testing pre-commit strats
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@ -1,20 +1,20 @@
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[sodiumdynamiclights]
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#Lighting mode
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#Allowed Values: OFF, SLOW, FAST, REALTIME
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mode = "REALTIME"
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#Enable entities light source.
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entities = false
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#Enable first-person player light source.
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self = true
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#Enable block entities light source.
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block_entities = true
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#Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
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water_sensitive_check = true
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#TNT lighting mode. May be off, simple or fancy.
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#Allowed Values: OFF, SIMPLE, FANCY
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tnt = "SIMPLE"
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#Creeper lighting mode. May be off, simple or fancy.
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#Allowed Values: OFF, SIMPLE, FANCY
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creeper = "OFF"
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[sodiumdynamiclights]
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#Lighting mode
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#Allowed Values: OFF, SLOW, FAST, REALTIME
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mode = "REALTIME"
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#Enable entities light source.
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entities = false
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#Enable first-person player light source.
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self = true
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#Enable block entities light source.
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block_entities = true
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#Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
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water_sensitive_check = true
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#TNT lighting mode. May be off, simple or fancy.
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#Allowed Values: OFF, SIMPLE, FANCY
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tnt = "SIMPLE"
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#Creeper lighting mode. May be off, simple or fancy.
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#Allowed Values: OFF, SIMPLE, FANCY
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creeper = "OFF"
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