testing pre-commit strats
This commit is contained in:
@ -1,68 +1,68 @@
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[display]
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#Should the picked up amount be shown when it's just a single item.
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display_single_count = true
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#Add the total amount of an item in your inventory to the entry.
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inventory_count = false
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#Mode for drawing a background behind entries for better visibility. 'CHAT' is similar to the chat background, 'TOOLTIP' uses the tooltip background rendering instead.
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#Allowed Values: NONE, CHAT, TOOLTIP
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entry_background = "NONE"
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#Add the name of the item to the entry.
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display_item_name = true
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#Where and if to display the amount of items picked up. 'SPRITE' will render the amount on the item sprite like in inventories, 'TEXT' will add a dedicated text including the amount to the item name display.
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#Allowed Values: OFF, SPRITE, TEXT, BOTH
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display_amount = "TEXT"
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#Show a small sprite next to the name of each entry showing its contents.
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draw_sprites = true
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#Color of the entry name text.
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#Allowed Values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE
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default_color = "WHITE"
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#Ignore rarity of items and always use color specified in "Text Color" instead.
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ignore_rarity = false
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#Screen corner for entry list to be drawn in.
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#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
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screen_corner = "BOTTOM_RIGHT"
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#Offset on x-axis from screen border.
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#Range: > 0
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offset_x = 8
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#Offset on y-axis from screen border.
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#Range: > 0
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offset_y = 4
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#Percentage of relative screen height entries are allowed to fill at max.
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#Range: 0.0 ~ 1.0
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max_height = 0.5
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#Scale of entries. A lower scale will make room for more rows to show. Works together with "GUI Scale" option in "Video Settings".
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#Range: 1 ~ 24
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scale = 4
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[general]
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#Prevent items from being added to the pick-up log when in creative mode.
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disable_in_creative = false
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#Show the value of experience points collected instead of the amount of individual orbs.
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experience_value = true
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#Force-run the mod on the client-side only.
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#Only enable this when there are problems, e. g. the same pick-up being logged multiple times. Partial item stack pick-ups (when the inventory is full) won't show, and backpack compat won't work.
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#When playing on a server without this mod this option will be used automatically.
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force_client_only = false
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#Show item entities the player has collected in the pick-up notifications.
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include_items = true
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#Show experience orbs the player has collected in the pick-up notifications.
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include_experience = true
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#Show shot arrows the player has collected in the pick-up notifications.
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include_arrows = true
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[behavior]
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#Combine entries of the same type instead of showing each one individually.
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#Allowed Values: ALWAYS, NEVER, EXCLUDE_NAMED
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combine_entries = "EXCLUDE_NAMED"
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#Amount of ticks each entry will be shown for. Set to 0 to only remove entries when space for new ones is needed.
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#Range: > 0
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display_time = 80
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#Make outdated entries slowly move out of the screen instead of disappearing in place.
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move_out_of_screen = true
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#Amount of ticks it takes for an entry to move out of the screen. Value cannot be larger than "Display Time".
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#Range: > 0
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move_time = 20
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#Make outdated entry names slowly fade away instead of simply vanishing.
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fade_away = true
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[display]
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#Should the picked up amount be shown when it's just a single item.
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display_single_count = true
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#Add the total amount of an item in your inventory to the entry.
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inventory_count = false
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#Mode for drawing a background behind entries for better visibility. 'CHAT' is similar to the chat background, 'TOOLTIP' uses the tooltip background rendering instead.
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#Allowed Values: NONE, CHAT, TOOLTIP
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entry_background = "NONE"
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#Add the name of the item to the entry.
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display_item_name = true
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#Where and if to display the amount of items picked up. 'SPRITE' will render the amount on the item sprite like in inventories, 'TEXT' will add a dedicated text including the amount to the item name display.
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#Allowed Values: OFF, SPRITE, TEXT, BOTH
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display_amount = "TEXT"
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#Show a small sprite next to the name of each entry showing its contents.
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draw_sprites = true
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#Color of the entry name text.
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#Allowed Values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE
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default_color = "WHITE"
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#Ignore rarity of items and always use color specified in "Text Color" instead.
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ignore_rarity = false
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#Screen corner for entry list to be drawn in.
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#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
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screen_corner = "BOTTOM_RIGHT"
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#Offset on x-axis from screen border.
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#Range: > 0
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offset_x = 8
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#Offset on y-axis from screen border.
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#Range: > 0
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offset_y = 4
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#Percentage of relative screen height entries are allowed to fill at max.
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#Range: 0.0 ~ 1.0
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max_height = 0.5
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#Scale of entries. A lower scale will make room for more rows to show. Works together with "GUI Scale" option in "Video Settings".
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#Range: 1 ~ 24
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scale = 4
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[general]
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#Prevent items from being added to the pick-up log when in creative mode.
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disable_in_creative = false
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#Show the value of experience points collected instead of the amount of individual orbs.
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experience_value = true
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#Force-run the mod on the client-side only.
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#Only enable this when there are problems, e. g. the same pick-up being logged multiple times. Partial item stack pick-ups (when the inventory is full) won't show, and backpack compat won't work.
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#When playing on a server without this mod this option will be used automatically.
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force_client_only = false
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#Show item entities the player has collected in the pick-up notifications.
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include_items = true
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#Show experience orbs the player has collected in the pick-up notifications.
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include_experience = true
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#Show shot arrows the player has collected in the pick-up notifications.
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include_arrows = true
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[behavior]
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#Combine entries of the same type instead of showing each one individually.
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#Allowed Values: ALWAYS, NEVER, EXCLUDE_NAMED
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combine_entries = "EXCLUDE_NAMED"
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#Amount of ticks each entry will be shown for. Set to 0 to only remove entries when space for new ones is needed.
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#Range: > 0
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display_time = 80
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#Make outdated entries slowly move out of the screen instead of disappearing in place.
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move_out_of_screen = true
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#Amount of ticks it takes for an entry to move out of the screen. Value cannot be larger than "Display Time".
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#Range: > 0
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move_time = 20
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#Make outdated entry names slowly fade away instead of simply vanishing.
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fade_away = true
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