testing pre-commit strats

This commit is contained in:
2025-05-11 16:11:23 -05:00
parent 955cb8038c
commit a7e1af141c
283 changed files with 25943 additions and 25864 deletions
.gitattributes
1.20.1-FearFactoryTest
instance.cfg
minecraft
config
ArPhEx Configurations.tomlDeep Void Config.tomlHexerei-client.tomlHexerei-common.toml
Obscuria
UndeadUnleashed.tomlZoNiEx Configurations.tomlalexscaves-client.tomlalexscaves-general.tomlallthetrims.jsonamendments-client.tomlamendments-common.toml
apotheosis
apothic_cataclysm-common.tomlars_elemental-client.tomlars_elemental-common.toml
ars_elemental
ars_nouveau-client.tomlars_nouveau-common.tomlars_nouveau-server.toml
ars_nouveau
ars_ocultas
arsdelight-common.tomlattributeslib.cfgavaritia-common.tomlbetteradvancements-client.tomlbetterendisland-forge-1_20.tomlbetterfortresses-forge-1_20.tomlbloodmagic-client.tomlbloodmagic-common.tomlblueprint-client.tomlblueprint-common.tomlbotania-client.tomlbotania-common.tomlbotanicadds.cfgburninthesun-common.tomlbutcher.tomlcataclysm.tomlchimes-client.tomlchimes-common.tomlchunkloaders-common.tomlcitadel-common.tomlcopycats-client.tomlcopycats-common.tomlcorpsecurioscompat-common.tomlcrabbersdelight-common.tomlcreate-client.tomlcreate-common.tomlcreate_central_kitchen-common.tomlcreate_new_age-client.tomlcreate_new_age-common.tomlcreateaddition-common.tomlcreatecasing-common.tomlcreategoggles-client.tomlcreategoggles-common.tomlcreateoreexcavation-common.tomlcurios-client.tomlcurios-common.tomlcyclopscore-common.tomldarkness.propertiesdeeperdarker-common.tomlembeddium-fingerprint.jsonenchanted-client.tomlenchanted-common.tomlends_delight-common.tomlenhanced_boss_bars-common.tomlevilcraft-common.tomlexplorerscompass-client.tomlexplorerscompass-common.tomlexposure-client.tomlexposure-common.toml
fabric
farmersdelight-client.tomlfarmersdelight-common.tomlfastbench.cfgfastpaintings-common.tomlferritecore-mixin.tomlflywheel-client-1.toml.bakfml.tomlforge-client.toml
hammerlib
herdmentality-common.tomlhex_ars_link-common.toml
hex_ars_link
hexcasting-client.tomlhexcasting-common.tomlhexcastingadditions-common.tomlhostilenetworks.cfghourglass-client.tomliceandfire-client.tomliceandfire-common.toml
jei
l2_configs
legendary_monsters-common.tomllegendarytooltips-common.tomllunar-common.tomlman_config.tomlmodelfix-client.tomlmodonomicon-client.tomlmoonlight-client.tomlmoonlight-common.tomlmythicbotany-client.tomlnaturescompass-client.tomlnaturescompass-common.tomlnyfsspiders.tomloccultengineering-client.tomloccultism-client.tomloceanworld-common.tomlpatchouli-client.tomlpaucal-common.tomlpehkui-client.tomlpehkui-common.toml
pickupnotifier
polymorph-integrations.tomlponder-client.tomlquark-common.toml
regions_unexplored
sanguine_networks-common.toml
sanitydim
sereneseasons
sliceanddice-client.tomlsliceanddice-common.tomlsnowundertrees-common.tomlsodiumdynamiclights-client.tomlsolapplepie-client.tomlsophisticatedbackpacks-common.tomlsophisticatedcore-client.tomlsophisticatedcore-common.tomlsupplementaries-client.tomlsupplementaries-common.tomlterrablender.tomltradersindisguise-common-1.toml.baktradersindisguise-common-2.toml.baktradersindisguise-common-3.toml.baktradersindisguise-common-4.toml.baktradersindisguise-common-5.toml.bak
ultimine_addition
undergarden-client.tomlundergarden-common.tomlzeta-common.toml
defaultconfigs
icon.png
kubejs
local
mods
options.txtrhino.local.properties

@ -1,26 +1,26 @@
#Client only settings, mostly things related to rendering
[client]
#Enable Forge to queue all chunk updates to the Chunk Update thread.
#May increase FPS significantly, but may also cause weird rendering lag.
#Not recommended for computers without a significant number of cores available.
alwaysSetupTerrainOffThread = false
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = false
#When enabled, Forge will show any warnings that occurred during loading.
showLoadWarnings = true
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
useCombinedDepthStencilAttachment = false
#[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always
compressLanIPv6Addresses = true
#During block model baking, manually calculates the normal for all faces.
#This was the default behavior of forge between versions 31.0 and 47.1.
#May result in differences between vanilla rendering and forge rendering.
#Will only produce differences for blocks that contain non-axis aligned faces.
#You will need to reload your resources to see results.
calculateAllNormals = false
#When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces.
stabilizeDirectionGetNearest = true
#When enabled, Forge will allow mipmaps to be lowered in real-time. This is the default behavior in vanilla. Use this if you experience issues with resource packs that use textures lower than 8x8.
allowMipmapLowering = false
#Client only settings, mostly things related to rendering
[client]
#Enable Forge to queue all chunk updates to the Chunk Update thread.
#May increase FPS significantly, but may also cause weird rendering lag.
#Not recommended for computers without a significant number of cores available.
alwaysSetupTerrainOffThread = false
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = false
#When enabled, Forge will show any warnings that occurred during loading.
showLoadWarnings = true
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
useCombinedDepthStencilAttachment = false
#[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always
compressLanIPv6Addresses = true
#During block model baking, manually calculates the normal for all faces.
#This was the default behavior of forge between versions 31.0 and 47.1.
#May result in differences between vanilla rendering and forge rendering.
#Will only produce differences for blocks that contain non-axis aligned faces.
#You will need to reload your resources to see results.
calculateAllNormals = false
#When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces.
stabilizeDirectionGetNearest = true
#When enabled, Forge will allow mipmaps to be lowered in real-time. This is the default behavior in vanilla. Use this if you experience issues with resource packs that use textures lower than 8x8.
allowMipmapLowering = false