testing pre-commit strats
This commit is contained in:
@ -1,64 +1,64 @@
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["Generation&World"]
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#Whether the Cult Temple will be place at 0,0 or not
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PlaceCultTemple = true
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#Whether Players will teleport to the Deep Void when jumping in the Void or not
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PlayersTeleportInVoid = true
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#Whether Players will teleport to the Deep Void when falling in the Void in the End or not (If PlayersTeleportInVoid is false, this will automatically be false)
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PlayersTeleportInEnd = true
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#At which depth does the Player teleport to the dimension (Default -70)
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TeleportHeight = -70.0
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#If the Deep Void should have fog or not
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DeepVoidFog = true
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[Spawns]
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#Whether Abductors will spawn in the Overworld or not
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SpawnAbductors = true
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#If corpses should fall from the sky in the Deep Void
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SpawnFallingCorpse = true
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#If falling corpses should place a corpse on impact
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PlaceCorpseOnImpact = true
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#If the Stalker should spawn or not
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StalkerSpawns = true
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#If Stalking Stalkers should spawn or not
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StalkingStalkerSpawns = true
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#The time it takes for the Stalker to spawn in ticks (Default = 1,200 ticks)
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StalkerSpawnTimer = 1200.0
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[Misc]
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#Whether the ''Seek Light'' warning should appear when the Stalker is close or not (Happens only one time)
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SeekLightWarning = true
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#Whether light sources should be destroyed in the Deep Void or not
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DestroyLightSources = true
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#How long the Void Blessing effect should last when entering the Deep Void (In ticks)
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VoidBlessingTimer = 600.0
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#Should players teleport to the Deep Void when falling in the void in any dimension
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AllowOtherWorldTp = false
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#Should Soul light sources not get destroyed
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AllowSoulLight = false
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#If the old light breaking mechanic should be used instead of the new one
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OldLightSystem = false
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#If players should hallucinate below y=1 or not
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PlayerHallucinates = true
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#Should the Stalker be able to break certain blocks
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StalkerBreaksBlocks = true
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#If Darkness should attack the Player below y=0 while still keeping Hallucinate
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Darkness = true
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["Gameplay Changes"]
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#When a player dies, they get sent to the Deep Void
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Hell = false
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#The Stalker can spawn in the overworld
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Stalked = false
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#Corpses fall from the sky in the overworld
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CorpseRain = false
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#Darkness engulfs everything
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CreepingDarkness = false
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#The player spawns in the Deep Void
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EndlessAbyss = false
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["Critical Changes"]
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#If true, the old structure containing the Weaver Of Souls will be overwritten by the new one (this WILL destroy anything around it)
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OverwriteWithSepulcher = false
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OverwriteWithTemple = false
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["Generation&World"]
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#Whether the Cult Temple will be place at 0,0 or not
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PlaceCultTemple = true
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#Whether Players will teleport to the Deep Void when jumping in the Void or not
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PlayersTeleportInVoid = true
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#Whether Players will teleport to the Deep Void when falling in the Void in the End or not (If PlayersTeleportInVoid is false, this will automatically be false)
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PlayersTeleportInEnd = true
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#At which depth does the Player teleport to the dimension (Default -70)
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TeleportHeight = -70.0
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#If the Deep Void should have fog or not
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DeepVoidFog = true
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[Spawns]
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#Whether Abductors will spawn in the Overworld or not
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SpawnAbductors = true
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#If corpses should fall from the sky in the Deep Void
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SpawnFallingCorpse = true
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#If falling corpses should place a corpse on impact
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PlaceCorpseOnImpact = true
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#If the Stalker should spawn or not
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StalkerSpawns = true
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#If Stalking Stalkers should spawn or not
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StalkingStalkerSpawns = true
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#The time it takes for the Stalker to spawn in ticks (Default = 1,200 ticks)
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StalkerSpawnTimer = 1200.0
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[Misc]
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#Whether the ''Seek Light'' warning should appear when the Stalker is close or not (Happens only one time)
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SeekLightWarning = true
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#Whether light sources should be destroyed in the Deep Void or not
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DestroyLightSources = true
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#How long the Void Blessing effect should last when entering the Deep Void (In ticks)
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VoidBlessingTimer = 600.0
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#Should players teleport to the Deep Void when falling in the void in any dimension
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AllowOtherWorldTp = false
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#Should Soul light sources not get destroyed
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AllowSoulLight = false
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#If the old light breaking mechanic should be used instead of the new one
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OldLightSystem = false
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#If players should hallucinate below y=1 or not
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PlayerHallucinates = true
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#Should the Stalker be able to break certain blocks
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StalkerBreaksBlocks = true
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#If Darkness should attack the Player below y=0 while still keeping Hallucinate
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Darkness = true
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["Gameplay Changes"]
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#When a player dies, they get sent to the Deep Void
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Hell = false
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#The Stalker can spawn in the overworld
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Stalked = false
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#Corpses fall from the sky in the overworld
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CorpseRain = false
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#Darkness engulfs everything
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CreepingDarkness = false
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#The player spawns in the Deep Void
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EndlessAbyss = false
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["Critical Changes"]
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#If true, the old structure containing the Weaver Of Souls will be overwritten by the new one (this WILL destroy anything around it)
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OverwriteWithSepulcher = false
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OverwriteWithTemple = false
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