testing pre-commit strats

This commit is contained in:
2025-05-11 16:11:23 -05:00
parent 955cb8038c
commit a7e1af141c
283 changed files with 25943 additions and 25864 deletions

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@ -1,68 +1,68 @@
[display]
#Should the picked up amount be shown when it's just a single item.
display_single_count = true
#Add the total amount of an item in your inventory to the entry.
inventory_count = false
#Mode for drawing a background behind entries for better visibility. 'CHAT' is similar to the chat background, 'TOOLTIP' uses the tooltip background rendering instead.
#Allowed Values: NONE, CHAT, TOOLTIP
entry_background = "NONE"
#Add the name of the item to the entry.
display_item_name = true
#Where and if to display the amount of items picked up. 'SPRITE' will render the amount on the item sprite like in inventories, 'TEXT' will add a dedicated text including the amount to the item name display.
#Allowed Values: OFF, SPRITE, TEXT, BOTH
display_amount = "TEXT"
#Show a small sprite next to the name of each entry showing its contents.
draw_sprites = true
#Color of the entry name text.
#Allowed Values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE
default_color = "WHITE"
#Ignore rarity of items and always use color specified in "Text Color" instead.
ignore_rarity = false
#Screen corner for entry list to be drawn in.
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
screen_corner = "BOTTOM_RIGHT"
#Offset on x-axis from screen border.
#Range: > 0
offset_x = 8
#Offset on y-axis from screen border.
#Range: > 0
offset_y = 4
#Percentage of relative screen height entries are allowed to fill at max.
#Range: 0.0 ~ 1.0
max_height = 0.5
#Scale of entries. A lower scale will make room for more rows to show. Works together with "GUI Scale" option in "Video Settings".
#Range: 1 ~ 24
scale = 4
[general]
#Prevent items from being added to the pick-up log when in creative mode.
disable_in_creative = false
#Show the value of experience points collected instead of the amount of individual orbs.
experience_value = true
#Force-run the mod on the client-side only.
#Only enable this when there are problems, e. g. the same pick-up being logged multiple times. Partial item stack pick-ups (when the inventory is full) won't show, and backpack compat won't work.
#When playing on a server without this mod this option will be used automatically.
force_client_only = false
#Show item entities the player has collected in the pick-up notifications.
include_items = true
#Show experience orbs the player has collected in the pick-up notifications.
include_experience = true
#Show shot arrows the player has collected in the pick-up notifications.
include_arrows = true
[behavior]
#Combine entries of the same type instead of showing each one individually.
#Allowed Values: ALWAYS, NEVER, EXCLUDE_NAMED
combine_entries = "EXCLUDE_NAMED"
#Amount of ticks each entry will be shown for. Set to 0 to only remove entries when space for new ones is needed.
#Range: > 0
display_time = 80
#Make outdated entries slowly move out of the screen instead of disappearing in place.
move_out_of_screen = true
#Amount of ticks it takes for an entry to move out of the screen. Value cannot be larger than "Display Time".
#Range: > 0
move_time = 20
#Make outdated entry names slowly fade away instead of simply vanishing.
fade_away = true
[display]
#Should the picked up amount be shown when it's just a single item.
display_single_count = true
#Add the total amount of an item in your inventory to the entry.
inventory_count = false
#Mode for drawing a background behind entries for better visibility. 'CHAT' is similar to the chat background, 'TOOLTIP' uses the tooltip background rendering instead.
#Allowed Values: NONE, CHAT, TOOLTIP
entry_background = "NONE"
#Add the name of the item to the entry.
display_item_name = true
#Where and if to display the amount of items picked up. 'SPRITE' will render the amount on the item sprite like in inventories, 'TEXT' will add a dedicated text including the amount to the item name display.
#Allowed Values: OFF, SPRITE, TEXT, BOTH
display_amount = "TEXT"
#Show a small sprite next to the name of each entry showing its contents.
draw_sprites = true
#Color of the entry name text.
#Allowed Values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE
default_color = "WHITE"
#Ignore rarity of items and always use color specified in "Text Color" instead.
ignore_rarity = false
#Screen corner for entry list to be drawn in.
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
screen_corner = "BOTTOM_RIGHT"
#Offset on x-axis from screen border.
#Range: > 0
offset_x = 8
#Offset on y-axis from screen border.
#Range: > 0
offset_y = 4
#Percentage of relative screen height entries are allowed to fill at max.
#Range: 0.0 ~ 1.0
max_height = 0.5
#Scale of entries. A lower scale will make room for more rows to show. Works together with "GUI Scale" option in "Video Settings".
#Range: 1 ~ 24
scale = 4
[general]
#Prevent items from being added to the pick-up log when in creative mode.
disable_in_creative = false
#Show the value of experience points collected instead of the amount of individual orbs.
experience_value = true
#Force-run the mod on the client-side only.
#Only enable this when there are problems, e. g. the same pick-up being logged multiple times. Partial item stack pick-ups (when the inventory is full) won't show, and backpack compat won't work.
#When playing on a server without this mod this option will be used automatically.
force_client_only = false
#Show item entities the player has collected in the pick-up notifications.
include_items = true
#Show experience orbs the player has collected in the pick-up notifications.
include_experience = true
#Show shot arrows the player has collected in the pick-up notifications.
include_arrows = true
[behavior]
#Combine entries of the same type instead of showing each one individually.
#Allowed Values: ALWAYS, NEVER, EXCLUDE_NAMED
combine_entries = "EXCLUDE_NAMED"
#Amount of ticks each entry will be shown for. Set to 0 to only remove entries when space for new ones is needed.
#Range: > 0
display_time = 80
#Make outdated entries slowly move out of the screen instead of disappearing in place.
move_out_of_screen = true
#Amount of ticks it takes for an entry to move out of the screen. Value cannot be larger than "Display Time".
#Range: > 0
move_time = 20
#Make outdated entry names slowly fade away instead of simply vanishing.
fade_away = true

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@ -1,6 +1,6 @@
#Collect partial pick-up entries (when there isn't enough room in your inventory) in the log.
#Might accidentally log items that have not been picked up, therefore it can be disabled.
partial_pick_ups = true
#Show entries for items picked up that don't go to the player's inventory. This will enable compatibility with some backpack mods, but might also falsely log items the player never actually receives; depending on the backpack implementation.
backpack_integration = true
#Collect partial pick-up entries (when there isn't enough room in your inventory) in the log.
#Might accidentally log items that have not been picked up, therefore it can be disabled.
partial_pick_ups = true
#Show entries for items picked up that don't go to the player's inventory. This will enable compatibility with some backpack mods, but might also falsely log items the player never actually receives; depending on the backpack implementation.
backpack_integration = true