improve performance +#Range: > 1 +wireSectionsPerMeter = 10 +#...wire thickness... +#Range: 0.0 ~ 1.7976931348623157E308 +wireThickness = 0.03 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/create_new_age-common.toml b/1.20.1-FearFactoryTest/minecraft/config/create_new_age-common.toml index bca2d54..3c8dec0 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/create_new_age-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/create_new_age-common.toml @@ -1,96 +1,96 @@ -#Responsible for how much energy is generated per 1 stress unit in a tick -#Default value is supposed to be compatible with default configuration of Create: Crafts and Additions -#Range: 0.0 ~ 1.7976931348623157E308 -suToEnergy = 0.029296875 -#How many coils can the carbon brushes collect energy from -#Range: > 0 -maxCoils = 8 -#How many reactor rods can a fuel inserter or a heat vent have in a single direction -#Range: > 0 -maxRodsInDirection = 32 -#Multiplier of wire conductivity -#Range: 0.0 ~ 1.7976931348623157E308 -conductivityMultiplier = 1.0 -#Maximum depth of network pathfinding -#Range: > 1 -maxPathfindingDepth = 24 -#Multiplier of energising speed -#Range: 0.0 ~ 1.7976931348623157E308 -energiserSpeedMultiplier = 1.0 -#Multiplier for the temperature at which components overheat. Set to -1 to disable overheating. -#Range: -1.0 ~ 1.7976931348623157E308 -overheatingMultiplier = 1.0 -#Multiplier for how much heat pipes obtain from passive heat sources like Lava or even Boilers. -#Range: 0.0 ~ 1.7976931348623157E308 -passiveHeatSourceMultiplier = 1.0 -#How much heat do pipes loose per second. -#Range: 0.0 ~ 1.7976931348623157E308 -passivePipeHeatLoss = 1.0 -#Multiplier for how much heat a boiler needs. -#Range: 0.0 ~ 1.7976931348623157E308 -boilerRequiredHeatMultiplier = 1.0 -#How much heat per tick a nuclear reactor rod generate. -#Range: 0.0 ~ 1.7976931348623157E308 -ReactorRodHeat = 30.0 -#How much heat per tick a nuclear reactor rod looses above the 16000*overheatingMultiplier. -#Range: 0.0 ~ 1.7976931348623157E308 -ReactorRodHeatLoss = 25.0 -#Multiplier for how much heat solar panels output. -#Range: 0.0 ~ 1.7976931348623157E308 -solarPanelHeatMultiplier = 1.0 -#Maximum wire length -#Range: > 1 -maxWireLength = 16 - -[Motors] - #Maximum motor SU multiplier - #Range: 0.0 ~ 1.7976931348623157E308 - motorSuMultiplier = 1.0 - #Internal energy capacity of a basic motor - #Range: > 1 - basicMotorCapacity = 16000 - #Internal energy capacity of an advanced motor - #Range: > 1 - advancedMotorCapacity = 64000 - #Internal energy capacity of a reinforced motor - #Range: > 1 - reinforcedMotorCapacity = 128000 - #Top Speed of a basic motor - #Range: 1.0 ~ 1.7976931348623157E308 - basicMotorSpeed = 128.0 - #Top Speed of an advanced motor - #Range: 1.0 ~ 1.7976931348623157E308 - advancedMotorSpeed = 256.0 - #Top Speed of a reinforced motor - #Range: 1.0 ~ 1.7976931348623157E308 - reinforcedMotorSpeed = 256.0 - #Generated SU of a basic motor - #Range: 1.0 ~ 1.7976931348623157E308 - basicMotorStress = 512.0 - #Generated SU of an advanced motor - #Range: 1.0 ~ 1.7976931348623157E308 - advancedMotorStress = 2048.0 - #Generated SU of a reinforced motor - #Range: 1.0 ~ 1.7976931348623157E308 - reinforcedMotorStress = 8192.0 - -["Motor Extensions"] - #Power Multiplier of a basic motor extension - #Range: 1.0 ~ 1.7976931348623157E308 - basicMotorExtensionMultiplier = 2.0 - #Power Multiplier of a basic motor extension - #Range: 1.0 ~ 1.7976931348623157E308 - advancedMotorExtensionMultiplier = 8.0 - #Extra energy capacity of a basic motor extension - #Range: > 1 - basicMotorExtensionExtraCapacity = 64000 - #Extra energy capacity of an advanced motor extension - #Range: > 1 - advancedMotorExtensionExtraCapacity = 256000 - #Basic motor extension scroll step - #Range: > 1 - basicMotorExtensionScrollStep = 1 - #Advanced motor extension scroll step - #Range: > 1 - advancedMotorExtensionScrollStep = 8 - +#Responsible for how much energy is generated per 1 stress unit in a tick +#Default value is supposed to be compatible with default configuration of Create: Crafts and Additions +#Range: 0.0 ~ 1.7976931348623157E308 +suToEnergy = 0.029296875 +#How many coils can the carbon brushes collect energy from +#Range: > 0 +maxCoils = 8 +#How many reactor rods can a fuel inserter or a heat vent have in a single direction +#Range: > 0 +maxRodsInDirection = 32 +#Multiplier of wire conductivity +#Range: 0.0 ~ 1.7976931348623157E308 +conductivityMultiplier = 1.0 +#Maximum depth of network pathfinding +#Range: > 1 +maxPathfindingDepth = 24 +#Multiplier of energising speed +#Range: 0.0 ~ 1.7976931348623157E308 +energiserSpeedMultiplier = 1.0 +#Multiplier for the temperature at which components overheat. Set to -1 to disable overheating. +#Range: -1.0 ~ 1.7976931348623157E308 +overheatingMultiplier = 1.0 +#Multiplier for how much heat pipes obtain from passive heat sources like Lava or even Boilers. +#Range: 0.0 ~ 1.7976931348623157E308 +passiveHeatSourceMultiplier = 1.0 +#How much heat do pipes loose per second. +#Range: 0.0 ~ 1.7976931348623157E308 +passivePipeHeatLoss = 1.0 +#Multiplier for how much heat a boiler needs. +#Range: 0.0 ~ 1.7976931348623157E308 +boilerRequiredHeatMultiplier = 1.0 +#How much heat per tick a nuclear reactor rod generate. +#Range: 0.0 ~ 1.7976931348623157E308 +ReactorRodHeat = 30.0 +#How much heat per tick a nuclear reactor rod looses above the 16000*overheatingMultiplier. +#Range: 0.0 ~ 1.7976931348623157E308 +ReactorRodHeatLoss = 25.0 +#Multiplier for how much heat solar panels output. +#Range: 0.0 ~ 1.7976931348623157E308 +solarPanelHeatMultiplier = 1.0 +#Maximum wire length +#Range: > 1 +maxWireLength = 16 + +[Motors] + #Maximum motor SU multiplier + #Range: 0.0 ~ 1.7976931348623157E308 + motorSuMultiplier = 1.0 + #Internal energy capacity of a basic motor + #Range: > 1 + basicMotorCapacity = 16000 + #Internal energy capacity of an advanced motor + #Range: > 1 + advancedMotorCapacity = 64000 + #Internal energy capacity of a reinforced motor + #Range: > 1 + reinforcedMotorCapacity = 128000 + #Top Speed of a basic motor + #Range: 1.0 ~ 1.7976931348623157E308 + basicMotorSpeed = 128.0 + #Top Speed of an advanced motor + #Range: 1.0 ~ 1.7976931348623157E308 + advancedMotorSpeed = 256.0 + #Top Speed of a reinforced motor + #Range: 1.0 ~ 1.7976931348623157E308 + reinforcedMotorSpeed = 256.0 + #Generated SU of a basic motor + #Range: 1.0 ~ 1.7976931348623157E308 + basicMotorStress = 512.0 + #Generated SU of an advanced motor + #Range: 1.0 ~ 1.7976931348623157E308 + advancedMotorStress = 2048.0 + #Generated SU of a reinforced motor + #Range: 1.0 ~ 1.7976931348623157E308 + reinforcedMotorStress = 8192.0 + +["Motor Extensions"] + #Power Multiplier of a basic motor extension + #Range: 1.0 ~ 1.7976931348623157E308 + basicMotorExtensionMultiplier = 2.0 + #Power Multiplier of a basic motor extension + #Range: 1.0 ~ 1.7976931348623157E308 + advancedMotorExtensionMultiplier = 8.0 + #Extra energy capacity of a basic motor extension + #Range: > 1 + basicMotorExtensionExtraCapacity = 64000 + #Extra energy capacity of an advanced motor extension + #Range: > 1 + advancedMotorExtensionExtraCapacity = 256000 + #Basic motor extension scroll step + #Range: > 1 + basicMotorExtensionScrollStep = 1 + #Advanced motor extension scroll step + #Range: > 1 + advancedMotorExtensionScrollStep = 8 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/createaddition-common.toml b/1.20.1-FearFactoryTest/minecraft/config/createaddition-common.toml index fbf27b0..9bb8a8a 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/createaddition-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/createaddition-common.toml @@ -1,150 +1,150 @@ - -#Make sure config changes are duplicated on both Clients and the Server when running a dedicated Server, -# as the config isnt synced between Clients and Server. -#General Settings -[general] - #Forge Energy conversion rate (in FE/t at 256 RPM, value is the FE/t generated and consumed is at 256rpm). - #Range: > 0 - fe_at_max_rpm = 480 - #Max stress for the Alternator and Electric Motor (in SU at 256 RPM). - #Range: > 0 - max_stress = 16384 - #If audio should be enabled or not. - audio_enabled = true - -#Electric Motor -[electric_motor] - #Electric Motor min/max RPM. - #Range: > 1 - motor_rpm_range = 256 - #Electric Motor minimum required energy consumption in FE/t. - #Range: > 0 - motor_min_consumption = 8 - #Electric Motor max input in FE (Energy transfer not consumption). - #Range: > 0 - motor_max_input = 5000 - #Electric Motor internal capacity in FE. - #Range: > 0 - motor_capacity = 5000 - -#Alternator -[alternator] - #Alternator max input in FE (Energy transfer, not generation). - #Range: > 0 - generator_max_output = 5000 - #Alternator internal capacity in FE. - #Range: > 0 - generator_capacity = 5000 - #Alternator efficiency relative to base conversion rate. - #Range: 0.01 ~ 1.0 - generator_efficiency = 0.75 - -#Rolling Mill -[rolling_mill] - #Rolling Mill duration in ticks. - #Range: > 0 - rolling_mill_processing_duration = 120 - #Rolling Mill base stress impact. - #Range: 0 ~ 1024 - rolling_mill_stress = 8 - -#Wires -[wires] - #Small Connector max input in FE/t (Energy transfer). - #Range: > 0 - small_connector_max_input = 1000 - #Small Connector max output in FE/t (Energy transfer). - #Range: > 0 - small_connector_max_output = 1000 - #Small Connector max wire length in blocks. - #Range: 0 ~ 256 - small_connector_wire_length = 16 - #Small Connector With Light energy consumption in FE/t. - #Range: > 0 - small_light_connector_consumption = 1 - #Large Connector max input in FE/t (Energy transfer). - #Range: > 0 - large_connector_max_input = 5000 - #Large Connector max output in FE/t (Energy transfer). - #Range: > 0 - large_connector_max_output = 5000 - #Large Connector max wire length in blocks. - #Range: 0 ~ 256 - large_connector_wire_length = 32 - #Ignore checking if block face can support connector. - connector_ignore_face_check = true - #Allows blocks attached to a connector to freely pass energy to and from the connector network. - connector_allow_passive_io = true - -#Accumulator -[accumulator] - #Accumulator max input in FE/t (Energy transfer). - #Range: > 0 - accumulator_max_input = 5000 - #Accumulator max output in FE/t (Energy transfer). - #Range: > 0 - accumulator_max_output = 5000 - #Accumulator internal capacity per block in FE. - #Range: > 0 - accumulator_capacity = 2000000 - #Accumulator max multiblock height. - #Range: 1 ~ 8 - accumulator_max_height = 5 - #Accumulator max multiblock width. - #Range: 1 ~ 8 - accumulator_max_width = 3 - -#Portable Energy Interface -[portable_energy_interface] - #PEI max input in FE/t (Energy transfer). - #Range: > 0 - pei_max_input = 5000 - #PEI max output in FE/t (Energy transfer). - #Range: > 0 - pei_max_output = 5000 - -#Tesla Coil -[tesla_coil] - #Tesla Coil max input in FE/t (Energy transfer). - #Range: > 0 - tesla_coil_max_input = 10000 - #Tesla Coil charge rate in FE/t. - #Range: > 0 - tesla_coil_charge_rate = 5000 - #Tesla Coil charge rate in FE/t for recipes. - #Range: > 0 - tesla_coil_recipe_charge_rate = 2000 - #Tesla Coil internal capacity in FE. - #Range: > 0 - tesla_coil_capacity = 40000 - #Energy consumed when Tesla Coil is fired (in FE). - #Range: > 0 - tesla_coil_hurt_energy_required = 1000 - #Hurt range (in blocks/meters). - #Range: > 0 - tesla_coil_hurt_range = 3 - #Damaged dealt to mobs when Tesla Coil is fired (in half hearts). - #Range: > 0 - tesla_coil_hurt_mob = 3 - #The duration of the Shocked effect for mobs (in ticks). - #Range: > 0 - tesla_coil_effect_time_mob = 20 - #Damaged dealt to players when Tesla Coil is fired (in half hearts). - #Range: > 0 - tesla_coil_hurt_player = 2 - #The duration of the Shocked effect for players (in ticks). - #Range: > 0 - tesla_coil_effect_time_player = 20 - #Tesla Coil fire interval (in ticks). - #Range: > 0 - tesla_coil_fire_cooldown = 20 - -#Misc -[misc] - #Diamond Grit Sandpaper durability (number of uses). - #Range: > 3 - diamond_grit_sandpaper_uses = 1024 - #Barbed Wire Damage. - #Range: 0.0 ~ 3.4028234663852886E38 - barbed_wire_damage = 2.0 - + +#Make sure config changes are duplicated on both Clients and the Server when running a dedicated Server, +# as the config isnt synced between Clients and Server. +#General Settings +[general] + #Forge Energy conversion rate (in FE/t at 256 RPM, value is the FE/t generated and consumed is at 256rpm). + #Range: > 0 + fe_at_max_rpm = 480 + #Max stress for the Alternator and Electric Motor (in SU at 256 RPM). + #Range: > 0 + max_stress = 16384 + #If audio should be enabled or not. + audio_enabled = true + +#Electric Motor +[electric_motor] + #Electric Motor min/max RPM. + #Range: > 1 + motor_rpm_range = 256 + #Electric Motor minimum required energy consumption in FE/t. + #Range: > 0 + motor_min_consumption = 8 + #Electric Motor max input in FE (Energy transfer not consumption). + #Range: > 0 + motor_max_input = 5000 + #Electric Motor internal capacity in FE. + #Range: > 0 + motor_capacity = 5000 + +#Alternator +[alternator] + #Alternator max input in FE (Energy transfer, not generation). + #Range: > 0 + generator_max_output = 5000 + #Alternator internal capacity in FE. + #Range: > 0 + generator_capacity = 5000 + #Alternator efficiency relative to base conversion rate. + #Range: 0.01 ~ 1.0 + generator_efficiency = 0.75 + +#Rolling Mill +[rolling_mill] + #Rolling Mill duration in ticks. + #Range: > 0 + rolling_mill_processing_duration = 120 + #Rolling Mill base stress impact. + #Range: 0 ~ 1024 + rolling_mill_stress = 8 + +#Wires +[wires] + #Small Connector max input in FE/t (Energy transfer). + #Range: > 0 + small_connector_max_input = 1000 + #Small Connector max output in FE/t (Energy transfer). + #Range: > 0 + small_connector_max_output = 1000 + #Small Connector max wire length in blocks. + #Range: 0 ~ 256 + small_connector_wire_length = 16 + #Small Connector With Light energy consumption in FE/t. + #Range: > 0 + small_light_connector_consumption = 1 + #Large Connector max input in FE/t (Energy transfer). + #Range: > 0 + large_connector_max_input = 5000 + #Large Connector max output in FE/t (Energy transfer). + #Range: > 0 + large_connector_max_output = 5000 + #Large Connector max wire length in blocks. + #Range: 0 ~ 256 + large_connector_wire_length = 32 + #Ignore checking if block face can support connector. + connector_ignore_face_check = true + #Allows blocks attached to a connector to freely pass energy to and from the connector network. + connector_allow_passive_io = true + +#Accumulator +[accumulator] + #Accumulator max input in FE/t (Energy transfer). + #Range: > 0 + accumulator_max_input = 5000 + #Accumulator max output in FE/t (Energy transfer). + #Range: > 0 + accumulator_max_output = 5000 + #Accumulator internal capacity per block in FE. + #Range: > 0 + accumulator_capacity = 2000000 + #Accumulator max multiblock height. + #Range: 1 ~ 8 + accumulator_max_height = 5 + #Accumulator max multiblock width. + #Range: 1 ~ 8 + accumulator_max_width = 3 + +#Portable Energy Interface +[portable_energy_interface] + #PEI max input in FE/t (Energy transfer). + #Range: > 0 + pei_max_input = 5000 + #PEI max output in FE/t (Energy transfer). + #Range: > 0 + pei_max_output = 5000 + +#Tesla Coil +[tesla_coil] + #Tesla Coil max input in FE/t (Energy transfer). + #Range: > 0 + tesla_coil_max_input = 10000 + #Tesla Coil charge rate in FE/t. + #Range: > 0 + tesla_coil_charge_rate = 5000 + #Tesla Coil charge rate in FE/t for recipes. + #Range: > 0 + tesla_coil_recipe_charge_rate = 2000 + #Tesla Coil internal capacity in FE. + #Range: > 0 + tesla_coil_capacity = 40000 + #Energy consumed when Tesla Coil is fired (in FE). + #Range: > 0 + tesla_coil_hurt_energy_required = 1000 + #Hurt range (in blocks/meters). + #Range: > 0 + tesla_coil_hurt_range = 3 + #Damaged dealt to mobs when Tesla Coil is fired (in half hearts). + #Range: > 0 + tesla_coil_hurt_mob = 3 + #The duration of the Shocked effect for mobs (in ticks). + #Range: > 0 + tesla_coil_effect_time_mob = 20 + #Damaged dealt to players when Tesla Coil is fired (in half hearts). + #Range: > 0 + tesla_coil_hurt_player = 2 + #The duration of the Shocked effect for players (in ticks). + #Range: > 0 + tesla_coil_effect_time_player = 20 + #Tesla Coil fire interval (in ticks). + #Range: > 0 + tesla_coil_fire_cooldown = 20 + +#Misc +[misc] + #Diamond Grit Sandpaper durability (number of uses). + #Range: > 3 + diamond_grit_sandpaper_uses = 1024 + #Barbed Wire Damage. + #Range: 0.0 ~ 3.4028234663852886E38 + barbed_wire_damage = 2.0 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/createcasing-common.toml b/1.20.1-FearFactoryTest/minecraft/config/createcasing-common.toml index 8cb2d00..1de3774 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/createcasing-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/createcasing-common.toml @@ -1,391 +1,391 @@ - -#. -#Modify Create Encased blocks comportements -[kinetics] - #. - #. - #Can swap casing between block (Mixer, Press, Depot, Gearbox, etc...) - casingBlockSwappable = true - #. - #Can swap material between shafts,cogwheels and large cogwheels (includes brass,andesite and glass) - shaftCogwheelsSwappable = true - #. - #Defines if the configurable requires a shaft to add a shaft to a face - configurableGearboxRequiresShaft = true - #. - #Defines if when the face is changed on the configurable gearbox, the opposite face should be also changed. It doesn't consume more shaft ! - configurableGearboxChangeTwoFaces = false - #. - #Should Wooden Shaft break if the speed is too high - shouldWoodenShaftBreak = true - #. - #Should Glass Shaft break if the system is overstressed - shouldGlassShaftBreak = true - #. - #The max speed wooden shafts can endure - #Range: 2 ~ 256 - maxSpeedWoodenShaft = 32 - - [kinetics.stressValues] - - #. - #Fine tune the kinetic stats of individual components - [kinetics.stressValues.v2] - - #. - #. - #[in Stress Units] - #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives. - [kinetics.stressValues.v2.impact] - railway_encased_shaft = 0.0 - creative_encased_oak_cogwheel = 0.0 - creative_encased_oak_shaft = 0.0 - industrial_iron_encased_acacia_cogwheel = 0.0 - industrial_iron_encased_shaft = 0.0 - mangrove_cogwheel = 0.0 - railway_adjustable_chain_gearshift = 0.0 - creative_press = 8.0 - creative_encased_jungle_shaft = 0.0 - copper_encased_crimson_large_cogwheel = 0.0 - industrial_iron_encased_acacia_large_cogwheel = 0.0 - industrial_iron_encased_cherry_large_cogwheel = 0.0 - refined_radiance_encased_dark_oak_cogwheel = 0.0 - bamboo_large_cogwheel = 0.0 - brass_encased_bamboo_shaft = 0.0 - refined_radiance_encased_dark_oak_large_cogwheel = 0.0 - andesite_encased_cherry_shaft = 0.0 - andesite_encased_birch_shaft = 0.0 - shadow_steel_encased_oak_shaft = 0.0 - shadow_steel_encased_warped_large_cogwheel = 0.0 - andesite_configurable_gearbox = 0.0 - jungle_cogwheel = 0.0 - creative_configurable_gearbox = 0.0 - refined_radiance_encased_mldeg_shaft = 0.0 - copper_encased_warped_shaft = 0.0 - copper_encased_mangrove_large_cogwheel = 0.0 - railway_encased_birch_cogwheel = 0.0 - mangrove_large_cogwheel = 0.0 - refined_radiance_encased_acacia_shaft = 0.0 - copper_gearbox = 0.0 - industrial_iron_encased_bamboo_shaft = 0.0 - refined_radiance_encased_warped_shaft = 0.0 - railway_encased_glass_shaft = 0.0 - shadow_steel_encased_bamboo_shaft = 0.0 - industrial_iron_encased_spruce_shaft = 0.0 - brass_encased_jungle_large_cogwheel = 0.0 - acacia_large_cogwheel = 0.0 - brass_encased_oak_large_cogwheel = 0.0 - creative_encased_crimson_cogwheel = 0.0 - railway_encased_dark_oak_shaft = 0.0 - brass_encased_cherry_cogwheel = 0.0 - cherry_large_cogwheel = 0.0 - copper_encased_acacia_shaft = 0.0 - creative_encased_jungle_large_cogwheel = 0.0 - creative_encased_birch_shaft = 0.0 - refined_radiance_encased_glass_shaft = 0.0 - creative_encased_cherry_shaft = 0.0 - railway_encased_mldeg_shaft = 0.0 - creative_encased_crimson_shaft = 0.0 - shadow_steel_encased_birch_large_cogwheel = 0.0 - refined_radiance_encased_mangrove_large_cogwheel = 0.0 - brass_encased_crimson_shaft = 0.0 - brass_encased_jungle_cogwheel = 0.0 - railway_encased_spruce_shaft = 0.0 - railway_mixer = 4.0 - glass_shaft = 0.0 - andesite_encased_birch_cogwheel = 0.0 - brass_encased_birch_shaft = 0.0 - brass_press = 8.0 - acacia_shaft = 0.0 - industrial_iron_press = 8.0 - andesite_encased_cherry_large_cogwheel = 0.0 - creative_encased_dark_oak_shaft = 0.0 - refined_radiance_encased_jungle_large_cogwheel = 0.0 - shadow_steel_encased_jungle_cogwheel = 0.0 - brass_encased_oak_shaft = 0.0 - andesite_encased_mangrove_shaft = 0.0 - industrial_iron_encased_mangrove_shaft = 0.0 - railway_encased_crimson_large_cogwheel = 0.0 - railway_encased_bamboo_shaft = 0.0 - shadow_steel_encased_cogwheel = 0.0 - industrial_iron_encased_bamboo_cogwheel = 0.0 - brass_encased_dark_oak_large_cogwheel = 0.0 - copper_press = 8.0 - creative_encased_chain_drive = 0.0 - industrial_iron_adjustable_chain_gearshift = 0.0 - industrial_iron_encased_birch_shaft = 0.0 - andesite_encased_warped_large_cogwheel = 0.0 - railway_encased_cherry_large_cogwheel = 0.0 - shadow_steel_encased_birch_shaft = 0.0 - brass_encased_spruce_shaft = 0.0 - copper_encased_dark_oak_large_cogwheel = 0.0 - shadow_steel_encased_acacia_large_cogwheel = 0.0 - andesite_encased_bamboo_cogwheel = 0.0 - shadow_steel_encased_crimson_shaft = 0.0 - railway_encased_jungle_large_cogwheel = 0.0 - creative_encased_birch_large_cogwheel = 0.0 - crimson_cogwheel = 0.0 - industrial_iron_encased_mangrove_cogwheel = 0.0 - crimson_shaft = 0.0 - creative_encased_acacia_shaft = 0.0 - andesite_encased_warped_shaft = 0.0 - copper_encased_cherry_shaft = 0.0 - brass_encased_cherry_shaft = 0.0 - cherry_shaft = 0.0 - railway_encased_cherry_shaft = 0.0 - refined_radiance_encased_bamboo_large_cogwheel = 0.0 - refined_radiance_encased_birch_large_cogwheel = 0.0 - brass_configurable_gearbox = 0.0 - shadow_steel_encased_cherry_shaft = 0.0 - industrial_iron_encased_oak_shaft = 0.0 - shadow_steel_encased_crimson_large_cogwheel = 0.0 - refined_radiance_encased_large_cogwheel = 0.0 - shadow_steel_encased_crimson_cogwheel = 0.0 - railway_encased_dark_oak_large_cogwheel = 0.0 - creative_encased_dark_oak_cogwheel = 0.0 - copper_encased_warped_large_cogwheel = 0.0 - copper_encased_birch_cogwheel = 0.0 - shadow_steel_encased_glass_shaft = 0.0 - refined_radiance_encased_oak_large_cogwheel = 0.0 - creative_encased_warped_cogwheel = 0.0 - andesite_encased_bamboo_large_cogwheel = 0.0 - brass_encased_jungle_shaft = 0.0 - creative_encased_large_cogwheel = 0.0 - brass_encased_mangrove_large_cogwheel = 0.0 - industrial_iron_encased_dark_oak_shaft = 0.0 - copper_encased_bamboo_large_cogwheel = 0.0 - shadow_steel_encased_warped_cogwheel = 0.0 - railway_encased_bamboo_cogwheel = 0.0 - shadow_steel_encased_mangrove_shaft = 0.0 - brass_encased_oak_cogwheel = 0.0 - brass_mixer = 4.0 - copper_configurable_gearbox = 0.0 - creative_encased_spruce_shaft = 0.0 - shadow_steel_encased_jungle_shaft = 0.0 - brass_encased_birch_large_cogwheel = 0.0 - refined_radiance_encased_crimson_shaft = 0.0 - andesite_encased_warped_cogwheel = 0.0 - warped_large_cogwheel = 0.0 - shadow_steel_encased_acacia_cogwheel = 0.0 - shadow_steel_encased_oak_cogwheel = 0.0 - refined_radiance_encased_shaft = 0.0 - mldeg_shaft = 0.0 - copper_encased_spruce_shaft = 0.0 - railway_encased_oak_cogwheel = 0.0 - industrial_iron_encased_warped_cogwheel = 0.0 - brass_encased_bamboo_cogwheel = 0.0 - shadow_steel_encased_spruce_shaft = 0.0 - refined_radiance_encased_bamboo_cogwheel = 0.0 - shadow_steel_encased_dark_oak_cogwheel = 0.0 - andesite_encased_dark_oak_shaft = 0.0 - copper_encased_oak_cogwheel = 0.0 - railway_encased_jungle_shaft = 0.0 - copper_encased_mangrove_cogwheel = 0.0 - creative_encased_mangrove_shaft = 0.0 - copper_encased_dark_oak_cogwheel = 0.0 - shadow_steel_encased_mangrove_cogwheel = 0.0 - shadow_steel_encased_large_cogwheel = 0.0 - copper_encased_crimson_shaft = 0.0 - brass_encased_crimson_cogwheel = 0.0 - warped_shaft = 0.0 - copper_encased_jungle_shaft = 0.0 - bamboo_shaft = 0.0 - brass_encased_acacia_shaft = 0.0 - railway_encased_crimson_shaft = 0.0 - birch_shaft = 0.0 - andesite_encased_glass_shaft = 0.0 - andesite_encased_acacia_cogwheel = 0.0 - railway_configurable_gearbox = 0.0 - railway_encased_acacia_shaft = 0.0 - copper_encased_cherry_cogwheel = 0.0 - railway_encased_oak_shaft = 0.0 - brass_encased_birch_cogwheel = 0.0 - refined_radiance_encased_dark_oak_shaft = 0.0 - industrial_iron_encased_crimson_large_cogwheel = 0.0 - cherry_cogwheel = 0.0 - railway_encased_acacia_large_cogwheel = 0.0 - creative_encased_warped_large_cogwheel = 0.0 - railway_encased_oak_large_cogwheel = 0.0 - andesite_encased_oak_large_cogwheel = 0.0 - industrial_iron_encased_dark_oak_cogwheel = 0.0 - industrial_iron_encased_acacia_shaft = 0.0 - industrial_iron_encased_dark_oak_large_cogwheel = 0.0 - creative_encased_glass_shaft = 0.0 - brass_encased_cherry_large_cogwheel = 0.0 - railway_encased_crimson_cogwheel = 0.0 - creative_encased_cherry_large_cogwheel = 0.0 - crimson_large_cogwheel = 0.0 - industrial_iron_encased_mldeg_shaft = 0.0 - railway_encased_large_cogwheel = 0.0 - copper_encased_bamboo_shaft = 0.0 - bamboo_cogwheel = 0.0 - railway_encased_warped_shaft = 0.0 - railway_encased_warped_large_cogwheel = 0.0 - industrial_iron_mixer = 4.0 - creative_encased_acacia_large_cogwheel = 0.0 - railway_encased_birch_shaft = 0.0 - creative_encased_crimson_large_cogwheel = 0.0 - railway_encased_mangrove_cogwheel = 0.0 - creative_encased_mldeg_shaft = 0.0 - copper_encased_cherry_large_cogwheel = 0.0 - refined_radiance_encased_crimson_cogwheel = 0.0 - brass_encased_bamboo_large_cogwheel = 0.0 - copper_encased_acacia_large_cogwheel = 0.0 - industrial_iron_encased_crimson_shaft = 0.0 - industrial_iron_encased_glass_shaft = 0.0 - andesite_encased_birch_large_cogwheel = 0.0 - brass_encased_warped_shaft = 0.0 - brass_encased_acacia_cogwheel = 0.0 - railway_press = 8.0 - andesite_encased_jungle_cogwheel = 0.0 - brass_shaft = 0.0 - creative_encased_bamboo_cogwheel = 0.0 - shadow_steel_encased_bamboo_cogwheel = 0.0 - creative_encased_acacia_cogwheel = 0.0 - industrial_iron_encased_jungle_cogwheel = 0.0 - creative_gearbox = 0.0 - refined_radiance_encased_bamboo_shaft = 0.0 - copper_encased_shaft = 0.0 - andesite_encased_oak_shaft = 0.0 - shadow_steel_encased_warped_shaft = 0.0 - andesite_encased_dark_oak_large_cogwheel = 0.0 - andesite_encased_jungle_large_cogwheel = 0.0 - birch_large_cogwheel = 0.0 - industrial_iron_encased_crimson_cogwheel = 0.0 - industrial_iron_encased_mangrove_large_cogwheel = 0.0 - jungle_large_cogwheel = 0.0 - refined_radiance_encased_warped_large_cogwheel = 0.0 - refined_radiance_encased_birch_shaft = 0.0 - shadow_steel_encased_mangrove_large_cogwheel = 0.0 - creative_encased_shaft = 0.0 - shadow_steel_encased_acacia_shaft = 0.0 - andesite_encased_mangrove_cogwheel = 0.0 - creative_encased_bamboo_large_cogwheel = 0.0 - creative_encased_dark_oak_large_cogwheel = 0.0 - railway_encased_birch_large_cogwheel = 0.0 - copper_encased_oak_large_cogwheel = 0.0 - andesite_encased_dark_oak_cogwheel = 0.0 - copper_encased_cogwheel = 0.0 - brass_encased_mldeg_shaft = 0.0 - railway_encased_cherry_cogwheel = 0.0 - oak_cogwheel = 0.0 - copper_encased_mldeg_shaft = 0.0 - brass_gearbox = 0.0 - birch_cogwheel = 0.0 - andesite_encased_spruce_shaft = 0.0 - copper_encased_mangrove_shaft = 0.0 - creative_encased_warped_shaft = 0.0 - brass_encased_warped_cogwheel = 0.0 - copper_encased_bamboo_cogwheel = 0.0 - mangrove_shaft = 0.0 - industrial_iron_encased_jungle_large_cogwheel = 0.0 - brass_encased_acacia_large_cogwheel = 0.0 - shadow_steel_encased_dark_oak_shaft = 0.0 - shadow_steel_encased_oak_large_cogwheel = 0.0 - creative_mixer = 4.0 - jungle_shaft = 0.0 - oak_large_cogwheel = 0.0 - refined_radiance_encased_birch_cogwheel = 0.0 - refined_radiance_encased_cherry_cogwheel = 0.0 - andesite_encased_mangrove_large_cogwheel = 0.0 - andesite_encased_bamboo_shaft = 0.0 - andesite_encased_mldeg_shaft = 0.0 - refined_radiance_encased_cherry_large_cogwheel = 0.0 - brass_encased_dark_oak_shaft = 0.0 - shadow_steel_encased_shaft = 0.0 - warped_cogwheel = 0.0 - brass_encased_dark_oak_cogwheel = 0.0 - refined_radiance_encased_oak_shaft = 0.0 - creative_adjustable_chain_gearshift = 0.0 - industrial_iron_encased_oak_cogwheel = 0.0 - railway_encased_chain_drive = 0.0 - refined_radiance_encased_cherry_shaft = 0.0 - railway_encased_acacia_cogwheel = 0.0 - brass_encased_mangrove_shaft = 0.0 - shadow_steel_encased_jungle_large_cogwheel = 0.0 - railway_encased_cogwheel = 0.0 - shadow_steel_encased_mldeg_shaft = 0.0 - refined_radiance_encased_cogwheel = 0.0 - industrial_iron_encased_chain_drive = 0.0 - shadow_steel_encased_cherry_cogwheel = 0.0 - industrial_iron_encased_jungle_shaft = 0.0 - creative_encased_mangrove_large_cogwheel = 0.0 - railway_encased_dark_oak_cogwheel = 0.0 - dark_oak_cogwheel = 0.0 - creative_encased_cogwheel = 0.0 - creative_encased_bamboo_shaft = 0.0 - industrial_iron_encased_warped_large_cogwheel = 0.0 - refined_radiance_encased_jungle_shaft = 0.0 - refined_radiance_encased_mangrove_shaft = 0.0 - copper_encased_acacia_cogwheel = 0.0 - copper_encased_dark_oak_shaft = 0.0 - industrial_iron_configurable_gearbox = 0.0 - shadow_steel_encased_cherry_large_cogwheel = 0.0 - railway_gearbox = 0.0 - refined_radiance_encased_warped_cogwheel = 0.0 - refined_radiance_encased_acacia_cogwheel = 0.0 - copper_encased_warped_cogwheel = 0.0 - industrial_iron_encased_cherry_shaft = 0.0 - industrial_iron_encased_birch_cogwheel = 0.0 - copper_encased_jungle_cogwheel = 0.0 - copper_encased_oak_shaft = 0.0 - andesite_encased_crimson_shaft = 0.0 - shadow_steel_encased_bamboo_large_cogwheel = 0.0 - copper_encased_birch_shaft = 0.0 - industrial_iron_encased_birch_large_cogwheel = 0.0 - industrial_iron_gearbox = 0.0 - copper_encased_glass_shaft = 0.0 - andesite_encased_acacia_shaft = 0.0 - railway_encased_mangrove_large_cogwheel = 0.0 - industrial_iron_encased_oak_large_cogwheel = 0.0 - spruce_shaft = 0.0 - industrial_iron_encased_warped_shaft = 0.0 - andesite_encased_jungle_shaft = 0.0 - andesite_encased_oak_cogwheel = 0.0 - refined_radiance_encased_jungle_cogwheel = 0.0 - refined_radiance_encased_spruce_shaft = 0.0 - dark_oak_shaft = 0.0 - railway_encased_warped_cogwheel = 0.0 - refined_radiance_encased_oak_cogwheel = 0.0 - creative_encased_cherry_cogwheel = 0.0 - copper_mixer = 4.0 - copper_encased_crimson_cogwheel = 0.0 - acacia_cogwheel = 0.0 - creative_encased_birch_cogwheel = 0.0 - andesite_encased_acacia_large_cogwheel = 0.0 - andesite_encased_cherry_cogwheel = 0.0 - oak_shaft = 0.0 - shadow_steel_encased_birch_cogwheel = 0.0 - railway_encased_mangrove_shaft = 0.0 - andesite_encased_crimson_cogwheel = 0.0 - brass_adjustable_chain_gearshift = 0.0 - railway_encased_jungle_cogwheel = 0.0 - railway_encased_bamboo_large_cogwheel = 0.0 - copper_encased_large_cogwheel = 0.0 - refined_radiance_encased_crimson_large_cogwheel = 0.0 - copper_encased_chain_drive = 0.0 - refined_radiance_encased_mangrove_cogwheel = 0.0 - creative_encased_oak_large_cogwheel = 0.0 - brass_encased_crimson_large_cogwheel = 0.0 - shadow_steel_encased_dark_oak_large_cogwheel = 0.0 - andesite_encased_crimson_large_cogwheel = 0.0 - brass_encased_warped_large_cogwheel = 0.0 - industrial_iron_encased_bamboo_large_cogwheel = 0.0 - copper_encased_birch_large_cogwheel = 0.0 - refined_radiance_encased_acacia_large_cogwheel = 0.0 - copper_encased_jungle_large_cogwheel = 0.0 - industrial_iron_encased_cherry_cogwheel = 0.0 - creative_encased_mangrove_cogwheel = 0.0 - copper_adjustable_chain_gearshift = 0.0 - dark_oak_large_cogwheel = 0.0 - brass_encased_glass_shaft = 0.0 - brass_encased_mangrove_cogwheel = 0.0 - brass_encased_chain_drive = 0.0 - creative_encased_jungle_cogwheel = 0.0 - - #. - #[in Stress Units] - #Configure how much stress a source can accommodate for. - [kinetics.stressValues.v2.capacity] - creative_cogwheel = 16384.0 - + +#. +#Modify Create Encased blocks comportements +[kinetics] + #. + #. + #Can swap casing between block (Mixer, Press, Depot, Gearbox, etc...) + casingBlockSwappable = true + #. + #Can swap material between shafts,cogwheels and large cogwheels (includes brass,andesite and glass) + shaftCogwheelsSwappable = true + #. + #Defines if the configurable requires a shaft to add a shaft to a face + configurableGearboxRequiresShaft = true + #. + #Defines if when the face is changed on the configurable gearbox, the opposite face should be also changed. It doesn't consume more shaft ! + configurableGearboxChangeTwoFaces = false + #. + #Should Wooden Shaft break if the speed is too high + shouldWoodenShaftBreak = true + #. + #Should Glass Shaft break if the system is overstressed + shouldGlassShaftBreak = true + #. + #The max speed wooden shafts can endure + #Range: 2 ~ 256 + maxSpeedWoodenShaft = 32 + + [kinetics.stressValues] + + #. + #Fine tune the kinetic stats of individual components + [kinetics.stressValues.v2] + + #. + #. + #[in Stress Units] + #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives. + [kinetics.stressValues.v2.impact] + railway_encased_shaft = 0.0 + creative_encased_oak_cogwheel = 0.0 + creative_encased_oak_shaft = 0.0 + industrial_iron_encased_acacia_cogwheel = 0.0 + industrial_iron_encased_shaft = 0.0 + mangrove_cogwheel = 0.0 + railway_adjustable_chain_gearshift = 0.0 + creative_press = 8.0 + creative_encased_jungle_shaft = 0.0 + copper_encased_crimson_large_cogwheel = 0.0 + industrial_iron_encased_acacia_large_cogwheel = 0.0 + industrial_iron_encased_cherry_large_cogwheel = 0.0 + refined_radiance_encased_dark_oak_cogwheel = 0.0 + bamboo_large_cogwheel = 0.0 + brass_encased_bamboo_shaft = 0.0 + refined_radiance_encased_dark_oak_large_cogwheel = 0.0 + andesite_encased_cherry_shaft = 0.0 + andesite_encased_birch_shaft = 0.0 + shadow_steel_encased_oak_shaft = 0.0 + shadow_steel_encased_warped_large_cogwheel = 0.0 + andesite_configurable_gearbox = 0.0 + jungle_cogwheel = 0.0 + creative_configurable_gearbox = 0.0 + refined_radiance_encased_mldeg_shaft = 0.0 + copper_encased_warped_shaft = 0.0 + copper_encased_mangrove_large_cogwheel = 0.0 + railway_encased_birch_cogwheel = 0.0 + mangrove_large_cogwheel = 0.0 + refined_radiance_encased_acacia_shaft = 0.0 + copper_gearbox = 0.0 + industrial_iron_encased_bamboo_shaft = 0.0 + refined_radiance_encased_warped_shaft = 0.0 + railway_encased_glass_shaft = 0.0 + shadow_steel_encased_bamboo_shaft = 0.0 + industrial_iron_encased_spruce_shaft = 0.0 + brass_encased_jungle_large_cogwheel = 0.0 + acacia_large_cogwheel = 0.0 + brass_encased_oak_large_cogwheel = 0.0 + creative_encased_crimson_cogwheel = 0.0 + railway_encased_dark_oak_shaft = 0.0 + brass_encased_cherry_cogwheel = 0.0 + cherry_large_cogwheel = 0.0 + copper_encased_acacia_shaft = 0.0 + creative_encased_jungle_large_cogwheel = 0.0 + creative_encased_birch_shaft = 0.0 + refined_radiance_encased_glass_shaft = 0.0 + creative_encased_cherry_shaft = 0.0 + railway_encased_mldeg_shaft = 0.0 + creative_encased_crimson_shaft = 0.0 + shadow_steel_encased_birch_large_cogwheel = 0.0 + refined_radiance_encased_mangrove_large_cogwheel = 0.0 + brass_encased_crimson_shaft = 0.0 + brass_encased_jungle_cogwheel = 0.0 + railway_encased_spruce_shaft = 0.0 + railway_mixer = 4.0 + glass_shaft = 0.0 + andesite_encased_birch_cogwheel = 0.0 + brass_encased_birch_shaft = 0.0 + brass_press = 8.0 + acacia_shaft = 0.0 + industrial_iron_press = 8.0 + andesite_encased_cherry_large_cogwheel = 0.0 + creative_encased_dark_oak_shaft = 0.0 + refined_radiance_encased_jungle_large_cogwheel = 0.0 + shadow_steel_encased_jungle_cogwheel = 0.0 + brass_encased_oak_shaft = 0.0 + andesite_encased_mangrove_shaft = 0.0 + industrial_iron_encased_mangrove_shaft = 0.0 + railway_encased_crimson_large_cogwheel = 0.0 + railway_encased_bamboo_shaft = 0.0 + shadow_steel_encased_cogwheel = 0.0 + industrial_iron_encased_bamboo_cogwheel = 0.0 + brass_encased_dark_oak_large_cogwheel = 0.0 + copper_press = 8.0 + creative_encased_chain_drive = 0.0 + industrial_iron_adjustable_chain_gearshift = 0.0 + industrial_iron_encased_birch_shaft = 0.0 + andesite_encased_warped_large_cogwheel = 0.0 + railway_encased_cherry_large_cogwheel = 0.0 + shadow_steel_encased_birch_shaft = 0.0 + brass_encased_spruce_shaft = 0.0 + copper_encased_dark_oak_large_cogwheel = 0.0 + shadow_steel_encased_acacia_large_cogwheel = 0.0 + andesite_encased_bamboo_cogwheel = 0.0 + shadow_steel_encased_crimson_shaft = 0.0 + railway_encased_jungle_large_cogwheel = 0.0 + creative_encased_birch_large_cogwheel = 0.0 + crimson_cogwheel = 0.0 + industrial_iron_encased_mangrove_cogwheel = 0.0 + crimson_shaft = 0.0 + creative_encased_acacia_shaft = 0.0 + andesite_encased_warped_shaft = 0.0 + copper_encased_cherry_shaft = 0.0 + brass_encased_cherry_shaft = 0.0 + cherry_shaft = 0.0 + railway_encased_cherry_shaft = 0.0 + refined_radiance_encased_bamboo_large_cogwheel = 0.0 + refined_radiance_encased_birch_large_cogwheel = 0.0 + brass_configurable_gearbox = 0.0 + shadow_steel_encased_cherry_shaft = 0.0 + industrial_iron_encased_oak_shaft = 0.0 + shadow_steel_encased_crimson_large_cogwheel = 0.0 + refined_radiance_encased_large_cogwheel = 0.0 + shadow_steel_encased_crimson_cogwheel = 0.0 + railway_encased_dark_oak_large_cogwheel = 0.0 + creative_encased_dark_oak_cogwheel = 0.0 + copper_encased_warped_large_cogwheel = 0.0 + copper_encased_birch_cogwheel = 0.0 + shadow_steel_encased_glass_shaft = 0.0 + refined_radiance_encased_oak_large_cogwheel = 0.0 + creative_encased_warped_cogwheel = 0.0 + andesite_encased_bamboo_large_cogwheel = 0.0 + brass_encased_jungle_shaft = 0.0 + creative_encased_large_cogwheel = 0.0 + brass_encased_mangrove_large_cogwheel = 0.0 + industrial_iron_encased_dark_oak_shaft = 0.0 + copper_encased_bamboo_large_cogwheel = 0.0 + shadow_steel_encased_warped_cogwheel = 0.0 + railway_encased_bamboo_cogwheel = 0.0 + shadow_steel_encased_mangrove_shaft = 0.0 + brass_encased_oak_cogwheel = 0.0 + brass_mixer = 4.0 + copper_configurable_gearbox = 0.0 + creative_encased_spruce_shaft = 0.0 + shadow_steel_encased_jungle_shaft = 0.0 + brass_encased_birch_large_cogwheel = 0.0 + refined_radiance_encased_crimson_shaft = 0.0 + andesite_encased_warped_cogwheel = 0.0 + warped_large_cogwheel = 0.0 + shadow_steel_encased_acacia_cogwheel = 0.0 + shadow_steel_encased_oak_cogwheel = 0.0 + refined_radiance_encased_shaft = 0.0 + mldeg_shaft = 0.0 + copper_encased_spruce_shaft = 0.0 + railway_encased_oak_cogwheel = 0.0 + industrial_iron_encased_warped_cogwheel = 0.0 + brass_encased_bamboo_cogwheel = 0.0 + shadow_steel_encased_spruce_shaft = 0.0 + refined_radiance_encased_bamboo_cogwheel = 0.0 + shadow_steel_encased_dark_oak_cogwheel = 0.0 + andesite_encased_dark_oak_shaft = 0.0 + copper_encased_oak_cogwheel = 0.0 + railway_encased_jungle_shaft = 0.0 + copper_encased_mangrove_cogwheel = 0.0 + creative_encased_mangrove_shaft = 0.0 + copper_encased_dark_oak_cogwheel = 0.0 + shadow_steel_encased_mangrove_cogwheel = 0.0 + shadow_steel_encased_large_cogwheel = 0.0 + copper_encased_crimson_shaft = 0.0 + brass_encased_crimson_cogwheel = 0.0 + warped_shaft = 0.0 + copper_encased_jungle_shaft = 0.0 + bamboo_shaft = 0.0 + brass_encased_acacia_shaft = 0.0 + railway_encased_crimson_shaft = 0.0 + birch_shaft = 0.0 + andesite_encased_glass_shaft = 0.0 + andesite_encased_acacia_cogwheel = 0.0 + railway_configurable_gearbox = 0.0 + railway_encased_acacia_shaft = 0.0 + copper_encased_cherry_cogwheel = 0.0 + railway_encased_oak_shaft = 0.0 + brass_encased_birch_cogwheel = 0.0 + refined_radiance_encased_dark_oak_shaft = 0.0 + industrial_iron_encased_crimson_large_cogwheel = 0.0 + cherry_cogwheel = 0.0 + railway_encased_acacia_large_cogwheel = 0.0 + creative_encased_warped_large_cogwheel = 0.0 + railway_encased_oak_large_cogwheel = 0.0 + andesite_encased_oak_large_cogwheel = 0.0 + industrial_iron_encased_dark_oak_cogwheel = 0.0 + industrial_iron_encased_acacia_shaft = 0.0 + industrial_iron_encased_dark_oak_large_cogwheel = 0.0 + creative_encased_glass_shaft = 0.0 + brass_encased_cherry_large_cogwheel = 0.0 + railway_encased_crimson_cogwheel = 0.0 + creative_encased_cherry_large_cogwheel = 0.0 + crimson_large_cogwheel = 0.0 + industrial_iron_encased_mldeg_shaft = 0.0 + railway_encased_large_cogwheel = 0.0 + copper_encased_bamboo_shaft = 0.0 + bamboo_cogwheel = 0.0 + railway_encased_warped_shaft = 0.0 + railway_encased_warped_large_cogwheel = 0.0 + industrial_iron_mixer = 4.0 + creative_encased_acacia_large_cogwheel = 0.0 + railway_encased_birch_shaft = 0.0 + creative_encased_crimson_large_cogwheel = 0.0 + railway_encased_mangrove_cogwheel = 0.0 + creative_encased_mldeg_shaft = 0.0 + copper_encased_cherry_large_cogwheel = 0.0 + refined_radiance_encased_crimson_cogwheel = 0.0 + brass_encased_bamboo_large_cogwheel = 0.0 + copper_encased_acacia_large_cogwheel = 0.0 + industrial_iron_encased_crimson_shaft = 0.0 + industrial_iron_encased_glass_shaft = 0.0 + andesite_encased_birch_large_cogwheel = 0.0 + brass_encased_warped_shaft = 0.0 + brass_encased_acacia_cogwheel = 0.0 + railway_press = 8.0 + andesite_encased_jungle_cogwheel = 0.0 + brass_shaft = 0.0 + creative_encased_bamboo_cogwheel = 0.0 + shadow_steel_encased_bamboo_cogwheel = 0.0 + creative_encased_acacia_cogwheel = 0.0 + industrial_iron_encased_jungle_cogwheel = 0.0 + creative_gearbox = 0.0 + refined_radiance_encased_bamboo_shaft = 0.0 + copper_encased_shaft = 0.0 + andesite_encased_oak_shaft = 0.0 + shadow_steel_encased_warped_shaft = 0.0 + andesite_encased_dark_oak_large_cogwheel = 0.0 + andesite_encased_jungle_large_cogwheel = 0.0 + birch_large_cogwheel = 0.0 + industrial_iron_encased_crimson_cogwheel = 0.0 + industrial_iron_encased_mangrove_large_cogwheel = 0.0 + jungle_large_cogwheel = 0.0 + refined_radiance_encased_warped_large_cogwheel = 0.0 + refined_radiance_encased_birch_shaft = 0.0 + shadow_steel_encased_mangrove_large_cogwheel = 0.0 + creative_encased_shaft = 0.0 + shadow_steel_encased_acacia_shaft = 0.0 + andesite_encased_mangrove_cogwheel = 0.0 + creative_encased_bamboo_large_cogwheel = 0.0 + creative_encased_dark_oak_large_cogwheel = 0.0 + railway_encased_birch_large_cogwheel = 0.0 + copper_encased_oak_large_cogwheel = 0.0 + andesite_encased_dark_oak_cogwheel = 0.0 + copper_encased_cogwheel = 0.0 + brass_encased_mldeg_shaft = 0.0 + railway_encased_cherry_cogwheel = 0.0 + oak_cogwheel = 0.0 + copper_encased_mldeg_shaft = 0.0 + brass_gearbox = 0.0 + birch_cogwheel = 0.0 + andesite_encased_spruce_shaft = 0.0 + copper_encased_mangrove_shaft = 0.0 + creative_encased_warped_shaft = 0.0 + brass_encased_warped_cogwheel = 0.0 + copper_encased_bamboo_cogwheel = 0.0 + mangrove_shaft = 0.0 + industrial_iron_encased_jungle_large_cogwheel = 0.0 + brass_encased_acacia_large_cogwheel = 0.0 + shadow_steel_encased_dark_oak_shaft = 0.0 + shadow_steel_encased_oak_large_cogwheel = 0.0 + creative_mixer = 4.0 + jungle_shaft = 0.0 + oak_large_cogwheel = 0.0 + refined_radiance_encased_birch_cogwheel = 0.0 + refined_radiance_encased_cherry_cogwheel = 0.0 + andesite_encased_mangrove_large_cogwheel = 0.0 + andesite_encased_bamboo_shaft = 0.0 + andesite_encased_mldeg_shaft = 0.0 + refined_radiance_encased_cherry_large_cogwheel = 0.0 + brass_encased_dark_oak_shaft = 0.0 + shadow_steel_encased_shaft = 0.0 + warped_cogwheel = 0.0 + brass_encased_dark_oak_cogwheel = 0.0 + refined_radiance_encased_oak_shaft = 0.0 + creative_adjustable_chain_gearshift = 0.0 + industrial_iron_encased_oak_cogwheel = 0.0 + railway_encased_chain_drive = 0.0 + refined_radiance_encased_cherry_shaft = 0.0 + railway_encased_acacia_cogwheel = 0.0 + brass_encased_mangrove_shaft = 0.0 + shadow_steel_encased_jungle_large_cogwheel = 0.0 + railway_encased_cogwheel = 0.0 + shadow_steel_encased_mldeg_shaft = 0.0 + refined_radiance_encased_cogwheel = 0.0 + industrial_iron_encased_chain_drive = 0.0 + shadow_steel_encased_cherry_cogwheel = 0.0 + industrial_iron_encased_jungle_shaft = 0.0 + creative_encased_mangrove_large_cogwheel = 0.0 + railway_encased_dark_oak_cogwheel = 0.0 + dark_oak_cogwheel = 0.0 + creative_encased_cogwheel = 0.0 + creative_encased_bamboo_shaft = 0.0 + industrial_iron_encased_warped_large_cogwheel = 0.0 + refined_radiance_encased_jungle_shaft = 0.0 + refined_radiance_encased_mangrove_shaft = 0.0 + copper_encased_acacia_cogwheel = 0.0 + copper_encased_dark_oak_shaft = 0.0 + industrial_iron_configurable_gearbox = 0.0 + shadow_steel_encased_cherry_large_cogwheel = 0.0 + railway_gearbox = 0.0 + refined_radiance_encased_warped_cogwheel = 0.0 + refined_radiance_encased_acacia_cogwheel = 0.0 + copper_encased_warped_cogwheel = 0.0 + industrial_iron_encased_cherry_shaft = 0.0 + industrial_iron_encased_birch_cogwheel = 0.0 + copper_encased_jungle_cogwheel = 0.0 + copper_encased_oak_shaft = 0.0 + andesite_encased_crimson_shaft = 0.0 + shadow_steel_encased_bamboo_large_cogwheel = 0.0 + copper_encased_birch_shaft = 0.0 + industrial_iron_encased_birch_large_cogwheel = 0.0 + industrial_iron_gearbox = 0.0 + copper_encased_glass_shaft = 0.0 + andesite_encased_acacia_shaft = 0.0 + railway_encased_mangrove_large_cogwheel = 0.0 + industrial_iron_encased_oak_large_cogwheel = 0.0 + spruce_shaft = 0.0 + industrial_iron_encased_warped_shaft = 0.0 + andesite_encased_jungle_shaft = 0.0 + andesite_encased_oak_cogwheel = 0.0 + refined_radiance_encased_jungle_cogwheel = 0.0 + refined_radiance_encased_spruce_shaft = 0.0 + dark_oak_shaft = 0.0 + railway_encased_warped_cogwheel = 0.0 + refined_radiance_encased_oak_cogwheel = 0.0 + creative_encased_cherry_cogwheel = 0.0 + copper_mixer = 4.0 + copper_encased_crimson_cogwheel = 0.0 + acacia_cogwheel = 0.0 + creative_encased_birch_cogwheel = 0.0 + andesite_encased_acacia_large_cogwheel = 0.0 + andesite_encased_cherry_cogwheel = 0.0 + oak_shaft = 0.0 + shadow_steel_encased_birch_cogwheel = 0.0 + railway_encased_mangrove_shaft = 0.0 + andesite_encased_crimson_cogwheel = 0.0 + brass_adjustable_chain_gearshift = 0.0 + railway_encased_jungle_cogwheel = 0.0 + railway_encased_bamboo_large_cogwheel = 0.0 + copper_encased_large_cogwheel = 0.0 + refined_radiance_encased_crimson_large_cogwheel = 0.0 + copper_encased_chain_drive = 0.0 + refined_radiance_encased_mangrove_cogwheel = 0.0 + creative_encased_oak_large_cogwheel = 0.0 + brass_encased_crimson_large_cogwheel = 0.0 + shadow_steel_encased_dark_oak_large_cogwheel = 0.0 + andesite_encased_crimson_large_cogwheel = 0.0 + brass_encased_warped_large_cogwheel = 0.0 + industrial_iron_encased_bamboo_large_cogwheel = 0.0 + copper_encased_birch_large_cogwheel = 0.0 + refined_radiance_encased_acacia_large_cogwheel = 0.0 + copper_encased_jungle_large_cogwheel = 0.0 + industrial_iron_encased_cherry_cogwheel = 0.0 + creative_encased_mangrove_cogwheel = 0.0 + copper_adjustable_chain_gearshift = 0.0 + dark_oak_large_cogwheel = 0.0 + brass_encased_glass_shaft = 0.0 + brass_encased_mangrove_cogwheel = 0.0 + brass_encased_chain_drive = 0.0 + creative_encased_jungle_cogwheel = 0.0 + + #. + #[in Stress Units] + #Configure how much stress a source can accommodate for. + [kinetics.stressValues.v2.capacity] + creative_cogwheel = 16384.0 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/creategoggles-client.toml b/1.20.1-FearFactoryTest/minecraft/config/creategoggles-client.toml index 7865f6f..efe9402 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/creategoggles-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/creategoggles-client.toml @@ -1,8 +1,8 @@ - -#Client configuration settings -[general] - #Display the goggles before the eyes and not on the forehead - moveGoggleToEyes = false - #Enables the goggles in creative mode without goggles - enableCreativeModeGoggles = true - + +#Client configuration settings +[general] + #Display the goggles before the eyes and not on the forehead + moveGoggleToEyes = false + #Enables the goggles in creative mode without goggles + enableCreativeModeGoggles = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/creategoggles-common.toml b/1.20.1-FearFactoryTest/minecraft/config/creategoggles-common.toml index cccdd8e..b780b82 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/creategoggles-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/creategoggles-common.toml @@ -1,10 +1,10 @@ - -#General configuration settings -[general] - #Uses custom curio slot for goggles instead of the head slot - customCurioGoggleSlot = false - #Uses custom curio slot for backtank instead of the back slot - customCurioBacktankSlot = false - #Enables experimental features (Smithing the goggles onto normal helmets) - enableExperimentalFeatures = true - + +#General configuration settings +[general] + #Uses custom curio slot for goggles instead of the head slot + customCurioGoggleSlot = false + #Uses custom curio slot for backtank instead of the back slot + customCurioBacktankSlot = false + #Enables experimental features (Smithing the goggles onto normal helmets) + enableExperimentalFeatures = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/createoreexcavation-common.toml b/1.20.1-FearFactoryTest/minecraft/config/createoreexcavation-common.toml index 5c094c2..da463bf 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/createoreexcavation-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/createoreexcavation-common.toml @@ -1,8 +1,8 @@ -#IMPORTANT NOTICE: -#THIS IS ONLY THE COMMON CONFIG. It does not contain all the values adjustable for Create Ore Excavation -#The settings have been moved to createoreexcavation-server.toml -#That file is PER WORLD, meaning you have to go into 'saves//serverconfig' to adjust it. Those changes will then only apply for THAT WORLD. -#You can then take that config file and put it in the 'defaultconfigs' folder to make it apply automatically to all NEW worlds you generate FROM THERE ON. -#This may appear confusing to many of you, but it is a new sensible way to handle configuration, because the server configuration is synced when playing multiplayer. -importantInfo = true - +#IMPORTANT NOTICE: +#THIS IS ONLY THE COMMON CONFIG. It does not contain all the values adjustable for Create Ore Excavation +#The settings have been moved to createoreexcavation-server.toml +#That file is PER WORLD, meaning you have to go into 'saves//serverconfig' to adjust it. Those changes will then only apply for THAT WORLD. +#You can then take that config file and put it in the 'defaultconfigs' folder to make it apply automatically to all NEW worlds you generate FROM THERE ON. +#This may appear confusing to many of you, but it is a new sensible way to handle configuration, because the server configuration is synced when playing multiplayer. +importantInfo = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/curios-client.toml b/1.20.1-FearFactoryTest/minecraft/config/curios-client.toml index 3cefdeb..1c1d22b 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/curios-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/curios-client.toml @@ -1,23 +1,23 @@ - -#Client only settings, mostly things related to rendering -[client] - #Set to true to enable rendering curios - renderCurios = true - #Set to true to enable the Curios GUI button - enableButton = true - #The X-Offset for the Curios GUI button - #Range: -100 ~ 100 - buttonXOffset = 0 - #The Y-Offset for the Curios GUI button - #Range: -100 ~ 100 - buttonYOffset = 0 - #The X-Offset for the Creative Curios GUI button - #Range: -100 ~ 100 - creativeButtonXOffset = 0 - #The Y-Offset for the Creative Curios GUI button - #Range: -100 ~ 100 - creativeButtonYOffset = 0 - #The corner for the Curios GUI button - #Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT - buttonCorner = "TOP_LEFT" - + +#Client only settings, mostly things related to rendering +[client] + #Set to true to enable rendering curios + renderCurios = true + #Set to true to enable the Curios GUI button + enableButton = true + #The X-Offset for the Curios GUI button + #Range: -100 ~ 100 + buttonXOffset = 0 + #The Y-Offset for the Curios GUI button + #Range: -100 ~ 100 + buttonYOffset = 0 + #The X-Offset for the Creative Curios GUI button + #Range: -100 ~ 100 + creativeButtonXOffset = 0 + #The Y-Offset for the Creative Curios GUI button + #Range: -100 ~ 100 + creativeButtonYOffset = 0 + #The corner for the Curios GUI button + #Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT + buttonCorner = "TOP_LEFT" + diff --git a/1.20.1-FearFactoryTest/minecraft/config/curios-common.toml b/1.20.1-FearFactoryTest/minecraft/config/curios-common.toml index fddb7d0..a671ffb 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/curios-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/curios-common.toml @@ -1,5 +1,5 @@ -#List of slots to create or modify. -#See documentation for syntax: https://docs.illusivesoulworks.com/curios/configuration#slot-configuration -# -slots = [] - +#List of slots to create or modify. +#See documentation for syntax: https://docs.illusivesoulworks.com/curios/configuration#slot-configuration +# +slots = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/cyclopscore-common.toml b/1.20.1-FearFactoryTest/minecraft/config/cyclopscore-common.toml index cc8f2b3..11cafc0 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/cyclopscore-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/cyclopscore-common.toml @@ -1,23 +1,23 @@ - -[core] - - [core.general] - #If mod compatibility loader should crash hard if errors occur in that process. - crashOnModCompatCrash = false - #Set 'true' to enable development debug mode. This will result in a lower performance! - debug = false - #The anonymous id used by the analytics service. - anonymousAnalyticsID = "a1293019-a513-433b-8b4f-f3c4ac0184ad" - #If the recipe loader should crash when finding invalid recipes. - crashOnInvalidRecipe = false - #If an anonymous mod startup analytics request may be sent to our analytics service. - analytics = true - #If the version checker should be enabled. - versionChecker = true - -[general] - - [general.general] - #If a button should be added to the main menu to open a dev world (shift-click creates a new world). - devWorldButton = false - + +[core] + + [core.general] + #If mod compatibility loader should crash hard if errors occur in that process. + crashOnModCompatCrash = false + #Set 'true' to enable development debug mode. This will result in a lower performance! + debug = false + #The anonymous id used by the analytics service. + anonymousAnalyticsID = "a1293019-a513-433b-8b4f-f3c4ac0184ad" + #If the recipe loader should crash when finding invalid recipes. + crashOnInvalidRecipe = false + #If an anonymous mod startup analytics request may be sent to our analytics service. + analytics = true + #If the version checker should be enabled. + versionChecker = true + +[general] + + [general.general] + #If a button should be added to the main menu to open a dev world (shift-click creates a new world). + devWorldButton = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/darkness.properties b/1.20.1-FearFactoryTest/minecraft/config/darkness.properties index 24be29b..fc166f8 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/darkness.properties +++ b/1.20.1-FearFactoryTest/minecraft/config/darkness.properties @@ -1,11 +1,11 @@ -#Darkness properties file -#Sun May 11 11:44:34 CDT 2025 -dark_nether_fog=0.5 -only_affect_block_light=false -dark_end_fog=0.0 -dark_overworld=true -dark_default=true -dark_end=true -dark_skyless=true -dark_nether=true -ignore_moon_phase=false +#Darkness properties file +#Sun May 11 11:44:34 CDT 2025 +dark_nether_fog=0.5 +only_affect_block_light=false +dark_end_fog=0.0 +dark_overworld=true +dark_default=true +dark_end=true +dark_skyless=true +dark_nether=true +ignore_moon_phase=false diff --git a/1.20.1-FearFactoryTest/minecraft/config/deeperdarker-common.toml b/1.20.1-FearFactoryTest/minecraft/config/deeperdarker-common.toml index 509401d..b8827d2 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/deeperdarker-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/deeperdarker-common.toml @@ -1,28 +1,28 @@ -#Chance of a vase being fake -#Default: 0.16 -#Range: 0.0 ~ 1.0 -fakeVaseChance = 0.16 -#Chance of a Stalker spawning when a fake vase is broken -#Default: 0.3125 -#Range: 0.0 ~ 1.0 -stalkerSpawnChance = 0.3125 -#Soul Elytra's boost cooldown in ticks. Set to -1 to disable boost -#Default: 600 -#Range: -1 ~ 12000 -soulElytraCooldown = 600 -#Heart of the Deep beats like a heart -#Default: true -wardenHeartPulses = true -#Limit the number of enchanted books a Sculk Snapper can drop -#Default: 8 -#Range: 0 ~ 32 -snapperDropLimit = 8 -#Width of Otherside portal when generated by player -#Default: 6 -#Range: 2 ~ 21 -othersidePortalWidth = 6 -#Height of Otherside portal when generated by player -#Default: 3 -#Range: 3 ~ 21 -othersidePortalHeight = 3 - +#Chance of a vase being fake +#Default: 0.16 +#Range: 0.0 ~ 1.0 +fakeVaseChance = 0.16 +#Chance of a Stalker spawning when a fake vase is broken +#Default: 0.3125 +#Range: 0.0 ~ 1.0 +stalkerSpawnChance = 0.3125 +#Soul Elytra's boost cooldown in ticks. Set to -1 to disable boost +#Default: 600 +#Range: -1 ~ 12000 +soulElytraCooldown = 600 +#Heart of the Deep beats like a heart +#Default: true +wardenHeartPulses = true +#Limit the number of enchanted books a Sculk Snapper can drop +#Default: 8 +#Range: 0 ~ 32 +snapperDropLimit = 8 +#Width of Otherside portal when generated by player +#Default: 6 +#Range: 2 ~ 21 +othersidePortalWidth = 6 +#Height of Otherside portal when generated by player +#Default: 3 +#Range: 3 ~ 21 +othersidePortalHeight = 3 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/embeddium-fingerprint.json b/1.20.1-FearFactoryTest/minecraft/config/embeddium-fingerprint.json index a402435..3f82367 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/embeddium-fingerprint.json +++ b/1.20.1-FearFactoryTest/minecraft/config/embeddium-fingerprint.json @@ -1 +1 @@ -{"v":1,"s":"447cce900861185a26f75c8e5cff37844039b831cb80831694a4ac66a9a32c0934662c97fe2df17b173e53afd66811904047d92a4f50c483e3fe403c083aab90","u":"f720aefdb476bd745ad9fa1daa7721f1e48c405188ef43d0b6c1b478e6c83bacf54e403e347c0034a4ce265411c7a53f78b9806a20373eb37850ab4be48116b4","p":"f98c4121dfe5d1e018b3d60058abbed53c9ab7acd6dda4b7d5aa72778234cdec1ec0b38535c58457e72e1f5ecc21911af43b70984a02b42df3932feca4964003","t":1746969583} \ No newline at end of file +{"v":1,"s":"76c677720f7f959b6ade8c9f002b76295a3a83e322d811b3eb73092e6328eb0b1e65a60d8c1e3ce5e8d6500299d0356cc14572ebe5cd8b34e4c038c1d34b8535","u":"905202c79ca62aaec10775870bd8925b6923648f5e8efe98ec91fa37588474aa3b5cab4bc508436836e5cffb1f91a8ed68934c558ad6c0e5d4b16235e27950b7","p":"05782e439e4a6dc3b6f727be2e373043e1812fef35664c9b2e81dd02e897a899456f81d8c943d6ede97209b448d677fdc5c50571e10efbadcef03e13b191dde6","t":1746997297} \ No newline at end of file diff --git a/1.20.1-FearFactoryTest/minecraft/config/enchanted-client.toml b/1.20.1-FearFactoryTest/minecraft/config/enchanted-client.toml index 352f8fb..38488f3 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/enchanted-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/enchanted-client.toml @@ -1,3 +1,3 @@ -#Render cat familiars with their original fur colour rather than all black #default false -original_cat_type = false - +#Render cat familiars with their original fur colour rather than all black #default false +original_cat_type = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/enchanted-common.toml b/1.20.1-FearFactoryTest/minecraft/config/enchanted-common.toml index 857ee96..e2ff87d 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/enchanted-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/enchanted-common.toml @@ -1,30 +1,30 @@ - -["Circle Magic Options"] - #Disabled rite types - disabled_rites = [] - -["Altar Options"] - #Range of altars - #Range: > 1 - altar_range = 16 - #Multiplier for altar power recharge rates - #Range: 0.0 ~ 1.7976931348623157E308 - altar_recharge_rate = 2.0 - -["Cauldron Options"] - #Allow incorrect items to spoil brew (DEFAULT: true) - cauldron_item_spoil = true - -["Kettle Options"] - #Allow incorrect items to spoil brew (DEFAULT: true) - kettle_item_spoil = true - -["Miscellaneous Options"] - #Only drop modded seeds when a hoe is used to break grass. (DEFAULT: false) - hoe_seeds = false - #Disable totems of undying (to make poppets more useful) (DEFAULT: false) - disable_totems = false - #The damage multiplier for axes against an Ent - #Range: 0.0 ~ 1.7976931348623157E308 - ent_axe_multiplier = 3.0 - + +["Circle Magic Options"] + #Disabled rite types + disabled_rites = [] + +["Altar Options"] + #Range of altars + #Range: > 1 + altar_range = 16 + #Multiplier for altar power recharge rates + #Range: 0.0 ~ 1.7976931348623157E308 + altar_recharge_rate = 2.0 + +["Cauldron Options"] + #Allow incorrect items to spoil brew (DEFAULT: true) + cauldron_item_spoil = true + +["Kettle Options"] + #Allow incorrect items to spoil brew (DEFAULT: true) + kettle_item_spoil = true + +["Miscellaneous Options"] + #Only drop modded seeds when a hoe is used to break grass. (DEFAULT: false) + hoe_seeds = false + #Disable totems of undying (to make poppets more useful) (DEFAULT: false) + disable_totems = false + #The damage multiplier for axes against an Ent + #Range: 0.0 ~ 1.7976931348623157E308 + ent_axe_multiplier = 3.0 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ends_delight-common.toml b/1.20.1-FearFactoryTest/minecraft/config/ends_delight-common.toml index 9fc2fb4..09bc75c 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ends_delight-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ends_delight-common.toml @@ -1,15 +1,15 @@ - -["Configs for End's Delight"] - #Dragon Tooth Knife can cause more damage when attacking following mobs - #(Default: ["minecraft:enderman", "minecraft:endermite", "minecraft:ender_dragon", "minecraft:shulker"]) - allowedMobs = ["minecraft:enderman", "minecraft:endermite", "minecraft:ender_dragon", "minecraft:shulker"] - #Whether teleport after consuming an Enderman Gristle Item or an Enderman Gristle Stew Item - #Default: true - enableGristleTeleport = true - #The range size of gristle teleport (Default: 24 (1 ~ 32)) - #Range: 1 ~ 32 - teleportRangeSize = 24 - #The max height of gristle teleport (Default: 32 (1 ~ 64)) - #Range: 1 ~ 64 - teleportMaxHeight = 32 - + +["Configs for End's Delight"] + #Dragon Tooth Knife can cause more damage when attacking following mobs + #(Default: ["minecraft:enderman", "minecraft:endermite", "minecraft:ender_dragon", "minecraft:shulker"]) + allowedMobs = ["minecraft:enderman", "minecraft:endermite", "minecraft:ender_dragon", "minecraft:shulker"] + #Whether teleport after consuming an Enderman Gristle Item or an Enderman Gristle Stew Item + #Default: true + enableGristleTeleport = true + #The range size of gristle teleport (Default: 24 (1 ~ 32)) + #Range: 1 ~ 32 + teleportRangeSize = 24 + #The max height of gristle teleport (Default: 32 (1 ~ 64)) + #Range: 1 ~ 64 + teleportMaxHeight = 32 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/enhanced_boss_bars-common.toml b/1.20.1-FearFactoryTest/minecraft/config/enhanced_boss_bars-common.toml index 1999787..83b3e81 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/enhanced_boss_bars-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/enhanced_boss_bars-common.toml @@ -1,57 +1,57 @@ - -[minecraft] - #Show Wither Boss Bar - WitherBossBar = true - #Show Ender Dragon - EnderDragonBossBar = true - -[cataclysm] - #Show Ignis - IgnisBossBar = true - #Show Netherite Monstrosity - NetheriteMonstrosityBossBar = true - #Show Ender Guardian - EnderGuardianBossBar = true - #Show Harbinger - HarbingerBossBar = true - #Show Leviathan - LeviathanBossBar = true - -[bomd] - #Show Night Lich - NightLichBossBar = true - #Show Nether Gauntlet - NetherGauntletBossBar = true - #Show Obsidilith - ObsidilithBossBar = true - #Show Void Blossom - VoidBlossomBossBar = true - -[mowziesmobs] - #Show Frostmaw - FrostmawBossBar = true - #Show Ferrous Wroughtnaut - FerrousWroughtnautBossBar = true - -[meetyourfight] - #Show Bellringer - BellringerBossBar = true - #Show Swampjaw - SwampjawBossBar = true - -[alexsmobs] - #Show Void Worm - VoidWormBossBar = true - -[crackerwitherstorm] - #Show Wither Storm - WitherStormBossBar = true - -[aether] - #Show Slider - SliderBossBar = true - #Show Valkyrie Queen - ValkyrieQueenBossBar = true - #Show Sun Spirit - SunSpiritBossBar = true - + +[minecraft] + #Show Wither Boss Bar + WitherBossBar = true + #Show Ender Dragon + EnderDragonBossBar = true + +[cataclysm] + #Show Ignis + IgnisBossBar = true + #Show Netherite Monstrosity + NetheriteMonstrosityBossBar = true + #Show Ender Guardian + EnderGuardianBossBar = true + #Show Harbinger + HarbingerBossBar = true + #Show Leviathan + LeviathanBossBar = true + +[bomd] + #Show Night Lich + NightLichBossBar = true + #Show Nether Gauntlet + NetherGauntletBossBar = true + #Show Obsidilith + ObsidilithBossBar = true + #Show Void Blossom + VoidBlossomBossBar = true + +[mowziesmobs] + #Show Frostmaw + FrostmawBossBar = true + #Show Ferrous Wroughtnaut + FerrousWroughtnautBossBar = true + +[meetyourfight] + #Show Bellringer + BellringerBossBar = true + #Show Swampjaw + SwampjawBossBar = true + +[alexsmobs] + #Show Void Worm + VoidWormBossBar = true + +[crackerwitherstorm] + #Show Wither Storm + WitherStormBossBar = true + +[aether] + #Show Slider + SliderBossBar = true + #Show Valkyrie Queen + ValkyrieQueenBossBar = true + #Show Sun Spirit + SunSpiritBossBar = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/evilcraft-common.toml b/1.20.1-FearFactoryTest/minecraft/config/evilcraft-common.toml index c2050e5..248f10d 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/evilcraft-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/evilcraft-common.toml @@ -1,341 +1,341 @@ - -[general] - - [general.general] - #If the blood gui overlay should be rendered. - bloodGuiOverlay = true - #The position to render the blood gui overlay at. (0=NE, 1=SE, 2=SW,3=NW) - bloodGuiOverlayPosition = 1 - #If farting is enabled on this server; Client-side: If farting can be seen at your client. - farting = true - #The X offset for the blood gui overlay. - bloodGuiOverlayPositionOffsetX = -5 - #The amount of mB that can flow per tick out of machines and items. - mbFlowRate = 100 - #Evil stuff... - dieWithoutAnyReason = false - #The Y offset for the blood gui overlay. - bloodGuiOverlayPositionOffsetY = -5 - - [general.weather_container] - #If shapeless crafting of the higher tiers of weather containers should be enabled. - shapelessRecipes = true - -[worldgeneration] - - [worldgeneration.general] - #The spawn chance for loot chests in dark temples, set to zero to completely disable. - darkTempleChestChance = 0.15 - #Spawn extra silverfish blocks in all biomes. - extraSilverfish = false - -[core] - - [core.general] - #If an anonymous mod startup analytics request may be sent to our analytics service. - analytics = true - #If the version checker should be enabled. - versionChecker = true - -[block] - - [block.blood_stain] - #The amount of blood per HP (2HP = 1 heart) of the max mob health that will be added to this blockState when a mob dies from fall damage. - bloodMBPerHP = 20 - #Blocks onto which no blood stains can be spawned. Regular expressions are allowed. - spawnBlacklist = ["tconstruct:.*"] - #If blood stains should be spawned on block entities. - spawnOnBlockEntities = false - - [block.undead_leaves] - #How much Blood (mB) can be produced at most as a Blood Stain on each random tick. - maxBloodStainAmount = 25 - - [block.spiked_plate] - #The multiplier for amount of mB to receive per mob HP. - mobMultiplier = 40.0 - #The amount of damage per time. - damage = 4.0 - - [block.gem_stone_torch] - #The radius that will be kept spirit-proof. - area = 15 - -[machine] - - [machine.blood_chest] - #The amount of ticks required for repairing one damage value. - ticksPerDamage = 2 - #Item names that can not be repaired. Regular expressions are allowed. - itemBlacklist = ["minecraft:stick"] - #The amount Blood mB required for repairing one damage value. - mBPerDamage = 5 - #If the Blood Chest should add random bad enchants with a small chance to repairing items. - addRandomBadEnchants = true - - [machine.envir_acc] - #Sets the default amount of ticks the environmental accumulator takes to process an item. - defaultProcessItemTickCount = 100 - #Sets the default default speed in increments per tick with which an item will move when being process by an environmental accumulator. - defaultProcessItemSpeed = 0.015 - #Sets the default amount of ticks the environmental accumulator takes to cool down - defaultTickCooldown = 1200 - - [machine.purifier] - #The duration limit in ticks for which potion effect can be collected. Set to a negative value to allow any duration. - maxPotionEffectDuration = 6000 - #Item that can not be disenchanted. Regular expressions are allowed. - disenchantBlacklist = ["tetra:.*"] - - [machine.spirit_furnace] - #How much mB per tick this furnace should consume. - mBPerTick = 25 - #If the machine should play mob death sounds. - mobDeathSounds = true - #Custom mob drops. Maps entity names to a loot table resource location. Expects the format entityname|loottable. For example: 'minecraft:pig|minecraft:entities/sheep' - mobDrops = [] - #The 1/X chance for villagers to drop emeralds. 0 means no drops. - villagerDropEmeraldChance = 20 - #How much mB per tick this furnace should consume for player spirit. - playerMBPerTick = 100 - #The required amount of ticks for each HP for cooking an entity. - requiredTicksPerHp = 10 - #How much mB per tick this furnace should consume for boss mob spirit. - bossMBPerTick = 250 - #Custom player drops. Maps player UUID to an itemstack. Expects the format domain:itemname:amount:meta for items where amount and meta are optional. - playerDrops = ["93b459be-ce4f-4700-b457-c1aa91b3b687|minecraft:stone_slab"] - - [machine.dark_tank] - #The maximum tank size visible in the creative tabs. (Make sure that you do not cross the max int size.) - maxTankCreativeSize = 4096000 - #If the fluid should be rendered statically. Fluids won't be shown fluently, but more efficiently. - staticBlockRendering = false - #If creative versions for all fluids should be added to the creative tab. - creativeTabFluids = true - - [machine.spirit_reanimator] - #The required amount of ticks for each reanimation. - requiredTicks = 500 - #If the Box of Eternal Closure should be cleared after a revival. - clearBoxContents = true - #How much mB per tick this machine should consume. - mBPerTick = 5 - - [machine.entangled_chalice] - #If the fluid should be rendered statically. Fluids won't be shown fluently, but more efficiently. - staticBlockRendering = false - - [machine.colossal_blood_chest] - #The base amount of concurrent items that need to be available before efficiency can rise. - baseConcurrentItems = 1 - #The amount of ticks required for repairing one damage value. - ticksPerDamage = 2 - #The amount Blood mB required for repairing one damage value. - baseMBPerDamage = 5 - - [machine.sang_envir_acc] - #The base blood usage in mB for recipes, this is multiplied with the cooldown time per recipe. - baseUsage = 50 - -[item] - - [item.dark_tank] - #If held buckets should be autofilled when enabled. - autoFillBuckets = false - - [item.sanguinary_pedestal_0] - #Blood multiplier when Efficiency is active. - efficiencyBoost = 1.5 - - [item.sanguinary_pedestal_1] - #Blood multiplier when Efficiency is active. - efficiencyBoost = 1.5 - - [item.flesh_werewolf] - #Humanoid flesh will drop in a 1/X chance. - humanoidFleshDropChance = 5 - - [item.flesh_humanoid] - #Humanoid flesh will drop in a 1/X chance. - humanoidFleshDropChance = 5 - - [item.redstone_grenade] - #If the redstone grenade should drop again as an item after it is being thrown. - dropAfterUsage = false - - [item.blood_extractor] - #If held buckets should be autofilled when enabled. - autoFillBuckets = false - #The minimum multiplier for amount of mB to receive per mob HP. - minimumMobMultiplier = 5.0 - #The amount of blood (mB) this container can hold. - containerSize = 5000 - #The maximum multiplier for amount of mB to receive per mob HP. IMPORTANT: must be larger than minimumMobMultiplier! - maximumMobMultiplier = 40.0 - - [item.blood_pearl_of_teleportation] - #The amount of second slowness should be applied after each teleport. - slownessDuration = 0 - - [item.broom] - #The position to render the broom gui overlay at. (0=NE, 1=SE, 2=SW,3=NW) - guiOverlayPosition = 1 - #The blood usage in mB per tick. - bloodUsage = 1 - #Show broom part tooltips on source items. - broomPartTooltips = true - #The X offset for the broom gui overlay. - guiOverlayPositionOffsetX = -15 - #The Y offset for the broom gui overlay. - guiOverlayPositionOffsetY = -10 - #The blood usage in mB per block break. - bloodUsageBlockBreak = 1 - #Show broom modifier tooltips on source items. - broomModifierTooltips = false - - [item.kineticator] - #The amount of ticks inbetween each area checking for items. - tickHoldoff = 1 - #If the Kineticator should also attract XP orbs. - moveXP = true - #The amount of ticks in between each blood consumption when there are valid items in the area. - consumeHoldoff = 20 - - [item.kineticator_repelling] - #The amount of ticks in between each blood consumption when there are valid items in the area. - consumeHoldoff = 20 - #If the Kineticator should also attract XP orbs. - moveXP = true - #The amount of ticks inbetween each area checking for items. - tickHoldoff = 1 - - [item.vengeance_ring] - #The area of effect in # blocks of this ring. - areaOfEffect = 10 - - [item.vengeance_pickaxe] - #The default fortune enchantment level on these pickaxes. - fortuneLevel = 5 - #The default vengeance enchantment level on these pickaxes. - vengeanceLevel = 3 - - [item.burning_gem_stone] - #How much damage this item can take. - maxDamage = 64 - - [item.vein_sword] - #The multiply boost this sword has on the blood that is obtained. - extractionBoost = 2.0 - #Maximum uses for this item. - durability = 32 - - [item.exalted_crafter] - #If shift clicking on an item should first try to go into the crafting grid. - shiftCraftingGrid = false - - [item.exalted_crafter_wooden] - #If shift clicking on an item should first try to go into the crafting grid. - shiftCraftingGrid = false - - [item.exalted_crafter_empowered] - #If shift clicking on an item should first try to go into the crafting grid. - shiftCraftingGrid = false - - [item.exalted_crafter_wooden_empowered] - #If shift clicking on an item should first try to go into the crafting grid. - shiftCraftingGrid = false - - [item.necromancer_staff] - #The capacity of the container. - capacity = 10000 - #The amount of Blood that will be drained per usage. - usage = 2000 - - [item.invig_pendant] - #The amount of Blood to drain after one reduction/clearing of fire. -1 to disable fire extinguishing. - fireUsage = 500 - #The amount of blood to drain after each clearing of one bad effect. - usage = 100 - #The amount of seconds that will be reduced from the first found bad effect. - reduceDuration = 30 - #The capacity of the pendant. - capacity = 5000 - - [item.flesh_rejuvenated] - #The amount of blood (mB) this container can hold. - containerSize = 10000 - #The amount of blood (mB) that is consumed per bite. - biteUsage = 250 - - [item.primed_pendant] - #Usage multipliers. Potion ids are first, followed by floating numbers. A number smaller than one blacklists that potion. - potionMultipliers = ["minecraft:health_boost;-1", "minecraft:regeneration;10"] - #The amount of Blood to drain after one effect application. - usage = 10 - #The capacity of the pendant. - capacity = 5000 - - [item.biome_extract] - #A list of biome names for which no Biome Extracts may be used. - usageBlacklist = [] - #A list of biome names for which no Biome Extracts may be created. - craftingBlacklist = [] - #If creative versions for all variants should be added to the creative tab. - creativeTabVariants = true - - [item.vengeance] - #The area of effect in blocks in which this tool could enable vengeance spirits. - areaOfEffect = 5 - #The ^-1 chance for which vengeance spirits could be toggled. - vengeanceChance = 3 - -[mob] - - [mob.kineticator] - #The blacklisted items which should not be influenced by the Kineticator, by unique item/blockState name. - kineticateBlacklist = ["appliedenergistics2:item.ItemCrystalSeed"] - - [mob.kineticator_repelling] - #The blacklisted items which should not be influenced by the Kineticator, by unique item/blockState name. - kineticateBlacklist = ["appliedenergistics2:item.ItemCrystalSeed"] - - [mob.poisonous_libelle] - #Should the Poisonous Libelle do damage, next to poisoning? - hasAttackDamage = false - #1/X chance on getting poisoned when hit. - poisonChance = 20 - #The minimum Y-level this mob can spawn at. - minY = 55 - - [mob.vengeance_spirit] - #The 1/X chance that an actual spirit will spawn when doing actions like mining with the Vengeance Pickaxe. - nonDegradedSpawnChance = 5 - #The area in which the spawn limit will be checked on each spawn attempt. - spawnLimitArea = 32 - #The blacklisted entity spirits, by entity name. Regular expressions are allowed. - entityBlacklist = ["evilcraft:vengeance_spirit", "evilcraft:controlled_zombie", "evilcraft:werewolf", "minecraft:ender_dragon", "farmingforblockheads:merchant"] - #Whether vengeance spirits should always be visible in creative mode. - alwaysVisibleInCreative = false - #The maximum amount of vengeance spirits naturally spawnable in the spawnLimitArea. - spawnLimit = 5 - - [mob.werewolf] - #If villagers struck by lightning should have a 50% chance of becoming a werewolf villager - convertOnLightning = true - -[entity] - - [entity.lightning_bomb_primed] - #The amount of ticks (on average), this bomb should tick before explosion. - fuse = 100 - - [entity.attack_vengeance_beam] - #If crossed beams should cause explosions. - crossBeamsExplosions = true - -[enchantment] - - [enchantment.life_stealing] - #The final modifier that should be applied to the healing amount. - healModifier = 0.1 - + +[general] + + [general.general] + #If the blood gui overlay should be rendered. + bloodGuiOverlay = true + #The position to render the blood gui overlay at. (0=NE, 1=SE, 2=SW,3=NW) + bloodGuiOverlayPosition = 1 + #If farting is enabled on this server; Client-side: If farting can be seen at your client. + farting = true + #The X offset for the blood gui overlay. + bloodGuiOverlayPositionOffsetX = -5 + #The amount of mB that can flow per tick out of machines and items. + mbFlowRate = 100 + #Evil stuff... + dieWithoutAnyReason = false + #The Y offset for the blood gui overlay. + bloodGuiOverlayPositionOffsetY = -5 + + [general.weather_container] + #If shapeless crafting of the higher tiers of weather containers should be enabled. + shapelessRecipes = true + +[worldgeneration] + + [worldgeneration.general] + #The spawn chance for loot chests in dark temples, set to zero to completely disable. + darkTempleChestChance = 0.15 + #Spawn extra silverfish blocks in all biomes. + extraSilverfish = false + +[core] + + [core.general] + #If an anonymous mod startup analytics request may be sent to our analytics service. + analytics = true + #If the version checker should be enabled. + versionChecker = true + +[block] + + [block.blood_stain] + #The amount of blood per HP (2HP = 1 heart) of the max mob health that will be added to this blockState when a mob dies from fall damage. + bloodMBPerHP = 20 + #Blocks onto which no blood stains can be spawned. Regular expressions are allowed. + spawnBlacklist = ["tconstruct:.*"] + #If blood stains should be spawned on block entities. + spawnOnBlockEntities = false + + [block.undead_leaves] + #How much Blood (mB) can be produced at most as a Blood Stain on each random tick. + maxBloodStainAmount = 25 + + [block.spiked_plate] + #The multiplier for amount of mB to receive per mob HP. + mobMultiplier = 40.0 + #The amount of damage per time. + damage = 4.0 + + [block.gem_stone_torch] + #The radius that will be kept spirit-proof. + area = 15 + +[machine] + + [machine.blood_chest] + #The amount of ticks required for repairing one damage value. + ticksPerDamage = 2 + #Item names that can not be repaired. Regular expressions are allowed. + itemBlacklist = ["minecraft:stick"] + #The amount Blood mB required for repairing one damage value. + mBPerDamage = 5 + #If the Blood Chest should add random bad enchants with a small chance to repairing items. + addRandomBadEnchants = true + + [machine.envir_acc] + #Sets the default amount of ticks the environmental accumulator takes to process an item. + defaultProcessItemTickCount = 100 + #Sets the default default speed in increments per tick with which an item will move when being process by an environmental accumulator. + defaultProcessItemSpeed = 0.015 + #Sets the default amount of ticks the environmental accumulator takes to cool down + defaultTickCooldown = 1200 + + [machine.purifier] + #The duration limit in ticks for which potion effect can be collected. Set to a negative value to allow any duration. + maxPotionEffectDuration = 6000 + #Item that can not be disenchanted. Regular expressions are allowed. + disenchantBlacklist = ["tetra:.*"] + + [machine.spirit_furnace] + #How much mB per tick this furnace should consume. + mBPerTick = 25 + #If the machine should play mob death sounds. + mobDeathSounds = true + #Custom mob drops. Maps entity names to a loot table resource location. Expects the format entityname|loottable. For example: 'minecraft:pig|minecraft:entities/sheep' + mobDrops = [] + #The 1/X chance for villagers to drop emeralds. 0 means no drops. + villagerDropEmeraldChance = 20 + #How much mB per tick this furnace should consume for player spirit. + playerMBPerTick = 100 + #The required amount of ticks for each HP for cooking an entity. + requiredTicksPerHp = 10 + #How much mB per tick this furnace should consume for boss mob spirit. + bossMBPerTick = 250 + #Custom player drops. Maps player UUID to an itemstack. Expects the format domain:itemname:amount:meta for items where amount and meta are optional. + playerDrops = ["93b459be-ce4f-4700-b457-c1aa91b3b687|minecraft:stone_slab"] + + [machine.dark_tank] + #The maximum tank size visible in the creative tabs. (Make sure that you do not cross the max int size.) + maxTankCreativeSize = 4096000 + #If the fluid should be rendered statically. Fluids won't be shown fluently, but more efficiently. + staticBlockRendering = false + #If creative versions for all fluids should be added to the creative tab. + creativeTabFluids = true + + [machine.spirit_reanimator] + #The required amount of ticks for each reanimation. + requiredTicks = 500 + #If the Box of Eternal Closure should be cleared after a revival. + clearBoxContents = true + #How much mB per tick this machine should consume. + mBPerTick = 5 + + [machine.entangled_chalice] + #If the fluid should be rendered statically. Fluids won't be shown fluently, but more efficiently. + staticBlockRendering = false + + [machine.colossal_blood_chest] + #The base amount of concurrent items that need to be available before efficiency can rise. + baseConcurrentItems = 1 + #The amount of ticks required for repairing one damage value. + ticksPerDamage = 2 + #The amount Blood mB required for repairing one damage value. + baseMBPerDamage = 5 + + [machine.sang_envir_acc] + #The base blood usage in mB for recipes, this is multiplied with the cooldown time per recipe. + baseUsage = 50 + +[item] + + [item.dark_tank] + #If held buckets should be autofilled when enabled. + autoFillBuckets = false + + [item.sanguinary_pedestal_0] + #Blood multiplier when Efficiency is active. + efficiencyBoost = 1.5 + + [item.sanguinary_pedestal_1] + #Blood multiplier when Efficiency is active. + efficiencyBoost = 1.5 + + [item.flesh_werewolf] + #Humanoid flesh will drop in a 1/X chance. + humanoidFleshDropChance = 5 + + [item.flesh_humanoid] + #Humanoid flesh will drop in a 1/X chance. + humanoidFleshDropChance = 5 + + [item.redstone_grenade] + #If the redstone grenade should drop again as an item after it is being thrown. + dropAfterUsage = false + + [item.blood_extractor] + #If held buckets should be autofilled when enabled. + autoFillBuckets = false + #The minimum multiplier for amount of mB to receive per mob HP. + minimumMobMultiplier = 5.0 + #The amount of blood (mB) this container can hold. + containerSize = 5000 + #The maximum multiplier for amount of mB to receive per mob HP. IMPORTANT: must be larger than minimumMobMultiplier! + maximumMobMultiplier = 40.0 + + [item.blood_pearl_of_teleportation] + #The amount of second slowness should be applied after each teleport. + slownessDuration = 0 + + [item.broom] + #The position to render the broom gui overlay at. (0=NE, 1=SE, 2=SW,3=NW) + guiOverlayPosition = 1 + #The blood usage in mB per tick. + bloodUsage = 1 + #Show broom part tooltips on source items. + broomPartTooltips = true + #The X offset for the broom gui overlay. + guiOverlayPositionOffsetX = -15 + #The Y offset for the broom gui overlay. + guiOverlayPositionOffsetY = -10 + #The blood usage in mB per block break. + bloodUsageBlockBreak = 1 + #Show broom modifier tooltips on source items. + broomModifierTooltips = false + + [item.kineticator] + #The amount of ticks inbetween each area checking for items. + tickHoldoff = 1 + #If the Kineticator should also attract XP orbs. + moveXP = true + #The amount of ticks in between each blood consumption when there are valid items in the area. + consumeHoldoff = 20 + + [item.kineticator_repelling] + #The amount of ticks in between each blood consumption when there are valid items in the area. + consumeHoldoff = 20 + #If the Kineticator should also attract XP orbs. + moveXP = true + #The amount of ticks inbetween each area checking for items. + tickHoldoff = 1 + + [item.vengeance_ring] + #The area of effect in # blocks of this ring. + areaOfEffect = 10 + + [item.vengeance_pickaxe] + #The default fortune enchantment level on these pickaxes. + fortuneLevel = 5 + #The default vengeance enchantment level on these pickaxes. + vengeanceLevel = 3 + + [item.burning_gem_stone] + #How much damage this item can take. + maxDamage = 64 + + [item.vein_sword] + #The multiply boost this sword has on the blood that is obtained. + extractionBoost = 2.0 + #Maximum uses for this item. + durability = 32 + + [item.exalted_crafter] + #If shift clicking on an item should first try to go into the crafting grid. + shiftCraftingGrid = false + + [item.exalted_crafter_wooden] + #If shift clicking on an item should first try to go into the crafting grid. + shiftCraftingGrid = false + + [item.exalted_crafter_empowered] + #If shift clicking on an item should first try to go into the crafting grid. + shiftCraftingGrid = false + + [item.exalted_crafter_wooden_empowered] + #If shift clicking on an item should first try to go into the crafting grid. + shiftCraftingGrid = false + + [item.necromancer_staff] + #The capacity of the container. + capacity = 10000 + #The amount of Blood that will be drained per usage. + usage = 2000 + + [item.invig_pendant] + #The amount of Blood to drain after one reduction/clearing of fire. -1 to disable fire extinguishing. + fireUsage = 500 + #The amount of blood to drain after each clearing of one bad effect. + usage = 100 + #The amount of seconds that will be reduced from the first found bad effect. + reduceDuration = 30 + #The capacity of the pendant. + capacity = 5000 + + [item.flesh_rejuvenated] + #The amount of blood (mB) this container can hold. + containerSize = 10000 + #The amount of blood (mB) that is consumed per bite. + biteUsage = 250 + + [item.primed_pendant] + #Usage multipliers. Potion ids are first, followed by floating numbers. A number smaller than one blacklists that potion. + potionMultipliers = ["minecraft:health_boost;-1", "minecraft:regeneration;10"] + #The amount of Blood to drain after one effect application. + usage = 10 + #The capacity of the pendant. + capacity = 5000 + + [item.biome_extract] + #A list of biome names for which no Biome Extracts may be used. + usageBlacklist = [] + #A list of biome names for which no Biome Extracts may be created. + craftingBlacklist = [] + #If creative versions for all variants should be added to the creative tab. + creativeTabVariants = true + + [item.vengeance] + #The area of effect in blocks in which this tool could enable vengeance spirits. + areaOfEffect = 5 + #The ^-1 chance for which vengeance spirits could be toggled. + vengeanceChance = 3 + +[mob] + + [mob.kineticator] + #The blacklisted items which should not be influenced by the Kineticator, by unique item/blockState name. + kineticateBlacklist = ["appliedenergistics2:item.ItemCrystalSeed"] + + [mob.kineticator_repelling] + #The blacklisted items which should not be influenced by the Kineticator, by unique item/blockState name. + kineticateBlacklist = ["appliedenergistics2:item.ItemCrystalSeed"] + + [mob.poisonous_libelle] + #Should the Poisonous Libelle do damage, next to poisoning? + hasAttackDamage = false + #1/X chance on getting poisoned when hit. + poisonChance = 20 + #The minimum Y-level this mob can spawn at. + minY = 55 + + [mob.vengeance_spirit] + #The 1/X chance that an actual spirit will spawn when doing actions like mining with the Vengeance Pickaxe. + nonDegradedSpawnChance = 5 + #The area in which the spawn limit will be checked on each spawn attempt. + spawnLimitArea = 32 + #The blacklisted entity spirits, by entity name. Regular expressions are allowed. + entityBlacklist = ["evilcraft:vengeance_spirit", "evilcraft:controlled_zombie", "evilcraft:werewolf", "minecraft:ender_dragon", "farmingforblockheads:merchant"] + #Whether vengeance spirits should always be visible in creative mode. + alwaysVisibleInCreative = false + #The maximum amount of vengeance spirits naturally spawnable in the spawnLimitArea. + spawnLimit = 5 + + [mob.werewolf] + #If villagers struck by lightning should have a 50% chance of becoming a werewolf villager + convertOnLightning = true + +[entity] + + [entity.lightning_bomb_primed] + #The amount of ticks (on average), this bomb should tick before explosion. + fuse = 100 + + [entity.attack_vengeance_beam] + #If crossed beams should cause explosions. + crossBeamsExplosions = true + +[enchantment] + + [enchantment.life_stealing] + #The final modifier that should be applied to the healing amount. + healModifier = 0.1 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/explorerscompass-client.toml b/1.20.1-FearFactoryTest/minecraft/config/explorerscompass-client.toml index 824c51d..238d15d 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/explorerscompass-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/explorerscompass-client.toml @@ -1,13 +1,13 @@ - -[Client] - #Displays Explorer's Compass information on the HUD even while chat is open. - displayWithChatOpen = true - #Attempts to translate structure names before fixing the unlocalized names. Translations may not be available for all structures. - translateStructureNames = true - #The line offset for information rendered on the HUD. - #Range: 0 ~ 50 - overlayLineOffset = 1 - #The side for information rendered on the HUD. Ex: LEFT, RIGHT - #Allowed Values: LEFT, RIGHT - overlaySide = "LEFT" - + +[Client] + #Displays Explorer's Compass information on the HUD even while chat is open. + displayWithChatOpen = true + #Attempts to translate structure names before fixing the unlocalized names. Translations may not be available for all structures. + translateStructureNames = true + #The line offset for information rendered on the HUD. + #Range: 0 ~ 50 + overlayLineOffset = 1 + #The side for information rendered on the HUD. Ex: LEFT, RIGHT + #Allowed Values: LEFT, RIGHT + overlaySide = "LEFT" + diff --git a/1.20.1-FearFactoryTest/minecraft/config/explorerscompass-common.toml b/1.20.1-FearFactoryTest/minecraft/config/explorerscompass-common.toml index d7c2be8..d92b965 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/explorerscompass-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/explorerscompass-common.toml @@ -1,15 +1,15 @@ - -[General] - #Allows a player to teleport to a located structure when in creative mode, opped, or in cheat mode. - allowTeleport = true - #Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing. - displayCoordinates = true - #The maximum radius that will be searched for a structure. Raising this value will increase search accuracy but will potentially make the process more resource intensive. - #Range: 0 ~ 1000000 - maxRadius = 10000 - #A list of structures that the compass will not display in the GUI and will not be able to search for. Wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: ["minecraft:stronghold", "minecraft:endcity", "minecraft:*village*"] - structureBlacklist = [] - #The maximum number of samples to be taken when searching for a structure. - #Range: 0 ~ 100000000 - maxSamples = 100000 - + +[General] + #Allows a player to teleport to a located structure when in creative mode, opped, or in cheat mode. + allowTeleport = true + #Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing. + displayCoordinates = true + #The maximum radius that will be searched for a structure. Raising this value will increase search accuracy but will potentially make the process more resource intensive. + #Range: 0 ~ 1000000 + maxRadius = 10000 + #A list of structures that the compass will not display in the GUI and will not be able to search for. Wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: ["minecraft:stronghold", "minecraft:endcity", "minecraft:*village*"] + structureBlacklist = [] + #The maximum number of samples to be taken when searching for a structure. + #Range: 0 ~ 100000000 + maxSamples = 100000 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/exposure-client.toml b/1.20.1-FearFactoryTest/minecraft/config/exposure-client.toml index 250584d..32d2efe 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/exposure-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/exposure-client.toml @@ -1,73 +1,73 @@ - -[UI] - #Tooltips for Developing Film Rolls and Copying Photographs will be shown on Film Rolls and Photographs respectively, describing the crafting recipe. - #Only when JEI is not installed. (Only JEI shows these recipes, not REI or EMI) - RecipeTooltipsWithoutJei = true - #Details about Camera configuring will be shown in Camera item tooltip. - CameraDetailsInTooltip = true - #Film Roll Frames will be shown in the camera tooltip. - #Default: true - CameraFilmFramesTooltip = true - #Film Roll fullness bar will be shown on the Camera item. Same as it does on Film Roll item. - #Default: false - CameraShowsFilmBar = false - #Photographer name will be shown in Photograph's tooltip. - PhotographPhotographerNameTooltip = false - #Crosshair will not get in the way when holding a photograph. - PhotographInHandHideCrosshair = true - #Album will show how many photographs they contain in a tooltip. - AlbumShowPhotosCount = true - #Signed Album item will have an enchantment glint. - SignedAlbumGlint = true - - [UI.Viewfinder] - #Mouse sensitivity modifier per 5 degrees of fov. Set to 0 to disable sensitivity changes. - #Range: 0.0 ~ 1.0 - ZoomSensitivityModifier = 0.048 - BackgroundColorHex = "FA1F1D1B" - FontMainColorHex = "FF2B2622" - FontSecondaryColorHex = "FF7A736C" - #Clicking middle mouse button will open Viewfinder Controls. This is independent of Open Camera Controls keybind. - #Allows opening camera controls without dismounting from a vehicle - and keeping controls on sneak as well. - #Default: true - MiddleClickOpensControls = true - -[Capture] - #Delay in frames before capturing an image. - #Set to higher value when leftovers of GUI elements (such as nameplates) are visible on the images - #(some shaders have temporal effects that take several frames to disappear fully) - #Range: 0 ~ 100 - CaptureDelayFrames = 0 - #Delay in ticks before capturing an image when shooting with flash. - #If you experience flash synchronization issues (Flash having no effect on the image) - try increasing the value. - #Range: 1 ~ 7 - FlashCaptureDelayTicks = 4 - -[Render] - #Projected photographs (using Interplanar Projector) made by other players will not be rendered. - HideProjectedPhotographsMadeByOthers = false - #All photographs made by other players will not be rendered. - HideAllPhotographsMadeByOthers = false - #Distance from the player beyond which Photograph Frame would not be rendered. Default: 64 - #Note: this number may not relate to distance in blocks exactly. It's influenced by onRender distance and entity distance settings. - #Range: 8 ~ 128 - PhotographFrameCullingDistance = 64 - -[Integration] - #Useful information about some items will be shown in JEI description category. Default: true - JeiInformation = true - #[Real Camera] Disable player model rendering when looking through viewfinder. Default: true - RealCameraDisableInViewfinder = true - -[FileSaving] - #When the Photograph is viewed in UI, image will be saved to 'exposures' folder as a png. - SavePhotographs = true - #When saving, exposures will be placed into folder corresponding to current world name. - WorldNameSubfolder = true - #Saved exposures will be enlarged by this multiplier. - #Given the default exposure size of 320 - this will produce: - #320/640/960/1280px png image. Be careful with larger frame sizes. - #Default: X2 - #Allowed Values: X1, X2, X3, X4 - Size = "X2" - + +[UI] + #Tooltips for Developing Film Rolls and Copying Photographs will be shown on Film Rolls and Photographs respectively, describing the crafting recipe. + #Only when JEI is not installed. (Only JEI shows these recipes, not REI or EMI) + RecipeTooltipsWithoutJei = true + #Details about Camera configuring will be shown in Camera item tooltip. + CameraDetailsInTooltip = true + #Film Roll Frames will be shown in the camera tooltip. + #Default: true + CameraFilmFramesTooltip = true + #Film Roll fullness bar will be shown on the Camera item. Same as it does on Film Roll item. + #Default: false + CameraShowsFilmBar = false + #Photographer name will be shown in Photograph's tooltip. + PhotographPhotographerNameTooltip = false + #Crosshair will not get in the way when holding a photograph. + PhotographInHandHideCrosshair = true + #Album will show how many photographs they contain in a tooltip. + AlbumShowPhotosCount = true + #Signed Album item will have an enchantment glint. + SignedAlbumGlint = true + + [UI.Viewfinder] + #Mouse sensitivity modifier per 5 degrees of fov. Set to 0 to disable sensitivity changes. + #Range: 0.0 ~ 1.0 + ZoomSensitivityModifier = 0.048 + BackgroundColorHex = "FA1F1D1B" + FontMainColorHex = "FF2B2622" + FontSecondaryColorHex = "FF7A736C" + #Clicking middle mouse button will open Viewfinder Controls. This is independent of Open Camera Controls keybind. + #Allows opening camera controls without dismounting from a vehicle - and keeping controls on sneak as well. + #Default: true + MiddleClickOpensControls = true + +[Capture] + #Delay in frames before capturing an image. + #Set to higher value when leftovers of GUI elements (such as nameplates) are visible on the images + #(some shaders have temporal effects that take several frames to disappear fully) + #Range: 0 ~ 100 + CaptureDelayFrames = 0 + #Delay in ticks before capturing an image when shooting with flash. + #If you experience flash synchronization issues (Flash having no effect on the image) - try increasing the value. + #Range: 1 ~ 7 + FlashCaptureDelayTicks = 4 + +[Render] + #Projected photographs (using Interplanar Projector) made by other players will not be rendered. + HideProjectedPhotographsMadeByOthers = false + #All photographs made by other players will not be rendered. + HideAllPhotographsMadeByOthers = false + #Distance from the player beyond which Photograph Frame would not be rendered. Default: 64 + #Note: this number may not relate to distance in blocks exactly. It's influenced by onRender distance and entity distance settings. + #Range: 8 ~ 128 + PhotographFrameCullingDistance = 64 + +[Integration] + #Useful information about some items will be shown in JEI description category. Default: true + JeiInformation = true + #[Real Camera] Disable player model rendering when looking through viewfinder. Default: true + RealCameraDisableInViewfinder = true + +[FileSaving] + #When the Photograph is viewed in UI, image will be saved to 'exposures' folder as a png. + SavePhotographs = true + #When saving, exposures will be placed into folder corresponding to current world name. + WorldNameSubfolder = true + #Saved exposures will be enlarged by this multiplier. + #Given the default exposure size of 320 - this will produce: + #320/640/960/1280px png image. Be careful with larger frame sizes. + #Default: X2 + #Allowed Values: X1, X2, X3, X4 + Size = "X2" + diff --git a/1.20.1-FearFactoryTest/minecraft/config/exposure-common.toml b/1.20.1-FearFactoryTest/minecraft/config/exposure-common.toml index f92ee7d..b362a7b 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/exposure-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/exposure-common.toml @@ -1,60 +1,60 @@ - -[Camera] - #Default focal range of the camera (without a lens attached). - #Allowed range: 10-300 - #Default: 18-55 - DefaultFocalRange = "18-55" - #Can attack while looking through Viewfinder. - #Default: true - ViewfinderAttacking = true - #Right-clicking Camera in GUI will open Camera attachments screen. Only in player inventory. - #Default: true - RightClickAttachmentsScreen = true - #Right-clicking Camera in GUI with attachment item will insert/swap it. - #Default: true - RightClickHotswap = true - -[Lightroom] - #Time in ticks to print black and white photograph. Default: 80 - #Range: > 1 - BlackAndWhitePrintTime = 80 - #Time in ticks to print color photograph. Default: 200 - #Range: > 1 - ColorPrintTime = 200 - #Time in ticks to print one channel of a chromatic photograph. Default: 120 - #Range: > 1 - ChromaticPrintTime = 120 - #Amount of experience awarded per printed black and white Photograph. Set to 0 to disable. Default: 2 - #Range: 0 ~ 99 - ExperiencePerPrintBW = 2 - #Amount of experience awarded per printed color Photograph. Set to 0 to disable. Default: 4 - #Range: 0 ~ 99 - ExperiencePerPrintColor = 4 - #Amount of experience awarded per printed chromatic Photograph (when all three channels have been printed). Set to 0 to disable. Default: 5 - #Range: 0 ~ 99 - ExperiencePerPrintChromatic = 5 - -[Photographs] - #How many photographs can be stacked in Stacked Photographs item. Default: 16. - #Larger numbers may cause errors. Use at your own risk. - #Range: 2 ~ 64 - StackedPhotographsMaxSize = 16 - -[Misc] - #Film rolls can be renamed by using the item. Default: true - FilmRollRenaming = true - #Generate items in loot chests. Default: true - AddItemsToLootChests = true - -[Integration] - - [Integration.Create] - - [Integration.Create.SequencedSpoutFilmDeveloping] - #Film can be developed with create Spout Filling. Default: true - Enabled = true - #Fluid spouting sequence required to develop color film. - ColorFilmSequence = ["{FluidName:\"create:potion\",Amount:250,Tag:{Potion:\"minecraft:awkward\"}}", "{FluidName:\"create:potion\",Amount:250,Tag:{Potion:\"minecraft:thick\"}}", "{FluidName:\"create:potion\",Amount:250,Tag:{Potion:\"minecraft:mundane\"}}"] - #Fluid spouting sequence required to develop black and white film. - BlackAndWhiteFilmSequence = ["{FluidName:\"minecraft:water\",Amount:250}"] - + +[Camera] + #Default focal range of the camera (without a lens attached). + #Allowed range: 10-300 + #Default: 18-55 + DefaultFocalRange = "18-55" + #Can attack while looking through Viewfinder. + #Default: true + ViewfinderAttacking = true + #Right-clicking Camera in GUI will open Camera attachments screen. Only in player inventory. + #Default: true + RightClickAttachmentsScreen = true + #Right-clicking Camera in GUI with attachment item will insert/swap it. + #Default: true + RightClickHotswap = true + +[Lightroom] + #Time in ticks to print black and white photograph. Default: 80 + #Range: > 1 + BlackAndWhitePrintTime = 80 + #Time in ticks to print color photograph. Default: 200 + #Range: > 1 + ColorPrintTime = 200 + #Time in ticks to print one channel of a chromatic photograph. Default: 120 + #Range: > 1 + ChromaticPrintTime = 120 + #Amount of experience awarded per printed black and white Photograph. Set to 0 to disable. Default: 2 + #Range: 0 ~ 99 + ExperiencePerPrintBW = 2 + #Amount of experience awarded per printed color Photograph. Set to 0 to disable. Default: 4 + #Range: 0 ~ 99 + ExperiencePerPrintColor = 4 + #Amount of experience awarded per printed chromatic Photograph (when all three channels have been printed). Set to 0 to disable. Default: 5 + #Range: 0 ~ 99 + ExperiencePerPrintChromatic = 5 + +[Photographs] + #How many photographs can be stacked in Stacked Photographs item. Default: 16. + #Larger numbers may cause errors. Use at your own risk. + #Range: 2 ~ 64 + StackedPhotographsMaxSize = 16 + +[Misc] + #Film rolls can be renamed by using the item. Default: true + FilmRollRenaming = true + #Generate items in loot chests. Default: true + AddItemsToLootChests = true + +[Integration] + + [Integration.Create] + + [Integration.Create.SequencedSpoutFilmDeveloping] + #Film can be developed with create Spout Filling. Default: true + Enabled = true + #Fluid spouting sequence required to develop color film. + ColorFilmSequence = ["{FluidName:\"create:potion\",Amount:250,Tag:{Potion:\"minecraft:awkward\"}}", "{FluidName:\"create:potion\",Amount:250,Tag:{Potion:\"minecraft:thick\"}}", "{FluidName:\"create:potion\",Amount:250,Tag:{Potion:\"minecraft:mundane\"}}"] + #Fluid spouting sequence required to develop black and white film. + BlackAndWhiteFilmSequence = ["{FluidName:\"minecraft:water\",Amount:250}"] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/fabric/indigo-renderer.properties b/1.20.1-FearFactoryTest/minecraft/config/fabric/indigo-renderer.properties index 8cb58c2..cfa6769 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/fabric/indigo-renderer.properties +++ b/1.20.1-FearFactoryTest/minecraft/config/fabric/indigo-renderer.properties @@ -1,9 +1,9 @@ -#Indigo properties file -#Sun May 11 11:40:21 CDT 2025 -fix-mean-light-calculation=auto -debug-compare-lighting=auto -fix-exterior-vertex-lighting=auto -ambient-occlusion-mode=hybrid -always-tesselate-blocks=auto -fix-smooth-lighting-offset=auto -fix-luminous-block-ambient-occlusion=auto +#Indigo properties file +#Sun May 11 16:01:38 CDT 2025 +fix-mean-light-calculation=auto +debug-compare-lighting=auto +fix-exterior-vertex-lighting=auto +ambient-occlusion-mode=hybrid +always-tesselate-blocks=auto +fix-smooth-lighting-offset=auto +fix-luminous-block-ambient-occlusion=auto diff --git a/1.20.1-FearFactoryTest/minecraft/config/farmersdelight-client.toml b/1.20.1-FearFactoryTest/minecraft/config/farmersdelight-client.toml index e7a180f..8e35aae 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/farmersdelight-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/farmersdelight-client.toml @@ -1,10 +1,10 @@ - -#Client settings -[client] - #Should the hunger bar have a gilded overlay when the player has the Nourishment effect? - nourishmentHungerOverlay = true - #Should the health bar have a silver sheen when the player has the Comfort effect? - comfortHealthOverlay = true - #Should meal and drink tooltips display which effects they provide? - foodEffectTooltip = true - + +#Client settings +[client] + #Should the hunger bar have a gilded overlay when the player has the Nourishment effect? + nourishmentHungerOverlay = true + #Should the health bar have a silver sheen when the player has the Comfort effect? + comfortHealthOverlay = true + #Should meal and drink tooltips display which effects they provide? + foodEffectTooltip = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/farmersdelight-common.toml b/1.20.1-FearFactoryTest/minecraft/config/farmersdelight-common.toml index 05d9fbe..56dc123 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/farmersdelight-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/farmersdelight-common.toml @@ -1,117 +1,117 @@ - -#Game settings -[settings] - #Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable? - enableVanillaCropCrates = true - #Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing) - farmersBuyFDCrops = true - #Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions) - wanderingTraderSellsFDItems = true - #How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this. - #Range: 0.0 ~ 1.0 - richSoilBoostChance = 0.2 - #How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this. - #Range: 0.0 ~ 1.0 - cuttingBoardFortuneBonus = 0.1 - #Should players be able to reel back rope, bottom to top, when sneak-using with an empty hand on them? - enableRopeReeling = true - #A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed. - #Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"] - canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"] - -#Farming -[farming] - #Which rope should Tomato Vines leave behind when mined by hand? - defaultTomatoVineRope = "farmersdelight:rope" - #Should tomato vines be able to climb any rope tagged as farmersdelight:ropes? - #Beware: this will convert these blocks into the block specified in defaultTomatoVineRope. - enableTomatoVineClimbingTaggedRopes = true - -#Recipe book -[recipe_book] - #Should the Cooking Pot have a Recipe Book available on its interface? - enableRecipeBookCookingPot = true - -#Vanilla item overrides -[overrides] - #Should soups and stews from vanilla Minecraft grant additional effects, like meals from this mod? - vanillaSoupExtraEffects = true - #Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten? - rabbitStewJumpBoost = true - #Should the Dispenser be able to operate a Cutting Board in front of it? - dispenserUsesToolsOnCuttingBoard = true - - #Stack size overrides - [overrides.stack_size] - #Should BowlFoodItems in the following list become stackable to 16, much like Farmer's Delight's meals? - enableStackableSoupItems = true - #List of BowlFoodItems. They must extend this class to be affected. Default: vanilla soups and stews. - soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"] - -#World generation -[world] - #Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft? - generateFDChestLoot = true - #Should FD generate Compost Heaps across all village biomes? - genVillageCompostHeaps = true - #Should FD crops show up planted randomly in various village farms? - genFDCropsOnVillageFarms = true - - #Wild Cabbage generation - [world.wild_cabbages] - #Chance of generating clusters. Smaller value = more frequent. - #Range: > 0 - chance = 30 - - #Sea Beet generation - [world.wild_beetroots] - #Chance of generating clusters. Smaller value = more frequent. - #Range: > 0 - chance = 30 - - #Wild Potato generation - [world.wild_potatoes] - #Chance of generating clusters. Smaller value = more frequent. - #Range: > 0 - chance = 100 - - #Wild Carrot generation - [world.wild_carrots] - #Chance of generating clusters. Smaller value = more frequent. - #Range: > 0 - chance = 120 - - #Wild Onion generation - [world.wild_onions] - #Chance of generating clusters. Smaller value = more frequent. - #Range: > 0 - chance = 120 - - #Tomato Vines generation - [world.wild_tomatoes] - #Chance of generating clusters. Smaller value = more frequent. - #Range: > 0 - chance = 100 - - #Wild Rice generation - [world.wild_rice] - #Chance of generating clusters. Smaller value = more frequent. - #Range: > 0 - chance = 20 - - #Brown Mushroom Colony generation - [world.brown_mushroom_colonies] - #Generate brown mushroom colonies on mushroom fields - genBrownMushroomColony = true - #Chance of generating clusters. Smaller value = more frequent. - #Range: > 0 - chance = 15 - - #Red Mushroom Colony generation - [world.red_mushroom_colonies] - #Generate red mushroom colonies on mushroom fields - genRedMushroomColony = true - #Chance of generating clusters. Smaller value = more frequent. - #Range: > 0 - chance = 15 - + +#Game settings +[settings] + #Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable? + enableVanillaCropCrates = true + #Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing) + farmersBuyFDCrops = true + #Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions) + wanderingTraderSellsFDItems = true + #How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this. + #Range: 0.0 ~ 1.0 + richSoilBoostChance = 0.2 + #How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this. + #Range: 0.0 ~ 1.0 + cuttingBoardFortuneBonus = 0.1 + #Should players be able to reel back rope, bottom to top, when sneak-using with an empty hand on them? + enableRopeReeling = true + #A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed. + #Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"] + canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"] + +#Farming +[farming] + #Which rope should Tomato Vines leave behind when mined by hand? + defaultTomatoVineRope = "farmersdelight:rope" + #Should tomato vines be able to climb any rope tagged as farmersdelight:ropes? + #Beware: this will convert these blocks into the block specified in defaultTomatoVineRope. + enableTomatoVineClimbingTaggedRopes = true + +#Recipe book +[recipe_book] + #Should the Cooking Pot have a Recipe Book available on its interface? + enableRecipeBookCookingPot = true + +#Vanilla item overrides +[overrides] + #Should soups and stews from vanilla Minecraft grant additional effects, like meals from this mod? + vanillaSoupExtraEffects = true + #Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten? + rabbitStewJumpBoost = true + #Should the Dispenser be able to operate a Cutting Board in front of it? + dispenserUsesToolsOnCuttingBoard = true + + #Stack size overrides + [overrides.stack_size] + #Should BowlFoodItems in the following list become stackable to 16, much like Farmer's Delight's meals? + enableStackableSoupItems = true + #List of BowlFoodItems. They must extend this class to be affected. Default: vanilla soups and stews. + soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"] + +#World generation +[world] + #Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft? + generateFDChestLoot = true + #Should FD generate Compost Heaps across all village biomes? + genVillageCompostHeaps = true + #Should FD crops show up planted randomly in various village farms? + genFDCropsOnVillageFarms = true + + #Wild Cabbage generation + [world.wild_cabbages] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 30 + + #Sea Beet generation + [world.wild_beetroots] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 30 + + #Wild Potato generation + [world.wild_potatoes] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 100 + + #Wild Carrot generation + [world.wild_carrots] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 120 + + #Wild Onion generation + [world.wild_onions] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 120 + + #Tomato Vines generation + [world.wild_tomatoes] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 100 + + #Wild Rice generation + [world.wild_rice] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 20 + + #Brown Mushroom Colony generation + [world.brown_mushroom_colonies] + #Generate brown mushroom colonies on mushroom fields + genBrownMushroomColony = true + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 15 + + #Red Mushroom Colony generation + [world.red_mushroom_colonies] + #Generate red mushroom colonies on mushroom fields + genRedMushroomColony = true + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 15 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/fastbench.cfg b/1.20.1-FearFactoryTest/minecraft/config/fastbench.cfg index 19bfab9..8f774c5 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/fastbench.cfg +++ b/1.20.1-FearFactoryTest/minecraft/config/fastbench.cfg @@ -1,19 +1,19 @@ -# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 - -# - -general { - # If the recipe book button is removed. - # Default: true - B:"Remove Recipe Book Button"=true - - # If the crafting table has a tooltip - # Default: false - B:"Disable tooltip on crafting table"=false - - # The tick interval at which all pooled grid updates will be run. Duplicate updates within the interval will be squashed. - # Default: 2; Range: [1 ~ 100] - I:"Grid Update Interval"=2 -} - - +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# + +general { + # If the recipe book button is removed. + # Default: true + B:"Remove Recipe Book Button"=true + + # If the crafting table has a tooltip + # Default: false + B:"Disable tooltip on crafting table"=false + + # The tick interval at which all pooled grid updates will be run. Duplicate updates within the interval will be squashed. + # Default: 2; Range: [1 ~ 100] + I:"Grid Update Interval"=2 +} + + diff --git a/1.20.1-FearFactoryTest/minecraft/config/fastpaintings-common.toml b/1.20.1-FearFactoryTest/minecraft/config/fastpaintings-common.toml index fa17643..f65f60c 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/fastpaintings-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/fastpaintings-common.toml @@ -1,6 +1,6 @@ - -[general] - #Makes paintings always drop with their NBT - #Allowed Values: OFF, ALWAYS, WHEN_PLACED_WITH_NBT - nbt_drop = "OFF" - + +[general] + #Makes paintings always drop with their NBT + #Allowed Values: OFF, ALWAYS, WHEN_PLACED_WITH_NBT + nbt_drop = "OFF" + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ferritecore-mixin.toml b/1.20.1-FearFactoryTest/minecraft/config/ferritecore-mixin.toml index bd2e24a..aed27fe 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ferritecore-mixin.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ferritecore-mixin.toml @@ -1,23 +1,23 @@ -#Use a slightly more compact, but also slightly slower representation for block states -compactFastMap = false -#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk! -useSmallThreadingDetector = false -#Cache the predicate instances used in multipart models -cacheMultipartPredicates = true -#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled -multipartDeduplication = true -#Deduplicate cached data for blockstates, most importantly collision and render shapes -blockstateCacheDeduplication = true -#Avoid creation of new strings when creating ModelResourceLocations -modelResourceLocations = true -#Use smaller data structures for "simple" models, especially models with few side-specific faces -modelSides = true -#Replace the blockstate neighbor table -replaceNeighborLookup = true -#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly. -populateNeighborTable = false -#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled -replacePropertyMap = true -#Deduplicate vertex data of baked quads in the basic model implementations -bakedQuadDeduplication = true - +#Use a slightly more compact, but also slightly slower representation for block states +compactFastMap = false +#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk! +useSmallThreadingDetector = false +#Cache the predicate instances used in multipart models +cacheMultipartPredicates = true +#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled +multipartDeduplication = true +#Deduplicate cached data for blockstates, most importantly collision and render shapes +blockstateCacheDeduplication = true +#Avoid creation of new strings when creating ModelResourceLocations +modelResourceLocations = true +#Use smaller data structures for "simple" models, especially models with few side-specific faces +modelSides = true +#Replace the blockstate neighbor table +replaceNeighborLookup = true +#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly. +populateNeighborTable = false +#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled +replacePropertyMap = true +#Deduplicate vertex data of baked quads in the basic model implementations +bakedQuadDeduplication = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/flywheel-client-1.toml.bak b/1.20.1-FearFactoryTest/minecraft/config/flywheel-client-1.toml.bak index d02bef4..6d59965 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/flywheel-client-1.toml.bak +++ b/1.20.1-FearFactoryTest/minecraft/config/flywheel-client-1.toml.bak @@ -1,14 +1,14 @@ -#Select the backend to use. Set to "DEFAULT" to let Flywheel decide. -backend = "DEFAULT" -#Enable or disable instance update limiting with distance. -limitUpdates = true -#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect. -#Range: -1 ~ 16 -workerThreads = -1 - -#Config options for Flywheel's built-in backends. -[flw_backends] - #How smooth Flywheel's shader-based lighting should be. May have a large performance impact. - #Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED - lightSmoothness = "SMOOTH" - +#Select the backend to use. Set to "DEFAULT" to let Flywheel decide. +backend = "DEFAULT" +#Enable or disable instance update limiting with distance. +limitUpdates = true +#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect. +#Range: -1 ~ 16 +workerThreads = -1 + +#Config options for Flywheel's built-in backends. +[flw_backends] + #How smooth Flywheel's shader-based lighting should be. May have a large performance impact. + #Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED + lightSmoothness = "SMOOTH" + diff --git a/1.20.1-FearFactoryTest/minecraft/config/fml.toml b/1.20.1-FearFactoryTest/minecraft/config/fml.toml index 384788f..652ec55 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/fml.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/fml.toml @@ -1,29 +1,29 @@ -#Early window height -earlyWindowHeight = 480 -#Enable forge global version checking -versionCheck = true -#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them. -earlyWindowControl = true -#Early window framebuffer scale -earlyWindowFBScale = 1 -#Early window provider -earlyWindowProvider = "fmlearlywindow" -#Early window width -earlyWindowWidth = 854 -#Early window starts maximized -earlyWindowMaximized = false -#Default config path for servers -defaultConfigPath = "defaultconfigs" -#Disables Optimized DFU client-side - already disabled on servers -disableOptimizedDFU = true -#Skip specific GL versions, may help with buggy graphics card drivers -earlyWindowSkipGLVersions = [] -#Whether to log a help message on first attempt, to aid troubleshooting. This setting should automatically disable itself after a successful launch -earlyWindowLogHelpMessage = false -#Max threads for early initialization parallelism, -1 is based on processor count -maxThreads = -1 -#Squir? -earlyWindowSquir = false -#Whether to show CPU usage stats in early window -earlyWindowShowCPU = false - +#Early window height +earlyWindowHeight = 480 +#Enable forge global version checking +versionCheck = true +#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them. +earlyWindowControl = true +#Early window framebuffer scale +earlyWindowFBScale = 1 +#Early window provider +earlyWindowProvider = "fmlearlywindow" +#Early window width +earlyWindowWidth = 854 +#Early window starts maximized +earlyWindowMaximized = false +#Default config path for servers +defaultConfigPath = "defaultconfigs" +#Disables Optimized DFU client-side - already disabled on servers +disableOptimizedDFU = true +#Skip specific GL versions, may help with buggy graphics card drivers +earlyWindowSkipGLVersions = [] +#Whether to log a help message on first attempt, to aid troubleshooting. This setting should automatically disable itself after a successful launch +earlyWindowLogHelpMessage = false +#Max threads for early initialization parallelism, -1 is based on processor count +maxThreads = -1 +#Squir? +earlyWindowSquir = false +#Whether to show CPU usage stats in early window +earlyWindowShowCPU = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/forge-client.toml b/1.20.1-FearFactoryTest/minecraft/config/forge-client.toml index 793762c..32d3edc 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/forge-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/forge-client.toml @@ -1,26 +1,26 @@ - -#Client only settings, mostly things related to rendering -[client] - #Enable Forge to queue all chunk updates to the Chunk Update thread. - #May increase FPS significantly, but may also cause weird rendering lag. - #Not recommended for computers without a significant number of cores available. - alwaysSetupTerrainOffThread = false - #EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models. - experimentalForgeLightPipelineEnabled = false - #When enabled, Forge will show any warnings that occurred during loading. - showLoadWarnings = true - #Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones. - useCombinedDepthStencilAttachment = false - #[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always - compressLanIPv6Addresses = true - #During block model baking, manually calculates the normal for all faces. - #This was the default behavior of forge between versions 31.0 and 47.1. - #May result in differences between vanilla rendering and forge rendering. - #Will only produce differences for blocks that contain non-axis aligned faces. - #You will need to reload your resources to see results. - calculateAllNormals = false - #When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces. - stabilizeDirectionGetNearest = true - #When enabled, Forge will allow mipmaps to be lowered in real-time. This is the default behavior in vanilla. Use this if you experience issues with resource packs that use textures lower than 8x8. - allowMipmapLowering = false - + +#Client only settings, mostly things related to rendering +[client] + #Enable Forge to queue all chunk updates to the Chunk Update thread. + #May increase FPS significantly, but may also cause weird rendering lag. + #Not recommended for computers without a significant number of cores available. + alwaysSetupTerrainOffThread = false + #EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models. + experimentalForgeLightPipelineEnabled = false + #When enabled, Forge will show any warnings that occurred during loading. + showLoadWarnings = true + #Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones. + useCombinedDepthStencilAttachment = false + #[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always + compressLanIPv6Addresses = true + #During block model baking, manually calculates the normal for all faces. + #This was the default behavior of forge between versions 31.0 and 47.1. + #May result in differences between vanilla rendering and forge rendering. + #Will only produce differences for blocks that contain non-axis aligned faces. + #You will need to reload your resources to see results. + calculateAllNormals = false + #When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces. + stabilizeDirectionGetNearest = true + #When enabled, Forge will allow mipmaps to be lowered in real-time. This is the default behavior in vanilla. Use this if you experience issues with resource packs that use textures lower than 8x8. + allowMipmapLowering = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/hammerlib/main.cfg b/1.20.1-FearFactoryTest/minecraft/config/hammerlib/main.cfg index eb76c2e..6fadde7 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/hammerlib/main.cfg +++ b/1.20.1-FearFactoryTest/minecraft/config/hammerlib/main.cfg @@ -1,24 +1,24 @@ -[CFG=1.0.0] - -/* Client-side features of HammerLib */ -C "Client-Side"={ - /* Which resolution should the items be rendered when using 'Render GUI Item' hotkey? (Range: [16; 16384]) */ - I "Gui Item Render Resolution"=1024 - - /* Overrides LAN port. Zero will use any free available port. Also don't use ports like 1, or other low numbered ports. This will have no effect. (Range: [0; 65535]) */ - I "LAN Port"=0 - - /* - Enable use of GL stencils? - -1 Block enabling of stencils through HammerLib means - 0 Stencil not enabled unless HammerLib-dependent mod requests stencils to be enabled (default) - 1 Enforce use of stencil regardless if any mods need it or not (Range: [-1; 1]) - */ - I "OpenGL Stencil"=0 -} - -/* Internal features of HammerLib */ -C "Internal"={ - /* Log HammerLib Event Bus Events? Don't enable this unless you know exactly what this does. Your logs will get spammed. */ - B "Log HLB Events"=false +[CFG=1.0.0] + +/* Client-side features of HammerLib */ +C "Client-Side"={ + /* Which resolution should the items be rendered when using 'Render GUI Item' hotkey? (Range: [16; 16384]) */ + I "Gui Item Render Resolution"=1024 + + /* Overrides LAN port. Zero will use any free available port. Also don't use ports like 1, or other low numbered ports. This will have no effect. (Range: [0; 65535]) */ + I "LAN Port"=0 + + /* + Enable use of GL stencils? + -1 Block enabling of stencils through HammerLib means + 0 Stencil not enabled unless HammerLib-dependent mod requests stencils to be enabled (default) + 1 Enforce use of stencil regardless if any mods need it or not (Range: [-1; 1]) + */ + I "OpenGL Stencil"=0 +} + +/* Internal features of HammerLib */ +C "Internal"={ + /* Log HammerLib Event Bus Events? Don't enable this unless you know exactly what this does. Your logs will get spammed. */ + B "Log HLB Events"=false } \ No newline at end of file diff --git a/1.20.1-FearFactoryTest/minecraft/config/herdmentality-common.toml b/1.20.1-FearFactoryTest/minecraft/config/herdmentality-common.toml index 91fb41f..9729978 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/herdmentality-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/herdmentality-common.toml @@ -1,9 +1,9 @@ - -#General settings for the mod. -[general] - #Should neutral mobs like pigs not be affected? - ignoreNeutralMobs = false - #The range to notify other mobs. - #Range: 0 ~ 512 - range = 8 - + +#General settings for the mod. +[general] + #Should neutral mobs like pigs not be affected? + ignoreNeutralMobs = false + #The range to notify other mobs. + #Range: 0 ~ 512 + range = 8 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/hex_ars_link-common.toml b/1.20.1-FearFactoryTest/minecraft/config/hex_ars_link-common.toml index c65d959..b985244 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/hex_ars_link-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/hex_ars_link-common.toml @@ -1,22 +1,22 @@ -#convert ratio for lesser linker -#Range: 0.0 ~ 1.0E10 -ratioLv1 = 10.0 -#convert ratio for advanced linker -#Range: 0.0 ~ 1.0E10 -ratioLv2 = 200.0 -#convert ratio for great linker -#Range: 0.0 ~ 1.0E10 -ratioLv3 = 500.0 -#ADDITIONAL media cost ratio for mana used in casting patterns (total media cost = base pattern cost + * ORIGINAL spell mana cost); 0 by default. -#Range: 0.0 ~ 1.0E10 -ratioExtraMediaCasting = 0.0 -#mana discount (or penalty) rate for pattern casters (final mana cost = * ORIGINAL spell mana cost); 1 by default. -#Range: 0.0 ~ 1.0E10 -costRatePatternMana = 1.0 -#max depth nested callback could be triggered; spells deeper than this loses all ambit. -#Range: 1 ~ 114514 -maxCallbackRecursionDepth = 10 -#how many extra ops consumed initially for a callback spell. -#Range: > 0 -extraOpsConsumedForCallbacks = 50000 - +#convert ratio for lesser linker +#Range: 0.0 ~ 1.0E10 +ratioLv1 = 10.0 +#convert ratio for advanced linker +#Range: 0.0 ~ 1.0E10 +ratioLv2 = 200.0 +#convert ratio for great linker +#Range: 0.0 ~ 1.0E10 +ratioLv3 = 500.0 +#ADDITIONAL media cost ratio for mana used in casting patterns (total media cost = base pattern cost + * ORIGINAL spell mana cost); 0 by default. +#Range: 0.0 ~ 1.0E10 +ratioExtraMediaCasting = 0.0 +#mana discount (or penalty) rate for pattern casters (final mana cost = * ORIGINAL spell mana cost); 1 by default. +#Range: 0.0 ~ 1.0E10 +costRatePatternMana = 1.0 +#max depth nested callback could be triggered; spells deeper than this loses all ambit. +#Range: 1 ~ 114514 +maxCallbackRecursionDepth = 10 +#how many extra ops consumed initially for a callback spell. +#Range: > 0 +extraOpsConsumedForCallbacks = 50000 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/hex_ars_link/hex_callback.toml b/1.20.1-FearFactoryTest/minecraft/config/hex_ars_link/hex_callback.toml index d8931bb..5e2e461 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/hex_ars_link/hex_callback.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/hex_ars_link/hex_callback.toml @@ -1,26 +1,26 @@ - -#General settings -[general] - #Is Enabled? - enabled = true - #Cost - #Range: > -2147483648 - cost = 15 - #Is Starter Glyph? - starter = false - #The maximum number of times this glyph may appear in a single spell - #Range: > 1 - per_spell_limit = 2147483647 - #The tier of the glyph - #Range: 1 ~ 99 - glyph_tier = 1 - #Limits the number of times a given augment may be applied to a given effect - #Example entry: "glyph_amplify=5" - augment_limits = [] - #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. - #Example entry: "glyph_amplify=50" - augment_cost_overrides = [] - #Prevents the given glyph from being used in the same spell as the given glyph - #Example entry: "glyph_burst" - invalid_combos = [] - + +#General settings +[general] + #Is Enabled? + enabled = true + #Cost + #Range: > -2147483648 + cost = 15 + #Is Starter Glyph? + starter = false + #The maximum number of times this glyph may appear in a single spell + #Range: > 1 + per_spell_limit = 2147483647 + #The tier of the glyph + #Range: 1 ~ 99 + glyph_tier = 1 + #Limits the number of times a given augment may be applied to a given effect + #Example entry: "glyph_amplify=5" + augment_limits = [] + #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. + #Example entry: "glyph_amplify=50" + augment_cost_overrides = [] + #Prevents the given glyph from being used in the same spell as the given glyph + #Example entry: "glyph_burst" + invalid_combos = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/hexcasting-client.toml b/1.20.1-FearFactoryTest/minecraft/config/hexcasting-client.toml index 5199418..3f9337e 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/hexcasting-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/hexcasting-client.toml @@ -1,12 +1,12 @@ -#Whether the ctrl key will instead turn *off* the color gradient on patterns -ctrlTogglesOffStrokeOrder = false -#Whether scrolling up (as opposed to down) will increase the page index of the spellbook, and vice versa -invertSpellbookScrollDirection = false -#Whether scrolling up (as opposed to down) will increase the value of the abacus, and vice versa -invertAbacusScrollDirection = false -#When using a staff, the distance from one dot you have to go to snap to the next dot, where 0.5 means 50% of the way. -#Range: 0.5 ~ 1.0 -gridSnapThreshold = 0.5 -#Whether you click to start and stop drawing instead of clicking and dragging -clickingTogglesDrawing = false - +#Whether the ctrl key will instead turn *off* the color gradient on patterns +ctrlTogglesOffStrokeOrder = false +#Whether scrolling up (as opposed to down) will increase the page index of the spellbook, and vice versa +invertSpellbookScrollDirection = false +#Whether scrolling up (as opposed to down) will increase the value of the abacus, and vice versa +invertAbacusScrollDirection = false +#When using a staff, the distance from one dot you have to go to snap to the next dot, where 0.5 means 50% of the way. +#Range: 0.5 ~ 1.0 +gridSnapThreshold = 0.5 +#Whether you click to start and stop drawing instead of clicking and dragging +clickingTogglesDrawing = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/hexcasting-common.toml b/1.20.1-FearFactoryTest/minecraft/config/hexcasting-common.toml index 4aac92b..50019fc 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/hexcasting-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/hexcasting-common.toml @@ -1,26 +1,26 @@ - -["Media Amounts"] - #How much media a single Amethyst Dust item is worth - #Range: 0 ~ 2147483647 - dustMediaAmount = 10000 - #How much media a single Amethyst Shard item is worth - #Range: 0 ~ 2147483647 - shardMediaAmount = 50000 - #How much media a single Charged Amethyst Crystal item is worth - #Range: 0 ~ 2147483647 - chargedCrystalMediaAmount = 100000 - #How many points of media a half-heart is worth when casting from HP - #Range: 0.0 ~ Infinity - mediaToHealthRate = 10000.0 - -[Cooldowns] - #Cooldown in ticks of a cypher - #Range: > 0 - cypherCooldown = 8 - #Cooldown in ticks of a trinket - #Range: > 0 - trinketCooldown = 5 - #Cooldown in ticks of a artifact - #Range: > 0 - artifactCooldown = 3 - + +["Media Amounts"] + #How much media a single Amethyst Dust item is worth + #Range: 0 ~ 2147483647 + dustMediaAmount = 10000 + #How much media a single Amethyst Shard item is worth + #Range: 0 ~ 2147483647 + shardMediaAmount = 50000 + #How much media a single Charged Amethyst Crystal item is worth + #Range: 0 ~ 2147483647 + chargedCrystalMediaAmount = 100000 + #How many points of media a half-heart is worth when casting from HP + #Range: 0.0 ~ Infinity + mediaToHealthRate = 10000.0 + +[Cooldowns] + #Cooldown in ticks of a cypher + #Range: > 0 + cypherCooldown = 8 + #Cooldown in ticks of a trinket + #Range: > 0 + trinketCooldown = 5 + #Cooldown in ticks of a artifact + #Range: > 0 + artifactCooldown = 3 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/hexcastingadditions-common.toml b/1.20.1-FearFactoryTest/minecraft/config/hexcastingadditions-common.toml index c81818f..56eb2e1 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/hexcastingadditions-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/hexcastingadditions-common.toml @@ -1,10 +1,10 @@ -#Whether to log the dirt block on common setup -logDirtBlock = true -#A magic number -#Range: > 0 -magicNumber = 42 -#What you want the introduction message to be for the magic number -magicNumberIntroduction = "The magic number is... " -#A list of items to log on common setup. -items = ["minecraft:iron_ingot"] - +#Whether to log the dirt block on common setup +logDirtBlock = true +#A magic number +#Range: > 0 +magicNumber = 42 +#What you want the introduction message to be for the magic number +magicNumberIntroduction = "The magic number is... " +#A list of items to log on common setup. +items = ["minecraft:iron_ingot"] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/hostilenetworks.cfg b/1.20.1-FearFactoryTest/minecraft/config/hostilenetworks.cfg index c3ba175..e3c8f6e 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/hostilenetworks.cfg +++ b/1.20.1-FearFactoryTest/minecraft/config/hostilenetworks.cfg @@ -1,41 +1,41 @@ -# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 - -# Hostile Networks Config - -# All entries in this config file are synced from server to client. - - -power { - # The maximum FE stored in the Simulation Chamber. - # Default: 2000000; Range: [1 ~ 2147483647] - I:"Sim Chamber Power Cap"=2000000 - - # The maximum FE stored in the Loot Fabricator. - # Default: 1000000; Range: [1 ~ 2147483647] - I:"Loot Fab Power Cap"=1000000 - - # The FE/t cost of the Loot Fabricator. - # Default: 256; Range: [0 ~ 2147483647] - I:"Loot Fab Power Cost"=256 -} - - -models { - # If true, right clicking a blank data model on a mob will attune it to that mob. If disabled, you will need to provide players with a way to get attuned models! - # Default: true - B:"Right Click To Attune"=true - - # Whether the Simulation Chamber will upgrade the data on a model. (0 = No, 1 = Yes, 2 = Only up to tier boundaries) - # Default: 1; Range: [0 ~ 2] - I:"Sim Chamber Upgrades Model"=1 - - # Whether killing mobs will upgrade the data on a model. Note: If you disable this, be sure to add a way for players to get non-Faulty models! - # Default: true - B:"Killing Upgrades Model"=true - - # If true, the accuracy of the model increases as it gains progress towards the next tier. If false, always uses the base accuracy of the current tier. - # Default: true - B:"Continuous Accuracy"=true -} - - +# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 + +# Hostile Networks Config + +# All entries in this config file are synced from server to client. + + +power { + # The maximum FE stored in the Simulation Chamber. + # Default: 2000000; Range: [1 ~ 2147483647] + I:"Sim Chamber Power Cap"=2000000 + + # The maximum FE stored in the Loot Fabricator. + # Default: 1000000; Range: [1 ~ 2147483647] + I:"Loot Fab Power Cap"=1000000 + + # The FE/t cost of the Loot Fabricator. + # Default: 256; Range: [0 ~ 2147483647] + I:"Loot Fab Power Cost"=256 +} + + +models { + # If true, right clicking a blank data model on a mob will attune it to that mob. If disabled, you will need to provide players with a way to get attuned models! + # Default: true + B:"Right Click To Attune"=true + + # Whether the Simulation Chamber will upgrade the data on a model. (0 = No, 1 = Yes, 2 = Only up to tier boundaries) + # Default: 1; Range: [0 ~ 2] + I:"Sim Chamber Upgrades Model"=1 + + # Whether killing mobs will upgrade the data on a model. Note: If you disable this, be sure to add a way for players to get non-Faulty models! + # Default: true + B:"Killing Upgrades Model"=true + + # If true, the accuracy of the model increases as it gains progress towards the next tier. If false, always uses the base accuracy of the current tier. + # Default: true + B:"Continuous Accuracy"=true +} + + diff --git a/1.20.1-FearFactoryTest/minecraft/config/hourglass-client.toml b/1.20.1-FearFactoryTest/minecraft/config/hourglass-client.toml index 9f736c1..ab82d70 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/hourglass-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/hourglass-client.toml @@ -1,17 +1,17 @@ - -[gui] - #Sets the screen alignment of the bed clock. - #Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER_CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT - clockAlignment = "TOP_RIGHT" - #Sets the scale of the bed clock. - #Range: > 1 - clockScale = 64 - #Sets the distance between the clock and the edge of the screen. - #Unused if clockAlignment is CENTER_CENTER. - #Range: > 0 - clockMargin = 16 - #This setting prevents clock wobble when getting in bed by updating the clock's position every tick. - #As a side-effect, the clock won't wobble when first viewed as it does in vanilla. This setting is - #unused if displayBedClock is false. - preventClockWobble = true - + +[gui] + #Sets the screen alignment of the bed clock. + #Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, CENTER_LEFT, CENTER_CENTER, CENTER_RIGHT, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT + clockAlignment = "TOP_RIGHT" + #Sets the scale of the bed clock. + #Range: > 1 + clockScale = 64 + #Sets the distance between the clock and the edge of the screen. + #Unused if clockAlignment is CENTER_CENTER. + #Range: > 0 + clockMargin = 16 + #This setting prevents clock wobble when getting in bed by updating the clock's position every tick. + #As a side-effect, the clock won't wobble when first viewed as it does in vanilla. This setting is + #unused if displayBedClock is false. + preventClockWobble = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/iceandfire-client.toml b/1.20.1-FearFactoryTest/minecraft/config/iceandfire-client.toml index f15d3d3..070a692 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/iceandfire-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/iceandfire-client.toml @@ -1,9 +1,9 @@ - -[general] - #Whether to display the dragon on the main menu or not - "Custom main menu" = true - #True if riding dragons should make the player take a 3rd person view automatically. - "Auto 3rd person when riding dragon" = true - #Whether to use the vanilla font in the bestiary or not - "Use Vanilla Font" = false - + +[general] + #Whether to display the dragon on the main menu or not + "Custom main menu" = true + #True if riding dragons should make the player take a 3rd person view automatically. + "Auto 3rd person when riding dragon" = true + #Whether to use the vanilla font in the bestiary or not + "Use Vanilla Font" = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/iceandfire-common.toml b/1.20.1-FearFactoryTest/minecraft/config/iceandfire-common.toml index 8cfb7f3..0685c58 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/iceandfire-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/iceandfire-common.toml @@ -1,395 +1,395 @@ - -[Generation] - - [Generation.Dragon] - #Whether to generate dragon skeletons or not - "Generate Dragon Skeletons" = true - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Generate Dragon Skeleton Chance" = 300 - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Generate Dragon Cave Chance" = 180 - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Generate Dragon Roost Chance" = 360 - #1 out of this number chance per block that gold will generate in dragon lairs. - #Range: 1 ~ 10000 - "Dragon Den Gold Amount" = 4 - #Ratio of Stone(this number) to Ores in Dragon Caves - #Range: 1 ~ 10000 - "Dragon Cave Ore Ratio" = 45 - - [Generation.Structures-Features] - #How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn. - #Range: 1 ~ 10000 - "Dangerous World Gen Dist From Spawn" = 800 - #How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure. - #Range: 1 ~ 10000 - "Dangerous World Gen Dist Seperation" = 300 - #Whether to generate glacier biomes or not - "Generate Glaciers" = true - #Glacier Spawn Weight. Higher number = more common - #Range: 1 ~ 10000 - "Glacier Spawn Weight" = 4 - #True if mausoleums are allowed to generate - "Generate Mausoleums" = true - #Whether to generate graveyards or not - "Generate Graveyards" = true - #True if gorgon temples are allowed to spawn - "Generate Gorgon Temple" = true - -[Dragons] - - [Dragons.Griefing] - #Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default. This value is also affected by minecrafts mob griefing rule. - #Range: 0 ~ 2 - "Dragon Griefing" = 0 - #True if tamed dragons can follow the griefing rules. - "Tamed Dragon Griefing" = true - #The percentage chance for a block to drop as an item when a dragon breaks it. - #Range: 0.0 ~ 1.0 - "Dragon Block Breaking Drop Chance" = 0.10000000149011612 - - [Dragons.Attributes] - #How long it takes(in ticks) for a dragon egg to hatch - #Range: > 1 - "Dragon Egg Hatch Time" = 7200 - #Dragon Flap Noise Distance - Larger number, further away you can hear it - #Range: 0 ~ 10000 - "Dragon Flap Noise Distance" = 4 - #Dragon Flute Distance - how many chunks away is the dragon flute effective? - #Range: 0 ~ 10000 - "Dragon Flute Distance" = 4 - #Max dragon health. Health is scaled to this - #Range: 1.0 ~ 100000.0 - "Dragon Health" = 500.0 - #Max dragon attack damage. Attack Damage is scaled to this - #Range: 1 ~ 10000 - "Dragon Attack Damage" = 17 - #Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number - #Range: 0.0 ~ 10000.0 - "Dragon Attack Damage(Fire breath)" = 2.0 - #Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number - #Range: 0.0 ~ 10000.0 - "Dragon Attack Damage(Ice breath)" = 2.5 - #Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number - #Range: 0.0 ~ 10000.0 - "Dragon Attack Damage(Lightning breath)" = 3.5 - #Change this to slow down or speed up dragon or amphithere flight. - #Range: 0.0 ~ 2.0 - "Dragon Flight Speed Modifier" = 1.0 - #Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART! - "Dragon Moved Wrongly Error Fix" = false - - [Dragons.Behaviour] - #How high dragons can fly, in Y height. - #Range: > 100 - "Max Dragon Flight Height" = 256 - #How far away dragons will detect gold blocks being destroyed or chests being opened - #Range: 0 ~ 10000 - "Dragon Gold Search Length" = 30 - #Whether the bite attack from a dragon heals them or not. - "Dragon Bite Heal" = true - #True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues. - "Dragons Despawn" = true - #True if tamed dragons go to sleep at night. - "Tamed Dragons Sleep" = true - #True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode. - "Dragons Dig When Stuck" = true - #True if dragons can drop their skull on death. - "Dragons Drop Skull" = true - #True if dragons can drop their heart on death. - "Dragons Drop Heart" = true - #True if dragons can drop their blood on death. - "Dragons Drop Blood" = true - #True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag. - "Explosive Dragon Breath" = false - #How many blocks away can dragons spot potential prey. Note that increasing this could cause lag. - #Range: 1 ~ 10000 - "Dragon Target Search Length" = 128 - #How many blocks away can dragons wander from their defined "home" position. - #Range: 1 ~ 10000 - "Dragon Wander From Home Distance" = 40 - #Every interval of this number in ticks, dragon hunger decreases. - #Range: 1 ~ 10000 - "Dragon Hunger Tick Rate" = 3000 - #Every interval of this number in ticks, dragon allowed to break blocks. - #Range: 0 ~ 10000 - "Dragon Block Break Cooldown" = 5 - #True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs. - "Villagers Fear Dragons" = true - #True if animals should run away and hide from dragons and other hostile Ice and Fire mobs. - "Animals Fear Dragons" = true - #A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid. - "Intelligent Dragon Pathfinding" = false - -[Mobs] - - [Mobs.Pixies] - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Spawn Pixies Chance" = 60 - #size of pixie villages - #Range: 1 ~ 10000 - "Pixie Village Size" = 5 - #True if pixies are allowed to steal from players - "Pixies Steal Items" = true - - [Mobs.Cyclops] - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Spawn Cyclops Cave Chance" = 100 - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Spawn Wandering Cyclops Chance" = 100 - #Maximum cyclops health - #Range: 1.0 ~ 10000.0 - "Cyclops Max Health" = 150.0 - #How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag. - #Range: 1 ~ 10000 - "Cyclopes Sheep Search Length" = 17 - #Cyclops attack strength - #Range: 1.0 ~ 10000.0 - "Cyclops Attack Strength" = 15.0 - #Amount of damage done with cyclops bite attack. - #Range: 1.0 ~ 10000.0 - "Cyclops Bite Strength" = 40.0 - #Whether or not cyclops can break logs or leaves in their way - "Cyclops Griefing" = true - - [Mobs.Sirens] - #Maximum siren health - #Range: 1.0 ~ 10000.0 - "Siren Max Health" = 50.0 - #True to make the screen pink when sirens attract players - "Use Siren Shader" = true - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Spawn Sirens Chance" = 400 - #how long(in ticks) can a siren use its sing effect on a player, without a cooldown. - #Range: 100 ~ 24000 - "Siren Max Sing Time" = 12000 - #how long(in ticks) a siren has to wait after failing to lure in a player - #Range: 100 ~ 24000 - "Siren Time Between Songs" = 2000 - - [Mobs.DeathWorms] - #How many blocks away can death worms spot potential prey. Note that increasing this could cause lag - #Range: 1 ~ 10000 - "Death Worm Target Search Length" = 64 - #Default deathworm health, this is scaled to the worm's particular size - #Range: 1.0 ~ 10000.0 - "Death Worm Base Health" = 10.0 - #Default deathworm attack strength, this is scaled to the worm's particular size - #Range: 1.0 ~ 10000.0 - "Death Worm Base Attack Strength" = 3.0 - #True if wild deathworms are allowed to target and attack monsters - "Death Worms Target Monsters" = true - #Deathworm spawn weight. Higher = lower chance to spawn - #Range: 1 ~ 10000 - "Death Worm Spawn Weight" = 30 - - [Mobs.Cockatrice] - #Maximum cockatrice health - #Range: 1.0 ~ 10000.0 - "Cockatrice Health" = 40.0 - #1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg. - #Range: > 1 - "Cockatrice chicken Search Length" = 30 - #True if chickens lay rotten eggs. - "Chickens Lay Rotten Eggs" = true - #True if cockatrices are allowed to spawn - "Spawn Cockatrices" = true - #Cockatrice spawn weight. Lower = lower chance to spawn - #Range: 1 ~ 10000 - "Cockatrice Spawn Weight" = 4 - - [Mobs.Stymphalians] - #How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag. - #Range: 1 ~ 10000 - "Stymphalian Bird Target Search Length" = 64 - #1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never. - #Range: 0 ~ 10000 - "Stymphalian Bird Feather Drop Chance" = 25 - #Stymphalian bird feather attack strength. - #Range: 0.0 ~ 10000.0 - "Stymphalian Bird Feather Attack Strength" = 1.0 - #How far away stymphalian birds will consider other birds to be in the same flock. - #Range: 1 ~ 10000 - "Stymphalian Bird Flock Length" = 40 - #How high stymphalian birds can fly, in Y height. - #Range: > 10 - "Max Stymphalian Bird Flight Height" = 80 - #True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze. - "Stymphalian Birds drop ore dict items" = true - #True if stymphalian birds are allowed to target and attack animals - "Stymphalian Birds Target Animals" = false - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Spawn Stymhphalian Bird Chance" = 100 - - [Mobs.Trolls] - #True if trolls are allowed to spawn - "Spawn Trolls" = true - #True if trolls are allowed to drop their weapon on death. - "Trolls Drop Weapon" = true - #Troll spawn weight. Lower = lower chance to spawn - #Range: 1 ~ 10000 - "Troll Spawn Weight" = 40 - #Maximum troll health - #Range: 1.0 ~ 10000.0 - "Troll Max Health" = 50.0 - #Troll attack strength - #Range: 1.0 ~ 10000.0 - "Troll Attack Strength" = 10.0 - - [Mobs.Myrmex] - #How many ticks it takes for a Myrmex Queen to produce an egg. - #Range: 1 ~ 10000 - "Myrmex Gestation Length" = 2500 - #How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult. - #Range: 1 ~ 100000 - "Myrmex Hatch Length" = 35000 - #One out of this number chance per chunk to generate a myrmex hive. - #Range: 1 ~ 10000 - "Myrmex Colony Gen Chance" = 150 - #How many maximum individuals a myrmex colony can have. - #Range: 10 ~ 10000 - "Myrmex Colony Max Size" = 80 - #Base Myrmex(worker) attack strength - #Range: 1.0 ~ 10000.0 - "Myrmex Base Attack Strength" = 3.0 - #The maximum radius myrmex area allowed to wander/forage - #Range: 25 ~ 4000 - "Myrmex Maximum Wander Radius" = 50 - #Myrmex hives will ignore daytime - "Myrmex Hive Ignore Daytime" = false - - [Mobs.Amphitheres] - #True if amphitheres are allowed to spawn - "Spawn Amphitheres" = true - #Amphithere spawn weight. Lower = lower chance to spawn - #Range: 1 ~ 10000 - "Amphithere Spawn Weight" = 50 - #How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag. - #Range: 1 ~ 10000 - "Amphithere Villager Search Length" = 64 - #How many ticks it takes while riding an untamed amphithere to tame it. - #Range: 1 ~ 10000 - "Amphithere Tame Time" = 400 - #How fast amphitheres fly. - #Range: 0.0 ~ 3.0 - "Amphithere Flight Speed" = 1.75 - #Maximum amphithere health - #Range: 1.0 ~ 10000.0 - "Amphithere Max Health" = 50.0 - #Amphithere attack strength - #Range: 1.0 ~ 10000.0 - "Amphithere Attack Strength" = 7.0 - - [Mobs.SeaSerpents] - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Spawn Sea Serpent Chance" = 250 - #Whether or not sea serpents can break weak blocks in their way - "Sea Serpent Griefing" = true - #Default sea serpent health, this is scaled to the sea serpent's particular size - #Range: 1.0 ~ 10000.0 - "Sea Serpent Base Health" = 20.0 - #Default sea serpent attack strength, this is scaled to the sea serpent's particular size - #Range: 1.0 ~ 10000.0 - "Sea Serpent Base Attack Strength" = 4.0 - - [Mobs.Hippocampus] - #1 out of this number chance per chunk for generation - #Range: 1 ~ 10000 - "Spawn Hippocampus Chance" = 40 - #Change this to slow down or speed up hippocampus swimming. - #Range: 0.0 ~ 2.0 - "Hippocampus Swim Speed Modifier" = 1.0 - - [Mobs.Hippogryph] - #True if hippogryphs are allowed to spawn - "Spawn Hippogryphs" = true - #Hippogryph spawn weight. Lower = lower chance to spawn. - #Range: 1 ~ 10000 - "Hippogryph Spawn Weight" = 2 - #Change this to slow down or speed up hippogryph flight. - #Range: 0.0 ~ 2.0 - "Hippogryph Flight Speed Modifier" = 1.0 - - [Mobs.Gorgons] - #Maximum gorgon health - #Range: 1.0 ~ 10000.0 - "Gorgon Max Health" = 100.0 - - [Mobs.Others] - #True if dread liches are allowed to spawn - "Spawn Liches" = true - #Dread Lich spawn weight. Lower = lower chance to spawn - #Range: 1 ~ 10000 - "Lich Spawn Weight" = 2 - #Dread Lich spawn chance. Lower = higher chance to spawn - #Range: 1 ~ 10000 - "Lich Spawn Chance" = 30 - #Maximum hydra health - #Range: 1.0 ~ 10000.0 - "Hydra Max Health" = 250.0 - #One out of this number chance per chunk to generate a hydra cave. - #Range: 1 ~ 10000 - "Hydra Caves Gen Chance" = 60 - #Maximum ghost health. - #Range: 1.0 ~ 10000.0 - "Ghost Max Health" = 30.0 - #Maximum ghost attack strength. - #Range: 0.0 ~ 10000.0 - "Ghost Attack Strength" = 3.0 - #True if ghosts can rarely spawn from brutal PvP deaths. - "Ghost Spawn from PvP deaths" = true - #Villager Scribe House generation weight. Lower = lower chance to spawn - #Range: 0 ~ 10000 - "Villager Scribe House Weight" = 5 - #Allows attributes for mobs to be overridden via the config file. One might want to disable this if other mods are enabled that change mob attributes e.g armor, health etc... - "Allow Attribute Overriding" = true - -[Items] - #Default attack strength of a dragonsteel sword. - #Range: 5.0 ~ 2.147483647E9 - "Dragonsteel Sword Base Attack Strength" = 25.0 - #Default armor value of dragonsteel chestplate. - #Range: > 7 - "Dragonsteel Base Armor" = 12 - #Default armor toughness value of dragonsteel. - #Range: 0.0 ~ 1.7976931348623157E308 - "Dragonsteel Base Armor Toughness" = 6.0 - #Default durability value of dragonsteel tools. - #Range: > 1 - "Dragonsteel Base Durability" = 8000 - #Default durability value of dragonsteel equipment. - #Range: > 1 - "Dragonsteel Base Durability Equipment" = 8000 - #Disable this to remove easter egg with tinkers installed. - Weezer = true - #Percentage of critical strike that will disarm with easter egg tinkers material. - #Range: 0.0 ~ 1.0 - "Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224 - #True if the summon crystal can load chunks to find dragons. - "Chunk Load Summon Crystal" = true - #True if the dragon bone fire sword ignites attackers. - "Dragon Bone Fire Abilities" = true - #True if the dragon bone ice sword freezes attackers. - "Dragon Bone Ice Abilities" = true - #True if the dragon bone lightning sword strikes attackers. - "Dragon Bone Lightning Abilities" = true - -[Pathfinding] - #Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores. - #Range: > 1 - "Dragon Pathfinding Threads" = 3 - #Maximum nodes for dragons/myrmex to path too. Decrease this is dragon pathfinding is super slow or intensive. - #Range: > 1 - "Dragon Max Pathfinding Nodes" = 5000 - #Enables the option to draw the pathfinding nodes when enabled (use a stick on an entity) - "Debug Pathfinding Mode" = false - + +[Generation] + + [Generation.Dragon] + #Whether to generate dragon skeletons or not + "Generate Dragon Skeletons" = true + #1 out of this number chance per chunk for generation + #Range: 1 ~ 10000 + "Generate Dragon Skeleton Chance" = 300 + #1 out of this number chance per chunk for generation + #Range: 1 ~ 10000 + "Generate Dragon Cave Chance" = 180 + #1 out of this number chance per chunk for generation + #Range: 1 ~ 10000 + "Generate Dragon Roost Chance" = 360 + #1 out of this number chance per block that gold will generate in dragon lairs. + #Range: 1 ~ 10000 + "Dragon Den Gold Amount" = 4 + #Ratio of Stone(this number) to Ores in Dragon Caves + #Range: 1 ~ 10000 + "Dragon Cave Ore Ratio" = 45 + + [Generation.Structures-Features] + #How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn. + #Range: 1 ~ 10000 + "Dangerous World Gen Dist From Spawn" = 800 + #How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure. + #Range: 1 ~ 10000 + "Dangerous World Gen Dist Seperation" = 300 + #Whether to generate glacier biomes or not + "Generate Glaciers" = true + #Glacier Spawn Weight. Higher number = more common + #Range: 1 ~ 10000 + "Glacier Spawn Weight" = 4 + #True if mausoleums are allowed to generate + "Generate Mausoleums" = true + #Whether to generate graveyards or not + "Generate Graveyards" = true + #True if gorgon temples are allowed to spawn + "Generate Gorgon Temple" = true + +[Dragons] + + [Dragons.Griefing] + #Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default. This value is also affected by minecrafts mob griefing rule. + #Range: 0 ~ 2 + "Dragon Griefing" = 0 + #True if tamed dragons can follow the griefing rules. + "Tamed Dragon Griefing" = true + #The percentage chance for a block to drop as an item when a dragon breaks it. + #Range: 0.0 ~ 1.0 + "Dragon Block Breaking Drop Chance" = 0.10000000149011612 + + [Dragons.Attributes] + #How long it takes(in ticks) for a dragon egg to hatch + #Range: > 1 + "Dragon Egg Hatch Time" = 7200 + #Dragon Flap Noise Distance - Larger number, further away you can hear it + #Range: 0 ~ 10000 + "Dragon Flap Noise Distance" = 4 + #Dragon Flute Distance - how many chunks away is the dragon flute effective? + #Range: 0 ~ 10000 + "Dragon Flute Distance" = 4 + #Max dragon health. Health is scaled to this + #Range: 1.0 ~ 100000.0 + "Dragon Health" = 500.0 + #Max dragon attack damage. Attack Damage is scaled to this + #Range: 1 ~ 10000 + "Dragon Attack Damage" = 17 + #Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number + #Range: 0.0 ~ 10000.0 + "Dragon Attack Damage(Fire breath)" = 2.0 + #Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number + #Range: 0.0 ~ 10000.0 + "Dragon Attack Damage(Ice breath)" = 2.5 + #Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number + #Range: 0.0 ~ 10000.0 + "Dragon Attack Damage(Lightning breath)" = 3.5 + #Change this to slow down or speed up dragon or amphithere flight. + #Range: 0.0 ~ 2.0 + "Dragon Flight Speed Modifier" = 1.0 + #Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART! + "Dragon Moved Wrongly Error Fix" = false + + [Dragons.Behaviour] + #How high dragons can fly, in Y height. + #Range: > 100 + "Max Dragon Flight Height" = 256 + #How far away dragons will detect gold blocks being destroyed or chests being opened + #Range: 0 ~ 10000 + "Dragon Gold Search Length" = 30 + #Whether the bite attack from a dragon heals them or not. + "Dragon Bite Heal" = true + #True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues. + "Dragons Despawn" = true + #True if tamed dragons go to sleep at night. + "Tamed Dragons Sleep" = true + #True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode. + "Dragons Dig When Stuck" = true + #True if dragons can drop their skull on death. + "Dragons Drop Skull" = true + #True if dragons can drop their heart on death. + "Dragons Drop Heart" = true + #True if dragons can drop their blood on death. + "Dragons Drop Blood" = true + #True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag. + "Explosive Dragon Breath" = false + #How many blocks away can dragons spot potential prey. Note that increasing this could cause lag. + #Range: 1 ~ 10000 + "Dragon Target Search Length" = 128 + #How many blocks away can dragons wander from their defined "home" position. + #Range: 1 ~ 10000 + "Dragon Wander From Home Distance" = 40 + #Every interval of this number in ticks, dragon hunger decreases. + #Range: 1 ~ 10000 + "Dragon Hunger Tick Rate" = 3000 + #Every interval of this number in ticks, dragon allowed to break blocks. + #Range: 0 ~ 10000 + "Dragon Block Break Cooldown" = 5 + #True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs. + "Villagers Fear Dragons" = true + #True if animals should run away and hide from dragons and other hostile Ice and Fire mobs. + "Animals Fear Dragons" = true + #A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid. + "Intelligent Dragon Pathfinding" = false + +[Mobs] + + [Mobs.Pixies] + #1 out of this number chance per chunk for generation + #Range: 1 ~ 10000 + "Spawn Pixies Chance" = 60 + #size of pixie villages + #Range: 1 ~ 10000 + "Pixie Village Size" = 5 + #True if pixies are allowed to steal from players + "Pixies Steal Items" = true + + [Mobs.Cyclops] + #1 out of this number chance per chunk for generation + #Range: 1 ~ 10000 + "Spawn Cyclops Cave Chance" = 100 + #1 out of this number chance per chunk for generation + #Range: 1 ~ 10000 + "Spawn Wandering Cyclops Chance" = 100 + #Maximum cyclops health + #Range: 1.0 ~ 10000.0 + "Cyclops Max Health" = 150.0 + #How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag. + #Range: 1 ~ 10000 + "Cyclopes Sheep Search Length" = 17 + #Cyclops attack strength + #Range: 1.0 ~ 10000.0 + "Cyclops Attack Strength" = 15.0 + #Amount of damage done with cyclops bite attack. + #Range: 1.0 ~ 10000.0 + "Cyclops Bite Strength" = 40.0 + #Whether or not cyclops can break logs or leaves in their way + "Cyclops Griefing" = true + + [Mobs.Sirens] + #Maximum siren health + #Range: 1.0 ~ 10000.0 + "Siren Max Health" = 50.0 + #True to make the screen pink when sirens attract players + "Use Siren Shader" = true + #1 out of this number chance per chunk for generation + #Range: 1 ~ 10000 + "Spawn Sirens Chance" = 400 + #how long(in ticks) can a siren use its sing effect on a player, without a cooldown. + #Range: 100 ~ 24000 + "Siren Max Sing Time" = 12000 + #how long(in ticks) a siren has to wait after failing to lure in a player + #Range: 100 ~ 24000 + "Siren Time Between Songs" = 2000 + + [Mobs.DeathWorms] + #How many blocks away can death worms spot potential prey. Note that increasing this could cause lag + #Range: 1 ~ 10000 + "Death Worm Target Search Length" = 64 + #Default deathworm health, this is scaled to the worm's particular size + #Range: 1.0 ~ 10000.0 + "Death Worm Base Health" = 10.0 + #Default deathworm attack strength, this is scaled to the worm's particular size + #Range: 1.0 ~ 10000.0 + "Death Worm Base Attack Strength" = 3.0 + #True if wild deathworms are allowed to target and attack monsters + "Death Worms Target Monsters" = true + #Deathworm spawn weight. Higher = lower chance to spawn + #Range: 1 ~ 10000 + "Death Worm Spawn Weight" = 30 + + [Mobs.Cockatrice] + #Maximum cockatrice health + #Range: 1.0 ~ 10000.0 + "Cockatrice Health" = 40.0 + #1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg. + #Range: > 1 + "Cockatrice chicken Search Length" = 30 + #True if chickens lay rotten eggs. + "Chickens Lay Rotten Eggs" = true + #True if cockatrices are allowed to spawn + "Spawn Cockatrices" = true + #Cockatrice spawn weight. Lower = lower chance to spawn + #Range: 1 ~ 10000 + "Cockatrice Spawn Weight" = 4 + + [Mobs.Stymphalians] + #How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag. + #Range: 1 ~ 10000 + "Stymphalian Bird Target Search Length" = 64 + #1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never. + #Range: 0 ~ 10000 + "Stymphalian Bird Feather Drop Chance" = 25 + #Stymphalian bird feather attack strength. + #Range: 0.0 ~ 10000.0 + "Stymphalian Bird Feather Attack Strength" = 1.0 + #How far away stymphalian birds will consider other birds to be in the same flock. + #Range: 1 ~ 10000 + "Stymphalian Bird Flock Length" = 40 + #How high stymphalian birds can fly, in Y height. + #Range: > 10 + "Max Stymphalian Bird Flight Height" = 80 + #True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze. + "Stymphalian Birds drop ore dict items" = true + #True if stymphalian birds are allowed to target and attack animals + "Stymphalian Birds Target Animals" = false + #1 out of this number chance per chunk for generation + #Range: 1 ~ 10000 + "Spawn Stymhphalian Bird Chance" = 100 + + [Mobs.Trolls] + #True if trolls are allowed to spawn + "Spawn Trolls" = true + #True if trolls are allowed to drop their weapon on death. + "Trolls Drop Weapon" = true + #Troll spawn weight. Lower = lower chance to spawn + #Range: 1 ~ 10000 + "Troll Spawn Weight" = 40 + #Maximum troll health + #Range: 1.0 ~ 10000.0 + "Troll Max Health" = 50.0 + #Troll attack strength + #Range: 1.0 ~ 10000.0 + "Troll Attack Strength" = 10.0 + + [Mobs.Myrmex] + #How many ticks it takes for a Myrmex Queen to produce an egg. + #Range: 1 ~ 10000 + "Myrmex Gestation Length" = 2500 + #How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult. + #Range: 1 ~ 100000 + "Myrmex Hatch Length" = 35000 + #One out of this number chance per chunk to generate a myrmex hive. + #Range: 1 ~ 10000 + "Myrmex Colony Gen Chance" = 150 + #How many maximum individuals a myrmex colony can have. + #Range: 10 ~ 10000 + "Myrmex Colony Max Size" = 80 + #Base Myrmex(worker) attack strength + #Range: 1.0 ~ 10000.0 + "Myrmex Base Attack Strength" = 3.0 + #The maximum radius myrmex area allowed to wander/forage + #Range: 25 ~ 4000 + "Myrmex Maximum Wander Radius" = 50 + #Myrmex hives will ignore daytime + "Myrmex Hive Ignore Daytime" = false + + [Mobs.Amphitheres] + #True if amphitheres are allowed to spawn + "Spawn Amphitheres" = true + #Amphithere spawn weight. Lower = lower chance to spawn + #Range: 1 ~ 10000 + "Amphithere Spawn Weight" = 50 + #How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag. + #Range: 1 ~ 10000 + "Amphithere Villager Search Length" = 64 + #How many ticks it takes while riding an untamed amphithere to tame it. + #Range: 1 ~ 10000 + "Amphithere Tame Time" = 400 + #How fast amphitheres fly. + #Range: 0.0 ~ 3.0 + "Amphithere Flight Speed" = 1.75 + #Maximum amphithere health + #Range: 1.0 ~ 10000.0 + "Amphithere Max Health" = 50.0 + #Amphithere attack strength + #Range: 1.0 ~ 10000.0 + "Amphithere Attack Strength" = 7.0 + + [Mobs.SeaSerpents] + #1 out of this number chance per chunk for generation + #Range: 1 ~ 10000 + "Spawn Sea Serpent Chance" = 250 + #Whether or not sea serpents can break weak blocks in their way + "Sea Serpent Griefing" = true + #Default sea serpent health, this is scaled to the sea serpent's particular size + #Range: 1.0 ~ 10000.0 + "Sea Serpent Base Health" = 20.0 + #Default sea serpent attack strength, this is scaled to the sea serpent's particular size + #Range: 1.0 ~ 10000.0 + "Sea Serpent Base Attack Strength" = 4.0 + + [Mobs.Hippocampus] + #1 out of this number chance per chunk for generation + #Range: 1 ~ 10000 + "Spawn Hippocampus Chance" = 40 + #Change this to slow down or speed up hippocampus swimming. + #Range: 0.0 ~ 2.0 + "Hippocampus Swim Speed Modifier" = 1.0 + + [Mobs.Hippogryph] + #True if hippogryphs are allowed to spawn + "Spawn Hippogryphs" = true + #Hippogryph spawn weight. Lower = lower chance to spawn. + #Range: 1 ~ 10000 + "Hippogryph Spawn Weight" = 2 + #Change this to slow down or speed up hippogryph flight. + #Range: 0.0 ~ 2.0 + "Hippogryph Flight Speed Modifier" = 1.0 + + [Mobs.Gorgons] + #Maximum gorgon health + #Range: 1.0 ~ 10000.0 + "Gorgon Max Health" = 100.0 + + [Mobs.Others] + #True if dread liches are allowed to spawn + "Spawn Liches" = true + #Dread Lich spawn weight. Lower = lower chance to spawn + #Range: 1 ~ 10000 + "Lich Spawn Weight" = 2 + #Dread Lich spawn chance. Lower = higher chance to spawn + #Range: 1 ~ 10000 + "Lich Spawn Chance" = 30 + #Maximum hydra health + #Range: 1.0 ~ 10000.0 + "Hydra Max Health" = 250.0 + #One out of this number chance per chunk to generate a hydra cave. + #Range: 1 ~ 10000 + "Hydra Caves Gen Chance" = 60 + #Maximum ghost health. + #Range: 1.0 ~ 10000.0 + "Ghost Max Health" = 30.0 + #Maximum ghost attack strength. + #Range: 0.0 ~ 10000.0 + "Ghost Attack Strength" = 3.0 + #True if ghosts can rarely spawn from brutal PvP deaths. + "Ghost Spawn from PvP deaths" = true + #Villager Scribe House generation weight. Lower = lower chance to spawn + #Range: 0 ~ 10000 + "Villager Scribe House Weight" = 5 + #Allows attributes for mobs to be overridden via the config file. One might want to disable this if other mods are enabled that change mob attributes e.g armor, health etc... + "Allow Attribute Overriding" = true + +[Items] + #Default attack strength of a dragonsteel sword. + #Range: 5.0 ~ 2.147483647E9 + "Dragonsteel Sword Base Attack Strength" = 25.0 + #Default armor value of dragonsteel chestplate. + #Range: > 7 + "Dragonsteel Base Armor" = 12 + #Default armor toughness value of dragonsteel. + #Range: 0.0 ~ 1.7976931348623157E308 + "Dragonsteel Base Armor Toughness" = 6.0 + #Default durability value of dragonsteel tools. + #Range: > 1 + "Dragonsteel Base Durability" = 8000 + #Default durability value of dragonsteel equipment. + #Range: > 1 + "Dragonsteel Base Durability Equipment" = 8000 + #Disable this to remove easter egg with tinkers installed. + Weezer = true + #Percentage of critical strike that will disarm with easter egg tinkers material. + #Range: 0.0 ~ 1.0 + "Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224 + #True if the summon crystal can load chunks to find dragons. + "Chunk Load Summon Crystal" = true + #True if the dragon bone fire sword ignites attackers. + "Dragon Bone Fire Abilities" = true + #True if the dragon bone ice sword freezes attackers. + "Dragon Bone Ice Abilities" = true + #True if the dragon bone lightning sword strikes attackers. + "Dragon Bone Lightning Abilities" = true + +[Pathfinding] + #Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores. + #Range: > 1 + "Dragon Pathfinding Threads" = 3 + #Maximum nodes for dragons/myrmex to path too. Decrease this is dragon pathfinding is super slow or intensive. + #Range: > 1 + "Dragon Max Pathfinding Nodes" = 5000 + #Enables the option to draw the pathfinding nodes when enabled (use a stick on an entity) + "Debug Pathfinding Mode" = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/jei/ingredient-list-mod-sort-order.ini b/1.20.1-FearFactoryTest/minecraft/config/jei/ingredient-list-mod-sort-order.ini index aab5bda..5521689 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/jei/ingredient-list-mod-sort-order.ini +++ b/1.20.1-FearFactoryTest/minecraft/config/jei/ingredient-list-mod-sort-order.ini @@ -1,106 +1,106 @@ -Minecraft -Abyssal Sovereigns -Aftershock -Alex's Caves -Apotheosis -Aquamirae -Ars Elemental -Ars Nouveau -Ars Nouveau's Flavors & Delight -Arthropod Phobia Expansions -Bio-Factory -Biomancy 2 -Biomantic Delight -Blood Magic -Blood and Deepslate -Botania -Botanic Additions -Burnt 1.9.0.2 Forge 1.20.1 -Butcher -ButchersDelight -Bygone Nether -CANTBREATHE -Cataclysm Apotheosis Lite -Chimes -Chipped -Chunk Loaders -Churro's Scythes -Crabber's Delight -Create -Create Crafts & Additions -Create Deco -Create Encased -Create Enchantment Industry -Create Goggles -Create Ore Excavation -Create Slice & Dice -Create Utilities -Create: Aquatic Ambitions -Create: Central Kitchen -Create: Copycats+ -Create: New Age -Create: Occult Engineering -Dark Waters -DarwinIV -Deeper and Darker -DimensionalDoors -Dreams N' Nightmares -Dweller Ores -Eldritch Awakening -Enchanted -End's Delight -Ender's Delight -EvilCraft -Explorer's Compass -Exposure -Farmer's Delight -Flame Forged Horrors -From The Depths -HammerLib -Hex Casting -Hex-Ars Linker -Hexerei -Horror Element Mod -Hostile Neural Networks -Ice and Fire -LegendaryMonsters -MythicBotany -Nature's Compass -Obscure API -Occultism -Ocean World -Ominous Offerings -Patchouli -Quark -Re-Avaritia-forged -Sanguine Neural Networks -Scary Spiders -Secrets of the Void -Serene Seasons -Sons of Sins -Sophisticated Backpacks -Sophisticated Core -Storage Delight -Supplementaries -Sweet Calamity -Tears of Despair Nightmare Fuel -The Deep Void -The Man From The Fog -The Undergarden -Traders in Disguise -Undead Unleashed! -Vita Craftis -Zombie Nightmare Expansions -cataclysm -gamma creatures -player spirit -unsafe world -§b§lUnder The Moon -Born in Chaos -Carnivorous Plants Addition -Ender Wyrmlings -Grim and bleak -Minechosis -Organisorium -Ultimine Addition -Regions Unexplored +Minecraft +Abyssal Sovereigns +Aftershock +Alex's Caves +Apotheosis +Aquamirae +Ars Elemental +Ars Nouveau +Ars Nouveau's Flavors & Delight +Arthropod Phobia Expansions +Bio-Factory +Biomancy 2 +Biomantic Delight +Blood Magic +Blood and Deepslate +Botania +Botanic Additions +Burnt 1.9.0.2 Forge 1.20.1 +Butcher +ButchersDelight +Bygone Nether +CANTBREATHE +Cataclysm Apotheosis Lite +Chimes +Chipped +Chunk Loaders +Churro's Scythes +Crabber's Delight +Create +Create Crafts & Additions +Create Deco +Create Encased +Create Enchantment Industry +Create Goggles +Create Ore Excavation +Create Slice & Dice +Create Utilities +Create: Aquatic Ambitions +Create: Central Kitchen +Create: Copycats+ +Create: New Age +Create: Occult Engineering +Dark Waters +DarwinIV +Deeper and Darker +DimensionalDoors +Dreams N' Nightmares +Dweller Ores +Eldritch Awakening +Enchanted +End's Delight +Ender's Delight +EvilCraft +Explorer's Compass +Exposure +Farmer's Delight +Flame Forged Horrors +From The Depths +HammerLib +Hex Casting +Hex-Ars Linker +Hexerei +Horror Element Mod +Hostile Neural Networks +Ice and Fire +LegendaryMonsters +MythicBotany +Nature's Compass +Obscure API +Occultism +Ocean World +Ominous Offerings +Patchouli +Quark +Re-Avaritia-forged +Sanguine Neural Networks +Scary Spiders +Secrets of the Void +Serene Seasons +Sons of Sins +Sophisticated Backpacks +Sophisticated Core +Storage Delight +Supplementaries +Sweet Calamity +Tears of Despair Nightmare Fuel +The Deep Void +The Man From The Fog +The Undergarden +Traders in Disguise +Undead Unleashed! +Vita Craftis +Zombie Nightmare Expansions +cataclysm +gamma creatures +player spirit +unsafe world +§b§lUnder The Moon +Born in Chaos +Carnivorous Plants Addition +Ender Wyrmlings +Grim and bleak +Minechosis +Organisorium +Ultimine Addition +Regions Unexplored diff --git a/1.20.1-FearFactoryTest/minecraft/config/jei/ingredient-list-type-sort-order.ini b/1.20.1-FearFactoryTest/minecraft/config/jei/ingredient-list-type-sort-order.ini index 285bdbc..36b768c 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/jei/ingredient-list-type-sort-order.ini +++ b/1.20.1-FearFactoryTest/minecraft/config/jei/ingredient-list-type-sort-order.ini @@ -1,3 +1,3 @@ -net.minecraft.world.item.ItemStack -com.tom.createores.recipe.VeinRecipe -net.minecraftforge.fluids.FluidStack +net.minecraft.world.item.ItemStack +com.tom.createores.recipe.VeinRecipe +net.minecraftforge.fluids.FluidStack diff --git a/1.20.1-FearFactoryTest/minecraft/config/jei/jei-client.ini b/1.20.1-FearFactoryTest/minecraft/config/jei/jei-client.ini index 065fc98..2cf8cbd 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/jei/jei-client.ini +++ b/1.20.1-FearFactoryTest/minecraft/config/jei/jei-client.ini @@ -1,238 +1,238 @@ -[appearance] - # Description: Move the JEI search bar to the bottom center of the screen. - # Valid Values: [true, false] - # Default Value: false - CenterSearch = false - - # Description: Max recipe GUI height. - # Valid Values: Any integer greater than or equal to 175 - # Default Value: 350 - RecipeGuiHeight = 350 - - -[cheat_mode] - # Description: Choose if JEI should give ingredients directly to the inventory or pick them up with the mouse. - # Valid Values: [INVENTORY, MOUSE_PICKUP] - # Default Value: MOUSE_PICKUP - GiveMode = MOUSE_PICKUP - - # Description: Enable cheating items into the hotbar by using Shift + numeric keys. - # Valid Values: [true, false] - # Default Value: false - CheatToHotbarUsingHotkeysEnabled = false - - # Description: Enable showing items that are not in the creative menu. - # Valid Values: [true, false] - # Default Value: false - ShowHiddenItems = false - - -[bookmarks] - # Description: Add new bookmarks to the front of the bookmark list instead of the end. - # Valid Values: [true, false] - # Default Value: false - AddBookmarksToFrontEnabled = false - - # Description: Extra features for bookmark tooltips. - # Valid Values: A comma-separated list containing values of: - # [PREVIEW, INGREDIENTS] - # Default Value: PREVIEW - BookmarkTooltipFeatures = PREVIEW - - # Description: Hold Shift to show bookmark tooltip features. - # Valid Values: [true, false] - # Default Value: true - HoldShiftToShowBookmarkTooltipFeatures = true - - # Description: Drag bookmarks to rearrange them in the list. - # Valid Values: [true, false] - # Default Value: true - DragToRearrangeBookmarksEnabled = true - - -[advanced] - # Description: Set low-memory mode (makes search very slow but uses less RAM). - # Valid Values: [true, false] - # Default Value: false - LowMemorySlowSearchEnabled = false - - # Description: Catch render errors from ingredients and attempt to recover from them instead of crashing. - # Valid Values: [true, false] - # Default Value: true - CatchRenderErrorsEnabled = true - - # Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids. - # Valid Values: [true, false] - # Default Value: false - lookupFluidContentsEnabled = false - - # Description: When searching for item tags, also include tags for the default blocks contained in the items. - # Valid Values: [true, false] - # Default Value: true - lookupBlockTagsEnabled = true - - # Description: Show recipes for ingredient tags like item tags and block tags. - # Valid Values: [true, false] - # Default Value: false - showTagRecipesEnabled = false - - # Description: Show creative tab names in ingredient tooltips. - # Valid Values: [true, false] - # Default Value: false - showCreativeTabNamesEnabled = false - - -[input] - # Description: Number of milliseconds before a long mouse click is considered a drag operation. - # Valid Values: An integer in the range [0, 1000] (inclusive) - # Default Value: 150 - dragDelayInMilliseconds = 150 - - # Description: Scroll rate for scrolling the mouse wheel in smooth-scrolling scroll boxes. Measured in pixels. - # Valid Values: An integer in the range [1, 50] (inclusive) - # Default Value: 9 - smoothScrollRate = 9 - - -[sorting] - # Description: Sorting order for the ingredient list. - # Valid Values: A comma-separated list containing values of: - # [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY] - # Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU - IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU - - # Description: Sorting order for displayed recipes. - # Valid Values: A comma-separated list containing values of: - # [BOOKMARKED, CRAFTABLE] - # Default Value: BOOKMARKED, CRAFTABLE - RecipeSorterStages = BOOKMARKED, CRAFTABLE - - -[tags] - # Description: Show tag content in tooltips. - # Valid Values: [true, false] - # Default Value: true - TagContentTooltipEnabled = true - - # Description: Hide tags that only have 1 ingredient. - # Valid Values: [true, false] - # Default Value: true - HideSingleIngredientTagsEnabled = true - - -[search] - # Description: Search mode for mod names (prefix: @). - # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] - # Default Value: REQUIRE_PREFIX - ModNameSearchMode = REQUIRE_PREFIX - - # Description: Search mode for tooltips (prefix: #). - # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] - # Default Value: ENABLED - TooltipSearchMode = ENABLED - - # Description: Search mode for tags (prefix: $). - # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] - # Default Value: REQUIRE_PREFIX - TagSearchMode = REQUIRE_PREFIX - - # Description: Search mode for colors (prefix: ^). - # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] - # Default Value: DISABLED - ColorSearchMode = DISABLED - - # Description: Search mode for resource locations (prefix: &). - # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] - # Default Value: DISABLED - ResourceLocationSearchMode = DISABLED - - # Description: Search mode for creative mode tab names (prefix: %). - # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] - # Default Value: DISABLED - CreativeTabSearchMode = DISABLED - - # Description: Search in advanced tooltips (visible with F3 + H). - # Valid Values: [true, false] - # Default Value: false - SearchAdvancedTooltips = false - - # Description: Search mod IDs in addition to mod names. - # Valid Values: [true, false] - # Default Value: true - SearchModIds = true - - # Description: Search by the shorthand first letters of a mod's name. - # Valid Values: [true, false] - # Default Value: true - SearchShortModNames = true - - # Description: Search ingredient aliases (alternative names) that are added by plugins, in addition to ingredient names. - # Valid Values: [true, false] - # Default Value: true - SearchIngredientAliases = true - - -[IngredientList] - # Description: Max number of rows shown. - # Valid Values: An integer in the range [1, 100] (inclusive) - # Default Value: 16 - MaxRows = 16 - - # Description: Max number of columns shown. - # Valid Values: An integer in the range [4, 100] (inclusive) - # Default Value: 9 - MaxColumns = 9 - - # Description: Horizontal alignment of the ingredient grid inside the available area. - # Valid Values: [LEFT, CENTER, RIGHT] - # Default Value: RIGHT - HorizontalAlignment = RIGHT - - # Description: Vertical alignment of the ingredient grid inside the available area. - # Valid Values: [TOP, CENTER, BOTTOM] - # Default Value: TOP - VerticalAlignment = TOP - - # Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. - # Valid Values: [ENABLED, AUTO_HIDE, DISABLED] - # Default Value: ENABLED - ButtonNavigationVisibility = ENABLED - - # Description: Enable this to draw a background texture behind the GUI. - # Valid Values: [true, false] - # Default Value: false - DrawBackground = false - - -[BookmarkList] - # Description: Max number of rows shown. - # Valid Values: An integer in the range [1, 100] (inclusive) - # Default Value: 16 - MaxRows = 16 - - # Description: Max number of columns shown. - # Valid Values: An integer in the range [4, 100] (inclusive) - # Default Value: 9 - MaxColumns = 9 - - # Description: Horizontal alignment of the ingredient grid inside the available area. - # Valid Values: [LEFT, CENTER, RIGHT] - # Default Value: LEFT - HorizontalAlignment = LEFT - - # Description: Vertical alignment of the ingredient grid inside the available area. - # Valid Values: [TOP, CENTER, BOTTOM] - # Default Value: TOP - VerticalAlignment = TOP - - # Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. - # Valid Values: [ENABLED, AUTO_HIDE, DISABLED] - # Default Value: ENABLED - ButtonNavigationVisibility = ENABLED - - # Description: Enable this to draw a background texture behind the GUI. - # Valid Values: [true, false] - # Default Value: false - DrawBackground = false - - +[appearance] + # Description: Move the JEI search bar to the bottom center of the screen. + # Valid Values: [true, false] + # Default Value: false + CenterSearch = false + + # Description: Max recipe GUI height. + # Valid Values: Any integer greater than or equal to 175 + # Default Value: 350 + RecipeGuiHeight = 350 + + +[cheat_mode] + # Description: Choose if JEI should give ingredients directly to the inventory or pick them up with the mouse. + # Valid Values: [INVENTORY, MOUSE_PICKUP] + # Default Value: MOUSE_PICKUP + GiveMode = MOUSE_PICKUP + + # Description: Enable cheating items into the hotbar by using Shift + numeric keys. + # Valid Values: [true, false] + # Default Value: false + CheatToHotbarUsingHotkeysEnabled = false + + # Description: Enable showing items that are not in the creative menu. + # Valid Values: [true, false] + # Default Value: false + ShowHiddenItems = false + + +[bookmarks] + # Description: Add new bookmarks to the front of the bookmark list instead of the end. + # Valid Values: [true, false] + # Default Value: false + AddBookmarksToFrontEnabled = false + + # Description: Extra features for bookmark tooltips. + # Valid Values: A comma-separated list containing values of: + # [PREVIEW, INGREDIENTS] + # Default Value: PREVIEW + BookmarkTooltipFeatures = PREVIEW + + # Description: Hold Shift to show bookmark tooltip features. + # Valid Values: [true, false] + # Default Value: true + HoldShiftToShowBookmarkTooltipFeatures = true + + # Description: Drag bookmarks to rearrange them in the list. + # Valid Values: [true, false] + # Default Value: true + DragToRearrangeBookmarksEnabled = true + + +[advanced] + # Description: Set low-memory mode (makes search very slow but uses less RAM). + # Valid Values: [true, false] + # Default Value: false + LowMemorySlowSearchEnabled = false + + # Description: Catch render errors from ingredients and attempt to recover from them instead of crashing. + # Valid Values: [true, false] + # Default Value: true + CatchRenderErrorsEnabled = true + + # Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids. + # Valid Values: [true, false] + # Default Value: false + lookupFluidContentsEnabled = false + + # Description: When searching for item tags, also include tags for the default blocks contained in the items. + # Valid Values: [true, false] + # Default Value: true + lookupBlockTagsEnabled = true + + # Description: Show recipes for ingredient tags like item tags and block tags. + # Valid Values: [true, false] + # Default Value: false + showTagRecipesEnabled = false + + # Description: Show creative tab names in ingredient tooltips. + # Valid Values: [true, false] + # Default Value: false + showCreativeTabNamesEnabled = false + + +[input] + # Description: Number of milliseconds before a long mouse click is considered a drag operation. + # Valid Values: An integer in the range [0, 1000] (inclusive) + # Default Value: 150 + dragDelayInMilliseconds = 150 + + # Description: Scroll rate for scrolling the mouse wheel in smooth-scrolling scroll boxes. Measured in pixels. + # Valid Values: An integer in the range [1, 50] (inclusive) + # Default Value: 9 + smoothScrollRate = 9 + + +[sorting] + # Description: Sorting order for the ingredient list. + # Valid Values: A comma-separated list containing values of: + # [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY] + # Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU + IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU + + # Description: Sorting order for displayed recipes. + # Valid Values: A comma-separated list containing values of: + # [BOOKMARKED, CRAFTABLE] + # Default Value: BOOKMARKED, CRAFTABLE + RecipeSorterStages = BOOKMARKED, CRAFTABLE + + +[tags] + # Description: Show tag content in tooltips. + # Valid Values: [true, false] + # Default Value: true + TagContentTooltipEnabled = true + + # Description: Hide tags that only have 1 ingredient. + # Valid Values: [true, false] + # Default Value: true + HideSingleIngredientTagsEnabled = true + + +[search] + # Description: Search mode for mod names (prefix: @). + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: REQUIRE_PREFIX + ModNameSearchMode = REQUIRE_PREFIX + + # Description: Search mode for tooltips (prefix: #). + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: ENABLED + TooltipSearchMode = ENABLED + + # Description: Search mode for tags (prefix: $). + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: REQUIRE_PREFIX + TagSearchMode = REQUIRE_PREFIX + + # Description: Search mode for colors (prefix: ^). + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: DISABLED + ColorSearchMode = DISABLED + + # Description: Search mode for resource locations (prefix: &). + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: DISABLED + ResourceLocationSearchMode = DISABLED + + # Description: Search mode for creative mode tab names (prefix: %). + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: DISABLED + CreativeTabSearchMode = DISABLED + + # Description: Search in advanced tooltips (visible with F3 + H). + # Valid Values: [true, false] + # Default Value: false + SearchAdvancedTooltips = false + + # Description: Search mod IDs in addition to mod names. + # Valid Values: [true, false] + # Default Value: true + SearchModIds = true + + # Description: Search by the shorthand first letters of a mod's name. + # Valid Values: [true, false] + # Default Value: true + SearchShortModNames = true + + # Description: Search ingredient aliases (alternative names) that are added by plugins, in addition to ingredient names. + # Valid Values: [true, false] + # Default Value: true + SearchIngredientAliases = true + + +[IngredientList] + # Description: Max number of rows shown. + # Valid Values: An integer in the range [1, 100] (inclusive) + # Default Value: 16 + MaxRows = 16 + + # Description: Max number of columns shown. + # Valid Values: An integer in the range [4, 100] (inclusive) + # Default Value: 9 + MaxColumns = 9 + + # Description: Horizontal alignment of the ingredient grid inside the available area. + # Valid Values: [LEFT, CENTER, RIGHT] + # Default Value: RIGHT + HorizontalAlignment = RIGHT + + # Description: Vertical alignment of the ingredient grid inside the available area. + # Valid Values: [TOP, CENTER, BOTTOM] + # Default Value: TOP + VerticalAlignment = TOP + + # Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. + # Valid Values: [ENABLED, AUTO_HIDE, DISABLED] + # Default Value: ENABLED + ButtonNavigationVisibility = ENABLED + + # Description: Enable this to draw a background texture behind the GUI. + # Valid Values: [true, false] + # Default Value: false + DrawBackground = false + + +[BookmarkList] + # Description: Max number of rows shown. + # Valid Values: An integer in the range [1, 100] (inclusive) + # Default Value: 16 + MaxRows = 16 + + # Description: Max number of columns shown. + # Valid Values: An integer in the range [4, 100] (inclusive) + # Default Value: 9 + MaxColumns = 9 + + # Description: Horizontal alignment of the ingredient grid inside the available area. + # Valid Values: [LEFT, CENTER, RIGHT] + # Default Value: LEFT + HorizontalAlignment = LEFT + + # Description: Vertical alignment of the ingredient grid inside the available area. + # Valid Values: [TOP, CENTER, BOTTOM] + # Default Value: TOP + VerticalAlignment = TOP + + # Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. + # Valid Values: [ENABLED, AUTO_HIDE, DISABLED] + # Default Value: ENABLED + ButtonNavigationVisibility = ENABLED + + # Description: Enable this to draw a background texture behind the GUI. + # Valid Values: [true, false] + # Default Value: false + DrawBackground = false + + diff --git a/1.20.1-FearFactoryTest/minecraft/config/jei/jei-colors.ini b/1.20.1-FearFactoryTest/minecraft/config/jei/jei-colors.ini index 23f276b..a0ce6e5 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/jei/jei-colors.ini +++ b/1.20.1-FearFactoryTest/minecraft/config/jei/jei-colors.ini @@ -1,8 +1,8 @@ -[colors] - # Description: Color values to search for. - # Valid Values: A comma-separated list containing values of: - # Any color name and an RGB hex color, separated by a ':' - # Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0 - SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0 - - +[colors] + # Description: Color values to search for. + # Valid Values: A comma-separated list containing values of: + # Any color name and an RGB hex color, separated by a ':' + # Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0 + SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0 + + diff --git a/1.20.1-FearFactoryTest/minecraft/config/jei/jei-debug.ini b/1.20.1-FearFactoryTest/minecraft/config/jei/jei-debug.ini index 995c466..a13e270 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/jei/jei-debug.ini +++ b/1.20.1-FearFactoryTest/minecraft/config/jei/jei-debug.ini @@ -1,32 +1,32 @@ -[debug] - # Description: Debug mode enabled. - # Valid Values: [true, false] - # Default Value: false - DebugMode = false - - # Description: Debug GUIs enabled. - # Valid Values: [true, false] - # Default Value: false - DebugGuis = false - - # Description: Debug inputs enabled. - # Valid Values: [true, false] - # Default Value: false - DebugInputs = false - - # Description: Add debug information to ingredient tooltips when advanced tooltips are enabled. - # Valid Values: [true, false] - # Default Value: false - debugInfoTooltipsEnabled = false - - # Description: Adds ingredients to JEI that intentionally crash, to help debug JEI. - # Valid Values: [true, false] - # Default Value: false - CrashingTestItemsEnabled = false - - # Description: Log information about the suffix trees used for searching, to help debug JEI. - # Valid Values: [true, false] - # Default Value: false - logSuffixTreeStats = false - - +[debug] + # Description: Debug mode enabled. + # Valid Values: [true, false] + # Default Value: false + DebugMode = false + + # Description: Debug GUIs enabled. + # Valid Values: [true, false] + # Default Value: false + DebugGuis = false + + # Description: Debug inputs enabled. + # Valid Values: [true, false] + # Default Value: false + DebugInputs = false + + # Description: Add debug information to ingredient tooltips when advanced tooltips are enabled. + # Valid Values: [true, false] + # Default Value: false + debugInfoTooltipsEnabled = false + + # Description: Adds ingredients to JEI that intentionally crash, to help debug JEI. + # Valid Values: [true, false] + # Default Value: false + CrashingTestItemsEnabled = false + + # Description: Log information about the suffix trees used for searching, to help debug JEI. + # Valid Values: [true, false] + # Default Value: false + logSuffixTreeStats = false + + diff --git a/1.20.1-FearFactoryTest/minecraft/config/jei/jei-mod-id-format.ini b/1.20.1-FearFactoryTest/minecraft/config/jei/jei-mod-id-format.ini index a2e2207..11464f2 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/jei/jei-mod-id-format.ini +++ b/1.20.1-FearFactoryTest/minecraft/config/jei/jei-mod-id-format.ini @@ -1,11 +1,11 @@ -[modname] - # Description: Formatting for the mod names in tooltips for JEI GUIs. Leave blank to disable. - # Valid Values: A chat formatting string. - # Use these formatting colors: - # black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white - # With these formatting options: - # obfuscated bold strikethrough underline italic - # Default Value: blue italic - ModNameFormat = blue italic - - +[modname] + # Description: Formatting for the mod names in tooltips for JEI GUIs. Leave blank to disable. + # Valid Values: A chat formatting string. + # Use these formatting colors: + # black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white + # With these formatting options: + # obfuscated bold strikethrough underline italic + # Default Value: blue italic + ModNameFormat = blue italic + + diff --git a/1.20.1-FearFactoryTest/minecraft/config/jei/recipe-category-sort-order.ini b/1.20.1-FearFactoryTest/minecraft/config/jei/recipe-category-sort-order.ini index e436215..667892d 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/jei/recipe-category-sort-order.ini +++ b/1.20.1-FearFactoryTest/minecraft/config/jei/recipe-category-sort-order.ini @@ -1,156 +1,156 @@ -minecraft:crafting -minecraft:anvil -minecraft:blasting -minecraft:brewing -minecraft:campfire -minecraft:compostable -minecraft:firedragonforge -minecraft:fuel -minecraft:furnace -minecraft:icedragonforge -minecraft:lightningdragonforge -minecraft:smithing -minecraft:smoking -minecraft:stonecutting -alexscaves:nuclear_furnace -alexscaves:spelunkery_table -apotheosis:enchanting -apotheosis:fletching -apotheosis:gem_cutting -apotheosis:salvaging -apotheosis:smithing -apotheosis:spawner_modifiers -ars_elemental:armor_upgrade -ars_elemental:netherite_upgrade -ars_nouveau:armor_upgrade -ars_nouveau:budding_conversion -ars_nouveau:crush -ars_nouveau:enchanting_apparatus -ars_nouveau:enchantment_apparatus -ars_nouveau:glyph_recipe -ars_nouveau:imbuement -ars_nouveau:scry_ritual -avaritia:compressor -avaritia:end_craft -avaritia:extreme_craft -avaritia:extreme_smithing -avaritia:nether_craft -avaritia:sculk_craft -biomancy:bio_brewing -biomancy:bio_forging -biomancy:decomposing -biomancy:digesting -bloodmagic:alchemyarray -bloodmagic:alchemytable -bloodmagic:altar -bloodmagic:arc -bloodmagic:arcfurnace -bloodmagic:potion -bloodmagic:soulforge -botania:brewery -botania:elven_trade -botania:mana_pool -botania:marimorphosis -botania:orechid -botania:orechid_ignem -botania:petals -botania:pure_daisy -botania:runic_altar -botania:terra_plate -botanicadds:gaia_plate -butcher:butchersguidejeitype -butcher:pestleandmortar -butcher:wetragrecipetype -butcher:wetspongejeirecipetype -cataclysm:altar_of_amethyst -cataclysm:weapon_infusion -chipped:alchemy_bench -chipped:botanist_workbench -chipped:carpenters_table -chipped:glassblower -chipped:loom_table -chipped:mason_table -chipped:tinkering_table -crabbersdelight:crab_trap_loot -create:automatic_brewing -create:automatic_packing -create:automatic_shaped -create:automatic_shapeless -create:block_cutting -create:crushing -create:deploying -create:draining -create:fan_blasting -create:fan_haunting -create:fan_smoking -create:fan_washing -create:item_application -create:mechanical_crafting -create:milling -create:mixing -create:mystery_conversion -create:packing -create:pressing -create:sandpaper_polishing -create:sawing -create:sequenced_assembly -create:spout_filling -create_aquatic_ambitions:aquatic_ambitions.fan_channeling -create_central_kitchen:cutting_board_deploying -create_enchantment_industry:disenchanting -create_new_age:energising -createaddition:charging -createaddition:liquid_burning -createaddition:rolling -createoreexcavation:drilling -createoreexcavation:extractor -createoreexcavation:veins -enchanted:byproduct -enchanted:distilling -enchanted:kettle -enchanted:mutandis -enchanted:mutandis_extremis -enchanted:rite -enchanted:spinning_ -enchanted:witch_cauldron -evilcraftcompat:blood_infuser -evilcraftcompat:environmental_accumulator -evilcraftcompat:sanguinary_environmental_accumulator -exposure:photograph_printing -exposure:photograph_stacking -farmersdelight:cooking -farmersdelight:cutting -farmersdelight:decomposition -hammerlib:test_machine -hexcasting:brainsweeping -hexcasting:craft_phial -hexcasting:edify_tree -hexerei:add_to_candle -hexerei:blood_sigil -hexerei:book_of_shadows_dye -hexerei:bottling -hexerei:crow_flute_dye -hexerei:dipper -hexerei:drying_rack -hexerei:fluid_mixing -hexerei:keychain_apply -hexerei:mixingcauldron -hexerei:pestle_and_mortar -hexerei:plant_picking -hexerei:potion_mixing -hexerei:woodcutter -hostilenetworks:loot_fabricator -hostilenetworks:sim_chamber -jei:information -mythicbotany:infuser -mythicbotany:rune_ritual -occultengineering:fan_enspirit -occultism:crushing -occultism:miner -occultism:ritual -occultism:spirit_fire -sanguine_networks:virtual_sacrificer/catalyst -sanguine_networks:virtual_sacrificer/recipe -sliceanddice:slicer -sons_of_sins:etheric_blood_imbibation -ultimine_addition:item_storage_data +minecraft:crafting +minecraft:anvil +minecraft:blasting +minecraft:brewing +minecraft:campfire +minecraft:compostable +minecraft:firedragonforge +minecraft:fuel +minecraft:furnace +minecraft:icedragonforge +minecraft:lightningdragonforge +minecraft:smithing +minecraft:smoking +minecraft:stonecutting +alexscaves:nuclear_furnace +alexscaves:spelunkery_table +apotheosis:enchanting +apotheosis:fletching +apotheosis:gem_cutting +apotheosis:salvaging +apotheosis:smithing +apotheosis:spawner_modifiers +ars_elemental:armor_upgrade +ars_elemental:netherite_upgrade +ars_nouveau:armor_upgrade +ars_nouveau:budding_conversion +ars_nouveau:crush +ars_nouveau:enchanting_apparatus +ars_nouveau:enchantment_apparatus +ars_nouveau:glyph_recipe +ars_nouveau:imbuement +ars_nouveau:scry_ritual +avaritia:compressor +avaritia:end_craft +avaritia:extreme_craft +avaritia:extreme_smithing +avaritia:nether_craft +avaritia:sculk_craft +biomancy:bio_brewing +biomancy:bio_forging +biomancy:decomposing +biomancy:digesting +bloodmagic:alchemyarray +bloodmagic:alchemytable +bloodmagic:altar +bloodmagic:arc +bloodmagic:arcfurnace +bloodmagic:potion +bloodmagic:soulforge +botania:brewery +botania:elven_trade +botania:mana_pool +botania:marimorphosis +botania:orechid +botania:orechid_ignem +botania:petals +botania:pure_daisy +botania:runic_altar +botania:terra_plate +botanicadds:gaia_plate +butcher:butchersguidejeitype +butcher:pestleandmortar +butcher:wetragrecipetype +butcher:wetspongejeirecipetype +cataclysm:altar_of_amethyst +cataclysm:weapon_infusion +chipped:alchemy_bench +chipped:botanist_workbench +chipped:carpenters_table +chipped:glassblower +chipped:loom_table +chipped:mason_table +chipped:tinkering_table +crabbersdelight:crab_trap_loot +create:automatic_brewing +create:automatic_packing +create:automatic_shaped +create:automatic_shapeless +create:block_cutting +create:crushing +create:deploying +create:draining +create:fan_blasting +create:fan_haunting +create:fan_smoking +create:fan_washing +create:item_application +create:mechanical_crafting +create:milling +create:mixing +create:mystery_conversion +create:packing +create:pressing +create:sandpaper_polishing +create:sawing +create:sequenced_assembly +create:spout_filling +create_aquatic_ambitions:aquatic_ambitions.fan_channeling +create_central_kitchen:cutting_board_deploying +create_enchantment_industry:disenchanting +create_new_age:energising +createaddition:charging +createaddition:liquid_burning +createaddition:rolling +createoreexcavation:drilling +createoreexcavation:extractor +createoreexcavation:veins +enchanted:byproduct +enchanted:distilling +enchanted:kettle +enchanted:mutandis +enchanted:mutandis_extremis +enchanted:rite +enchanted:spinning_ +enchanted:witch_cauldron +evilcraftcompat:blood_infuser +evilcraftcompat:environmental_accumulator +evilcraftcompat:sanguinary_environmental_accumulator +exposure:photograph_printing +exposure:photograph_stacking +farmersdelight:cooking +farmersdelight:cutting +farmersdelight:decomposition +hammerlib:test_machine +hexcasting:brainsweeping +hexcasting:craft_phial +hexcasting:edify_tree +hexerei:add_to_candle +hexerei:blood_sigil +hexerei:book_of_shadows_dye +hexerei:bottling +hexerei:crow_flute_dye +hexerei:dipper +hexerei:drying_rack +hexerei:fluid_mixing +hexerei:keychain_apply +hexerei:mixingcauldron +hexerei:pestle_and_mortar +hexerei:plant_picking +hexerei:potion_mixing +hexerei:woodcutter +hostilenetworks:loot_fabricator +hostilenetworks:sim_chamber +jei:information +mythicbotany:infuser +mythicbotany:rune_ritual +occultengineering:fan_enspirit +occultism:crushing +occultism:miner +occultism:ritual +occultism:spirit_fire +sanguine_networks:virtual_sacrificer/catalyst +sanguine_networks:virtual_sacrificer/recipe +sliceanddice:slicer +sons_of_sins:etheric_blood_imbibation +ultimine_addition:item_storage_data diff --git a/1.20.1-FearFactoryTest/minecraft/config/l2_configs/l2library-client.toml b/1.20.1-FearFactoryTest/minecraft/config/l2_configs/l2library-client.toml index e4d67a7..a9efe0b 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/l2_configs/l2library-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/l2_configs/l2library-client.toml @@ -1,14 +1,14 @@ -#Info background transparency. 1 means opaque. -#Range: 0.0 ~ 1.0 -infoAlpha = 0.5 -#Info alignment. 0 means top. 1 means middle. 2 means bottom. -#Range: 0 ~ 2 -infoAnchor = 1 -#Info max width. 0.5 means half screen. default: 0.3 -#Range: 0.0 ~ 0.5 -infoMaxWidth = 0.3 -#Render Selection only when pressing shift -selectionDisplayRequireShift = false -#Scroll for selection only when pressing shift -selectionScrollRequireShift = true - +#Info background transparency. 1 means opaque. +#Range: 0.0 ~ 1.0 +infoAlpha = 0.5 +#Info alignment. 0 means top. 1 means middle. 2 means bottom. +#Range: 0 ~ 2 +infoAnchor = 1 +#Info max width. 0.5 means half screen. default: 0.3 +#Range: 0.0 ~ 0.5 +infoMaxWidth = 0.3 +#Render Selection only when pressing shift +selectionDisplayRequireShift = false +#Scroll for selection only when pressing shift +selectionScrollRequireShift = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/l2_configs/l2library-common.toml b/1.20.1-FearFactoryTest/minecraft/config/l2_configs/l2library-common.toml index 9094511..ac3553e 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/l2_configs/l2library-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/l2_configs/l2library-common.toml @@ -1,3 +1,3 @@ -#Restore full health on respawn -restoreFullHealthOnRespawn = true - +#Restore full health on respawn +restoreFullHealthOnRespawn = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/legendary_monsters-common.toml b/1.20.1-FearFactoryTest/minecraft/config/legendary_monsters-common.toml index 4663a03..cbaafe3 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/legendary_monsters-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/legendary_monsters-common.toml @@ -1,234 +1,234 @@ - -["Mob Settings"] - - ["Mob Settings"."Chorusling Settings"] - #Multiplies damage dealt by Chorusling - #Range: 0.0 ~ 1000.0 - "Chorusling Damage Multiplier" = 1.0 - #Multiplies health of Chorusling - #Range: 0.0 ~ 1000.0 - "Chorusling Health Multiplier" = 1.0 - - ["Mob Settings"."Endersent Settings"] - #Multiplies damage dealt by Endersent - #Range: 0.0 ~ 1000.0 - "Endersent Damage Multiplier" = 1.0 - #Multiplies health of Endersent - #Range: 0.0 ~ 1000.0 - "Endersent Health Multiplier" = 1.0 - - ["Mob Settings"."Spiky Worm Settings"] - #Multiplies damage dealt by Spiky Worm - #Range: 0.0 ~ 1000.0 - "Spiky Worm Damage Multiplier" = 1.0 - #Multiplies health of Spiky Worm - #Range: 0.0 ~ 1000.0 - "Spiky Worm Health Multiplier" = 1.0 - - ["Mob Settings"."Ambusher Settings"] - #Multiplies damage dealt by Ambusher - #Range: 0.0 ~ 1000.0 - "Ambusher Damage Multiplier" = 1.0 - #Multiplies health of Ambusher - #Range: 0.0 ~ 1000.0 - "Ambusher Health Multiplier" = 1.0 - #Enables Projectile Damage For Ambusher - "Allow Ambusher Projectile Damage" = true - - ["Mob Settings"."Stratling Settings"] - #Multiplies damage dealt by Stratling - #Range: 0.0 ~ 1000.0 - "Stratling Damage Multiplier" = 1.0 - #Multiplies health of Stratling - #Range: 0.0 ~ 1000.0 - "Stratling Health Multiplier" = 1.0 - - ["Mob Settings"."Ancient Guardian Settings"] - #Multiplies damage dealt by Ancient Guardian - #Range: 0.0 ~ 1000.0 - "Ancient Guardian Damage Multiplier" = 1.0 - #Multiplies health of Ancient Guardian - #Range: 0.0 ~ 1000.0 - "Ancient Guardian Health Multiplier" = 1.0 - #Enables/Disables Stun Ability for Ancient Guardian. §cNOTE: Disabling This may make the bossfight less fun. - "Allow Ancient Guardian Stun Ability" = true - #Enables Projectile Damage for Ancient Guardian - "Allow Ancient Guardian Projectile Damage" = true - - ["Mob Settings"."Haunted Knight Settings"] - #Multiplies damage dealt by Haunted Knight - #Range: 0.0 ~ 1000.0 - "Haunted Knight Damage Multiplier" = 1.0 - #Multiplies health of Haunted Knight - #Range: 0.0 ~ 1000.0 - "Haunted Knight Health Multiplier" = 1.0 - #Enables Projectile Damage For Haunted Knight - "Allow Haunted Knight Projectile Damage" = true - - ["Mob Settings"."Haunted Guard Settings"] - #Multiplies damage dealt by Haunted Guard - #Range: 0.0 ~ 1000.0 - "Haunted Guard Damage Multiplier" = 1.0 - #Multiplies health of Haunted Guard - #Range: 0.0 ~ 1000.0 - "Haunted Guard Health Multiplier" = 1.0 - #Enables Projectile Damage For Haunted Guard - "Allow Haunted Guard Projectile Damage" = true - - ["Mob Settings"."Posessed Paladin Settings"] - #Multiplies damage dealt by Posessed Paladin - #Range: 0.0 ~ 1000.0 - "Posessed Paladin Damage Multiplier" = 1.0 - #Multiplies health of Posessed Paladin. §cNOTE: Disabling This may make the bossfight less fun. - #Range: 0.0 ~ 1000.0 - "Posessed Paladin Health Multiplier" = 1.0 - #Enables/Disables Stun Ability for Posessed Paladin - "Allow Posessed Paladin Stun Ability" = true - #Enables Projectile Damage Posessed Paladin - "Allow Posessed Paladin Projectile Damage" = true - - ["Mob Settings"."Overgrown Colosuss Settings"] - #Multiplies damage dealt by Overgrown Colosuss - #Range: 0.0 ~ 1000.0 - "Overgrown Colosuss Damage Multiplier" = 1.0 - #Multiplies health of Overgrown Colosuss - #Range: 0.0 ~ 1000.0 - "Overgrown Colosuss Health Multiplier" = 1.0 - #Enables/Disables Stun Ability for Overgrown Colosuss. §cNOTE: Disabling This may make the bossfight less fun. - "Allow Overgrown Colosuss Stun Ability" = true - #Enables Projectile Damage for Overgrown Colosuss - "Allow Overgrown Colosuss Projectile Damage" = true - - ["Mob Settings"."Mossy Golem Settings"] - #Multiplies damage dealt by Mossy Golem - #Range: 0.0 ~ 1000.0 - "Mossy Golem Damage Multiplier" = 1.0 - #Multiplies health of Mossy Golem - #Range: 0.0 ~ 1000.0 - "Mossy Golem Health Multiplier" = 1.0 - #Enables Projectile Damage for Dune Sentinel - "Allow Dune Sentinel Projectile Damage" = true - - ["Mob Settings"."Cloud Golem Settings"] - #Multiplies damage dealt by Cloud Golem - #Range: 0.0 ~ 1000.0 - "Cloud Golem Damage Multiplier" = 1.0 - #Multiplies health of Cloud Golem - #Range: 0.0 ~ 1000.0 - "Cloud Golem Health Multiplier" = 1.0 - #Enables Projectile Damage for Cloud Golem - "Allow Cloud Golem Projectile Damage" = true - #Enables Boss Music for Cloud Golem - "Allow Cloud Golem Boss Music" = true - #Cloud Golem music volume - #Range: 0.0 ~ 1000.0 - "Cloud Golem music volume" = 1.0 - #Cloud Golem loses Consciousness after Laser Attack - "Allow Cloud Golem Loses Consciousness" = true - #Cloud Golem can Charge once more after missing when he is low on HP - "Allow Cloud Golem Charge once More" = true - #Enables/Disables Cloud Golem Invulnerability Time (this boss is not getting schredded in 0.5seconds by frame - ignore weapons) - "Allow Cloud Golem Invulnerability Time" = true - #Maximum damage that can be dealt to Cloud Golem - #Range: 0.0 ~ 1000.0 - "Cloud Golem Damage Cap" = 18.0 - - ["Mob Settings"."Cloud Golem's Falling Cloud Settings"] - #Multiplies damage dealt by Falling Cloud - #Range: 0.0 ~ 1000.0 - "Falling Cloud Damage Multiplier" = 1.0 - - ["Mob Settings"."Frostbitten Golem Settings"] - #Multiplies damage dealt by Frostbitten Golem - #Range: 0.0 ~ 1000.0 - "Frostbitten Golem Damage Multiplier" = 1.0 - #Multiplies health of Frostbitten Golem - #Range: 0.0 ~ 1000.0 - "Frostbitten Golem Health Multiplier" = 1.0 - #Enables Projectile Damage for Frostbitten Golem - "Allow Frostbitten Golem Projectile Damage" = true - - ["Mob Settings"."Dune Sentinel Settings"] - #Multiplies damage dealt by Dune Sentinel - #Range: 0.0 ~ 1000.0 - "Dune Sentinel Damage Multiplier" = 1.0 - #Multiplies health of Dune Sentinel - #Range: 0.0 ~ 1000.0 - "Dune Sentinel Health Multiplier" = 1.0 - #Multiplies damage dealt by Bomber - #Range: 0.0 ~ 1000.0 - "Bomber Damage Multiplier" = 1.0 - #Multiplies health of Bomber - #Range: 0.0 ~ 1000.0 - "Bomber Health Multiplier" = 1.0 - - ["Mob Settings"."Skeletosaurus Settings"] - #Multiplies damage dealt by Skeletosaurus - #Range: 0.0 ~ 1000.0 - "Skeletosaurus Damage Multiplier" = 1.0 - #Multiplies health of Skeletosaurus - #Range: 0.0 ~ 1000.0 - "Skeletosaurus Health Multiplier" = 1.0 - - ["Mob Settings"."Lava Eater Settings"] - #Multiplies damage dealt by Lava Eater - #Range: 0.0 ~ 1000.0 - "Lava Eater Damage Multiplier" = 1.0 - #Multiplies health of Lava Eater - #Range: 0.0 ~ 1000.0 - "Lava Eater Health Multiplier" = 1.0 - #Enables Projectile Damage for Lava Eater - "Allow Lava Eater Projectile Damage" = true - - ["Mob Settings"."Warped Fungussus Settings"] - #Multiplies damage dealt by Warped Fungussus - #Range: 0.0 ~ 1000.0 - "Warped Fungussus Damage Multiplier" = 1.0 - #Multiplies health of Warped Fungussus - #Range: 0.0 ~ 1000.0 - "Warped Fungussus Health Multiplier" = 1.0 - - ["Mob Settings"."Withered Abomination Settings"] - #Multiplies damage dealt by Withered Abomination - #Range: 0.0 ~ 1000.0 - "Withered Abomination Damage Multiplier" = 1.0 - #Multiplies health of Withered Abomination - #Range: 0.0 ~ 1000.0 - "Withered Abomination Health Multiplier" = 1.0 - #Enables/Disables Stun Ability for Withered Abomination - "Allow Withered Abomination Stun Ability" = false - - ["Mob Settings"."Shulker Mimic Settings"] - #Multiplies damage dealt by Shulker Mimic - #Range: 0.0 ~ 1000.0 - "Shulker Mimic Damage Multiplier" = 1.0 - #Multiplies health of Shulker Mimic - #Range: 0.0 ~ 1000.0 - "Shulker Mimic Health Multiplier" = 1.0 - #Enables Projectile Damage for Shulker Mimic - "Allow Shulker Mimic Projectile Damage" = true - - ["Mob Settings"."Tamable Knight Settings"] - #Multiplies damage dealt by Knight - #Range: 0.0 ~ 100.0 - "Knight Damage Multiplier" = 1.0 - #Multiplies health of Knight - #Range: 0.0 ~ 100.0 - "Knight Health Multiplier" = 1.0 - - ["Mob Settings"."Tamable Guard Settings"] - #Multiplies damage dealt by Guard - #Range: 0.0 ~ 1000.0 - "Guard Damage Multiplier" = 1.0 - #Multiplies health of Guard - #Range: 0.0 ~ 1000.0 - "Guard Health Multiplier" = 1.0 - - ["Mob Settings"."Skeloraptor Settings"] - #Multiplies damage dealt by Skeloraptor - #Range: 0.0 ~ 1000.0 - "Skeloraptor Damage Multiplier" = 1.0 - #Multiplies health of Skeloraptor - #Range: 0.0 ~ 1000.0 - "Skeloraptor Health Multiplier" = 1.0 - + +["Mob Settings"] + + ["Mob Settings"."Chorusling Settings"] + #Multiplies damage dealt by Chorusling + #Range: 0.0 ~ 1000.0 + "Chorusling Damage Multiplier" = 1.0 + #Multiplies health of Chorusling + #Range: 0.0 ~ 1000.0 + "Chorusling Health Multiplier" = 1.0 + + ["Mob Settings"."Endersent Settings"] + #Multiplies damage dealt by Endersent + #Range: 0.0 ~ 1000.0 + "Endersent Damage Multiplier" = 1.0 + #Multiplies health of Endersent + #Range: 0.0 ~ 1000.0 + "Endersent Health Multiplier" = 1.0 + + ["Mob Settings"."Spiky Worm Settings"] + #Multiplies damage dealt by Spiky Worm + #Range: 0.0 ~ 1000.0 + "Spiky Worm Damage Multiplier" = 1.0 + #Multiplies health of Spiky Worm + #Range: 0.0 ~ 1000.0 + "Spiky Worm Health Multiplier" = 1.0 + + ["Mob Settings"."Ambusher Settings"] + #Multiplies damage dealt by Ambusher + #Range: 0.0 ~ 1000.0 + "Ambusher Damage Multiplier" = 1.0 + #Multiplies health of Ambusher + #Range: 0.0 ~ 1000.0 + "Ambusher Health Multiplier" = 1.0 + #Enables Projectile Damage For Ambusher + "Allow Ambusher Projectile Damage" = true + + ["Mob Settings"."Stratling Settings"] + #Multiplies damage dealt by Stratling + #Range: 0.0 ~ 1000.0 + "Stratling Damage Multiplier" = 1.0 + #Multiplies health of Stratling + #Range: 0.0 ~ 1000.0 + "Stratling Health Multiplier" = 1.0 + + ["Mob Settings"."Ancient Guardian Settings"] + #Multiplies damage dealt by Ancient Guardian + #Range: 0.0 ~ 1000.0 + "Ancient Guardian Damage Multiplier" = 1.0 + #Multiplies health of Ancient Guardian + #Range: 0.0 ~ 1000.0 + "Ancient Guardian Health Multiplier" = 1.0 + #Enables/Disables Stun Ability for Ancient Guardian. §cNOTE: Disabling This may make the bossfight less fun. + "Allow Ancient Guardian Stun Ability" = true + #Enables Projectile Damage for Ancient Guardian + "Allow Ancient Guardian Projectile Damage" = true + + ["Mob Settings"."Haunted Knight Settings"] + #Multiplies damage dealt by Haunted Knight + #Range: 0.0 ~ 1000.0 + "Haunted Knight Damage Multiplier" = 1.0 + #Multiplies health of Haunted Knight + #Range: 0.0 ~ 1000.0 + "Haunted Knight Health Multiplier" = 1.0 + #Enables Projectile Damage For Haunted Knight + "Allow Haunted Knight Projectile Damage" = true + + ["Mob Settings"."Haunted Guard Settings"] + #Multiplies damage dealt by Haunted Guard + #Range: 0.0 ~ 1000.0 + "Haunted Guard Damage Multiplier" = 1.0 + #Multiplies health of Haunted Guard + #Range: 0.0 ~ 1000.0 + "Haunted Guard Health Multiplier" = 1.0 + #Enables Projectile Damage For Haunted Guard + "Allow Haunted Guard Projectile Damage" = true + + ["Mob Settings"."Posessed Paladin Settings"] + #Multiplies damage dealt by Posessed Paladin + #Range: 0.0 ~ 1000.0 + "Posessed Paladin Damage Multiplier" = 1.0 + #Multiplies health of Posessed Paladin. §cNOTE: Disabling This may make the bossfight less fun. + #Range: 0.0 ~ 1000.0 + "Posessed Paladin Health Multiplier" = 1.0 + #Enables/Disables Stun Ability for Posessed Paladin + "Allow Posessed Paladin Stun Ability" = true + #Enables Projectile Damage Posessed Paladin + "Allow Posessed Paladin Projectile Damage" = true + + ["Mob Settings"."Overgrown Colosuss Settings"] + #Multiplies damage dealt by Overgrown Colosuss + #Range: 0.0 ~ 1000.0 + "Overgrown Colosuss Damage Multiplier" = 1.0 + #Multiplies health of Overgrown Colosuss + #Range: 0.0 ~ 1000.0 + "Overgrown Colosuss Health Multiplier" = 1.0 + #Enables/Disables Stun Ability for Overgrown Colosuss. §cNOTE: Disabling This may make the bossfight less fun. + "Allow Overgrown Colosuss Stun Ability" = true + #Enables Projectile Damage for Overgrown Colosuss + "Allow Overgrown Colosuss Projectile Damage" = true + + ["Mob Settings"."Mossy Golem Settings"] + #Multiplies damage dealt by Mossy Golem + #Range: 0.0 ~ 1000.0 + "Mossy Golem Damage Multiplier" = 1.0 + #Multiplies health of Mossy Golem + #Range: 0.0 ~ 1000.0 + "Mossy Golem Health Multiplier" = 1.0 + #Enables Projectile Damage for Dune Sentinel + "Allow Dune Sentinel Projectile Damage" = true + + ["Mob Settings"."Cloud Golem Settings"] + #Multiplies damage dealt by Cloud Golem + #Range: 0.0 ~ 1000.0 + "Cloud Golem Damage Multiplier" = 1.0 + #Multiplies health of Cloud Golem + #Range: 0.0 ~ 1000.0 + "Cloud Golem Health Multiplier" = 1.0 + #Enables Projectile Damage for Cloud Golem + "Allow Cloud Golem Projectile Damage" = true + #Enables Boss Music for Cloud Golem + "Allow Cloud Golem Boss Music" = true + #Cloud Golem music volume + #Range: 0.0 ~ 1000.0 + "Cloud Golem music volume" = 1.0 + #Cloud Golem loses Consciousness after Laser Attack + "Allow Cloud Golem Loses Consciousness" = true + #Cloud Golem can Charge once more after missing when he is low on HP + "Allow Cloud Golem Charge once More" = true + #Enables/Disables Cloud Golem Invulnerability Time (this boss is not getting schredded in 0.5seconds by frame - ignore weapons) + "Allow Cloud Golem Invulnerability Time" = true + #Maximum damage that can be dealt to Cloud Golem + #Range: 0.0 ~ 1000.0 + "Cloud Golem Damage Cap" = 18.0 + + ["Mob Settings"."Cloud Golem's Falling Cloud Settings"] + #Multiplies damage dealt by Falling Cloud + #Range: 0.0 ~ 1000.0 + "Falling Cloud Damage Multiplier" = 1.0 + + ["Mob Settings"."Frostbitten Golem Settings"] + #Multiplies damage dealt by Frostbitten Golem + #Range: 0.0 ~ 1000.0 + "Frostbitten Golem Damage Multiplier" = 1.0 + #Multiplies health of Frostbitten Golem + #Range: 0.0 ~ 1000.0 + "Frostbitten Golem Health Multiplier" = 1.0 + #Enables Projectile Damage for Frostbitten Golem + "Allow Frostbitten Golem Projectile Damage" = true + + ["Mob Settings"."Dune Sentinel Settings"] + #Multiplies damage dealt by Dune Sentinel + #Range: 0.0 ~ 1000.0 + "Dune Sentinel Damage Multiplier" = 1.0 + #Multiplies health of Dune Sentinel + #Range: 0.0 ~ 1000.0 + "Dune Sentinel Health Multiplier" = 1.0 + #Multiplies damage dealt by Bomber + #Range: 0.0 ~ 1000.0 + "Bomber Damage Multiplier" = 1.0 + #Multiplies health of Bomber + #Range: 0.0 ~ 1000.0 + "Bomber Health Multiplier" = 1.0 + + ["Mob Settings"."Skeletosaurus Settings"] + #Multiplies damage dealt by Skeletosaurus + #Range: 0.0 ~ 1000.0 + "Skeletosaurus Damage Multiplier" = 1.0 + #Multiplies health of Skeletosaurus + #Range: 0.0 ~ 1000.0 + "Skeletosaurus Health Multiplier" = 1.0 + + ["Mob Settings"."Lava Eater Settings"] + #Multiplies damage dealt by Lava Eater + #Range: 0.0 ~ 1000.0 + "Lava Eater Damage Multiplier" = 1.0 + #Multiplies health of Lava Eater + #Range: 0.0 ~ 1000.0 + "Lava Eater Health Multiplier" = 1.0 + #Enables Projectile Damage for Lava Eater + "Allow Lava Eater Projectile Damage" = true + + ["Mob Settings"."Warped Fungussus Settings"] + #Multiplies damage dealt by Warped Fungussus + #Range: 0.0 ~ 1000.0 + "Warped Fungussus Damage Multiplier" = 1.0 + #Multiplies health of Warped Fungussus + #Range: 0.0 ~ 1000.0 + "Warped Fungussus Health Multiplier" = 1.0 + + ["Mob Settings"."Withered Abomination Settings"] + #Multiplies damage dealt by Withered Abomination + #Range: 0.0 ~ 1000.0 + "Withered Abomination Damage Multiplier" = 1.0 + #Multiplies health of Withered Abomination + #Range: 0.0 ~ 1000.0 + "Withered Abomination Health Multiplier" = 1.0 + #Enables/Disables Stun Ability for Withered Abomination + "Allow Withered Abomination Stun Ability" = false + + ["Mob Settings"."Shulker Mimic Settings"] + #Multiplies damage dealt by Shulker Mimic + #Range: 0.0 ~ 1000.0 + "Shulker Mimic Damage Multiplier" = 1.0 + #Multiplies health of Shulker Mimic + #Range: 0.0 ~ 1000.0 + "Shulker Mimic Health Multiplier" = 1.0 + #Enables Projectile Damage for Shulker Mimic + "Allow Shulker Mimic Projectile Damage" = true + + ["Mob Settings"."Tamable Knight Settings"] + #Multiplies damage dealt by Knight + #Range: 0.0 ~ 100.0 + "Knight Damage Multiplier" = 1.0 + #Multiplies health of Knight + #Range: 0.0 ~ 100.0 + "Knight Health Multiplier" = 1.0 + + ["Mob Settings"."Tamable Guard Settings"] + #Multiplies damage dealt by Guard + #Range: 0.0 ~ 1000.0 + "Guard Damage Multiplier" = 1.0 + #Multiplies health of Guard + #Range: 0.0 ~ 1000.0 + "Guard Health Multiplier" = 1.0 + + ["Mob Settings"."Skeloraptor Settings"] + #Multiplies damage dealt by Skeloraptor + #Range: 0.0 ~ 1000.0 + "Skeloraptor Damage Multiplier" = 1.0 + #Multiplies health of Skeloraptor + #Range: 0.0 ~ 1000.0 + "Skeloraptor Health Multiplier" = 1.0 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/legendarytooltips-common.toml b/1.20.1-FearFactoryTest/minecraft/config/legendarytooltips-common.toml index 1a08823..dea2363 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/legendarytooltips-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/legendarytooltips-common.toml @@ -1,120 +1,120 @@ - -# Legendary Tooltips Configuration Instructions -# -# *** READ THIS FIRST *** -# -# By default, this mod does not apply special borders to most items. It was designed to work well with mod packs where -# the available selection of items can vary widely, so it is up to the user or mod pack designer to customize as needed. -# There are many options available for setting up which custom borders (also called frames) apply to which items. Follow these steps: -# 1. Decide which items you want to have custom borders, and which borders. Note that each custom border has a number associated with it (starting at 0). -# 2. For each custom border you want to use, fill out the associated list in the "definitions" section. This will be filled out with a list of "selectors", -# each of which tell the mod what items have that border. Please read the information above the definitions section for specifics. -# 3. Selectors for borders are checked in the order provided in the "priorities" section. Once a match is found, that border is displayed. -# For example, if border 0 had the selector "%Diamond" and border 1 had the selector "diamond_sword", they would both match for diamond swords. -# In this case, whichever border number came first in the priority list would be the border that would get drawn in-game. -# 4. Optionally, border colors associated with custom borders can be set in the "colors" section. The start color is the color at the top of the tooltip, -# and the end color is the bottom, with a smooth transition between. Please read the information above the color section for specifics. -[client] - - [client.visual_options] - # Whether item names in tooltips should have a line under them separating them from the rest of the tooltip. - name_separator = true - # If enabled, tooltip border colors will match item rarity colors (except for custom borders). - borders_match_rarity = true - # If enabled, tooltips will display a drop shadow. - tooltip_shadow = true - # If enabled, items showing a custom border will have a special shine effect when hovered over. - shine_effect = true - # If enabled, tooltip titles will be drawn centered. - centered_title = true - # If enabled, tooltips with custom borders will always be at least wide enough to display all border decorations. - enforce_minimum_width = false - # If enabled, some unnecessary text and spacing will be removed from equipment tooltips. - compact_tooltips = true - # Which items should have a 3D model rendered in the tooltip. If set to "equipment", the model will only be rendered for items with durability. - #Allowed Values: NONE, EQUIPMENT, ALL - render_item_model = "EQUIPMENT" - # The speed at which 3D models in tooltips will rotate. Lower values rotate faster, set to 0 to disable rotation. - #Range: 0.0 ~ 50.0 - model_rotation_speed = 12.0 - - # Entry types: - # Match all - Specifying just an asterisk (*) will match all items. Examples: "*" - # Item ID - Use item ID to match single items. Must include mod name for modded items. Examples: "minecraft:stick", "iron_ore", "spoiledeggs:spoiled_egg" - # Tag - $ followed by tag name to match all items with that tag. Examples: "$forge:stone", "$planks" - # Mod name - @ followed by mod identifier to match all items from that mod. Examples: "@spoiledeggs" - # Rarity - ! followed by item's rarity to match all items with that rarity. This is ONLY vanilla rarities. Examples: "!uncommon", "!rare", "!epic" - # Item name color - # followed by color hex code, to match all items with that exact color item name. Examples: "#23F632" - # Display name - % followed by any text. Will match any item with this text (case-sensitive) in its tooltip display name. Examples: "%Netherite", "%Uncommon" - # Tooltip text - ^ followed by any text. Will match any item with this text (case-sensitive) anywhere in the tooltip text (besides the name). Examples: "^Legendary" - # NBT tag - & followed by tag name and optional comparator (=, >, <, or !=) and value, in the format or just . Examples: "&Damage=0", "&Tier>1", "&map!=128", "&Enchantments" - # Negation - ~ followed by any selector above. This selector will be negated, matching every item that does NOT match the selector. Examples: "~minecraft:stick", "~!uncommon", "~@minecraft" - # Combining selectors - Any number of selectors can be combined by separating them with a plus sign. Examples: "minecraft:diamond_sword+&Enchantments", "minecraft:stick+~!common+&Damage=0" - [client.definitions] - level0_entries = ["!epic", "!rare"] - level1_entries = [] - level2_entries = [] - level3_entries = [] - level4_entries = [] - level5_entries = [] - level6_entries = [] - level7_entries = [] - level8_entries = [] - level9_entries = [] - level10_entries = [] - level11_entries = [] - level12_entries = [] - level13_entries = [] - level14_entries = [] - level15_entries = [] - # Enter blacklist selectors here using the same format as above. Any items that match these selectors will NOT show a border. - blacklist = [] - - # Set border priorities here. This should be a list of numbers that correspond to border levels, with numbers coming first being higher priority. - # Optionally, -1 can be inserted to indicate relative priority of data and api-defined borders. If you don't know what that means, you don't need to worry about it. - [client.priorities] - priorities = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] - - # The colors used for each tooltip, in this order: top border color, bottom border color, top background color, bottom background color. - # None of these colors are required, though any colors not specified will be replaced with the default tooltip colors. - # - # VALID COLOR FORMATS - # Hex color code - A hex color code is preceded by # or 0x and must be quoted. Supports 3, 4, 6, or 8 digit codes in the formats RGB, ARGB, RRGGBB, AARRGGBB. - # Examples: "#F4C", "0xFEE0", "#40FF2E", "#CC00E2EE" - # - # Decimal color code - A decimal color code, which is just a hex color code converted to decimal. May or may not be quoted. - # Examples: 15614720, "4278251143" - # - # Minecraft color name - One of the standard 16 Minecraft color names. Must be quoted. - # Examples: "red", "dark_purple", "gold" - # - # Web color name - One of the standard 140 web/HTML color names or "transparent". Must be quoted. - # Examples: "chartreuse", "darkorange", "deeppink", "deepskyblue" - # - # Modifiers - Colors specified in any of the above formats can be modified by using modifiers. - # Modifiers are specified after any color in the format "<+, -, or =>". - # The letters represent h - hue, s - saturation, v - value, r - red, g - green, b - blue, a - alpha. - # Valid amounts are 0 to 255 for all types except hue, which accepts 0 to 359. - # Examples: "red+h15", "#saddlebrown-v20+s5", "10_aqua_aqua+v15-h5", "#F4C-r15-v10=a40" - # - # Animated color - An animated color that fades from one to another in sequence. - # A string in the format "_". Must be quoted. - # Examples: "10_black_#7FFF00", "5.5_gold_orange_orangered", "20_red_orange_yellow_green_blue_purple" - [client.colors] - level0_colors = [-6723294, -10864099, -266991104, -401208832] - level1_colors = ["auto", "auto", "auto", "auto"] - level2_colors = ["auto", "auto", "auto", "auto"] - level3_colors = ["auto", "auto", "auto", "auto"] - level4_colors = ["auto", "auto", "auto", "auto"] - level5_colors = ["auto", "auto", "auto", "auto"] - level6_colors = ["auto", "auto", "auto", "auto"] - level7_colors = ["auto", "auto", "auto", "auto"] - level8_colors = ["auto", "auto", "auto", "auto"] - level9_colors = ["auto", "auto", "auto", "auto"] - level10_colors = ["auto", "auto", "auto", "auto"] - level11_colors = ["auto", "auto", "auto", "auto"] - level12_colors = ["auto", "auto", "auto", "auto"] - level13_colors = ["auto", "auto", "auto", "auto"] - level14_colors = ["auto", "auto", "auto", "auto"] - level15_colors = ["auto", "auto", "auto", "auto"] - + +# Legendary Tooltips Configuration Instructions +# +# *** READ THIS FIRST *** +# +# By default, this mod does not apply special borders to most items. It was designed to work well with mod packs where +# the available selection of items can vary widely, so it is up to the user or mod pack designer to customize as needed. +# There are many options available for setting up which custom borders (also called frames) apply to which items. Follow these steps: +# 1. Decide which items you want to have custom borders, and which borders. Note that each custom border has a number associated with it (starting at 0). +# 2. For each custom border you want to use, fill out the associated list in the "definitions" section. This will be filled out with a list of "selectors", +# each of which tell the mod what items have that border. Please read the information above the definitions section for specifics. +# 3. Selectors for borders are checked in the order provided in the "priorities" section. Once a match is found, that border is displayed. +# For example, if border 0 had the selector "%Diamond" and border 1 had the selector "diamond_sword", they would both match for diamond swords. +# In this case, whichever border number came first in the priority list would be the border that would get drawn in-game. +# 4. Optionally, border colors associated with custom borders can be set in the "colors" section. The start color is the color at the top of the tooltip, +# and the end color is the bottom, with a smooth transition between. Please read the information above the color section for specifics. +[client] + + [client.visual_options] + # Whether item names in tooltips should have a line under them separating them from the rest of the tooltip. + name_separator = true + # If enabled, tooltip border colors will match item rarity colors (except for custom borders). + borders_match_rarity = true + # If enabled, tooltips will display a drop shadow. + tooltip_shadow = true + # If enabled, items showing a custom border will have a special shine effect when hovered over. + shine_effect = true + # If enabled, tooltip titles will be drawn centered. + centered_title = true + # If enabled, tooltips with custom borders will always be at least wide enough to display all border decorations. + enforce_minimum_width = false + # If enabled, some unnecessary text and spacing will be removed from equipment tooltips. + compact_tooltips = true + # Which items should have a 3D model rendered in the tooltip. If set to "equipment", the model will only be rendered for items with durability. + #Allowed Values: NONE, EQUIPMENT, ALL + render_item_model = "EQUIPMENT" + # The speed at which 3D models in tooltips will rotate. Lower values rotate faster, set to 0 to disable rotation. + #Range: 0.0 ~ 50.0 + model_rotation_speed = 12.0 + + # Entry types: + # Match all - Specifying just an asterisk (*) will match all items. Examples: "*" + # Item ID - Use item ID to match single items. Must include mod name for modded items. Examples: "minecraft:stick", "iron_ore", "spoiledeggs:spoiled_egg" + # Tag - $ followed by tag name to match all items with that tag. Examples: "$forge:stone", "$planks" + # Mod name - @ followed by mod identifier to match all items from that mod. Examples: "@spoiledeggs" + # Rarity - ! followed by item's rarity to match all items with that rarity. This is ONLY vanilla rarities. Examples: "!uncommon", "!rare", "!epic" + # Item name color - # followed by color hex code, to match all items with that exact color item name. Examples: "#23F632" + # Display name - % followed by any text. Will match any item with this text (case-sensitive) in its tooltip display name. Examples: "%Netherite", "%Uncommon" + # Tooltip text - ^ followed by any text. Will match any item with this text (case-sensitive) anywhere in the tooltip text (besides the name). Examples: "^Legendary" + # NBT tag - & followed by tag name and optional comparator (=, >, <, or !=) and value, in the format or just . Examples: "&Damage=0", "&Tier>1", "&map!=128", "&Enchantments" + # Negation - ~ followed by any selector above. This selector will be negated, matching every item that does NOT match the selector. Examples: "~minecraft:stick", "~!uncommon", "~@minecraft" + # Combining selectors - Any number of selectors can be combined by separating them with a plus sign. Examples: "minecraft:diamond_sword+&Enchantments", "minecraft:stick+~!common+&Damage=0" + [client.definitions] + level0_entries = ["!epic", "!rare"] + level1_entries = [] + level2_entries = [] + level3_entries = [] + level4_entries = [] + level5_entries = [] + level6_entries = [] + level7_entries = [] + level8_entries = [] + level9_entries = [] + level10_entries = [] + level11_entries = [] + level12_entries = [] + level13_entries = [] + level14_entries = [] + level15_entries = [] + # Enter blacklist selectors here using the same format as above. Any items that match these selectors will NOT show a border. + blacklist = [] + + # Set border priorities here. This should be a list of numbers that correspond to border levels, with numbers coming first being higher priority. + # Optionally, -1 can be inserted to indicate relative priority of data and api-defined borders. If you don't know what that means, you don't need to worry about it. + [client.priorities] + priorities = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] + + # The colors used for each tooltip, in this order: top border color, bottom border color, top background color, bottom background color. + # None of these colors are required, though any colors not specified will be replaced with the default tooltip colors. + # + # VALID COLOR FORMATS + # Hex color code - A hex color code is preceded by # or 0x and must be quoted. Supports 3, 4, 6, or 8 digit codes in the formats RGB, ARGB, RRGGBB, AARRGGBB. + # Examples: "#F4C", "0xFEE0", "#40FF2E", "#CC00E2EE" + # + # Decimal color code - A decimal color code, which is just a hex color code converted to decimal. May or may not be quoted. + # Examples: 15614720, "4278251143" + # + # Minecraft color name - One of the standard 16 Minecraft color names. Must be quoted. + # Examples: "red", "dark_purple", "gold" + # + # Web color name - One of the standard 140 web/HTML color names or "transparent". Must be quoted. + # Examples: "chartreuse", "darkorange", "deeppink", "deepskyblue" + # + # Modifiers - Colors specified in any of the above formats can be modified by using modifiers. + # Modifiers are specified after any color in the format "<+, -, or =>". + # The letters represent h - hue, s - saturation, v - value, r - red, g - green, b - blue, a - alpha. + # Valid amounts are 0 to 255 for all types except hue, which accepts 0 to 359. + # Examples: "red+h15", "#saddlebrown-v20+s5", "10_aqua_aqua+v15-h5", "#F4C-r15-v10=a40" + # + # Animated color - An animated color that fades from one to another in sequence. + # A string in the format "_". Must be quoted. + # Examples: "10_black_#7FFF00", "5.5_gold_orange_orangered", "20_red_orange_yellow_green_blue_purple" + [client.colors] + level0_colors = [-6723294, -10864099, -266991104, -401208832] + level1_colors = ["auto", "auto", "auto", "auto"] + level2_colors = ["auto", "auto", "auto", "auto"] + level3_colors = ["auto", "auto", "auto", "auto"] + level4_colors = ["auto", "auto", "auto", "auto"] + level5_colors = ["auto", "auto", "auto", "auto"] + level6_colors = ["auto", "auto", "auto", "auto"] + level7_colors = ["auto", "auto", "auto", "auto"] + level8_colors = ["auto", "auto", "auto", "auto"] + level9_colors = ["auto", "auto", "auto", "auto"] + level10_colors = ["auto", "auto", "auto", "auto"] + level11_colors = ["auto", "auto", "auto", "auto"] + level12_colors = ["auto", "auto", "auto", "auto"] + level13_colors = ["auto", "auto", "auto", "auto"] + level14_colors = ["auto", "auto", "auto", "auto"] + level15_colors = ["auto", "auto", "auto", "auto"] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/lunar-common.toml b/1.20.1-FearFactoryTest/minecraft/config/lunar-common.toml index 667dfac..206b53e 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/lunar-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/lunar-common.toml @@ -1,42 +1,42 @@ - -#General settings -[General] - #Chance of a Lunar Event happening when night falls [Default: 0.4] - #Range: 0.0 ~ 1.0 - lunarEventChance = 0.4 - -#Event settings -[Events] - #Weight of the Blood Moon Event [Default: 60] - #Range: 0 ~ 100 - bloodMoonWeight = 60 - #Weight of the Crimson Moon Event [Default: 20] - #Range: 0 ~ 100 - crimsonMoonWeight = 20 - #Weight of the Miner Moon Event [Default: 40] - #Range: 0 ~ 100 - minerMoonWeight = 40 - #Weight of the White Moon Event [Default: 10] - #Range: 0 ~ 100 - whiteMoonWeight = 10 - #Weight of the Tiny Moon Event [Default: 10] - #Range: 0 ~ 100 - tinyMoonWeight = 10 - #Weight of the Big Moon Event [Default: 10] - #Range: 0 ~ 100 - bigMoonWeight = 10 - #Weight of the Big Moon Event [Default: 5] - #Range: 0 ~ 100 - badOmenMoonWeight = 5 - #Weight of the Hero Moon Event [Default: 5] - #Range: 0 ~ 100 - heroMoonWeight = 5 - #Weight of the Eclipse Moon Event [Default: 2] - #Range: 0 ~ 100 - eclipseMoonWeight = 2 - -#Crimson Replacement settings -[Crimson] - #List of entities to replace during the Crimson Moon Event [Example: "minecraft:zombie,minecraft:zombified_piglin"] - crimsonReplacements = ["minecraft:zombie,minecraft:zombified_piglin", "minecraft:husk,minecraft:zombified_piglin", "minecraft:drowned,minecraft:zombified_piglin", "minecraft:skeleton,minecraft:wither_skeleton", "minecraft:creeper,minecraft:ghast", "minecraft:slime,minecraft:magma_cube", "minecraft:spider,minecraft:zoglin"] - + +#General settings +[General] + #Chance of a Lunar Event happening when night falls [Default: 0.4] + #Range: 0.0 ~ 1.0 + lunarEventChance = 0.4 + +#Event settings +[Events] + #Weight of the Blood Moon Event [Default: 60] + #Range: 0 ~ 100 + bloodMoonWeight = 60 + #Weight of the Crimson Moon Event [Default: 20] + #Range: 0 ~ 100 + crimsonMoonWeight = 20 + #Weight of the Miner Moon Event [Default: 40] + #Range: 0 ~ 100 + minerMoonWeight = 40 + #Weight of the White Moon Event [Default: 10] + #Range: 0 ~ 100 + whiteMoonWeight = 10 + #Weight of the Tiny Moon Event [Default: 10] + #Range: 0 ~ 100 + tinyMoonWeight = 10 + #Weight of the Big Moon Event [Default: 10] + #Range: 0 ~ 100 + bigMoonWeight = 10 + #Weight of the Big Moon Event [Default: 5] + #Range: 0 ~ 100 + badOmenMoonWeight = 5 + #Weight of the Hero Moon Event [Default: 5] + #Range: 0 ~ 100 + heroMoonWeight = 5 + #Weight of the Eclipse Moon Event [Default: 2] + #Range: 0 ~ 100 + eclipseMoonWeight = 2 + +#Crimson Replacement settings +[Crimson] + #List of entities to replace during the Crimson Moon Event [Example: "minecraft:zombie,minecraft:zombified_piglin"] + crimsonReplacements = ["minecraft:zombie,minecraft:zombified_piglin", "minecraft:husk,minecraft:zombified_piglin", "minecraft:drowned,minecraft:zombified_piglin", "minecraft:skeleton,minecraft:wither_skeleton", "minecraft:creeper,minecraft:ghast", "minecraft:slime,minecraft:magma_cube", "minecraft:spider,minecraft:zoglin"] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/man_config.toml b/1.20.1-FearFactoryTest/minecraft/config/man_config.toml index d371db8..aaa42ed 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/man_config.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/man_config.toml @@ -1,47 +1,47 @@ - -["Server and Client"] - #enable spawning of the man - enable_spawning = true - #minimum duration of spawning in ticks - min_spawn_rate = 5000.0 - #maximum duration of spawning in ticks - max_spawn_rate = 20000.0 - #if true, it shows a jumpscare image when killed - jumpscare = true - #minimum duration of getting chased in ticks - min_chase_duration = 400.0 - #maximum duration of getting chased in ticks - max_chase_duration = 1000.0 - #if true, it can climb vertical blocks - climbing = true - #minimum radius in blocks before it despawns - vanish_distance = 30.0 - #if true, it can also spawn during the day - spawn_at_day = true - #if true, the player gets the darkness effect when starts getting chased - darkness_effect = true - #the duration in ticks of the darkness effect - darkness_effect_duration = 150.0 - #if true, it can break doors and glass/glass panes while it chases the player - break_blocks = true - #if true, it will summon fake lightnings when despawning or spawning - lightnings = true - #if true, it will play one of five spawn sounds when spawning or getting closer - spawn_sounds = true - #the duration in ticks until it will get closer when not looked at - stage1_spawn_rate = 600.0 - #the duration in ticks until it will start chasing the player when not looked at - stage2_spawn_rate = 900.0 - #if true, the man will use the old chase mechanic - old_stalk_mechanic = false - #the structures as well as the dimension will be disabled and the man spawns normally in your world. Create a new world when disabled - legacy_man = false - #the man will search the nearest player on lost sight and when close enough, destroy neccessary blocks to get the player - search_mechanic = true - #The max hardness of a block which the man will be able to break, set to -1.0 to disable - block_hardness = 2.0 - #The max hardness of a block which the man will be able to break when searching for the player - block_hardness_search = 5.0 - #The time in ticks for how long the man needs to break a block (higher value = lower speed) - block_break_timer = 10.0 - + +["Server and Client"] + #enable spawning of the man + enable_spawning = true + #minimum duration of spawning in ticks + min_spawn_rate = 5000.0 + #maximum duration of spawning in ticks + max_spawn_rate = 20000.0 + #if true, it shows a jumpscare image when killed + jumpscare = true + #minimum duration of getting chased in ticks + min_chase_duration = 400.0 + #maximum duration of getting chased in ticks + max_chase_duration = 1000.0 + #if true, it can climb vertical blocks + climbing = true + #minimum radius in blocks before it despawns + vanish_distance = 30.0 + #if true, it can also spawn during the day + spawn_at_day = true + #if true, the player gets the darkness effect when starts getting chased + darkness_effect = true + #the duration in ticks of the darkness effect + darkness_effect_duration = 150.0 + #if true, it can break doors and glass/glass panes while it chases the player + break_blocks = true + #if true, it will summon fake lightnings when despawning or spawning + lightnings = true + #if true, it will play one of five spawn sounds when spawning or getting closer + spawn_sounds = true + #the duration in ticks until it will get closer when not looked at + stage1_spawn_rate = 600.0 + #the duration in ticks until it will start chasing the player when not looked at + stage2_spawn_rate = 900.0 + #if true, the man will use the old chase mechanic + old_stalk_mechanic = false + #the structures as well as the dimension will be disabled and the man spawns normally in your world. Create a new world when disabled + legacy_man = false + #the man will search the nearest player on lost sight and when close enough, destroy neccessary blocks to get the player + search_mechanic = true + #The max hardness of a block which the man will be able to break, set to -1.0 to disable + block_hardness = 2.0 + #The max hardness of a block which the man will be able to break when searching for the player + block_hardness_search = 5.0 + #The time in ticks for how long the man needs to break a block (higher value = lower speed) + block_break_timer = 10.0 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/modelfix-client.toml b/1.20.1-FearFactoryTest/minecraft/config/modelfix-client.toml index 19c7058..e4129ec 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/modelfix-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/modelfix-client.toml @@ -1,21 +1,21 @@ - -[default] - #quad expansion increment. enlarges each quad. Use to hide gaps. Keep both as close to 0 as possible. Note that increasing it to non 0 will slightly increase the amount of quads per item model. Could be an issue with HD texture packs.Try these values: 0.002 or 0.008 - #Range: -0.1 ~ 0.1 - item_quads_expansion = 0.0 - #quad x/y offset. simply put moves the quad toward the center of the item. Use to hide gaps - #Range: -0.1 ~ 0.1 - item_quads_indent = 0.007 - -[mac_os] - #It has been reported that some mac os systems are affected by atlas bleeding so the mod cant apply its main fix by removing atlas shrinking. Instead it can reduce it as much as possible by multiplying it by shrink_value_multiplier - #quad expansion increment. enlarges each quad. Use to hide gaps. Keep both as close to 0 as possible. Note that increasing it to non 0 will slightly increase the amount of quads per item model. Could be an issue with HD texture packs - #Range: -0.1 ~ 0.1 - item_quads_expansion = 0.0 - #quad x/y offset. simply put moves the quad toward the center of the item. Use to hide gaps - #Range: -0.1 ~ 0.1 - item_quads_indent = 0.0099 - #set to 0 for non macos behavior. 1 keeps vanilla behavior to prevent atlas bleeding - #Range: 0.0 ~ 1.0 - shrink_ratio_multiplier = 1.0 - + +[default] + #quad expansion increment. enlarges each quad. Use to hide gaps. Keep both as close to 0 as possible. Note that increasing it to non 0 will slightly increase the amount of quads per item model. Could be an issue with HD texture packs.Try these values: 0.002 or 0.008 + #Range: -0.1 ~ 0.1 + item_quads_expansion = 0.0 + #quad x/y offset. simply put moves the quad toward the center of the item. Use to hide gaps + #Range: -0.1 ~ 0.1 + item_quads_indent = 0.007 + +[mac_os] + #It has been reported that some mac os systems are affected by atlas bleeding so the mod cant apply its main fix by removing atlas shrinking. Instead it can reduce it as much as possible by multiplying it by shrink_value_multiplier + #quad expansion increment. enlarges each quad. Use to hide gaps. Keep both as close to 0 as possible. Note that increasing it to non 0 will slightly increase the amount of quads per item model. Could be an issue with HD texture packs + #Range: -0.1 ~ 0.1 + item_quads_expansion = 0.0 + #quad x/y offset. simply put moves the quad toward the center of the item. Use to hide gaps + #Range: -0.1 ~ 0.1 + item_quads_indent = 0.0099 + #set to 0 for non macos behavior. 1 keeps vanilla behavior to prevent atlas bleeding + #Range: 0.0 ~ 1.0 + shrink_ratio_multiplier = 1.0 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/modonomicon-client.toml b/1.20.1-FearFactoryTest/minecraft/config/modonomicon-client.toml index 9951338..26ee616 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/modonomicon-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/modonomicon-client.toml @@ -1,10 +1,10 @@ - -#Quality of Life Settings -[qol] - #Enable smooth zoom in book categories - enableSmoothZoom = true - #Enable keeping the last open page stored when closing an entry. Regardless of this setting it will be stored when closing the entire book with Esc. - storeLastOpenPageWhenClosingEntry = false - #If your locale is not supported by the default Modonomicon font, indicated by the book just rendering blocky shapes instead of characters, add your locale to this list to fall back to the builtin Minecraft font. - fontFallbackLocales = ["zh_cn", "ja_jp", "ko_kr"] - + +#Quality of Life Settings +[qol] + #Enable smooth zoom in book categories + enableSmoothZoom = true + #Enable keeping the last open page stored when closing an entry. Regardless of this setting it will be stored when closing the entire book with Esc. + storeLastOpenPageWhenClosingEntry = false + #If your locale is not supported by the default Modonomicon font, indicated by the book just rendering blocky shapes instead of characters, add your locale to this list to fall back to the builtin Minecraft font. + fontFallbackLocales = ["zh_cn", "ja_jp", "ko_kr"] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/moonlight-client.toml b/1.20.1-FearFactoryTest/minecraft/config/moonlight-client.toml index 7b03445..5add87d 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/moonlight-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/moonlight-client.toml @@ -1,13 +1,13 @@ - -[general] - #Merge all dynamic resource packs from all mods that use this library into a single pack - merge_dynamic_packs = true - #Prevents map texture from being upladed to GPU when only map markers have changed.Could increase performance - lazy_map_upload = true - #Renders map textures using mipmap. Vastly improves look from afar as well when inside a Map Atlas from Map Atlases or similar. Set to 0 to have no mipmap like vanilla - #Range: 0 ~ 4 - maps_mipmap = 3 - #Fix minecraft entity shading to be exactly the same that blocks use. (1 for up,0.8 for north, 0.6 for west and 0.5 for down).This means that if you have a model and render it with a tile renderer or entity it will appear identical as one rendered via baked models.Using no gui will prevent it from changing item rendered in GUIs, in case you dont like that look.Note there is a known compat issue with Figura mod. Keep this True or False with that one - #Allowed Values: FALSE, NO_GUI, TRUE - consistent_entity_renderer_shading = "NO_GUI" - + +[general] + #Merge all dynamic resource packs from all mods that use this library into a single pack + merge_dynamic_packs = true + #Prevents map texture from being upladed to GPU when only map markers have changed.Could increase performance + lazy_map_upload = true + #Renders map textures using mipmap. Vastly improves look from afar as well when inside a Map Atlas from Map Atlases or similar. Set to 0 to have no mipmap like vanilla + #Range: 0 ~ 4 + maps_mipmap = 3 + #Fix minecraft entity shading to be exactly the same that blocks use. (1 for up,0.8 for north, 0.6 for west and 0.5 for down).This means that if you have a model and render it with a tile renderer or entity it will appear identical as one rendered via baked models.Using no gui will prevent it from changing item rendered in GUIs, in case you dont like that look.Note there is a known compat issue with Figura mod. Keep this True or False with that one + #Allowed Values: FALSE, NO_GUI, TRUE + consistent_entity_renderer_shading = "NO_GUI" + diff --git a/1.20.1-FearFactoryTest/minecraft/config/moonlight-common.toml b/1.20.1-FearFactoryTest/minecraft/config/moonlight-common.toml index 0e01422..0d9919b 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/moonlight-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/moonlight-common.toml @@ -1,5 +1,5 @@ - -[general] - #Clears dynamic models and textures from the mod dynamic pack once resource reload is done. This can save up some RAM. Turning off if you notice inconsistencies with pack loading - clear_dynamic_resources = false - + +[general] + #Clears dynamic models and textures from the mod dynamic pack once resource reload is done. This can save up some RAM. Turning off if you notice inconsistencies with pack loading + clear_dynamic_resources = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/mythicbotany-client.toml b/1.20.1-FearFactoryTest/minecraft/config/mythicbotany-client.toml index 0df20e3..f6fde9f 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/mythicbotany-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/mythicbotany-client.toml @@ -1,5 +1,5 @@ -#Set to false to disable particles from the mythicbotany rings for your own player. You'll still see them from other players. -ring_particles = true -#Set to false to disable the background on Botania HUDs. -hud_backgrounds = true - +#Set to false to disable particles from the mythicbotany rings for your own player. You'll still see them from other players. +ring_particles = true +#Set to false to disable the background on Botania HUDs. +hud_backgrounds = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/naturescompass-client.toml b/1.20.1-FearFactoryTest/minecraft/config/naturescompass-client.toml index 1c0fac7..a60cb99 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/naturescompass-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/naturescompass-client.toml @@ -1,13 +1,13 @@ - -[Client] - #Displays Nature's Compass information even while chat is open. - displayWithChatOpen = true - #Fixes biome names by adding missing spaces. Ex: ForestHills becomes Forest Hills - fixBiomeNames = true - #The line offset for information rendered on the HUD. - #Range: 0 ~ 50 - overlayLineOffset = 1 - #The side for information rendered on the HUD. Ex: LEFT, RIGHT - #Allowed Values: LEFT, RIGHT - overlaySide = "LEFT" - + +[Client] + #Displays Nature's Compass information even while chat is open. + displayWithChatOpen = true + #Fixes biome names by adding missing spaces. Ex: ForestHills becomes Forest Hills + fixBiomeNames = true + #The line offset for information rendered on the HUD. + #Range: 0 ~ 50 + overlayLineOffset = 1 + #The side for information rendered on the HUD. Ex: LEFT, RIGHT + #Allowed Values: LEFT, RIGHT + overlaySide = "LEFT" + diff --git a/1.20.1-FearFactoryTest/minecraft/config/naturescompass-common.toml b/1.20.1-FearFactoryTest/minecraft/config/naturescompass-common.toml index 6fecb09..3dbe663 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/naturescompass-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/naturescompass-common.toml @@ -1,18 +1,18 @@ - -[General] - #Allows a player to teleport to a located biome when in creative mode, opped, or in cheat mode. - allowTeleport = true - #Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing. - displayCoordinates = true - #biomeSize * radiusModifier = maxSearchRadius. Raising this value will increase search accuracy but will potentially make the process more resource . - #Range: 0 ~ 1000000 - radiusModifier = 2500 - #biomeSize * sampleSpaceModifier = sampleSpace. Lowering this value will increase search accuracy but will make the process more resource intensive. - #Range: 0 ~ 1000000 - sampleSpaceModifier = 16 - #A list of biomes that the compass will not be able to search for, specified by resource location. The wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: ["minecraft:savanna", "minecraft:desert", "minecraft:*ocean*"] - biomeBlacklist = [] - #The maximum number of samples to be taken when searching for a biome. - #Range: 0 ~ 1000000 - maxSamples = 50000 - + +[General] + #Allows a player to teleport to a located biome when in creative mode, opped, or in cheat mode. + allowTeleport = true + #Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing. + displayCoordinates = true + #biomeSize * radiusModifier = maxSearchRadius. Raising this value will increase search accuracy but will potentially make the process more resource . + #Range: 0 ~ 1000000 + radiusModifier = 2500 + #biomeSize * sampleSpaceModifier = sampleSpace. Lowering this value will increase search accuracy but will make the process more resource intensive. + #Range: 0 ~ 1000000 + sampleSpaceModifier = 16 + #A list of biomes that the compass will not be able to search for, specified by resource location. The wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: ["minecraft:savanna", "minecraft:desert", "minecraft:*ocean*"] + biomeBlacklist = [] + #The maximum number of samples to be taken when searching for a biome. + #Range: 0 ~ 1000000 + maxSamples = 50000 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/nyfsspiders.toml b/1.20.1-FearFactoryTest/minecraft/config/nyfsspiders.toml index d04778f..a9b756a 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/nyfsspiders.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/nyfsspiders.toml @@ -1,5 +1,5 @@ -#Whether the path finder debug preview should be enabled. -path_finder_debug_preview = false -#Whether spiders should be prevented from climbing in rain. -prevent_climbing_in_rain = false - +#Whether the path finder debug preview should be enabled. +path_finder_debug_preview = false +#Whether spiders should be prevented from climbing in rain. +prevent_climbing_in_rain = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/occultengineering-client.toml b/1.20.1-FearFactoryTest/minecraft/config/occultengineering-client.toml index b8e8bd1..3fe87bc 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/occultengineering-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/occultengineering-client.toml @@ -1,9 +1,9 @@ - -#. -#Client-only settings -[client] - #. - #The vision range through Spirit Solution will be multiplied by this factor - #Range: 0.125 ~ 256.0 - spirit_solution = 1.0 - + +#. +#Client-only settings +[client] + #. + #The vision range through Spirit Solution will be multiplied by this factor + #Range: 0.125 ~ 256.0 + spirit_solution = 1.0 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/occultism-client.toml b/1.20.1-FearFactoryTest/minecraft/config/occultism-client.toml index 9651fe7..5176b81 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/occultism-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/occultism-client.toml @@ -1,42 +1,42 @@ - -#Visual Settings -[visual] - #Shows all tags an item has in the tooltip on hover if advanced tooltips (F3+H) are enabled. - showItemTagsInTooltip = false - #Disables the headache- and possibly seizure-inducing visual effects of Demon's Dream. - disableDemonsDreamShaders = false - #Disables holiday themed visual content such as familiar skins. - disableHolidayTheming = false - #When true the old divination rod selected block renderer will be used. - #May work for some people that do not see selected block outlines when using the divination rod. - useAlternativeDivinationRodRenderer = false - #The integer code of the color of the white chalk glyph in world. - #This is intended to allow people with color blindness to change the color of the glyph. - #For most types of color blindness it should not be necessary to change this. - whiteChalkGlyphColor = 16777215 - #The integer code of the color of the golden chalk glyph in world. - #This is intended to allow people with color blindness to change the color of the glyph. - #For most types of color blindness it should not be necessary to change this. - goldenChalkGlyphColor = 15783680 - #The integer code of the color of the purple chalk glyph in world. - #This is intended to allow people with color blindness to change the color of the glyph. - #For most types of color blindness it should not be necessary to change this. - purpleChalkGlyphColor = 10224531 - #The integer code of the color of the red chalk glyph in world. - #This is intended to allow people with color blindness to change the color of the glyph. - #For most types of color blindness this value should be changed to a green color, we recommend 33289 (= Hex 0x008209) - redChalkGlyphColor = 13369601 - -#Misc Settings -[misc] - #Sync JEI search in storage actuator. - syncJeiSearch = false - #If true, divination rod will render all matching blocks with an outline. Disable if it causes lag. - #This setting will be unused, if Theurgy is installed alongside, as Occultism will use Theurgy's divination rod result rendering instead. - divinationRodHighlightAllResults = false - #The scan range in blocks for the divination rod. Too high might cause lags - #Range: > 1 - divinationRodScanRange = 129 - #Disables the sound played when a spirit fire successfully crafted an item. - disableSpiritFireSuccessSound = false - + +#Visual Settings +[visual] + #Shows all tags an item has in the tooltip on hover if advanced tooltips (F3+H) are enabled. + showItemTagsInTooltip = false + #Disables the headache- and possibly seizure-inducing visual effects of Demon's Dream. + disableDemonsDreamShaders = false + #Disables holiday themed visual content such as familiar skins. + disableHolidayTheming = false + #When true the old divination rod selected block renderer will be used. + #May work for some people that do not see selected block outlines when using the divination rod. + useAlternativeDivinationRodRenderer = false + #The integer code of the color of the white chalk glyph in world. + #This is intended to allow people with color blindness to change the color of the glyph. + #For most types of color blindness it should not be necessary to change this. + whiteChalkGlyphColor = 16777215 + #The integer code of the color of the golden chalk glyph in world. + #This is intended to allow people with color blindness to change the color of the glyph. + #For most types of color blindness it should not be necessary to change this. + goldenChalkGlyphColor = 15783680 + #The integer code of the color of the purple chalk glyph in world. + #This is intended to allow people with color blindness to change the color of the glyph. + #For most types of color blindness it should not be necessary to change this. + purpleChalkGlyphColor = 10224531 + #The integer code of the color of the red chalk glyph in world. + #This is intended to allow people with color blindness to change the color of the glyph. + #For most types of color blindness this value should be changed to a green color, we recommend 33289 (= Hex 0x008209) + redChalkGlyphColor = 13369601 + +#Misc Settings +[misc] + #Sync JEI search in storage actuator. + syncJeiSearch = false + #If true, divination rod will render all matching blocks with an outline. Disable if it causes lag. + #This setting will be unused, if Theurgy is installed alongside, as Occultism will use Theurgy's divination rod result rendering instead. + divinationRodHighlightAllResults = false + #The scan range in blocks for the divination rod. Too high might cause lags + #Range: > 1 + divinationRodScanRange = 129 + #Disables the sound played when a spirit fire successfully crafted an item. + disableSpiritFireSuccessSound = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/oceanworld-common.toml b/1.20.1-FearFactoryTest/minecraft/config/oceanworld-common.toml index e7d0e02..23ab455 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/oceanworld-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/oceanworld-common.toml @@ -1,6 +1,6 @@ - -["Ocean World Configs"] - #The height the water reaches in the Deep Sea dimension. Can be set from 62 (default sea level in overworld) to 320 (max height in minecraft) - #Range: 62 ~ 320 - "Water Level" = 300 - + +["Ocean World Configs"] + #The height the water reaches in the Deep Sea dimension. Can be set from 62 (default sea level in overworld) to 320 (max height in minecraft) + #Range: 62 ~ 320 + "Water Level" = 300 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/patchouli-client.toml b/1.20.1-FearFactoryTest/minecraft/config/patchouli-client.toml index 61584db..ecdf233 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/patchouli-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/patchouli-client.toml @@ -1,16 +1,16 @@ -#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled -disableAdvancementLocking = false -#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_ -noAdvancementBooks = [] -#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode -testingMode = false -#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book. -inventoryButtonBook = "" -#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature. -useShiftForQuickLookup = false -#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing. -#Allowed Values: OVERFLOW, TRUNCATE, RESIZE -textOverflowMode = "RESIZE" -#How long in ticks the quick lookup key needs to be pressed before the book opens -quickLookupTime = 10 - +#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled +disableAdvancementLocking = false +#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_ +noAdvancementBooks = [] +#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode +testingMode = false +#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book. +inventoryButtonBook = "" +#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature. +useShiftForQuickLookup = false +#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing. +#Allowed Values: OVERFLOW, TRUNCATE, RESIZE +textOverflowMode = "RESIZE" +#How long in ticks the quick lookup key needs to be pressed before the book opens +quickLookupTime = 10 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/paucal-common.toml b/1.20.1-FearFactoryTest/minecraft/config/paucal-common.toml index b4846b7..53926e1 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/paucal-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/paucal-common.toml @@ -1,6 +1,6 @@ -#Whether to allow patting players with a shift-right-click. -allowPats = true -#Whether to load contributor info from the internet. -#If false, no one will appear as a contributor. -loadContributors = true - +#Whether to allow patting players with a shift-right-click. +allowPats = true +#Whether to load contributor info from the internet. +#If false, no one will appear as a contributor. +loadContributors = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/pehkui-client.toml b/1.20.1-FearFactoryTest/minecraft/config/pehkui-client.toml index 6eb78dc..ab243ff 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/pehkui-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/pehkui-client.toml @@ -1,6 +1,6 @@ - -#Client only settings, mostly things related to rendering -[client] - #Range: 0.0 ~ 0.05 - minimumCameraDepth = 3.051850947599719E-5 - + +#Client only settings, mostly things related to rendering +[client] + #Range: 0.0 ~ 0.05 + minimumCameraDepth = 3.051850947599719E-5 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/pehkui-common.toml b/1.20.1-FearFactoryTest/minecraft/config/pehkui-common.toml index d1a2a28..400749d 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/pehkui-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/pehkui-common.toml @@ -1,18 +1,18 @@ - -#General configuration settings -[general] - scaledFallDamage = true - scaledMotion = true - scaledReach = true - scaledAttack = true - scaledDefense = true - scaledHealth = true - scaledItemDrops = true - scaledProjectiles = true - scaledExplosions = true - keepAllScalesOnRespawn = false - accurateNetherPortals = true - scalesKeptOnRespawn = [] - enableCommands = true - enableDebugCommands = false - + +#General configuration settings +[general] + scaledFallDamage = true + scaledMotion = true + scaledReach = true + scaledAttack = true + scaledDefense = true + scaledHealth = true + scaledItemDrops = true + scaledProjectiles = true + scaledExplosions = true + keepAllScalesOnRespawn = false + accurateNetherPortals = true + scalesKeptOnRespawn = [] + enableCommands = true + enableDebugCommands = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/pickupnotifier/pickupnotifier-client.toml b/1.20.1-FearFactoryTest/minecraft/config/pickupnotifier/pickupnotifier-client.toml index f809551..d6628ad 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/pickupnotifier/pickupnotifier-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/pickupnotifier/pickupnotifier-client.toml @@ -1,68 +1,68 @@ - -[display] - #Should the picked up amount be shown when it's just a single item. - display_single_count = true - #Add the total amount of an item in your inventory to the entry. - inventory_count = false - #Mode for drawing a background behind entries for better visibility. 'CHAT' is similar to the chat background, 'TOOLTIP' uses the tooltip background rendering instead. - #Allowed Values: NONE, CHAT, TOOLTIP - entry_background = "NONE" - #Add the name of the item to the entry. - display_item_name = true - #Where and if to display the amount of items picked up. 'SPRITE' will render the amount on the item sprite like in inventories, 'TEXT' will add a dedicated text including the amount to the item name display. - #Allowed Values: OFF, SPRITE, TEXT, BOTH - display_amount = "TEXT" - #Show a small sprite next to the name of each entry showing its contents. - draw_sprites = true - #Color of the entry name text. - #Allowed Values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE - default_color = "WHITE" - #Ignore rarity of items and always use color specified in "Text Color" instead. - ignore_rarity = false - #Screen corner for entry list to be drawn in. - #Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT - screen_corner = "BOTTOM_RIGHT" - #Offset on x-axis from screen border. - #Range: > 0 - offset_x = 8 - #Offset on y-axis from screen border. - #Range: > 0 - offset_y = 4 - #Percentage of relative screen height entries are allowed to fill at max. - #Range: 0.0 ~ 1.0 - max_height = 0.5 - #Scale of entries. A lower scale will make room for more rows to show. Works together with "GUI Scale" option in "Video Settings". - #Range: 1 ~ 24 - scale = 4 - -[general] - #Prevent items from being added to the pick-up log when in creative mode. - disable_in_creative = false - #Show the value of experience points collected instead of the amount of individual orbs. - experience_value = true - #Force-run the mod on the client-side only. - #Only enable this when there are problems, e. g. the same pick-up being logged multiple times. Partial item stack pick-ups (when the inventory is full) won't show, and backpack compat won't work. - #When playing on a server without this mod this option will be used automatically. - force_client_only = false - #Show item entities the player has collected in the pick-up notifications. - include_items = true - #Show experience orbs the player has collected in the pick-up notifications. - include_experience = true - #Show shot arrows the player has collected in the pick-up notifications. - include_arrows = true - -[behavior] - #Combine entries of the same type instead of showing each one individually. - #Allowed Values: ALWAYS, NEVER, EXCLUDE_NAMED - combine_entries = "EXCLUDE_NAMED" - #Amount of ticks each entry will be shown for. Set to 0 to only remove entries when space for new ones is needed. - #Range: > 0 - display_time = 80 - #Make outdated entries slowly move out of the screen instead of disappearing in place. - move_out_of_screen = true - #Amount of ticks it takes for an entry to move out of the screen. Value cannot be larger than "Display Time". - #Range: > 0 - move_time = 20 - #Make outdated entry names slowly fade away instead of simply vanishing. - fade_away = true - + +[display] + #Should the picked up amount be shown when it's just a single item. + display_single_count = true + #Add the total amount of an item in your inventory to the entry. + inventory_count = false + #Mode for drawing a background behind entries for better visibility. 'CHAT' is similar to the chat background, 'TOOLTIP' uses the tooltip background rendering instead. + #Allowed Values: NONE, CHAT, TOOLTIP + entry_background = "NONE" + #Add the name of the item to the entry. + display_item_name = true + #Where and if to display the amount of items picked up. 'SPRITE' will render the amount on the item sprite like in inventories, 'TEXT' will add a dedicated text including the amount to the item name display. + #Allowed Values: OFF, SPRITE, TEXT, BOTH + display_amount = "TEXT" + #Show a small sprite next to the name of each entry showing its contents. + draw_sprites = true + #Color of the entry name text. + #Allowed Values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE + default_color = "WHITE" + #Ignore rarity of items and always use color specified in "Text Color" instead. + ignore_rarity = false + #Screen corner for entry list to be drawn in. + #Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT + screen_corner = "BOTTOM_RIGHT" + #Offset on x-axis from screen border. + #Range: > 0 + offset_x = 8 + #Offset on y-axis from screen border. + #Range: > 0 + offset_y = 4 + #Percentage of relative screen height entries are allowed to fill at max. + #Range: 0.0 ~ 1.0 + max_height = 0.5 + #Scale of entries. A lower scale will make room for more rows to show. Works together with "GUI Scale" option in "Video Settings". + #Range: 1 ~ 24 + scale = 4 + +[general] + #Prevent items from being added to the pick-up log when in creative mode. + disable_in_creative = false + #Show the value of experience points collected instead of the amount of individual orbs. + experience_value = true + #Force-run the mod on the client-side only. + #Only enable this when there are problems, e. g. the same pick-up being logged multiple times. Partial item stack pick-ups (when the inventory is full) won't show, and backpack compat won't work. + #When playing on a server without this mod this option will be used automatically. + force_client_only = false + #Show item entities the player has collected in the pick-up notifications. + include_items = true + #Show experience orbs the player has collected in the pick-up notifications. + include_experience = true + #Show shot arrows the player has collected in the pick-up notifications. + include_arrows = true + +[behavior] + #Combine entries of the same type instead of showing each one individually. + #Allowed Values: ALWAYS, NEVER, EXCLUDE_NAMED + combine_entries = "EXCLUDE_NAMED" + #Amount of ticks each entry will be shown for. Set to 0 to only remove entries when space for new ones is needed. + #Range: > 0 + display_time = 80 + #Make outdated entries slowly move out of the screen instead of disappearing in place. + move_out_of_screen = true + #Amount of ticks it takes for an entry to move out of the screen. Value cannot be larger than "Display Time". + #Range: > 0 + move_time = 20 + #Make outdated entry names slowly fade away instead of simply vanishing. + fade_away = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/pickupnotifier/pickupnotifier-server.toml b/1.20.1-FearFactoryTest/minecraft/config/pickupnotifier/pickupnotifier-server.toml index 241e274..58bbf4b 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/pickupnotifier/pickupnotifier-server.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/pickupnotifier/pickupnotifier-server.toml @@ -1,6 +1,6 @@ -#Collect partial pick-up entries (when there isn't enough room in your inventory) in the log. -#Might accidentally log items that have not been picked up, therefore it can be disabled. -partial_pick_ups = true -#Show entries for items picked up that don't go to the player's inventory. This will enable compatibility with some backpack mods, but might also falsely log items the player never actually receives; depending on the backpack implementation. -backpack_integration = true - +#Collect partial pick-up entries (when there isn't enough room in your inventory) in the log. +#Might accidentally log items that have not been picked up, therefore it can be disabled. +partial_pick_ups = true +#Show entries for items picked up that don't go to the player's inventory. This will enable compatibility with some backpack mods, but might also falsely log items the player never actually receives; depending on the backpack implementation. +backpack_integration = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/polymorph-integrations.toml b/1.20.1-FearFactoryTest/minecraft/config/polymorph-integrations.toml index 37b3816..99fb6ac 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/polymorph-integrations.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/polymorph-integrations.toml @@ -1,6 +1,6 @@ -# Please be aware that enabling any third-party mod integration introduces instability and performance overheads, caution is strongly advised. -# If crashes or issues arise, disable the related modules as the first step in troubleshooting and report the issue to Polymorph. -fastfurnace = true -fastsuite = true -fastbench = true - +# Please be aware that enabling any third-party mod integration introduces instability and performance overheads, caution is strongly advised. +# If crashes or issues arise, disable the related modules as the first step in troubleshooting and report the issue to Polymorph. +fastfurnace = true +fastsuite = true +fastbench = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ponder-client.toml b/1.20.1-FearFactoryTest/minecraft/config/ponder-client.toml index 342e984..dbf745d 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ponder-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ponder-client.toml @@ -1,20 +1,20 @@ -#. -#Slow down a ponder scene whenever there is text on screen. -comfyReading = false -#. -#Show additional info in the ponder view and reload scene scripts more frequently. -editingMode = false - -#. -#Settings for the Placement Assist -[placementAssist] - #. - #What indicator should be used when showing where the assisted placement ends up relative to your crosshair - #Choose 'NONE' to disable the Indicator altogether - #Allowed Values: TEXTURE, TRIANGLE, NONE - indicatorType = "TEXTURE" - #. - #Change the size of the Indicator by this multiplier - #Range: 0.0 ~ 3.4028234663852886E38 - indicatorScale = 1.0 - +#. +#Slow down a ponder scene whenever there is text on screen. +comfyReading = false +#. +#Show additional info in the ponder view and reload scene scripts more frequently. +editingMode = false + +#. +#Settings for the Placement Assist +[placementAssist] + #. + #What indicator should be used when showing where the assisted placement ends up relative to your crosshair + #Choose 'NONE' to disable the Indicator altogether + #Allowed Values: TEXTURE, TRIANGLE, NONE + indicatorType = "TEXTURE" + #. + #Change the size of the Indicator by this multiplier + #Range: 0.0 ~ 3.4028234663852886E38 + indicatorScale = 1.0 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/quark-common.toml b/1.20.1-FearFactoryTest/minecraft/config/quark-common.toml index 0aacb67..2c296ba 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/quark-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/quark-common.toml @@ -1,1954 +1,1954 @@ - -[general] - "Enable 'q' Button" = true - "'q' Button on the Right" = false - "Disable Q Menu Effects" = false - #How many advancements deep you can see in the advancement screen. Vanilla is 2. - #Allowed values: (0,) - "Advancement Visibility Depth" = 2 - #Blocks that Quark should treat as Shulker Boxes. - "Shulker Boxes" = ["minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"] - #Should Quark treat anything with 'shulker_box' in its item identifier as a shulker box? - "Interpret Shulker Box Like Blocks" = true - #Set to true if you need to find the class name for a screen that's causing problems - "Print Screen Classnames" = false - #A list of screens that can accept quark's buttons. Use "Print Screen Classnames" to find the names of any others you'd want to add. - "Allowed Screens" = [] - #If set to true, the 'Allowed Screens' option will work as a Blacklist rather than a Whitelist. WARNING: Use at your own risk as some mods may not support this. - "Use Screen List Blacklist" = false - #If 'true' and TerraBlender is present, Quark will add a TerraBlender region. The region will contain vanilla biomes and the Glimmering Weald. - "Terrablender Add Region" = true - #Quark will set this weight for its TerraBlender region. - "Terrablender Region Weight" = 1 - #If 'true', Quark will modify the `minecraft:overworld` MultiNoiseBiomeSourceParameterList preset, even when Terrablender is installed. - #This will have various knock-on effects but might make the Weald more common, or appear closer to modded biomes. Who knows? - "Terrablender Modify Vanilla Anyway" = false - #Set to false to disable the popup message telling you that you can config quark in the q menu - "Enable Onboarding" = true - #The amount of slots the chest button system should seek when trying to figure out if a container should be eligible for them. - "Chest Button Slot Target" = 27 - #Set this to false to not generate the Quark Programmer Art resource pack - "Generate Programmer Art" = true - - [general.chest_button_offsets] - "Player X" = 0 - "Player Y" = 0 - "Top X" = 0 - "Top Y" = 0 - "Middle X" = 0 - "Middle Y" = 0 - -[categories] - automation = true - building = true - management = true - tools = true - tweaks = true - world = true - mobs = true - client = true - experimental = true - oddities = true - -[automation] - "Chains Connect Blocks" = true - Chute = true - Crafter = true - "Dispensers Place Blocks" = true - "Ender Watcher" = true - "Feeding Trough" = true - Gravisand = true - "Iron Rod" = true - "Metal Buttons" = true - "Obsidian Plate" = true - "Pistons Move Tile Entities" = true - "Redstone Randomizer" = true - - [automation.crafter] - #Setting this to true will change the Crafter to use Emi's original design instead of Mojang's. - #Emi's design allows only one item per slot, instead of continuing to fill it round robin. - #If this is enabled, Allow Items While Powered should also be set to false for the full design. - "Use Emi Logic" = false - #Set to false to allow items to be inserted into the Crafter even while it's powered. - "Allow Items While Powered" = true - - [automation.dispensers_place_blocks] - Blacklist = ["minecraft:water", "minecraft:lava", "minecraft:fire"] - #Set to false to refrain from registering any behaviors for blocks that have optional dispense behaviors already set. - #An optional behavior is one that will defer to the generic dispense item behavior if its condition fails. - #e.g. the Shulker Box behavior is optional, because it'll throw out the item if it fails, whereas TNT is not optional. - #If true, it'll attempt to use the previous behavior before trying to place the block in the world. - #Requires a game restart to re-apply. - "Wrap Existing Behaviors" = true - - [automation.feeding_trough] - #How long, in game ticks, between animals being able to eat from the trough - #Allowed values: [1,) - Cooldown = 30 - #The maximum amount of animals allowed around the trough's range for an animal to enter love mode - "Max Animals" = 32 - #The chance (between 0 and 1) for an animal to enter love mode when eating from the trough - #Allowed values: (0,1] - "Love Chance" = 0.333333333 - Range = 10.0 - #Chance that an animal decides to look for a through. Closer it is to 1 the more performance it will take. Decreasing will make animals take longer to find one - "Look Chance" = 0.015 - - [automation.iron_rod] - "Use Pre End Recipe" = false - - [automation.metal_buttons] - "Enable Iron" = true - "Enable Gold" = true - - [automation.pistons_move_tile_entities] - "Enable Chests Moving Together" = true - "Render Blacklist" = ["psi:programmer", "botania:starfield"] - "Movement Blacklist" = ["minecraft:spawner", "integrateddynamics:cable", "randomthings:blockbreaker", "minecraft:ender_chest", "minecraft:enchanting_table", "minecraft:trapped_chest", "quark:spruce_trapped_chest", "quark:birch_trapped_chest", "quark:jungle_trapped_chest", "quark:acacia_trapped_chest", "quark:dark_oak_trapped_chest", "endergetic:bolloom_bud"] - "Delayed Update List" = ["minecraft:dispenser", "minecraft:dropper"] - -[building] - "Celebratory Lamps" = true - "Compressed Blocks" = true - "Duskbound Blocks" = true - "Framed Glass" = true - "Glass Item Frame" = true - "Gold Bars" = true - Grate = true - Hedges = true - "Hollow Logs" = true - "Industrial Palette" = true - "Japanese Palette" = true - "Leaf Carpet" = true - Midori = true - "More Brick Types" = true - "More Mud Blocks" = true - "More Potted Plants" = true - "Nether Brick Fence Gate" = true - "Rainbow Lamps" = true - "Raw Metal Bricks" = true - Rope = true - "Shear Vines" = true - Shingles = true - "Soul Sandstone" = true - Stools = true - "Sturdy Stone" = true - Thatch = true - "Variant Bookshelves" = true - "Variant Chests" = true - "Variant Furnaces" = true - "Variant Ladders" = true - "Vertical Planks" = true - "Vertical Slabs" = true - "Wooden Posts" = true - "More Stone Variants" = true - - [building.celebratory_lamps] - "Light Level" = 15 - - [building.compressed_blocks] - "Charcoal Block and Blaze Lantern Stay On Fire Forever" = true - #Allowed values: [0,) - "Charcoal Block Fuel Time" = 16000 - #Allowed values: [0,) - "Blaze Lantern Fuel Time" = 24000 - #Allowed values: [0,) - "Stick Block Fuel Time" = 900 - "Enable Charcoal Block" = true - "Enable Sugar Cane Block" = true - "Enable Cactus Block" = true - "Enable Chorus Fruit Block" = true - "Enable Stick Block" = true - "Enable Apple Crate" = true - "Enable Golden Apple Crate" = true - "Enable Potato Crate" = true - "Enable Carrot Crate" = true - "Enable Golden Carrot Crate" = true - "Enable Beetroot Crate" = true - "Enable Cocoa Bean Sack" = true - "Enable Nether Wart Sack" = true - "Enable Gunpowder Sack" = true - "Enable Berry Sack" = true - "Enable Glow Berry Sack" = true - "Enable Blaze Lantern" = true - "Enable Bonded Leather" = true - "Enable Bonded Rabbit Hide" = true - - [building.glass_item_frame] - "Glass Item Frames Update Maps" = true - #Set to true for faster map updates. Default is every 3s - "Glass Item Frames Update Maps Every Tick" = false - #The scale at which items render in the Glass Item Frame. To match the vanilla Item Frame size, set to 1.0 - "Item Render Scale" = 1.5 - - [building.gold_bars] - "Generate In Nether Fortress" = true - - [building.hollow_logs] - "Enable Auto Crawl" = true - - [building.industrial_palette] - "Enable Iron Plates" = true - "Enable Iron Ladder" = true - - [building.japanese_palette] - "Enable Paper Blocks" = true - "Enable Bamboo Mats" = true - - [building.leaf_carpet] - #This feature disables itself if any of the following mods are loaded: - # - immersive_weathering - # - woodworks - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [building.more_brick_types] - #This also comes with a utility recipe for Red Nether Bricks - "Enable Blue Nether Bricks" = true - #This also includes Red Sandstone Bricks and Soul Sandstone Bricks - "Enable Sandstone Bricks" = true - #This also includes Mossy Cobblestone Bricks - "Enable Cobblestone Bricks" = true - #Requires Cobblestone Bricks to be enabled - "Enable Blackstone Bricks" = true - #Requires Cobblestone Bricks to be enabled - "Enable Dirt Bricks" = true - #Requires Cobblestone Bricks to be enabled - "Enable Netherrack Bricks" = true - - [building.rainbow_lamps] - "Light Level" = 15 - #Whether Rainbow Lamps should be made from and themed on Corundum if that module is enabled. - "Use Corundum" = true - - [building.rope] - #Set to true to allow ropes to move Tile Entities even if Pistons Push TEs is disabled. - #Note that ropes will still use the same blacklist. - "Force Enable Move Tile Entities" = false - "Enable Dispenser Behavior" = true - #This feature disables itself if any of the following mods are loaded: - # - supplementaries - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [building.thatch] - #Allowed values: [0,1] - "Fall Damage Multiplier" = 0.5 - #This feature disables itself if any of the following mods are loaded: - # - environmental - # - goated - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [building.variant_bookshelves] - "Change Names" = true - #This feature disables itself if any of the following mods are loaded: - # - woodster - # - woodworks - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [building.variant_chests] - "Enable Reverting Wooden Chests" = true - "Replace Worldgen Chests" = true - #Chests to put in structures. It's preferred to use worldgen tags for this. The format per entry is "structure=chest", where "structure" is a structure ID, and "chest" is a block ID, which must correspond to a standard chest block. - "Structure Chests" = [] - #This feature disables itself if any of the following mods are loaded: - # - woodworks - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [building.variant_ladders] - "Change Names" = true - #This feature disables itself if any of the following mods are loaded: - # - woodster - # - woodworks - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [building.vertical_slabs] - #Should Walls and Panes attempt to connect to the side of Vertical Slabs? - "Allow Side Connections" = true - - [building.more_stone_variants] - "Enable Bricks" = true - "Enable Chiseled Bricks" = true - "Enable Pillar" = true - -[management] - "Automatic Tool Restock" = true - "Easy Transfering" = true - "Expanded Item Interactions" = true - "Hotbar Changer" = true - "Inventory Sorting" = true - "Item Sharing" = true - "Quick Armor Swapping" = true - - [management.automatic_tool_restock] - #Enchantments deemed important enough to have special priority when finding a replacement - "Important Enchantments" = ["minecraft:silk_touch", "minecraft:fortune", "minecraft:infinity", "minecraft:luck_of_the_sea", "minecraft:looting"] - #Enable replacing your tools with tools of the same type but not the same item - "Enable Loose Matching" = true - #Enable comparing enchantments to find a replacement - "Enable Enchant Matching" = true - #Allow pulling items from one hotbar slot to another - "Check Hotbar" = false - "Unstackables Only" = false - #Any items you place in this list will be ignored by the restock feature - "Ignored Items" = ["botania:exchange_rod", "botania:dirt_rod", "botania:skydirt_rod", "botania:cobble_rod"] - #This feature disables itself if any of the following mods are loaded: - # - inventorytweaks - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [management.easy_transfering] - "Enable Shift Lock" = true - - [management.expanded_item_interactions] - "Enable Armor Interaction" = true - "Enable Shulker Box Interaction" = true - "Enable Lava Interaction" = true - "Allow Opening Shulker Boxes" = true - "Allow Rotating Bundles" = true - - [management.hotbar_changer] - "Animation Time" = 7.0 - - [management.inventory_sorting] - "Enable Player Inventory" = true - "Enable Player Inventory In Chests" = true - "Enable Chests" = true - #Play a click when sorting inventories using keybindings - "Satisfying Click" = true - - [management.item_sharing] - #In ticks. - #Allowed values: [0,) - Cooldown = 100 - "Render Items In Chat" = true - - [management.quick_armor_swapping] - "Swap Off Hand" = true - -[tools] - Abacus = true - "Ambient Discs" = true - "Ancient Tomes" = true - "Beacon Redirection" = true - "Bottled Cloud" = true - "Color Runes" = true - "Endermosh Music Disc" = true - "Parrot Eggs" = true - "Pathfinder Maps" = true - Pickarang = true - "Seed Pouch" = true - "Skull Pikes" = true - "Slime In A Bucket" = true - "Torch Arrow" = true - Trowel = true - - [tools.abacus] - - [tools.abacus.highlight_color] - A = 0.4 - R = 0.0 - G = 0.0 - B = 0.0 - - [tools.ambient_discs] - "Drop On Spider Kill" = true - Volume = 3.0 - - [tools.ancient_tomes] - #Format is lootTable,weight. i.e. "minecraft:chests/stronghold_library,30" - "Loot Tables" = ["minecraft:chests/stronghold_library,20", "minecraft:chests/simple_dungeon,20", "minecraft:chests/bastion_treasure,25", "minecraft:chests/woodland_mansion,15", "minecraft:chests/nether_bridge,0", "minecraft:chests/underwater_ruin_big,0", "minecraft:chests/underwater_ruin_small,0", "minecraft:chests/ancient_city,4", "quark:misc/monster_box,5"] - "Item Quality" = 2 - "Normal Upgrade Cost" = 10 - "Limit Break Upgrade Cost" = 30 - "Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing"] - "Overleveled Books Glow Rainbow" = true - #When enabled, Efficiency VI Diamond and Netherite pickaxes can instamine Deepslate when under Haste 2 - "Deepslate Tweak" = true - "Deepslate Tweak Needs Haste2" = true - #Master Librarians will offer to exchange Ancient Tomes, provided you give them a max-level Enchanted Book of the Tome's enchantment too. - "Librarians Exchange Ancient Tomes" = true - #Applying a tome will also randomly curse your item - "Curse Gear" = false - #Allows combining tomes with normal books - "Combine With Books" = true - #Whether a sanity check is performed on the valid enchantments. If this is turned off, enchantments such as Silk Touch will be allowed to generate Ancient Tomes, if explicitly added to the Valid Enchantments. - "Sanity Check" = true - - [tools.beacon_redirection] - "Horizontal Move Limit" = 64 - "Allow Tinted Glass Transparency" = true - - [tools.bottled_cloud] - "Cloud Level Bottom" = 191 - "Cloud Level Top" = 196 - - [tools.color_runes] - "Dungeon Weight" = 10 - "Nether Fortress Weight" = 8 - "Jungle Temple Weight" = 8 - "Desert Temple Weight" = 8 - "Item Quality" = 0 - - [tools.endermosh_music_disc] - "Play Endermosh During Enderdragon Fight" = false - "Add To End City Loot" = true - "Loot Weight" = 5 - "Loot Quality" = 1 - - [tools.parrot_eggs] - #The chance feeding a parrot will produce an egg - Chance = 0.05 - #How long it takes to create an egg - "Egg Time" = 12000 - "Enable Special Awesome Parrot" = true - - [tools.pathfinder_maps] - #In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes. - #Each custom map must be on its own line. - #The format for a custom map is as follows: - #,,,,, - #With the following descriptions: - # - being the biome's ID NAME. You can find vanilla names here - https://minecraft.wiki/w/Biome#Biome_IDs - # - being the Cartographer villager level required for the map to be unlockable - # - being the cheapest (in Emeralds) the map can be - # - being the most expensive (in Emeralds) the map can be - # - being a hex color (without the #) for the map to display. You can generate one here - https://htmlcolorcodes.com/ - #Here's an example of a map to locate Ice Mountains: - #minecraft:ice_mountains,2,8,14,7FE4FF - Customs = [] - #Set to false to make it so the default quark Pathfinder Map Built-In don't get added, and only the custom ones do - "Apply Default Trades" = true - #How many steps in the search should the Pathfinder's Quill do per tick? The higher this value, the faster it'll find a result, but the higher chance it'll lag the game while doing so - "Pathfinders Quill Speed" = 32 - #Experimental. Determines if quills should be multithreaded instead. Will ignore quill speed. This could drastically improve performance as it execute the logic off the main thread ideally causing no lag at all - "Multi Threaded" = true - #Allows retrying after a pathfinder quill fails to find a biome nearby. Turn off if you think its op - "Allow Retrying" = true - "Search Radius" = 6400 - "Xp From Trade" = 5 - "Add To Cartographer" = true - "Add To Wandering Trader Forced" = true - "Add To Wandering Trader Generic" = false - "Add To Wandering Trader Rare" = false - "Draw Hud" = true - "Hud On Top" = false - - [tools.pickarang] - "Enable Flamerang" = true - #Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled. - "Never Use Heart Of Diamond" = false - - [tools.pickarang.pickarang] - #How long it takes before the Pickarang starts returning to the player if it doesn't hit anything. - Timeout = 20 - #Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite. - "Harvest Level" = 3 - #Pickarang durability. Set to -1 to have the Pickarang be unbreakable. - Durability = 800 - #Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. - "Max Hardness" = 20.0 - #How much damage the Pickarang deals when swung as an item - "Attack Damage" = 2 - #How many ticks do you have to wait between using the pickarang again - Cooldown = 10 - #Whether this pickarang type can act as a hoe. - "Can Act As Hoe" = false - #Whether this pickarang type can act as a shovel. - "Can Act As Shovel" = true - #Whether this pickarang type can act as an axe. - "Can Act As Axe" = true - - [tools.pickarang.flamerang] - #How long it takes before the Pickarang starts returning to the player if it doesn't hit anything. - Timeout = 20 - #Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite. - "Harvest Level" = 4 - #Pickarang durability. Set to -1 to have the Pickarang be unbreakable. - Durability = 1040 - #Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. - "Max Hardness" = 20.0 - #How much damage the Pickarang deals when swung as an item - "Attack Damage" = 3 - #How many ticks do you have to wait between using the pickarang again - Cooldown = 10 - #Whether this pickarang type can act as a hoe. - "Can Act As Hoe" = false - #Whether this pickarang type can act as a shovel. - "Can Act As Shovel" = true - #Whether this pickarang type can act as an axe. - "Can Act As Axe" = true - - [tools.seed_pouch] - "Max Items" = 640 - "Show All Variants In Creative" = true - "Shift Range" = 3 - #Allow putting bone meal into the Seed Pouch (or anything else in the tag 'quark:seed_pouch_fertilizers') - "Allow Fertilizer" = true - "Fertilizer Shift Range" = 3 - - [tools.skull_pikes] - "Pike Range" = 5.0 - - [tools.torch_arrow] - "Extinguish On Miss" = false - - [tools.trowel] - #Amount of blocks placed is this value + 1. - #Set to 0 to make the Trowel unbreakable - #Allowed values: [0,) - "Trowel Max Durability" = 0 - -[tweaks] - "Armed Armor Stands" = true - "Automatic Recipe Unlock" = true - "Better Elytra Rocket" = true - "Campfires Boost Elytra" = true - "Compasses Work Everywhere" = true - "Coral On Cactus" = true - "Diamond Repair" = true - "Double Door Opening" = true - "Dragon Scales" = true - "Dyeable Item Frames" = true - Emotes = true - "Enhanced Ladders" = true - "Glass Shard" = true - "Gold Tools Have Fortune" = true - "Grab Chickens" = true - "Hoe Harvesting" = true - "Horses Swim" = true - "Improved Sponges" = true - "Lock Rotation" = true - "Magma Keeps Concrete Powder" = true - "Map Washing" = true - "More Banner Layers" = true - "More Note Block Sounds" = true - "More Villagers" = true - "No Durability On Cosmetics" = true - "Pat The Dogs" = true - "Petals On Water" = true - "Pig Litters" = true - "Poison Potato Usage" = true - "Reacharound Placing" = true - "Renewable Spore Blossoms" = true - "Replace Scaffolding" = true - "Safer Creatures" = true - "Shulker Packing" = true - "Simple Harvest" = true - "Slabs To Blocks" = true - "Slimes To Magma Cubes" = true - "Snow Golem Player Heads" = true - "Utility Recipes" = true - "Vexes Die With Their Masters" = true - "Villagers Follow Emeralds" = true - "Zombie Villagers On Normal" = true - - [tweaks.automatic_recipe_unlock] - #A list of recipe names that should NOT be added in by default - "Ignored Recipes" = [] - "Force Limited Crafting" = false - "Disable Recipe Book" = false - #If enabled, advancements granting recipes will be stopped from loading, potentially reducing the lagspike on first world join. - "Filter Recipe Advancements" = true - #This feature disables itself if any of the following mods are loaded: - # - nerb - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [tweaks.campfires_boost_elytra] - "Boost Strength" = 0.5 - "Max Speed" = 1.0 - - [tweaks.compasses_work_everywhere] - "Enable Compass Nerf" = true - "Enable Clock Nerf" = true - "Enable Nether" = true - "Enable End" = true - - [tweaks.diamond_repair] - #List of changes to apply to repair items, format is "=" as seen in the defualt. - #Multiple repair items can be applied for the same base item, and as long as at least one is provided, any vanilla option will be removed. - #To use multiple items, comma separate them (e.g. "minecraft:diamond_sword=minecraft:diamond,minecraft:emerald")If you want the vanilla option back, you must add it again manually. - "Repair Item Changes" = ["minecraft:netherite_sword=minecraft:diamond", "minecraft:netherite_pickaxe=minecraft:diamond", "minecraft:netherite_axe=minecraft:diamond", "minecraft:netherite_shovel=minecraft:diamond", "minecraft:netherite_hoe=minecraft:diamond", "minecraft:netherite_helmet=minecraft:diamond", "minecraft:netherite_chestplate=minecraft:diamond", "minecraft:netherite_leggings=minecraft:diamond", "minecraft:netherite_boots=minecraft:diamond"] - "Unrepairable Items" = [] - "Enable Jei Hints" = true - - [tweaks.double_door_opening] - "Enable Doors" = true - "Enable Fence Gates" = true - #This feature disables itself if any of the following mods are loaded: - # - utilitix - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [tweaks.emotes] - #The enabled default emotes. Remove from this list to disable them. You can also re-order them, if you feel like it. - "Enabled Emotes" = ["no", "yes", "wave", "salute", "cheer", "clap", "think", "point", "shrug", "headbang", "weep", "facepalm"] - #The list of Custom Emotes to be loaded. - #Watch the tutorial on Custom Emotes to learn how to make your own: https://youtu.be/ourHUkan6aQ - "Custom Emotes" = [] - #Enable this to make custom emotes read the file every time they're triggered so you can edit on the fly. - #DO NOT ship enabled this in a modpack, please. - "Custom Emote Debug" = false - "Button Shift X" = 0 - "Button Shift Y" = 0 - - [tweaks.enhanced_ladders] - #Allowed values: (,0] - "Fall Speed" = -0.2 - "Allow Freestanding" = true - "Allow Dropping Down" = true - "Allow Sliding" = true - "Allow Inventory Sneak" = true - - [tweaks.gold_tools_have_fortune] - #Allowed values: [0,) - "Fortune Level" = 2 - #Allowed values: [0,4] - "Harvest Level" = 2 - "Display Baked Enchantments In Tooltip" = true - "Italic Tooltip" = true - #Enchantments other than Gold's Fortune/Looting to bake into items. Format is "item+enchant@level", such as "minecraft:stick+sharpness@10". - "Baked Enchantments" = [] - - [tweaks.grab_chickens] - "Needs No Helmet" = true - #Set to 0 to disable - "Slowness Level" = 1 - - [tweaks.hoe_harvesting] - #Allowed values: [1,5] - "Regular Hoe Radius" = 2 - #Allowed values: [1,5] - "High Tier Hoe Radius" = 3 - - [tweaks.improved_sponges] - #The maximum number of water tiles that a sponge can soak up. Vanilla default is 64. - #Allowed values: [64,) - "Maximum Water Drain" = 256 - #The maximum number of water tiles that a sponge can 'crawl along' for draining. Vanilla default is 6. - #Allowed values: [6,) - "Maximum Crawl Distance" = 10 - "Enable Placing On Water" = true - - [tweaks.lock_rotation] - #When true, lock rotation indicator in the same style as crosshair - "Render Like Cross Hair" = true - - [tweaks.map_washing] - #This feature disables itself if any of the following mods are loaded: - # - supplementaries - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [tweaks.more_banner_layers] - #Allowed values: [1,16] - "Layer Limit" = 16 - - [tweaks.more_note_block_sounds] - "Enable Amethyst Sound" = true - - [tweaks.more_villagers] - "Ocean Villager" = true - "Beach Villager" = true - - [tweaks.no_durability_on_cosmetics] - #Allow applying cosmetic items such as color runes with no anvil durability usage? Cosmetic items are defined in the quark:cosmetic_anvil_items tag - "Allow Cosmetic Items" = true - - [tweaks.pat_the_dogs] - #How many ticks it takes for a dog to want affection after being pet/tamed; leave -1 to disable - "Dogs Want Love" = -1 - #Whether you can pet all mobs - "Pet All Mobs" = false - #If `petAllMobs` is set, these mobs still can't be pet - "Pettable Denylist" = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:armor_stand"] - #Even if `petAllMobs` is not set, these mobs can be pet - "Pettable Allowlist" = [] - - [tweaks.pig_litters] - #Allowed values: [1,) - "Min Pig Litter Size" = 2 - #Allowed values: [1,) - "Max Pig Litter Size" = 3 - "Pigs Eat Golden Carrots" = true - #Allowed values: [0,) - "Min Golden Carrot Boost" = 0 - #Allowed values: [0,) - "Max Golden Carrot Boost" = 2 - - [tweaks.poison_potato_usage] - Chance = 0.1 - "Poison Effect" = true - - [tweaks.reacharound_placing] - #Allowed values: [0,1] - Leniency = 0.5 - Whitelist = [] - Blacklist = [] - - [tweaks.renewable_spore_blossoms] - "Bone Meal Chance" = 0.2 - - [tweaks.replace_scaffolding] - #How many times the algorithm for finding out where a block would be placed is allowed to turn. If you set this to large values (> 3) it may start producing weird effects. - "Max Bounces" = 1 - - [tweaks.safer_creatures] - #How many blocks should be subtracted from the rabbit fall height when calculating fall damage. 5 is the same value as vanilla frogs - "Height Reduction" = 5.0 - "Enable Slime Fall Damage Removal" = true - - [tweaks.simple_harvest] - #Can players harvest crops with empty hand clicks? - "Empty Hand Harvest" = true - #Does harvesting crops with a hoe cost durability? - "Harvesting Costs Durability" = false - #Should Quark look for(nonvanilla) crops, and handle them? - "Do Harvesting Search" = true - #Should villagers use simple harvest instead of breaking crops? - "Villagers Use Simple Harvest" = true - #Which crops can be harvested? - #Format is: "harvestState[,afterHarvest]", i.e. "minecraft:wheat[age=7]" or "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]" - "Harvestable Blocks" = ["minecraft:wheat[age=7]", "minecraft:carrots[age=7]", "minecraft:potatoes[age=7]", "minecraft:beetroots[age=3]", "minecraft:nether_wart[age=3]", "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]", "minecraft:cocoa[age=2,facing=south],minecraft:cocoa[age=0,facing=south]", "minecraft:cocoa[age=2,facing=east],minecraft:cocoa[age=0,facing=east]", "minecraft:cocoa[age=2,facing=west],minecraft:cocoa[age=0,facing=west]"] - #Which blocks should right click harvesting simulate a click on instead of breaking? - #This is for blocks like sweet berry bushes, which have right click harvesting built in. - "Right Clickable Blocks" = ["minecraft:sweet_berry_bush", "minecraft:cave_vines"] - - [tweaks.utility_recipes] - #Can any wool color be dyed? - "Dye Any Wool" = true - #Can other stone-like materials be used for crafting stone tools? - "Better Stone Tool Crafting" = true - #Can a dispenser be crafted by adding a bow to a dropper? - "Enable Dispenser" = true - #Can a repeater be crafted with the pattern for a redstone torch? - "Enable Repeater" = true - #Can you craft a minecart around blocks which can be placed inside? - "Enable Minecarts" = true - #Can you craft a boat around a chest to directly make a chest boat? - "Enable Chest Boats" = true - #Can you craft four chests at once using logs? - "Logs To Chests" = true - #Can Coral be crafted into dye? - "Coral To Dye" = true - #Can cookies, paper, and bread be crafted in a 2x2 crafting table? - "Bent Recipes" = true - #Can Rotten Flesh and Poisonous Potatoes be composted? - "Compostable Toxins" = true - #Does Dragon Breath return a bottle when used as a reagent or material? - "Effective Dragon Breath" = true - #Can torches can be used as fuel in furnaces? - "Torches Burn" = true - #Can bones be smelted down to bone meal? - "Bone Meal Utility" = true - #Can Charcoal be crafted into Black Dye? - "Charcoal To Black Dye" = true - #Can two Logs be used instead of a Chest to make a Hopper? - "Easy Hopper" = true - #Can two Logs be used to craft 16 sticks? - "Easy Sticks" = true - #Can raw ore blocks be smelted, taking 9x the time a normal item? - "Smelt Raw Ore Blocks" = true - -[world] - "Ancient Wood" = true - "Azalea Wood" = true - "Big Stone Clusters" = true - "Blossom Trees" = true - "Chorus Vegetation" = true - Corundum = true - "Fairy Rings" = true - "Fallen Logs" = true - "Glimmering Weald" = true - "Monster Box" = true - "Nether Obsidian Spikes" = true - "New Stone Types" = true - "No More Lava Pockets" = true - Permafrost = true - "Spiral Spires" = true - - [world.ancient_wood] - "Ancient Fruit Gives Exp" = true - #Allowed values: [1,) - "Ancient Fruit Exp Value" = 10 - #Set to a value other than 0 to enable Ancient City loot chest generation (8 recommended if you do) - #Allowed values: [0,) - "Ancient City Loot Weight" = 0 - #Allowed values: [0,) - "Ancient City Loot Quality" = 1 - #Set to 0 to disable sniffer sniffing. The vanilla loot table has every entry at weight 1, so without editing it, it's impossible to make the sapling more rare - #Allowed values: [0,) - "Sniffing Loot Weight" = 1 - #Allowed values: [0,) - "Sniffing Loot Quality" = 0 - - [world.azalea_wood] - #This feature disables itself if any of the following mods are loaded: - # - caverns_and_chasms - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [world.big_stone_clusters] - #Blocks that stone clusters can replace. If you want to make it so it only replaces in one dimension, - #do "block|dimension", as we do for netherrack and end stone by default. - "Blocks To Replace" = ["minecraft:stone", "minecraft:andesite", "minecraft:diorite", "minecraft:granite", "minecraft:netherrack|minecraft:the_nether", "minecraft:end_stone|minecraft:the_end", "quark:marble", "quark:limestone", "quark:jasper", "quark:slate"] - - [world.big_stone_clusters.calcite] - Enabled = true - #Allowed values: [0,) - Rarity = 4 - "Min Y Level" = 20 - "Max Y Level" = 80 - #Allowed values: [0,) - "Horizontal Size" = 14 - #Allowed values: [0,) - "Vertical Size" = 14 - #Allowed values: [0,) - "Horizontal Variation" = 9 - #Allowed values: [0,) - "Vertical Variation" = 9 - - [world.big_stone_clusters.calcite.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.big_stone_clusters.calcite.biomes] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.big_stone_clusters.calcite.biomes.tags] - "Biome Tags" = ["minecraft:is_mountain"] - "Is Blacklist" = false - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.big_stone_clusters.calcite.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.big_stone_clusters.limestone] - Enabled = true - #Allowed values: [0,) - Rarity = 4 - "Min Y Level" = 20 - "Max Y Level" = 80 - #Allowed values: [0,) - "Horizontal Size" = 14 - #Allowed values: [0,) - "Vertical Size" = 14 - #Allowed values: [0,) - "Horizontal Variation" = 9 - #Allowed values: [0,) - "Vertical Variation" = 9 - - [world.big_stone_clusters.limestone.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.big_stone_clusters.limestone.biomes] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.big_stone_clusters.limestone.biomes.tags] - "Biome Tags" = ["forge:is_swamp", "minecraft:is_ocean"] - "Is Blacklist" = false - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.big_stone_clusters.limestone.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.big_stone_clusters.jasper] - Enabled = true - #Allowed values: [0,) - Rarity = 4 - "Min Y Level" = 20 - "Max Y Level" = 80 - #Allowed values: [0,) - "Horizontal Size" = 14 - #Allowed values: [0,) - "Vertical Size" = 14 - #Allowed values: [0,) - "Horizontal Variation" = 9 - #Allowed values: [0,) - "Vertical Variation" = 9 - - [world.big_stone_clusters.jasper.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.big_stone_clusters.jasper.biomes] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.big_stone_clusters.jasper.biomes.tags] - "Biome Tags" = ["minecraft:is_badlands", "forge:is_sandy"] - "Is Blacklist" = false - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.big_stone_clusters.jasper.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.big_stone_clusters.shale] - Enabled = true - #Allowed values: [0,) - Rarity = 4 - "Min Y Level" = 20 - "Max Y Level" = 80 - #Allowed values: [0,) - "Horizontal Size" = 14 - #Allowed values: [0,) - "Vertical Size" = 14 - #Allowed values: [0,) - "Horizontal Variation" = 9 - #Allowed values: [0,) - "Vertical Variation" = 9 - - [world.big_stone_clusters.shale.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.big_stone_clusters.shale.biomes] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.big_stone_clusters.shale.biomes.tags] - "Biome Tags" = ["forge:is_snowy"] - "Is Blacklist" = false - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.big_stone_clusters.shale.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.big_stone_clusters.myalite] - "Generate In Air" = true - Enabled = true - #Allowed values: [0,) - Rarity = 100 - "Min Y Level" = 58 - "Max Y Level" = 62 - #Allowed values: [0,) - "Horizontal Size" = 20 - #Allowed values: [0,) - "Vertical Size" = 40 - #Allowed values: [0,) - "Horizontal Variation" = 6 - #Allowed values: [0,) - "Vertical Variation" = 10 - - [world.big_stone_clusters.myalite.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:the_end"] - - [world.big_stone_clusters.myalite.biomes] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.big_stone_clusters.myalite.biomes.tags] - "Biome Tags" = [] - "Is Blacklist" = true - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.big_stone_clusters.myalite.biomes.biomes] - Biomes = ["minecraft:end_highlands"] - "Is Blacklist" = false - - [world.blossom_trees] - "Drop Leaf Particles" = true - - [world.blossom_trees.blue] - Rarity = 200 - - [world.blossom_trees.blue.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.blossom_trees.blue.biome_config] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.blossom_trees.blue.biome_config.tags] - "Biome Tags" = ["forge:is_snowy"] - "Is Blacklist" = false - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.blossom_trees.blue.biome_config.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.blossom_trees.lavender] - Rarity = 100 - - [world.blossom_trees.lavender.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.blossom_trees.lavender.biome_config] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.blossom_trees.lavender.biome_config.tags] - "Biome Tags" = ["forge:is_swamp"] - "Is Blacklist" = false - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.blossom_trees.lavender.biome_config.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.blossom_trees.orange] - Rarity = 100 - - [world.blossom_trees.orange.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.blossom_trees.orange.biome_config] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.blossom_trees.orange.biome_config.tags] - "Biome Tags" = ["minecraft:is_savanna"] - "Is Blacklist" = false - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.blossom_trees.orange.biome_config.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.blossom_trees.yellow] - Rarity = 200 - - [world.blossom_trees.yellow.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.blossom_trees.yellow.biome_config] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.blossom_trees.yellow.biome_config.tags] - "Biome Tags" = ["forge:is_plains"] - "Is Blacklist" = false - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.blossom_trees.yellow.biome_config.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.blossom_trees.red] - Rarity = 30 - - [world.blossom_trees.red.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.blossom_trees.red.biome_config] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.blossom_trees.red.biome_config.tags] - "Biome Tags" = ["minecraft:is_badlands"] - "Is Blacklist" = false - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.blossom_trees.red.biome_config.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.chorus_vegetation] - Rarity = 150 - Radius = 7 - "Chunk Attempts" = 120 - "Highlands Chance" = 1.0 - "Midlands Chance" = 0.2 - "Other End Biomes Chance" = 0.0 - "Passive Teleport Chance" = 0.2 - "Endermite Spawn Chance" = 0.01 - "Teleport Duplication Chance" = 0.01 - - [world.corundum] - #Allowed values: [0,1] - "Crystal Chance" = 0.16 - #Allowed values: [0,1] - "Crystal Cluster Chance" = 0.2 - #Allowed values: [0,1] - "Crystal Cluster On Sides Chance" = 0.6 - #Allowed values: [0,1] - "Double Crystal Chance" = 0.2 - #The chance that a crystal can grow, this is on average 1 in X world ticks, set to a higher value to make them grow slower. Minimum is 1, for every tick. Set to 0 to disable growth. - "Cave Crystal Growth Chance" = 5 - "Crystals Craft Runes" = true - "Enable Collateral Movement" = true - - [world.corundum.generation_settings] - #Allowed values: [0,) - Rarity = 400 - "Min Y Level" = 0 - "Max Y Level" = 64 - #Allowed values: [0,) - "Horizontal Size" = 36 - #Allowed values: [0,) - "Vertical Size" = 14 - #Allowed values: [0,) - "Horizontal Variation" = 8 - #Allowed values: [0,) - "Vertical Variation" = 6 - - [world.corundum.generation_settings.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.corundum.generation_settings.biomes] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.corundum.generation_settings.biomes.tags] - "Biome Tags" = ["minecraft:is_ocean"] - "Is Blacklist" = true - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.corundum.generation_settings.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [world.fairy_rings] - "Forest Chance" = 0.00625 - "Plains Chance" = 0.0025 - Ores = ["minecraft:emerald_ore", "minecraft:diamond_ore"] - - [world.fairy_rings.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.fallen_logs] - #Percentage of fallen logs spawning as hollow. Requires Hollow Logs Module to be enabled - "Hollow Chance" = 0.7 - Rarity = 5 - #Chance for logs to spawn on water - "On Water Chance" = 0.1 - "Sparse Biome Rarity" = 12 - #Tags that define which biomes can have which wood types - "Biome Tags" = ["quark:has_fallen_acacia=minecraft:acacia_log", "quark:has_fallen_birch=minecraft:birch_log", "quark:has_fallen_cherry=minecraft:cherry_log", "quark:has_fallen_dark_oak=minecraft:dark_oak_log", "quark:has_fallen_jungle=minecraft:jungle_log", "quark:has_fallen_mangrove=minecraft:mangrove_log", "quark:has_fallen_oak=minecraft:oak_log", "quark:has_fallen_spruce=minecraft:spruce_log"] - - [world.fallen_logs.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.monster_box] - #The chance for the monster box generator to try and place one in a chunk. 0 is 0%, 1 is 100% - #This can be higher than 100% if you want multiple per chunk. - "Chance Per Chunk" = 0.2 - "Min Y" = -50 - "Max Y" = 0 - "Min Mob Count" = 5 - "Max Mob Count" = 8 - "Enable Extra Loot Table" = true - "Activation Range" = 2.5 - #How many blocks to search vertically from a position before trying to place a block. Higher means you'll get more boxes in open spaces. - "Search Range" = 15 - - [world.monster_box.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.nether_obsidian_spikes] - #The chance for a chunk to contain spikes (1 is 100%, 0 is 0%) - "Chance Per Chunk" = 0.1 - #The chance for a spike to be big (1 is 100%, 0 is 0%) - "Big Spike Chance" = 0.03 - #Should a chunk have spikes, how many would the generator try to place - "Tries Per Chunk" = 4 - "Big Spike Spawners" = true - - [world.nether_obsidian_spikes.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:the_nether"] - - [world.new_stone_types] - "Enable Limestone" = true - "Enable Jasper" = true - "Enable Shale" = true - "Enable Myalite" = true - "Add New Stones To Mason Trades" = true - - [world.new_stone_types.limestone] - - [world.new_stone_types.limestone.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.new_stone_types.limestone.oregen_lower] - #Allowed values: [-64,320] - "Min Height" = 0 - #Allowed values: [-64,320] - "Max Height" = 60 - #Allowed values: [0,) - "Cluster Size" = 64 - #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. - #Allowed values: [0,) - "Cluster Count" = 2.0 - - [world.new_stone_types.limestone.oregen_upper] - #Allowed values: [-64,320] - "Min Height" = 64 - #Allowed values: [-64,320] - "Max Height" = 128 - #Allowed values: [0,) - "Cluster Size" = 64 - #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. - #Allowed values: [0,) - "Cluster Count" = 0.1666666 - - [world.new_stone_types.jasper] - - [world.new_stone_types.jasper.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.new_stone_types.jasper.oregen_lower] - #Allowed values: [-64,320] - "Min Height" = 0 - #Allowed values: [-64,320] - "Max Height" = 60 - #Allowed values: [0,) - "Cluster Size" = 64 - #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. - #Allowed values: [0,) - "Cluster Count" = 2.0 - - [world.new_stone_types.jasper.oregen_upper] - #Allowed values: [-64,320] - "Min Height" = 64 - #Allowed values: [-64,320] - "Max Height" = 128 - #Allowed values: [0,) - "Cluster Size" = 64 - #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. - #Allowed values: [0,) - "Cluster Count" = 0.1666666 - - [world.new_stone_types.shale] - - [world.new_stone_types.shale.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.new_stone_types.shale.oregen_lower] - #Allowed values: [-64,320] - "Min Height" = 0 - #Allowed values: [-64,320] - "Max Height" = 60 - #Allowed values: [0,) - "Cluster Size" = 64 - #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. - #Allowed values: [0,) - "Cluster Count" = 2.0 - - [world.new_stone_types.shale.oregen_upper] - #Allowed values: [-64,320] - "Min Height" = 64 - #Allowed values: [-64,320] - "Max Height" = 128 - #Allowed values: [0,) - "Cluster Size" = 64 - #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. - #Allowed values: [0,) - "Cluster Count" = 0.1666666 - - [world.new_stone_types.myalite] - - [world.new_stone_types.myalite.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:the_end"] - - [world.new_stone_types.myalite.oregen_lower] - #Allowed values: [-64,320] - "Min Height" = 0 - #Allowed values: [-64,320] - "Max Height" = 60 - #Allowed values: [0,) - "Cluster Size" = 64 - #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. - #Allowed values: [0,) - "Cluster Count" = 2.0 - - [world.new_stone_types.myalite.oregen_upper] - #Allowed values: [-64,320] - "Min Height" = 64 - #Allowed values: [-64,320] - "Max Height" = 128 - #Allowed values: [0,) - "Cluster Size" = 64 - #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. - #Allowed values: [0,) - "Cluster Count" = 0.1666666 - - [world.permafrost] - - [world.permafrost.generation_settings] - #Allowed values: [0,) - Rarity = 2 - "Min Y Level" = 105 - "Max Y Level" = 140 - #Allowed values: [0,) - "Horizontal Size" = 72 - #Allowed values: [0,) - "Vertical Size" = 15 - #Allowed values: [0,) - "Horizontal Variation" = 22 - #Allowed values: [0,) - "Vertical Variation" = 4 - - [world.permafrost.generation_settings.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [world.permafrost.generation_settings.biomes] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.permafrost.generation_settings.biomes.tags] - "Biome Tags" = [] - "Is Blacklist" = true - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.permafrost.generation_settings.biomes.biomes] - Biomes = ["minecraft:frozen_peaks"] - "Is Blacklist" = false - - [world.spiral_spires] - Rarity = 200 - Radius = 15 - "Enable Myalite Viaducts" = true - #Allowed values: [2,1,024] - "Myalite Conduit Distance" = 24 - "Renewable Myalite" = true - - [world.spiral_spires.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:the_end"] - - [world.spiral_spires.biomes] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [world.spiral_spires.biomes.tags] - "Biome Tags" = [] - "Is Blacklist" = true - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [world.spiral_spires.biomes.biomes] - Biomes = ["minecraft:end_highlands"] - "Is Blacklist" = false - -[mobs] - Crabs = true - Forgotten = true - Foxhound = true - Shiba = true - Stonelings = true - Toretoise = true - Wraith = true - - [mobs.crabs] - "Enable Brewing" = true - #Whether Resilience should be required for 'How Did We Get Here?' and (if brewing is enabled) 'A Furious Cocktail'. - #Keep this on when brewing is disabled if your pack adds an alternative source for the effect. - "Resilience Required For All Effects" = true - "Add Crab Leg To Fisherman Trades" = true - - [mobs.crabs.spawn_config] - #Allowed values: (0,) - "Spawn Weight" = 5 - #Allowed values: [1,) - "Min Group Size" = 1 - #Allowed values: [1,) - "Max Group Size" = 3 - - [mobs.crabs.spawn_config.biomes] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [mobs.crabs.spawn_config.biomes.tags] - "Biome Tags" = ["minecraft:is_beach"] - "Is Blacklist" = false - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [mobs.crabs.spawn_config.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [mobs.forgotten] - #This is the probability of a Skeleton that spawns under the height threshold being replaced with a Forgotten. - "Forgotten Spawn Rate" = 0.05 - "Max Height For Spawn" = 0 - - [mobs.foxhound] - #The chance coal will tame a foxhound - "Tame Chance" = 0.05 - "Foxhounds Speed Up Furnaces" = true - - [mobs.foxhound.spawn_config] - #Allowed values: (0,) - "Spawn Weight" = 30 - #Allowed values: [1,) - "Min Group Size" = 1 - #Allowed values: [1,) - "Max Group Size" = 2 - - [mobs.foxhound.spawn_config.biomes] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [mobs.foxhound.spawn_config.biomes.tags] - "Biome Tags" = [] - "Is Blacklist" = true - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [mobs.foxhound.spawn_config.biomes.biomes] - Biomes = ["minecraft:nether_wastes", "minecraft:basalt_deltas"] - "Is Blacklist" = false - - [mobs.foxhound.lesser_spawn_config] - "Max Cost" = 0.7 - "Spawn Cost" = 0.15 - #Allowed values: (0,) - "Spawn Weight" = 2 - #Allowed values: [1,) - "Min Group Size" = 1 - #Allowed values: [1,) - "Max Group Size" = 1 - - [mobs.foxhound.lesser_spawn_config.biomes] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [mobs.foxhound.lesser_spawn_config.biomes.tags] - "Biome Tags" = [] - "Is Blacklist" = true - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [mobs.foxhound.lesser_spawn_config.biomes.biomes] - Biomes = ["minecraft:soul_sand_valley"] - "Is Blacklist" = false - - [mobs.shiba] - "Ignore Areas With Skylight" = false - - [mobs.shiba.spawn_config] - #Allowed values: (0,) - "Spawn Weight" = 40 - #Allowed values: [1,) - "Min Group Size" = 1 - #Allowed values: [1,) - "Max Group Size" = 3 - - [mobs.shiba.spawn_config.biomes] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [mobs.shiba.spawn_config.biomes.tags] - "Biome Tags" = ["minecraft:is_mountain"] - "Is Blacklist" = false - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [mobs.shiba.spawn_config.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [mobs.stonelings] - "Max Y Level" = 0 - "Enable Diamond Heart" = true - #When enabled, stonelings are much more aggressive in checking for players - "Cautious Stonelings" = false - "Tamable Stonelings" = true - #Disabled if if Pathfinder Maps are disabled. - "Weald Pathfinder Maps" = true - - [mobs.stonelings.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [mobs.stonelings.spawn_config] - #Allowed values: (0,) - "Spawn Weight" = 80 - #Allowed values: [1,) - "Min Group Size" = 1 - #Allowed values: [1,) - "Max Group Size" = 1 - - [mobs.stonelings.spawn_config.biomes] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [mobs.stonelings.spawn_config.biomes.tags] - "Biome Tags" = ["forge:is_void", "minecraft:is_nether", "minecraft:is_end"] - "Is Blacklist" = true - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [mobs.stonelings.spawn_config.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [mobs.toretoise] - "Max Y Level" = 0 - #The number of ticks from mining a tortoise until feeding it could cause it to regrow. - "Cooldown Ticks" = 1200 - #The items that can be fed to toretoises to make them regrow ores. - Foods = ["minecraft:glow_berries"] - "Allow Toretoise To Regrow" = true - #Feeding a toretoise after cooldown will regrow them with a one-in-this-number chance. Set to 1 to always regrow, higher = lower chance. - "Regrow Chance" = 3 - - [mobs.toretoise.dimensions] - "Is Blacklist" = false - Dimensions = ["minecraft:overworld"] - - [mobs.toretoise.spawn_config] - #Allowed values: (0,) - "Spawn Weight" = 120 - #Allowed values: [1,) - "Min Group Size" = 2 - #Allowed values: [1,) - "Max Group Size" = 4 - - [mobs.toretoise.spawn_config.biomes] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [mobs.toretoise.spawn_config.biomes.tags] - "Biome Tags" = ["forge:is_void", "minecraft:is_nether", "minecraft:is_end"] - "Is Blacklist" = true - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [mobs.toretoise.spawn_config.biomes.biomes] - Biomes = [] - "Is Blacklist" = true - - [mobs.wraith] - #List of sound sets to use with wraiths. - #Three sounds must be provided per entry, separated by | (in the format idle|hurt|death). Leave blank for no sound (i.e. if a mob has no ambient noise) - "Wraith Sounds" = ["entity.sheep.ambient|entity.sheep.hurt|entity.sheep.death", "entity.cow.ambient|entity.cow.hurt|entity.cow.death", "entity.pig.ambient|entity.pig.hurt|entity.pig.death", "entity.chicken.ambient|entity.chicken.hurt|entity.chicken.death", "entity.horse.ambient|entity.horse.hurt|entity.horse.death", "entity.cat.ambient|entity.cat.hurt|entity.cat.death", "entity.wolf.ambient|entity.wolf.hurt|entity.wolf.death", "entity.villager.ambient|entity.villager.hurt|entity.villager.death", "entity.polar_bear.ambient|entity.polar_bear.hurt|entity.polar_bear.death", "entity.zombie.ambient|entity.zombie.hurt|entity.zombie.death", "entity.skeleton.ambient|entity.skeleton.hurt|entity.skeleton.death", "entity.spider.ambient|entity.spider.hurt|entity.spider.death", "|entity.creeper.hurt|entity.creeper.death", "entity.endermen.ambient|entity.endermen.hurt|entity.endermen.death", "entity.zombie_pig.ambient|entity.zombie_pig.hurt|entity.zombie_pig.death", "entity.witch.ambient|entity.witch.hurt|entity.witch.death", "entity.blaze.ambient|entity.blaze.hurt|entity.blaze.death", "entity.llama.ambient|entity.llama.hurt|entity.llama.death", "|quark:entity.stoneling.cry|quark:entity.stoneling.die", "quark:entity.frog.idle|quark:entity.frog.hurt|quark:entity.frog.die"] - - [mobs.wraith.spawn_config] - "Max Cost" = 0.7 - "Spawn Cost" = 0.15 - #Allowed values: (0,) - "Spawn Weight" = 5 - #Allowed values: [1,) - "Min Group Size" = 1 - #Allowed values: [1,) - "Max Group Size" = 3 - - [mobs.wraith.spawn_config.biomes] - - #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. - [mobs.wraith.spawn_config.biomes.tags] - "Biome Tags" = [] - "Is Blacklist" = true - - #Biome names this should spawn in. Must match both this and 'types' to spawn. - [mobs.wraith.spawn_config.biomes.biomes] - Biomes = ["minecraft:soul_sand_valley"] - "Is Blacklist" = false - -[client] - "Auto Walk Keybind" = true - "Back Button Keybind" = true - "Buckets Show Inhabitants" = true - Camera = true - "Chest Searching" = true - "Elytra Indicator" = true - "Greener Grass" = true - "Improved Tooltips" = true - "Long Range Pick Block" = true - "Microcrafting Helper" = true - "Soul Candles" = true - "Usage Ticker" = true - "Uses For Curses" = true - "Variant Animal Textures" = true - "Wool Shuts Up Minecarts" = true - - [client.auto_walk_keybind] - "Draw Hud" = true - "Hud Height" = 10 - - [client.buckets_show_inhabitants] - "Show Axolotls" = true - "Show Crabs" = true - "Show Tropical Fish" = true - "Show Shiny Slime" = true - - [client.camera] - #Date format that will be displayed in screenshots. Must be a valid one (i.e. MM/dd/yyyy) - "Date Format" = "MM/dd/yyyy" - - [client.chest_searching] - - [client.chest_searching.overlay_color] - A = 0.67 - R = 0.0 - G = 0.0 - B = 0.0 - - [client.greener_grass] - "Affect Leaves" = true - "Affect Water" = false - "Block List" = ["minecraft:large_fern", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:fern", "minecraft:grass", "minecraft:potted_fern", "minecraft:sugar_cane", "environmental:giant_tall_grass", "grassslabs:grass_carpet", "grassslabs:grass_slab", "grassslabs:grass_stairs", "valhelsia_structures:grass_block"] - "Leaves List" = ["minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:oak_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:dark_oak_leaves", "atmospheric:rosewood_leaves", "atmospheric:morado_leaves", "atmospheric:yucca_leaves", "autumnity:maple_leaves", "environmental:willow_leaves", "environmental:hanging_willow_leaves", "minecraft:vine"] - - [client.greener_grass.color_matrix] - R = [0.89, 0.0, 0.0] - G = [0.0, 1.11, 0.0] - B = [0.0, 0.0, 0.89] - - [client.greener_grass.water_matrix] - R = [0.86, 0.0, 0.0] - G = [0.0, 1.0, 0.22] - B = [0.0, 0.0, 1.22] - - [client.improved_tooltips] - "Attribute Tooltips" = true - "Food Tooltips" = true - "Shulker Tooltips" = true - "Map Tooltips" = true - "Enchanting Tooltips" = true - "Fuel Time Tooltips" = true - "Shulker Box Use Colors" = true - "Shulker Box Require Shift" = false - "Map Require Shift" = false - #The value of each shank of food. - #Tweak this when using mods like Hardcore Hunger which change that value. - "Food Divisor" = 2 - "Show Saturation" = true - "Food Compression Threshold" = 4 - "Fuel Time Divisor" = 200 - #Should item attributes be colored relative to your current equipped item? - #e.g. if wearing an Iron Helmet, the armor value in a Diamond Helmet will show as green, and vice versa would be red. - #If set to false, item attributes will show in white or red if they're negative values. - "Show Upgrade Status" = true - "Animate Up Down Arrows" = true - "Enchanting Stacks" = ["minecraft:diamond_sword", "minecraft:diamond_pickaxe", "minecraft:diamond_shovel", "minecraft:diamond_axe", "minecraft:diamond_hoe", "minecraft:diamond_helmet", "minecraft:diamond_chestplate", "minecraft:diamond_leggings", "minecraft:diamond_boots", "minecraft:shears", "minecraft:bow", "minecraft:fishing_rod", "minecraft:crossbow", "minecraft:trident", "minecraft:elytra", "minecraft:shield", "quark:pickarang", "supplementaries:slingshot", "supplementaries:bubble_blower", "farmersdelight:diamond_knife", "the_bumblezone:stinger_spear", "the_bumblezone:crystal_cannon", "the_bumblezone:honey_crystal_shield", "the_bumblezone:honey_bee_leggings_2"] - #A list of additional stacks to display on each enchantment - #The format is as follows: - #enchant_id=item1,item2,item3... - #So to display a carrot on a stick on a mending book, for example, you use: - #minecraft:mending=minecraft:carrot_on_a_stick - "Enchanting Additional Stacks" = [] - - [client.usage_ticker] - #Switch the armor display to the off hand side and the hand display to the main hand side - Invert = false - "Shift Left" = 0 - "Shift Right" = 0 - "Enable Main Hand" = true - "Enable Off Hand" = true - "Enable Armor" = true - - [client.uses_for_curses] - "Vanish Pumpkin Overlay" = true - "Bind Armor Stands With Player Heads" = true - - [client.variant_animal_textures] - "Enable Cow" = true - "Enable Pig" = true - "Enable Chicken" = true - "Enable Shiny Rabbit" = true - "Enable Shiny Llama" = true - "Enable Shiny Dolphin" = true - "Enable Shiny Slime" = true - "Enable L G B T Bees" = true - "Every Bee Is L G B T" = false - #The chance for an animal to have a special "Shiny" skin, like a shiny pokemon. This is 1 in X. Set to 0 to disable. - "Shiny Animal Chance" = 2048 - #If a shiny animal should emit occasional sparkles. - "Shiny Sparkles" = true - -[experimental] - "Adjustable Chat" = false - "Climate Control Remover" = false - #This feature generates Resource Pack Item Model predicates on the items defined in 'Items to Change' - #for the Enchantments defined in 'Enchantments to Register'. - #Example: if 'minecraft:silk_touch' is added to 'Enchantments to Register', and 'minecraft:netherite_pickaxe' - #is added to 'Items to Change', then a predicate named 'quark_has_enchant_minecraft_silk_touch' will be available - #to the netherite_pickaxe.json item model, whose value will be the enchantment level. - "Enchantment Predicates" = false - "Enchantments Begone" = false - "Game Nerfs" = false - "Narrator Readout" = false - "Overlay Shader" = false - "Spawner Replacer" = false - #Allows placing variant blocks automatically via a selector menu triggered from a keybind - "Variant Selector" = false - "Villager Rerolling Rework" = false - - [experimental.adjustable_chat] - "Horizontal Shift" = 0 - "Vertical Shift" = 0 - - [experimental.climate_control_remover] - #Disables the temperature comparison when choosing biomes to generate. - "Disable Temperature" = false - #Disables the humidity comparison when choosing biomes to generate. - "Disable Humidity" = false - #Disables the 'continentalness' comparison when choosing biomes to generate. - #WARNING: Enabling this will probably make oceans act a lot more like rivers. - "Disable Continentalness" = false - #Disables the 'erosion' comparison when choosing biomes to generate. - #WARNING: Enabling this will probably create very extreme height differences, and will make the End more chaotic. - "Disable Erosion" = false - #Disables the 'depth' comparison when choosing biomes to generate. - #WARNING: Enabling this will probably make cave biomes appear at unusual heights. - "Disable Depth" = false - #Disables the 'weirdness' comparison when choosing biomes to generate. - #WARNING: Enabling this will... well, probably make things weird. - "Disable Weirdness" = false - #Disables the 'offset' parameter when choosing biomes to generate. - #WARNING: Enabling this will make rarer nether biomes more common. - "Disable Offset" = false - - #This feature generates Resource Pack Item Model predicates on the items defined in 'Items to Change' - #for the Enchantments defined in 'Enchantments to Register'. - #Example: if 'minecraft:silk_touch' is added to 'Enchantments to Register', and 'minecraft:netherite_pickaxe' - #is added to 'Items to Change', then a predicate named 'quark_has_enchant_minecraft_silk_touch' will be available - #to the netherite_pickaxe.json item model, whose value will be the enchantment level. - [experimental.enchantment_predicates] - "Items To Change" = [] - "Enchantments To Register" = [] - - [experimental.enchantments_begone] - "Enchantments To Begone" = [] - - [experimental.game_nerfs] - #Makes Mending act like the Unmending mod - #https://www.curseforge.com/minecraft/mc-mods/unmending - "Nerf Mending" = true - #Makes Mending II still work even if mending is nerfed. - #If you want Mending II, disable the sanity check on Ancient Tomes and add minecraft:mending to the tomes. - "No Nerf for Mending II" = false - #Resets all villager discounts when zombified to prevent reducing prices to ridiculous levels - "Nerf Villager Discount" = true - #Makes Iron Golems not drop Iron Ingots - "Disable Iron Farms" = true - #Makes Boats not glide on ice - "Disable Ice Roads" = true - #Makes Sheep not drop Wool when killed - "Disable Wool Drops" = true - #Disables mob griefing for only specific entities - "Enable Selective Mob Griefing" = true - #Force Elytra to only work in specific dimensions - "Enable Dimension Locked Elytra" = true - #Makes falling blocks not able to be duped via dimension crossing - "Disable Falling Block Dupe" = true - #Fixes several piston physics exploits, most notably including TNT duping - "Disable Piston Physics Exploits" = true - #Fixes mushroom growth being able to replace blocks - "Disable Mushroom Block Removal" = true - #Makes tripwire hooks unable to be duplicated - "Disable Tripwire Hook Dupe" = true - #Makes villages spawn less often when close to spawn - "Village Spawn Nerf" = false - #Distance at which villages will spawn as normal. Effect scales linearly from world spawn - "Village Spawn Nerf Distance" = 7000 - "Non Griefing Entities" = ["minecraft:creeper", "minecraft:enderman"] - "Elytra Allowed Dimensions" = ["minecraft:the_end"] - - [experimental.overlay_shader] - #Sets the name of the shader to load on a regular basis. This can load any shader the Camera module can (and requires the Camera module enabled to apply said logic). - #Some useful shaders include 'desaturate', 'oversaturate', 'bumpy' - #Colorblind simulation shaders are available in the form of 'deuteranopia', 'protanopia', 'tritanopia', and 'achromatopsia' - Shader = "none" - - [experimental.spawner_replacer] - #Mobs to be replaced with other mobs. - #Format is: "mob1,mob2", i.e. "minecraft:spider,minecraft:skeleton" - "Replace Mobs" = [] - - #Allows placing variant blocks automatically via a selector menu triggered from a keybind - [experimental.variant_selector] - #Set this to true to automatically convert any dropped variant items into their originals. Do this ONLY if you intend to take control of every recipe via a data pack or equivalent, as this will introduce dupes otherwise. - "Convert Variant Items" = false - #Enable the hammer, allowing variants to be swapped between eachother, including the original block. Do this ONLY under the same circumstances as Convert Variant Items. - "Enable Hammer" = false - "Show Tooltip" = true - "Align Hud To Hotbar" = false - "Show Simple Hud" = false - "Show Hud" = true - "Enable Green Tint" = true - "Override Held Item Render" = true - "Hud Offset X" = 0 - "Hud Offset Y" = 0 - #When true, selector arrow will render in same style as crosshair - "Render Like Cross Hair" = true - #Uses smaller arrow icon for variant selector overlay - "Smaller Arrow" = false - - [experimental.variant_selector.variants] - #The list of all variant types available for players to use. Values are treated as suffixes to block IDs for scanning. - #Prefix any variant type with ! to make it show up for Manual Variants but not be automatically scanned for. (e.g. '!polish') - "Variant Types" = ["slab", "stairs", "wall", "fence", "fence_gate", "vertical_slab"] - #By default, only a mod's namespace is scanned for variants for its items (e.g. if coolmod adds coolmod:fun_block, it'll search only for coolmod:fun_block_stairs). - # Mods in this list are also scanned for variants if none are found in itself (e.g. if quark is in the list and coolmod:fun_block_stairs doesn't exist, it'll try to look for quark:fun_block_stairs next) - "Tested Mods" = ["quark", "everycomp", "v_slab_compat"] - "Print Variant Map To Log" = false - #Format is 'alias=original' in each value (e.g. 'wall=fence' means that a failed search for, minecraft:cobblestone_fence will try cobblestone_wall next) - Aliases = ["carpet=slab", "pane=fence"] - #Ends of block IDs to try and remove when looking for variants. (e.g. minecraft:oak_planks goes into minecraft:oak_stairs, so we have to include '_planks' in this list for it to find them or else it'll only look for minecraft:oak_planks_stairs) - "Strip Candidates" = ["_planks", "_wool", "_block", "s"] - #Add manual variant overrides here, the format is 'type,block,output' (e.g. polish,minecraft:stone_bricks,minecraft:chiseled_stone_bricks). The type must be listed in Variant Types - "Manual Variants" = [] - # A list of block IDs and mappings to be excluded from variant selection. - #To exclude a block from being turned into other blocks, just include the block ID (e.g. minecraft:cobblestone). - #To exclude a block from having other blocks turned into it, suffix it with = (e.g. =minecraft:cobblestone_stairs) - #To exclude a specific block->variant combination, put = between the two (e.g. minecraft:cobblestone=minecraft:cobblestone_stairs) - Blacklist = ["minecraft:snow", "minecraft:bamboo", "minecraft:bamboo_block"] - - [experimental.villager_rerolling_rework] - #If enabled, the first two trades a villager generates for a profession will always be the same for a given villager. - #This prevents repeatedly placing down a job site block to reroll the villager's trades. - "Seed Initial Villager Trades" = true - #Set to 0 to disable the chance to reroll trades when restocking. - #It's possible for a trade to not restock even when the chance is 1. This happens when the rerolled trade is one the villager already has. - #This chance only guarantees a reroll will be attempted. - #Allowed values: [0,1] - "Chance To Reroll When Restocking" = 0.25 - #Set to 0 to disable the chance to reroll trades when restocking. Set to -1 to allow unlimited rerolling. - #Trades earlier in the list will restock first. - "Maximum Restocks Per Day" = 3 - #If enabled, villagers will reroll when they restock, rather than when they begin work for the day. - #If disabled, players can prevent rerolling by ensuring the villager isn't out of stock on their last restock of the day. - "Reroll On Any Restock" = false - #If enabled, villagers will be able to reroll any trade that has been used AT ALL since the last restock. - "Reroll Even If Not Out Of Stock" = false - -[oddities] - Backpack = true - Crate = true - Magnets = true - "Matrix Enchanting" = true - Pipes = true - "Tiny Potato" = true - "Totem Of Holding" = true - - [oddities.backpack] - #Set this to true to allow the backpacks to be unequipped even with items in them - "Super Op Mode" = false - "Enable Ravager Hide" = true - "Items In Backpack Tick" = true - "Base Ravager Hide Drop" = 1 - "Extra Chance Per Looting" = 0.5 - "Allow Armor Stand Unloading" = true - - [oddities.crate] - "Max Items" = 640 - - [oddities.magnets] - #Any items you place in this list will be derived so that any block made of it will become magnetizable - "Magnetic Derivation List" = ["minecraft:iron_ingot", "minecraft:copper_ingot", "minecraft:exposed_copper", "minecraft:weathered_copper", "minecraft:oxidized_copper", "minecraft:raw_iron", "minecraft:raw_copper", "minecraft:iron_ore", "minecraft:deepslate_iron_ore", "minecraft:copper_ore", "minecraft:deepslate_copper_ore", "quark:gravisand"] - #Block/Item IDs to force-allow magnetism on, regardless of their crafting recipe - "Magnetic Whitelist" = ["minecraft:chipped_anvil", "minecraft:damaged_anvil", "minecraft:iron_horse_armor", "minecraft:chainmail_helmet", "minecraft:chainmail_boots", "minecraft:chainmail_leggings", "minecraft:chainmail_chestplate", "#minecraft:cauldrons"] - #Block/Item IDs to force-disable magnetism on, regardless of their crafting recipe - "Magnetic Blacklist" = ["minecraft:tripwire_hook", "minecraft:map"] - "Use Pre End Recipe" = false - #When true magnets will never push something that pistons cant push. Disable to have further control. This allows iron rods to break obsidian for example - "Use Piston Logic" = true - #Allows magnets to push and pull entities in the 'affected_by_magnets' tag (edit it with datapack). Turning off can reduce lag - "Affect Entities" = true - #Allows magnets to push and pull entities having magnetic armor. Requires 'magnetic_entities' config ON - "Affects Armor" = true - #Determines how fast entities are pulled by magnets. Still follows the inverse square law - "Entities Pull Force" = 0.18000000715255737 - #Stonecutters pulled by magnets will silk touch the blocks they cut. - "Stone Cutter Silk Touch" = true - #The maximum hardness of a block that a stonecutter pushed by magnets can cut through. - "Stone Cutter Max Hardness" = 3.0 - - [oddities.matrix_enchanting] - #The maximum enchanting power the matrix enchanter can accept - "Max Bookshelves" = 15 - #Should this be X, the price of a piece increase by 1 every X pieces you generate - "Piece Price Scale" = 9 - #The higher this is, the better enchantments you'll get on books - "Book Enchantability" = 12 - #How many pieces you can generate without any bookshelves - "Base Max Piece Count" = 3 - #How many pieces you can generate without any bookshelves (for Books) - "Base Max Piece Count Book" = 1 - #At which piece count the calculation for the min level should default to increasing one per piece rather than using the scale factor - "Min Level Cutoff" = 8 - #How many pieces a single Lapis can generate - "Charge Per Lapis" = 4 - #How much the min level requirement for adding a new piece should increase for each piece added (up until the value of Min Level Cutoff) - "Min Level Scale Factor" = 1.2 - #How much the min level requirement for adding a new piece to a book should increase per each bookshelf being used - "Min Level Scale Factor Book" = 2.0 - #How much to multiply the frequency of pieces where at least one of the same type has been generated - "Dupe Multiplier" = 1.4 - #How much to multiply the frequency of pieces where incompatible pieces have been generated - "Incompatible Multiplier" = 0.0 - #Set to false to disable the ability to create Enchanted Books - "Allow Books" = true - #Set this to true to allow treasure enchantments to be rolled as pieces - "Allow Treasures" = false - #Set this to true to allow undiscoverable enchantments to be rolled as pieces - "Allow Undiscoverable Enchantments" = false - #Any treasure enchantment IDs here will be able to appear in books in matrix enchanting - "Treasure Whitelist" = [] - #Any undiscoverable enchantment IDs here will be able to appear in matrix enchanting - "Undiscoverable Whitelist" = [] - #Set to false to disable the tooltip for items with pending enchantments - "Show Tooltip" = true - #By default, enchantment rarities are fuzzed a bit to feel better with the new system. Set this to false to override this behaviour. - "Normalize Rarity" = true - #Matrix Enchanting can be done with water instead of air around the enchanting table. Set this to false to disable this behaviour. - "Allow Underwater Enchanting" = true - #Matrix Enchanting can be done with short (<= 3px blocks) instead of air around the enchanting table. Set this to false to disable this behaviour. - "Allow Short Block Enchanting" = true - #Candles with soul sand below them or below the bookshelves dampen enchantments instead of influence them. - "Soul Candles Invert" = true - #A list of enchantment IDs you don't want the enchantment table to be able to create - "Disallowed Enchantments" = [] - #An array of influences each candle should apply. This list must be 16 elements long, and is in order of wool colors. - #A minus sign before an enchantment will make the influence decrease the probability of that enchantment. - "Influences List" = ["minecraft:unbreaking", "minecraft:fire_protection", "minecraft:knockback,minecraft:punch", "minecraft:feather_falling", "minecraft:looting,minecraft:fortune,minecraft:luck_of_the_sea", "minecraft:blast_protection", "minecraft:silk_touch,minecraft:channeling", "minecraft:bane_of_arthropods", "minecraft:protection", "minecraft:respiration,minecraft:loyalty,minecraft:infinity", "minecraft:sweeping,minecraft:multishot", "minecraft:efficiency,minecraft:sharpness,minecraft:lure,minecraft:power,minecraft:impaling,minecraft:quick_charge", "minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide", "minecraft:thorns,minecraft:piercing", "minecraft:fire_aspect,minecraft:flame", "minecraft:smite,minecraft:projectile_protection"] - #An array of influences that other blocks should apply. - #Format is: "blockstate;strength;color;enchantments", i.e. "minecraft:sea_pickle[pickles=1,waterlogged=false];1;#008000;minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide" (etc) or "minecraft:anvil[facing=north];#808080;-minecraft:thorns,minecraft:unbreaking" (etc) - "States To Influences" = [] - #Set to false to disable the ability to influence enchantment outcomes with candles - "Allow Influencing" = true - #The max amount of candles that can influence a single enchantment - "Influence Max" = 4 - #How much each candle influences an enchantment. This works as a multiplier to its weight - "Influence Power" = 0.125 - #If you set this to false, the vanilla Enchanting Table will no longer automatically convert to the Matrix Enchanting table. You'll have to add a recipe for the Matrix Enchanting Table to make use of this. - "Automatically Convert" = true - - [oddities.pipes] - #How long it takes for an item to cross a pipe. Bigger = slower. - "Pipe Speed" = 5 - #Set to 0 if you don't want pipes to have a max amount of items - "Max Pipe Items" = 16 - #When items eject or are absorbed by pipes, should they make sounds? - "Do Pipes Whoosh" = true - "Enable Encased Pipes" = true - "Render Pipe Items" = true - "Emit Vibrations" = true - - [oddities.tiny_potato] - #Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled. - "Never Use Heart Of Diamond" = false - #This feature disables itself if any of the following mods are loaded: - # - botania - #This is done to prevent content overlap. - #You can turn this on to force the feature to be loaded even if the above mods are also loaded. - "Ignore Anti Overlap" = false - - [oddities.totem_of_holding] - #Set this to false to remove the behaviour where totems destroy themselves if the player dies again. - "Dark Souls Mode" = true - #Totem will always spawn if the player killer is themselves. - "Spawn Totem on PVP Kill" = false - #Set this to true to make it so that if a totem is destroyed, the items it holds are destroyed alongside it rather than dropped - "Destroy Lost Items" = false - #Set this to false to only allow the owner of a totem to collect its items rather than any player - "Allow Anyone To Collect" = true - + +[general] + "Enable 'q' Button" = true + "'q' Button on the Right" = false + "Disable Q Menu Effects" = false + #How many advancements deep you can see in the advancement screen. Vanilla is 2. + #Allowed values: (0,) + "Advancement Visibility Depth" = 2 + #Blocks that Quark should treat as Shulker Boxes. + "Shulker Boxes" = ["minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box"] + #Should Quark treat anything with 'shulker_box' in its item identifier as a shulker box? + "Interpret Shulker Box Like Blocks" = true + #Set to true if you need to find the class name for a screen that's causing problems + "Print Screen Classnames" = false + #A list of screens that can accept quark's buttons. Use "Print Screen Classnames" to find the names of any others you'd want to add. + "Allowed Screens" = [] + #If set to true, the 'Allowed Screens' option will work as a Blacklist rather than a Whitelist. WARNING: Use at your own risk as some mods may not support this. + "Use Screen List Blacklist" = false + #If 'true' and TerraBlender is present, Quark will add a TerraBlender region. The region will contain vanilla biomes and the Glimmering Weald. + "Terrablender Add Region" = true + #Quark will set this weight for its TerraBlender region. + "Terrablender Region Weight" = 1 + #If 'true', Quark will modify the `minecraft:overworld` MultiNoiseBiomeSourceParameterList preset, even when Terrablender is installed. + #This will have various knock-on effects but might make the Weald more common, or appear closer to modded biomes. Who knows? + "Terrablender Modify Vanilla Anyway" = false + #Set to false to disable the popup message telling you that you can config quark in the q menu + "Enable Onboarding" = true + #The amount of slots the chest button system should seek when trying to figure out if a container should be eligible for them. + "Chest Button Slot Target" = 27 + #Set this to false to not generate the Quark Programmer Art resource pack + "Generate Programmer Art" = true + + [general.chest_button_offsets] + "Player X" = 0 + "Player Y" = 0 + "Top X" = 0 + "Top Y" = 0 + "Middle X" = 0 + "Middle Y" = 0 + +[categories] + automation = true + building = true + management = true + tools = true + tweaks = true + world = true + mobs = true + client = true + experimental = true + oddities = true + +[automation] + "Chains Connect Blocks" = true + Chute = true + Crafter = true + "Dispensers Place Blocks" = true + "Ender Watcher" = true + "Feeding Trough" = true + Gravisand = true + "Iron Rod" = true + "Metal Buttons" = true + "Obsidian Plate" = true + "Pistons Move Tile Entities" = true + "Redstone Randomizer" = true + + [automation.crafter] + #Setting this to true will change the Crafter to use Emi's original design instead of Mojang's. + #Emi's design allows only one item per slot, instead of continuing to fill it round robin. + #If this is enabled, Allow Items While Powered should also be set to false for the full design. + "Use Emi Logic" = false + #Set to false to allow items to be inserted into the Crafter even while it's powered. + "Allow Items While Powered" = true + + [automation.dispensers_place_blocks] + Blacklist = ["minecraft:water", "minecraft:lava", "minecraft:fire"] + #Set to false to refrain from registering any behaviors for blocks that have optional dispense behaviors already set. + #An optional behavior is one that will defer to the generic dispense item behavior if its condition fails. + #e.g. the Shulker Box behavior is optional, because it'll throw out the item if it fails, whereas TNT is not optional. + #If true, it'll attempt to use the previous behavior before trying to place the block in the world. + #Requires a game restart to re-apply. + "Wrap Existing Behaviors" = true + + [automation.feeding_trough] + #How long, in game ticks, between animals being able to eat from the trough + #Allowed values: [1,) + Cooldown = 30 + #The maximum amount of animals allowed around the trough's range for an animal to enter love mode + "Max Animals" = 32 + #The chance (between 0 and 1) for an animal to enter love mode when eating from the trough + #Allowed values: (0,1] + "Love Chance" = 0.333333333 + Range = 10.0 + #Chance that an animal decides to look for a through. Closer it is to 1 the more performance it will take. Decreasing will make animals take longer to find one + "Look Chance" = 0.015 + + [automation.iron_rod] + "Use Pre End Recipe" = false + + [automation.metal_buttons] + "Enable Iron" = true + "Enable Gold" = true + + [automation.pistons_move_tile_entities] + "Enable Chests Moving Together" = true + "Render Blacklist" = ["psi:programmer", "botania:starfield"] + "Movement Blacklist" = ["minecraft:spawner", "integrateddynamics:cable", "randomthings:blockbreaker", "minecraft:ender_chest", "minecraft:enchanting_table", "minecraft:trapped_chest", "quark:spruce_trapped_chest", "quark:birch_trapped_chest", "quark:jungle_trapped_chest", "quark:acacia_trapped_chest", "quark:dark_oak_trapped_chest", "endergetic:bolloom_bud"] + "Delayed Update List" = ["minecraft:dispenser", "minecraft:dropper"] + +[building] + "Celebratory Lamps" = true + "Compressed Blocks" = true + "Duskbound Blocks" = true + "Framed Glass" = true + "Glass Item Frame" = true + "Gold Bars" = true + Grate = true + Hedges = true + "Hollow Logs" = true + "Industrial Palette" = true + "Japanese Palette" = true + "Leaf Carpet" = true + Midori = true + "More Brick Types" = true + "More Mud Blocks" = true + "More Potted Plants" = true + "Nether Brick Fence Gate" = true + "Rainbow Lamps" = true + "Raw Metal Bricks" = true + Rope = true + "Shear Vines" = true + Shingles = true + "Soul Sandstone" = true + Stools = true + "Sturdy Stone" = true + Thatch = true + "Variant Bookshelves" = true + "Variant Chests" = true + "Variant Furnaces" = true + "Variant Ladders" = true + "Vertical Planks" = true + "Vertical Slabs" = true + "Wooden Posts" = true + "More Stone Variants" = true + + [building.celebratory_lamps] + "Light Level" = 15 + + [building.compressed_blocks] + "Charcoal Block and Blaze Lantern Stay On Fire Forever" = true + #Allowed values: [0,) + "Charcoal Block Fuel Time" = 16000 + #Allowed values: [0,) + "Blaze Lantern Fuel Time" = 24000 + #Allowed values: [0,) + "Stick Block Fuel Time" = 900 + "Enable Charcoal Block" = true + "Enable Sugar Cane Block" = true + "Enable Cactus Block" = true + "Enable Chorus Fruit Block" = true + "Enable Stick Block" = true + "Enable Apple Crate" = true + "Enable Golden Apple Crate" = true + "Enable Potato Crate" = true + "Enable Carrot Crate" = true + "Enable Golden Carrot Crate" = true + "Enable Beetroot Crate" = true + "Enable Cocoa Bean Sack" = true + "Enable Nether Wart Sack" = true + "Enable Gunpowder Sack" = true + "Enable Berry Sack" = true + "Enable Glow Berry Sack" = true + "Enable Blaze Lantern" = true + "Enable Bonded Leather" = true + "Enable Bonded Rabbit Hide" = true + + [building.glass_item_frame] + "Glass Item Frames Update Maps" = true + #Set to true for faster map updates. Default is every 3s + "Glass Item Frames Update Maps Every Tick" = false + #The scale at which items render in the Glass Item Frame. To match the vanilla Item Frame size, set to 1.0 + "Item Render Scale" = 1.5 + + [building.gold_bars] + "Generate In Nether Fortress" = true + + [building.hollow_logs] + "Enable Auto Crawl" = true + + [building.industrial_palette] + "Enable Iron Plates" = true + "Enable Iron Ladder" = true + + [building.japanese_palette] + "Enable Paper Blocks" = true + "Enable Bamboo Mats" = true + + [building.leaf_carpet] + #This feature disables itself if any of the following mods are loaded: + # - immersive_weathering + # - woodworks + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.more_brick_types] + #This also comes with a utility recipe for Red Nether Bricks + "Enable Blue Nether Bricks" = true + #This also includes Red Sandstone Bricks and Soul Sandstone Bricks + "Enable Sandstone Bricks" = true + #This also includes Mossy Cobblestone Bricks + "Enable Cobblestone Bricks" = true + #Requires Cobblestone Bricks to be enabled + "Enable Blackstone Bricks" = true + #Requires Cobblestone Bricks to be enabled + "Enable Dirt Bricks" = true + #Requires Cobblestone Bricks to be enabled + "Enable Netherrack Bricks" = true + + [building.rainbow_lamps] + "Light Level" = 15 + #Whether Rainbow Lamps should be made from and themed on Corundum if that module is enabled. + "Use Corundum" = true + + [building.rope] + #Set to true to allow ropes to move Tile Entities even if Pistons Push TEs is disabled. + #Note that ropes will still use the same blacklist. + "Force Enable Move Tile Entities" = false + "Enable Dispenser Behavior" = true + #This feature disables itself if any of the following mods are loaded: + # - supplementaries + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.thatch] + #Allowed values: [0,1] + "Fall Damage Multiplier" = 0.5 + #This feature disables itself if any of the following mods are loaded: + # - environmental + # - goated + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.variant_bookshelves] + "Change Names" = true + #This feature disables itself if any of the following mods are loaded: + # - woodster + # - woodworks + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.variant_chests] + "Enable Reverting Wooden Chests" = true + "Replace Worldgen Chests" = true + #Chests to put in structures. It's preferred to use worldgen tags for this. The format per entry is "structure=chest", where "structure" is a structure ID, and "chest" is a block ID, which must correspond to a standard chest block. + "Structure Chests" = [] + #This feature disables itself if any of the following mods are loaded: + # - woodworks + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.variant_ladders] + "Change Names" = true + #This feature disables itself if any of the following mods are loaded: + # - woodster + # - woodworks + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [building.vertical_slabs] + #Should Walls and Panes attempt to connect to the side of Vertical Slabs? + "Allow Side Connections" = true + + [building.more_stone_variants] + "Enable Bricks" = true + "Enable Chiseled Bricks" = true + "Enable Pillar" = true + +[management] + "Automatic Tool Restock" = true + "Easy Transfering" = true + "Expanded Item Interactions" = true + "Hotbar Changer" = true + "Inventory Sorting" = true + "Item Sharing" = true + "Quick Armor Swapping" = true + + [management.automatic_tool_restock] + #Enchantments deemed important enough to have special priority when finding a replacement + "Important Enchantments" = ["minecraft:silk_touch", "minecraft:fortune", "minecraft:infinity", "minecraft:luck_of_the_sea", "minecraft:looting"] + #Enable replacing your tools with tools of the same type but not the same item + "Enable Loose Matching" = true + #Enable comparing enchantments to find a replacement + "Enable Enchant Matching" = true + #Allow pulling items from one hotbar slot to another + "Check Hotbar" = false + "Unstackables Only" = false + #Any items you place in this list will be ignored by the restock feature + "Ignored Items" = ["botania:exchange_rod", "botania:dirt_rod", "botania:skydirt_rod", "botania:cobble_rod"] + #This feature disables itself if any of the following mods are loaded: + # - inventorytweaks + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [management.easy_transfering] + "Enable Shift Lock" = true + + [management.expanded_item_interactions] + "Enable Armor Interaction" = true + "Enable Shulker Box Interaction" = true + "Enable Lava Interaction" = true + "Allow Opening Shulker Boxes" = true + "Allow Rotating Bundles" = true + + [management.hotbar_changer] + "Animation Time" = 7.0 + + [management.inventory_sorting] + "Enable Player Inventory" = true + "Enable Player Inventory In Chests" = true + "Enable Chests" = true + #Play a click when sorting inventories using keybindings + "Satisfying Click" = true + + [management.item_sharing] + #In ticks. + #Allowed values: [0,) + Cooldown = 100 + "Render Items In Chat" = true + + [management.quick_armor_swapping] + "Swap Off Hand" = true + +[tools] + Abacus = true + "Ambient Discs" = true + "Ancient Tomes" = true + "Beacon Redirection" = true + "Bottled Cloud" = true + "Color Runes" = true + "Endermosh Music Disc" = true + "Parrot Eggs" = true + "Pathfinder Maps" = true + Pickarang = true + "Seed Pouch" = true + "Skull Pikes" = true + "Slime In A Bucket" = true + "Torch Arrow" = true + Trowel = true + + [tools.abacus] + + [tools.abacus.highlight_color] + A = 0.4 + R = 0.0 + G = 0.0 + B = 0.0 + + [tools.ambient_discs] + "Drop On Spider Kill" = true + Volume = 3.0 + + [tools.ancient_tomes] + #Format is lootTable,weight. i.e. "minecraft:chests/stronghold_library,30" + "Loot Tables" = ["minecraft:chests/stronghold_library,20", "minecraft:chests/simple_dungeon,20", "minecraft:chests/bastion_treasure,25", "minecraft:chests/woodland_mansion,15", "minecraft:chests/nether_bridge,0", "minecraft:chests/underwater_ruin_big,0", "minecraft:chests/underwater_ruin_small,0", "minecraft:chests/ancient_city,4", "quark:misc/monster_box,5"] + "Item Quality" = 2 + "Normal Upgrade Cost" = 10 + "Limit Break Upgrade Cost" = 30 + "Valid Enchantments" = ["minecraft:feather_falling", "minecraft:thorns", "minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:sweeping", "minecraft:efficiency", "minecraft:unbreaking", "minecraft:fortune", "minecraft:power", "minecraft:punch", "minecraft:luck_of_the_sea", "minecraft:lure", "minecraft:loyalty", "minecraft:riptide", "minecraft:impaling", "minecraft:piercing"] + "Overleveled Books Glow Rainbow" = true + #When enabled, Efficiency VI Diamond and Netherite pickaxes can instamine Deepslate when under Haste 2 + "Deepslate Tweak" = true + "Deepslate Tweak Needs Haste2" = true + #Master Librarians will offer to exchange Ancient Tomes, provided you give them a max-level Enchanted Book of the Tome's enchantment too. + "Librarians Exchange Ancient Tomes" = true + #Applying a tome will also randomly curse your item + "Curse Gear" = false + #Allows combining tomes with normal books + "Combine With Books" = true + #Whether a sanity check is performed on the valid enchantments. If this is turned off, enchantments such as Silk Touch will be allowed to generate Ancient Tomes, if explicitly added to the Valid Enchantments. + "Sanity Check" = true + + [tools.beacon_redirection] + "Horizontal Move Limit" = 64 + "Allow Tinted Glass Transparency" = true + + [tools.bottled_cloud] + "Cloud Level Bottom" = 191 + "Cloud Level Top" = 196 + + [tools.color_runes] + "Dungeon Weight" = 10 + "Nether Fortress Weight" = 8 + "Jungle Temple Weight" = 8 + "Desert Temple Weight" = 8 + "Item Quality" = 0 + + [tools.endermosh_music_disc] + "Play Endermosh During Enderdragon Fight" = false + "Add To End City Loot" = true + "Loot Weight" = 5 + "Loot Quality" = 1 + + [tools.parrot_eggs] + #The chance feeding a parrot will produce an egg + Chance = 0.05 + #How long it takes to create an egg + "Egg Time" = 12000 + "Enable Special Awesome Parrot" = true + + [tools.pathfinder_maps] + #In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes. + #Each custom map must be on its own line. + #The format for a custom map is as follows: + #,,,,, + #With the following descriptions: + # - being the biome's ID NAME. You can find vanilla names here - https://minecraft.wiki/w/Biome#Biome_IDs + # - being the Cartographer villager level required for the map to be unlockable + # - being the cheapest (in Emeralds) the map can be + # - being the most expensive (in Emeralds) the map can be + # - being a hex color (without the #) for the map to display. You can generate one here - https://htmlcolorcodes.com/ + #Here's an example of a map to locate Ice Mountains: + #minecraft:ice_mountains,2,8,14,7FE4FF + Customs = [] + #Set to false to make it so the default quark Pathfinder Map Built-In don't get added, and only the custom ones do + "Apply Default Trades" = true + #How many steps in the search should the Pathfinder's Quill do per tick? The higher this value, the faster it'll find a result, but the higher chance it'll lag the game while doing so + "Pathfinders Quill Speed" = 32 + #Experimental. Determines if quills should be multithreaded instead. Will ignore quill speed. This could drastically improve performance as it execute the logic off the main thread ideally causing no lag at all + "Multi Threaded" = true + #Allows retrying after a pathfinder quill fails to find a biome nearby. Turn off if you think its op + "Allow Retrying" = true + "Search Radius" = 6400 + "Xp From Trade" = 5 + "Add To Cartographer" = true + "Add To Wandering Trader Forced" = true + "Add To Wandering Trader Generic" = false + "Add To Wandering Trader Rare" = false + "Draw Hud" = true + "Hud On Top" = false + + [tools.pickarang] + "Enable Flamerang" = true + #Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled. + "Never Use Heart Of Diamond" = false + + [tools.pickarang.pickarang] + #How long it takes before the Pickarang starts returning to the player if it doesn't hit anything. + Timeout = 20 + #Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite. + "Harvest Level" = 3 + #Pickarang durability. Set to -1 to have the Pickarang be unbreakable. + Durability = 800 + #Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. + "Max Hardness" = 20.0 + #How much damage the Pickarang deals when swung as an item + "Attack Damage" = 2 + #How many ticks do you have to wait between using the pickarang again + Cooldown = 10 + #Whether this pickarang type can act as a hoe. + "Can Act As Hoe" = false + #Whether this pickarang type can act as a shovel. + "Can Act As Shovel" = true + #Whether this pickarang type can act as an axe. + "Can Act As Axe" = true + + [tools.pickarang.flamerang] + #How long it takes before the Pickarang starts returning to the player if it doesn't hit anything. + Timeout = 20 + #Pickarang harvest level. 2 is Iron, 3 is Diamond, 4 is Netherite. + "Harvest Level" = 4 + #Pickarang durability. Set to -1 to have the Pickarang be unbreakable. + Durability = 1040 + #Pickarang max hardness breakable. 22.5 is ender chests, 25.0 is monster boxes, 50 is obsidian. Most things are below 5. + "Max Hardness" = 20.0 + #How much damage the Pickarang deals when swung as an item + "Attack Damage" = 3 + #How many ticks do you have to wait between using the pickarang again + Cooldown = 10 + #Whether this pickarang type can act as a hoe. + "Can Act As Hoe" = false + #Whether this pickarang type can act as a shovel. + "Can Act As Shovel" = true + #Whether this pickarang type can act as an axe. + "Can Act As Axe" = true + + [tools.seed_pouch] + "Max Items" = 640 + "Show All Variants In Creative" = true + "Shift Range" = 3 + #Allow putting bone meal into the Seed Pouch (or anything else in the tag 'quark:seed_pouch_fertilizers') + "Allow Fertilizer" = true + "Fertilizer Shift Range" = 3 + + [tools.skull_pikes] + "Pike Range" = 5.0 + + [tools.torch_arrow] + "Extinguish On Miss" = false + + [tools.trowel] + #Amount of blocks placed is this value + 1. + #Set to 0 to make the Trowel unbreakable + #Allowed values: [0,) + "Trowel Max Durability" = 0 + +[tweaks] + "Armed Armor Stands" = true + "Automatic Recipe Unlock" = true + "Better Elytra Rocket" = true + "Campfires Boost Elytra" = true + "Compasses Work Everywhere" = true + "Coral On Cactus" = true + "Diamond Repair" = true + "Double Door Opening" = true + "Dragon Scales" = true + "Dyeable Item Frames" = true + Emotes = true + "Enhanced Ladders" = true + "Glass Shard" = true + "Gold Tools Have Fortune" = true + "Grab Chickens" = true + "Hoe Harvesting" = true + "Horses Swim" = true + "Improved Sponges" = true + "Lock Rotation" = true + "Magma Keeps Concrete Powder" = true + "Map Washing" = true + "More Banner Layers" = true + "More Note Block Sounds" = true + "More Villagers" = true + "No Durability On Cosmetics" = true + "Pat The Dogs" = true + "Petals On Water" = true + "Pig Litters" = true + "Poison Potato Usage" = true + "Reacharound Placing" = true + "Renewable Spore Blossoms" = true + "Replace Scaffolding" = true + "Safer Creatures" = true + "Shulker Packing" = true + "Simple Harvest" = true + "Slabs To Blocks" = true + "Slimes To Magma Cubes" = true + "Snow Golem Player Heads" = true + "Utility Recipes" = true + "Vexes Die With Their Masters" = true + "Villagers Follow Emeralds" = true + "Zombie Villagers On Normal" = true + + [tweaks.automatic_recipe_unlock] + #A list of recipe names that should NOT be added in by default + "Ignored Recipes" = [] + "Force Limited Crafting" = false + "Disable Recipe Book" = false + #If enabled, advancements granting recipes will be stopped from loading, potentially reducing the lagspike on first world join. + "Filter Recipe Advancements" = true + #This feature disables itself if any of the following mods are loaded: + # - nerb + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [tweaks.campfires_boost_elytra] + "Boost Strength" = 0.5 + "Max Speed" = 1.0 + + [tweaks.compasses_work_everywhere] + "Enable Compass Nerf" = true + "Enable Clock Nerf" = true + "Enable Nether" = true + "Enable End" = true + + [tweaks.diamond_repair] + #List of changes to apply to repair items, format is "=" as seen in the defualt. + #Multiple repair items can be applied for the same base item, and as long as at least one is provided, any vanilla option will be removed. + #To use multiple items, comma separate them (e.g. "minecraft:diamond_sword=minecraft:diamond,minecraft:emerald")If you want the vanilla option back, you must add it again manually. + "Repair Item Changes" = ["minecraft:netherite_sword=minecraft:diamond", "minecraft:netherite_pickaxe=minecraft:diamond", "minecraft:netherite_axe=minecraft:diamond", "minecraft:netherite_shovel=minecraft:diamond", "minecraft:netherite_hoe=minecraft:diamond", "minecraft:netherite_helmet=minecraft:diamond", "minecraft:netherite_chestplate=minecraft:diamond", "minecraft:netherite_leggings=minecraft:diamond", "minecraft:netherite_boots=minecraft:diamond"] + "Unrepairable Items" = [] + "Enable Jei Hints" = true + + [tweaks.double_door_opening] + "Enable Doors" = true + "Enable Fence Gates" = true + #This feature disables itself if any of the following mods are loaded: + # - utilitix + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [tweaks.emotes] + #The enabled default emotes. Remove from this list to disable them. You can also re-order them, if you feel like it. + "Enabled Emotes" = ["no", "yes", "wave", "salute", "cheer", "clap", "think", "point", "shrug", "headbang", "weep", "facepalm"] + #The list of Custom Emotes to be loaded. + #Watch the tutorial on Custom Emotes to learn how to make your own: https://youtu.be/ourHUkan6aQ + "Custom Emotes" = [] + #Enable this to make custom emotes read the file every time they're triggered so you can edit on the fly. + #DO NOT ship enabled this in a modpack, please. + "Custom Emote Debug" = false + "Button Shift X" = 0 + "Button Shift Y" = 0 + + [tweaks.enhanced_ladders] + #Allowed values: (,0] + "Fall Speed" = -0.2 + "Allow Freestanding" = true + "Allow Dropping Down" = true + "Allow Sliding" = true + "Allow Inventory Sneak" = true + + [tweaks.gold_tools_have_fortune] + #Allowed values: [0,) + "Fortune Level" = 2 + #Allowed values: [0,4] + "Harvest Level" = 2 + "Display Baked Enchantments In Tooltip" = true + "Italic Tooltip" = true + #Enchantments other than Gold's Fortune/Looting to bake into items. Format is "item+enchant@level", such as "minecraft:stick+sharpness@10". + "Baked Enchantments" = [] + + [tweaks.grab_chickens] + "Needs No Helmet" = true + #Set to 0 to disable + "Slowness Level" = 1 + + [tweaks.hoe_harvesting] + #Allowed values: [1,5] + "Regular Hoe Radius" = 2 + #Allowed values: [1,5] + "High Tier Hoe Radius" = 3 + + [tweaks.improved_sponges] + #The maximum number of water tiles that a sponge can soak up. Vanilla default is 64. + #Allowed values: [64,) + "Maximum Water Drain" = 256 + #The maximum number of water tiles that a sponge can 'crawl along' for draining. Vanilla default is 6. + #Allowed values: [6,) + "Maximum Crawl Distance" = 10 + "Enable Placing On Water" = true + + [tweaks.lock_rotation] + #When true, lock rotation indicator in the same style as crosshair + "Render Like Cross Hair" = true + + [tweaks.map_washing] + #This feature disables itself if any of the following mods are loaded: + # - supplementaries + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [tweaks.more_banner_layers] + #Allowed values: [1,16] + "Layer Limit" = 16 + + [tweaks.more_note_block_sounds] + "Enable Amethyst Sound" = true + + [tweaks.more_villagers] + "Ocean Villager" = true + "Beach Villager" = true + + [tweaks.no_durability_on_cosmetics] + #Allow applying cosmetic items such as color runes with no anvil durability usage? Cosmetic items are defined in the quark:cosmetic_anvil_items tag + "Allow Cosmetic Items" = true + + [tweaks.pat_the_dogs] + #How many ticks it takes for a dog to want affection after being pet/tamed; leave -1 to disable + "Dogs Want Love" = -1 + #Whether you can pet all mobs + "Pet All Mobs" = false + #If `petAllMobs` is set, these mobs still can't be pet + "Pettable Denylist" = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:armor_stand"] + #Even if `petAllMobs` is not set, these mobs can be pet + "Pettable Allowlist" = [] + + [tweaks.pig_litters] + #Allowed values: [1,) + "Min Pig Litter Size" = 2 + #Allowed values: [1,) + "Max Pig Litter Size" = 3 + "Pigs Eat Golden Carrots" = true + #Allowed values: [0,) + "Min Golden Carrot Boost" = 0 + #Allowed values: [0,) + "Max Golden Carrot Boost" = 2 + + [tweaks.poison_potato_usage] + Chance = 0.1 + "Poison Effect" = true + + [tweaks.reacharound_placing] + #Allowed values: [0,1] + Leniency = 0.5 + Whitelist = [] + Blacklist = [] + + [tweaks.renewable_spore_blossoms] + "Bone Meal Chance" = 0.2 + + [tweaks.replace_scaffolding] + #How many times the algorithm for finding out where a block would be placed is allowed to turn. If you set this to large values (> 3) it may start producing weird effects. + "Max Bounces" = 1 + + [tweaks.safer_creatures] + #How many blocks should be subtracted from the rabbit fall height when calculating fall damage. 5 is the same value as vanilla frogs + "Height Reduction" = 5.0 + "Enable Slime Fall Damage Removal" = true + + [tweaks.simple_harvest] + #Can players harvest crops with empty hand clicks? + "Empty Hand Harvest" = true + #Does harvesting crops with a hoe cost durability? + "Harvesting Costs Durability" = false + #Should Quark look for(nonvanilla) crops, and handle them? + "Do Harvesting Search" = true + #Should villagers use simple harvest instead of breaking crops? + "Villagers Use Simple Harvest" = true + #Which crops can be harvested? + #Format is: "harvestState[,afterHarvest]", i.e. "minecraft:wheat[age=7]" or "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]" + "Harvestable Blocks" = ["minecraft:wheat[age=7]", "minecraft:carrots[age=7]", "minecraft:potatoes[age=7]", "minecraft:beetroots[age=3]", "minecraft:nether_wart[age=3]", "minecraft:cocoa[age=2,facing=north],minecraft:cocoa[age=0,facing=north]", "minecraft:cocoa[age=2,facing=south],minecraft:cocoa[age=0,facing=south]", "minecraft:cocoa[age=2,facing=east],minecraft:cocoa[age=0,facing=east]", "minecraft:cocoa[age=2,facing=west],minecraft:cocoa[age=0,facing=west]"] + #Which blocks should right click harvesting simulate a click on instead of breaking? + #This is for blocks like sweet berry bushes, which have right click harvesting built in. + "Right Clickable Blocks" = ["minecraft:sweet_berry_bush", "minecraft:cave_vines"] + + [tweaks.utility_recipes] + #Can any wool color be dyed? + "Dye Any Wool" = true + #Can other stone-like materials be used for crafting stone tools? + "Better Stone Tool Crafting" = true + #Can a dispenser be crafted by adding a bow to a dropper? + "Enable Dispenser" = true + #Can a repeater be crafted with the pattern for a redstone torch? + "Enable Repeater" = true + #Can you craft a minecart around blocks which can be placed inside? + "Enable Minecarts" = true + #Can you craft a boat around a chest to directly make a chest boat? + "Enable Chest Boats" = true + #Can you craft four chests at once using logs? + "Logs To Chests" = true + #Can Coral be crafted into dye? + "Coral To Dye" = true + #Can cookies, paper, and bread be crafted in a 2x2 crafting table? + "Bent Recipes" = true + #Can Rotten Flesh and Poisonous Potatoes be composted? + "Compostable Toxins" = true + #Does Dragon Breath return a bottle when used as a reagent or material? + "Effective Dragon Breath" = true + #Can torches can be used as fuel in furnaces? + "Torches Burn" = true + #Can bones be smelted down to bone meal? + "Bone Meal Utility" = true + #Can Charcoal be crafted into Black Dye? + "Charcoal To Black Dye" = true + #Can two Logs be used instead of a Chest to make a Hopper? + "Easy Hopper" = true + #Can two Logs be used to craft 16 sticks? + "Easy Sticks" = true + #Can raw ore blocks be smelted, taking 9x the time a normal item? + "Smelt Raw Ore Blocks" = true + +[world] + "Ancient Wood" = true + "Azalea Wood" = true + "Big Stone Clusters" = true + "Blossom Trees" = true + "Chorus Vegetation" = true + Corundum = true + "Fairy Rings" = true + "Fallen Logs" = true + "Glimmering Weald" = true + "Monster Box" = true + "Nether Obsidian Spikes" = true + "New Stone Types" = true + "No More Lava Pockets" = true + Permafrost = true + "Spiral Spires" = true + + [world.ancient_wood] + "Ancient Fruit Gives Exp" = true + #Allowed values: [1,) + "Ancient Fruit Exp Value" = 10 + #Set to a value other than 0 to enable Ancient City loot chest generation (8 recommended if you do) + #Allowed values: [0,) + "Ancient City Loot Weight" = 0 + #Allowed values: [0,) + "Ancient City Loot Quality" = 1 + #Set to 0 to disable sniffer sniffing. The vanilla loot table has every entry at weight 1, so without editing it, it's impossible to make the sapling more rare + #Allowed values: [0,) + "Sniffing Loot Weight" = 1 + #Allowed values: [0,) + "Sniffing Loot Quality" = 0 + + [world.azalea_wood] + #This feature disables itself if any of the following mods are loaded: + # - caverns_and_chasms + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [world.big_stone_clusters] + #Blocks that stone clusters can replace. If you want to make it so it only replaces in one dimension, + #do "block|dimension", as we do for netherrack and end stone by default. + "Blocks To Replace" = ["minecraft:stone", "minecraft:andesite", "minecraft:diorite", "minecraft:granite", "minecraft:netherrack|minecraft:the_nether", "minecraft:end_stone|minecraft:the_end", "quark:marble", "quark:limestone", "quark:jasper", "quark:slate"] + + [world.big_stone_clusters.calcite] + Enabled = true + #Allowed values: [0,) + Rarity = 4 + "Min Y Level" = 20 + "Max Y Level" = 80 + #Allowed values: [0,) + "Horizontal Size" = 14 + #Allowed values: [0,) + "Vertical Size" = 14 + #Allowed values: [0,) + "Horizontal Variation" = 9 + #Allowed values: [0,) + "Vertical Variation" = 9 + + [world.big_stone_clusters.calcite.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.big_stone_clusters.calcite.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.big_stone_clusters.calcite.biomes.tags] + "Biome Tags" = ["minecraft:is_mountain"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.big_stone_clusters.calcite.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.big_stone_clusters.limestone] + Enabled = true + #Allowed values: [0,) + Rarity = 4 + "Min Y Level" = 20 + "Max Y Level" = 80 + #Allowed values: [0,) + "Horizontal Size" = 14 + #Allowed values: [0,) + "Vertical Size" = 14 + #Allowed values: [0,) + "Horizontal Variation" = 9 + #Allowed values: [0,) + "Vertical Variation" = 9 + + [world.big_stone_clusters.limestone.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.big_stone_clusters.limestone.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.big_stone_clusters.limestone.biomes.tags] + "Biome Tags" = ["forge:is_swamp", "minecraft:is_ocean"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.big_stone_clusters.limestone.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.big_stone_clusters.jasper] + Enabled = true + #Allowed values: [0,) + Rarity = 4 + "Min Y Level" = 20 + "Max Y Level" = 80 + #Allowed values: [0,) + "Horizontal Size" = 14 + #Allowed values: [0,) + "Vertical Size" = 14 + #Allowed values: [0,) + "Horizontal Variation" = 9 + #Allowed values: [0,) + "Vertical Variation" = 9 + + [world.big_stone_clusters.jasper.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.big_stone_clusters.jasper.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.big_stone_clusters.jasper.biomes.tags] + "Biome Tags" = ["minecraft:is_badlands", "forge:is_sandy"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.big_stone_clusters.jasper.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.big_stone_clusters.shale] + Enabled = true + #Allowed values: [0,) + Rarity = 4 + "Min Y Level" = 20 + "Max Y Level" = 80 + #Allowed values: [0,) + "Horizontal Size" = 14 + #Allowed values: [0,) + "Vertical Size" = 14 + #Allowed values: [0,) + "Horizontal Variation" = 9 + #Allowed values: [0,) + "Vertical Variation" = 9 + + [world.big_stone_clusters.shale.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.big_stone_clusters.shale.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.big_stone_clusters.shale.biomes.tags] + "Biome Tags" = ["forge:is_snowy"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.big_stone_clusters.shale.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.big_stone_clusters.myalite] + "Generate In Air" = true + Enabled = true + #Allowed values: [0,) + Rarity = 100 + "Min Y Level" = 58 + "Max Y Level" = 62 + #Allowed values: [0,) + "Horizontal Size" = 20 + #Allowed values: [0,) + "Vertical Size" = 40 + #Allowed values: [0,) + "Horizontal Variation" = 6 + #Allowed values: [0,) + "Vertical Variation" = 10 + + [world.big_stone_clusters.myalite.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:the_end"] + + [world.big_stone_clusters.myalite.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.big_stone_clusters.myalite.biomes.tags] + "Biome Tags" = [] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.big_stone_clusters.myalite.biomes.biomes] + Biomes = ["minecraft:end_highlands"] + "Is Blacklist" = false + + [world.blossom_trees] + "Drop Leaf Particles" = true + + [world.blossom_trees.blue] + Rarity = 200 + + [world.blossom_trees.blue.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.blue.biome_config] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.blossom_trees.blue.biome_config.tags] + "Biome Tags" = ["forge:is_snowy"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.blossom_trees.blue.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.blossom_trees.lavender] + Rarity = 100 + + [world.blossom_trees.lavender.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.lavender.biome_config] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.blossom_trees.lavender.biome_config.tags] + "Biome Tags" = ["forge:is_swamp"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.blossom_trees.lavender.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.blossom_trees.orange] + Rarity = 100 + + [world.blossom_trees.orange.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.orange.biome_config] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.blossom_trees.orange.biome_config.tags] + "Biome Tags" = ["minecraft:is_savanna"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.blossom_trees.orange.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.blossom_trees.yellow] + Rarity = 200 + + [world.blossom_trees.yellow.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.yellow.biome_config] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.blossom_trees.yellow.biome_config.tags] + "Biome Tags" = ["forge:is_plains"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.blossom_trees.yellow.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.blossom_trees.red] + Rarity = 30 + + [world.blossom_trees.red.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.blossom_trees.red.biome_config] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.blossom_trees.red.biome_config.tags] + "Biome Tags" = ["minecraft:is_badlands"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.blossom_trees.red.biome_config.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.chorus_vegetation] + Rarity = 150 + Radius = 7 + "Chunk Attempts" = 120 + "Highlands Chance" = 1.0 + "Midlands Chance" = 0.2 + "Other End Biomes Chance" = 0.0 + "Passive Teleport Chance" = 0.2 + "Endermite Spawn Chance" = 0.01 + "Teleport Duplication Chance" = 0.01 + + [world.corundum] + #Allowed values: [0,1] + "Crystal Chance" = 0.16 + #Allowed values: [0,1] + "Crystal Cluster Chance" = 0.2 + #Allowed values: [0,1] + "Crystal Cluster On Sides Chance" = 0.6 + #Allowed values: [0,1] + "Double Crystal Chance" = 0.2 + #The chance that a crystal can grow, this is on average 1 in X world ticks, set to a higher value to make them grow slower. Minimum is 1, for every tick. Set to 0 to disable growth. + "Cave Crystal Growth Chance" = 5 + "Crystals Craft Runes" = true + "Enable Collateral Movement" = true + + [world.corundum.generation_settings] + #Allowed values: [0,) + Rarity = 400 + "Min Y Level" = 0 + "Max Y Level" = 64 + #Allowed values: [0,) + "Horizontal Size" = 36 + #Allowed values: [0,) + "Vertical Size" = 14 + #Allowed values: [0,) + "Horizontal Variation" = 8 + #Allowed values: [0,) + "Vertical Variation" = 6 + + [world.corundum.generation_settings.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.corundum.generation_settings.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.corundum.generation_settings.biomes.tags] + "Biome Tags" = ["minecraft:is_ocean"] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.corundum.generation_settings.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [world.fairy_rings] + "Forest Chance" = 0.00625 + "Plains Chance" = 0.0025 + Ores = ["minecraft:emerald_ore", "minecraft:diamond_ore"] + + [world.fairy_rings.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.fallen_logs] + #Percentage of fallen logs spawning as hollow. Requires Hollow Logs Module to be enabled + "Hollow Chance" = 0.7 + Rarity = 5 + #Chance for logs to spawn on water + "On Water Chance" = 0.1 + "Sparse Biome Rarity" = 12 + #Tags that define which biomes can have which wood types + "Biome Tags" = ["quark:has_fallen_acacia=minecraft:acacia_log", "quark:has_fallen_birch=minecraft:birch_log", "quark:has_fallen_cherry=minecraft:cherry_log", "quark:has_fallen_dark_oak=minecraft:dark_oak_log", "quark:has_fallen_jungle=minecraft:jungle_log", "quark:has_fallen_mangrove=minecraft:mangrove_log", "quark:has_fallen_oak=minecraft:oak_log", "quark:has_fallen_spruce=minecraft:spruce_log"] + + [world.fallen_logs.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.monster_box] + #The chance for the monster box generator to try and place one in a chunk. 0 is 0%, 1 is 100% + #This can be higher than 100% if you want multiple per chunk. + "Chance Per Chunk" = 0.2 + "Min Y" = -50 + "Max Y" = 0 + "Min Mob Count" = 5 + "Max Mob Count" = 8 + "Enable Extra Loot Table" = true + "Activation Range" = 2.5 + #How many blocks to search vertically from a position before trying to place a block. Higher means you'll get more boxes in open spaces. + "Search Range" = 15 + + [world.monster_box.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.nether_obsidian_spikes] + #The chance for a chunk to contain spikes (1 is 100%, 0 is 0%) + "Chance Per Chunk" = 0.1 + #The chance for a spike to be big (1 is 100%, 0 is 0%) + "Big Spike Chance" = 0.03 + #Should a chunk have spikes, how many would the generator try to place + "Tries Per Chunk" = 4 + "Big Spike Spawners" = true + + [world.nether_obsidian_spikes.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:the_nether"] + + [world.new_stone_types] + "Enable Limestone" = true + "Enable Jasper" = true + "Enable Shale" = true + "Enable Myalite" = true + "Add New Stones To Mason Trades" = true + + [world.new_stone_types.limestone] + + [world.new_stone_types.limestone.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.new_stone_types.limestone.oregen_lower] + #Allowed values: [-64,320] + "Min Height" = 0 + #Allowed values: [-64,320] + "Max Height" = 60 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 2.0 + + [world.new_stone_types.limestone.oregen_upper] + #Allowed values: [-64,320] + "Min Height" = 64 + #Allowed values: [-64,320] + "Max Height" = 128 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 0.1666666 + + [world.new_stone_types.jasper] + + [world.new_stone_types.jasper.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.new_stone_types.jasper.oregen_lower] + #Allowed values: [-64,320] + "Min Height" = 0 + #Allowed values: [-64,320] + "Max Height" = 60 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 2.0 + + [world.new_stone_types.jasper.oregen_upper] + #Allowed values: [-64,320] + "Min Height" = 64 + #Allowed values: [-64,320] + "Max Height" = 128 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 0.1666666 + + [world.new_stone_types.shale] + + [world.new_stone_types.shale.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.new_stone_types.shale.oregen_lower] + #Allowed values: [-64,320] + "Min Height" = 0 + #Allowed values: [-64,320] + "Max Height" = 60 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 2.0 + + [world.new_stone_types.shale.oregen_upper] + #Allowed values: [-64,320] + "Min Height" = 64 + #Allowed values: [-64,320] + "Max Height" = 128 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 0.1666666 + + [world.new_stone_types.myalite] + + [world.new_stone_types.myalite.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:the_end"] + + [world.new_stone_types.myalite.oregen_lower] + #Allowed values: [-64,320] + "Min Height" = 0 + #Allowed values: [-64,320] + "Max Height" = 60 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 2.0 + + [world.new_stone_types.myalite.oregen_upper] + #Allowed values: [-64,320] + "Min Height" = 64 + #Allowed values: [-64,320] + "Max Height" = 128 + #Allowed values: [0,) + "Cluster Size" = 64 + #Can be a positive integer or a fractional value betweeen 0 and 1. If integer, it spawns that many clusters. If fractional, it has that chance to spawn a single cluster. Set exactly zero to not spawn at all. + #Allowed values: [0,) + "Cluster Count" = 0.1666666 + + [world.permafrost] + + [world.permafrost.generation_settings] + #Allowed values: [0,) + Rarity = 2 + "Min Y Level" = 105 + "Max Y Level" = 140 + #Allowed values: [0,) + "Horizontal Size" = 72 + #Allowed values: [0,) + "Vertical Size" = 15 + #Allowed values: [0,) + "Horizontal Variation" = 22 + #Allowed values: [0,) + "Vertical Variation" = 4 + + [world.permafrost.generation_settings.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [world.permafrost.generation_settings.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.permafrost.generation_settings.biomes.tags] + "Biome Tags" = [] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.permafrost.generation_settings.biomes.biomes] + Biomes = ["minecraft:frozen_peaks"] + "Is Blacklist" = false + + [world.spiral_spires] + Rarity = 200 + Radius = 15 + "Enable Myalite Viaducts" = true + #Allowed values: [2,1,024] + "Myalite Conduit Distance" = 24 + "Renewable Myalite" = true + + [world.spiral_spires.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:the_end"] + + [world.spiral_spires.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [world.spiral_spires.biomes.tags] + "Biome Tags" = [] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [world.spiral_spires.biomes.biomes] + Biomes = ["minecraft:end_highlands"] + "Is Blacklist" = false + +[mobs] + Crabs = true + Forgotten = true + Foxhound = true + Shiba = true + Stonelings = true + Toretoise = true + Wraith = true + + [mobs.crabs] + "Enable Brewing" = true + #Whether Resilience should be required for 'How Did We Get Here?' and (if brewing is enabled) 'A Furious Cocktail'. + #Keep this on when brewing is disabled if your pack adds an alternative source for the effect. + "Resilience Required For All Effects" = true + "Add Crab Leg To Fisherman Trades" = true + + [mobs.crabs.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 5 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 3 + + [mobs.crabs.spawn_config.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [mobs.crabs.spawn_config.biomes.tags] + "Biome Tags" = ["minecraft:is_beach"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [mobs.crabs.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [mobs.forgotten] + #This is the probability of a Skeleton that spawns under the height threshold being replaced with a Forgotten. + "Forgotten Spawn Rate" = 0.05 + "Max Height For Spawn" = 0 + + [mobs.foxhound] + #The chance coal will tame a foxhound + "Tame Chance" = 0.05 + "Foxhounds Speed Up Furnaces" = true + + [mobs.foxhound.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 30 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 2 + + [mobs.foxhound.spawn_config.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [mobs.foxhound.spawn_config.biomes.tags] + "Biome Tags" = [] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [mobs.foxhound.spawn_config.biomes.biomes] + Biomes = ["minecraft:nether_wastes", "minecraft:basalt_deltas"] + "Is Blacklist" = false + + [mobs.foxhound.lesser_spawn_config] + "Max Cost" = 0.7 + "Spawn Cost" = 0.15 + #Allowed values: (0,) + "Spawn Weight" = 2 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 1 + + [mobs.foxhound.lesser_spawn_config.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [mobs.foxhound.lesser_spawn_config.biomes.tags] + "Biome Tags" = [] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [mobs.foxhound.lesser_spawn_config.biomes.biomes] + Biomes = ["minecraft:soul_sand_valley"] + "Is Blacklist" = false + + [mobs.shiba] + "Ignore Areas With Skylight" = false + + [mobs.shiba.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 40 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 3 + + [mobs.shiba.spawn_config.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [mobs.shiba.spawn_config.biomes.tags] + "Biome Tags" = ["minecraft:is_mountain"] + "Is Blacklist" = false + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [mobs.shiba.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [mobs.stonelings] + "Max Y Level" = 0 + "Enable Diamond Heart" = true + #When enabled, stonelings are much more aggressive in checking for players + "Cautious Stonelings" = false + "Tamable Stonelings" = true + #Disabled if if Pathfinder Maps are disabled. + "Weald Pathfinder Maps" = true + + [mobs.stonelings.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [mobs.stonelings.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 80 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 1 + + [mobs.stonelings.spawn_config.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [mobs.stonelings.spawn_config.biomes.tags] + "Biome Tags" = ["forge:is_void", "minecraft:is_nether", "minecraft:is_end"] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [mobs.stonelings.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [mobs.toretoise] + "Max Y Level" = 0 + #The number of ticks from mining a tortoise until feeding it could cause it to regrow. + "Cooldown Ticks" = 1200 + #The items that can be fed to toretoises to make them regrow ores. + Foods = ["minecraft:glow_berries"] + "Allow Toretoise To Regrow" = true + #Feeding a toretoise after cooldown will regrow them with a one-in-this-number chance. Set to 1 to always regrow, higher = lower chance. + "Regrow Chance" = 3 + + [mobs.toretoise.dimensions] + "Is Blacklist" = false + Dimensions = ["minecraft:overworld"] + + [mobs.toretoise.spawn_config] + #Allowed values: (0,) + "Spawn Weight" = 120 + #Allowed values: [1,) + "Min Group Size" = 2 + #Allowed values: [1,) + "Max Group Size" = 4 + + [mobs.toretoise.spawn_config.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [mobs.toretoise.spawn_config.biomes.tags] + "Biome Tags" = ["forge:is_void", "minecraft:is_nether", "minecraft:is_end"] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [mobs.toretoise.spawn_config.biomes.biomes] + Biomes = [] + "Is Blacklist" = true + + [mobs.wraith] + #List of sound sets to use with wraiths. + #Three sounds must be provided per entry, separated by | (in the format idle|hurt|death). Leave blank for no sound (i.e. if a mob has no ambient noise) + "Wraith Sounds" = ["entity.sheep.ambient|entity.sheep.hurt|entity.sheep.death", "entity.cow.ambient|entity.cow.hurt|entity.cow.death", "entity.pig.ambient|entity.pig.hurt|entity.pig.death", "entity.chicken.ambient|entity.chicken.hurt|entity.chicken.death", "entity.horse.ambient|entity.horse.hurt|entity.horse.death", "entity.cat.ambient|entity.cat.hurt|entity.cat.death", "entity.wolf.ambient|entity.wolf.hurt|entity.wolf.death", "entity.villager.ambient|entity.villager.hurt|entity.villager.death", "entity.polar_bear.ambient|entity.polar_bear.hurt|entity.polar_bear.death", "entity.zombie.ambient|entity.zombie.hurt|entity.zombie.death", "entity.skeleton.ambient|entity.skeleton.hurt|entity.skeleton.death", "entity.spider.ambient|entity.spider.hurt|entity.spider.death", "|entity.creeper.hurt|entity.creeper.death", "entity.endermen.ambient|entity.endermen.hurt|entity.endermen.death", "entity.zombie_pig.ambient|entity.zombie_pig.hurt|entity.zombie_pig.death", "entity.witch.ambient|entity.witch.hurt|entity.witch.death", "entity.blaze.ambient|entity.blaze.hurt|entity.blaze.death", "entity.llama.ambient|entity.llama.hurt|entity.llama.death", "|quark:entity.stoneling.cry|quark:entity.stoneling.die", "quark:entity.frog.idle|quark:entity.frog.hurt|quark:entity.frog.die"] + + [mobs.wraith.spawn_config] + "Max Cost" = 0.7 + "Spawn Cost" = 0.15 + #Allowed values: (0,) + "Spawn Weight" = 5 + #Allowed values: [1,) + "Min Group Size" = 1 + #Allowed values: [1,) + "Max Group Size" = 3 + + [mobs.wraith.spawn_config.biomes] + + #Biome tags for which this should spawn in. Must match both this and 'biomes' to spawn. + [mobs.wraith.spawn_config.biomes.tags] + "Biome Tags" = [] + "Is Blacklist" = true + + #Biome names this should spawn in. Must match both this and 'types' to spawn. + [mobs.wraith.spawn_config.biomes.biomes] + Biomes = ["minecraft:soul_sand_valley"] + "Is Blacklist" = false + +[client] + "Auto Walk Keybind" = true + "Back Button Keybind" = true + "Buckets Show Inhabitants" = true + Camera = true + "Chest Searching" = true + "Elytra Indicator" = true + "Greener Grass" = true + "Improved Tooltips" = true + "Long Range Pick Block" = true + "Microcrafting Helper" = true + "Soul Candles" = true + "Usage Ticker" = true + "Uses For Curses" = true + "Variant Animal Textures" = true + "Wool Shuts Up Minecarts" = true + + [client.auto_walk_keybind] + "Draw Hud" = true + "Hud Height" = 10 + + [client.buckets_show_inhabitants] + "Show Axolotls" = true + "Show Crabs" = true + "Show Tropical Fish" = true + "Show Shiny Slime" = true + + [client.camera] + #Date format that will be displayed in screenshots. Must be a valid one (i.e. MM/dd/yyyy) + "Date Format" = "MM/dd/yyyy" + + [client.chest_searching] + + [client.chest_searching.overlay_color] + A = 0.67 + R = 0.0 + G = 0.0 + B = 0.0 + + [client.greener_grass] + "Affect Leaves" = true + "Affect Water" = false + "Block List" = ["minecraft:large_fern", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:fern", "minecraft:grass", "minecraft:potted_fern", "minecraft:sugar_cane", "environmental:giant_tall_grass", "grassslabs:grass_carpet", "grassslabs:grass_slab", "grassslabs:grass_stairs", "valhelsia_structures:grass_block"] + "Leaves List" = ["minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:oak_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:dark_oak_leaves", "atmospheric:rosewood_leaves", "atmospheric:morado_leaves", "atmospheric:yucca_leaves", "autumnity:maple_leaves", "environmental:willow_leaves", "environmental:hanging_willow_leaves", "minecraft:vine"] + + [client.greener_grass.color_matrix] + R = [0.89, 0.0, 0.0] + G = [0.0, 1.11, 0.0] + B = [0.0, 0.0, 0.89] + + [client.greener_grass.water_matrix] + R = [0.86, 0.0, 0.0] + G = [0.0, 1.0, 0.22] + B = [0.0, 0.0, 1.22] + + [client.improved_tooltips] + "Attribute Tooltips" = true + "Food Tooltips" = true + "Shulker Tooltips" = true + "Map Tooltips" = true + "Enchanting Tooltips" = true + "Fuel Time Tooltips" = true + "Shulker Box Use Colors" = true + "Shulker Box Require Shift" = false + "Map Require Shift" = false + #The value of each shank of food. + #Tweak this when using mods like Hardcore Hunger which change that value. + "Food Divisor" = 2 + "Show Saturation" = true + "Food Compression Threshold" = 4 + "Fuel Time Divisor" = 200 + #Should item attributes be colored relative to your current equipped item? + #e.g. if wearing an Iron Helmet, the armor value in a Diamond Helmet will show as green, and vice versa would be red. + #If set to false, item attributes will show in white or red if they're negative values. + "Show Upgrade Status" = true + "Animate Up Down Arrows" = true + "Enchanting Stacks" = ["minecraft:diamond_sword", "minecraft:diamond_pickaxe", "minecraft:diamond_shovel", "minecraft:diamond_axe", "minecraft:diamond_hoe", "minecraft:diamond_helmet", "minecraft:diamond_chestplate", "minecraft:diamond_leggings", "minecraft:diamond_boots", "minecraft:shears", "minecraft:bow", "minecraft:fishing_rod", "minecraft:crossbow", "minecraft:trident", "minecraft:elytra", "minecraft:shield", "quark:pickarang", "supplementaries:slingshot", "supplementaries:bubble_blower", "farmersdelight:diamond_knife", "the_bumblezone:stinger_spear", "the_bumblezone:crystal_cannon", "the_bumblezone:honey_crystal_shield", "the_bumblezone:honey_bee_leggings_2"] + #A list of additional stacks to display on each enchantment + #The format is as follows: + #enchant_id=item1,item2,item3... + #So to display a carrot on a stick on a mending book, for example, you use: + #minecraft:mending=minecraft:carrot_on_a_stick + "Enchanting Additional Stacks" = [] + + [client.usage_ticker] + #Switch the armor display to the off hand side and the hand display to the main hand side + Invert = false + "Shift Left" = 0 + "Shift Right" = 0 + "Enable Main Hand" = true + "Enable Off Hand" = true + "Enable Armor" = true + + [client.uses_for_curses] + "Vanish Pumpkin Overlay" = true + "Bind Armor Stands With Player Heads" = true + + [client.variant_animal_textures] + "Enable Cow" = true + "Enable Pig" = true + "Enable Chicken" = true + "Enable Shiny Rabbit" = true + "Enable Shiny Llama" = true + "Enable Shiny Dolphin" = true + "Enable Shiny Slime" = true + "Enable L G B T Bees" = true + "Every Bee Is L G B T" = false + #The chance for an animal to have a special "Shiny" skin, like a shiny pokemon. This is 1 in X. Set to 0 to disable. + "Shiny Animal Chance" = 2048 + #If a shiny animal should emit occasional sparkles. + "Shiny Sparkles" = true + +[experimental] + "Adjustable Chat" = false + "Climate Control Remover" = false + #This feature generates Resource Pack Item Model predicates on the items defined in 'Items to Change' + #for the Enchantments defined in 'Enchantments to Register'. + #Example: if 'minecraft:silk_touch' is added to 'Enchantments to Register', and 'minecraft:netherite_pickaxe' + #is added to 'Items to Change', then a predicate named 'quark_has_enchant_minecraft_silk_touch' will be available + #to the netherite_pickaxe.json item model, whose value will be the enchantment level. + "Enchantment Predicates" = false + "Enchantments Begone" = false + "Game Nerfs" = false + "Narrator Readout" = false + "Overlay Shader" = false + "Spawner Replacer" = false + #Allows placing variant blocks automatically via a selector menu triggered from a keybind + "Variant Selector" = false + "Villager Rerolling Rework" = false + + [experimental.adjustable_chat] + "Horizontal Shift" = 0 + "Vertical Shift" = 0 + + [experimental.climate_control_remover] + #Disables the temperature comparison when choosing biomes to generate. + "Disable Temperature" = false + #Disables the humidity comparison when choosing biomes to generate. + "Disable Humidity" = false + #Disables the 'continentalness' comparison when choosing biomes to generate. + #WARNING: Enabling this will probably make oceans act a lot more like rivers. + "Disable Continentalness" = false + #Disables the 'erosion' comparison when choosing biomes to generate. + #WARNING: Enabling this will probably create very extreme height differences, and will make the End more chaotic. + "Disable Erosion" = false + #Disables the 'depth' comparison when choosing biomes to generate. + #WARNING: Enabling this will probably make cave biomes appear at unusual heights. + "Disable Depth" = false + #Disables the 'weirdness' comparison when choosing biomes to generate. + #WARNING: Enabling this will... well, probably make things weird. + "Disable Weirdness" = false + #Disables the 'offset' parameter when choosing biomes to generate. + #WARNING: Enabling this will make rarer nether biomes more common. + "Disable Offset" = false + + #This feature generates Resource Pack Item Model predicates on the items defined in 'Items to Change' + #for the Enchantments defined in 'Enchantments to Register'. + #Example: if 'minecraft:silk_touch' is added to 'Enchantments to Register', and 'minecraft:netherite_pickaxe' + #is added to 'Items to Change', then a predicate named 'quark_has_enchant_minecraft_silk_touch' will be available + #to the netherite_pickaxe.json item model, whose value will be the enchantment level. + [experimental.enchantment_predicates] + "Items To Change" = [] + "Enchantments To Register" = [] + + [experimental.enchantments_begone] + "Enchantments To Begone" = [] + + [experimental.game_nerfs] + #Makes Mending act like the Unmending mod + #https://www.curseforge.com/minecraft/mc-mods/unmending + "Nerf Mending" = true + #Makes Mending II still work even if mending is nerfed. + #If you want Mending II, disable the sanity check on Ancient Tomes and add minecraft:mending to the tomes. + "No Nerf for Mending II" = false + #Resets all villager discounts when zombified to prevent reducing prices to ridiculous levels + "Nerf Villager Discount" = true + #Makes Iron Golems not drop Iron Ingots + "Disable Iron Farms" = true + #Makes Boats not glide on ice + "Disable Ice Roads" = true + #Makes Sheep not drop Wool when killed + "Disable Wool Drops" = true + #Disables mob griefing for only specific entities + "Enable Selective Mob Griefing" = true + #Force Elytra to only work in specific dimensions + "Enable Dimension Locked Elytra" = true + #Makes falling blocks not able to be duped via dimension crossing + "Disable Falling Block Dupe" = true + #Fixes several piston physics exploits, most notably including TNT duping + "Disable Piston Physics Exploits" = true + #Fixes mushroom growth being able to replace blocks + "Disable Mushroom Block Removal" = true + #Makes tripwire hooks unable to be duplicated + "Disable Tripwire Hook Dupe" = true + #Makes villages spawn less often when close to spawn + "Village Spawn Nerf" = false + #Distance at which villages will spawn as normal. Effect scales linearly from world spawn + "Village Spawn Nerf Distance" = 7000 + "Non Griefing Entities" = ["minecraft:creeper", "minecraft:enderman"] + "Elytra Allowed Dimensions" = ["minecraft:the_end"] + + [experimental.overlay_shader] + #Sets the name of the shader to load on a regular basis. This can load any shader the Camera module can (and requires the Camera module enabled to apply said logic). + #Some useful shaders include 'desaturate', 'oversaturate', 'bumpy' + #Colorblind simulation shaders are available in the form of 'deuteranopia', 'protanopia', 'tritanopia', and 'achromatopsia' + Shader = "none" + + [experimental.spawner_replacer] + #Mobs to be replaced with other mobs. + #Format is: "mob1,mob2", i.e. "minecraft:spider,minecraft:skeleton" + "Replace Mobs" = [] + + #Allows placing variant blocks automatically via a selector menu triggered from a keybind + [experimental.variant_selector] + #Set this to true to automatically convert any dropped variant items into their originals. Do this ONLY if you intend to take control of every recipe via a data pack or equivalent, as this will introduce dupes otherwise. + "Convert Variant Items" = false + #Enable the hammer, allowing variants to be swapped between eachother, including the original block. Do this ONLY under the same circumstances as Convert Variant Items. + "Enable Hammer" = false + "Show Tooltip" = true + "Align Hud To Hotbar" = false + "Show Simple Hud" = false + "Show Hud" = true + "Enable Green Tint" = true + "Override Held Item Render" = true + "Hud Offset X" = 0 + "Hud Offset Y" = 0 + #When true, selector arrow will render in same style as crosshair + "Render Like Cross Hair" = true + #Uses smaller arrow icon for variant selector overlay + "Smaller Arrow" = false + + [experimental.variant_selector.variants] + #The list of all variant types available for players to use. Values are treated as suffixes to block IDs for scanning. + #Prefix any variant type with ! to make it show up for Manual Variants but not be automatically scanned for. (e.g. '!polish') + "Variant Types" = ["slab", "stairs", "wall", "fence", "fence_gate", "vertical_slab"] + #By default, only a mod's namespace is scanned for variants for its items (e.g. if coolmod adds coolmod:fun_block, it'll search only for coolmod:fun_block_stairs). + # Mods in this list are also scanned for variants if none are found in itself (e.g. if quark is in the list and coolmod:fun_block_stairs doesn't exist, it'll try to look for quark:fun_block_stairs next) + "Tested Mods" = ["quark", "everycomp", "v_slab_compat"] + "Print Variant Map To Log" = false + #Format is 'alias=original' in each value (e.g. 'wall=fence' means that a failed search for, minecraft:cobblestone_fence will try cobblestone_wall next) + Aliases = ["carpet=slab", "pane=fence"] + #Ends of block IDs to try and remove when looking for variants. (e.g. minecraft:oak_planks goes into minecraft:oak_stairs, so we have to include '_planks' in this list for it to find them or else it'll only look for minecraft:oak_planks_stairs) + "Strip Candidates" = ["_planks", "_wool", "_block", "s"] + #Add manual variant overrides here, the format is 'type,block,output' (e.g. polish,minecraft:stone_bricks,minecraft:chiseled_stone_bricks). The type must be listed in Variant Types + "Manual Variants" = [] + # A list of block IDs and mappings to be excluded from variant selection. + #To exclude a block from being turned into other blocks, just include the block ID (e.g. minecraft:cobblestone). + #To exclude a block from having other blocks turned into it, suffix it with = (e.g. =minecraft:cobblestone_stairs) + #To exclude a specific block->variant combination, put = between the two (e.g. minecraft:cobblestone=minecraft:cobblestone_stairs) + Blacklist = ["minecraft:snow", "minecraft:bamboo", "minecraft:bamboo_block"] + + [experimental.villager_rerolling_rework] + #If enabled, the first two trades a villager generates for a profession will always be the same for a given villager. + #This prevents repeatedly placing down a job site block to reroll the villager's trades. + "Seed Initial Villager Trades" = true + #Set to 0 to disable the chance to reroll trades when restocking. + #It's possible for a trade to not restock even when the chance is 1. This happens when the rerolled trade is one the villager already has. + #This chance only guarantees a reroll will be attempted. + #Allowed values: [0,1] + "Chance To Reroll When Restocking" = 0.25 + #Set to 0 to disable the chance to reroll trades when restocking. Set to -1 to allow unlimited rerolling. + #Trades earlier in the list will restock first. + "Maximum Restocks Per Day" = 3 + #If enabled, villagers will reroll when they restock, rather than when they begin work for the day. + #If disabled, players can prevent rerolling by ensuring the villager isn't out of stock on their last restock of the day. + "Reroll On Any Restock" = false + #If enabled, villagers will be able to reroll any trade that has been used AT ALL since the last restock. + "Reroll Even If Not Out Of Stock" = false + +[oddities] + Backpack = true + Crate = true + Magnets = true + "Matrix Enchanting" = true + Pipes = true + "Tiny Potato" = true + "Totem Of Holding" = true + + [oddities.backpack] + #Set this to true to allow the backpacks to be unequipped even with items in them + "Super Op Mode" = false + "Enable Ravager Hide" = true + "Items In Backpack Tick" = true + "Base Ravager Hide Drop" = 1 + "Extra Chance Per Looting" = 0.5 + "Allow Armor Stand Unloading" = true + + [oddities.crate] + "Max Items" = 640 + + [oddities.magnets] + #Any items you place in this list will be derived so that any block made of it will become magnetizable + "Magnetic Derivation List" = ["minecraft:iron_ingot", "minecraft:copper_ingot", "minecraft:exposed_copper", "minecraft:weathered_copper", "minecraft:oxidized_copper", "minecraft:raw_iron", "minecraft:raw_copper", "minecraft:iron_ore", "minecraft:deepslate_iron_ore", "minecraft:copper_ore", "minecraft:deepslate_copper_ore", "quark:gravisand"] + #Block/Item IDs to force-allow magnetism on, regardless of their crafting recipe + "Magnetic Whitelist" = ["minecraft:chipped_anvil", "minecraft:damaged_anvil", "minecraft:iron_horse_armor", "minecraft:chainmail_helmet", "minecraft:chainmail_boots", "minecraft:chainmail_leggings", "minecraft:chainmail_chestplate", "#minecraft:cauldrons"] + #Block/Item IDs to force-disable magnetism on, regardless of their crafting recipe + "Magnetic Blacklist" = ["minecraft:tripwire_hook", "minecraft:map"] + "Use Pre End Recipe" = false + #When true magnets will never push something that pistons cant push. Disable to have further control. This allows iron rods to break obsidian for example + "Use Piston Logic" = true + #Allows magnets to push and pull entities in the 'affected_by_magnets' tag (edit it with datapack). Turning off can reduce lag + "Affect Entities" = true + #Allows magnets to push and pull entities having magnetic armor. Requires 'magnetic_entities' config ON + "Affects Armor" = true + #Determines how fast entities are pulled by magnets. Still follows the inverse square law + "Entities Pull Force" = 0.18000000715255737 + #Stonecutters pulled by magnets will silk touch the blocks they cut. + "Stone Cutter Silk Touch" = true + #The maximum hardness of a block that a stonecutter pushed by magnets can cut through. + "Stone Cutter Max Hardness" = 3.0 + + [oddities.matrix_enchanting] + #The maximum enchanting power the matrix enchanter can accept + "Max Bookshelves" = 15 + #Should this be X, the price of a piece increase by 1 every X pieces you generate + "Piece Price Scale" = 9 + #The higher this is, the better enchantments you'll get on books + "Book Enchantability" = 12 + #How many pieces you can generate without any bookshelves + "Base Max Piece Count" = 3 + #How many pieces you can generate without any bookshelves (for Books) + "Base Max Piece Count Book" = 1 + #At which piece count the calculation for the min level should default to increasing one per piece rather than using the scale factor + "Min Level Cutoff" = 8 + #How many pieces a single Lapis can generate + "Charge Per Lapis" = 4 + #How much the min level requirement for adding a new piece should increase for each piece added (up until the value of Min Level Cutoff) + "Min Level Scale Factor" = 1.2 + #How much the min level requirement for adding a new piece to a book should increase per each bookshelf being used + "Min Level Scale Factor Book" = 2.0 + #How much to multiply the frequency of pieces where at least one of the same type has been generated + "Dupe Multiplier" = 1.4 + #How much to multiply the frequency of pieces where incompatible pieces have been generated + "Incompatible Multiplier" = 0.0 + #Set to false to disable the ability to create Enchanted Books + "Allow Books" = true + #Set this to true to allow treasure enchantments to be rolled as pieces + "Allow Treasures" = false + #Set this to true to allow undiscoverable enchantments to be rolled as pieces + "Allow Undiscoverable Enchantments" = false + #Any treasure enchantment IDs here will be able to appear in books in matrix enchanting + "Treasure Whitelist" = [] + #Any undiscoverable enchantment IDs here will be able to appear in matrix enchanting + "Undiscoverable Whitelist" = [] + #Set to false to disable the tooltip for items with pending enchantments + "Show Tooltip" = true + #By default, enchantment rarities are fuzzed a bit to feel better with the new system. Set this to false to override this behaviour. + "Normalize Rarity" = true + #Matrix Enchanting can be done with water instead of air around the enchanting table. Set this to false to disable this behaviour. + "Allow Underwater Enchanting" = true + #Matrix Enchanting can be done with short (<= 3px blocks) instead of air around the enchanting table. Set this to false to disable this behaviour. + "Allow Short Block Enchanting" = true + #Candles with soul sand below them or below the bookshelves dampen enchantments instead of influence them. + "Soul Candles Invert" = true + #A list of enchantment IDs you don't want the enchantment table to be able to create + "Disallowed Enchantments" = [] + #An array of influences each candle should apply. This list must be 16 elements long, and is in order of wool colors. + #A minus sign before an enchantment will make the influence decrease the probability of that enchantment. + "Influences List" = ["minecraft:unbreaking", "minecraft:fire_protection", "minecraft:knockback,minecraft:punch", "minecraft:feather_falling", "minecraft:looting,minecraft:fortune,minecraft:luck_of_the_sea", "minecraft:blast_protection", "minecraft:silk_touch,minecraft:channeling", "minecraft:bane_of_arthropods", "minecraft:protection", "minecraft:respiration,minecraft:loyalty,minecraft:infinity", "minecraft:sweeping,minecraft:multishot", "minecraft:efficiency,minecraft:sharpness,minecraft:lure,minecraft:power,minecraft:impaling,minecraft:quick_charge", "minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide", "minecraft:thorns,minecraft:piercing", "minecraft:fire_aspect,minecraft:flame", "minecraft:smite,minecraft:projectile_protection"] + #An array of influences that other blocks should apply. + #Format is: "blockstate;strength;color;enchantments", i.e. "minecraft:sea_pickle[pickles=1,waterlogged=false];1;#008000;minecraft:aqua_affinity,minecraft:depth_strider,minecraft:riptide" (etc) or "minecraft:anvil[facing=north];#808080;-minecraft:thorns,minecraft:unbreaking" (etc) + "States To Influences" = [] + #Set to false to disable the ability to influence enchantment outcomes with candles + "Allow Influencing" = true + #The max amount of candles that can influence a single enchantment + "Influence Max" = 4 + #How much each candle influences an enchantment. This works as a multiplier to its weight + "Influence Power" = 0.125 + #If you set this to false, the vanilla Enchanting Table will no longer automatically convert to the Matrix Enchanting table. You'll have to add a recipe for the Matrix Enchanting Table to make use of this. + "Automatically Convert" = true + + [oddities.pipes] + #How long it takes for an item to cross a pipe. Bigger = slower. + "Pipe Speed" = 5 + #Set to 0 if you don't want pipes to have a max amount of items + "Max Pipe Items" = 16 + #When items eject or are absorbed by pipes, should they make sounds? + "Do Pipes Whoosh" = true + "Enable Encased Pipes" = true + "Render Pipe Items" = true + "Emit Vibrations" = true + + [oddities.tiny_potato] + #Set this to true to use the recipe without the Heart of Diamond, even if the Heart of Diamond is enabled. + "Never Use Heart Of Diamond" = false + #This feature disables itself if any of the following mods are loaded: + # - botania + #This is done to prevent content overlap. + #You can turn this on to force the feature to be loaded even if the above mods are also loaded. + "Ignore Anti Overlap" = false + + [oddities.totem_of_holding] + #Set this to false to remove the behaviour where totems destroy themselves if the player dies again. + "Dark Souls Mode" = true + #Totem will always spawn if the player killer is themselves. + "Spawn Totem on PVP Kill" = false + #Set this to true to make it so that if a totem is destroyed, the items it holds are destroyed alongside it rather than dropped + "Destroy Lost Items" = false + #Set this to false to only allow the owner of a totem to collect its items rather than any player + "Allow Anyone To Collect" = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/regions_unexplored/ru-common.toml b/1.20.1-FearFactoryTest/minecraft/config/regions_unexplored/ru-common.toml index 2babe98..a47bc4b 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/regions_unexplored/ru-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/regions_unexplored/ru-common.toml @@ -1,119 +1,119 @@ - -#Config for Regions Unexplored! -[region_configs] - #Enable this before changing the other region config files. If disabled, RU will use builtin biome placement. - toggle_custom_regions = false - #Sets Terrablender region weight for the primary region. - #Range: 0 ~ 2147483646 - primary_region_weight = 11 - #Sets Terrablender region weight for the secondary region. - #Range: 0 ~ 2147483646 - secondary_region_weight = 8 - #Sets Terrablender region weight for the rare region. - #Range: 0 ~ 2147483646 - rare_region_weight = 1 - #Sets Terrablender region weight for Nether region. - #Range: 0 ~ 2147483646 - nether_region_weight = 14 - -[biome_toggles] - #overworld_biomes - toggle_alpha_grove = true - toggle_arid_mountains = true - toggle_smouldering_woodland = true - toggle_autumnal_maple_forest = true - toggle_bamboo_forest = true - toggle_baobab_savanna = true - toggle_barley_fields = true - toggle_bayou = true - toggle_blackwood_taiga = true - toggle_boreal_taiga = true - toggle_chalk_cliffs = true - toggle_clover_plains = true - toggle_cold_boreal_taiga = true - toggle_cold_deciduous_forest = true - toggle_cold_river = true - toggle_deciduous_forest = true - toggle_dry_bushland = true - toggle_eucalyptus_forest = true - toggle_fen = true - toggle_flower_field = true - toggle_frozen_pine_taiga = true - toggle_frozen_tundra = true - toggle_fungal_fen = true - toggle_golden_boreal_taiga = true - toggle_grassland = true - toggle_grassy_beach = true - toggle_gravel_beach = true - toggle_highland_fields = true - toggle_hyacinth_deeps = true - toggle_icy_desert = true - toggle_icy_heights = true - toggle_joshua_desert = true - toggle_magnolia_woodland = true - toggle_maple_forest = true - toggle_marsh = true - toggle_mauve_hills = true - toggle_meadow = true - toggle_mountains = true - toggle_muddy_river = true - toggle_old_growth_bayou = true - toggle_orchard = true - toggle_outback = true - toggle_pine_slopes = true - toggle_pine_taiga = true - toggle_poppy_fields = true - toggle_prairie = true - toggle_pumpkin_fields = true - toggle_rainforest = true - toggle_rocky_reef = true - toggle_redwoods = true - toggle_saguaro_desert = true - toggle_shrubland = true - toggle_silver_birch_forest = true - toggle_sparse_rainforest = true - toggle_sparse_redwoods = true - toggle_spires = true - toggle_steppe = true - toggle_temperate_grove = true - toggle_towering_cliffs = true - toggle_tropical_river = true - toggle_tropics = true - toggle_willow_forest = true - #cave_biomes - toggle_ancient_delta = true - toggle_bioshroom_caves = true - toggle_prismachasm = true - toggle_redstone_caves = true - toggle_scorching_caves = true - #nether_biomes - toggle_blackstone_basin = true - toggle_glistering_meadow = true - toggle_infernal_holt = true - toggle_mycotoxic_undergrowth = true - toggle_redstone_hell = true - -[worldgen_options] - #surface_rules - toggle_custom_dirt = true - -[client_options] - toggle_mauve_leaves_particles = true - toggle_blue_magnolia_leaves_particles = true - toggle_pink_magnolia_leaves_particles = true - toggle_white_magnolia_leaves_particles = true - toggle_red_maple_leaves_particles = true - toggle_orange_maple_leaves_particles = true - toggle_silver_birch_leaves_particles = true - toggle_enchanted_birch_leaves_particles = true - #block_color_options - #Sets Eucalyptus colour transition size. Bigger number = bigger distance between colours. - #Range: 0.0 ~ 200.0 - eucalyptus_transition_size = 25.0 - #Sets Eucalyptus colour saturation. - #Range: 0.0 ~ 1.0 - eucalyptus_saturation = 0.5 - #Sets Eucalyptus colour saturation. - #Range: 0.0 ~ 1.0 - eucalyptus_brightness = 0.8 - + +#Config for Regions Unexplored! +[region_configs] + #Enable this before changing the other region config files. If disabled, RU will use builtin biome placement. + toggle_custom_regions = false + #Sets Terrablender region weight for the primary region. + #Range: 0 ~ 2147483646 + primary_region_weight = 11 + #Sets Terrablender region weight for the secondary region. + #Range: 0 ~ 2147483646 + secondary_region_weight = 8 + #Sets Terrablender region weight for the rare region. + #Range: 0 ~ 2147483646 + rare_region_weight = 1 + #Sets Terrablender region weight for Nether region. + #Range: 0 ~ 2147483646 + nether_region_weight = 14 + +[biome_toggles] + #overworld_biomes + toggle_alpha_grove = true + toggle_arid_mountains = true + toggle_smouldering_woodland = true + toggle_autumnal_maple_forest = true + toggle_bamboo_forest = true + toggle_baobab_savanna = true + toggle_barley_fields = true + toggle_bayou = true + toggle_blackwood_taiga = true + toggle_boreal_taiga = true + toggle_chalk_cliffs = true + toggle_clover_plains = true + toggle_cold_boreal_taiga = true + toggle_cold_deciduous_forest = true + toggle_cold_river = true + toggle_deciduous_forest = true + toggle_dry_bushland = true + toggle_eucalyptus_forest = true + toggle_fen = true + toggle_flower_field = true + toggle_frozen_pine_taiga = true + toggle_frozen_tundra = true + toggle_fungal_fen = true + toggle_golden_boreal_taiga = true + toggle_grassland = true + toggle_grassy_beach = true + toggle_gravel_beach = true + toggle_highland_fields = true + toggle_hyacinth_deeps = true + toggle_icy_desert = true + toggle_icy_heights = true + toggle_joshua_desert = true + toggle_magnolia_woodland = true + toggle_maple_forest = true + toggle_marsh = true + toggle_mauve_hills = true + toggle_meadow = true + toggle_mountains = true + toggle_muddy_river = true + toggle_old_growth_bayou = true + toggle_orchard = true + toggle_outback = true + toggle_pine_slopes = true + toggle_pine_taiga = true + toggle_poppy_fields = true + toggle_prairie = true + toggle_pumpkin_fields = true + toggle_rainforest = true + toggle_rocky_reef = true + toggle_redwoods = true + toggle_saguaro_desert = true + toggle_shrubland = true + toggle_silver_birch_forest = true + toggle_sparse_rainforest = true + toggle_sparse_redwoods = true + toggle_spires = true + toggle_steppe = true + toggle_temperate_grove = true + toggle_towering_cliffs = true + toggle_tropical_river = true + toggle_tropics = true + toggle_willow_forest = true + #cave_biomes + toggle_ancient_delta = true + toggle_bioshroom_caves = true + toggle_prismachasm = true + toggle_redstone_caves = true + toggle_scorching_caves = true + #nether_biomes + toggle_blackstone_basin = true + toggle_glistering_meadow = true + toggle_infernal_holt = true + toggle_mycotoxic_undergrowth = true + toggle_redstone_hell = true + +[worldgen_options] + #surface_rules + toggle_custom_dirt = true + +[client_options] + toggle_mauve_leaves_particles = true + toggle_blue_magnolia_leaves_particles = true + toggle_pink_magnolia_leaves_particles = true + toggle_white_magnolia_leaves_particles = true + toggle_red_maple_leaves_particles = true + toggle_orange_maple_leaves_particles = true + toggle_silver_birch_leaves_particles = true + toggle_enchanted_birch_leaves_particles = true + #block_color_options + #Sets Eucalyptus colour transition size. Bigger number = bigger distance between colours. + #Range: 0.0 ~ 200.0 + eucalyptus_transition_size = 25.0 + #Sets Eucalyptus colour saturation. + #Range: 0.0 ~ 1.0 + eucalyptus_saturation = 0.5 + #Sets Eucalyptus colour saturation. + #Range: 0.0 ~ 1.0 + eucalyptus_brightness = 0.8 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/regions_unexplored/ru-primary-region.toml b/1.20.1-FearFactoryTest/minecraft/config/regions_unexplored/ru-primary-region.toml index e6aee19..a93c2a3 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/regions_unexplored/ru-primary-region.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/regions_unexplored/ru-primary-region.toml @@ -1,333 +1,333 @@ - -#Config for Regions Unexplored primary region! -#NOTICE: Make sure 'enable_custom_regions' is enabled in Common configs or this config will have no effect on generation! -#If you have custom regions enabled: to get future update biomes to spawn, you will either need to delete the config and let it regen, or add the new biomes manually. -[-----------------MIDDLE_BIOMES--------------------] - #icy_biomes - icy_arid = "regions_unexplored:frozen_tundra" - icy_dry = "regions_unexplored:frozen_tundra" - icy_neutral = "regions_unexplored:frozen_pine_taiga" - icy_wet = "regions_unexplored:cold_boreal_taiga" - icy_humid = "regions_unexplored:cold_boreal_taiga" - #cool_biomes - cool_arid = "regions_unexplored:pumpkin_fields" - cool_dry = "regions_unexplored:autumnal_maple_forest" - cool_neutral = "regions_unexplored:maple_forest" - cool_wet = "regions_unexplored:boreal_taiga" - cool_humid = "regions_unexplored:boreal_taiga" - #neutral_biomes - neutral_arid = "regions_unexplored:orchard" - neutral_dry = "regions_unexplored:shrubland" - neutral_neutral = "regions_unexplored:temperate_grove" - neutral_wet = "regions_unexplored:pine_taiga" - neutral_humid = "regions_unexplored:blackwood_taiga" - #warm_biomes - warm_arid = "regions_unexplored:barley_fields" - warm_dry = "regions_unexplored:prairie" - warm_neutral = "regions_unexplored:grassland" - warm_wet = "regions_unexplored:redwoods" - warm_humid = "regions_unexplored:redwoods" - #hot_biomes - hot_arid = "regions_unexplored:baobab_savanna" - hot_dry = "regions_unexplored:baobab_savanna" - hot_neutral = "regions_unexplored:saguaro_desert" - hot_wet = "regions_unexplored:outback" - hot_humid = "regions_unexplored:eucalyptus_forest" - -[-----------------MIDDLE_BIOMES_VARIANT--------------------] - #icy_biomes - icy_arid = "regions_unexplored:frozen_pine_taiga" - icy_dry = "regions_unexplored:frozen_tundra" - icy_neutral = "regions_unexplored:frozen_tundra" - icy_wet = "regions_unexplored:cold_boreal_taiga" - icy_humid = "regions_unexplored:spires" - #cool_biomes - cool_arid = "regions_unexplored:autumnal_maple_forest" - cool_dry = "regions_unexplored:autumnal_maple_forest" - cool_neutral = "regions_unexplored:maple_forest" - cool_wet = "regions_unexplored:boreal_taiga" - cool_humid = "regions_unexplored:golden_boreal_taiga" - #neutral_biomes - neutral_arid = "regions_unexplored:orchard" - neutral_dry = "regions_unexplored:shrubland" - neutral_neutral = "regions_unexplored:temperate_grove" - neutral_wet = "regions_unexplored:pine_taiga" - neutral_humid = "regions_unexplored:blackwood_taiga" - #warm_biomes - warm_arid = "regions_unexplored:prairie" - warm_dry = "regions_unexplored:deciduous_forest" - warm_neutral = "regions_unexplored:grassland" - warm_wet = "regions_unexplored:redwoods" - warm_humid = "regions_unexplored:sparse_redwoods" - #hot_biomes - hot_arid = "regions_unexplored:baobab_savanna" - hot_dry = "regions_unexplored:baobab_savanna" - hot_neutral = "regions_unexplored:saguaro_desert" - hot_wet = "regions_unexplored:outback" - hot_humid = "regions_unexplored:eucalyptus_forest" - -[-----------------PLATEAU_BIOMES--------------------] - #icy_biomes - icy_arid = "regions_unexplored:icy_heights" - icy_dry = "regions_unexplored:icy_heights" - icy_neutral = "regions_unexplored:icy_heights" - icy_wet = "regions_unexplored:icy_heights" - icy_humid = "regions_unexplored:cold_boreal_taiga" - #cool_biomes - cool_arid = "regions_unexplored:autumnal_maple_forest" - cool_dry = "regions_unexplored:autumnal_maple_forest" - cool_neutral = "regions_unexplored:maple_forest" - cool_wet = "regions_unexplored:boreal_taiga" - cool_humid = "regions_unexplored:boreal_taiga" - #neutral_biomes - neutral_arid = "regions_unexplored:highland_fields" - neutral_dry = "regions_unexplored:highland_fields" - neutral_neutral = "regions_unexplored:highland_fields" - neutral_wet = "regions_unexplored:highland_fields" - neutral_humid = "regions_unexplored:blackwood_taiga" - #warm_biomes - warm_arid = "regions_unexplored:barley_fields" - warm_dry = "regions_unexplored:deciduous_forest" - warm_neutral = "regions_unexplored:deciduous_forest" - warm_wet = "regions_unexplored:redwoods" - warm_humid = "regions_unexplored:redwoods" - #hot_biomes - hot_arid = "regions_unexplored:steppe" - hot_dry = "regions_unexplored:steppe" - hot_neutral = "regions_unexplored:saguaro_desert" - hot_wet = "regions_unexplored:eucalyptus_forest" - hot_humid = "regions_unexplored:eucalyptus_forest" - -[-----------------PLATEAU_BIOMES_VARIANT--------------------] - #icy_biomes - icy_arid = "regions_unexplored:icy_heights" - icy_dry = "regions_unexplored:icy_heights" - icy_neutral = "regions_unexplored:icy_heights" - icy_wet = "regions_unexplored:icy_heights" - icy_humid = "regions_unexplored:spires" - #cool_biomes - cool_arid = "regions_unexplored:autumnal_maple_forest" - cool_dry = "regions_unexplored:autumnal_maple_forest" - cool_neutral = "regions_unexplored:maple_forest" - cool_wet = "regions_unexplored:boreal_taiga" - cool_humid = "regions_unexplored:golden_boreal_taiga" - #neutral_biomes - neutral_arid = "regions_unexplored:orchard" - neutral_dry = "regions_unexplored:highland_fields" - neutral_neutral = "regions_unexplored:temperate_grove" - neutral_wet = "regions_unexplored:pine_taiga" - neutral_humid = "regions_unexplored:blackwood_taiga" - #warm_biomes - warm_arid = "regions_unexplored:deciduous_forest" - warm_dry = "regions_unexplored:deciduous_forest" - warm_neutral = "regions_unexplored:deciduous_forest" - warm_wet = "regions_unexplored:redwoods" - warm_humid = "regions_unexplored:sparse_redwoods" - #hot_biomes - hot_arid = "regions_unexplored:steppe" - hot_dry = "regions_unexplored:steppe" - hot_neutral = "regions_unexplored:saguaro_desert" - hot_wet = "regions_unexplored:eucalyptus_forest" - hot_humid = "regions_unexplored:eucalyptus_forest" - -[-----------------SHATTERED_BIOMES--------------------] - #icy_biomes - icy_arid = "regions_unexplored:icy_heights" - icy_dry = "regions_unexplored:icy_heights" - icy_neutral = "regions_unexplored:icy_heights" - icy_wet = "regions_unexplored:icy_heights" - icy_humid = "regions_unexplored:icy_heights" - #cool_biomes - cool_arid = "regions_unexplored:towering_cliffs" - cool_dry = "regions_unexplored:towering_cliffs" - cool_neutral = "regions_unexplored:towering_cliffs" - cool_wet = "regions_unexplored:towering_cliffs" - cool_humid = "regions_unexplored:towering_cliffs" - #neutral_biomes - neutral_arid = "regions_unexplored:towering_cliffs" - neutral_dry = "regions_unexplored:towering_cliffs" - neutral_neutral = "regions_unexplored:towering_cliffs" - neutral_wet = "regions_unexplored:towering_cliffs" - neutral_humid = "regions_unexplored:towering_cliffs" - #warm_biomes - warm_arid = "regions_unexplored:barley_fields" - warm_dry = "regions_unexplored:deciduous_forest" - warm_neutral = "regions_unexplored:deciduous_forest" - warm_wet = "regions_unexplored:sparse_redwoods" - warm_humid = "regions_unexplored:sparse_redwoods" - #hot_biomes - hot_arid = "regions_unexplored:steppe" - hot_dry = "regions_unexplored:steppe" - hot_neutral = "regions_unexplored:saguaro_desert" - hot_wet = "regions_unexplored:eucalyptus_forest" - hot_humid = "regions_unexplored:eucalyptus_forest" - -[-----------------SLOPE_BIOMES--------------------] - #slope_biomes - icy_slope_biome = "minecraft:snowy_slopes" - cold_slope_biome = "minecraft:grove" - neutral_slope_biome = "regions_unexplored:pine_slopes" - warm_slope_biome = "regions_unexplored:deciduous_forest" - hot_slope_biome = "regions_unexplored:eucalyptus_forest" - #slope_biomes_variant - icy_slope_biome_variant = "regions_unexplored:cold_deciduous_forest" - cold_slope_biome_variant = "regions_unexplored:pine_slopes" - neutral_slope_biome_variant = "regions_unexplored:pine_slopes" - warm_slope_biome_variant = "regions_unexplored:deciduous_forest" - hot_slope_biome_variant = "regions_unexplored:eucalyptus_forest" - -[-----------------PEAK_BIOMES--------------------] - #peak_biomes - icy_peak_biome = "minecraft:frozen_peaks" - cold_peak_biome = "minecraft:jagged_peaks" - neutral_peak_biome = "regions_unexplored:mountains" - warm_peak_biome = "minecraft:stony_peaks" - hot_peak_biome = "regions_unexplored:arid_mountains" - #peak_biomes_variant - icy_peak_biome_variant = "minecraft:jagged_peaks" - cold_peak_biome_variant = "regions_unexplored:mountains" - neutral_peak_biome_variant = "regions_unexplored:mountains" - warm_peak_biome_variant = "minecraft:stony_peaks" - hot_peak_biome_variant = "regions_unexplored:arid_mountains" - -[-----------------RIVER_BIOMES--------------------] - #icy_biomes - icy_arid = "minecraft:frozen_river" - icy_dry = "minecraft:frozen_river" - icy_neutral = "minecraft:frozen_river" - icy_wet = "minecraft:frozen_river" - icy_humid = "regions_unexplored:cold_river" - #cool_biomes - cool_arid = "regions_unexplored:cold_river" - cool_dry = "regions_unexplored:cold_river" - cool_neutral = "regions_unexplored:muddy_river" - cool_wet = "regions_unexplored:muddy_river" - cool_humid = "regions_unexplored:muddy_river" - #neutral_biomes - neutral_arid = "minecraft:river" - neutral_dry = "minecraft:river" - neutral_neutral = "minecraft:river" - neutral_wet = "minecraft:river" - neutral_humid = "regions_unexplored:blackwood_taiga" - #warm_biomes - warm_arid = "minecraft:river" - warm_dry = "minecraft:river" - warm_neutral = "minecraft:river" - warm_wet = "minecraft:river" - warm_humid = "minecraft:river" - #hot_biomes - hot_arid = "minecraft:river" - hot_dry = "minecraft:river" - hot_neutral = "regions_unexplored:tropical_river" - hot_wet = "regions_unexplored:tropical_river" - hot_humid = "regions_unexplored:tropical_river" - -[-----------------RIVER_BIOMES_VARIANT--------------------] - #icy_biomes - icy_arid = "minecraft:frozen_river" - icy_dry = "minecraft:frozen_river" - icy_neutral = "minecraft:frozen_river" - icy_wet = "minecraft:frozen_river" - icy_humid = "regions_unexplored:cold_river" - #cool_biomes - cool_arid = "regions_unexplored:cold_river" - cool_dry = "regions_unexplored:cold_river" - cool_neutral = "regions_unexplored:muddy_river" - cool_wet = "regions_unexplored:muddy_river" - cool_humid = "regions_unexplored:muddy_river" - #neutral_biomes - neutral_arid = "minecraft:river" - neutral_dry = "minecraft:river" - neutral_neutral = "minecraft:river" - neutral_wet = "minecraft:river" - neutral_humid = "regions_unexplored:blackwood_taiga" - #warm_biomes - warm_arid = "minecraft:river" - warm_dry = "minecraft:river" - warm_neutral = "minecraft:river" - warm_wet = "minecraft:river" - warm_humid = "minecraft:river" - #hot_biomes - hot_arid = "minecraft:river" - hot_dry = "minecraft:river" - hot_neutral = "regions_unexplored:tropical_river" - hot_wet = "regions_unexplored:tropical_river" - hot_humid = "regions_unexplored:tropical_river" - -[-----------------SWAMP_BIOMES--------------------] - #icy_biomes - icy_arid = "regions_unexplored:spires" - icy_dry = "regions_unexplored:spires" - icy_neutral = "regions_unexplored:spires" - icy_wet = "regions_unexplored:spires" - icy_humid = "regions_unexplored:spires" - #cool_biomes - cool_arid = "regions_unexplored:fen" - cool_dry = "regions_unexplored:fen" - cool_neutral = "regions_unexplored:fen" - cool_wet = "regions_unexplored:fen" - cool_humid = "regions_unexplored:fen" - #neutral_biomes - neutral_arid = "regions_unexplored:old_growth_bayou" - neutral_dry = "regions_unexplored:bayou" - neutral_neutral = "regions_unexplored:bayou" - neutral_wet = "regions_unexplored:bayou" - neutral_humid = "regions_unexplored:old_growth_bayou" - #warm_biomes - warm_arid = "regions_unexplored:marsh" - warm_dry = "regions_unexplored:marsh" - warm_neutral = "regions_unexplored:marsh" - warm_wet = "regions_unexplored:marsh" - warm_humid = "regions_unexplored:marsh" - #hot_biomes - hot_arid = "regions_unexplored:fungal_fen" - hot_dry = "regions_unexplored:fungal_fen" - hot_neutral = "regions_unexplored:fungal_fen" - hot_wet = "regions_unexplored:fungal_fen" - hot_humid = "regions_unexplored:fungal_fen" - -[-----------------OCEAN_BIOMES--------------------] - #deep_oceans - deep_icy = "regions_unexplored:hyacinth_deeps" - deep_cool = "minecraft:deep_cold_ocean" - deep_neutral = "minecraft:deep_ocean" - deep_warm = "minecraft:deep_lukewarm_ocean" - deep_hot = "minecraft:warm_ocean" - #oceans - icy = "minecraft:frozen_ocean" - cool = "minecraft:cold_ocean" - neutral = "minecraft:ocean" - warm = "minecraft:lukewarm_ocean" - hot = "regions_unexplored:rocky_reef" - -[-----------------SHORE_BIOMES--------------------] - #beach_biomes - icy_beach_biome = "minecraft:snowy_beach" - cold_beach_biome = "regions_unexplored:gravel_beach" - neutral_beach_biome = "regions_unexplored:grassy_beach" - warm_beach_biome = "regions_unexplored:grassy_beach" - hot_beach_biome = "minecraft:beach" - #stone_beach_biomes - cold_stone_beach_biome = "minecraft:stony_shore" - hot_stone_beach_biome = "regions_unexplored:chalk_cliffs" - -[-----------------UNDERGROUND_BIOMES--------------------] - cave_1_biome = "minecraft:lush_caves" - cave_2_biome = "minecraft:dripstone_caves" - cave_3_biome = "minecraft:deep_dark" - cave_4_biome = "regions_unexplored:bioshroom_caves" - cave_5_biome = "regions_unexplored:ancient_delta" - cave_6_biome = "regions_unexplored:prismachasm" - cave_7_biome = "regions_unexplored:redstone_caves" - cave_8_biome = "regions_unexplored:scorching_caves" - -[-----------------ISLAND_BIOMES--------------------] - icy_island_biome = "regions_unexplored:alpha_grove" - cool_island_biome = "regions_unexplored:alpha_grove" - neutral_island_biome = "regions_unexplored:ashen_woodland" - warm_island_biome = "regions_unexplored:tropics" - hot_island_biome = "regions_unexplored:tropics" - -[-----------------OTHER_BIOMES--------------------] - shattered_cliff_biome = "regions_unexplored:towering_cliffs" - + +#Config for Regions Unexplored primary region! +#NOTICE: Make sure 'enable_custom_regions' is enabled in Common configs or this config will have no effect on generation! +#If you have custom regions enabled: to get future update biomes to spawn, you will either need to delete the config and let it regen, or add the new biomes manually. +[-----------------MIDDLE_BIOMES--------------------] + #icy_biomes + icy_arid = "regions_unexplored:frozen_tundra" + icy_dry = "regions_unexplored:frozen_tundra" + icy_neutral = "regions_unexplored:frozen_pine_taiga" + icy_wet = "regions_unexplored:cold_boreal_taiga" + icy_humid = "regions_unexplored:cold_boreal_taiga" + #cool_biomes + cool_arid = "regions_unexplored:pumpkin_fields" + cool_dry = "regions_unexplored:autumnal_maple_forest" + cool_neutral = "regions_unexplored:maple_forest" + cool_wet = "regions_unexplored:boreal_taiga" + cool_humid = "regions_unexplored:boreal_taiga" + #neutral_biomes + neutral_arid = "regions_unexplored:orchard" + neutral_dry = "regions_unexplored:shrubland" + neutral_neutral = "regions_unexplored:temperate_grove" + neutral_wet = "regions_unexplored:pine_taiga" + neutral_humid = "regions_unexplored:blackwood_taiga" + #warm_biomes + warm_arid = "regions_unexplored:barley_fields" + warm_dry = "regions_unexplored:prairie" + warm_neutral = "regions_unexplored:grassland" + warm_wet = "regions_unexplored:redwoods" + warm_humid = "regions_unexplored:redwoods" + #hot_biomes + hot_arid = "regions_unexplored:baobab_savanna" + hot_dry = "regions_unexplored:baobab_savanna" + hot_neutral = "regions_unexplored:saguaro_desert" + hot_wet = "regions_unexplored:outback" + hot_humid = "regions_unexplored:eucalyptus_forest" + +[-----------------MIDDLE_BIOMES_VARIANT--------------------] + #icy_biomes + icy_arid = "regions_unexplored:frozen_pine_taiga" + icy_dry = "regions_unexplored:frozen_tundra" + icy_neutral = "regions_unexplored:frozen_tundra" + icy_wet = "regions_unexplored:cold_boreal_taiga" + icy_humid = "regions_unexplored:spires" + #cool_biomes + cool_arid = "regions_unexplored:autumnal_maple_forest" + cool_dry = "regions_unexplored:autumnal_maple_forest" + cool_neutral = "regions_unexplored:maple_forest" + cool_wet = "regions_unexplored:boreal_taiga" + cool_humid = "regions_unexplored:golden_boreal_taiga" + #neutral_biomes + neutral_arid = "regions_unexplored:orchard" + neutral_dry = "regions_unexplored:shrubland" + neutral_neutral = "regions_unexplored:temperate_grove" + neutral_wet = "regions_unexplored:pine_taiga" + neutral_humid = "regions_unexplored:blackwood_taiga" + #warm_biomes + warm_arid = "regions_unexplored:prairie" + warm_dry = "regions_unexplored:deciduous_forest" + warm_neutral = "regions_unexplored:grassland" + warm_wet = "regions_unexplored:redwoods" + warm_humid = "regions_unexplored:sparse_redwoods" + #hot_biomes + hot_arid = "regions_unexplored:baobab_savanna" + hot_dry = "regions_unexplored:baobab_savanna" + hot_neutral = "regions_unexplored:saguaro_desert" + hot_wet = "regions_unexplored:outback" + hot_humid = "regions_unexplored:eucalyptus_forest" + +[-----------------PLATEAU_BIOMES--------------------] + #icy_biomes + icy_arid = "regions_unexplored:icy_heights" + icy_dry = "regions_unexplored:icy_heights" + icy_neutral = "regions_unexplored:icy_heights" + icy_wet = "regions_unexplored:icy_heights" + icy_humid = "regions_unexplored:cold_boreal_taiga" + #cool_biomes + cool_arid = "regions_unexplored:autumnal_maple_forest" + cool_dry = "regions_unexplored:autumnal_maple_forest" + cool_neutral = "regions_unexplored:maple_forest" + cool_wet = "regions_unexplored:boreal_taiga" + cool_humid = "regions_unexplored:boreal_taiga" + #neutral_biomes + neutral_arid = "regions_unexplored:highland_fields" + neutral_dry = "regions_unexplored:highland_fields" + neutral_neutral = "regions_unexplored:highland_fields" + neutral_wet = "regions_unexplored:highland_fields" + neutral_humid = "regions_unexplored:blackwood_taiga" + #warm_biomes + warm_arid = "regions_unexplored:barley_fields" + warm_dry = "regions_unexplored:deciduous_forest" + warm_neutral = "regions_unexplored:deciduous_forest" + warm_wet = "regions_unexplored:redwoods" + warm_humid = "regions_unexplored:redwoods" + #hot_biomes + hot_arid = "regions_unexplored:steppe" + hot_dry = "regions_unexplored:steppe" + hot_neutral = "regions_unexplored:saguaro_desert" + hot_wet = "regions_unexplored:eucalyptus_forest" + hot_humid = "regions_unexplored:eucalyptus_forest" + +[-----------------PLATEAU_BIOMES_VARIANT--------------------] + #icy_biomes + icy_arid = "regions_unexplored:icy_heights" + icy_dry = "regions_unexplored:icy_heights" + icy_neutral = "regions_unexplored:icy_heights" + icy_wet = "regions_unexplored:icy_heights" + icy_humid = "regions_unexplored:spires" + #cool_biomes + cool_arid = "regions_unexplored:autumnal_maple_forest" + cool_dry = "regions_unexplored:autumnal_maple_forest" + cool_neutral = "regions_unexplored:maple_forest" + cool_wet = "regions_unexplored:boreal_taiga" + cool_humid = "regions_unexplored:golden_boreal_taiga" + #neutral_biomes + neutral_arid = "regions_unexplored:orchard" + neutral_dry = "regions_unexplored:highland_fields" + neutral_neutral = "regions_unexplored:temperate_grove" + neutral_wet = "regions_unexplored:pine_taiga" + neutral_humid = "regions_unexplored:blackwood_taiga" + #warm_biomes + warm_arid = "regions_unexplored:deciduous_forest" + warm_dry = "regions_unexplored:deciduous_forest" + warm_neutral = "regions_unexplored:deciduous_forest" + warm_wet = "regions_unexplored:redwoods" + warm_humid = "regions_unexplored:sparse_redwoods" + #hot_biomes + hot_arid = "regions_unexplored:steppe" + hot_dry = "regions_unexplored:steppe" + hot_neutral = "regions_unexplored:saguaro_desert" + hot_wet = "regions_unexplored:eucalyptus_forest" + hot_humid = "regions_unexplored:eucalyptus_forest" + +[-----------------SHATTERED_BIOMES--------------------] + #icy_biomes + icy_arid = "regions_unexplored:icy_heights" + icy_dry = "regions_unexplored:icy_heights" + icy_neutral = "regions_unexplored:icy_heights" + icy_wet = "regions_unexplored:icy_heights" + icy_humid = "regions_unexplored:icy_heights" + #cool_biomes + cool_arid = "regions_unexplored:towering_cliffs" + cool_dry = "regions_unexplored:towering_cliffs" + cool_neutral = "regions_unexplored:towering_cliffs" + cool_wet = "regions_unexplored:towering_cliffs" + cool_humid = "regions_unexplored:towering_cliffs" + #neutral_biomes + neutral_arid = "regions_unexplored:towering_cliffs" + neutral_dry = "regions_unexplored:towering_cliffs" + neutral_neutral = "regions_unexplored:towering_cliffs" + neutral_wet = "regions_unexplored:towering_cliffs" + neutral_humid = "regions_unexplored:towering_cliffs" + #warm_biomes + warm_arid = "regions_unexplored:barley_fields" + warm_dry = "regions_unexplored:deciduous_forest" + warm_neutral = "regions_unexplored:deciduous_forest" + warm_wet = "regions_unexplored:sparse_redwoods" + warm_humid = "regions_unexplored:sparse_redwoods" + #hot_biomes + hot_arid = "regions_unexplored:steppe" + hot_dry = "regions_unexplored:steppe" + hot_neutral = "regions_unexplored:saguaro_desert" + hot_wet = "regions_unexplored:eucalyptus_forest" + hot_humid = "regions_unexplored:eucalyptus_forest" + +[-----------------SLOPE_BIOMES--------------------] + #slope_biomes + icy_slope_biome = "minecraft:snowy_slopes" + cold_slope_biome = "minecraft:grove" + neutral_slope_biome = "regions_unexplored:pine_slopes" + warm_slope_biome = "regions_unexplored:deciduous_forest" + hot_slope_biome = "regions_unexplored:eucalyptus_forest" + #slope_biomes_variant + icy_slope_biome_variant = "regions_unexplored:cold_deciduous_forest" + cold_slope_biome_variant = "regions_unexplored:pine_slopes" + neutral_slope_biome_variant = "regions_unexplored:pine_slopes" + warm_slope_biome_variant = "regions_unexplored:deciduous_forest" + hot_slope_biome_variant = "regions_unexplored:eucalyptus_forest" + +[-----------------PEAK_BIOMES--------------------] + #peak_biomes + icy_peak_biome = "minecraft:frozen_peaks" + cold_peak_biome = "minecraft:jagged_peaks" + neutral_peak_biome = "regions_unexplored:mountains" + warm_peak_biome = "minecraft:stony_peaks" + hot_peak_biome = "regions_unexplored:arid_mountains" + #peak_biomes_variant + icy_peak_biome_variant = "minecraft:jagged_peaks" + cold_peak_biome_variant = "regions_unexplored:mountains" + neutral_peak_biome_variant = "regions_unexplored:mountains" + warm_peak_biome_variant = "minecraft:stony_peaks" + hot_peak_biome_variant = "regions_unexplored:arid_mountains" + +[-----------------RIVER_BIOMES--------------------] + #icy_biomes + icy_arid = "minecraft:frozen_river" + icy_dry = "minecraft:frozen_river" + icy_neutral = "minecraft:frozen_river" + icy_wet = "minecraft:frozen_river" + icy_humid = "regions_unexplored:cold_river" + #cool_biomes + cool_arid = "regions_unexplored:cold_river" + cool_dry = "regions_unexplored:cold_river" + cool_neutral = "regions_unexplored:muddy_river" + cool_wet = "regions_unexplored:muddy_river" + cool_humid = "regions_unexplored:muddy_river" + #neutral_biomes + neutral_arid = "minecraft:river" + neutral_dry = "minecraft:river" + neutral_neutral = "minecraft:river" + neutral_wet = "minecraft:river" + neutral_humid = "regions_unexplored:blackwood_taiga" + #warm_biomes + warm_arid = "minecraft:river" + warm_dry = "minecraft:river" + warm_neutral = "minecraft:river" + warm_wet = "minecraft:river" + warm_humid = "minecraft:river" + #hot_biomes + hot_arid = "minecraft:river" + hot_dry = "minecraft:river" + hot_neutral = "regions_unexplored:tropical_river" + hot_wet = "regions_unexplored:tropical_river" + hot_humid = "regions_unexplored:tropical_river" + +[-----------------RIVER_BIOMES_VARIANT--------------------] + #icy_biomes + icy_arid = "minecraft:frozen_river" + icy_dry = "minecraft:frozen_river" + icy_neutral = "minecraft:frozen_river" + icy_wet = "minecraft:frozen_river" + icy_humid = "regions_unexplored:cold_river" + #cool_biomes + cool_arid = "regions_unexplored:cold_river" + cool_dry = "regions_unexplored:cold_river" + cool_neutral = "regions_unexplored:muddy_river" + cool_wet = "regions_unexplored:muddy_river" + cool_humid = "regions_unexplored:muddy_river" + #neutral_biomes + neutral_arid = "minecraft:river" + neutral_dry = "minecraft:river" + neutral_neutral = "minecraft:river" + neutral_wet = "minecraft:river" + neutral_humid = "regions_unexplored:blackwood_taiga" + #warm_biomes + warm_arid = "minecraft:river" + warm_dry = "minecraft:river" + warm_neutral = "minecraft:river" + warm_wet = "minecraft:river" + warm_humid = "minecraft:river" + #hot_biomes + hot_arid = "minecraft:river" + hot_dry = "minecraft:river" + hot_neutral = "regions_unexplored:tropical_river" + hot_wet = "regions_unexplored:tropical_river" + hot_humid = "regions_unexplored:tropical_river" + +[-----------------SWAMP_BIOMES--------------------] + #icy_biomes + icy_arid = "regions_unexplored:spires" + icy_dry = "regions_unexplored:spires" + icy_neutral = "regions_unexplored:spires" + icy_wet = "regions_unexplored:spires" + icy_humid = "regions_unexplored:spires" + #cool_biomes + cool_arid = "regions_unexplored:fen" + cool_dry = "regions_unexplored:fen" + cool_neutral = "regions_unexplored:fen" + cool_wet = "regions_unexplored:fen" + cool_humid = "regions_unexplored:fen" + #neutral_biomes + neutral_arid = "regions_unexplored:old_growth_bayou" + neutral_dry = "regions_unexplored:bayou" + neutral_neutral = "regions_unexplored:bayou" + neutral_wet = "regions_unexplored:bayou" + neutral_humid = "regions_unexplored:old_growth_bayou" + #warm_biomes + warm_arid = "regions_unexplored:marsh" + warm_dry = "regions_unexplored:marsh" + warm_neutral = "regions_unexplored:marsh" + warm_wet = "regions_unexplored:marsh" + warm_humid = "regions_unexplored:marsh" + #hot_biomes + hot_arid = "regions_unexplored:fungal_fen" + hot_dry = "regions_unexplored:fungal_fen" + hot_neutral = "regions_unexplored:fungal_fen" + hot_wet = "regions_unexplored:fungal_fen" + hot_humid = "regions_unexplored:fungal_fen" + +[-----------------OCEAN_BIOMES--------------------] + #deep_oceans + deep_icy = "regions_unexplored:hyacinth_deeps" + deep_cool = "minecraft:deep_cold_ocean" + deep_neutral = "minecraft:deep_ocean" + deep_warm = "minecraft:deep_lukewarm_ocean" + deep_hot = "minecraft:warm_ocean" + #oceans + icy = "minecraft:frozen_ocean" + cool = "minecraft:cold_ocean" + neutral = "minecraft:ocean" + warm = "minecraft:lukewarm_ocean" + hot = "regions_unexplored:rocky_reef" + +[-----------------SHORE_BIOMES--------------------] + #beach_biomes + icy_beach_biome = "minecraft:snowy_beach" + cold_beach_biome = "regions_unexplored:gravel_beach" + neutral_beach_biome = "regions_unexplored:grassy_beach" + warm_beach_biome = "regions_unexplored:grassy_beach" + hot_beach_biome = "minecraft:beach" + #stone_beach_biomes + cold_stone_beach_biome = "minecraft:stony_shore" + hot_stone_beach_biome = "regions_unexplored:chalk_cliffs" + +[-----------------UNDERGROUND_BIOMES--------------------] + cave_1_biome = "minecraft:lush_caves" + cave_2_biome = "minecraft:dripstone_caves" + cave_3_biome = "minecraft:deep_dark" + cave_4_biome = "regions_unexplored:bioshroom_caves" + cave_5_biome = "regions_unexplored:ancient_delta" + cave_6_biome = "regions_unexplored:prismachasm" + cave_7_biome = "regions_unexplored:redstone_caves" + cave_8_biome = "regions_unexplored:scorching_caves" + +[-----------------ISLAND_BIOMES--------------------] + icy_island_biome = "regions_unexplored:alpha_grove" + cool_island_biome = "regions_unexplored:alpha_grove" + neutral_island_biome = "regions_unexplored:ashen_woodland" + warm_island_biome = "regions_unexplored:tropics" + hot_island_biome = "regions_unexplored:tropics" + +[-----------------OTHER_BIOMES--------------------] + shattered_cliff_biome = "regions_unexplored:towering_cliffs" + diff --git a/1.20.1-FearFactoryTest/minecraft/config/regions_unexplored/ru-secondary-region.toml b/1.20.1-FearFactoryTest/minecraft/config/regions_unexplored/ru-secondary-region.toml index 806cb32..3022707 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/regions_unexplored/ru-secondary-region.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/regions_unexplored/ru-secondary-region.toml @@ -1,333 +1,333 @@ - -#Config for Regions Unexplored secondary region! -#NOTICE: Make sure 'enable_custom_regions' is enabled in Common configs or this config will have no effect on generation! -#If you have custom regions enabled: to get future update biomes to spawn, you will either need to delete the config and let it regen, or add the new biomes manually. -[-----------------MIDDLE_BIOMES--------------------] - #icy_biomes - icy_arid = "regions_unexplored:frozen_tundra" - icy_dry = "regions_unexplored:frozen_tundra" - icy_neutral = "regions_unexplored:frozen_pine_taiga" - icy_wet = "regions_unexplored:cold_boreal_taiga" - icy_humid = "regions_unexplored:cold_boreal_taiga" - #cool_biomes - cool_arid = "regions_unexplored:poppy_fields" - cool_dry = "regions_unexplored:silver_birch_forest" - cool_neutral = "regions_unexplored:maple_forest" - cool_wet = "regions_unexplored:boreal_taiga" - cool_humid = "regions_unexplored:boreal_taiga" - #neutral_biomes - neutral_arid = "regions_unexplored:flower_fields" - neutral_dry = "regions_unexplored:rocky_meadow" - neutral_neutral = "regions_unexplored:willow_forest" - neutral_wet = "regions_unexplored:clover_plains" - neutral_humid = "regions_unexplored:blackwood_taiga" - #warm_biomes - warm_arid = "regions_unexplored:mauve_hills" - warm_dry = "regions_unexplored:rocky_meadow" - warm_neutral = "regions_unexplored:bamboo_forest" - warm_wet = "regions_unexplored:redwoods" - warm_humid = "regions_unexplored:redwoods" - #hot_biomes - hot_arid = "regions_unexplored:dry_bushland" - hot_dry = "regions_unexplored:dry_bushland" - hot_neutral = "regions_unexplored:joshua_desert" - hot_wet = "regions_unexplored:rainforest" - hot_humid = "regions_unexplored:rainforest" - -[-----------------MIDDLE_BIOMES_VARIANT--------------------] - #icy_biomes - icy_arid = "regions_unexplored:frozen_pine_taiga" - icy_dry = "regions_unexplored:frozen_tundra" - icy_neutral = "regions_unexplored:frozen_tundra" - icy_wet = "regions_unexplored:cold_boreal_taiga" - icy_humid = "regions_unexplored:spires" - #cool_biomes - cool_arid = "regions_unexplored:poppy_fields" - cool_dry = "regions_unexplored:silver_birch_forest" - cool_neutral = "regions_unexplored:maple_forest" - cool_wet = "regions_unexplored:boreal_taiga" - cool_humid = "regions_unexplored:golden_boreal_taiga" - #neutral_biomes - neutral_arid = "regions_unexplored:flower_fields" - neutral_dry = "regions_unexplored:rocky_meadow" - neutral_neutral = "regions_unexplored:magnolia_woodland" - neutral_wet = "regions_unexplored:clover_plains" - neutral_humid = "regions_unexplored:blackwood_taiga" - #warm_biomes - warm_arid = "regions_unexplored:mauve_hills" - warm_dry = "regions_unexplored:rocky_meadow" - warm_neutral = "regions_unexplored:bamboo_forest" - warm_wet = "regions_unexplored:redwoods" - warm_humid = "regions_unexplored:sparse_redwoods" - #hot_biomes - hot_arid = "regions_unexplored:dry_bushland" - hot_dry = "regions_unexplored:dry_bushland" - hot_neutral = "regions_unexplored:joshua_desert" - hot_wet = "regions_unexplored:rainforest" - hot_humid = "regions_unexplored:sparse_rainforest" - -[-----------------PLATEAU_BIOMES--------------------] - #icy_biomes - icy_arid = "regions_unexplored:icy_heights" - icy_dry = "regions_unexplored:icy_heights" - icy_neutral = "regions_unexplored:icy_heights" - icy_wet = "regions_unexplored:icy_heights" - icy_humid = "regions_unexplored:cold_boreal_taiga" - #cool_biomes - cool_arid = "regions_unexplored:poppy_fields" - cool_dry = "regions_unexplored:silver_birch_forest" - cool_neutral = "regions_unexplored:maple_forest" - cool_wet = "regions_unexplored:boreal_taiga" - cool_humid = "regions_unexplored:boreal_taiga" - #neutral_biomes - neutral_arid = "regions_unexplored:highland_fields" - neutral_dry = "regions_unexplored:highland_fields" - neutral_neutral = "regions_unexplored:highland_fields" - neutral_wet = "regions_unexplored:highland_fields" - neutral_humid = "regions_unexplored:blackwood_taiga" - #warm_biomes - warm_arid = "regions_unexplored:mauve_hills" - warm_dry = "regions_unexplored:magnolia_woodland" - warm_neutral = "regions_unexplored:magnolia_woodland" - warm_wet = "regions_unexplored:magnolia_woodland" - warm_humid = "regions_unexplored:redwoods" - #hot_biomes - hot_arid = "regions_unexplored:steppe" - hot_dry = "regions_unexplored:steppe" - hot_neutral = "regions_unexplored:joshua_desert" - hot_wet = "regions_unexplored:rainforest" - hot_humid = "regions_unexplored:rainforest" - -[-----------------PLATEAU_BIOMES_VARIANT--------------------] - #icy_biomes - icy_arid = "regions_unexplored:icy_heights" - icy_dry = "regions_unexplored:icy_heights" - icy_neutral = "regions_unexplored:icy_heights" - icy_wet = "regions_unexplored:icy_heights" - icy_humid = "regions_unexplored:spires" - #cool_biomes - cool_arid = "regions_unexplored:poppy_fields" - cool_dry = "regions_unexplored:silver_birch_forest" - cool_neutral = "regions_unexplored:maple_forest" - cool_wet = "regions_unexplored:boreal_taiga" - cool_humid = "regions_unexplored:golden_boreal_taiga" - #neutral_biomes - neutral_arid = "regions_unexplored:highland_fields" - neutral_dry = "regions_unexplored:highland_fields" - neutral_neutral = "regions_unexplored:magnolia_woodland" - neutral_wet = "regions_unexplored:clover_plains" - neutral_humid = "regions_unexplored:blackwood_taiga" - #warm_biomes - warm_arid = "regions_unexplored:mauve_hills" - warm_dry = "regions_unexplored:magnolia_woodland" - warm_neutral = "regions_unexplored:magnolia_woodland" - warm_wet = "regions_unexplored:magnolia_woodland" - warm_humid = "regions_unexplored:sparse_redwoods" - #hot_biomes - hot_arid = "regions_unexplored:steppe" - hot_dry = "regions_unexplored:steppe" - hot_neutral = "regions_unexplored:joshua_desert" - hot_wet = "regions_unexplored:rainforest" - hot_humid = "regions_unexplored:sparse_rainforest" - -[-----------------SHATTERED_BIOMES--------------------] - #icy_biomes - icy_arid = "regions_unexplored:icy_heights" - icy_dry = "regions_unexplored:icy_heights" - icy_neutral = "regions_unexplored:icy_heights" - icy_wet = "regions_unexplored:icy_heights" - icy_humid = "regions_unexplored:icy_heights" - #cool_biomes - cool_arid = "regions_unexplored:towering_cliffs" - cool_dry = "regions_unexplored:towering_cliffs" - cool_neutral = "regions_unexplored:towering_cliffs" - cool_wet = "regions_unexplored:towering_cliffs" - cool_humid = "regions_unexplored:towering_cliffs" - #neutral_biomes - neutral_arid = "regions_unexplored:towering_cliffs" - neutral_dry = "regions_unexplored:towering_cliffs" - neutral_neutral = "regions_unexplored:towering_cliffs" - neutral_wet = "regions_unexplored:towering_cliffs" - neutral_humid = "regions_unexplored:towering_cliffs" - #warm_biomes - warm_arid = "regions_unexplored:magnolia_woodland" - warm_dry = "regions_unexplored:magnolia_woodland" - warm_neutral = "regions_unexplored:magnolia_woodland" - warm_wet = "regions_unexplored:magnolia_woodland" - warm_humid = "regions_unexplored:sparse_redwoods" - #hot_biomes - hot_arid = "regions_unexplored:steppe" - hot_dry = "regions_unexplored:steppe" - hot_neutral = "regions_unexplored:joshua_desert" - hot_wet = "regions_unexplored:sparse_rainforest" - hot_humid = "regions_unexplored:sparse_rainforest" - -[-----------------SLOPE_BIOMES--------------------] - #slope_biomes - icy_slope_biome = "minecraft:snowy_slopes" - cold_slope_biome = "minecraft:grove" - neutral_slope_biome = "regions_unexplored:pine_slopes" - warm_slope_biome = "regions_unexplored:magnolia_woodland" - hot_slope_biome = "regions_unexplored:rainforest" - #slope_biomes_variant - icy_slope_biome_variant = "regions_unexplored:cold_deciduous_forest" - cold_slope_biome_variant = "regions_unexplored:pine_slopes" - neutral_slope_biome_variant = "regions_unexplored:pine_slopes" - warm_slope_biome_variant = "regions_unexplored:magnolia_woodland" - hot_slope_biome_variant = "regions_unexplored:rainforest" - -[-----------------PEAK_BIOMES--------------------] - #peak_biomes - icy_peak_biome = "minecraft:frozen_peaks" - cold_peak_biome = "minecraft:jagged_peaks" - neutral_peak_biome = "regions_unexplored:mountains" - warm_peak_biome = "minecraft:stony_peaks" - hot_peak_biome = "regions_unexplored:arid_mountains" - #peak_biomes_variant - icy_peak_biome_variant = "minecraft:jagged_peaks" - cold_peak_biome_variant = "regions_unexplored:mountains" - neutral_peak_biome_variant = "regions_unexplored:mountains" - warm_peak_biome_variant = "minecraft:stony_peaks" - hot_peak_biome_variant = "regions_unexplored:arid_mountains" - -[-----------------RIVER_BIOMES--------------------] - #icy_biomes - icy_arid = "minecraft:frozen_river" - icy_dry = "minecraft:frozen_river" - icy_neutral = "minecraft:frozen_river" - icy_wet = "minecraft:frozen_river" - icy_humid = "minecraft:frozen_river" - #cool_biomes - cool_arid = "regions_unexplored:cold_river" - cool_dry = "regions_unexplored:cold_river" - cool_neutral = "regions_unexplored:cold_river" - cool_wet = "regions_unexplored:muddy_river" - cool_humid = "regions_unexplored:muddy_river" - #neutral_biomes - neutral_arid = "minecraft:river" - neutral_dry = "minecraft:river" - neutral_neutral = "minecraft:river" - neutral_wet = "minecraft:river" - neutral_humid = "minecraft:river" - #warm_biomes - warm_arid = "minecraft:river" - warm_dry = "minecraft:river" - warm_neutral = "minecraft:river" - warm_wet = "minecraft:river" - warm_humid = "minecraft:river" - #hot_biomes - hot_arid = "minecraft:river" - hot_dry = "minecraft:river" - hot_neutral = "regions_unexplored:tropical_river" - hot_wet = "regions_unexplored:tropical_river" - hot_humid = "regions_unexplored:tropical_river" - -[-----------------RIVER_BIOMES_VARIANT--------------------] - #icy_biomes - icy_arid = "minecraft:frozen_river" - icy_dry = "minecraft:frozen_river" - icy_neutral = "minecraft:frozen_river" - icy_wet = "minecraft:frozen_river" - icy_humid = "minecraft:frozen_river" - #cool_biomes - cool_arid = "regions_unexplored:cold_river" - cool_dry = "regions_unexplored:cold_river" - cool_neutral = "regions_unexplored:cold_river" - cool_wet = "regions_unexplored:muddy_river" - cool_humid = "regions_unexplored:muddy_river" - #neutral_biomes - neutral_arid = "minecraft:river" - neutral_dry = "minecraft:river" - neutral_neutral = "minecraft:river" - neutral_wet = "minecraft:river" - neutral_humid = "minecraft:river" - #warm_biomes - warm_arid = "minecraft:river" - warm_dry = "minecraft:river" - warm_neutral = "minecraft:river" - warm_wet = "minecraft:river" - warm_humid = "minecraft:river" - #hot_biomes - hot_arid = "minecraft:river" - hot_dry = "minecraft:river" - hot_neutral = "regions_unexplored:tropical_river" - hot_wet = "regions_unexplored:tropical_river" - hot_humid = "regions_unexplored:tropical_river" - -[-----------------SWAMP_BIOMES--------------------] - #icy_biomes - icy_arid = "regions_unexplored:spires" - icy_dry = "regions_unexplored:spires" - icy_neutral = "regions_unexplored:spires" - icy_wet = "regions_unexplored:spires" - icy_humid = "regions_unexplored:spires" - #cool_biomes - cool_arid = "regions_unexplored:fen" - cool_dry = "regions_unexplored:fen" - cool_neutral = "regions_unexplored:fen" - cool_wet = "regions_unexplored:fen" - cool_humid = "regions_unexplored:fen" - #neutral_biomes - neutral_arid = "regions_unexplored:old_growth_bayou" - neutral_dry = "regions_unexplored:bayou" - neutral_neutral = "regions_unexplored:bayou" - neutral_wet = "regions_unexplored:bayou" - neutral_humid = "regions_unexplored:old_growth_bayou" - #warm_biomes - warm_arid = "regions_unexplored:marsh" - warm_dry = "regions_unexplored:marsh" - warm_neutral = "regions_unexplored:marsh" - warm_wet = "regions_unexplored:marsh" - warm_humid = "regions_unexplored:marsh" - #hot_biomes - hot_arid = "regions_unexplored:fungal_fen" - hot_dry = "regions_unexplored:fungal_fen" - hot_neutral = "regions_unexplored:fungal_fen" - hot_wet = "regions_unexplored:fungal_fen" - hot_humid = "regions_unexplored:fungal_fen" - -[-----------------OCEAN_BIOMES--------------------] - #deep_oceans - deep_icy = "regions_unexplored:hyacinth_deeps" - deep_cool = "minecraft:deep_cold_ocean" - deep_neutral = "minecraft:deep_ocean" - deep_warm = "minecraft:deep_lukewarm_ocean" - deep_hot = "minecraft:warm_ocean" - #oceans - icy = "minecraft:frozen_ocean" - cool = "minecraft:cold_ocean" - neutral = "minecraft:ocean" - warm = "minecraft:lukewarm_ocean" - hot = "regions_unexplored:rocky_reef" - -[-----------------SHORE_BIOMES--------------------] - #beach_biomes - icy_beach_biome = "minecraft:snowy_beach" - cold_beach_biome = "regions_unexplored:gravel_beach" - neutral_beach_biome = "regions_unexplored:grassy_beach" - warm_beach_biome = "regions_unexplored:grassy_beach" - hot_beach_biome = "minecraft:beach" - #stone_beach_biomes - cold_stone_beach_biome = "minecraft:stony_shore" - hot_stone_beach_biome = "regions_unexplored:chalk_cliffs" - -[-----------------UNDERGROUND_BIOMES--------------------] - cave_1_biome = "minecraft:lush_caves" - cave_2_biome = "minecraft:dripstone_caves" - cave_3_biome = "minecraft:deep_dark" - cave_4_biome = "regions_unexplored:bioshroom_caves" - cave_5_biome = "regions_unexplored:ancient_delta" - cave_6_biome = "regions_unexplored:prismachasm" - cave_7_biome = "regions_unexplored:redstone_caves" - cave_8_biome = "regions_unexplored:scorching_caves" - -[-----------------ISLAND_BIOMES--------------------] - icy_island_biome = "regions_unexplored:alpha_grove" - cool_island_biome = "regions_unexplored:alpha_grove" - neutral_island_biome = "regions_unexplored:ashen_woodland" - warm_island_biome = "regions_unexplored:tropics" - hot_island_biome = "regions_unexplored:tropics" - -[-----------------OTHER_BIOMES--------------------] - shattered_cliff_biome = "regions_unexplored:towering_cliffs" - + +#Config for Regions Unexplored secondary region! +#NOTICE: Make sure 'enable_custom_regions' is enabled in Common configs or this config will have no effect on generation! +#If you have custom regions enabled: to get future update biomes to spawn, you will either need to delete the config and let it regen, or add the new biomes manually. +[-----------------MIDDLE_BIOMES--------------------] + #icy_biomes + icy_arid = "regions_unexplored:frozen_tundra" + icy_dry = "regions_unexplored:frozen_tundra" + icy_neutral = "regions_unexplored:frozen_pine_taiga" + icy_wet = "regions_unexplored:cold_boreal_taiga" + icy_humid = "regions_unexplored:cold_boreal_taiga" + #cool_biomes + cool_arid = "regions_unexplored:poppy_fields" + cool_dry = "regions_unexplored:silver_birch_forest" + cool_neutral = "regions_unexplored:maple_forest" + cool_wet = "regions_unexplored:boreal_taiga" + cool_humid = "regions_unexplored:boreal_taiga" + #neutral_biomes + neutral_arid = "regions_unexplored:flower_fields" + neutral_dry = "regions_unexplored:rocky_meadow" + neutral_neutral = "regions_unexplored:willow_forest" + neutral_wet = "regions_unexplored:clover_plains" + neutral_humid = "regions_unexplored:blackwood_taiga" + #warm_biomes + warm_arid = "regions_unexplored:mauve_hills" + warm_dry = "regions_unexplored:rocky_meadow" + warm_neutral = "regions_unexplored:bamboo_forest" + warm_wet = "regions_unexplored:redwoods" + warm_humid = "regions_unexplored:redwoods" + #hot_biomes + hot_arid = "regions_unexplored:dry_bushland" + hot_dry = "regions_unexplored:dry_bushland" + hot_neutral = "regions_unexplored:joshua_desert" + hot_wet = "regions_unexplored:rainforest" + hot_humid = "regions_unexplored:rainforest" + +[-----------------MIDDLE_BIOMES_VARIANT--------------------] + #icy_biomes + icy_arid = "regions_unexplored:frozen_pine_taiga" + icy_dry = "regions_unexplored:frozen_tundra" + icy_neutral = "regions_unexplored:frozen_tundra" + icy_wet = "regions_unexplored:cold_boreal_taiga" + icy_humid = "regions_unexplored:spires" + #cool_biomes + cool_arid = "regions_unexplored:poppy_fields" + cool_dry = "regions_unexplored:silver_birch_forest" + cool_neutral = "regions_unexplored:maple_forest" + cool_wet = "regions_unexplored:boreal_taiga" + cool_humid = "regions_unexplored:golden_boreal_taiga" + #neutral_biomes + neutral_arid = "regions_unexplored:flower_fields" + neutral_dry = "regions_unexplored:rocky_meadow" + neutral_neutral = "regions_unexplored:magnolia_woodland" + neutral_wet = "regions_unexplored:clover_plains" + neutral_humid = "regions_unexplored:blackwood_taiga" + #warm_biomes + warm_arid = "regions_unexplored:mauve_hills" + warm_dry = "regions_unexplored:rocky_meadow" + warm_neutral = "regions_unexplored:bamboo_forest" + warm_wet = "regions_unexplored:redwoods" + warm_humid = "regions_unexplored:sparse_redwoods" + #hot_biomes + hot_arid = "regions_unexplored:dry_bushland" + hot_dry = "regions_unexplored:dry_bushland" + hot_neutral = "regions_unexplored:joshua_desert" + hot_wet = "regions_unexplored:rainforest" + hot_humid = "regions_unexplored:sparse_rainforest" + +[-----------------PLATEAU_BIOMES--------------------] + #icy_biomes + icy_arid = "regions_unexplored:icy_heights" + icy_dry = "regions_unexplored:icy_heights" + icy_neutral = "regions_unexplored:icy_heights" + icy_wet = "regions_unexplored:icy_heights" + icy_humid = "regions_unexplored:cold_boreal_taiga" + #cool_biomes + cool_arid = "regions_unexplored:poppy_fields" + cool_dry = "regions_unexplored:silver_birch_forest" + cool_neutral = "regions_unexplored:maple_forest" + cool_wet = "regions_unexplored:boreal_taiga" + cool_humid = "regions_unexplored:boreal_taiga" + #neutral_biomes + neutral_arid = "regions_unexplored:highland_fields" + neutral_dry = "regions_unexplored:highland_fields" + neutral_neutral = "regions_unexplored:highland_fields" + neutral_wet = "regions_unexplored:highland_fields" + neutral_humid = "regions_unexplored:blackwood_taiga" + #warm_biomes + warm_arid = "regions_unexplored:mauve_hills" + warm_dry = "regions_unexplored:magnolia_woodland" + warm_neutral = "regions_unexplored:magnolia_woodland" + warm_wet = "regions_unexplored:magnolia_woodland" + warm_humid = "regions_unexplored:redwoods" + #hot_biomes + hot_arid = "regions_unexplored:steppe" + hot_dry = "regions_unexplored:steppe" + hot_neutral = "regions_unexplored:joshua_desert" + hot_wet = "regions_unexplored:rainforest" + hot_humid = "regions_unexplored:rainforest" + +[-----------------PLATEAU_BIOMES_VARIANT--------------------] + #icy_biomes + icy_arid = "regions_unexplored:icy_heights" + icy_dry = "regions_unexplored:icy_heights" + icy_neutral = "regions_unexplored:icy_heights" + icy_wet = "regions_unexplored:icy_heights" + icy_humid = "regions_unexplored:spires" + #cool_biomes + cool_arid = "regions_unexplored:poppy_fields" + cool_dry = "regions_unexplored:silver_birch_forest" + cool_neutral = "regions_unexplored:maple_forest" + cool_wet = "regions_unexplored:boreal_taiga" + cool_humid = "regions_unexplored:golden_boreal_taiga" + #neutral_biomes + neutral_arid = "regions_unexplored:highland_fields" + neutral_dry = "regions_unexplored:highland_fields" + neutral_neutral = "regions_unexplored:magnolia_woodland" + neutral_wet = "regions_unexplored:clover_plains" + neutral_humid = "regions_unexplored:blackwood_taiga" + #warm_biomes + warm_arid = "regions_unexplored:mauve_hills" + warm_dry = "regions_unexplored:magnolia_woodland" + warm_neutral = "regions_unexplored:magnolia_woodland" + warm_wet = "regions_unexplored:magnolia_woodland" + warm_humid = "regions_unexplored:sparse_redwoods" + #hot_biomes + hot_arid = "regions_unexplored:steppe" + hot_dry = "regions_unexplored:steppe" + hot_neutral = "regions_unexplored:joshua_desert" + hot_wet = "regions_unexplored:rainforest" + hot_humid = "regions_unexplored:sparse_rainforest" + +[-----------------SHATTERED_BIOMES--------------------] + #icy_biomes + icy_arid = "regions_unexplored:icy_heights" + icy_dry = "regions_unexplored:icy_heights" + icy_neutral = "regions_unexplored:icy_heights" + icy_wet = "regions_unexplored:icy_heights" + icy_humid = "regions_unexplored:icy_heights" + #cool_biomes + cool_arid = "regions_unexplored:towering_cliffs" + cool_dry = "regions_unexplored:towering_cliffs" + cool_neutral = "regions_unexplored:towering_cliffs" + cool_wet = "regions_unexplored:towering_cliffs" + cool_humid = "regions_unexplored:towering_cliffs" + #neutral_biomes + neutral_arid = "regions_unexplored:towering_cliffs" + neutral_dry = "regions_unexplored:towering_cliffs" + neutral_neutral = "regions_unexplored:towering_cliffs" + neutral_wet = "regions_unexplored:towering_cliffs" + neutral_humid = "regions_unexplored:towering_cliffs" + #warm_biomes + warm_arid = "regions_unexplored:magnolia_woodland" + warm_dry = "regions_unexplored:magnolia_woodland" + warm_neutral = "regions_unexplored:magnolia_woodland" + warm_wet = "regions_unexplored:magnolia_woodland" + warm_humid = "regions_unexplored:sparse_redwoods" + #hot_biomes + hot_arid = "regions_unexplored:steppe" + hot_dry = "regions_unexplored:steppe" + hot_neutral = "regions_unexplored:joshua_desert" + hot_wet = "regions_unexplored:sparse_rainforest" + hot_humid = "regions_unexplored:sparse_rainforest" + +[-----------------SLOPE_BIOMES--------------------] + #slope_biomes + icy_slope_biome = "minecraft:snowy_slopes" + cold_slope_biome = "minecraft:grove" + neutral_slope_biome = "regions_unexplored:pine_slopes" + warm_slope_biome = "regions_unexplored:magnolia_woodland" + hot_slope_biome = "regions_unexplored:rainforest" + #slope_biomes_variant + icy_slope_biome_variant = "regions_unexplored:cold_deciduous_forest" + cold_slope_biome_variant = "regions_unexplored:pine_slopes" + neutral_slope_biome_variant = "regions_unexplored:pine_slopes" + warm_slope_biome_variant = "regions_unexplored:magnolia_woodland" + hot_slope_biome_variant = "regions_unexplored:rainforest" + +[-----------------PEAK_BIOMES--------------------] + #peak_biomes + icy_peak_biome = "minecraft:frozen_peaks" + cold_peak_biome = "minecraft:jagged_peaks" + neutral_peak_biome = "regions_unexplored:mountains" + warm_peak_biome = "minecraft:stony_peaks" + hot_peak_biome = "regions_unexplored:arid_mountains" + #peak_biomes_variant + icy_peak_biome_variant = "minecraft:jagged_peaks" + cold_peak_biome_variant = "regions_unexplored:mountains" + neutral_peak_biome_variant = "regions_unexplored:mountains" + warm_peak_biome_variant = "minecraft:stony_peaks" + hot_peak_biome_variant = "regions_unexplored:arid_mountains" + +[-----------------RIVER_BIOMES--------------------] + #icy_biomes + icy_arid = "minecraft:frozen_river" + icy_dry = "minecraft:frozen_river" + icy_neutral = "minecraft:frozen_river" + icy_wet = "minecraft:frozen_river" + icy_humid = "minecraft:frozen_river" + #cool_biomes + cool_arid = "regions_unexplored:cold_river" + cool_dry = "regions_unexplored:cold_river" + cool_neutral = "regions_unexplored:cold_river" + cool_wet = "regions_unexplored:muddy_river" + cool_humid = "regions_unexplored:muddy_river" + #neutral_biomes + neutral_arid = "minecraft:river" + neutral_dry = "minecraft:river" + neutral_neutral = "minecraft:river" + neutral_wet = "minecraft:river" + neutral_humid = "minecraft:river" + #warm_biomes + warm_arid = "minecraft:river" + warm_dry = "minecraft:river" + warm_neutral = "minecraft:river" + warm_wet = "minecraft:river" + warm_humid = "minecraft:river" + #hot_biomes + hot_arid = "minecraft:river" + hot_dry = "minecraft:river" + hot_neutral = "regions_unexplored:tropical_river" + hot_wet = "regions_unexplored:tropical_river" + hot_humid = "regions_unexplored:tropical_river" + +[-----------------RIVER_BIOMES_VARIANT--------------------] + #icy_biomes + icy_arid = "minecraft:frozen_river" + icy_dry = "minecraft:frozen_river" + icy_neutral = "minecraft:frozen_river" + icy_wet = "minecraft:frozen_river" + icy_humid = "minecraft:frozen_river" + #cool_biomes + cool_arid = "regions_unexplored:cold_river" + cool_dry = "regions_unexplored:cold_river" + cool_neutral = "regions_unexplored:cold_river" + cool_wet = "regions_unexplored:muddy_river" + cool_humid = "regions_unexplored:muddy_river" + #neutral_biomes + neutral_arid = "minecraft:river" + neutral_dry = "minecraft:river" + neutral_neutral = "minecraft:river" + neutral_wet = "minecraft:river" + neutral_humid = "minecraft:river" + #warm_biomes + warm_arid = "minecraft:river" + warm_dry = "minecraft:river" + warm_neutral = "minecraft:river" + warm_wet = "minecraft:river" + warm_humid = "minecraft:river" + #hot_biomes + hot_arid = "minecraft:river" + hot_dry = "minecraft:river" + hot_neutral = "regions_unexplored:tropical_river" + hot_wet = "regions_unexplored:tropical_river" + hot_humid = "regions_unexplored:tropical_river" + +[-----------------SWAMP_BIOMES--------------------] + #icy_biomes + icy_arid = "regions_unexplored:spires" + icy_dry = "regions_unexplored:spires" + icy_neutral = "regions_unexplored:spires" + icy_wet = "regions_unexplored:spires" + icy_humid = "regions_unexplored:spires" + #cool_biomes + cool_arid = "regions_unexplored:fen" + cool_dry = "regions_unexplored:fen" + cool_neutral = "regions_unexplored:fen" + cool_wet = "regions_unexplored:fen" + cool_humid = "regions_unexplored:fen" + #neutral_biomes + neutral_arid = "regions_unexplored:old_growth_bayou" + neutral_dry = "regions_unexplored:bayou" + neutral_neutral = "regions_unexplored:bayou" + neutral_wet = "regions_unexplored:bayou" + neutral_humid = "regions_unexplored:old_growth_bayou" + #warm_biomes + warm_arid = "regions_unexplored:marsh" + warm_dry = "regions_unexplored:marsh" + warm_neutral = "regions_unexplored:marsh" + warm_wet = "regions_unexplored:marsh" + warm_humid = "regions_unexplored:marsh" + #hot_biomes + hot_arid = "regions_unexplored:fungal_fen" + hot_dry = "regions_unexplored:fungal_fen" + hot_neutral = "regions_unexplored:fungal_fen" + hot_wet = "regions_unexplored:fungal_fen" + hot_humid = "regions_unexplored:fungal_fen" + +[-----------------OCEAN_BIOMES--------------------] + #deep_oceans + deep_icy = "regions_unexplored:hyacinth_deeps" + deep_cool = "minecraft:deep_cold_ocean" + deep_neutral = "minecraft:deep_ocean" + deep_warm = "minecraft:deep_lukewarm_ocean" + deep_hot = "minecraft:warm_ocean" + #oceans + icy = "minecraft:frozen_ocean" + cool = "minecraft:cold_ocean" + neutral = "minecraft:ocean" + warm = "minecraft:lukewarm_ocean" + hot = "regions_unexplored:rocky_reef" + +[-----------------SHORE_BIOMES--------------------] + #beach_biomes + icy_beach_biome = "minecraft:snowy_beach" + cold_beach_biome = "regions_unexplored:gravel_beach" + neutral_beach_biome = "regions_unexplored:grassy_beach" + warm_beach_biome = "regions_unexplored:grassy_beach" + hot_beach_biome = "minecraft:beach" + #stone_beach_biomes + cold_stone_beach_biome = "minecraft:stony_shore" + hot_stone_beach_biome = "regions_unexplored:chalk_cliffs" + +[-----------------UNDERGROUND_BIOMES--------------------] + cave_1_biome = "minecraft:lush_caves" + cave_2_biome = "minecraft:dripstone_caves" + cave_3_biome = "minecraft:deep_dark" + cave_4_biome = "regions_unexplored:bioshroom_caves" + cave_5_biome = "regions_unexplored:ancient_delta" + cave_6_biome = "regions_unexplored:prismachasm" + cave_7_biome = "regions_unexplored:redstone_caves" + cave_8_biome = "regions_unexplored:scorching_caves" + +[-----------------ISLAND_BIOMES--------------------] + icy_island_biome = "regions_unexplored:alpha_grove" + cool_island_biome = "regions_unexplored:alpha_grove" + neutral_island_biome = "regions_unexplored:ashen_woodland" + warm_island_biome = "regions_unexplored:tropics" + hot_island_biome = "regions_unexplored:tropics" + +[-----------------OTHER_BIOMES--------------------] + shattered_cliff_biome = "regions_unexplored:towering_cliffs" + diff --git a/1.20.1-FearFactoryTest/minecraft/config/sanguine_networks-common.toml b/1.20.1-FearFactoryTest/minecraft/config/sanguine_networks-common.toml index 5b0131f..781c92c 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/sanguine_networks-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/sanguine_networks-common.toml @@ -1,13 +1,13 @@ -#How much time in ticks should the virtual sacrificer wait before producing blood [100] -#Range: > 1 -sacrificer_speed = 100 -#The energy capacity of the virtual sacrificer [1000000] -#Range: > 1 -sacrificer_energy = 1000000 -#How much data to give to the model each iteration [1] -#Set to 0 to disable -#Range: > 0 -sacrificer_data = 1 -#Should data be given to faulty models? [true] -faulty_data = true - +#How much time in ticks should the virtual sacrificer wait before producing blood [100] +#Range: > 1 +sacrificer_speed = 100 +#The energy capacity of the virtual sacrificer [1000000] +#Range: > 1 +sacrificer_energy = 1000000 +#How much data to give to the model each iteration [1] +#Set to 0 to disable +#Range: > 0 +sacrificer_data = 1 +#Should data be given to faulty models? [true] +faulty_data = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/sanitydim/default.toml b/1.20.1-FearFactoryTest/minecraft/config/sanitydim/default.toml index 4de0df4..d914113 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/sanitydim/default.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/sanitydim/default.toml @@ -1,221 +1,221 @@ - -#Sanity configuration -#NOTE: all sanity values are measured in percentages (i.e. 40.0 is equal to 40% of sanity bar) -#NOTE: each subsequent usage of an active source or item has its effectiveness multiplied by (timeSinceLastUsage / cooldown) (capped at 1.0) -[sanity] - #For balancing purposes: the effectiveness of all positive sanity sources will be multiplied by this number - #Range: 1.401298464324817E-45 ~ 3.4028234663852886E38 - positive_multiplier = 1.2 - #For balancing purposes: the effectiveness of all negative sanity sources will be multiplied by this number - #Range: 1.401298464324817E-45 ~ 3.4028234663852886E38 - negative_multiplier = 8.0 - - #Configuration for passive sanity sources - [sanity.passive] - #This value will be added to sanity each second regardless of any other factors - #Range: -100.0 ~ 100.0 - passive = 0.2 - #Sanity gain per second during rainy weather or in water - #Range: -100.0 ~ 100.0 - raining = -0.2 - #Players' sanity will start getting affected with food levels at and below this threshold (in half-drumsticks) - #Range: 0 ~ 20 - hunger_threshold = 7 - #Players with food levels at and below gain this amount of sanity per second - #Range: -100.0 ~ 100.0 - hungry = -0.2 - #Players will gain this amount of sanity per second for 5 seconds after looking at an enderman - #Range: -100.0 ~ 100.0 - ender_man_anger = -5.0 - #Players will gain this amount of sanity per second while being near their pets - #Range: -100.0 ~ 100.0 - pet = 0.15 - #Players will gain this amount of sanity per second while being near any monsters - #This value is doubled if the monster is aggressive towards the player - #Range: -100.0 ~ 100.0 - monster = -0.1 - #Players will gain this amount of sanity per second while being in the dark - #Range: -100.0 ~ 100.0 - darkness = -0.15 - #Maximum light level considered to be darkness (inclusive) - #Range: 0 ~ 15 - darkness_threshold = 4 - #Players will gain this amount of sanity per second while being in the light - #Range: -100.0 ~ 100.0 - lightness = 0.0 - #Minimum light level considered to be lightness (inclusive) - #Range: 0 ~ 15 - lightness_threshold = 4 - #Players who are stuck in blocks (such as cobweb) and have their movement restricted gain this amount of sanity per second - #Range: -100.0 ~ 100.0 - block_stuck = -0.09 - #Players moving on a dirt path or a carpet receive this amount of sanity per second - #Range: -100.0 ~ 100.0 - dirt_path = 0.09 - #Nearby jukebox playing a pleasant melody gives this amount of sanity per second - #Range: -100.0 ~ 100.0 - jukebox_pleasant = 0.08 - #Nearby jukebox playing an unsettling melody gives this amount of sanity per second (this takes priority over pleasant melodies) - #Range: -100.0 ~ 100.0 - jukebox_unsettling = -0.11 - #Define a list of blocks that affect sanity of players standing near them - #A block should be included as follows: block_registry_name[property1=value1,property2=value2];A;B;C - #Where A is how much sanity is gained per second, B is a radius in blocks, - #C is whether a block needs to be naturally generated (not placed by player) (true/false) - #Supports boolean block state properties (can be omitted together with brackets) - #Prefix with TAG_ and follow with a tag registry name to define all blocks with the tag - #NOTE: not everything may work correctly with any configuration, e.g. multiblocks like tall flowers and beds; needs testing - blocks = ["minecraft:campfire[lit=true];0.1;4;false", "minecraft:torch;0.1;4;false"] - - #Configuration for active sanity sources - [sanity.active] - #Sleeping restores this amount of sanity - #Range: -100.0 ~ 100.0 - sleeping = 50.0 - #Sleeping cooldown (see notes above), real time in seconds - #Range: 0.0 ~ 3.4028234663852886E38 - sleeping_cd = 1200.0 - #Players will gain sanity based on the damage they take from any sources with the ratio of 1 to this number - #Range: -100.0 ~ 100.0 - hurt_ratio = -1.0 - #Spawning a baby chicken by throwing an egg restores this amount of sanity - #Range: -100.0 ~ 100.0 - baby_chicken_spawn = 5.0 - #Spawning a baby chicken cooldown (see notes above), real time in seconds - #Range: 0.0 ~ 3.4028234663852886E38 - baby_chicken_spawn_cd = 300.0 - #Earning an advancement gives this amount of sanity - #Range: -100.0 ~ 100.0 - advancement = 20.0 - #Breeding two animals together gives this amount of sanity - #Range: -100.0 ~ 100.0 - animal_breeding = 9.0 - #Breeding animals cooldown (see notes above), real time in seconds - #Range: 0.0 ~ 3.4028234663852886E38 - animal_breeding_cd = 600.0 - #Players gain this amount of sanity for every point of damage dealt to peaceful animals (incl. neutral ones) - #This value is doubled for baby animals - #Range: -100.0 ~ 100.0 - animal_hurt_ratio = -0.5 - #Players gain this amount of sanity upon their pets' death - #Range: -100.0 ~ 100.0 - pet_death = -60.0 - #Players gain this amount of sanity upon successfully trading with a villager - #Range: -100.0 ~ 100.0 - villager_trade = 20.0 - #Villager trade cooldown (see notes above), real time in seconds - #Range: 0.0 ~ 3.4028234663852886E38 - villager_trade_cd = 600.0 - #Shearing an animal gives this amount of sanity - #Range: -100.0 ~ 100.0 - shearing = 5.0 - #Shearing animals cooldown (see notes above), real time in seconds - #Range: 0.0 ~ 3.4028234663852886E38 - shearing_cd = 300.0 - #Consuming food gives this amount of sanity for every half-drumstick the meal restores - #Range: -100.0 ~ 100.0 - eating = 0.8 - #Eating cooldown (see notes above), real time in seconds - #Range: 0.0 ~ 3.4028234663852886E38 - eating_cd = 300.0 - #Fishing an item gives this amount of sanity - #Range: -100.0 ~ 100.0 - fishing = 1.3 - #Fishing cooldown (see notes above), real time in seconds - #Range: 0.0 ~ 3.4028234663852886E38 - fishing_cd = 0.0 - #Trampling a farmland gives this amount of sanity - #Range: -100.0 ~ 100.0 - farmland_trample = -2.0 - #Potting a flower gives this amount of sanity - #Range: -100.0 ~ 100.0 - potting_flower = 4.0 - #Potting a flower cooldown (see notes above), real time in seconds - #Range: 0.0 ~ 3.4028234663852886E38 - potting_flower_cd = 300.0 - #Teleporting to another dimension gives this amount of sanity - #Range: -100.0 ~ 100.0 - changed_dimension = -10.0 - #Players gain this amount of sanity upon being struck by lightning - #Range: -100.0 ~ 100.0 - struck_by_lightning = -30.0 - #Define a list of items that will affect sanity upon their usage - #An item should be included as follows: item_registry_name;A;B - #Where A is how much sanity is gained upon usage and B is a custom category - #Items with the same categories share the same cooldown - #The sanity gained will be multiplied by (timeSinceLastUsage / categoryCooldown) capping at 1.0 - items = ["minecraft:pufferfish;-5;0", "minecraft:poisonous_potato;-5;0", "minecraft:spider_eye;-5;0", "minecraft:rotten_flesh;-5;0", "minecraft:chorus_fruit;-3;0", "minecraft:ender_pearl;-1;0", "minecraft:honey_bottle;6;1", "minecraft:golden_carrot;7;1", "minecraft:golden_apple;8;1", "minecraft:enchanted_golden_apple;13;1"] - #Define a list of custom categories for items specified in - #A category should be included as follows: A;B - #Where A is a category id (integer) and B is a cooldown (in seconds) all items in this category share - item_categories = ["0;0", "1;800.0"] - #Define a list of blocks that will affect sanity of players breaking them - #A block should be included as follows: block_registry_name;A;B;C;D - #Where A is how much sanity is gained upon breakage, B is a custom category, - #C is whether a block has to be naturally generated (not placed by players) (true/false), - #D is whether a block has to be mined with a correct tool (aka resources should drop) (true/false) - #Prefix with TAG_ and follow with a tag registry name to define all blocks with the tag - #Blocks with the same categories share the same cooldown - #The sanity gained will be multiplied by (timeSinceLastUsage / categoryCooldown) capping at 1.0 - #NOTE: not everything may work correctly with any configuration, e.g. multiblocks like tall flowers and beds need testing - broken_blocks = ["minecraft:infested_stone;-8;0;false;false", "minecraft:infested_cobblestone;-8;0;false;false", "minecraft:infested_stone_bricks;-8;0;false;false", "minecraft:infested_cracked_stone_bricks;-8;0;false;false", "minecraft:infested_mossy_stone_bricks;-8;0;false;false", "minecraft:infested_chiseled_stone_bricks;-8;0;false;false", "minecraft:infested_deepslate;-8;0;false;false"] - #Define a list of custom categories for blocks specified in - #A category should be included as follows: A;B - #Where A is a category id (integer) and B is a cooldown (in seconds) all blocks in this category share - broken_block_categories = ["0;0"] - - #Multiplayer configuration - [sanity.multiplayer] - #Being around players with sanity higher than 50% gives this amount of sanity per second - #Range: -100.0 ~ 100.0 - sane_player_company = 0.1 - #Being around players with sanity lower than 50% gives this amount of sanity per second - #Range: -100.0 ~ 100.0 - insane_player_company = -0.12 - - #Entities configuration - [sanity.entity] - #Whether sane players should be able to see and battle inner entities - #Mobs will still be there server-side and will count towards passive sanity - #Players who are targeted by inner entities see them regardless - sane_see_inner_entities = false - - #Client configuration - [sanity.client] - #Whether to render sanity postprocessing effects - render_post = true - #Whether to enable sanity sound effects - play_sounds = true - #Insanity ambience max volume - #Range: 0.0 ~ 1.0 - insanity_volume = 0.6 - - #Sanity indicator configuration - [sanity.client.indicator] - #Whether to render sanity indicator - render = true - #Whether to twitch sanity indicator at low sanity levels - twitch = true - #Sanity indicator scale - #Range: 0.0 ~ 3.4028234663852886E38 - scale = 1.0 - #Sanity indicator location - #Allowed Values: HOTBAR_LEFT, HOTBAR_RIGHT, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT - location = "HOTBAR_LEFT" - - #Inner monologue configuration - [sanity.client.hints] - #Whether to render inner monologue/random thoughts - render = true - #Whether to twitch inner monologue/random thoughts at low sanity levels - twitch = true - - #Blood tendrils overlay configuration - [sanity.client.blood_tendrils] - #Whether to render blood tendrils overlay - render = true - #Whether to flash blood tendrils overlay upon losing sanity in a short burst - short_burst_flash = true - #Whether to render blood tendrils overlay when passively losing sanity - render_passive = true - + +#Sanity configuration +#NOTE: all sanity values are measured in percentages (i.e. 40.0 is equal to 40% of sanity bar) +#NOTE: each subsequent usage of an active source or item has its effectiveness multiplied by (timeSinceLastUsage / cooldown) (capped at 1.0) +[sanity] + #For balancing purposes: the effectiveness of all positive sanity sources will be multiplied by this number + #Range: 1.401298464324817E-45 ~ 3.4028234663852886E38 + positive_multiplier = 1.2 + #For balancing purposes: the effectiveness of all negative sanity sources will be multiplied by this number + #Range: 1.401298464324817E-45 ~ 3.4028234663852886E38 + negative_multiplier = 8.0 + + #Configuration for passive sanity sources + [sanity.passive] + #This value will be added to sanity each second regardless of any other factors + #Range: -100.0 ~ 100.0 + passive = 0.2 + #Sanity gain per second during rainy weather or in water + #Range: -100.0 ~ 100.0 + raining = -0.2 + #Players' sanity will start getting affected with food levels at and below this threshold (in half-drumsticks) + #Range: 0 ~ 20 + hunger_threshold = 7 + #Players with food levels at and below gain this amount of sanity per second + #Range: -100.0 ~ 100.0 + hungry = -0.2 + #Players will gain this amount of sanity per second for 5 seconds after looking at an enderman + #Range: -100.0 ~ 100.0 + ender_man_anger = -5.0 + #Players will gain this amount of sanity per second while being near their pets + #Range: -100.0 ~ 100.0 + pet = 0.15 + #Players will gain this amount of sanity per second while being near any monsters + #This value is doubled if the monster is aggressive towards the player + #Range: -100.0 ~ 100.0 + monster = -0.1 + #Players will gain this amount of sanity per second while being in the dark + #Range: -100.0 ~ 100.0 + darkness = -0.15 + #Maximum light level considered to be darkness (inclusive) + #Range: 0 ~ 15 + darkness_threshold = 4 + #Players will gain this amount of sanity per second while being in the light + #Range: -100.0 ~ 100.0 + lightness = 0.0 + #Minimum light level considered to be lightness (inclusive) + #Range: 0 ~ 15 + lightness_threshold = 4 + #Players who are stuck in blocks (such as cobweb) and have their movement restricted gain this amount of sanity per second + #Range: -100.0 ~ 100.0 + block_stuck = -0.09 + #Players moving on a dirt path or a carpet receive this amount of sanity per second + #Range: -100.0 ~ 100.0 + dirt_path = 0.09 + #Nearby jukebox playing a pleasant melody gives this amount of sanity per second + #Range: -100.0 ~ 100.0 + jukebox_pleasant = 0.08 + #Nearby jukebox playing an unsettling melody gives this amount of sanity per second (this takes priority over pleasant melodies) + #Range: -100.0 ~ 100.0 + jukebox_unsettling = -0.11 + #Define a list of blocks that affect sanity of players standing near them + #A block should be included as follows: block_registry_name[property1=value1,property2=value2];A;B;C + #Where A is how much sanity is gained per second, B is a radius in blocks, + #C is whether a block needs to be naturally generated (not placed by player) (true/false) + #Supports boolean block state properties (can be omitted together with brackets) + #Prefix with TAG_ and follow with a tag registry name to define all blocks with the tag + #NOTE: not everything may work correctly with any configuration, e.g. multiblocks like tall flowers and beds; needs testing + blocks = ["minecraft:campfire[lit=true];0.1;4;false", "minecraft:torch;0.1;4;false"] + + #Configuration for active sanity sources + [sanity.active] + #Sleeping restores this amount of sanity + #Range: -100.0 ~ 100.0 + sleeping = 50.0 + #Sleeping cooldown (see notes above), real time in seconds + #Range: 0.0 ~ 3.4028234663852886E38 + sleeping_cd = 1200.0 + #Players will gain sanity based on the damage they take from any sources with the ratio of 1 to this number + #Range: -100.0 ~ 100.0 + hurt_ratio = -1.0 + #Spawning a baby chicken by throwing an egg restores this amount of sanity + #Range: -100.0 ~ 100.0 + baby_chicken_spawn = 5.0 + #Spawning a baby chicken cooldown (see notes above), real time in seconds + #Range: 0.0 ~ 3.4028234663852886E38 + baby_chicken_spawn_cd = 300.0 + #Earning an advancement gives this amount of sanity + #Range: -100.0 ~ 100.0 + advancement = 20.0 + #Breeding two animals together gives this amount of sanity + #Range: -100.0 ~ 100.0 + animal_breeding = 9.0 + #Breeding animals cooldown (see notes above), real time in seconds + #Range: 0.0 ~ 3.4028234663852886E38 + animal_breeding_cd = 600.0 + #Players gain this amount of sanity for every point of damage dealt to peaceful animals (incl. neutral ones) + #This value is doubled for baby animals + #Range: -100.0 ~ 100.0 + animal_hurt_ratio = -0.5 + #Players gain this amount of sanity upon their pets' death + #Range: -100.0 ~ 100.0 + pet_death = -60.0 + #Players gain this amount of sanity upon successfully trading with a villager + #Range: -100.0 ~ 100.0 + villager_trade = 20.0 + #Villager trade cooldown (see notes above), real time in seconds + #Range: 0.0 ~ 3.4028234663852886E38 + villager_trade_cd = 600.0 + #Shearing an animal gives this amount of sanity + #Range: -100.0 ~ 100.0 + shearing = 5.0 + #Shearing animals cooldown (see notes above), real time in seconds + #Range: 0.0 ~ 3.4028234663852886E38 + shearing_cd = 300.0 + #Consuming food gives this amount of sanity for every half-drumstick the meal restores + #Range: -100.0 ~ 100.0 + eating = 0.8 + #Eating cooldown (see notes above), real time in seconds + #Range: 0.0 ~ 3.4028234663852886E38 + eating_cd = 300.0 + #Fishing an item gives this amount of sanity + #Range: -100.0 ~ 100.0 + fishing = 1.3 + #Fishing cooldown (see notes above), real time in seconds + #Range: 0.0 ~ 3.4028234663852886E38 + fishing_cd = 0.0 + #Trampling a farmland gives this amount of sanity + #Range: -100.0 ~ 100.0 + farmland_trample = -2.0 + #Potting a flower gives this amount of sanity + #Range: -100.0 ~ 100.0 + potting_flower = 4.0 + #Potting a flower cooldown (see notes above), real time in seconds + #Range: 0.0 ~ 3.4028234663852886E38 + potting_flower_cd = 300.0 + #Teleporting to another dimension gives this amount of sanity + #Range: -100.0 ~ 100.0 + changed_dimension = -10.0 + #Players gain this amount of sanity upon being struck by lightning + #Range: -100.0 ~ 100.0 + struck_by_lightning = -30.0 + #Define a list of items that will affect sanity upon their usage + #An item should be included as follows: item_registry_name;A;B + #Where A is how much sanity is gained upon usage and B is a custom category + #Items with the same categories share the same cooldown + #The sanity gained will be multiplied by (timeSinceLastUsage / categoryCooldown) capping at 1.0 + items = ["minecraft:pufferfish;-5;0", "minecraft:poisonous_potato;-5;0", "minecraft:spider_eye;-5;0", "minecraft:rotten_flesh;-5;0", "minecraft:chorus_fruit;-3;0", "minecraft:ender_pearl;-1;0", "minecraft:honey_bottle;6;1", "minecraft:golden_carrot;7;1", "minecraft:golden_apple;8;1", "minecraft:enchanted_golden_apple;13;1"] + #Define a list of custom categories for items specified in + #A category should be included as follows: A;B + #Where A is a category id (integer) and B is a cooldown (in seconds) all items in this category share + item_categories = ["0;0", "1;800.0"] + #Define a list of blocks that will affect sanity of players breaking them + #A block should be included as follows: block_registry_name;A;B;C;D + #Where A is how much sanity is gained upon breakage, B is a custom category, + #C is whether a block has to be naturally generated (not placed by players) (true/false), + #D is whether a block has to be mined with a correct tool (aka resources should drop) (true/false) + #Prefix with TAG_ and follow with a tag registry name to define all blocks with the tag + #Blocks with the same categories share the same cooldown + #The sanity gained will be multiplied by (timeSinceLastUsage / categoryCooldown) capping at 1.0 + #NOTE: not everything may work correctly with any configuration, e.g. multiblocks like tall flowers and beds need testing + broken_blocks = ["minecraft:infested_stone;-8;0;false;false", "minecraft:infested_cobblestone;-8;0;false;false", "minecraft:infested_stone_bricks;-8;0;false;false", "minecraft:infested_cracked_stone_bricks;-8;0;false;false", "minecraft:infested_mossy_stone_bricks;-8;0;false;false", "minecraft:infested_chiseled_stone_bricks;-8;0;false;false", "minecraft:infested_deepslate;-8;0;false;false"] + #Define a list of custom categories for blocks specified in + #A category should be included as follows: A;B + #Where A is a category id (integer) and B is a cooldown (in seconds) all blocks in this category share + broken_block_categories = ["0;0"] + + #Multiplayer configuration + [sanity.multiplayer] + #Being around players with sanity higher than 50% gives this amount of sanity per second + #Range: -100.0 ~ 100.0 + sane_player_company = 0.1 + #Being around players with sanity lower than 50% gives this amount of sanity per second + #Range: -100.0 ~ 100.0 + insane_player_company = -0.12 + + #Entities configuration + [sanity.entity] + #Whether sane players should be able to see and battle inner entities + #Mobs will still be there server-side and will count towards passive sanity + #Players who are targeted by inner entities see them regardless + sane_see_inner_entities = false + + #Client configuration + [sanity.client] + #Whether to render sanity postprocessing effects + render_post = true + #Whether to enable sanity sound effects + play_sounds = true + #Insanity ambience max volume + #Range: 0.0 ~ 1.0 + insanity_volume = 0.6 + + #Sanity indicator configuration + [sanity.client.indicator] + #Whether to render sanity indicator + render = true + #Whether to twitch sanity indicator at low sanity levels + twitch = true + #Sanity indicator scale + #Range: 0.0 ~ 3.4028234663852886E38 + scale = 1.0 + #Sanity indicator location + #Allowed Values: HOTBAR_LEFT, HOTBAR_RIGHT, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT + location = "HOTBAR_LEFT" + + #Inner monologue configuration + [sanity.client.hints] + #Whether to render inner monologue/random thoughts + render = true + #Whether to twitch inner monologue/random thoughts at low sanity levels + twitch = true + + #Blood tendrils overlay configuration + [sanity.client.blood_tendrils] + #Whether to render blood tendrils overlay + render = true + #Whether to flash blood tendrils overlay upon losing sanity in a short burst + short_burst_flash = true + #Whether to render blood tendrils overlay when passively losing sanity + render_passive = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/sereneseasons/fertility.toml b/1.20.1-FearFactoryTest/minecraft/config/sereneseasons/fertility.toml index 658f61d..059cb0a 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/sereneseasons/fertility.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/sereneseasons/fertility.toml @@ -1,14 +1,14 @@ - -[general] - #Whether crops are affected by seasons. - seasonal_crops = true - #How crops behave when out of season. - #0 = Grow slowly - #1 = Can't grow - #2 = Break when trying to grow - out_of_season_crop_behavior = 0 - #Maximum height level for out of season crops to have fertility underground. - underground_fertility_level = 48 - #Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops. - crop_tooltips = true - + +[general] + #Whether crops are affected by seasons. + seasonal_crops = true + #How crops behave when out of season. + #0 = Grow slowly + #1 = Can't grow + #2 = Break when trying to grow + out_of_season_crop_behavior = 0 + #Maximum height level for out of season crops to have fertility underground. + underground_fertility_level = 48 + #Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops. + crop_tooltips = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/sereneseasons/seasons.toml b/1.20.1-FearFactoryTest/minecraft/config/sereneseasons/seasons.toml index 02593f1..1cd52f3 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/sereneseasons/seasons.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/sereneseasons/seasons.toml @@ -1,228 +1,228 @@ - -[aesthetic_settings] - #Change the foliage colour based on the current season - change_foliage_color = true - #Change the grass color based on the current season - change_grass_color = true - #Change the birch colour based on the current season - change_birch_color = true - -[dimension_settings] - #Seasons will only apply to dimensons listed here - whitelisted_dimensions = ["minecraft:overworld"] - -[weather_settings] - #Change the frequency of rain/snow/storms based on the season - change_weather_frequency = true - #Generate snow and ice during the Winter season - generate_snow_ice = true - -[time_settings] - #The starting sub season for new worlds. - #0 = Random, 1 - 3 = Early/Mid/Late Spring - #4 - 6 = Early/Mid/Late Summer - #7 - 9 = Early/Mid/Late Autumn - #10 - 12 = Early/Mid/Late Winter - starting_sub_season = 1 - #The duration of a sub season in days. - sub_season_duration = 8 - #If the season should progress on a server with no players online - progress_season_while_offline = true - #The duration of a Minecraft day in ticks. - #This only adjusts the internal length of a day used by the season cycle. - #It is intended to be used in conjunction with another mod which adjusts the actual length of a Minecraft day. - day_duration = 24000 - -#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) -#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) -#melt_rolls should be 0 if blocks should not melt in that season. -#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. -#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. -#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. -#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. -#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. -#grass_colour is the color of grass, from 0 to 0xFFFFFF(16777215). -#grass_saturation is the saturation multiplier of grass color. Set to -1 to disable. -#foliage_colour is the color of foliage, from 0 to 0xFFFFFF(16777215). -#foliage_saturation is the saturation multiplier of foliage color. Set to -1 to disable. -#birch_color is the color of birch foliage, from 0 to 0xFFFFFF(16777215). It will use the same saturation multiplier of foliage_colour -[[season_properties]] - grass_saturation = 0.85 - min_rain_time = 12000 - grass_colour = 7831687 - biome_temp_adjustment = -0.25 - foliage_saturation = 0.85 - birch_color = 8821352 - melt_percent = 6.25 - max_rain_time = 96000 - season = "EARLY_SPRING" - melt_rolls = 1 - max_thunder_time = 180000 - foliage_colour = 7307663 - min_thunder_time = 12000 - -[[season_properties]] - grass_saturation = 0.85 - min_rain_time = 12000 - grass_colour = 11489103 - biome_temp_adjustment = -0.25 - foliage_saturation = 0.85 - birch_color = 13208117 - melt_percent = 6.25 - max_rain_time = 180000 - season = "LATE_AUTUMN" - melt_rolls = 1 - max_thunder_time = 180000 - foliage_colour = 14364720 - min_thunder_time = 12000 - -[[season_properties]] - grass_saturation = 0.6 - min_rain_time = 12000 - grass_colour = 11489103 - biome_temp_adjustment = -0.8 - foliage_saturation = 0.6 - birch_color = 11629115 - melt_percent = 0.0 - max_rain_time = 36000 - season = "EARLY_WINTER" - melt_rolls = 0 - max_thunder_time = -1 - foliage_colour = 14364720 - min_thunder_time = -1 - -[[season_properties]] - grass_saturation = -1.0 - min_rain_time = 12000 - grass_colour = 8877943 - biome_temp_adjustment = 0.0 - foliage_saturation = -1.0 - birch_color = 10003787 - melt_percent = 25.0 - max_rain_time = 96000 - season = "LATE_SUMMER" - melt_rolls = 1 - max_thunder_time = 180000 - foliage_colour = 10444639 - min_thunder_time = 12000 - -[[season_properties]] - grass_saturation = -1.0 - min_rain_time = 12000 - grass_colour = 10444639 - biome_temp_adjustment = 0.0 - foliage_saturation = -1.0 - birch_color = 14852657 - melt_percent = 8.33 - max_rain_time = 180000 - season = "MID_AUTUMN" - melt_rolls = 1 - max_thunder_time = 180000 - foliage_colour = 15671585 - min_thunder_time = 12000 - -[[season_properties]] - grass_saturation = -1.0 - min_rain_time = 12000 - grass_colour = 7831687 - biome_temp_adjustment = 0.0 - foliage_saturation = -1.0 - birch_color = 8039012 - melt_percent = 25.0 - max_rain_time = 96000 - season = "EARLY_SUMMER" - melt_rolls = 1 - max_thunder_time = 180000 - foliage_colour = 7307663 - min_thunder_time = 12000 - -[[season_properties]] - grass_saturation = -1.0 - min_rain_time = 12000 - grass_colour = 9400175 - biome_temp_adjustment = 0.0 - foliage_saturation = -1.0 - birch_color = 11641922 - melt_percent = 12.5 - max_rain_time = 180000 - season = "EARLY_AUTUMN" - melt_rolls = 1 - max_thunder_time = 180000 - foliage_colour = 12861504 - min_thunder_time = 12000 - -[[season_properties]] - grass_saturation = -1.0 - min_rain_time = 12000 - grass_colour = 16777215 - biome_temp_adjustment = 0.0 - foliage_saturation = -1.0 - birch_color = 8431445 - melt_percent = 25.0 - max_rain_time = 96000 - season = "MID_SUMMER" - melt_rolls = 1 - max_thunder_time = 180000 - foliage_colour = 16777215 - min_thunder_time = 12000 - -[[season_properties]] - grass_saturation = 0.6 - min_rain_time = 12000 - grass_colour = 9339265 - biome_temp_adjustment = -0.8 - foliage_saturation = 0.6 - birch_color = 9409119 - melt_percent = 0.0 - max_rain_time = 36000 - season = "LATE_WINTER" - melt_rolls = 0 - max_thunder_time = -1 - foliage_colour = 10842224 - min_thunder_time = -1 - -[[season_properties]] - grass_saturation = -1.0 - min_rain_time = 12000 - grass_colour = 6783639 - biome_temp_adjustment = 0.0 - foliage_saturation = -1.0 - birch_color = 7254659 - melt_percent = 8.33 - max_rain_time = 96000 - season = "MID_SPRING" - melt_rolls = 1 - max_thunder_time = 180000 - foliage_colour = 5211823 - min_thunder_time = 12000 - -[[season_properties]] - grass_saturation = -1.0 - min_rain_time = 12000 - grass_colour = 7307663 - biome_temp_adjustment = 0.0 - foliage_saturation = -1.0 - birch_color = 7646835 - melt_percent = 12.5 - max_rain_time = 96000 - season = "LATE_SPRING" - melt_rolls = 1 - max_thunder_time = 180000 - foliage_colour = 6259871 - min_thunder_time = 12000 - -[[season_properties]] - grass_saturation = 0.45 - min_rain_time = 12000 - grass_colour = 11489103 - biome_temp_adjustment = -0.8 - foliage_saturation = 0.45 - birch_color = 10519117 - melt_percent = 0.0 - max_rain_time = 36000 - season = "MID_WINTER" - melt_rolls = 0 - max_thunder_time = -1 - foliage_colour = 14364720 - min_thunder_time = -1 - + +[aesthetic_settings] + #Change the foliage colour based on the current season + change_foliage_color = true + #Change the grass color based on the current season + change_grass_color = true + #Change the birch colour based on the current season + change_birch_color = true + +[dimension_settings] + #Seasons will only apply to dimensons listed here + whitelisted_dimensions = ["minecraft:overworld"] + +[weather_settings] + #Change the frequency of rain/snow/storms based on the season + change_weather_frequency = true + #Generate snow and ice during the Winter season + generate_snow_ice = true + +[time_settings] + #The starting sub season for new worlds. + #0 = Random, 1 - 3 = Early/Mid/Late Spring + #4 - 6 = Early/Mid/Late Summer + #7 - 9 = Early/Mid/Late Autumn + #10 - 12 = Early/Mid/Late Winter + starting_sub_season = 1 + #The duration of a sub season in days. + sub_season_duration = 8 + #If the season should progress on a server with no players online + progress_season_while_offline = true + #The duration of a Minecraft day in ticks. + #This only adjusts the internal length of a day used by the season cycle. + #It is intended to be used in conjunction with another mod which adjusts the actual length of a Minecraft day. + day_duration = 24000 + +#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%) +#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers) +#melt_rolls should be 0 if blocks should not melt in that season. +#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0. +#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain. +#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain. +#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder. +#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder. +#grass_colour is the color of grass, from 0 to 0xFFFFFF(16777215). +#grass_saturation is the saturation multiplier of grass color. Set to -1 to disable. +#foliage_colour is the color of foliage, from 0 to 0xFFFFFF(16777215). +#foliage_saturation is the saturation multiplier of foliage color. Set to -1 to disable. +#birch_color is the color of birch foliage, from 0 to 0xFFFFFF(16777215). It will use the same saturation multiplier of foliage_colour +[[season_properties]] + grass_saturation = 0.85 + min_rain_time = 12000 + grass_colour = 7831687 + biome_temp_adjustment = -0.25 + foliage_saturation = 0.85 + birch_color = 8821352 + melt_percent = 6.25 + max_rain_time = 96000 + season = "EARLY_SPRING" + melt_rolls = 1 + max_thunder_time = 180000 + foliage_colour = 7307663 + min_thunder_time = 12000 + +[[season_properties]] + grass_saturation = 0.85 + min_rain_time = 12000 + grass_colour = 11489103 + biome_temp_adjustment = -0.25 + foliage_saturation = 0.85 + birch_color = 13208117 + melt_percent = 6.25 + max_rain_time = 180000 + season = "LATE_AUTUMN" + melt_rolls = 1 + max_thunder_time = 180000 + foliage_colour = 14364720 + min_thunder_time = 12000 + +[[season_properties]] + grass_saturation = 0.6 + min_rain_time = 12000 + grass_colour = 11489103 + biome_temp_adjustment = -0.8 + foliage_saturation = 0.6 + birch_color = 11629115 + melt_percent = 0.0 + max_rain_time = 36000 + season = "EARLY_WINTER" + melt_rolls = 0 + max_thunder_time = -1 + foliage_colour = 14364720 + min_thunder_time = -1 + +[[season_properties]] + grass_saturation = -1.0 + min_rain_time = 12000 + grass_colour = 8877943 + biome_temp_adjustment = 0.0 + foliage_saturation = -1.0 + birch_color = 10003787 + melt_percent = 25.0 + max_rain_time = 96000 + season = "LATE_SUMMER" + melt_rolls = 1 + max_thunder_time = 180000 + foliage_colour = 10444639 + min_thunder_time = 12000 + +[[season_properties]] + grass_saturation = -1.0 + min_rain_time = 12000 + grass_colour = 10444639 + biome_temp_adjustment = 0.0 + foliage_saturation = -1.0 + birch_color = 14852657 + melt_percent = 8.33 + max_rain_time = 180000 + season = "MID_AUTUMN" + melt_rolls = 1 + max_thunder_time = 180000 + foliage_colour = 15671585 + min_thunder_time = 12000 + +[[season_properties]] + grass_saturation = -1.0 + min_rain_time = 12000 + grass_colour = 7831687 + biome_temp_adjustment = 0.0 + foliage_saturation = -1.0 + birch_color = 8039012 + melt_percent = 25.0 + max_rain_time = 96000 + season = "EARLY_SUMMER" + melt_rolls = 1 + max_thunder_time = 180000 + foliage_colour = 7307663 + min_thunder_time = 12000 + +[[season_properties]] + grass_saturation = -1.0 + min_rain_time = 12000 + grass_colour = 9400175 + biome_temp_adjustment = 0.0 + foliage_saturation = -1.0 + birch_color = 11641922 + melt_percent = 12.5 + max_rain_time = 180000 + season = "EARLY_AUTUMN" + melt_rolls = 1 + max_thunder_time = 180000 + foliage_colour = 12861504 + min_thunder_time = 12000 + +[[season_properties]] + grass_saturation = -1.0 + min_rain_time = 12000 + grass_colour = 16777215 + biome_temp_adjustment = 0.0 + foliage_saturation = -1.0 + birch_color = 8431445 + melt_percent = 25.0 + max_rain_time = 96000 + season = "MID_SUMMER" + melt_rolls = 1 + max_thunder_time = 180000 + foliage_colour = 16777215 + min_thunder_time = 12000 + +[[season_properties]] + grass_saturation = 0.6 + min_rain_time = 12000 + grass_colour = 9339265 + biome_temp_adjustment = -0.8 + foliage_saturation = 0.6 + birch_color = 9409119 + melt_percent = 0.0 + max_rain_time = 36000 + season = "LATE_WINTER" + melt_rolls = 0 + max_thunder_time = -1 + foliage_colour = 10842224 + min_thunder_time = -1 + +[[season_properties]] + grass_saturation = -1.0 + min_rain_time = 12000 + grass_colour = 6783639 + biome_temp_adjustment = 0.0 + foliage_saturation = -1.0 + birch_color = 7254659 + melt_percent = 8.33 + max_rain_time = 96000 + season = "MID_SPRING" + melt_rolls = 1 + max_thunder_time = 180000 + foliage_colour = 5211823 + min_thunder_time = 12000 + +[[season_properties]] + grass_saturation = -1.0 + min_rain_time = 12000 + grass_colour = 7307663 + biome_temp_adjustment = 0.0 + foliage_saturation = -1.0 + birch_color = 7646835 + melt_percent = 12.5 + max_rain_time = 96000 + season = "LATE_SPRING" + melt_rolls = 1 + max_thunder_time = 180000 + foliage_colour = 6259871 + min_thunder_time = 12000 + +[[season_properties]] + grass_saturation = 0.45 + min_rain_time = 12000 + grass_colour = 11489103 + biome_temp_adjustment = -0.8 + foliage_saturation = 0.45 + birch_color = 10519117 + melt_percent = 0.0 + max_rain_time = 36000 + season = "MID_WINTER" + melt_rolls = 0 + max_thunder_time = -1 + foliage_colour = 14364720 + min_thunder_time = -1 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/sliceanddice-client.toml b/1.20.1-FearFactoryTest/minecraft/config/sliceanddice-client.toml index 13bdfb9..7f8015b 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/sliceanddice-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/sliceanddice-client.toml @@ -1,4 +1,4 @@ - -[effects] - seasonal = true - + +[effects] + seasonal = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/sliceanddice-common.toml b/1.20.1-FearFactoryTest/minecraft/config/sliceanddice-common.toml index f7fa81b..cd8cbcf 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/sliceanddice-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/sliceanddice-common.toml @@ -1,16 +1,16 @@ - -[slicer] - consume_tool_durability = true - ignore_rotation = false - jei_show_converted_recipes = false - -[basin_cooking] - enabled = true - replace_fluid_containers = true - -[sprinkler] - #Range: 10 ~ 2048 - fluid_capacity = 300 - #Range: 0 ~ 2048 - fluid_per_use = 100 - + +[slicer] + consume_tool_durability = true + ignore_rotation = false + jei_show_converted_recipes = false + +[basin_cooking] + enabled = true + replace_fluid_containers = true + +[sprinkler] + #Range: 10 ~ 2048 + fluid_capacity = 300 + #Range: 0 ~ 2048 + fluid_per_use = 100 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/snowundertrees-common.toml b/1.20.1-FearFactoryTest/minecraft/config/snowundertrees-common.toml index ae4bf90..8939bd3 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/snowundertrees-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/snowundertrees-common.toml @@ -1,8 +1,8 @@ -#Set this to false to disable snow under trees when first generating chunks. -enable_biome_feature = true -#Set this to false to disable snow under trees when it's snowing. -enable_when_snowing = true -#Add biome IDs here to exempt biomes from being affected by the mod (surrounded by ""). You can find the biome ID of the biome you're currently in on the F3 screen. -#For example, the biome ID of the plains biome looks like this: minecraft:plains -filtered_biomes = [] - +#Set this to false to disable snow under trees when first generating chunks. +enable_biome_feature = true +#Set this to false to disable snow under trees when it's snowing. +enable_when_snowing = true +#Add biome IDs here to exempt biomes from being affected by the mod (surrounded by ""). You can find the biome ID of the biome you're currently in on the F3 screen. +#For example, the biome ID of the plains biome looks like this: minecraft:plains +filtered_biomes = [] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/sodiumdynamiclights-client.toml b/1.20.1-FearFactoryTest/minecraft/config/sodiumdynamiclights-client.toml index 20f09ca..64be378 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/sodiumdynamiclights-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/sodiumdynamiclights-client.toml @@ -1,20 +1,20 @@ - -[sodiumdynamiclights] - #Lighting mode - #Allowed Values: OFF, SLOW, FAST, REALTIME - mode = "REALTIME" - #Enable entities light source. - entities = false - #Enable first-person player light source. - self = true - #Enable block entities light source. - block_entities = true - #Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water. - water_sensitive_check = true - #TNT lighting mode. May be off, simple or fancy. - #Allowed Values: OFF, SIMPLE, FANCY - tnt = "SIMPLE" - #Creeper lighting mode. May be off, simple or fancy. - #Allowed Values: OFF, SIMPLE, FANCY - creeper = "OFF" - + +[sodiumdynamiclights] + #Lighting mode + #Allowed Values: OFF, SLOW, FAST, REALTIME + mode = "REALTIME" + #Enable entities light source. + entities = false + #Enable first-person player light source. + self = true + #Enable block entities light source. + block_entities = true + #Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water. + water_sensitive_check = true + #TNT lighting mode. May be off, simple or fancy. + #Allowed Values: OFF, SIMPLE, FANCY + tnt = "SIMPLE" + #Creeper lighting mode. May be off, simple or fancy. + #Allowed Values: OFF, SIMPLE, FANCY + creeper = "OFF" + diff --git a/1.20.1-FearFactoryTest/minecraft/config/solapplepie-client.toml b/1.20.1-FearFactoryTest/minecraft/config/solapplepie-client.toml index 53298a9..a11b160 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/solapplepie-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/solapplepie-client.toml @@ -1,11 +1,11 @@ - -[miscellaneous] - # If true, foods indicate in their tooltips the last time they've been eaten, and their current diversity contribution. - # - isFoodTooltipEnabled = true - # - # If true, the food book lists benefits that you haven't acquired yet, in addition to the ones you have. - # - # - shouldShowInactiveBenefits = true - + +[miscellaneous] + # If true, foods indicate in their tooltips the last time they've been eaten, and their current diversity contribution. + # + isFoodTooltipEnabled = true + # + # If true, the food book lists benefits that you haven't acquired yet, in addition to the ones you have. + # + # + shouldShowInactiveBenefits = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/sophisticatedbackpacks-common.toml b/1.20.1-FearFactoryTest/minecraft/config/sophisticatedbackpacks-common.toml index 3a71d8a..06712ea 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/sophisticatedbackpacks-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/sophisticatedbackpacks-common.toml @@ -1,6 +1,6 @@ - -#Common Settings -[common] - #Turns on/off loot added to various vanilla chest loot tables - chestLootEnabled = true - + +#Common Settings +[common] + #Turns on/off loot added to various vanilla chest loot tables + chestLootEnabled = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/sophisticatedcore-client.toml b/1.20.1-FearFactoryTest/minecraft/config/sophisticatedcore-client.toml index e298460..7f5845d 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/sophisticatedcore-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/sophisticatedcore-client.toml @@ -1,9 +1,9 @@ - -#Client Settings -[client] - #Positions where sort buttons can display to help with conflicts with controls from other mods - #Allowed Values: TITLE_LINE_RIGHT, BELOW_UPGRADES, BELOW_UPGRADE_TABS, HIDDEN - sortButtonsPosition = "TITLE_LINE_RIGHT" - #Whether click sound should play when custom buttons are clicked in gui - playButtonSound = true - + +#Client Settings +[client] + #Positions where sort buttons can display to help with conflicts with controls from other mods + #Allowed Values: TITLE_LINE_RIGHT, BELOW_UPGRADES, BELOW_UPGRADE_TABS, HIDDEN + sortButtonsPosition = "TITLE_LINE_RIGHT" + #Whether click sound should play when custom buttons are clicked in gui + playButtonSound = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/sophisticatedcore-common.toml b/1.20.1-FearFactoryTest/minecraft/config/sophisticatedcore-common.toml index e3754f3..43e8dcb 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/sophisticatedcore-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/sophisticatedcore-common.toml @@ -1,6 +1,6 @@ - -#Common Settings -[common] - #Disable / enable any items here (disables their recipes) - enabledItems = ["sophisticatedbackpacks:void_upgrade|true", "sophisticatedbackpacks:advanced_refill_upgrade|true", "sophisticatedbackpacks:chipped/alchemy_bench_upgrade|true", "sophisticatedbackpacks:compacting_upgrade|true", "sophisticatedbackpacks:advanced_restock_upgrade|true", "sophisticatedbackpacks:advanced_tool_swapper_upgrade|true", "sophisticatedbackpacks:diamond_backpack|true", "sophisticatedbackpacks:smithing_upgrade|true", "sophisticatedbackpacks:tank_upgrade|true", "sophisticatedbackpacks:auto_smoking_upgrade|true", "sophisticatedbackpacks:chipped/tinkering_table_upgrade|true", "sophisticatedbackpacks:stack_upgrade_omega_tier|true", "sophisticatedbackpacks:chipped/botanist_workbench_upgrade|true", "sophisticatedbackpacks:stack_upgrade_starter_tier|true", "sophisticatedbackpacks:auto_blasting_upgrade|true", "sophisticatedbackpacks:smelting_upgrade|true", "sophisticatedbackpacks:battery_upgrade|true", "sophisticatedbackpacks:smoking_upgrade|true", "sophisticatedbackpacks:filter_upgrade|true", "sophisticatedbackpacks:magnet_upgrade|true", "sophisticatedbackpacks:advanced_magnet_upgrade|true", "sophisticatedbackpacks:blasting_upgrade|true", "sophisticatedbackpacks:deposit_upgrade|true", "sophisticatedbackpacks:iron_backpack|true", "sophisticatedbackpacks:chipped/loom_table_upgrade|true", "sophisticatedbackpacks:stack_downgrade_tier_2|true", "sophisticatedbackpacks:stack_downgrade_tier_1|true", "sophisticatedbackpacks:stack_downgrade_tier_3|true", "sophisticatedbackpacks:stonecutter_upgrade|true", "sophisticatedbackpacks:advanced_compacting_upgrade|true", "sophisticatedbackpacks:backpack|true", "sophisticatedbackpacks:tool_swapper_upgrade|true", "sophisticatedbackpacks:feeding_upgrade|true", "sophisticatedbackpacks:advanced_pickup_upgrade|true", "sophisticatedbackpacks:jukebox_upgrade|true", "sophisticatedbackpacks:everlasting_upgrade|true", "sophisticatedbackpacks:advanced_filter_upgrade|true", "sophisticatedbackpacks:advanced_feeding_upgrade|true", "sophisticatedbackpacks:inception_upgrade|true", "sophisticatedbackpacks:crafting_upgrade|true", "sophisticatedbackpacks:anvil_upgrade|true", "sophisticatedbackpacks:xp_pump_upgrade|true", "sophisticatedbackpacks:auto_smelting_upgrade|true", "sophisticatedbackpacks:pickup_upgrade|true", "sophisticatedbackpacks:stack_upgrade_tier_4|true", "sophisticatedbackpacks:stack_upgrade_tier_2|true", "sophisticatedbackpacks:stack_upgrade_tier_3|true", "sophisticatedbackpacks:stack_upgrade_tier_1|true", "sophisticatedbackpacks:chipped/mason_table_upgrade|true", "sophisticatedbackpacks:advanced_pump_upgrade|true", "sophisticatedbackpacks:upgrade_base|true", "sophisticatedbackpacks:advanced_jukebox_upgrade|true", "sophisticatedbackpacks:refill_upgrade|true", "sophisticatedbackpacks:chipped/carpenters_table_upgrade|true", "sophisticatedbackpacks:gold_backpack|true", "sophisticatedbackpacks:copper_backpack|true", "sophisticatedbackpacks:chipped/glassblower_upgrade|true", "sophisticatedbackpacks:advanced_deposit_upgrade|true", "sophisticatedbackpacks:advanced_void_upgrade|true", "sophisticatedbackpacks:restock_upgrade|true", "sophisticatedbackpacks:pump_upgrade|true", "sophisticatedbackpacks:netherite_backpack|true", "sophisticatedbackpacks:infinity_upgrade|true", "sophisticatedbackpacks:survival_infinity_upgrade|true"] - + +#Common Settings +[common] + #Disable / enable any items here (disables their recipes) + enabledItems = ["sophisticatedbackpacks:void_upgrade|true", "sophisticatedbackpacks:advanced_refill_upgrade|true", "sophisticatedbackpacks:chipped/alchemy_bench_upgrade|true", "sophisticatedbackpacks:compacting_upgrade|true", "sophisticatedbackpacks:advanced_restock_upgrade|true", "sophisticatedbackpacks:advanced_tool_swapper_upgrade|true", "sophisticatedbackpacks:diamond_backpack|true", "sophisticatedbackpacks:smithing_upgrade|true", "sophisticatedbackpacks:tank_upgrade|true", "sophisticatedbackpacks:auto_smoking_upgrade|true", "sophisticatedbackpacks:chipped/tinkering_table_upgrade|true", "sophisticatedbackpacks:stack_upgrade_omega_tier|true", "sophisticatedbackpacks:chipped/botanist_workbench_upgrade|true", "sophisticatedbackpacks:stack_upgrade_starter_tier|true", "sophisticatedbackpacks:auto_blasting_upgrade|true", "sophisticatedbackpacks:smelting_upgrade|true", "sophisticatedbackpacks:battery_upgrade|true", "sophisticatedbackpacks:smoking_upgrade|true", "sophisticatedbackpacks:filter_upgrade|true", "sophisticatedbackpacks:magnet_upgrade|true", "sophisticatedbackpacks:advanced_magnet_upgrade|true", "sophisticatedbackpacks:blasting_upgrade|true", "sophisticatedbackpacks:deposit_upgrade|true", "sophisticatedbackpacks:iron_backpack|true", "sophisticatedbackpacks:chipped/loom_table_upgrade|true", "sophisticatedbackpacks:stack_downgrade_tier_2|true", "sophisticatedbackpacks:stack_downgrade_tier_1|true", "sophisticatedbackpacks:stack_downgrade_tier_3|true", "sophisticatedbackpacks:stonecutter_upgrade|true", "sophisticatedbackpacks:advanced_compacting_upgrade|true", "sophisticatedbackpacks:backpack|true", "sophisticatedbackpacks:tool_swapper_upgrade|true", "sophisticatedbackpacks:feeding_upgrade|true", "sophisticatedbackpacks:advanced_pickup_upgrade|true", "sophisticatedbackpacks:jukebox_upgrade|true", "sophisticatedbackpacks:everlasting_upgrade|true", "sophisticatedbackpacks:advanced_filter_upgrade|true", "sophisticatedbackpacks:advanced_feeding_upgrade|true", "sophisticatedbackpacks:inception_upgrade|true", "sophisticatedbackpacks:crafting_upgrade|true", "sophisticatedbackpacks:anvil_upgrade|true", "sophisticatedbackpacks:xp_pump_upgrade|true", "sophisticatedbackpacks:auto_smelting_upgrade|true", "sophisticatedbackpacks:pickup_upgrade|true", "sophisticatedbackpacks:stack_upgrade_tier_4|true", "sophisticatedbackpacks:stack_upgrade_tier_2|true", "sophisticatedbackpacks:stack_upgrade_tier_3|true", "sophisticatedbackpacks:stack_upgrade_tier_1|true", "sophisticatedbackpacks:chipped/mason_table_upgrade|true", "sophisticatedbackpacks:advanced_pump_upgrade|true", "sophisticatedbackpacks:upgrade_base|true", "sophisticatedbackpacks:advanced_jukebox_upgrade|true", "sophisticatedbackpacks:refill_upgrade|true", "sophisticatedbackpacks:chipped/carpenters_table_upgrade|true", "sophisticatedbackpacks:gold_backpack|true", "sophisticatedbackpacks:copper_backpack|true", "sophisticatedbackpacks:chipped/glassblower_upgrade|true", "sophisticatedbackpacks:advanced_deposit_upgrade|true", "sophisticatedbackpacks:advanced_void_upgrade|true", "sophisticatedbackpacks:restock_upgrade|true", "sophisticatedbackpacks:pump_upgrade|true", "sophisticatedbackpacks:netherite_backpack|true", "sophisticatedbackpacks:infinity_upgrade|true", "sophisticatedbackpacks:survival_infinity_upgrade|true"] + diff --git a/1.20.1-FearFactoryTest/minecraft/config/supplementaries-client.toml b/1.20.1-FearFactoryTest/minecraft/config/supplementaries-client.toml index c14bf67..556d016 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/supplementaries-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/supplementaries-client.toml @@ -1,254 +1,254 @@ - -#Tweak and change the various block animations. -#Only cosmetic stuff in here so to leave default if not interested. -#Remember to delete this and server configs and let it refresh every once in a while since I might have tweaked it -[blocks] - - [blocks.globe] - #Enable a random globe texture for each world - random_world = true - #Displays current coordinates when using a globe - show_coordinates = true - - [blocks.notice_board] - #Allows notice board displayed text to be centered instead of being left aligned - centered_text = true - - [blocks.bunting] - #Makes buntings use normal block models with no animation for faster performance. When off this is only active when viewed from a distance - fast_buntings = false - - [blocks.clock_block] - #Display 24h time format. False for 12h format - 24h_format = true - - [blocks.pedestal] - #Enable displayed item spin - spin = true - #Spin speed - #Range: 0.0 ~ 100.0 - speed = 2.0 - #Enable special display types for items like swords, tridents or end crystals - fancy_renderers = true - - [blocks.bubble_block] - #Wobbling intensity. set to 0 to disable - #Range: 0.0 ~ 1.0 - wobble = 0.2 - #How fast it grows when created. 1 to be instant - #Range: 0.0 ~ 1.0 - grow_speed = 0.4 - - [blocks.item_shelf] - #Translate down displayed 3d blocks so that they are touching the shelf. - #Note that they will not be centered vertically this way - supported_blocks = true - - [blocks.wind_vane] - #Wind vane animation swings according to this equation: - #pitch(time) = max_angle_1*sin(2pi*time*pow/period_1) + *sin(2pi*time*pow/) - #where: - # - pow = max(1,redstone_power*) - # - time = time in ticks - # - redstone_power = block redstone power - # = how much frequency changes depending on power. 2 means it spins twice as fast each power level (2* for rain, 4* for thunder) - #increase to have more distinct indication when weather changes - #Range: 1.0 ~ 100.0 - power_scaling = 3.0 - #Amplitude (maximum pitch) of first sine wave - #Range: 0.0 ~ 360.0 - max_angle_1 = 30.0 - #Range: 0.0 ~ 360.0 - max_angle_2 = 10.0 - #Base period in ticks at 0 power of first sine wave - #Range: 0.0 ~ 2000.0 - period_1 = 450.0 - #This should be kept period_1/3 for a symmetric animation - #Range: 0.0 ~ 2000.0 - period_2 = 150.0 - - [blocks.flag] - #How slow a flag will oscillate. (Period of oscillation) - #Lower value = faster oscillation - #Range: 0 ~ 10000 - slowness = 100 - #How wavy the animation will be in pixels. (Wavelength) - #Range: 0.001 ~ 100.0 - wavyness = 4.0 - #How tall the wave lobes will be. (Wave amplitude) - #Range: 0.0 ~ 100.0 - intensity = 1.0 - #How much the wave amplitude increases each pixel. (Amplitude increment per pixel) - #Range: 0.0 ~ 10.0 - intensity_increment = 0.3 - #At which graphic settings flags will have a fancy renderer: 0=fast, 1=fancy, 2=fabulous - #Allowed Values: FAST, FANCY, FABULOUS - fanciness = "FABULOUS" - #Makes flags render as sideways banner. Ignores many of the previously defined configs - render_as_banner = false - - [blocks.captured_mobs] - #THIS IS ONLY FOR VISUALS! To allow more entities in cages you need to edit the respective tags! - #A list of mobs that can be ticked on client side when inside jars. Mainly used for stuff that has particles. Can cause issues and side effects so use with care - tickable_inside_jars = ["iceandfire:pixie", "druidcraft:dreadfish", "druidcraft:lunar_moth", "alexsmobs:hummingbird"] - - [blocks.hat_stand] - - [blocks.hat_stand.swing_physics] - frequency = 1.5 - collision_considers_entity_hitbox = true - collision_inertia = 1.5 - collision_force = 15.0 - min_angle = 0.0 - max_angle = 54.999996 - damping = 1.625 - - [blocks.turn_table] - #Display visual particles when a block is rotated - turn_particles = true - - [blocks.speaker_block] - #Mute speaker block incoming narrator messages and displays them in chat instead - mute_narrator = false - - [blocks.rope] - #Amplitude of rope wobbling effect - #Range: 0.0 ~ 20.0 - wobbling_amplitude = 1.2 - #Period of rope wobbling effect - #Range: 0.01 ~ 200.0 - wobbling_period = 12.0 - -#Particle parameters -[particles] - - #Rotation particle - [particles.turn_particle] - #An RGBA color - initial_color = "#002A77EA" - #An RGBA color - fade_color = "#0032BEFA" - -#General settings -[general] - #Disables Optifine warn screen - no_optifine_warn_screen = false - #Disables Amendments suggestion screen - no_amendments_screen = false - #Disable incompatible mods warning screen - no_incompatible_mods_screen = false - #Enable Quark style config button on main menu. Needs Configured installed to work - config_button = false - #Config button Y offset - #Range: -10000 ~ 10000 - config_button_y_offset = 0 - #Show some tooltip hints to guide players through the mod - tooltip_hints = true - #Show tooltips items that have been made placeable - placeable_tooltips = true - #Enables custom Configured config screen - custom_configured_screen = true - #ignore this - #Range: -10.0 ~ 10.0 - test1 = 0.0 - #ignore this - #Range: -10.0 ~ 10.0 - test2 = 0.0 - #ignore this - #Range: -10.0 ~ 10.0 - test3 = 0.0 - -#Game tweaks -[tweaks] - #Allow to right click with a clock to display current time in numerical form - clock_right_click = true - #Adds an overlay to projectile weapons in gui displaying currently selected ammo - projectile_weapon_overlay = true - #Allow to right click with a compass to display current coordinates in numerical form - compass_right_click = false - #Renders an enchantment glint on placeable enchanted booksNote that turning this on will make book piles use tile renderer instead of baked models making them slower to render - placeable_books_glint = false - #Placeable books random colors - placeable_books_random_colors = ["brown", "orange", "yellow", "red", "green", "lime", "cyan", "blue", "purple"] - #Enables banner pattern tooltip image preview - banner_pattern_tooltip = true - #Enables paintings tooltip image preview - paintings_tooltip = true - #Enables sherds tooltip image preview - sherds_tooltip = true - #Size of the tooltip image used for Sherds, Blackboards, Banner patterns and Paintings - #Range: 1 ~ 255 - tooltip_image_size = 80 - #Wearing mob heads will apply post processing - mob_head_shaders = true - #Sends your current chat when you die while typing - send_chat_on_death = true - - [tweaks.colored_maps] - #Needs the server config with same name on. If on here it will ignore the server one and keep vanilla colors - tinted_blocks_on_maps = true - #Colors tall grass same color as grass - tall_grass_color = true - #Makes colored maps a bit more accurate. Might affect performance - accurate_colors = false - -[items] - - [items.slingshot] - #Adds an overlay to slingshots in gui displaying currently selected ammo - overlay = true - #Render the block outline for distant blocks that are reachable with a slingshot enchanted with Stasis - stasis_block_outline = true - #An RGBA color for the block outline in hex format, for example 0x00000066 for vanilla outline colors - block_outline_color = "#FFFFFFFF" - #How big should a slingshot projectile look - #Range: 0.0 ~ 1.0 - projectile_scale = 0.5 - - [items.lunch_basket] - #Adds an overlay to lunch boxes in gui displaying currently selected food - overlay = true - - [items.altimeter] - #Click action for depth meter which displays current depth - click_action = true - #Allows depth meter to have unique textures per each dimension. Add more dimensions IDs and a matching texture in the correct path replacing ':' with '_' - #This is a list. Add more entries with syntax [[...]] - extra_dimension_textures = ["minecraft:the_nether", "minecraft:the_end"] - #Increasing this to be more than 1 will result in delth meter display image to be shown in float amounts instead of pixel perfect ones - #Range: 1 ~ 10 - texture_precision_multiplier = 1 - - [items.cannonball] - #Render cannonballs as 3D models - 3d_model = true - - [items.quiver] - #Z offset for quiver render when wearing armor. Useful for when you have custom armor bigger than vanilla to void clipping. Leave at -1 for automatic offset - #Range: -1.0 ~ 1.0 - armor_render_offset = -1.0 - #How quivers should render onto players - #Allowed Values: HIDDEN, BACK, HIP, THIGH - render_mode = "THIGH" - #How skeleton with quivers should render it - #Allowed Values: HIDDEN, BACK, HIP, THIGH - skeleton_render_mode = "THIGH" - #Adds an overlay to quivers in gui displaying currently selected arrow - overlay = true - #Allows using your mouse to select an arrow in the quiver GUI - mouse_movement_in_gui = true - #Quiver GUI X offset from default position - #Range: -1000 ~ 1000 - gui_x_offset = 0 - #Quiver GUI Y offset from default position - #Range: -1000 ~ 1000 - gui_y_offset = 0 - - [items.wrench] - #Display visual particles when a block is rotated - turn_particles = true - - [items.flute] - #Display visual particles when a playing a flute - note_particles = true - + +#Tweak and change the various block animations. +#Only cosmetic stuff in here so to leave default if not interested. +#Remember to delete this and server configs and let it refresh every once in a while since I might have tweaked it +[blocks] + + [blocks.globe] + #Enable a random globe texture for each world + random_world = true + #Displays current coordinates when using a globe + show_coordinates = true + + [blocks.notice_board] + #Allows notice board displayed text to be centered instead of being left aligned + centered_text = true + + [blocks.bunting] + #Makes buntings use normal block models with no animation for faster performance. When off this is only active when viewed from a distance + fast_buntings = false + + [blocks.clock_block] + #Display 24h time format. False for 12h format + 24h_format = true + + [blocks.pedestal] + #Enable displayed item spin + spin = true + #Spin speed + #Range: 0.0 ~ 100.0 + speed = 2.0 + #Enable special display types for items like swords, tridents or end crystals + fancy_renderers = true + + [blocks.bubble_block] + #Wobbling intensity. set to 0 to disable + #Range: 0.0 ~ 1.0 + wobble = 0.2 + #How fast it grows when created. 1 to be instant + #Range: 0.0 ~ 1.0 + grow_speed = 0.4 + + [blocks.item_shelf] + #Translate down displayed 3d blocks so that they are touching the shelf. + #Note that they will not be centered vertically this way + supported_blocks = true + + [blocks.wind_vane] + #Wind vane animation swings according to this equation: + #pitch(time) = max_angle_1*sin(2pi*time*pow/period_1) + *sin(2pi*time*pow/) + #where: + # - pow = max(1,redstone_power*) + # - time = time in ticks + # - redstone_power = block redstone power + # = how much frequency changes depending on power. 2 means it spins twice as fast each power level (2* for rain, 4* for thunder) + #increase to have more distinct indication when weather changes + #Range: 1.0 ~ 100.0 + power_scaling = 3.0 + #Amplitude (maximum pitch) of first sine wave + #Range: 0.0 ~ 360.0 + max_angle_1 = 30.0 + #Range: 0.0 ~ 360.0 + max_angle_2 = 10.0 + #Base period in ticks at 0 power of first sine wave + #Range: 0.0 ~ 2000.0 + period_1 = 450.0 + #This should be kept period_1/3 for a symmetric animation + #Range: 0.0 ~ 2000.0 + period_2 = 150.0 + + [blocks.flag] + #How slow a flag will oscillate. (Period of oscillation) + #Lower value = faster oscillation + #Range: 0 ~ 10000 + slowness = 100 + #How wavy the animation will be in pixels. (Wavelength) + #Range: 0.001 ~ 100.0 + wavyness = 4.0 + #How tall the wave lobes will be. (Wave amplitude) + #Range: 0.0 ~ 100.0 + intensity = 1.0 + #How much the wave amplitude increases each pixel. (Amplitude increment per pixel) + #Range: 0.0 ~ 10.0 + intensity_increment = 0.3 + #At which graphic settings flags will have a fancy renderer: 0=fast, 1=fancy, 2=fabulous + #Allowed Values: FAST, FANCY, FABULOUS + fanciness = "FABULOUS" + #Makes flags render as sideways banner. Ignores many of the previously defined configs + render_as_banner = false + + [blocks.captured_mobs] + #THIS IS ONLY FOR VISUALS! To allow more entities in cages you need to edit the respective tags! + #A list of mobs that can be ticked on client side when inside jars. Mainly used for stuff that has particles. Can cause issues and side effects so use with care + tickable_inside_jars = ["iceandfire:pixie", "druidcraft:dreadfish", "druidcraft:lunar_moth", "alexsmobs:hummingbird"] + + [blocks.hat_stand] + + [blocks.hat_stand.swing_physics] + frequency = 1.5 + collision_considers_entity_hitbox = true + collision_inertia = 1.5 + collision_force = 15.0 + min_angle = 0.0 + max_angle = 54.999996 + damping = 1.625 + + [blocks.turn_table] + #Display visual particles when a block is rotated + turn_particles = true + + [blocks.speaker_block] + #Mute speaker block incoming narrator messages and displays them in chat instead + mute_narrator = false + + [blocks.rope] + #Amplitude of rope wobbling effect + #Range: 0.0 ~ 20.0 + wobbling_amplitude = 1.2 + #Period of rope wobbling effect + #Range: 0.01 ~ 200.0 + wobbling_period = 12.0 + +#Particle parameters +[particles] + + #Rotation particle + [particles.turn_particle] + #An RGBA color + initial_color = "#002A77EA" + #An RGBA color + fade_color = "#0032BEFA" + +#General settings +[general] + #Disables Optifine warn screen + no_optifine_warn_screen = false + #Disables Amendments suggestion screen + no_amendments_screen = false + #Disable incompatible mods warning screen + no_incompatible_mods_screen = false + #Enable Quark style config button on main menu. Needs Configured installed to work + config_button = false + #Config button Y offset + #Range: -10000 ~ 10000 + config_button_y_offset = 0 + #Show some tooltip hints to guide players through the mod + tooltip_hints = true + #Show tooltips items that have been made placeable + placeable_tooltips = true + #Enables custom Configured config screen + custom_configured_screen = true + #ignore this + #Range: -10.0 ~ 10.0 + test1 = 0.0 + #ignore this + #Range: -10.0 ~ 10.0 + test2 = 0.0 + #ignore this + #Range: -10.0 ~ 10.0 + test3 = 0.0 + +#Game tweaks +[tweaks] + #Allow to right click with a clock to display current time in numerical form + clock_right_click = true + #Adds an overlay to projectile weapons in gui displaying currently selected ammo + projectile_weapon_overlay = true + #Allow to right click with a compass to display current coordinates in numerical form + compass_right_click = false + #Renders an enchantment glint on placeable enchanted booksNote that turning this on will make book piles use tile renderer instead of baked models making them slower to render + placeable_books_glint = false + #Placeable books random colors + placeable_books_random_colors = ["brown", "orange", "yellow", "red", "green", "lime", "cyan", "blue", "purple"] + #Enables banner pattern tooltip image preview + banner_pattern_tooltip = true + #Enables paintings tooltip image preview + paintings_tooltip = true + #Enables sherds tooltip image preview + sherds_tooltip = true + #Size of the tooltip image used for Sherds, Blackboards, Banner patterns and Paintings + #Range: 1 ~ 255 + tooltip_image_size = 80 + #Wearing mob heads will apply post processing + mob_head_shaders = true + #Sends your current chat when you die while typing + send_chat_on_death = true + + [tweaks.colored_maps] + #Needs the server config with same name on. If on here it will ignore the server one and keep vanilla colors + tinted_blocks_on_maps = true + #Colors tall grass same color as grass + tall_grass_color = true + #Makes colored maps a bit more accurate. Might affect performance + accurate_colors = false + +[items] + + [items.slingshot] + #Adds an overlay to slingshots in gui displaying currently selected ammo + overlay = true + #Render the block outline for distant blocks that are reachable with a slingshot enchanted with Stasis + stasis_block_outline = true + #An RGBA color for the block outline in hex format, for example 0x00000066 for vanilla outline colors + block_outline_color = "#FFFFFFFF" + #How big should a slingshot projectile look + #Range: 0.0 ~ 1.0 + projectile_scale = 0.5 + + [items.lunch_basket] + #Adds an overlay to lunch boxes in gui displaying currently selected food + overlay = true + + [items.altimeter] + #Click action for depth meter which displays current depth + click_action = true + #Allows depth meter to have unique textures per each dimension. Add more dimensions IDs and a matching texture in the correct path replacing ':' with '_' + #This is a list. Add more entries with syntax [[...]] + extra_dimension_textures = ["minecraft:the_nether", "minecraft:the_end"] + #Increasing this to be more than 1 will result in delth meter display image to be shown in float amounts instead of pixel perfect ones + #Range: 1 ~ 10 + texture_precision_multiplier = 1 + + [items.cannonball] + #Render cannonballs as 3D models + 3d_model = true + + [items.quiver] + #Z offset for quiver render when wearing armor. Useful for when you have custom armor bigger than vanilla to void clipping. Leave at -1 for automatic offset + #Range: -1.0 ~ 1.0 + armor_render_offset = -1.0 + #How quivers should render onto players + #Allowed Values: HIDDEN, BACK, HIP, THIGH + render_mode = "THIGH" + #How skeleton with quivers should render it + #Allowed Values: HIDDEN, BACK, HIP, THIGH + skeleton_render_mode = "THIGH" + #Adds an overlay to quivers in gui displaying currently selected arrow + overlay = true + #Allows using your mouse to select an arrow in the quiver GUI + mouse_movement_in_gui = true + #Quiver GUI X offset from default position + #Range: -1000 ~ 1000 + gui_x_offset = 0 + #Quiver GUI Y offset from default position + #Range: -1000 ~ 1000 + gui_y_offset = 0 + + [items.wrench] + #Display visual particles when a block is rotated + turn_particles = true + + [items.flute] + #Display visual particles when a playing a flute + note_particles = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/supplementaries-common.toml b/1.20.1-FearFactoryTest/minecraft/config/supplementaries-common.toml index 8e077b0..7164d97 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/supplementaries-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/supplementaries-common.toml @@ -1,679 +1,679 @@ - -[redstone] - wind_vane = true - clock_block = true - redstone_illuminator = true - crank = true - cog_block = true - gold_door = true - gold_trapdoor = true - lock_block = true - relayer = true - - [redstone.speaker_block] - enabled = true - #Enable/disable speaker block narrator mode - narrator_enabled = true - #Max text - #Range: 0 ~ 10000 - max_text = 32 - #Maximum block range - #Range: 0 ~ 100000000 - range = 64 - - [redstone.bellows] - enabled = true - #bellows pushes air following this equation: - #air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling - #represents base period at 1 power - #Range: 1 ~ 512 - base_period = 78 - #entities with velocity greater than this won't be pushed - #Range: 0.0 ~ 16.0 - power_scaling = 2.0 - #velocity increase uses this equation: - #vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period - #note that the block will push further the faster it's pulsing - #Range: 0.0 ~ 64.0 - base_velocity_scaling = 5.0 - #maximum range - #note that it will still only keep alive the two fire blocks closer to it - #Range: 0 ~ 16 - range = 5 - - [redstone.spring_launcher] - enabled = true - #spring launcher launch speed - #Range: 0.0 ~ 16.0 - velocity = 1.5 - #fall distance needed to trigger the automatic spring launch - #Range: 0 ~ 512 - fall_height_required = 5 - - [redstone.enderman_head] - enabled = true - drop_head = true - #Time to increase 1 power level when being looked at - #Range: 0 ~ 10000 - ticks_to_increase_power = 15 - #do enderman heads work when looked from any side? - work_from_any_side = false - - [redstone.turn_table] - enabled = true - #can rotate entities standing on it? - rotate_entities = true - #Allows turn table to shuffle containers content when rotated over horizontal axis - shuffle_containers = true - - [redstone.pulley_block] - enabled = true - #Chance for a new mineshaft elevator piece to spawn - #Range: 0.0 ~ 1.0 - mineshaft_elevator = 0.035 - - [redstone.dispenser_minecart] - enabled = true - #Makes projectiles shot from dispenser minecart retain the minecart velocity and be shot at an angle when the minecart is on a rail slope - adjust_projectile_angle = true - - [redstone.faucet] - enabled = true - #Turn off to prevent faucets from dropping items - spill_items = true - #Allows faucets to fill entities inventories - fill_entities_below = false - - [redstone.crystal_display] - enabled = true - #Allows chaining 2 crystal displays, letting one power the other to its left IF its own power exceeds 10. Given power will be its own divided by 10. Note that to work the decimal display must NOT have power directly behind it. Doing so will override the behavior to non chaining mode - chaining = true - -[functional] - fodder = true - hourglass = true - - [functional.rope] - #Allows ropes to be supported & attached to solid block sides - block_side_attachment = true - #Makes sliding down ropes as fast as free falling, still negating fall damage - slide_on_fall = true - #In case you want to disable supplementaries ropes you can specify here another mod rope and they will be used for rope arrows and in mineshafts instead - rope_override = "supplementaries:rope" - #Enables horizontal placement of ropes. Disabling will make ropes always non solid - horizontal_ropes = true - #Use this config to turn allow supplementaries to replace all items tagged as #supplementaies:ropes with supplementaries own rope or turn them to air instead. This is applied to all loot tables (chests and drops) - #Allowed Values: REPLACE, NONE, REMOVE - replace_in_loot_tables = "NONE" - - [functional.jar] - enabled = true - #Jar liquid capacity: leave at 12 for pixel accuracy - #Range: 0 ~ 1024 - capacity = 12 - #Allow right click to instantly eat or drink food or potions inside a placed jar. - #Disable if you think this ability is op (honey for example). Cookies are excluded - drink_from_jar = false - #Allows the player to directly drink from jar items - drink_from_jar_item = false - #Dynamically allows all small mobs inside jars depending on their hitbox size - jar_auto_detect = false - #Allow Jars to capture small mobs - jar_capture = true - #Allow Jars to hold cookies - jar_cookies = true - #Allow Jars to hold liquids from bottles, buckets and bowls - jar_liquids = true - - [functional.cage] - enabled = true - #Allows all entities to be captured by cages and jars. Not meant for survival - allow_all_mobs = false - #Allows all baby mobs to be captured by cages - cage_allow_all_babies = false - #Dynamically allows all small mobs inside cages depending on their hitbox size - cage_auto_detect = false - #Makes it so all (hostile) mobs captured by cages and jars will be set to persistent so they won't despawn when released - persistent_mobs = false - #Health percentage under which mobs will be allowed to be captured by cages and jars. Leave at 100 to accept any health level - #Range: 1 ~ 100 - health_threshold = 100 - #When on, if a mob is tameable, it will only be capturable when tamed. - require_taming = true - - [functional.safe] - enabled = true - #Makes safes only breakable by their owner or by a player in creative - prevent_breaking = false - #Make safes simpler so they do not require keys: - #they will be bound to the first person that opens one and only that person will be able to interact with them - simple_safes = false - - [functional.sack] - enabled = true - #Penalize the player with slowness effect when carrying too many sacks - sack_penalty = true - #Maximum number of sacks after which the overencumbered effect will be applied. Each multiple of this number will increase the effect strength by one - #Range: 0 ~ 50 - sack_increment = 2 - #How many slots should a sack have - #Range: 1 ~ 27 - slots = 9 - - [functional.bamboo_spikes] - enabled = true - tipped_spikes = true - #Allows entities killed by spikes to drop loot as if they were killed by a player - player_loot = false - #Alternative mode for bamboo spikes. Allows only harmful effects to be applied on them and they obtain infinite durability - only_allow_harmful_effects = true - #Populate the creative inventory with all tipped spikes variations - populate_creative_tab = true - - [functional.urn] - enabled = true - #Chance for an urn to spawn a critter from the urn_spawn tag - #Range: 0.0 ~ 1.0 - critter_spawn_chance = 0.01 - cave_urns = true - - [functional.soap] - enabled = true - #Dyed Bock types that cannot be cleaned with soap - clean_blacklist = ["minecraft:glazed_terracotta", "botania:mystical_flower", "mna:chimerite_crystal", "botania:floating_flower", ",minecraft:mushroom", "botania:mushroom", "botania:tall_mystical_flower", "botania:petal_block", "morered:network_cable", "xycraft_world:glowing_shiny_aurey_block", "xycraft_world:shiny_aurey_block", "xycraft_world:rgb_lamp", "xycraft_world:glowing_rgb_viewer", "xycraft_world:glowing_matte_rgb_block", "xycraft_world:rgb_lamp_pole"] - - #This is a map of special blocks that can be cleaned with soap - [functional.soap.special_blocks] - "#alexscaves:cave_paintings" = "alexscaves:smooth_limestone" - "quark:dirty_glass_pane" = "minecraft:glass_pane" - "minecraft:sticky_piston" = "minecraft:piston" - "quark:dirty_glass" = "minecraft:glass" - - [functional.cannon] - enabled = true - #Cannon fire power multiplier - #Range: 0.0 ~ 5.0 - fire_power = 0.6 - #Time for a cannon to fire a projectile after it has been lit up - #Range: 0 ~ 500 - fuse_time = 40 - #Time for a cannon to be able to fire again after it has been fired - #Range: 0 ~ 500 - cooldown = 60 - music_disc_heave_ho = true - - [functional.cannon.cannonball] - enabled = true - #Cannonball power scaling. Higher values will make cannonballs have more energy. Reminder that the damage and breaking power of a cannonball is proportional to its energy (speed squared) times this constant - #Range: 0.0 ~ 100.0 - power_scaling = 3.5 - #Radius of the 'explosion' when a cannonball hits a block. Set to 0 to disable - #Range: 0.0 ~ 10.0 - break_radius = 1.1 - - [functional.present] - enabled = true - trapped_present = true - - [functional.flax] - enabled = true - wild_flax = true - - [functional.lumisene] - enabled = true - #Gives the flammable effext also when merely stepping on lumisene. Turning this off if you think effects are not something that should be applied like that and just by drinking it. - #Range: 0 ~ 10000 - flammable_from_lumisene_block_duration = 50 - - [functional.lumisene.lumisene_bottle] - #Enables lumisene bottles and the flammable effect and lumisene bottles. Turn off if you think its over the top and doesnt match with existing effects - enabled = true - #Duration of the flammable effect when you drink a lumisene bottle - #Range: 0 ~ 10000 - flammable_duration = 300 - #Duration of the glowing effect when you drink a lumisene bottle - #Range: 0 ~ 10000 - glowing_duration = 200 - -[building] - lapis_bricks = true - deepslate_lamp = true - end_stone_lamp = true - blackstone_lamp = true - stone_lamp = true - stone_tile = true - blackstone_tile = true - bunting = true - sconce = true - sconce_lever = true - pancake = true - checker_block = true - raked_gravel = true - feather_block = true - statue = true - doormat = true - flint_block = true - fine_wood = true - candle_holder = true - fire_pit = true - wicker_fence = true - - [building.blackboard] - enabled = true - #Enable to draw directly on a blackboard using any dye. Gui still only works in black and white - colored_blackboard = false - #Interaction mode for blackboards - #Allowed Values: BOTH, GUI, MANUAL - interaction_mode = "BOTH" - - [building.gravel_bricks] - enabled = true - - [building.slidy_block] - enabled = true - #Slidy block speed - #Range: 0.0 ~ 1.0 - speed = 0.125 - - [building.timber_frame] - enabled = true - #Allow placing a timber frame directly on a block by holding shift - swap_on_shift = false - #Allows axes to remove a framed block leaving the contained block intact - axes_strip = true - #Replace a timber frame with wattle and daub block when daub is placed in it - replace_daub = true - - [building.iron_gate] - enabled = true - #Allows two iron gates to be opened simultaneously when on top of the other - double_opening = true - #Makes iron (ang gold) gates behave like their door counterpart so for example iron gates will only be openable by redstone - door-like_gates = false - - [building.item_shelf] - enabled = true - #Makes item shelves climbable - climbable_shelves = false - - [building.sugar_cube] - enabled = true - #Makes sugar cubes dissolve in rain - dissolve_in_rain = true - #Duration in seconts of speed effect garanted to horses that eat a sugar cube - #Range: 0 ~ 1000 - horse_speed_duration = 10 - - [building.planter] - enabled = true - #Makes so saplings that grow in a planter will break it turning into rooted dirt - broken_by_sapling = false - #When Farmers Delight is on planter will also act like rich soil and use it in its recipe - rich_soil_planter = true - - [building.notice_board] - enabled = true - #Allows notice boards to accept and display any item, not just maps and books - allow_any_item = false - #Enables a GUI for the block. Not needed as the block just holds one item which you can place by clicking on it - gui = true - - [building.pedestal] - enabled = true - #If enabled end crystals placed on a pedestals will provide an enchantment power bonus equivalent to 3 bookshelves - #Range: 0.0 ~ 100.0 - crystal_enchanting = 3.0 - - [building.ash] - enabled = true - #Burnable blocks will have a chance to create ash layers when burned. Greater this number the greater the chance will be - #Range: 0.0 ~ 1.0 - ash_from_fire_chance = 1.0 - #Burning mobs will drop ash when they die - ash_from_burning_mobs = true - #Allows rain to wash away ash layers overtime - rain_wash_ash = true - #Use a datapack to tweak rarity - basalt_ash = true - - [building.flag] - enabled = true - #Allows right/left clicking on a stick to lower/raise a flag attached to it - stick_pole = true - #Maximum allowed pole length - #Range: 0 ~ 256 - pole_length = 16 - - [building.goblet] - enabled = true - #Allows drinking from goblets - allow_drinking = true - - [building.globe] - enabled = true - sepia_globe = true - - [building.sign_post] - enabled = true - - [building.sign_post.way_sign] - #Entirely disables them from spawning - enabled = true - #With this option road signs will display the distance to the structure that they are pointing to - show_distance_text = true - - [building.daub] - enabled = true - wattle_and_daub = true - - [building.ash_bricks] - enabled = true - - [building.hat_stand] - enabled = true - #Allow all items to go on hat stand - unrestricted = false - - [building.awning] - enabled = true - #Allows having slanted awnings. Disabled if you feel its cursed. - slant = true - #Allows entities to fall through awnings, when shifting. - shift_through = true - #Bouncing angle of slanted awnings - #Range: 0.0 ~ 90.0 - angle = 69.44395478041653 - - [building.flower_box] - enabled = true - #Makes so flower boxes can only contain one tall flower item per block - simple_mode = true - - [building.netherite_doors] - door = true - trapdoor = true - -[tools] - candy = true - stasis = true - altimeter = true - confetti_popper = true - - [tools.quiver] - enabled = true - #Allows using a quiver without being slowed down - use_without_slow = true - #Arrow stacks that can fit inside a quiver. Requires reboot - #Range: 1 ~ 9 - slots = 6 - #Increase this number to alter the probability for a Skeleton with quiver to spawn. Note that this also depends on local difficulty so you wont ever see them on easy and very rarely on normal. Similar logic to equipment - #Range: 0.0 ~ 1.0 - quiver_skeleton_spawn_chance = 0.03 - #Allows quiver to only be used when in offhand or in curio slot - only_works_in_curio = false - #Arrows you pickup will try to go in a quiver if available provided it has some arrow of the same type - quiver_pickup = true - - [tools.lunch_basket] - enabled = true - #Allows lunch baskets to be placed on the ground - placeable = true - #Arrow stacks that can fit inside a lunch basket. Requires reboot - #Range: 1 ~ 9 - slots = 6 - - [tools.slice_map] - enabled = true - #Multiplier that will be applied by slice maps to lower their range compared to normal maps - #Range: 0.0 ~ 1.0 - range_multiplier = 0.25 - - [tools.bubble_blower] - enabled = true - #Amount of soap consumed per bubble block placed - #Range: 1 ~ 25 - stasis_cost = 5 - - [tools.bubble_blower.bubble_block] - #Max lifetime of bubble blocks. Set to 10000 to have it infinite - #Range: 1 ~ 10000 - lifetime = 1200 - #Can bubble break when touched on? - break_when_touched = true - #If true feather falling prevents breaking bubbles when stepping on them - feather_falling_prevents_breaking = true - - [tools.wrench] - enabled = true - #Allows wrenches to bypass a block interaction action prioritizing their own when on said hand - #Allowed Values: MAIN_HAND, OFF_HAND, BOTH, NONE - bypass_when_on = "MAIN_HAND" - - [tools.rope_arrow] - enabled = true - #Max number of rope items allowed to be stored inside a rope arrow - #Range: 1 ~ 256 - capacity = 32 - #Makes rope arrows exclusive to crossbows - exclusive_to_crossbows = false - - [tools.flute] - enabled = true - #Radius in which an unbound flute will search pets - #Range: 0 ~ 500 - unbound_radius = 64 - #Max distance at which a bound flute will allow a pet to teleport - #Range: 0 ~ 500 - bound_distance = 64 - - [tools.bomb] - enabled = true - #Bomb explosion radius (damage depends on this) - #Range: 0.1 ~ 10.0 - explosion_radius = 2.0 - #Do bombs break blocks like tnt? - #Allowed Values: ALL, WEAK, NONE - break_blocks = "WEAK" - #Put here any number other than 0 to have your bombs explode after a certain amount of ticks instead than on contact - #Range: 0 ~ 100000 - bomb_fuse = 0 - #Enable bomb item cooldown - cooldown = true - - [tools.bomb.blue_bomb] - #Bomb explosion radius (damage depends on this) - #Range: 0.1 ~ 10.0 - explosion_radius = 5.15 - #Do bombs break blocks like tnt? - #Allowed Values: ALL, WEAK, NONE - break_blocks = "WEAK" - - [tools.slingshot] - enabled = true - #Slingshot range multiplier. Affect the initial projectile speed - #Range: 0.0 ~ 5.0 - range_multiplier = 1.0 - #Time in ticks to fully charge a slingshot - #Range: 0 ~ 100 - charge_time = 20 - #Deceleration for the stasis projectile - #Range: 0.1 ~ 1.0 - stasis_deceleration = 0.9625 - #Allow enderman to intercept any slingshot projectile - unrestricted_enderman_intercept = true - #Allows buckets to be thrown by slingshots. Thrown buckets will place their content when they land - allow_buckets = true - #Damage that items in the 'supplementaries:slingshot_damageable' tag will deal. Scales with thrown speed. Tag is empty by default. - #Range: 0.0 ~ 100.0 - damageable_damage = 0.5 - #Allows splash potions to be thrown by slingshots - allow_splash_potions = false - #Allows bombs to be thrown by slingshots - allow_bombs = false - #Allows fire charges to be thrown by slingshots - allow_fire_charges = false - #Allows snowballs to be thrown by slingshots - allow_snowballs = false - #Allows enderpearls to be thrown by slingshots - allow_enderpearls = false - - [tools.antique_ink] - enabled = true - -#General settings -[general] - #Enable Creative Tab - creative_tab = false - #Set to false to disable custom dispenser behaviors (i.e: filling jars) if for some reason they are causing trouble - dispensers = true - #Creates a creative tab full of filled jars - jar_tab = false - #Save generated resources to disk in a 'debug' folder in your game directory. Mainly for debug purposes but can be used to generate assets in all wood types for your mods :0 - debug_save_dynamic_pack = false - #Turn this on to disable any interaction on blocks placed by other players. This affects item shelves, signs, flower pots, and boards. Useful for protected servers. Note that it will affect only blocks placed after this is turned on and such blocks will keep being protected after this option is disabled - server_protection = false - #Disable startup messages and sanity check that the mod performs to inform of possible detected crashes that might occur due to issues - sanity_checks_messages = true - #slightly increase this or decrease this number to tweak the red merchant spawn chance. Won't spawn at 0 and will spawn twice as often on 2 - #Range: 0.0 ~ 10.0 - red_merchant_spawn_multiplier = 1.0 - -#Vanilla tweaks -[tweaks] - - [tweaks.dragon_banner_pattern] - #Adds dragon banner pattern made from dragon head - enabled = true - - [tweaks.shulker_helmet] - #Allows wearing shulker shells - enabled = true - - [tweaks.golden_apple_disenchant] - enabled = true - - [tweaks.traders_open_doors] - #Allows traders to open doors (because they couldn't apparently) - enabled = true - - [tweaks.dispenser_tweaks] - #Allows dispensers to use axes on blocks to strip logs and scrape off copper oxidation and wax - axe_strip = true - #Enables shooting ender pearls with dispensers - shoot_ender_pearls = true - #Enables extracting bundles items with dispensers - extract_from_bundles = true - - [tweaks.throwable_bricks] - #Throw bricks at your foes! Might break glass blocks - enabled = true - - [tweaks.placeable_sticks] - #Allow placeable sticks - sticks = true - #Allow placeable blaze rods - blaze_rods = true - - [tweaks.placeable_gunpowder] - #Allow placeable gunpowder - enabled = true - #Number of ticks it takes for gunpowder to burn 1 stage (out of 8). Increase to slow it down - #Range: 0 ~ 20 - speed = 2 - #Age at which it spread to the next gunpowder block. Also affects speed - #Range: 0 ~ 8 - spread_age = 2 - - [tweaks.raked_gravel] - #allow gravel to be raked with a hoe - enabled = true - - [tweaks.bottle_xp] - #Allow bottling up xp by using a bottle on an enchanting table - enabled = false - #bottling health cost - #Range: 0 ~ 20 - cost = 2 - #Block that should be clicked on for bottling to work. Leave blank for enchanting table. You can put another block here from another mod if you find it more fitting - target_block = "" - - [tweaks.map_tweaks] - #Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list). - #Best kept disabled if you are adding custom adventurer maps with datapack (check the wiki for more) - random_adventurer_maps = true - #Select a random structure to look for instead of iterating through all of the ones in the tag returning the closest. Turning on will make ones that have diff structures (aka all different ruined portals) show up more. On could take much more time to compute - random_adventurer_maps_select_random_structure = true - #Enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map - block_map_markers = true - #Shows a death marker on your map when you die. Requires a recovery compass in player inventory or similar - #Allowed Values: OFF, WITH_COMPASS, ALWAYS - death_marker = "WITH_COMPASS" - #If Quark is installed adventurer maps will be replaced by adventurer quills. These will not lag the server when generating - quill_adventurer_maps = true - #If Quark is installed replaces buried treasure and mansion maps with their equivalent quill form. This removes the lag spike they create when generating - quill_vanilla_maps = true - #Miminum search radius for quill. Used to incrase the radius of vanilla searches. For reference buried treasures are at 50 and locate is at 100 chunks - #Range: 10 ~ 600 - min_search_radius = 75 - #Makes blocks tagged as 'tinted_on_map' use their tint color. This allows for accurate biome colors for water and grass as well as other custom block that use any tint - tinted_blocks_on_maps = true - - [tweaks.placeable_books] - #Allows written books to be placed down. Requires shift clicking - written_books = true - #Allow books and enchanted books to be placed on the ground - enabled = true - #Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1 - #Range: 0.0 ~ 5.0 - book_power = 1.0 - #Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1 - #Range: 0.0 ~ 5.0 - enchanted_book_power = 1.334 - #Allow all books to be placed both vertically and horizontally - mixed_books = false - - [tweaks.zombie_horse] - #Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse - zombie_horse_conversion = true - #Amount of rotten flesh needed - #Range: 1 ~ 1000 - rotten_flesh = 64 - #Allows zombie horses to be ridden underwater - rideable_underwater = true - #Convert a zombie horse back by feeding it a golden carrot - zombie_horse_inverse_conversion = true - - [tweaks.noteblocks_scare] - #Noteblocks with a zombie head will scare off villagers - enabled = true - - [tweaks.bad_luck_tweaks] - #Hit a void cat, get the unluck - cat_unluck = true - #If you have unluck you are more likely to get hit by a lighting - lightning_unluck = true - - [tweaks.item_lore] - #Adds a recipe to add 'lore' strings to an item by combining it with a named nametag - enabled = true - - [tweaks.sus_recipes] - #Adds recipes to craft suspicious gravel and suspicious sand - enabled = true - - [tweaks.slimed_effect] - enabled = true - #Allow slimeballs to be thrown - throwable_slimeballs = true - #Show a slime overlay when you hit an entity with a slimeball - overlay = true - #Thrown slimeballs will shortly nerf the player jump height. Disable if you don't want this effect as it can be quite powerful - #Allowed Values: NEVER, ALWAYS, NORMAL_DIFFICULTY, HARD_DIFFICULTY - hinders_jump = "NORMAL_DIFFICULTY" - #Duration of the slimed effect in ticks - #Range: 0 ~ 1000 - duration = 300 - #Chance that a slime mob will apply slimed effect on successful attack. Multiplied by the slime size - #Range: 0.0 ~ 1.0 - chance_per_slime_size = 0.15 - + +[redstone] + wind_vane = true + clock_block = true + redstone_illuminator = true + crank = true + cog_block = true + gold_door = true + gold_trapdoor = true + lock_block = true + relayer = true + + [redstone.speaker_block] + enabled = true + #Enable/disable speaker block narrator mode + narrator_enabled = true + #Max text + #Range: 0 ~ 10000 + max_text = 32 + #Maximum block range + #Range: 0 ~ 100000000 + range = 64 + + [redstone.bellows] + enabled = true + #bellows pushes air following this equation: + #air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling + #represents base period at 1 power + #Range: 1 ~ 512 + base_period = 78 + #entities with velocity greater than this won't be pushed + #Range: 0.0 ~ 16.0 + power_scaling = 2.0 + #velocity increase uses this equation: + #vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period + #note that the block will push further the faster it's pulsing + #Range: 0.0 ~ 64.0 + base_velocity_scaling = 5.0 + #maximum range + #note that it will still only keep alive the two fire blocks closer to it + #Range: 0 ~ 16 + range = 5 + + [redstone.spring_launcher] + enabled = true + #spring launcher launch speed + #Range: 0.0 ~ 16.0 + velocity = 1.5 + #fall distance needed to trigger the automatic spring launch + #Range: 0 ~ 512 + fall_height_required = 5 + + [redstone.enderman_head] + enabled = true + drop_head = true + #Time to increase 1 power level when being looked at + #Range: 0 ~ 10000 + ticks_to_increase_power = 15 + #do enderman heads work when looked from any side? + work_from_any_side = false + + [redstone.turn_table] + enabled = true + #can rotate entities standing on it? + rotate_entities = true + #Allows turn table to shuffle containers content when rotated over horizontal axis + shuffle_containers = true + + [redstone.pulley_block] + enabled = true + #Chance for a new mineshaft elevator piece to spawn + #Range: 0.0 ~ 1.0 + mineshaft_elevator = 0.035 + + [redstone.dispenser_minecart] + enabled = true + #Makes projectiles shot from dispenser minecart retain the minecart velocity and be shot at an angle when the minecart is on a rail slope + adjust_projectile_angle = true + + [redstone.faucet] + enabled = true + #Turn off to prevent faucets from dropping items + spill_items = true + #Allows faucets to fill entities inventories + fill_entities_below = false + + [redstone.crystal_display] + enabled = true + #Allows chaining 2 crystal displays, letting one power the other to its left IF its own power exceeds 10. Given power will be its own divided by 10. Note that to work the decimal display must NOT have power directly behind it. Doing so will override the behavior to non chaining mode + chaining = true + +[functional] + fodder = true + hourglass = true + + [functional.rope] + #Allows ropes to be supported & attached to solid block sides + block_side_attachment = true + #Makes sliding down ropes as fast as free falling, still negating fall damage + slide_on_fall = true + #In case you want to disable supplementaries ropes you can specify here another mod rope and they will be used for rope arrows and in mineshafts instead + rope_override = "supplementaries:rope" + #Enables horizontal placement of ropes. Disabling will make ropes always non solid + horizontal_ropes = true + #Use this config to turn allow supplementaries to replace all items tagged as #supplementaies:ropes with supplementaries own rope or turn them to air instead. This is applied to all loot tables (chests and drops) + #Allowed Values: REPLACE, NONE, REMOVE + replace_in_loot_tables = "NONE" + + [functional.jar] + enabled = true + #Jar liquid capacity: leave at 12 for pixel accuracy + #Range: 0 ~ 1024 + capacity = 12 + #Allow right click to instantly eat or drink food or potions inside a placed jar. + #Disable if you think this ability is op (honey for example). Cookies are excluded + drink_from_jar = false + #Allows the player to directly drink from jar items + drink_from_jar_item = false + #Dynamically allows all small mobs inside jars depending on their hitbox size + jar_auto_detect = false + #Allow Jars to capture small mobs + jar_capture = true + #Allow Jars to hold cookies + jar_cookies = true + #Allow Jars to hold liquids from bottles, buckets and bowls + jar_liquids = true + + [functional.cage] + enabled = true + #Allows all entities to be captured by cages and jars. Not meant for survival + allow_all_mobs = false + #Allows all baby mobs to be captured by cages + cage_allow_all_babies = false + #Dynamically allows all small mobs inside cages depending on their hitbox size + cage_auto_detect = false + #Makes it so all (hostile) mobs captured by cages and jars will be set to persistent so they won't despawn when released + persistent_mobs = false + #Health percentage under which mobs will be allowed to be captured by cages and jars. Leave at 100 to accept any health level + #Range: 1 ~ 100 + health_threshold = 100 + #When on, if a mob is tameable, it will only be capturable when tamed. + require_taming = true + + [functional.safe] + enabled = true + #Makes safes only breakable by their owner or by a player in creative + prevent_breaking = false + #Make safes simpler so they do not require keys: + #they will be bound to the first person that opens one and only that person will be able to interact with them + simple_safes = false + + [functional.sack] + enabled = true + #Penalize the player with slowness effect when carrying too many sacks + sack_penalty = true + #Maximum number of sacks after which the overencumbered effect will be applied. Each multiple of this number will increase the effect strength by one + #Range: 0 ~ 50 + sack_increment = 2 + #How many slots should a sack have + #Range: 1 ~ 27 + slots = 9 + + [functional.bamboo_spikes] + enabled = true + tipped_spikes = true + #Allows entities killed by spikes to drop loot as if they were killed by a player + player_loot = false + #Alternative mode for bamboo spikes. Allows only harmful effects to be applied on them and they obtain infinite durability + only_allow_harmful_effects = true + #Populate the creative inventory with all tipped spikes variations + populate_creative_tab = true + + [functional.urn] + enabled = true + #Chance for an urn to spawn a critter from the urn_spawn tag + #Range: 0.0 ~ 1.0 + critter_spawn_chance = 0.01 + cave_urns = true + + [functional.soap] + enabled = true + #Dyed Bock types that cannot be cleaned with soap + clean_blacklist = ["minecraft:glazed_terracotta", "botania:mystical_flower", "mna:chimerite_crystal", "botania:floating_flower", ",minecraft:mushroom", "botania:mushroom", "botania:tall_mystical_flower", "botania:petal_block", "morered:network_cable", "xycraft_world:glowing_shiny_aurey_block", "xycraft_world:shiny_aurey_block", "xycraft_world:rgb_lamp", "xycraft_world:glowing_rgb_viewer", "xycraft_world:glowing_matte_rgb_block", "xycraft_world:rgb_lamp_pole"] + + #This is a map of special blocks that can be cleaned with soap + [functional.soap.special_blocks] + "#alexscaves:cave_paintings" = "alexscaves:smooth_limestone" + "quark:dirty_glass_pane" = "minecraft:glass_pane" + "minecraft:sticky_piston" = "minecraft:piston" + "quark:dirty_glass" = "minecraft:glass" + + [functional.cannon] + enabled = true + #Cannon fire power multiplier + #Range: 0.0 ~ 5.0 + fire_power = 0.6 + #Time for a cannon to fire a projectile after it has been lit up + #Range: 0 ~ 500 + fuse_time = 40 + #Time for a cannon to be able to fire again after it has been fired + #Range: 0 ~ 500 + cooldown = 60 + music_disc_heave_ho = true + + [functional.cannon.cannonball] + enabled = true + #Cannonball power scaling. Higher values will make cannonballs have more energy. Reminder that the damage and breaking power of a cannonball is proportional to its energy (speed squared) times this constant + #Range: 0.0 ~ 100.0 + power_scaling = 3.5 + #Radius of the 'explosion' when a cannonball hits a block. Set to 0 to disable + #Range: 0.0 ~ 10.0 + break_radius = 1.1 + + [functional.present] + enabled = true + trapped_present = true + + [functional.flax] + enabled = true + wild_flax = true + + [functional.lumisene] + enabled = true + #Gives the flammable effext also when merely stepping on lumisene. Turning this off if you think effects are not something that should be applied like that and just by drinking it. + #Range: 0 ~ 10000 + flammable_from_lumisene_block_duration = 50 + + [functional.lumisene.lumisene_bottle] + #Enables lumisene bottles and the flammable effect and lumisene bottles. Turn off if you think its over the top and doesnt match with existing effects + enabled = true + #Duration of the flammable effect when you drink a lumisene bottle + #Range: 0 ~ 10000 + flammable_duration = 300 + #Duration of the glowing effect when you drink a lumisene bottle + #Range: 0 ~ 10000 + glowing_duration = 200 + +[building] + lapis_bricks = true + deepslate_lamp = true + end_stone_lamp = true + blackstone_lamp = true + stone_lamp = true + stone_tile = true + blackstone_tile = true + bunting = true + sconce = true + sconce_lever = true + pancake = true + checker_block = true + raked_gravel = true + feather_block = true + statue = true + doormat = true + flint_block = true + fine_wood = true + candle_holder = true + fire_pit = true + wicker_fence = true + + [building.blackboard] + enabled = true + #Enable to draw directly on a blackboard using any dye. Gui still only works in black and white + colored_blackboard = false + #Interaction mode for blackboards + #Allowed Values: BOTH, GUI, MANUAL + interaction_mode = "BOTH" + + [building.gravel_bricks] + enabled = true + + [building.slidy_block] + enabled = true + #Slidy block speed + #Range: 0.0 ~ 1.0 + speed = 0.125 + + [building.timber_frame] + enabled = true + #Allow placing a timber frame directly on a block by holding shift + swap_on_shift = false + #Allows axes to remove a framed block leaving the contained block intact + axes_strip = true + #Replace a timber frame with wattle and daub block when daub is placed in it + replace_daub = true + + [building.iron_gate] + enabled = true + #Allows two iron gates to be opened simultaneously when on top of the other + double_opening = true + #Makes iron (ang gold) gates behave like their door counterpart so for example iron gates will only be openable by redstone + door-like_gates = false + + [building.item_shelf] + enabled = true + #Makes item shelves climbable + climbable_shelves = false + + [building.sugar_cube] + enabled = true + #Makes sugar cubes dissolve in rain + dissolve_in_rain = true + #Duration in seconts of speed effect garanted to horses that eat a sugar cube + #Range: 0 ~ 1000 + horse_speed_duration = 10 + + [building.planter] + enabled = true + #Makes so saplings that grow in a planter will break it turning into rooted dirt + broken_by_sapling = false + #When Farmers Delight is on planter will also act like rich soil and use it in its recipe + rich_soil_planter = true + + [building.notice_board] + enabled = true + #Allows notice boards to accept and display any item, not just maps and books + allow_any_item = false + #Enables a GUI for the block. Not needed as the block just holds one item which you can place by clicking on it + gui = true + + [building.pedestal] + enabled = true + #If enabled end crystals placed on a pedestals will provide an enchantment power bonus equivalent to 3 bookshelves + #Range: 0.0 ~ 100.0 + crystal_enchanting = 3.0 + + [building.ash] + enabled = true + #Burnable blocks will have a chance to create ash layers when burned. Greater this number the greater the chance will be + #Range: 0.0 ~ 1.0 + ash_from_fire_chance = 1.0 + #Burning mobs will drop ash when they die + ash_from_burning_mobs = true + #Allows rain to wash away ash layers overtime + rain_wash_ash = true + #Use a datapack to tweak rarity + basalt_ash = true + + [building.flag] + enabled = true + #Allows right/left clicking on a stick to lower/raise a flag attached to it + stick_pole = true + #Maximum allowed pole length + #Range: 0 ~ 256 + pole_length = 16 + + [building.goblet] + enabled = true + #Allows drinking from goblets + allow_drinking = true + + [building.globe] + enabled = true + sepia_globe = true + + [building.sign_post] + enabled = true + + [building.sign_post.way_sign] + #Entirely disables them from spawning + enabled = true + #With this option road signs will display the distance to the structure that they are pointing to + show_distance_text = true + + [building.daub] + enabled = true + wattle_and_daub = true + + [building.ash_bricks] + enabled = true + + [building.hat_stand] + enabled = true + #Allow all items to go on hat stand + unrestricted = false + + [building.awning] + enabled = true + #Allows having slanted awnings. Disabled if you feel its cursed. + slant = true + #Allows entities to fall through awnings, when shifting. + shift_through = true + #Bouncing angle of slanted awnings + #Range: 0.0 ~ 90.0 + angle = 69.44395478041653 + + [building.flower_box] + enabled = true + #Makes so flower boxes can only contain one tall flower item per block + simple_mode = true + + [building.netherite_doors] + door = true + trapdoor = true + +[tools] + candy = true + stasis = true + altimeter = true + confetti_popper = true + + [tools.quiver] + enabled = true + #Allows using a quiver without being slowed down + use_without_slow = true + #Arrow stacks that can fit inside a quiver. Requires reboot + #Range: 1 ~ 9 + slots = 6 + #Increase this number to alter the probability for a Skeleton with quiver to spawn. Note that this also depends on local difficulty so you wont ever see them on easy and very rarely on normal. Similar logic to equipment + #Range: 0.0 ~ 1.0 + quiver_skeleton_spawn_chance = 0.03 + #Allows quiver to only be used when in offhand or in curio slot + only_works_in_curio = false + #Arrows you pickup will try to go in a quiver if available provided it has some arrow of the same type + quiver_pickup = true + + [tools.lunch_basket] + enabled = true + #Allows lunch baskets to be placed on the ground + placeable = true + #Arrow stacks that can fit inside a lunch basket. Requires reboot + #Range: 1 ~ 9 + slots = 6 + + [tools.slice_map] + enabled = true + #Multiplier that will be applied by slice maps to lower their range compared to normal maps + #Range: 0.0 ~ 1.0 + range_multiplier = 0.25 + + [tools.bubble_blower] + enabled = true + #Amount of soap consumed per bubble block placed + #Range: 1 ~ 25 + stasis_cost = 5 + + [tools.bubble_blower.bubble_block] + #Max lifetime of bubble blocks. Set to 10000 to have it infinite + #Range: 1 ~ 10000 + lifetime = 1200 + #Can bubble break when touched on? + break_when_touched = true + #If true feather falling prevents breaking bubbles when stepping on them + feather_falling_prevents_breaking = true + + [tools.wrench] + enabled = true + #Allows wrenches to bypass a block interaction action prioritizing their own when on said hand + #Allowed Values: MAIN_HAND, OFF_HAND, BOTH, NONE + bypass_when_on = "MAIN_HAND" + + [tools.rope_arrow] + enabled = true + #Max number of rope items allowed to be stored inside a rope arrow + #Range: 1 ~ 256 + capacity = 32 + #Makes rope arrows exclusive to crossbows + exclusive_to_crossbows = false + + [tools.flute] + enabled = true + #Radius in which an unbound flute will search pets + #Range: 0 ~ 500 + unbound_radius = 64 + #Max distance at which a bound flute will allow a pet to teleport + #Range: 0 ~ 500 + bound_distance = 64 + + [tools.bomb] + enabled = true + #Bomb explosion radius (damage depends on this) + #Range: 0.1 ~ 10.0 + explosion_radius = 2.0 + #Do bombs break blocks like tnt? + #Allowed Values: ALL, WEAK, NONE + break_blocks = "WEAK" + #Put here any number other than 0 to have your bombs explode after a certain amount of ticks instead than on contact + #Range: 0 ~ 100000 + bomb_fuse = 0 + #Enable bomb item cooldown + cooldown = true + + [tools.bomb.blue_bomb] + #Bomb explosion radius (damage depends on this) + #Range: 0.1 ~ 10.0 + explosion_radius = 5.15 + #Do bombs break blocks like tnt? + #Allowed Values: ALL, WEAK, NONE + break_blocks = "WEAK" + + [tools.slingshot] + enabled = true + #Slingshot range multiplier. Affect the initial projectile speed + #Range: 0.0 ~ 5.0 + range_multiplier = 1.0 + #Time in ticks to fully charge a slingshot + #Range: 0 ~ 100 + charge_time = 20 + #Deceleration for the stasis projectile + #Range: 0.1 ~ 1.0 + stasis_deceleration = 0.9625 + #Allow enderman to intercept any slingshot projectile + unrestricted_enderman_intercept = true + #Allows buckets to be thrown by slingshots. Thrown buckets will place their content when they land + allow_buckets = true + #Damage that items in the 'supplementaries:slingshot_damageable' tag will deal. Scales with thrown speed. Tag is empty by default. + #Range: 0.0 ~ 100.0 + damageable_damage = 0.5 + #Allows splash potions to be thrown by slingshots + allow_splash_potions = false + #Allows bombs to be thrown by slingshots + allow_bombs = false + #Allows fire charges to be thrown by slingshots + allow_fire_charges = false + #Allows snowballs to be thrown by slingshots + allow_snowballs = false + #Allows enderpearls to be thrown by slingshots + allow_enderpearls = false + + [tools.antique_ink] + enabled = true + +#General settings +[general] + #Enable Creative Tab + creative_tab = false + #Set to false to disable custom dispenser behaviors (i.e: filling jars) if for some reason they are causing trouble + dispensers = true + #Creates a creative tab full of filled jars + jar_tab = false + #Save generated resources to disk in a 'debug' folder in your game directory. Mainly for debug purposes but can be used to generate assets in all wood types for your mods :0 + debug_save_dynamic_pack = false + #Turn this on to disable any interaction on blocks placed by other players. This affects item shelves, signs, flower pots, and boards. Useful for protected servers. Note that it will affect only blocks placed after this is turned on and such blocks will keep being protected after this option is disabled + server_protection = false + #Disable startup messages and sanity check that the mod performs to inform of possible detected crashes that might occur due to issues + sanity_checks_messages = true + #slightly increase this or decrease this number to tweak the red merchant spawn chance. Won't spawn at 0 and will spawn twice as often on 2 + #Range: 0.0 ~ 10.0 + red_merchant_spawn_multiplier = 1.0 + +#Vanilla tweaks +[tweaks] + + [tweaks.dragon_banner_pattern] + #Adds dragon banner pattern made from dragon head + enabled = true + + [tweaks.shulker_helmet] + #Allows wearing shulker shells + enabled = true + + [tweaks.golden_apple_disenchant] + enabled = true + + [tweaks.traders_open_doors] + #Allows traders to open doors (because they couldn't apparently) + enabled = true + + [tweaks.dispenser_tweaks] + #Allows dispensers to use axes on blocks to strip logs and scrape off copper oxidation and wax + axe_strip = true + #Enables shooting ender pearls with dispensers + shoot_ender_pearls = true + #Enables extracting bundles items with dispensers + extract_from_bundles = true + + [tweaks.throwable_bricks] + #Throw bricks at your foes! Might break glass blocks + enabled = true + + [tweaks.placeable_sticks] + #Allow placeable sticks + sticks = true + #Allow placeable blaze rods + blaze_rods = true + + [tweaks.placeable_gunpowder] + #Allow placeable gunpowder + enabled = true + #Number of ticks it takes for gunpowder to burn 1 stage (out of 8). Increase to slow it down + #Range: 0 ~ 20 + speed = 2 + #Age at which it spread to the next gunpowder block. Also affects speed + #Range: 0 ~ 8 + spread_age = 2 + + [tweaks.raked_gravel] + #allow gravel to be raked with a hoe + enabled = true + + [tweaks.bottle_xp] + #Allow bottling up xp by using a bottle on an enchanting table + enabled = false + #bottling health cost + #Range: 0 ~ 20 + cost = 2 + #Block that should be clicked on for bottling to work. Leave blank for enchanting table. You can put another block here from another mod if you find it more fitting + target_block = "" + + [tweaks.map_tweaks] + #Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list). + #Best kept disabled if you are adding custom adventurer maps with datapack (check the wiki for more) + random_adventurer_maps = true + #Select a random structure to look for instead of iterating through all of the ones in the tag returning the closest. Turning on will make ones that have diff structures (aka all different ruined portals) show up more. On could take much more time to compute + random_adventurer_maps_select_random_structure = true + #Enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map + block_map_markers = true + #Shows a death marker on your map when you die. Requires a recovery compass in player inventory or similar + #Allowed Values: OFF, WITH_COMPASS, ALWAYS + death_marker = "WITH_COMPASS" + #If Quark is installed adventurer maps will be replaced by adventurer quills. These will not lag the server when generating + quill_adventurer_maps = true + #If Quark is installed replaces buried treasure and mansion maps with their equivalent quill form. This removes the lag spike they create when generating + quill_vanilla_maps = true + #Miminum search radius for quill. Used to incrase the radius of vanilla searches. For reference buried treasures are at 50 and locate is at 100 chunks + #Range: 10 ~ 600 + min_search_radius = 75 + #Makes blocks tagged as 'tinted_on_map' use their tint color. This allows for accurate biome colors for water and grass as well as other custom block that use any tint + tinted_blocks_on_maps = true + + [tweaks.placeable_books] + #Allows written books to be placed down. Requires shift clicking + written_books = true + #Allow books and enchanted books to be placed on the ground + enabled = true + #Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1 + #Range: 0.0 ~ 5.0 + book_power = 1.0 + #Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1 + #Range: 0.0 ~ 5.0 + enchanted_book_power = 1.334 + #Allow all books to be placed both vertically and horizontally + mixed_books = false + + [tweaks.zombie_horse] + #Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse + zombie_horse_conversion = true + #Amount of rotten flesh needed + #Range: 1 ~ 1000 + rotten_flesh = 64 + #Allows zombie horses to be ridden underwater + rideable_underwater = true + #Convert a zombie horse back by feeding it a golden carrot + zombie_horse_inverse_conversion = true + + [tweaks.noteblocks_scare] + #Noteblocks with a zombie head will scare off villagers + enabled = true + + [tweaks.bad_luck_tweaks] + #Hit a void cat, get the unluck + cat_unluck = true + #If you have unluck you are more likely to get hit by a lighting + lightning_unluck = true + + [tweaks.item_lore] + #Adds a recipe to add 'lore' strings to an item by combining it with a named nametag + enabled = true + + [tweaks.sus_recipes] + #Adds recipes to craft suspicious gravel and suspicious sand + enabled = true + + [tweaks.slimed_effect] + enabled = true + #Allow slimeballs to be thrown + throwable_slimeballs = true + #Show a slime overlay when you hit an entity with a slimeball + overlay = true + #Thrown slimeballs will shortly nerf the player jump height. Disable if you don't want this effect as it can be quite powerful + #Allowed Values: NEVER, ALWAYS, NORMAL_DIFFICULTY, HARD_DIFFICULTY + hinders_jump = "NORMAL_DIFFICULTY" + #Duration of the slimed effect in ticks + #Range: 0 ~ 1000 + duration = 300 + #Chance that a slime mob will apply slimed effect on successful attack. Multiplied by the slime size + #Range: 0.0 ~ 1.0 + chance_per_slime_size = 0.15 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/terrablender.toml b/1.20.1-FearFactoryTest/minecraft/config/terrablender.toml index bcadbcf..5b07633 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/terrablender.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/terrablender.toml @@ -1,18 +1,18 @@ -#General settings -general = {} - -#Generation settings -[generation_settings] - #The size of nether biome regions from each mod that uses TerraBlender. - #Range: 2-6 - nether_region_size = 2 - #The size of overworld biome regions from each mod that uses TerraBlender. - #Range: 2-6 - overworld_region_size = 3 - #The weighting of vanilla biome regions in the nether. - #Range: 0-2147483647 - vanilla_nether_region_weight = 10 - #The weighting of vanilla biome regions in the overworld. - #Range: 0-2147483647 - vanilla_overworld_region_weight = 10 - +#General settings +general = {} + +#Generation settings +[generation_settings] + #The size of overworld biome regions from each mod that uses TerraBlender. + #Range: 2-6 + overworld_region_size = 3 + #The weighting of vanilla biome regions in the nether. + #Range: 0-2147483647 + vanilla_nether_region_weight = 10 + #The size of nether biome regions from each mod that uses TerraBlender. + #Range: 2-6 + nether_region_size = 2 + #The weighting of vanilla biome regions in the overworld. + #Range: 0-2147483647 + vanilla_overworld_region_weight = 10 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/tradersindisguise-common-1.toml.bak b/1.20.1-FearFactoryTest/minecraft/config/tradersindisguise-common-1.toml.bak index 9aecb9b..1b144e9 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/tradersindisguise-common-1.toml.bak +++ b/1.20.1-FearFactoryTest/minecraft/config/tradersindisguise-common-1.toml.bak @@ -1,33 +1,33 @@ - -["Config for Traders in Disguise"] - #Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance. - "Ambusher Chance Bound" = 20 - #Whether or not Sickle Ambushers can spawn from wandering traders. Default: true - "Spawn Sickle Ambushers" = true - #Whether or not Bow Ambushers can spawn from wandering traders. Default: true - "Spawn Bow Ambushers" = true - #The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10 - "Ambusher Damage Cap" = 10 - #Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false - "Spawn Ambushers in Raids" = false - #How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1 - "Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1] - #How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1 - "Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1] - #Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1 - "Sickle Swiftness Level" = 1 - #Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20 - "Sickle Swiftness Duration" = 20 - #Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60 - "Sickle Blindness Duration" = 60 - #The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0 - "Sickle Damage Multiplier" = 3.0 - #Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6 - "Bow Slowness Level" = 6 - #Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6 - "Bow Weakness Level" = 6 - #Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 - "Bow Slowness Duration" = 20 - #Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 - "Bow Weakness Duration" = 20 - + +["Config for Traders in Disguise"] + #Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance. + "Ambusher Chance Bound" = 20 + #Whether or not Sickle Ambushers can spawn from wandering traders. Default: true + "Spawn Sickle Ambushers" = true + #Whether or not Bow Ambushers can spawn from wandering traders. Default: true + "Spawn Bow Ambushers" = true + #The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10 + "Ambusher Damage Cap" = 10 + #Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false + "Spawn Ambushers in Raids" = false + #How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1 + "Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1] + #How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1 + "Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1] + #Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1 + "Sickle Swiftness Level" = 1 + #Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20 + "Sickle Swiftness Duration" = 20 + #Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60 + "Sickle Blindness Duration" = 60 + #The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0 + "Sickle Damage Multiplier" = 3.0 + #Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6 + "Bow Slowness Level" = 6 + #Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6 + "Bow Weakness Level" = 6 + #Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 + "Bow Slowness Duration" = 20 + #Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 + "Bow Weakness Duration" = 20 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/tradersindisguise-common-2.toml.bak b/1.20.1-FearFactoryTest/minecraft/config/tradersindisguise-common-2.toml.bak index 9aecb9b..1b144e9 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/tradersindisguise-common-2.toml.bak +++ b/1.20.1-FearFactoryTest/minecraft/config/tradersindisguise-common-2.toml.bak @@ -1,33 +1,33 @@ - -["Config for Traders in Disguise"] - #Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance. - "Ambusher Chance Bound" = 20 - #Whether or not Sickle Ambushers can spawn from wandering traders. Default: true - "Spawn Sickle Ambushers" = true - #Whether or not Bow Ambushers can spawn from wandering traders. Default: true - "Spawn Bow Ambushers" = true - #The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10 - "Ambusher Damage Cap" = 10 - #Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false - "Spawn Ambushers in Raids" = false - #How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1 - "Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1] - #How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1 - "Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1] - #Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1 - "Sickle Swiftness Level" = 1 - #Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20 - "Sickle Swiftness Duration" = 20 - #Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60 - "Sickle Blindness Duration" = 60 - #The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0 - "Sickle Damage Multiplier" = 3.0 - #Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6 - "Bow Slowness Level" = 6 - #Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6 - "Bow Weakness Level" = 6 - #Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 - "Bow Slowness Duration" = 20 - #Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 - "Bow Weakness Duration" = 20 - + +["Config for Traders in Disguise"] + #Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance. + "Ambusher Chance Bound" = 20 + #Whether or not Sickle Ambushers can spawn from wandering traders. Default: true + "Spawn Sickle Ambushers" = true + #Whether or not Bow Ambushers can spawn from wandering traders. Default: true + "Spawn Bow Ambushers" = true + #The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10 + "Ambusher Damage Cap" = 10 + #Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false + "Spawn Ambushers in Raids" = false + #How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1 + "Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1] + #How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1 + "Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1] + #Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1 + "Sickle Swiftness Level" = 1 + #Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20 + "Sickle Swiftness Duration" = 20 + #Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60 + "Sickle Blindness Duration" = 60 + #The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0 + "Sickle Damage Multiplier" = 3.0 + #Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6 + "Bow Slowness Level" = 6 + #Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6 + "Bow Weakness Level" = 6 + #Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 + "Bow Slowness Duration" = 20 + #Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 + "Bow Weakness Duration" = 20 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/tradersindisguise-common-3.toml.bak b/1.20.1-FearFactoryTest/minecraft/config/tradersindisguise-common-3.toml.bak index 9aecb9b..1b144e9 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/tradersindisguise-common-3.toml.bak +++ b/1.20.1-FearFactoryTest/minecraft/config/tradersindisguise-common-3.toml.bak @@ -1,33 +1,33 @@ - -["Config for Traders in Disguise"] - #Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance. - "Ambusher Chance Bound" = 20 - #Whether or not Sickle Ambushers can spawn from wandering traders. Default: true - "Spawn Sickle Ambushers" = true - #Whether or not Bow Ambushers can spawn from wandering traders. Default: true - "Spawn Bow Ambushers" = true - #The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10 - "Ambusher Damage Cap" = 10 - #Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false - "Spawn Ambushers in Raids" = false - #How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1 - "Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1] - #How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1 - "Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1] - #Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1 - "Sickle Swiftness Level" = 1 - #Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20 - "Sickle Swiftness Duration" = 20 - #Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60 - "Sickle Blindness Duration" = 60 - #The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0 - "Sickle Damage Multiplier" = 3.0 - #Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6 - "Bow Slowness Level" = 6 - #Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6 - "Bow Weakness Level" = 6 - #Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 - "Bow Slowness Duration" = 20 - #Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 - "Bow Weakness Duration" = 20 - + +["Config for Traders in Disguise"] + #Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance. + "Ambusher Chance Bound" = 20 + #Whether or not Sickle Ambushers can spawn from wandering traders. Default: true + "Spawn Sickle Ambushers" = true + #Whether or not Bow Ambushers can spawn from wandering traders. Default: true + "Spawn Bow Ambushers" = true + #The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10 + "Ambusher Damage Cap" = 10 + #Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false + "Spawn Ambushers in Raids" = false + #How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1 + "Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1] + #How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1 + "Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1] + #Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1 + "Sickle Swiftness Level" = 1 + #Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20 + "Sickle Swiftness Duration" = 20 + #Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60 + "Sickle Blindness Duration" = 60 + #The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0 + "Sickle Damage Multiplier" = 3.0 + #Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6 + "Bow Slowness Level" = 6 + #Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6 + "Bow Weakness Level" = 6 + #Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 + "Bow Slowness Duration" = 20 + #Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 + "Bow Weakness Duration" = 20 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/tradersindisguise-common-4.toml.bak b/1.20.1-FearFactoryTest/minecraft/config/tradersindisguise-common-4.toml.bak index 9aecb9b..1b144e9 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/tradersindisguise-common-4.toml.bak +++ b/1.20.1-FearFactoryTest/minecraft/config/tradersindisguise-common-4.toml.bak @@ -1,33 +1,33 @@ - -["Config for Traders in Disguise"] - #Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance. - "Ambusher Chance Bound" = 20 - #Whether or not Sickle Ambushers can spawn from wandering traders. Default: true - "Spawn Sickle Ambushers" = true - #Whether or not Bow Ambushers can spawn from wandering traders. Default: true - "Spawn Bow Ambushers" = true - #The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10 - "Ambusher Damage Cap" = 10 - #Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false - "Spawn Ambushers in Raids" = false - #How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1 - "Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1] - #How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1 - "Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1] - #Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1 - "Sickle Swiftness Level" = 1 - #Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20 - "Sickle Swiftness Duration" = 20 - #Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60 - "Sickle Blindness Duration" = 60 - #The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0 - "Sickle Damage Multiplier" = 3.0 - #Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6 - "Bow Slowness Level" = 6 - #Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6 - "Bow Weakness Level" = 6 - #Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 - "Bow Slowness Duration" = 20 - #Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 - "Bow Weakness Duration" = 20 - + +["Config for Traders in Disguise"] + #Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance. + "Ambusher Chance Bound" = 20 + #Whether or not Sickle Ambushers can spawn from wandering traders. Default: true + "Spawn Sickle Ambushers" = true + #Whether or not Bow Ambushers can spawn from wandering traders. Default: true + "Spawn Bow Ambushers" = true + #The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10 + "Ambusher Damage Cap" = 10 + #Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false + "Spawn Ambushers in Raids" = false + #How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1 + "Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1] + #How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1 + "Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1] + #Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1 + "Sickle Swiftness Level" = 1 + #Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20 + "Sickle Swiftness Duration" = 20 + #Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60 + "Sickle Blindness Duration" = 60 + #The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0 + "Sickle Damage Multiplier" = 3.0 + #Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6 + "Bow Slowness Level" = 6 + #Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6 + "Bow Weakness Level" = 6 + #Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 + "Bow Slowness Duration" = 20 + #Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 + "Bow Weakness Duration" = 20 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/tradersindisguise-common-5.toml.bak b/1.20.1-FearFactoryTest/minecraft/config/tradersindisguise-common-5.toml.bak new file mode 100644 index 0000000..1b144e9 --- /dev/null +++ b/1.20.1-FearFactoryTest/minecraft/config/tradersindisguise-common-5.toml.bak @@ -0,0 +1,33 @@ + +["Config for Traders in Disguise"] + #Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance. + "Ambusher Chance Bound" = 20 + #Whether or not Sickle Ambushers can spawn from wandering traders. Default: true + "Spawn Sickle Ambushers" = true + #Whether or not Bow Ambushers can spawn from wandering traders. Default: true + "Spawn Bow Ambushers" = true + #The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10 + "Ambusher Damage Cap" = 10 + #Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false + "Spawn Ambushers in Raids" = false + #How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1 + "Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1] + #How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1 + "Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1] + #Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1 + "Sickle Swiftness Level" = 1 + #Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20 + "Sickle Swiftness Duration" = 20 + #Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60 + "Sickle Blindness Duration" = 60 + #The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0 + "Sickle Damage Multiplier" = 3.0 + #Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6 + "Bow Slowness Level" = 6 + #Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6 + "Bow Weakness Level" = 6 + #Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 + "Bow Slowness Duration" = 20 + #Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 + "Bow Weakness Duration" = 20 + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ultimine_addition/client-config.toml b/1.20.1-FearFactoryTest/minecraft/config/ultimine_addition/client-config.toml index 4f4d38e..6703e31 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ultimine_addition/client-config.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ultimine_addition/client-config.toml @@ -1,23 +1,23 @@ - -[Visuals] - #This will Enable or Disable the drop shadow effect in the text screen of the Skills Record. - text_screen_shadow = true - #This is the background color for the skills record GUI. - #Allowed Values: DEFAULT, RED, ORANGE, YELLOW, GREEN, BLUE, INDIGO, VIOLET - background_color = "DEFAULT" - #This will enable or disable the animations on the skills record GUI. - animations_mode = true - #Here you can choose whatever mode you prefer for the bar visibility - #In the skills record GUI. - #0: Always on. - #1: On holding its keybind. "Default Keybind: Shift" - #2: Disabled. - #Range: 0 ~ 2 - progress_bar_mode = 0 - #You can choose when will the challenges panel appears on the screen. - #Allowed Values: DISABLED, TOP_LEFT, TOP_RIGHT, LEFT, RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT - challenges_panel_pos = "LEFT" - #Here you can enable or disable the Mining Skill Card Renderer - #It's not recommended for now! [WIP] - msc_renderer = false - + +[Visuals] + #This will Enable or Disable the drop shadow effect in the text screen of the Skills Record. + text_screen_shadow = true + #This is the background color for the skills record GUI. + #Allowed Values: DEFAULT, RED, ORANGE, YELLOW, GREEN, BLUE, INDIGO, VIOLET + background_color = "DEFAULT" + #This will enable or disable the animations on the skills record GUI. + animations_mode = true + #Here you can choose whatever mode you prefer for the bar visibility + #In the skills record GUI. + #0: Always on. + #1: On holding its keybind. "Default Keybind: Shift" + #2: Disabled. + #Range: 0 ~ 2 + progress_bar_mode = 0 + #You can choose when will the challenges panel appears on the screen. + #Allowed Values: DISABLED, TOP_LEFT, TOP_RIGHT, LEFT, RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT + challenges_panel_pos = "LEFT" + #Here you can enable or disable the Mining Skill Card Renderer + #It's not recommended for now! [WIP] + msc_renderer = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/ultimine_addition/common-config.toml b/1.20.1-FearFactoryTest/minecraft/config/ultimine_addition/common-config.toml index 956a6cc..7d2d803 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/ultimine_addition/common-config.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/ultimine_addition/common-config.toml @@ -1,83 +1,83 @@ - -[General] - #MODERN: This is the current modern playstyle of the mod! With new features and exciting challenges. - #ONE_TIER_ONLY [WIP]: There will be one tier for the Mining Skill Card. If you complete all the challenges, it will turn the card to the Mastered tier immediately. - #LEGACY: It will revert the mod mechanics as it was on the original release. ("v0.1.0") There will be only the miner certificate with one challenge to complete. - #Allowed Values: MODERN, ONE_TIER_ONLY, LEGACY - playstyle_mode = "MODERN" - #You can change the rate of paper consumption in the Skills Record. - #Range: 0.0 ~ 1.0 - paper_consummation_rate = 0.35 - #This condition is when the block is placed by any entity... It will not count as a point toward the challenges. - is_placed_by_entity_condition = true - #Here, You can change the time to validate the challenges in the mining skills card for fixing the corrupted data if present. - #It's formatted in seconds. - #Range: 1 ~ 600 - challenge_validator = 2 - -[Trades] - #Here, you can change which level the Mining Skill Card appears in villager trades. - #Range: 1 ~ 5 - villager_card_trade_level = 2 - #It will change the Mining Skill Card cost in villager trades. - #Range: 1 ~ 64 - trade_low_price = 8 - #Range: 1 ~ 64 - trade_high_price = 24 - -[Challenges] - #Here, you can change the value for the required amount of ores. - #NOTE: This values only matters if the playstyle is set on Legacy. - #Range: 1 ~ 999999 - legacy_required_amount_min = 400 - #Range: 1 ~ 999999 - legacy_required_amount_max = 400 - #You can change the values on how many challenges should be given in each tier. - #But remember that you must have the exact number of challenges available in the Datapack. - #Otherwise, it will make the game crash! - #Range: 1 ~ 20 - tier_0_challenges_amount = 1 - #Range: 1 ~ 20 - tier_1_challenges_amount = 2 - #Range: 1 ~ 20 - tier_2_challenges_amount = 4 - #Range: 1 ~ 20 - tier_3_challenges_amount = 5 - -[Potions] - #You can change the values on how many potion points should be given in each tier. - #Range: 0 ~ 20 - tier_1_potion_points = 3 - #Range: 0 ~ 20 - tier_2_potion_points = 2 - #Range: 0 ~ 20 - tier_3_potion_points = 1 - -[Ability] - #If a Mining Skill Card reaches the "mastered" tier, it will give the player the ultimine ability for the exact tool the card has on. - mastered_card_effect = true - #This makes the ultimine max blocks value different for every tier. - tier_based_max_blocks = true - #You can change the ultimine max blocks value for each tier. - #Range: 1 ~ 64 - tier_1_max_blocks = 8 - #Range: 1 ~ 64 - tier_2_max_blocks = 16 - #Range: 1 ~ 64 - tier_3_max_blocks = 32 - #You can change the ultimine ability time per tier. - #It's formatted in seconds. - #Range: 60 ~ 3600 - tier_1_time = 300 - #Range: 60 ~ 3600 - tier_2_time = 600 - #Range: 60 ~ 3600 - tier_3_time = 1200 - -[Debug] - #Enable or disable the IneligibleBlocks logger. - ineligible_blocks_logger = false - #Enable or disable the ChallengeManager logger. - challenge_manager_logger = false - challenge_actions_logger = false - + +[General] + #MODERN: This is the current modern playstyle of the mod! With new features and exciting challenges. + #ONE_TIER_ONLY [WIP]: There will be one tier for the Mining Skill Card. If you complete all the challenges, it will turn the card to the Mastered tier immediately. + #LEGACY: It will revert the mod mechanics as it was on the original release. ("v0.1.0") There will be only the miner certificate with one challenge to complete. + #Allowed Values: MODERN, ONE_TIER_ONLY, LEGACY + playstyle_mode = "MODERN" + #You can change the rate of paper consumption in the Skills Record. + #Range: 0.0 ~ 1.0 + paper_consummation_rate = 0.35 + #This condition is when the block is placed by any entity... It will not count as a point toward the challenges. + is_placed_by_entity_condition = true + #Here, You can change the time to validate the challenges in the mining skills card for fixing the corrupted data if present. + #It's formatted in seconds. + #Range: 1 ~ 600 + challenge_validator = 2 + +[Trades] + #Here, you can change which level the Mining Skill Card appears in villager trades. + #Range: 1 ~ 5 + villager_card_trade_level = 2 + #It will change the Mining Skill Card cost in villager trades. + #Range: 1 ~ 64 + trade_low_price = 8 + #Range: 1 ~ 64 + trade_high_price = 24 + +[Challenges] + #Here, you can change the value for the required amount of ores. + #NOTE: This values only matters if the playstyle is set on Legacy. + #Range: 1 ~ 999999 + legacy_required_amount_min = 400 + #Range: 1 ~ 999999 + legacy_required_amount_max = 400 + #You can change the values on how many challenges should be given in each tier. + #But remember that you must have the exact number of challenges available in the Datapack. + #Otherwise, it will make the game crash! + #Range: 1 ~ 20 + tier_0_challenges_amount = 1 + #Range: 1 ~ 20 + tier_1_challenges_amount = 2 + #Range: 1 ~ 20 + tier_2_challenges_amount = 4 + #Range: 1 ~ 20 + tier_3_challenges_amount = 5 + +[Potions] + #You can change the values on how many potion points should be given in each tier. + #Range: 0 ~ 20 + tier_1_potion_points = 3 + #Range: 0 ~ 20 + tier_2_potion_points = 2 + #Range: 0 ~ 20 + tier_3_potion_points = 1 + +[Ability] + #If a Mining Skill Card reaches the "mastered" tier, it will give the player the ultimine ability for the exact tool the card has on. + mastered_card_effect = true + #This makes the ultimine max blocks value different for every tier. + tier_based_max_blocks = true + #You can change the ultimine max blocks value for each tier. + #Range: 1 ~ 64 + tier_1_max_blocks = 8 + #Range: 1 ~ 64 + tier_2_max_blocks = 16 + #Range: 1 ~ 64 + tier_3_max_blocks = 32 + #You can change the ultimine ability time per tier. + #It's formatted in seconds. + #Range: 60 ~ 3600 + tier_1_time = 300 + #Range: 60 ~ 3600 + tier_2_time = 600 + #Range: 60 ~ 3600 + tier_3_time = 1200 + +[Debug] + #Enable or disable the IneligibleBlocks logger. + ineligible_blocks_logger = false + #Enable or disable the ChallengeManager logger. + challenge_manager_logger = false + challenge_actions_logger = false + diff --git a/1.20.1-FearFactoryTest/minecraft/config/undergarden-client.toml b/1.20.1-FearFactoryTest/minecraft/config/undergarden-client.toml index 14c55bf..1b381c2 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/undergarden-client.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/undergarden-client.toml @@ -1,3 +1,3 @@ -#Toggles the Undergarden's special fog parameters. Set false to disable it, and return to the vanilla fog. -"Toggle Undergarden Fog" = true - +#Toggles the Undergarden's special fog parameters. Set false to disable it, and return to the vanilla fog. +"Toggle Undergarden Fog" = true + diff --git a/1.20.1-FearFactoryTest/minecraft/config/undergarden-common.toml b/1.20.1-FearFactoryTest/minecraft/config/undergarden-common.toml index cff4220..9aec534 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/undergarden-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/undergarden-common.toml @@ -1,5 +1,5 @@ -#Determines what block the game will generate Undergarden return portals out of -#Use the block tag undergarden:portal_frame_blocks to determine what blocks portals can be built with -#If value entered here is not a valid block it will default to generating minecraft:stone_bricks -"Return Portal Frame Block ID" = "minecraft:stone_bricks" - +#Determines what block the game will generate Undergarden return portals out of +#Use the block tag undergarden:portal_frame_blocks to determine what blocks portals can be built with +#If value entered here is not a valid block it will default to generating minecraft:stone_bricks +"Return Portal Frame Block ID" = "minecraft:stone_bricks" + diff --git a/1.20.1-FearFactoryTest/minecraft/config/zeta-common.toml b/1.20.1-FearFactoryTest/minecraft/config/zeta-common.toml index e898b44..c650b19 100644 --- a/1.20.1-FearFactoryTest/minecraft/config/zeta-common.toml +++ b/1.20.1-FearFactoryTest/minecraft/config/zeta-common.toml @@ -1,28 +1,28 @@ - -[general] - #Disable this to turn off the module system logic that makes features turn off when specified mods with the same content are loaded - "Use Anti Overlap" = true - #Enable Zeta's piston structure resolver, needed for some Quark or other mod features. If you're having troubles, try turning this off, but be aware other Zeta-using mods can enable it too. - "Use Piston Logic Replacement" = true - #Changes the piston push limit. Only has an effect if Zeta's piston structure resolver is in use. - #Allowed values: (0,) - "Piston Push Limit" = 12 - #Set to false to disable the behavior where Zeta will automatically hide any disabled items from creative and JEI - "Hide Disabled Content" = true - #Set to false to disable Zeta's item info when viewing recipe/uses for an item in JEI - "Enable Jei Item Info" = true - #For JEI info purposes, add any items here to specifically disable their JEI info from Zeta. Note that Zeta already only shows info that's relevant to which features are enabled - "Suppressed Info" = [] - #Set to false to stop Zeta from adding mod items to multi-requirement vanilla advancements - "Enable Advancement Modification" = true - #Set to false to stop Zeta mods from adding their own advancements - "Enable Modded Advancements" = true - #Set to true to enable a system that debugs Zeta mod worldgen features. This should ONLY be used if you're asked to by a dev. - "Enable Worldgen Watchdog" = false - #Set to true to make the Zeta big worldgen features generate as spheres rather than unique shapes. It's faster, but won't look as cool - "Use Fast Worldgen" = false - #Set to true to enable verbose logging of creative tab logic, for debugging purposes - "Enable Creative Verbose Logging" = false - #Set to true to force all creative tab additions to be added to the end of the creative tabs rather than the middle, as a failsafe - "Force Creative Tab Appends" = false - + +[general] + #Disable this to turn off the module system logic that makes features turn off when specified mods with the same content are loaded + "Use Anti Overlap" = true + #Enable Zeta's piston structure resolver, needed for some Quark or other mod features. If you're having troubles, try turning this off, but be aware other Zeta-using mods can enable it too. + "Use Piston Logic Replacement" = true + #Changes the piston push limit. Only has an effect if Zeta's piston structure resolver is in use. + #Allowed values: (0,) + "Piston Push Limit" = 12 + #Set to false to disable the behavior where Zeta will automatically hide any disabled items from creative and JEI + "Hide Disabled Content" = true + #Set to false to disable Zeta's item info when viewing recipe/uses for an item in JEI + "Enable Jei Item Info" = true + #For JEI info purposes, add any items here to specifically disable their JEI info from Zeta. Note that Zeta already only shows info that's relevant to which features are enabled + "Suppressed Info" = [] + #Set to false to stop Zeta from adding mod items to multi-requirement vanilla advancements + "Enable Advancement Modification" = true + #Set to false to stop Zeta mods from adding their own advancements + "Enable Modded Advancements" = true + #Set to true to enable a system that debugs Zeta mod worldgen features. This should ONLY be used if you're asked to by a dev. + "Enable Worldgen Watchdog" = false + #Set to true to make the Zeta big worldgen features generate as spheres rather than unique shapes. It's faster, but won't look as cool + "Use Fast Worldgen" = false + #Set to true to enable verbose logging of creative tab logic, for debugging purposes + "Enable Creative Verbose Logging" = false + #Set to true to force all creative tab additions to be added to the end of the creative tabs rather than the middle, as a failsafe + "Force Creative Tab Appends" = false + diff --git a/1.20.1-FearFactoryTest/minecraft/defaultconfigs/createultimine/createultimine-server.snbt b/1.20.1-FearFactoryTest/minecraft/defaultconfigs/createultimine/createultimine-server.snbt index e24c781..2ec5fa0 100644 --- a/1.20.1-FearFactoryTest/minecraft/defaultconfigs/createultimine/createultimine-server.snbt +++ b/1.20.1-FearFactoryTest/minecraft/defaultconfigs/createultimine/createultimine-server.snbt @@ -1,4 +1,4 @@ -# Default config file that will be copied to saves\test 1\serverconfig\createultimine-server.snbt if it doesn't exist! -# Just copy any values you wish to override in here! - -{ } +# Default config file that will be copied to saves\test 1\serverconfig\createultimine-server.snbt if it doesn't exist! +# Just copy any values you wish to override in here! + +{ } diff --git a/1.20.1-FearFactoryTest/minecraft/defaultconfigs/ftblibrary/ftblibrary-client.snbt b/1.20.1-FearFactoryTest/minecraft/defaultconfigs/ftblibrary/ftblibrary-client.snbt index 7133bf7..ee8fa4b 100644 --- a/1.20.1-FearFactoryTest/minecraft/defaultconfigs/ftblibrary/ftblibrary-client.snbt +++ b/1.20.1-FearFactoryTest/minecraft/defaultconfigs/ftblibrary/ftblibrary-client.snbt @@ -1,4 +1,4 @@ -# Default config file that will be copied to local\ftblibrary-client.snbt if it doesn't exist! -# Just copy any values you wish to override in here! - -{ } +# Default config file that will be copied to local\ftblibrary-client.snbt if it doesn't exist! +# Just copy any values you wish to override in here! + +{ } diff --git a/1.20.1-FearFactoryTest/minecraft/defaultconfigs/ftbultimine/ftbultimine-client.snbt b/1.20.1-FearFactoryTest/minecraft/defaultconfigs/ftbultimine/ftbultimine-client.snbt index 8e7e5c5..20e9e24 100644 --- a/1.20.1-FearFactoryTest/minecraft/defaultconfigs/ftbultimine/ftbultimine-client.snbt +++ b/1.20.1-FearFactoryTest/minecraft/defaultconfigs/ftbultimine/ftbultimine-client.snbt @@ -1,4 +1,4 @@ -# Default config file that will be copied to local\ftbultimine-client.snbt if it doesn't exist! -# Just copy any values you wish to override in here! - -{ } +# Default config file that will be copied to local\ftbultimine-client.snbt if it doesn't exist! +# Just copy any values you wish to override in here! + +{ } diff --git a/1.20.1-FearFactoryTest/minecraft/defaultconfigs/ftbultimine/ftbultimine-server.snbt b/1.20.1-FearFactoryTest/minecraft/defaultconfigs/ftbultimine/ftbultimine-server.snbt index 7ef4a4f..e50fe21 100644 --- a/1.20.1-FearFactoryTest/minecraft/defaultconfigs/ftbultimine/ftbultimine-server.snbt +++ b/1.20.1-FearFactoryTest/minecraft/defaultconfigs/ftbultimine/ftbultimine-server.snbt @@ -1,4 +1,4 @@ -# Default config file that will be copied to saves\test 1\serverconfig\ftbultimine-server.snbt if it doesn't exist! -# Just copy any values you wish to override in here! - -{ } +# Default config file that will be copied to saves\test 1\serverconfig\ftbultimine-server.snbt if it doesn't exist! +# Just copy any values you wish to override in here! + +{ } diff --git a/1.20.1-FearFactoryTest/minecraft/icon.png b/1.20.1-FearFactoryTest/minecraft/icon.png index 1c4c623..a447e98 100644 --- a/1.20.1-FearFactoryTest/minecraft/icon.png +++ b/1.20.1-FearFactoryTest/minecraft/icon.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:247dfe5bf4e6c33acadbc90e91a28d74ea25f0c1471264de2ddc0ca1a6ee7bbd +oid sha256:aba93480387ce59f4f8ec4157ec0c07b3c8243088df535bc9cdd61acd8e869a2 size 2441 diff --git a/1.20.1-FearFactoryTest/minecraft/kubejs/config/client.properties b/1.20.1-FearFactoryTest/minecraft/kubejs/config/client.properties index 8f91fed..a097f26 100644 --- a/1.20.1-FearFactoryTest/minecraft/kubejs/config/client.properties +++ b/1.20.1-FearFactoryTest/minecraft/kubejs/config/client.properties @@ -1,16 +1,16 @@ -#KubeJS Client Properties -#Sun May 11 08:19:42 CDT 2025 -backgroundColor=2E3440 -barBorderColor=ECEFF4 -exportAtlases=false -menuBackgroundBrightness=64 -disableRecipeBook=false -title= -barColor=ECEFF4 -overrideColors=false -fmlLogColor=ECEFF4 -showTagNames=false -fmlMemoryColor=ECEFF4 -menuBackgroundScale=32.0 -blurScaledPackIcon=true -menuInnerBackgroundBrightness=32 +#KubeJS Client Properties +#Sun May 11 08:19:42 CDT 2025 +backgroundColor=2E3440 +barBorderColor=ECEFF4 +exportAtlases=false +menuBackgroundBrightness=64 +disableRecipeBook=false +title= +barColor=ECEFF4 +overrideColors=false +fmlLogColor=ECEFF4 +showTagNames=false +fmlMemoryColor=ECEFF4 +menuBackgroundScale=32.0 +blurScaledPackIcon=true +menuInnerBackgroundBrightness=32 diff --git a/1.20.1-FearFactoryTest/minecraft/kubejs/config/common.properties b/1.20.1-FearFactoryTest/minecraft/kubejs/config/common.properties index 353f2b5..2a91bb0 100644 --- a/1.20.1-FearFactoryTest/minecraft/kubejs/config/common.properties +++ b/1.20.1-FearFactoryTest/minecraft/kubejs/config/common.properties @@ -1,13 +1,13 @@ -#KubeJS Common Properties -#Sun May 11 08:19:46 CDT 2025 -matchJsonRecipes=true -allowAsyncStreams=true -announceReload=true -startupErrorGUI=true -serverOnly=false -hideServerScriptErrors=false -saveDevPropertiesInConfig=false -packmode= -ignoreCustomUniqueRecipeIds=false -creativeModeTabIcon=minecraft\:purple_dye -startupErrorReportUrl= +#KubeJS Common Properties +#Sun May 11 08:19:46 CDT 2025 +matchJsonRecipes=true +allowAsyncStreams=true +announceReload=true +startupErrorGUI=true +serverOnly=false +hideServerScriptErrors=false +saveDevPropertiesInConfig=false +packmode= +ignoreCustomUniqueRecipeIds=false +creativeModeTabIcon=minecraft\:purple_dye +startupErrorReportUrl= diff --git a/1.20.1-FearFactoryTest/minecraft/local/ftblibrary-client.snbt b/1.20.1-FearFactoryTest/minecraft/local/ftblibrary-client.snbt index 376a484..88460ca 100644 --- a/1.20.1-FearFactoryTest/minecraft/local/ftblibrary-client.snbt +++ b/1.20.1-FearFactoryTest/minecraft/local/ftblibrary-client.snbt @@ -1,23 +1,23 @@ -# Client-specific configuration for FTB Library - -{ - colorselector: { - # Colors recently selected in the color selector - # Default: [] - recents: [I; ] - } - tooltips: { - # Add the name of the mod that fluids belong to in the fluid selection GUI. - # Default: true - fluid_modname: true - - # Add the name of the mod that images belong to in the image selection GUI. - # Default: true - image_modname: true - - # Add the name of the mod that items belong to in the item selection GUI. - # Note that several common mods also do this (modnametooltip,WTHIT,EMI...) so this is false by default - # Default: false - item_modname: false - } -} +# Client-specific configuration for FTB Library + +{ + colorselector: { + # Colors recently selected in the color selector + # Default: [] + recents: [I; ] + } + tooltips: { + # Add the name of the mod that fluids belong to in the fluid selection GUI. + # Default: true + fluid_modname: true + + # Add the name of the mod that images belong to in the image selection GUI. + # Default: true + image_modname: true + + # Add the name of the mod that items belong to in the item selection GUI. + # Note that several common mods also do this (modnametooltip,WTHIT,EMI...) so this is false by default + # Default: false + item_modname: false + } +} diff --git a/1.20.1-FearFactoryTest/minecraft/local/ftbultimine-client.snbt b/1.20.1-FearFactoryTest/minecraft/local/ftbultimine-client.snbt index bd86129..191279a 100644 --- a/1.20.1-FearFactoryTest/minecraft/local/ftbultimine-client.snbt +++ b/1.20.1-FearFactoryTest/minecraft/local/ftbultimine-client.snbt @@ -1,27 +1,27 @@ -# Client-specific configuration for FTB Ultimine -# This file is meant for users to control Ultimine's clientside behaviour and rendering. -# Changes to this file require you to reload the world - -{ - # Maximum number of blocks the white outline should be rendered for - # Keep in mind this may get *very* laggy for large amounts of blocks! - # Default: 256 - # Range: 0 ~ 2147483647 - render_outline: 256 - - # When holding the Ultimine key, must the player also be sneaking to show the shapes menu? - # Default: true - require_sneak_for_menu: true - - # When displaying the shape selection menu by holding the Ultimine key - # and sneaking at the same time, the number of shape names to display - # above and below the selected shape - # Default: 2 - # Range: 1 ~ 5 - shape_menu_context_lines: 2 - - # Manual x offset of FTB Ultimine overlay, required for some modpacks - # Default: -1 - # Range: -∞ ~ +∞ - x_offset: -1 -} +# Client-specific configuration for FTB Ultimine +# This file is meant for users to control Ultimine's clientside behaviour and rendering. +# Changes to this file require you to reload the world + +{ + # Maximum number of blocks the white outline should be rendered for + # Keep in mind this may get *very* laggy for large amounts of blocks! + # Default: 256 + # Range: 0 ~ 2147483647 + render_outline: 256 + + # When holding the Ultimine key, must the player also be sneaking to show the shapes menu? + # Default: true + require_sneak_for_menu: true + + # When displaying the shape selection menu by holding the Ultimine key + # and sneaking at the same time, the number of shape names to display + # above and below the selected shape + # Default: 2 + # Range: 1 ~ 5 + shape_menu_context_lines: 2 + + # Manual x offset of FTB Ultimine overlay, required for some modpacks + # Default: -1 + # Range: -∞ ~ +∞ + x_offset: -1 +} diff --git a/1.20.1-FearFactoryTest/minecraft/local/kubejs/dev.properties b/1.20.1-FearFactoryTest/minecraft/local/kubejs/dev.properties index 4d696c7..2349ad1 100644 --- a/1.20.1-FearFactoryTest/minecraft/local/kubejs/dev.properties +++ b/1.20.1-FearFactoryTest/minecraft/local/kubejs/dev.properties @@ -1,15 +1,15 @@ -#KubeJS Dev Properties -#Sun May 11 08:19:46 CDT 2025 -logSkippedTags=false -logSkippedRecipes=false -logSkippedPlugins=true -debugInfo=false -strictTags=false -logAddedRecipes=false -logRemovedRecipes=false -logModifiedRecipes=false -logInvalidRecipeHandlers=true -dataPackOutput=false -logGeneratedData=false -logErroringRecipes=true -alwaysCaptureErrors=false +#KubeJS Dev Properties +#Sun May 11 08:19:46 CDT 2025 +logSkippedTags=false +logSkippedRecipes=false +logSkippedPlugins=true +debugInfo=false +strictTags=false +logAddedRecipes=false +logRemovedRecipes=false +logModifiedRecipes=false +logInvalidRecipeHandlers=true +dataPackOutput=false +logGeneratedData=false +logErroringRecipes=true +alwaysCaptureErrors=false diff --git a/1.20.1-FearFactoryTest/minecraft/mods/s_silence21.jar.disabled b/1.20.1-FearFactoryTest/minecraft/mods/s_silence21.jar.disabled index 485a19aa90a4c6a7aac70ed30206ad7095471c17..938607b9fda74a63a3758db55b243bc83202baf7 100644 GIT binary patch delta 41 pcmaF!nD@nF-i9rVmpHZ`>0vs%cKgC@j7rxK>@M}~GD*xA_yN-D6sQ0I delta 49 scmaFynD@$VbPbi?rM_JviTMIQ04=)|(f|Me diff --git a/1.20.1-FearFactoryTest/minecraft/options.txt b/1.20.1-FearFactoryTest/minecraft/options.txt index d97f76d..9e5b28e 100644 --- a/1.20.1-FearFactoryTest/minecraft/options.txt +++ b/1.20.1-FearFactoryTest/minecraft/options.txt @@ -1,315 +1,315 @@ -version:3465 -autoJump:false -operatorItemsTab:false -autoSuggestions:true -chatColors:true -chatLinks:true -chatLinksPrompt:true -enableVsync:true -entityShadows:true -forceUnicodeFont:false -discrete_mouse_scroll:false -invertYMouse:false -realmsNotifications:true -reducedDebugInfo:false -showSubtitles:false -directionalAudio:false -touchscreen:false -fullscreen:false -bobView:true -toggleCrouch:false -toggleSprint:false -darkMojangStudiosBackground:false -hideLightningFlashes:false -mouseSensitivity:0.5 -fov:0.5 -screenEffectScale:1.0 -fovEffectScale:1.0 -darknessEffectScale:1.0 -glintSpeed:0.5 -glintStrength:0.75 -damageTiltStrength:1.0 -highContrast:false -gamma:0.5 -renderDistance:10 -simulationDistance:12 -entityDistanceScaling:1.0 -guiScale:3 -particles:0 -maxFps:260 -graphicsMode:1 -ao:true -prioritizeChunkUpdates:0 -biomeBlendRadius:2 -renderClouds:"true" -resourcePacks:[] -incompatibleResourcePacks:[] -lastServer: -lang:en_us -soundDevice:"" -chatVisibility:0 -chatOpacity:1.0 -chatLineSpacing:0.0 -textBackgroundOpacity:0.5 -backgroundForChatOnly:true -hideServerAddress:false -advancedItemTooltips:false -pauseOnLostFocus:true -overrideWidth:0 -overrideHeight:0 -chatHeightFocused:1.0 -chatDelay:0.0 -chatHeightUnfocused:0.4375 -chatScale:1.0 -chatWidth:1.0 -notificationDisplayTime:1.0 -mipmapLevels:4 -useNativeTransport:true -mainHand:"right" -attackIndicator:1 -narrator:0 -tutorialStep:none -mouseWheelSensitivity:1.0 -rawMouseInput:true -glDebugVerbosity:1 -skipMultiplayerWarning:false -skipRealms32bitWarning:false -hideMatchedNames:true -joinedFirstServer:false -hideBundleTutorial:false -syncChunkWrites:true -showAutosaveIndicator:true -allowServerListing:true -onlyShowSecureChat:false -panoramaScrollSpeed:1.0 -telemetryOptInExtra:false -onboardAccessibility:false -key_key.attack:key.mouse.left -key_key.use:key.mouse.right -key_key.forward:key.keyboard.w -key_key.left:key.keyboard.a -key_key.back:key.keyboard.s -key_key.right:key.keyboard.d -key_key.jump:key.keyboard.space -key_key.sneak:key.keyboard.left.shift -key_key.sprint:key.keyboard.left.control -key_key.drop:key.keyboard.q -key_key.inventory:key.keyboard.e -key_key.chat:key.keyboard.t -key_key.playerlist:key.keyboard.tab -key_key.pickItem:key.mouse.middle -key_key.command:key.keyboard.slash -key_key.socialInteractions:key.keyboard.p -key_key.screenshot:key.keyboard.f2 -key_key.togglePerspective:key.keyboard.f5 -key_key.smoothCamera:key.keyboard.unknown -key_key.fullscreen:key.keyboard.f11 -key_key.spectatorOutlines:key.keyboard.unknown -key_key.swapOffhand:key.keyboard.f -key_key.saveToolbarActivator:key.keyboard.c -key_key.loadToolbarActivator:key.keyboard.x -key_key.advancements:key.keyboard.l -key_key.hotbar.1:key.keyboard.1 -key_key.hotbar.2:key.keyboard.2 -key_key.hotbar.3:key.keyboard.3 -key_key.hotbar.4:key.keyboard.4 -key_key.hotbar.5:key.keyboard.5 -key_key.hotbar.6:key.keyboard.6 -key_key.hotbar.7:key.keyboard.7 -key_key.hotbar.8:key.keyboard.8 -key_key.hotbar.9:key.keyboard.9 -key_key.dragon_fireAttack:key.keyboard.r -key_key.dragon_strike:key.keyboard.g -key_key.dragon_down:key.keyboard.x -key_key.dragon_change_view:key.keyboard.f7 -key_key.hammerlib.render_item:key.keyboard.unknown -key_key.zoniex.zoniex_jump:key.keyboard.space -key_key.evilcraft.fart:key.keyboard.p -key_key.evilcraft.exaltedCrafting:key.keyboard.c -key_key.apotheosis.toggle_radial_mining:key.keyboard.o:CONTROL -key_key.apotheosis.world_tiers_arent_real:key.keyboard.t:CONTROL -key_key.exposure.camera_controls:key.keyboard.unknown -key_key.solapplepie.open_food_book:key.keyboard.unknown -key_key.corpse.death_history:key.keyboard.u -key_key.botania_corporea_request:key.keyboard.c -key_key.curios.open.desc:key.keyboard.g -key_key.arphex.space_press:key.keyboard.space -key_key.the_deep_void.armor_ability:key.keyboard.v -key_key.the_deep_void.armor_toggle:key.keyboard.c -key_key.the_deep_void.mother_call_out:key.keyboard.x -key_key.the_deep_void.weaver_boots_no_gravity:key.keyboard.left.shift -key_key.dreams_n_nightmares.wisp_fly_up:key.keyboard.space -key_key.dreams_n_nightmares.wisp_fly_down:key.keyboard.r -key_key.dreams_n_nightmares.wisp_fly_normalize:key.keyboard.c -key_key.sweet_calamity.flying_entity_upward_movement:key.keyboard.space -key_key.sweet_calamity.rebound:key.keyboard.r -key_ponder.keyinfo.ponder:key.keyboard.w -key_key.occultism.backpack:key.keyboard.b -key_key.occultism.storage_remote:key.keyboard.n -key_key.occultism.familiar.greedy_familiar:key.keyboard.unknown -key_key.occultism.familiar.otherworld_bird:key.keyboard.unknown -key_key.occultism.familiar.bat_familiar:key.keyboard.unknown -key_key.occultism.familiar.deer_familiar:key.keyboard.unknown -key_key.occultism.familiar.cthulhu_familiar:key.keyboard.unknown -key_key.occultism.familiar.devil_familiar:key.keyboard.unknown -key_key.occultism.familiar.dragon_familiar:key.keyboard.unknown -key_key.occultism.familiar.blacksmith_familiar:key.keyboard.unknown -key_key.occultism.familiar.guardian_familiar:key.keyboard.unknown -key_key.occultism.familiar.headless_familiar:key.keyboard.unknown -key_key.occultism.familiar.chimera_familiar:key.keyboard.unknown -key_key.occultism.familiar.goat_familiar:key.keyboard.unknown -key_key.occultism.familiar.shub_niggurath_familiar:key.keyboard.unknown -key_key.occultism.familiar.beholder_familiar:key.keyboard.unknown -key_key.occultism.familiar.fairy_familiar:key.keyboard.unknown -key_key.occultism.familiar.mummy_familiar:key.keyboard.unknown -key_key.occultism.familiar.beaver_familiar:key.keyboard.unknown -key_key.scythes.copperscytheswitch:key.keyboard.left.shift -key_key.hexerei.broomDescend:key.keyboard.left.control -key_key.hexerei.book_hovering_uses:key.keyboard.u -key_key.hexerei.book_hovering_recipe:key.keyboard.r -key_key.hexerei.glasses_zoom:key.keyboard.z -key_placebo.toggleTrails:key.keyboard.keypad.9 -key_placebo.toggleWings:key.keyboard.keypad.8 -key_key.gamma_creatures.jump:key.keyboard.space -key_key.gamma_creatures.up:key.keyboard.w -key_key.gamma_creatures.backward:key.keyboard.s -key_key.gamma_creatures.run:key.keyboard.left.control -key_key.gamma_creatures.ability:key.keyboard.b -key_key.gamma_creatures.attack:key.keyboard.v -key_keybind.sophisticatedbackpacks.open_backpack:key.mouse.4 -key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c -key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown -key_keybind.sophisticatedbackpacks.sort:key.mouse.middle -key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown -key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown -key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT -key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT -key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown -key_key.cataclysm.ability:key.keyboard.x -key_key.cataclysm.helmet_ability:key.keyboard.c -key_key.cataclysm.chestplate_ability:key.keyboard.y -key_key.cataclysm.boots_ability:key.keyboard.v -key_key.deeperdarker.boost:key.keyboard.b -key_key.deeperdarker.transmit:key.keyboard.v -key_key.ultimine_addition.show_progression_bar:key.keyboard.left.alt -key_key.ultimine_addition.open_skills_record:key.keyboard.r -key_key.fog.toggle:key.keyboard.unknown -key_key.ftbultimine:key.keyboard.grave.accent -key_key.ftbteams.open_gui:key.keyboard.unknown -key_chunkloaders.keys.open_screen:key.keyboard.c -key_key.biomancy.item_default:key.keyboard.v -key_key.jei.cheatItemStack2:key.mouse.middle -key_key.jei.showRecipe2:key.mouse.left -key_key.jei.previousPage:key.keyboard.unknown -key_key.jei.cheatOneItem2:key.mouse.right -key_key.jei.nextCategory:key.keyboard.page.down:SHIFT -key_key.jei.bookmark:key.keyboard.a -key_key.jei.showUses:key.keyboard.u -key_key.jei.previousRecipePage:key.keyboard.page.up -key_key.jei.toggleCheatMode:key.keyboard.unknown -key_key.jei.previousCategory:key.keyboard.page.up:SHIFT -key_key.jei.nextPage:key.keyboard.unknown -key_key.jei.toggleEditMode:key.keyboard.unknown -key_key.jei.toggleOverlay:key.keyboard.o:CONTROL -key_key.jei.showRecipe:key.keyboard.r -key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL -key_key.jei.nextRecipePage:key.keyboard.page.down -key_key.jei.previousSearch:key.keyboard.up -key_key.jei.closeRecipeGui:key.keyboard.escape -key_key.jei.cheatItemStack:key.mouse.left:SHIFT -key_key.jei.focusSearch:key.keyboard.f:CONTROL -key_key.jei.showUses2:key.mouse.right -key_key.jei.nextSearch:key.keyboard.down -key_key.jei.cheatOneItem:key.mouse.left -key_key.jei.recipeBack:key.keyboard.backspace -key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL -key_key.jei.copy.recipe.id:key.keyboard.unknown -key_key.jei.transferRecipeBookmark:key.mouse.left:SHIFT -key_key.jei.maxTransferRecipeBookmark:key.mouse.left:CONTROL -key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL -key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown -key_key.jei.clearSearchBar:key.mouse.right -key_key.ars_nouveau.open_book:key.keyboard.c -key_key.ars_nouveau.selection_hud:key.keyboard.v -key_key.ars_nouveau.next_slot:key.keyboard.x -key_key.ars_nouveau.previous_slot:key.keyboard.z -key_key.ars_nouveau.head_curio_hotkey:key.keyboard.g -key_key.ars_nouveau.qc1:key.keyboard.unknown -key_key.ars_nouveau.qc2:key.keyboard.unknown -key_key.ars_nouveau.qc3:key.keyboard.unknown -key_key.ars_nouveau.qc4:key.keyboard.unknown -key_key.ars_nouveau.qc5:key.keyboard.unknown -key_key.ars_nouveau.qc6:key.keyboard.unknown -key_key.ars_nouveau.qc7:key.keyboard.unknown -key_key.ars_nouveau.qc8:key.keyboard.unknown -key_key.ars_nouveau.qc9:key.keyboard.unknown -key_key.ars_nouveau.qc10:key.keyboard.unknown -key_key.ars_nouveau.familiar_toggle:key.keyboard.unknown -key_key.cbb.launcher:key.keyboard.f7 -key_key.butcher.villagernosepress:key.keyboard.c -key_key.butcher.pillagernosepress:key.keyboard.c -key_keyinfo.copycats.fill_copycat:key.keyboard.left.alt -key_create.keyinfo.toolmenu:key.keyboard.left.alt -key_create.keyinfo.toolbelt:key.keyboard.left.alt -key_create.keyinfo.rotate_menu:key.keyboard.unknown -key_key.azurelib.reload:key.keyboard.r -key_key.azurelib.scope:key.keyboard.left.alt -key_key.azurelib.fire:key.keyboard.unknown -key_bloodmagic.keybind.open_holding:key.keyboard.unknown -key_bloodmagic.keybind.cycle_holding_pos:key.keyboard.unknown:SHIFT -key_bloodmagic.keybind.cycle_holding_neg:key.keyboard.unknown:SHIFT -key_key.special_ability:key.keyboard.g -key_key.avaritia.filter:key.keyboard.h -key_key.avaritia.neutron_ring:key.keyboard.n -key_quark.keybind.autorun:key.keyboard.unknown -key_quark.keybind.back:key.keyboard.unknown -key_quark.keybind.camera_mode:key.keyboard.f12 -key_quark.keybind.transfer_insert:key.keyboard.unknown -key_quark.keybind.transfer_extract:key.keyboard.unknown -key_quark.keybind.shift_lock:key.keyboard.unknown -key_quark.emote.no:key.keyboard.unknown -key_quark.emote.yes:key.keyboard.unknown -key_quark.emote.wave:key.keyboard.unknown -key_quark.emote.salute:key.keyboard.unknown -key_quark.emote.cheer:key.keyboard.unknown -key_quark.emote.clap:key.keyboard.unknown -key_quark.emote.think:key.keyboard.unknown -key_quark.emote.point:key.keyboard.unknown -key_quark.emote.shrug:key.keyboard.unknown -key_quark.emote.headbang:key.keyboard.unknown -key_quark.emote.weep:key.keyboard.unknown -key_quark.emote.facepalm:key.keyboard.unknown -key_quark.keybind.patreon_emote.dance:key.keyboard.unknown -key_quark.keybind.patreon_emote.tpose:key.keyboard.unknown -key_quark.keybind.patreon_emote.dab:key.keyboard.unknown -key_quark.keybind.patreon_emote.jet:key.keyboard.unknown -key_quark.keybind.patreon_emote.exorcist:key.keyboard.unknown -key_quark.keybind.patreon_emote.zombie:key.keyboard.unknown -key_quark.keybind.change_hotbar:key.keyboard.z -key_quark.keybind.sort_player:key.keyboard.unknown -key_quark.keybind.sort_container:key.keyboard.unknown -key_quark.keybind.lock_rotation:key.keyboard.k -key_quark.keybind.narrator_readout:key.keyboard.unknown -key_quark.keybind.narrator_full_readout:key.keyboard.unknown -key_quark.keybind.variant_selector:key.keyboard.r -key_supplementaries.keybind.quiver:key.keyboard.v -key_key.ars_elemental.open_pouch:key.keyboard.j -key_key.player_spirit.left_arrow:key.keyboard.left -key_key.player_spirit.right_arrow:key.keyboard.right -soundCategory_master:0.2039735099337748 -soundCategory_music:0.0 -soundCategory_record:1.0 -soundCategory_weather:1.0 -soundCategory_block:1.0 -soundCategory_hostile:1.0 -soundCategory_neutral:1.0 -soundCategory_player:1.0 -soundCategory_ambient:1.0 -soundCategory_voice:1.0 -modelPart_cape:true -modelPart_jacket:true -modelPart_left_sleeve:true -modelPart_right_sleeve:true -modelPart_left_pants_leg:true -modelPart_right_pants_leg:true -modelPart_hat:true +version:3465 +autoJump:false +operatorItemsTab:false +autoSuggestions:true +chatColors:true +chatLinks:true +chatLinksPrompt:true +enableVsync:true +entityShadows:true +forceUnicodeFont:false +discrete_mouse_scroll:false +invertYMouse:false +realmsNotifications:true +reducedDebugInfo:false +showSubtitles:false +directionalAudio:false +touchscreen:false +fullscreen:false +bobView:true +toggleCrouch:false +toggleSprint:false +darkMojangStudiosBackground:false +hideLightningFlashes:false +mouseSensitivity:0.5 +fov:0.5 +screenEffectScale:1.0 +fovEffectScale:1.0 +darknessEffectScale:1.0 +glintSpeed:0.5 +glintStrength:0.75 +damageTiltStrength:1.0 +highContrast:false +gamma:0.5 +renderDistance:10 +simulationDistance:12 +entityDistanceScaling:1.0 +guiScale:3 +particles:0 +maxFps:260 +graphicsMode:1 +ao:true +prioritizeChunkUpdates:0 +biomeBlendRadius:2 +renderClouds:"true" +resourcePacks:[] +incompatibleResourcePacks:[] +lastServer: +lang:en_us +soundDevice:"" +chatVisibility:0 +chatOpacity:1.0 +chatLineSpacing:0.0 +textBackgroundOpacity:0.5 +backgroundForChatOnly:true +hideServerAddress:false +advancedItemTooltips:false +pauseOnLostFocus:true +overrideWidth:0 +overrideHeight:0 +chatHeightFocused:1.0 +chatDelay:0.0 +chatHeightUnfocused:0.4375 +chatScale:1.0 +chatWidth:1.0 +notificationDisplayTime:1.0 +mipmapLevels:4 +useNativeTransport:true +mainHand:"right" +attackIndicator:1 +narrator:0 +tutorialStep:none +mouseWheelSensitivity:1.0 +rawMouseInput:true +glDebugVerbosity:1 +skipMultiplayerWarning:false +skipRealms32bitWarning:false +hideMatchedNames:true +joinedFirstServer:false +hideBundleTutorial:false +syncChunkWrites:true +showAutosaveIndicator:true +allowServerListing:true +onlyShowSecureChat:false +panoramaScrollSpeed:1.0 +telemetryOptInExtra:false +onboardAccessibility:false +key_key.attack:key.mouse.left +key_key.use:key.mouse.right +key_key.forward:key.keyboard.w +key_key.left:key.keyboard.a +key_key.back:key.keyboard.s +key_key.right:key.keyboard.d +key_key.jump:key.keyboard.space +key_key.sneak:key.keyboard.left.shift +key_key.sprint:key.keyboard.left.control +key_key.drop:key.keyboard.q +key_key.inventory:key.keyboard.e +key_key.chat:key.keyboard.t +key_key.playerlist:key.keyboard.tab +key_key.pickItem:key.mouse.middle +key_key.command:key.keyboard.slash +key_key.socialInteractions:key.keyboard.p +key_key.screenshot:key.keyboard.f2 +key_key.togglePerspective:key.keyboard.f5 +key_key.smoothCamera:key.keyboard.unknown +key_key.fullscreen:key.keyboard.f11 +key_key.spectatorOutlines:key.keyboard.unknown +key_key.swapOffhand:key.keyboard.f +key_key.saveToolbarActivator:key.keyboard.c +key_key.loadToolbarActivator:key.keyboard.x +key_key.advancements:key.keyboard.l +key_key.hotbar.1:key.keyboard.1 +key_key.hotbar.2:key.keyboard.2 +key_key.hotbar.3:key.keyboard.3 +key_key.hotbar.4:key.keyboard.4 +key_key.hotbar.5:key.keyboard.5 +key_key.hotbar.6:key.keyboard.6 +key_key.hotbar.7:key.keyboard.7 +key_key.hotbar.8:key.keyboard.8 +key_key.hotbar.9:key.keyboard.9 +key_key.dragon_fireAttack:key.keyboard.r +key_key.dragon_strike:key.keyboard.g +key_key.dragon_down:key.keyboard.x +key_key.dragon_change_view:key.keyboard.f7 +key_key.hammerlib.render_item:key.keyboard.unknown +key_key.zoniex.zoniex_jump:key.keyboard.space +key_key.evilcraft.fart:key.keyboard.p +key_key.evilcraft.exaltedCrafting:key.keyboard.c +key_key.apotheosis.toggle_radial_mining:key.keyboard.o:CONTROL +key_key.apotheosis.world_tiers_arent_real:key.keyboard.t:CONTROL +key_key.exposure.camera_controls:key.keyboard.unknown +key_key.solapplepie.open_food_book:key.keyboard.unknown +key_key.corpse.death_history:key.keyboard.u +key_key.botania_corporea_request:key.keyboard.c +key_key.curios.open.desc:key.keyboard.g +key_key.arphex.space_press:key.keyboard.space +key_key.the_deep_void.armor_ability:key.keyboard.v +key_key.the_deep_void.armor_toggle:key.keyboard.c +key_key.the_deep_void.mother_call_out:key.keyboard.x +key_key.the_deep_void.weaver_boots_no_gravity:key.keyboard.left.shift +key_key.dreams_n_nightmares.wisp_fly_up:key.keyboard.space +key_key.dreams_n_nightmares.wisp_fly_down:key.keyboard.r +key_key.dreams_n_nightmares.wisp_fly_normalize:key.keyboard.c +key_key.sweet_calamity.flying_entity_upward_movement:key.keyboard.space +key_key.sweet_calamity.rebound:key.keyboard.r +key_ponder.keyinfo.ponder:key.keyboard.w +key_key.occultism.backpack:key.keyboard.b +key_key.occultism.storage_remote:key.keyboard.n +key_key.occultism.familiar.greedy_familiar:key.keyboard.unknown +key_key.occultism.familiar.otherworld_bird:key.keyboard.unknown +key_key.occultism.familiar.bat_familiar:key.keyboard.unknown +key_key.occultism.familiar.deer_familiar:key.keyboard.unknown +key_key.occultism.familiar.cthulhu_familiar:key.keyboard.unknown +key_key.occultism.familiar.devil_familiar:key.keyboard.unknown +key_key.occultism.familiar.dragon_familiar:key.keyboard.unknown +key_key.occultism.familiar.blacksmith_familiar:key.keyboard.unknown +key_key.occultism.familiar.guardian_familiar:key.keyboard.unknown +key_key.occultism.familiar.headless_familiar:key.keyboard.unknown +key_key.occultism.familiar.chimera_familiar:key.keyboard.unknown +key_key.occultism.familiar.goat_familiar:key.keyboard.unknown +key_key.occultism.familiar.shub_niggurath_familiar:key.keyboard.unknown +key_key.occultism.familiar.beholder_familiar:key.keyboard.unknown +key_key.occultism.familiar.fairy_familiar:key.keyboard.unknown +key_key.occultism.familiar.mummy_familiar:key.keyboard.unknown +key_key.occultism.familiar.beaver_familiar:key.keyboard.unknown +key_key.scythes.copperscytheswitch:key.keyboard.left.shift +key_key.hexerei.broomDescend:key.keyboard.left.control +key_key.hexerei.book_hovering_uses:key.keyboard.u +key_key.hexerei.book_hovering_recipe:key.keyboard.r +key_key.hexerei.glasses_zoom:key.keyboard.z +key_placebo.toggleTrails:key.keyboard.keypad.9 +key_placebo.toggleWings:key.keyboard.keypad.8 +key_key.gamma_creatures.jump:key.keyboard.space +key_key.gamma_creatures.up:key.keyboard.w +key_key.gamma_creatures.backward:key.keyboard.s +key_key.gamma_creatures.run:key.keyboard.left.control +key_key.gamma_creatures.ability:key.keyboard.b +key_key.gamma_creatures.attack:key.keyboard.v +key_keybind.sophisticatedbackpacks.open_backpack:key.mouse.4 +key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c +key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown +key_keybind.sophisticatedbackpacks.sort:key.mouse.middle +key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown +key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown +key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT +key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT +key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown +key_key.cataclysm.ability:key.keyboard.x +key_key.cataclysm.helmet_ability:key.keyboard.c +key_key.cataclysm.chestplate_ability:key.keyboard.y +key_key.cataclysm.boots_ability:key.keyboard.v +key_key.deeperdarker.boost:key.keyboard.b +key_key.deeperdarker.transmit:key.keyboard.v +key_key.ultimine_addition.show_progression_bar:key.keyboard.left.alt +key_key.ultimine_addition.open_skills_record:key.keyboard.r +key_key.fog.toggle:key.keyboard.unknown +key_key.ftbultimine:key.keyboard.grave.accent +key_key.ftbteams.open_gui:key.keyboard.unknown +key_chunkloaders.keys.open_screen:key.keyboard.c +key_key.biomancy.item_default:key.keyboard.v +key_key.jei.cheatItemStack2:key.mouse.middle +key_key.jei.showRecipe2:key.mouse.left +key_key.jei.previousPage:key.keyboard.unknown +key_key.jei.cheatOneItem2:key.mouse.right +key_key.jei.nextCategory:key.keyboard.page.down:SHIFT +key_key.jei.bookmark:key.keyboard.a +key_key.jei.showUses:key.keyboard.u +key_key.jei.previousRecipePage:key.keyboard.page.up +key_key.jei.toggleCheatMode:key.keyboard.unknown +key_key.jei.previousCategory:key.keyboard.page.up:SHIFT +key_key.jei.nextPage:key.keyboard.unknown +key_key.jei.toggleEditMode:key.keyboard.unknown +key_key.jei.toggleOverlay:key.keyboard.o:CONTROL +key_key.jei.showRecipe:key.keyboard.r +key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL +key_key.jei.nextRecipePage:key.keyboard.page.down +key_key.jei.previousSearch:key.keyboard.up +key_key.jei.closeRecipeGui:key.keyboard.escape +key_key.jei.cheatItemStack:key.mouse.left:SHIFT +key_key.jei.focusSearch:key.keyboard.f:CONTROL +key_key.jei.showUses2:key.mouse.right +key_key.jei.nextSearch:key.keyboard.down +key_key.jei.cheatOneItem:key.mouse.left +key_key.jei.recipeBack:key.keyboard.backspace +key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL +key_key.jei.copy.recipe.id:key.keyboard.unknown +key_key.jei.transferRecipeBookmark:key.mouse.left:SHIFT +key_key.jei.maxTransferRecipeBookmark:key.mouse.left:CONTROL +key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL +key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown +key_key.jei.clearSearchBar:key.mouse.right +key_key.ars_nouveau.open_book:key.keyboard.c +key_key.ars_nouveau.selection_hud:key.keyboard.v +key_key.ars_nouveau.next_slot:key.keyboard.x +key_key.ars_nouveau.previous_slot:key.keyboard.z +key_key.ars_nouveau.head_curio_hotkey:key.keyboard.g +key_key.ars_nouveau.qc1:key.keyboard.unknown +key_key.ars_nouveau.qc2:key.keyboard.unknown +key_key.ars_nouveau.qc3:key.keyboard.unknown +key_key.ars_nouveau.qc4:key.keyboard.unknown +key_key.ars_nouveau.qc5:key.keyboard.unknown +key_key.ars_nouveau.qc6:key.keyboard.unknown +key_key.ars_nouveau.qc7:key.keyboard.unknown +key_key.ars_nouveau.qc8:key.keyboard.unknown +key_key.ars_nouveau.qc9:key.keyboard.unknown +key_key.ars_nouveau.qc10:key.keyboard.unknown +key_key.ars_nouveau.familiar_toggle:key.keyboard.unknown +key_key.cbb.launcher:key.keyboard.f7 +key_key.butcher.villagernosepress:key.keyboard.c +key_key.butcher.pillagernosepress:key.keyboard.c +key_keyinfo.copycats.fill_copycat:key.keyboard.left.alt +key_create.keyinfo.toolmenu:key.keyboard.left.alt +key_create.keyinfo.toolbelt:key.keyboard.left.alt +key_create.keyinfo.rotate_menu:key.keyboard.unknown +key_key.azurelib.reload:key.keyboard.r +key_key.azurelib.scope:key.keyboard.left.alt +key_key.azurelib.fire:key.keyboard.unknown +key_bloodmagic.keybind.open_holding:key.keyboard.unknown +key_bloodmagic.keybind.cycle_holding_pos:key.keyboard.unknown:SHIFT +key_bloodmagic.keybind.cycle_holding_neg:key.keyboard.unknown:SHIFT +key_key.special_ability:key.keyboard.g +key_key.avaritia.filter:key.keyboard.h +key_key.avaritia.neutron_ring:key.keyboard.n +key_quark.keybind.autorun:key.keyboard.unknown +key_quark.keybind.back:key.keyboard.unknown +key_quark.keybind.camera_mode:key.keyboard.f12 +key_quark.keybind.transfer_insert:key.keyboard.unknown +key_quark.keybind.transfer_extract:key.keyboard.unknown +key_quark.keybind.shift_lock:key.keyboard.unknown +key_quark.emote.no:key.keyboard.unknown +key_quark.emote.yes:key.keyboard.unknown +key_quark.emote.wave:key.keyboard.unknown +key_quark.emote.salute:key.keyboard.unknown +key_quark.emote.cheer:key.keyboard.unknown +key_quark.emote.clap:key.keyboard.unknown +key_quark.emote.think:key.keyboard.unknown +key_quark.emote.point:key.keyboard.unknown +key_quark.emote.shrug:key.keyboard.unknown +key_quark.emote.headbang:key.keyboard.unknown +key_quark.emote.weep:key.keyboard.unknown +key_quark.emote.facepalm:key.keyboard.unknown +key_quark.keybind.patreon_emote.dance:key.keyboard.unknown +key_quark.keybind.patreon_emote.tpose:key.keyboard.unknown +key_quark.keybind.patreon_emote.dab:key.keyboard.unknown +key_quark.keybind.patreon_emote.jet:key.keyboard.unknown +key_quark.keybind.patreon_emote.exorcist:key.keyboard.unknown +key_quark.keybind.patreon_emote.zombie:key.keyboard.unknown +key_quark.keybind.change_hotbar:key.keyboard.z +key_quark.keybind.sort_player:key.keyboard.unknown +key_quark.keybind.sort_container:key.keyboard.unknown +key_quark.keybind.lock_rotation:key.keyboard.k +key_quark.keybind.narrator_readout:key.keyboard.unknown +key_quark.keybind.narrator_full_readout:key.keyboard.unknown +key_quark.keybind.variant_selector:key.keyboard.r +key_supplementaries.keybind.quiver:key.keyboard.v +key_key.ars_elemental.open_pouch:key.keyboard.j +key_key.player_spirit.left_arrow:key.keyboard.left +key_key.player_spirit.right_arrow:key.keyboard.right +soundCategory_master:0.2039735099337748 +soundCategory_music:0.0 +soundCategory_record:1.0 +soundCategory_weather:1.0 +soundCategory_block:1.0 +soundCategory_hostile:1.0 +soundCategory_neutral:1.0 +soundCategory_player:1.0 +soundCategory_ambient:1.0 +soundCategory_voice:1.0 +modelPart_cape:true +modelPart_jacket:true +modelPart_left_sleeve:true +modelPart_right_sleeve:true +modelPart_left_pants_leg:true +modelPart_right_pants_leg:true +modelPart_hat:true diff --git a/1.20.1-FearFactoryTest/minecraft/rhino.local.properties b/1.20.1-FearFactoryTest/minecraft/rhino.local.properties index 426b718..c15e822 100644 --- a/1.20.1-FearFactoryTest/minecraft/rhino.local.properties +++ b/1.20.1-FearFactoryTest/minecraft/rhino.local.properties @@ -1,2 +1,2 @@ -#Local properties for Rhino, please do not push this to version control if you don't know what you're doing! -#Sun May 11 08:19:47 CDT 2025 +#Local properties for Rhino, please do not push this to version control if you don't know what you're doing! +#Sun May 11 08:19:47 CDT 2025