testing pre-commit strats

This commit is contained in:
2025-05-11 16:11:23 -05:00
parent 955cb8038c
commit a7e1af141c
283 changed files with 25943 additions and 25864 deletions

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@ -1,13 +1,13 @@
[general]
#Merge all dynamic resource packs from all mods that use this library into a single pack
merge_dynamic_packs = true
#Prevents map texture from being upladed to GPU when only map markers have changed.Could increase performance
lazy_map_upload = true
#Renders map textures using mipmap. Vastly improves look from afar as well when inside a Map Atlas from Map Atlases or similar. Set to 0 to have no mipmap like vanilla
#Range: 0 ~ 4
maps_mipmap = 3
#Fix minecraft entity shading to be exactly the same that blocks use. (1 for up,0.8 for north, 0.6 for west and 0.5 for down).This means that if you have a model and render it with a tile renderer or entity it will appear identical as one rendered via baked models.Using no gui will prevent it from changing item rendered in GUIs, in case you dont like that look.Note there is a known compat issue with Figura mod. Keep this True or False with that one
#Allowed Values: FALSE, NO_GUI, TRUE
consistent_entity_renderer_shading = "NO_GUI"
[general]
#Merge all dynamic resource packs from all mods that use this library into a single pack
merge_dynamic_packs = true
#Prevents map texture from being upladed to GPU when only map markers have changed.Could increase performance
lazy_map_upload = true
#Renders map textures using mipmap. Vastly improves look from afar as well when inside a Map Atlas from Map Atlases or similar. Set to 0 to have no mipmap like vanilla
#Range: 0 ~ 4
maps_mipmap = 3
#Fix minecraft entity shading to be exactly the same that blocks use. (1 for up,0.8 for north, 0.6 for west and 0.5 for down).This means that if you have a model and render it with a tile renderer or entity it will appear identical as one rendered via baked models.Using no gui will prevent it from changing item rendered in GUIs, in case you dont like that look.Note there is a known compat issue with Figura mod. Keep this True or False with that one
#Allowed Values: FALSE, NO_GUI, TRUE
consistent_entity_renderer_shading = "NO_GUI"