testing pre-commit strats
This commit is contained in:
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#Game settings
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[settings]
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#Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable?
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enableVanillaCropCrates = true
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#Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing)
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farmersBuyFDCrops = true
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#Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions)
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wanderingTraderSellsFDItems = true
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#How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this.
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#Range: 0.0 ~ 1.0
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richSoilBoostChance = 0.2
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#How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this.
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#Range: 0.0 ~ 1.0
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cuttingBoardFortuneBonus = 0.1
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#Should players be able to reel back rope, bottom to top, when sneak-using with an empty hand on them?
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enableRopeReeling = true
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#A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed.
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#Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"]
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canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"]
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#Farming
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[farming]
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#Which rope should Tomato Vines leave behind when mined by hand?
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defaultTomatoVineRope = "farmersdelight:rope"
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#Should tomato vines be able to climb any rope tagged as farmersdelight:ropes?
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#Beware: this will convert these blocks into the block specified in defaultTomatoVineRope.
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enableTomatoVineClimbingTaggedRopes = true
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#Recipe book
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[recipe_book]
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#Should the Cooking Pot have a Recipe Book available on its interface?
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enableRecipeBookCookingPot = true
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#Vanilla item overrides
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[overrides]
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#Should soups and stews from vanilla Minecraft grant additional effects, like meals from this mod?
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vanillaSoupExtraEffects = true
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#Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten?
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rabbitStewJumpBoost = true
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#Should the Dispenser be able to operate a Cutting Board in front of it?
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dispenserUsesToolsOnCuttingBoard = true
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#Stack size overrides
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[overrides.stack_size]
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#Should BowlFoodItems in the following list become stackable to 16, much like Farmer's Delight's meals?
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enableStackableSoupItems = true
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#List of BowlFoodItems. They must extend this class to be affected. Default: vanilla soups and stews.
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soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"]
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#World generation
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[world]
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#Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft?
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generateFDChestLoot = true
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#Should FD generate Compost Heaps across all village biomes?
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genVillageCompostHeaps = true
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#Should FD crops show up planted randomly in various village farms?
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genFDCropsOnVillageFarms = true
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#Wild Cabbage generation
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[world.wild_cabbages]
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#Chance of generating clusters. Smaller value = more frequent.
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#Range: > 0
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chance = 30
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#Sea Beet generation
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[world.wild_beetroots]
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#Chance of generating clusters. Smaller value = more frequent.
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#Range: > 0
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chance = 30
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#Wild Potato generation
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[world.wild_potatoes]
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#Chance of generating clusters. Smaller value = more frequent.
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#Range: > 0
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chance = 100
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#Wild Carrot generation
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[world.wild_carrots]
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#Chance of generating clusters. Smaller value = more frequent.
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#Range: > 0
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chance = 120
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#Wild Onion generation
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[world.wild_onions]
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#Chance of generating clusters. Smaller value = more frequent.
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#Range: > 0
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chance = 120
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#Tomato Vines generation
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[world.wild_tomatoes]
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#Chance of generating clusters. Smaller value = more frequent.
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#Range: > 0
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chance = 100
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#Wild Rice generation
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[world.wild_rice]
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#Chance of generating clusters. Smaller value = more frequent.
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#Range: > 0
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chance = 20
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#Brown Mushroom Colony generation
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[world.brown_mushroom_colonies]
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#Generate brown mushroom colonies on mushroom fields
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genBrownMushroomColony = true
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#Chance of generating clusters. Smaller value = more frequent.
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#Range: > 0
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chance = 15
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#Red Mushroom Colony generation
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[world.red_mushroom_colonies]
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#Generate red mushroom colonies on mushroom fields
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genRedMushroomColony = true
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#Chance of generating clusters. Smaller value = more frequent.
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#Range: > 0
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chance = 15
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#Game settings
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[settings]
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#Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable?
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enableVanillaCropCrates = true
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#Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing)
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farmersBuyFDCrops = true
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#Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions)
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wanderingTraderSellsFDItems = true
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#How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this.
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#Range: 0.0 ~ 1.0
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richSoilBoostChance = 0.2
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#How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this.
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#Range: 0.0 ~ 1.0
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cuttingBoardFortuneBonus = 0.1
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#Should players be able to reel back rope, bottom to top, when sneak-using with an empty hand on them?
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enableRopeReeling = true
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#A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed.
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#Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"]
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canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"]
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#Farming
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[farming]
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#Which rope should Tomato Vines leave behind when mined by hand?
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defaultTomatoVineRope = "farmersdelight:rope"
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#Should tomato vines be able to climb any rope tagged as farmersdelight:ropes?
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#Beware: this will convert these blocks into the block specified in defaultTomatoVineRope.
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enableTomatoVineClimbingTaggedRopes = true
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#Recipe book
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[recipe_book]
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#Should the Cooking Pot have a Recipe Book available on its interface?
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enableRecipeBookCookingPot = true
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#Vanilla item overrides
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[overrides]
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#Should soups and stews from vanilla Minecraft grant additional effects, like meals from this mod?
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vanillaSoupExtraEffects = true
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#Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten?
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rabbitStewJumpBoost = true
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#Should the Dispenser be able to operate a Cutting Board in front of it?
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dispenserUsesToolsOnCuttingBoard = true
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#Stack size overrides
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[overrides.stack_size]
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#Should BowlFoodItems in the following list become stackable to 16, much like Farmer's Delight's meals?
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enableStackableSoupItems = true
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#List of BowlFoodItems. They must extend this class to be affected. Default: vanilla soups and stews.
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soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"]
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#World generation
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[world]
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#Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft?
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generateFDChestLoot = true
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#Should FD generate Compost Heaps across all village biomes?
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genVillageCompostHeaps = true
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#Should FD crops show up planted randomly in various village farms?
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genFDCropsOnVillageFarms = true
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#Wild Cabbage generation
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[world.wild_cabbages]
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#Chance of generating clusters. Smaller value = more frequent.
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#Range: > 0
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chance = 30
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#Sea Beet generation
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[world.wild_beetroots]
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#Chance of generating clusters. Smaller value = more frequent.
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#Range: > 0
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chance = 30
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#Wild Potato generation
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[world.wild_potatoes]
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#Chance of generating clusters. Smaller value = more frequent.
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#Range: > 0
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chance = 100
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#Wild Carrot generation
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[world.wild_carrots]
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#Chance of generating clusters. Smaller value = more frequent.
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#Range: > 0
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chance = 120
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#Wild Onion generation
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[world.wild_onions]
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#Chance of generating clusters. Smaller value = more frequent.
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#Range: > 0
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chance = 120
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#Tomato Vines generation
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[world.wild_tomatoes]
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#Chance of generating clusters. Smaller value = more frequent.
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#Range: > 0
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chance = 100
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#Wild Rice generation
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[world.wild_rice]
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#Chance of generating clusters. Smaller value = more frequent.
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#Range: > 0
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chance = 20
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#Brown Mushroom Colony generation
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[world.brown_mushroom_colonies]
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#Generate brown mushroom colonies on mushroom fields
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genBrownMushroomColony = true
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#Chance of generating clusters. Smaller value = more frequent.
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#Range: > 0
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chance = 15
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#Red Mushroom Colony generation
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[world.red_mushroom_colonies]
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#Generate red mushroom colonies on mushroom fields
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genRedMushroomColony = true
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#Chance of generating clusters. Smaller value = more frequent.
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#Range: > 0
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chance = 15
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