testing pre-commit strats
This commit is contained in:
@ -1,113 +1,113 @@
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[lectern]
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#Improved lectern screen allowing to edit font of a book while on it
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improved_screen = true
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[hanging_signs]
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#Allows placing items on hanging signs
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items_on_signs = true
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[cauldron]
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#Enables enhanced cauldron
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enhanced_cauldron = true
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#Allows crafting items using cauldrons by clicking on them
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crafting = true
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#Allows dying cauldron water bedrock style and mixing them too
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dye_water = true
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#Max amount of items that 1 cauldron layer can recolor.This is a multiplier on top of vanilla crafting recipe amount
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#Range: 1 ~ 64
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dye_recipes_per_layer = 4
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#Max amount of items that 1 cauldron layer can craft with potions.This is a multiplier on top of vanilla crafting recipe amount
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#Range: 1 ~ 64
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potion_recipes_per_layer = 2
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#Allows mixin potions in cauldrons
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#Allowed Values: OFF, ONLY_BOILING, ON
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potions_mixing = "ON"
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#Max amount of effects allowed in a mixed potion
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#Range: 1 ~ 64
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potion_mixing_limit = 8
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#Makes cauldrons connect to fences
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connect_to_fences = true
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#Map of potion ids to their inverse ids. Used for potion mixing
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[cauldron.inverse_potions]
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"minecraft:mining_fatigue" = "minecraft:haste"
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"minecraft:instant_health" = "minecraft:instant_damage"
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"minecraft:unluck" = "minecraft:luck"
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"minecraft:instant_damage" = "minecraft:instant_health"
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"minecraft:weakness" = "minecraft:strength"
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"minecraft:slowness" = "minecraft:speed"
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"minecraft:haste" = "minecraft:mining_fatigue"
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"minecraft:strength" = "minecraft:weakness"
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"minecraft:speed" = "minecraft:slowness"
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"minecraft:luck" = "minecraft:unluck"
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[tripwire_hook]
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#Allows placing tools on tripwire hooks
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tool_hook = true
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[carpets]
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#Allows you to place carpets on stairs
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carpeted_stairs = true
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#Allows you to place carpets on slabs
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carpeted_slabs = true
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[cake]
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#Allows you to place a cake on top of another
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double_cake = true
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#Allows eating a cake from every side
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directional_cake = true
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[mob_head]
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#Allows you to place two mob heads on top of each other
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skull_piles = true
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#Allows candles to be placed on top of skulls
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skull_candles = true
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#Allows placing more than one candle ontop of each skull
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multiple_candles = true
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[flower_pot]
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#allows you to place hanging flower pots. Works with any modded pot too
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hanging_pot = true
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[lantern]
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#Allow wall lanterns placement
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wall_lanterns = true
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#Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events
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high_priority = true
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#Mod ids of mods that have lantern block that extend the base lantern class but don't look like one
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mod_blacklist = ["bbb", "extlights", "betterendforge", "spelunkery", "galosphere", "tconstruct", "enigmaticlegacy", "beautify", "candlelight"]
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#Ids of blocks that are not detected as lanterns but should be
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id_whitelist = ["enlightened_end:xenon_lantern"]
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#Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land
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#Allowed Values: ON, OFF, NO_FIRE
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falling_lanterns = "ON"
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[bell]
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#Ring a bell by clicking on a chain that's connected to it
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chain_ringing = true
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#Max chain length that allows a bell to ring
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#Range: 0 ~ 256
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chain_length = 16
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[banners]
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#Allow banners to be placed on ceilings
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ceiling_banners = true
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[misc]
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#Allows dying blocks by right clicking them with dye
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dye_blocks = false
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[torch]
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#Allows torches to set entities on fire
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torch_fire = true
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#Allows torches to set entities on fire when held in offhand given you are attacking with a sword
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torch_fire_offhand = false
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#Duration of the on fire effect applied by torches. In seconds
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#Range: 1 ~ 60
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torch_fire_duration = 2
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[lily_pad]
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#Allows lilypads to have any block placed ontop
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better_lilypads = true
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[lectern]
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#Improved lectern screen allowing to edit font of a book while on it
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improved_screen = true
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[hanging_signs]
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#Allows placing items on hanging signs
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items_on_signs = true
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[cauldron]
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#Enables enhanced cauldron
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enhanced_cauldron = true
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#Allows crafting items using cauldrons by clicking on them
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crafting = true
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#Allows dying cauldron water bedrock style and mixing them too
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dye_water = true
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#Max amount of items that 1 cauldron layer can recolor.This is a multiplier on top of vanilla crafting recipe amount
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#Range: 1 ~ 64
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dye_recipes_per_layer = 4
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#Max amount of items that 1 cauldron layer can craft with potions.This is a multiplier on top of vanilla crafting recipe amount
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#Range: 1 ~ 64
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potion_recipes_per_layer = 2
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#Allows mixin potions in cauldrons
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#Allowed Values: OFF, ONLY_BOILING, ON
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potions_mixing = "ON"
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#Max amount of effects allowed in a mixed potion
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#Range: 1 ~ 64
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potion_mixing_limit = 8
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#Makes cauldrons connect to fences
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connect_to_fences = true
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#Map of potion ids to their inverse ids. Used for potion mixing
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[cauldron.inverse_potions]
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"minecraft:mining_fatigue" = "minecraft:haste"
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"minecraft:instant_health" = "minecraft:instant_damage"
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"minecraft:unluck" = "minecraft:luck"
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"minecraft:instant_damage" = "minecraft:instant_health"
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"minecraft:weakness" = "minecraft:strength"
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"minecraft:slowness" = "minecraft:speed"
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"minecraft:haste" = "minecraft:mining_fatigue"
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"minecraft:strength" = "minecraft:weakness"
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"minecraft:speed" = "minecraft:slowness"
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"minecraft:luck" = "minecraft:unluck"
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[tripwire_hook]
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#Allows placing tools on tripwire hooks
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tool_hook = true
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[carpets]
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#Allows you to place carpets on stairs
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carpeted_stairs = true
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#Allows you to place carpets on slabs
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carpeted_slabs = true
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[cake]
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#Allows you to place a cake on top of another
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double_cake = true
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#Allows eating a cake from every side
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directional_cake = true
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[mob_head]
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#Allows you to place two mob heads on top of each other
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skull_piles = true
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#Allows candles to be placed on top of skulls
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skull_candles = true
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#Allows placing more than one candle ontop of each skull
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multiple_candles = true
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[flower_pot]
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#allows you to place hanging flower pots. Works with any modded pot too
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hanging_pot = true
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[lantern]
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#Allow wall lanterns placement
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wall_lanterns = true
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#Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events
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high_priority = true
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#Mod ids of mods that have lantern block that extend the base lantern class but don't look like one
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mod_blacklist = ["bbb", "extlights", "betterendforge", "spelunkery", "galosphere", "tconstruct", "enigmaticlegacy", "beautify", "candlelight"]
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#Ids of blocks that are not detected as lanterns but should be
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id_whitelist = ["enlightened_end:xenon_lantern"]
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#Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land
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#Allowed Values: ON, OFF, NO_FIRE
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falling_lanterns = "ON"
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[bell]
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#Ring a bell by clicking on a chain that's connected to it
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chain_ringing = true
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#Max chain length that allows a bell to ring
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#Range: 0 ~ 256
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chain_length = 16
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[banners]
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#Allow banners to be placed on ceilings
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ceiling_banners = true
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[misc]
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#Allows dying blocks by right clicking them with dye
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dye_blocks = false
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[torch]
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#Allows torches to set entities on fire
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torch_fire = true
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#Allows torches to set entities on fire when held in offhand given you are attacking with a sword
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torch_fire_offhand = false
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#Duration of the on fire effect applied by torches. In seconds
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#Range: 1 ~ 60
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torch_fire_duration = 2
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[lily_pad]
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#Allows lilypads to have any block placed ontop
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better_lilypads = true
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