testing pre-commit strats
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.gitattributes
1.20.1-FearFactoryTest
instance.cfgicon.png
minecraft
config
ArPhEx Configurations.tomlDeep Void Config.tomlHexerei-client.tomlHexerei-common.toml
Obscuria
UndeadUnleashed.tomlZoNiEx Configurations.tomlalexscaves-client.tomlalexscaves-general.tomlallthetrims.jsonamendments-client.tomlamendments-common.tomlapotheosis
adventure.cfgapotheosis.cfgench.cfgenchantments.cfggarden.cfgnames.cfgpotion.cfgspawner.cfgvillage.cfg
apothic_cataclysm-common.tomlars_elemental-client.tomlars_elemental-common.tomlars_elemental
glyph_aerial_filter.tomlglyph_aquatic_filter.tomlglyph_arc_projectile.tomlglyph_bubble_shield.tomlglyph_charm.tomlglyph_conjure_terrain.tomlglyph_discharge.tomlglyph_envenom.tomlglyph_fiery_filter.tomlglyph_homing_projectile.tomlglyph_insect_filter.tomlglyph_life_link.tomlglyph_not_aerial_filter.tomlglyph_not_aquatic_filter.tomlglyph_not_fiery_filter.tomlglyph_not_insect_filter.tomlglyph_not_summon_filter.tomlglyph_not_undead_filter.tomlglyph_phantom_grasp.tomlglyph_poison_spores.tomlglyph_propagator_arc.tomlglyph_propagator_homing.tomlglyph_spark.tomlglyph_spike.tomlglyph_summon_filter.tomlglyph_undead_filter.tomlglyph_watery_grave.toml
ars_nouveau-client.tomlars_nouveau-common.tomlars_nouveau-server.tomlars_nouveau
burst.tomlglyph_accelerate.tomlglyph_amplify.tomlglyph_animate_block.tomlglyph_aoe.tomlglyph_blink.tomlglyph_bounce.tomlglyph_break.tomlglyph_cold_snap.tomlglyph_conjure_water.tomlglyph_craft.tomlglyph_crush.tomlglyph_cut.tomlglyph_dampen.tomlglyph_decelerate.tomlglyph_delay.tomlglyph_dispel.tomlglyph_duration_down.tomlglyph_ender_inventory.tomlglyph_evaporate.tomlglyph_exchange.tomlglyph_explosion.tomlglyph_extend_time.tomlglyph_extract.tomlglyph_fangs.tomlglyph_fell.tomlglyph_firework.tomlglyph_flare.tomlglyph_fortune.tomlglyph_freeze.tomlglyph_glide.tomlglyph_gravity.tomlglyph_grow.tomlglyph_gust.tomlglyph_harm.tomlglyph_harvest.tomlglyph_heal.tomlglyph_hex.tomlglyph_ignite.tomlglyph_infuse.tomlglyph_intangible.tomlglyph_interact.tomlglyph_invisibility.tomlglyph_launch.tomlglyph_leap.tomlglyph_light.tomlglyph_lightning.tomlglyph_linger.tomlglyph_name.tomlglyph_orbit.tomlglyph_phantom_block.tomlglyph_pickup.tomlglyph_pierce.tomlglyph_place_block.tomlglyph_projectile.tomlglyph_pull.tomlglyph_randomize.tomlglyph_redstone_signal.tomlglyph_rotate.tomlglyph_rune.tomlglyph_self.tomlglyph_sense_magic.tomlglyph_sensitive.tomlglyph_slowfall.tomlglyph_smelt.tomlglyph_snare.tomlglyph_split.tomlglyph_summon_decoy.tomlglyph_summon_steed.tomlglyph_summon_undead.tomlglyph_summon_vex.tomlglyph_summon_wolves.tomlglyph_toss.tomlglyph_touch.tomlglyph_underfoot.tomlglyph_wall.tomlglyph_wind_shear.tomlglyph_wither.tomlreset.tomlrewind.tomlwololo.toml
ars_ocultas
arsdelight-common.tomlattributeslib.cfgavaritia-common.tomlbetteradvancements-client.tomlbetterendisland-forge-1_20.tomlbetterfortresses-forge-1_20.tomlbloodmagic-client.tomlbloodmagic-common.tomlblueprint-client.tomlblueprint-common.tomlbotania-client.tomlbotania-common.tomlbotanicadds.cfgburninthesun-common.tomlbutcher.tomlcataclysm.tomlchimes-client.tomlchimes-common.tomlchunkloaders-common.tomlcitadel-common.tomlcopycats-client.tomlcopycats-common.tomlcorpsecurioscompat-common.tomlcrabbersdelight-common.tomlcreate-client.tomlcreate-common.tomlcreate_central_kitchen-common.tomlcreate_new_age-client.tomlcreate_new_age-common.tomlcreateaddition-common.tomlcreatecasing-common.tomlcreategoggles-client.tomlcreategoggles-common.tomlcreateoreexcavation-common.tomlcurios-client.tomlcurios-common.tomlcyclopscore-common.tomldarkness.propertiesdeeperdarker-common.tomlembeddium-fingerprint.jsonenchanted-client.tomlenchanted-common.tomlends_delight-common.tomlenhanced_boss_bars-common.tomlevilcraft-common.tomlexplorerscompass-client.tomlexplorerscompass-common.tomlexposure-client.tomlexposure-common.tomlfabric
farmersdelight-client.tomlfarmersdelight-common.tomlfastbench.cfgfastpaintings-common.tomlferritecore-mixin.tomlflywheel-client-1.toml.bakfml.tomlforge-client.tomlhammerlib
herdmentality-common.tomlhex_ars_link-common.tomlhex_ars_link
hexcasting-client.tomlhexcasting-common.tomlhexcastingadditions-common.tomlhostilenetworks.cfghourglass-client.tomliceandfire-client.tomliceandfire-common.tomljei
ingredient-list-mod-sort-order.iniingredient-list-type-sort-order.inijei-client.inijei-colors.inijei-debug.inijei-mod-id-format.inirecipe-category-sort-order.ini
l2_configs
legendary_monsters-common.tomllegendarytooltips-common.tomllunar-common.tomlman_config.tomlmodelfix-client.tomlmodonomicon-client.tomlmoonlight-client.tomlmoonlight-common.tomlmythicbotany-client.tomlnaturescompass-client.tomlnaturescompass-common.tomlnyfsspiders.tomloccultengineering-client.tomloccultism-client.tomloceanworld-common.tomlpatchouli-client.tomlpaucal-common.tomlpehkui-client.tomlpehkui-common.tomlpickupnotifier
polymorph-integrations.tomlponder-client.tomlquark-common.tomlregions_unexplored
sanguine_networks-common.tomlsanitydim
sereneseasons
sliceanddice-client.tomlsliceanddice-common.tomlsnowundertrees-common.tomlsodiumdynamiclights-client.tomlsolapplepie-client.tomlsophisticatedbackpacks-common.tomlsophisticatedcore-client.tomlsophisticatedcore-common.tomlsupplementaries-client.tomlsupplementaries-common.tomlterrablender.tomltradersindisguise-common-1.toml.baktradersindisguise-common-2.toml.baktradersindisguise-common-3.toml.baktradersindisguise-common-4.toml.baktradersindisguise-common-5.toml.bakultimine_addition
undergarden-client.tomlundergarden-common.tomlzeta-common.tomldefaultconfigs
createultimine
ftblibrary
ftbultimine
kubejs
local
mods
options.txtrhino.local.properties@ -1,26 +1,26 @@
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#Client only settings, mostly things related to rendering
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[client]
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#Enable Forge to queue all chunk updates to the Chunk Update thread.
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#May increase FPS significantly, but may also cause weird rendering lag.
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#Not recommended for computers without a significant number of cores available.
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alwaysSetupTerrainOffThread = false
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#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
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experimentalForgeLightPipelineEnabled = false
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#When enabled, Forge will show any warnings that occurred during loading.
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showLoadWarnings = true
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#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
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useCombinedDepthStencilAttachment = false
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#[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always
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compressLanIPv6Addresses = true
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#During block model baking, manually calculates the normal for all faces.
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#This was the default behavior of forge between versions 31.0 and 47.1.
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#May result in differences between vanilla rendering and forge rendering.
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#Will only produce differences for blocks that contain non-axis aligned faces.
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#You will need to reload your resources to see results.
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calculateAllNormals = false
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#When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces.
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stabilizeDirectionGetNearest = true
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#When enabled, Forge will allow mipmaps to be lowered in real-time. This is the default behavior in vanilla. Use this if you experience issues with resource packs that use textures lower than 8x8.
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allowMipmapLowering = false
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#Client only settings, mostly things related to rendering
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[client]
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#Enable Forge to queue all chunk updates to the Chunk Update thread.
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#May increase FPS significantly, but may also cause weird rendering lag.
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#Not recommended for computers without a significant number of cores available.
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alwaysSetupTerrainOffThread = false
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#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
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experimentalForgeLightPipelineEnabled = false
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#When enabled, Forge will show any warnings that occurred during loading.
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showLoadWarnings = true
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#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
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useCombinedDepthStencilAttachment = false
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#[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always
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compressLanIPv6Addresses = true
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#During block model baking, manually calculates the normal for all faces.
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#This was the default behavior of forge between versions 31.0 and 47.1.
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#May result in differences between vanilla rendering and forge rendering.
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#Will only produce differences for blocks that contain non-axis aligned faces.
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#You will need to reload your resources to see results.
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calculateAllNormals = false
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#When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces.
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stabilizeDirectionGetNearest = true
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#When enabled, Forge will allow mipmaps to be lowered in real-time. This is the default behavior in vanilla. Use this if you experience issues with resource packs that use textures lower than 8x8.
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allowMipmapLowering = false
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