testing pre-commit strats
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#Client settings
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[client]
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#Should the hunger bar have a gilded overlay when the player has the Nourishment effect?
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nourishmentHungerOverlay = true
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#Should the health bar have a silver sheen when the player has the Comfort effect?
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comfortHealthOverlay = true
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#Should meal and drink tooltips display which effects they provide?
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foodEffectTooltip = true
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#Client settings
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[client]
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#Should the hunger bar have a gilded overlay when the player has the Nourishment effect?
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nourishmentHungerOverlay = true
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#Should the health bar have a silver sheen when the player has the Comfort effect?
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comfortHealthOverlay = true
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#Should meal and drink tooltips display which effects they provide?
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foodEffectTooltip = true
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