testing pre-commit strats

This commit is contained in:
2025-05-11 16:11:23 -05:00
parent 955cb8038c
commit a7e1af141c
283 changed files with 25943 additions and 25864 deletions

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@ -67,7 +67,7 @@ UseNativeOpenAL=false
UseZink=false
WrapperCommand=
iconKey=default
lastLaunchTime=1746996608203
lastLaunchTime=1746997277419
lastTimePlayed=635
linkedInstances=[]
name=1.20.1 FearFactory

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@ -1,62 +1,62 @@
[Spawning]
#This controls whether all boss versions will require specific weather conditions to spawn. Without this, they will appear much more frequently.
"Bosses require weather?" = true
#Do you want the boss and clone versions to spawn naturally, or only from summoning structures?
"Boss natural spawning" = true
#Bosses and variant spawns are rare by default. 1=twice as common. 2=default rarity. 3=twice as rare. 4=three times rarer. Avoid decimal and negative numbers.
"Boss rarity" = 2.0
#This controls whether the stalker bosses (spider moth, scorpioid bloodluster, draconic voidlasher, tormentor) are included in general. Set to false if you only want the other mobs, and the bosses will become unable to be spawned in any way.
"Boss inclusion" = true
#Controls the spawnrate of ALL non-boss mobs in this mod, including minibosses and all regular arthropods. Default multiplier value is 5. You could more than double the ArPhEx spawnrates by setting it to 2 or 1. Lower values = more spawns (minimum value is 1). No maximum rarity. Avoid decimal and negative numbers.
"Non-boss global spawnrates" = 5.0
#ArPhEx has an additional spawning system that gives a 1 in (10) chance to spawn a random ArPhEx mob each time the natural spawn triggers. This system allows ArPhEx mobs to spawn in non-vanilla overworld biomes, while still accounting for mob rarity. Default number is 10, meaning it has a 1 in 10 chance to spawn each time. Setting it to 0 disables the additional spawning system entirely. Avoid decimal and negative numbers.
"Random-system spawn rates" = 10.0
"All entities enabled/disabled" = true
#Maximum colony tamed ants per player (furthest ants despawn, 20 default)
"Max tamed ants per player" = 20.0
#Option to limit all natural ArPhEx spawning to the Crawling dimension. Note that you won't be able to craft a crawling compass, so a mod like traveller's compass is recommended
"Crawling-restrict all mobs" = false
#Specifically disables the Tormentor boss entirely. It will be unable to be spawned in any form if this is enabled.
"Disable Tormentor" = false
#Disabled by default. If enabled, most mobs will become able to spawn in any dimension, including dimensions from other mods - may cause issues with some mod dimensions.
"Spawn in other dimensions" = false
#By default, the Tormentor can spawn naturally once you defeat the first three bosses. At this point, you probably won't be ready yet to fight it, and so will be forced to seal it and locate a crawling portal (all intentional). Set to false to prevent this, and ensure the Tormentor can only spawn from being summoned. The earlier - Boss natural spawning - config option has the same effect, but also controls other bosses.
"Tormentor initial natural spawning" = true
#Do you want to massively amplify all ArPhEx spawns futher on top of the existing spawns? Enabling this will drastically amplfy random-system overworld spawns from the mod, and even add crawling dimension mobs like the spider ambusher into the overworld. Even the non-overworld bosses will spawn rarely in the overworld, except for the Tormentor (this must be summoned manually). Minibosses will spawn commonly. Perfect for fast-paced, intense gameplay!
"Insanity Mode" = false
[Difficulty]
#By default, the stalker bosses have hundreds of health points. Choose true to decrease their maximum to just 60 health. Avoid decimal and negative numbers.
"Boss easy-mode" = false
#Can increase damage for most ArPhEx mob, miniboss, and boss attacks. Affects their ranged projectiles too. Default value is 0. Positive values will give that level of strength to all arphex mobs. Avoid decimal and negative numbers, upper limit is 256. Does not affect Tormentor fight significantly.
"Extra Difficulty Control" = 0.0
#Can lower damage for most ArPhEx mob, miniboss, and boss attacks. Affects their ranged projectiles too. Default value is 0. Positive values will give that level of weakness to all arphex mobs. Avoid decimal and negative numbers, upper limit is 256. Does not affect Tormentor fight significantly.
"Lower Difficulty Control" = 0.0
#Option to make the TORMENTOR weaker by lowering its max heath to any specific value. Default and maximum value is 1024.
"Tormentor Max Health" = 1024.0
#Value is in ticks. Since 20 ticks equate to a second, the default 25 ticks gives the Tormentor 1.25 seconds of immunity after each time it takes damage.
"Tormentor Damage Speed Limit" = 20.0
#With this mode enabled, all mobs from the mod become unable to target players for attack! For more peaceful gameplay, this is valuable. Full bosses such as the Tormentor and Voidlasher may not work fully, so you may want to disable them if using this setting
"Friendly Mode" = false
[Other]
#When you join a world for the first time with ArPhEx installed, it shows a welcome message, informing you about the wiki and showing that the mod is active. Set to false to disable.
"Welcome message" = true
#Allow structure generations? Without them you will need to cheat to access the lower Crawling dimension layers or get ant colonies and termite-related items. Some tiny elements may still generate.
"Structure generation toggle" = true
#Keep enabled if you want to use the bonus rendering system for the Tormentor, featuring infinite render distance for the entity along with modifying fog distance accordingly, plus fog colour when nearby
"Special Tormentor rendering" = true
#The Tormentor can occasionally have a chance to respond to chat messages that mention its name, with a threatening message of its own. There are thirty possible messages. You can add one of your own with this setting.
"Bonus Tormentor Chat Message" = "I am here"
#The Tormented Wrath is an explosive post-Tormentor weapon that can shoot more and more powerful explosives the more times its user has killed the final Tormentor boss. You can limit the charge level here (default is 200, matching with the maximum amount of Tormentor kills that can be registered)
"Limit Tormented Wrath Power" = 200.0
#Disable to limit the staff's ability to walk through walls if it breaks something in your map or modpack
"Allow Ethereal Staff wall bypassing" = true
#To encourage players to build a den for their ant queens, the queens are required to be under a roof, or take damage otherwise. Set to false to disable the damage
"Ant Queen outside damage" = true
#Set to false to disable the Tormentor's cloud of particles. These can have a significant performance hit for some users.
"Tormentor Particles" = true
#Enable Tormentor's ability to add blurring and desaturation shaders when Tormenting
"Tormentor Shaders" = true
[Spawning]
#This controls whether all boss versions will require specific weather conditions to spawn. Without this, they will appear much more frequently.
"Bosses require weather?" = true
#Do you want the boss and clone versions to spawn naturally, or only from summoning structures?
"Boss natural spawning" = true
#Bosses and variant spawns are rare by default. 1=twice as common. 2=default rarity. 3=twice as rare. 4=three times rarer. Avoid decimal and negative numbers.
"Boss rarity" = 2.0
#This controls whether the stalker bosses (spider moth, scorpioid bloodluster, draconic voidlasher, tormentor) are included in general. Set to false if you only want the other mobs, and the bosses will become unable to be spawned in any way.
"Boss inclusion" = true
#Controls the spawnrate of ALL non-boss mobs in this mod, including minibosses and all regular arthropods. Default multiplier value is 5. You could more than double the ArPhEx spawnrates by setting it to 2 or 1. Lower values = more spawns (minimum value is 1). No maximum rarity. Avoid decimal and negative numbers.
"Non-boss global spawnrates" = 5.0
#ArPhEx has an additional spawning system that gives a 1 in (10) chance to spawn a random ArPhEx mob each time the natural spawn triggers. This system allows ArPhEx mobs to spawn in non-vanilla overworld biomes, while still accounting for mob rarity. Default number is 10, meaning it has a 1 in 10 chance to spawn each time. Setting it to 0 disables the additional spawning system entirely. Avoid decimal and negative numbers.
"Random-system spawn rates" = 10.0
"All entities enabled/disabled" = true
#Maximum colony tamed ants per player (furthest ants despawn, 20 default)
"Max tamed ants per player" = 20.0
#Option to limit all natural ArPhEx spawning to the Crawling dimension. Note that you won't be able to craft a crawling compass, so a mod like traveller's compass is recommended
"Crawling-restrict all mobs" = false
#Specifically disables the Tormentor boss entirely. It will be unable to be spawned in any form if this is enabled.
"Disable Tormentor" = false
#Disabled by default. If enabled, most mobs will become able to spawn in any dimension, including dimensions from other mods - may cause issues with some mod dimensions.
"Spawn in other dimensions" = false
#By default, the Tormentor can spawn naturally once you defeat the first three bosses. At this point, you probably won't be ready yet to fight it, and so will be forced to seal it and locate a crawling portal (all intentional). Set to false to prevent this, and ensure the Tormentor can only spawn from being summoned. The earlier - Boss natural spawning - config option has the same effect, but also controls other bosses.
"Tormentor initial natural spawning" = true
#Do you want to massively amplify all ArPhEx spawns futher on top of the existing spawns? Enabling this will drastically amplfy random-system overworld spawns from the mod, and even add crawling dimension mobs like the spider ambusher into the overworld. Even the non-overworld bosses will spawn rarely in the overworld, except for the Tormentor (this must be summoned manually). Minibosses will spawn commonly. Perfect for fast-paced, intense gameplay!
"Insanity Mode" = false
[Difficulty]
#By default, the stalker bosses have hundreds of health points. Choose true to decrease their maximum to just 60 health. Avoid decimal and negative numbers.
"Boss easy-mode" = false
#Can increase damage for most ArPhEx mob, miniboss, and boss attacks. Affects their ranged projectiles too. Default value is 0. Positive values will give that level of strength to all arphex mobs. Avoid decimal and negative numbers, upper limit is 256. Does not affect Tormentor fight significantly.
"Extra Difficulty Control" = 0.0
#Can lower damage for most ArPhEx mob, miniboss, and boss attacks. Affects their ranged projectiles too. Default value is 0. Positive values will give that level of weakness to all arphex mobs. Avoid decimal and negative numbers, upper limit is 256. Does not affect Tormentor fight significantly.
"Lower Difficulty Control" = 0.0
#Option to make the TORMENTOR weaker by lowering its max heath to any specific value. Default and maximum value is 1024.
"Tormentor Max Health" = 1024.0
#Value is in ticks. Since 20 ticks equate to a second, the default 25 ticks gives the Tormentor 1.25 seconds of immunity after each time it takes damage.
"Tormentor Damage Speed Limit" = 20.0
#With this mode enabled, all mobs from the mod become unable to target players for attack! For more peaceful gameplay, this is valuable. Full bosses such as the Tormentor and Voidlasher may not work fully, so you may want to disable them if using this setting
"Friendly Mode" = false
[Other]
#When you join a world for the first time with ArPhEx installed, it shows a welcome message, informing you about the wiki and showing that the mod is active. Set to false to disable.
"Welcome message" = true
#Allow structure generations? Without them you will need to cheat to access the lower Crawling dimension layers or get ant colonies and termite-related items. Some tiny elements may still generate.
"Structure generation toggle" = true
#Keep enabled if you want to use the bonus rendering system for the Tormentor, featuring infinite render distance for the entity along with modifying fog distance accordingly, plus fog colour when nearby
"Special Tormentor rendering" = true
#The Tormentor can occasionally have a chance to respond to chat messages that mention its name, with a threatening message of its own. There are thirty possible messages. You can add one of your own with this setting.
"Bonus Tormentor Chat Message" = "I am here"
#The Tormented Wrath is an explosive post-Tormentor weapon that can shoot more and more powerful explosives the more times its user has killed the final Tormentor boss. You can limit the charge level here (default is 200, matching with the maximum amount of Tormentor kills that can be registered)
"Limit Tormented Wrath Power" = 200.0
#Disable to limit the staff's ability to walk through walls if it breaks something in your map or modpack
"Allow Ethereal Staff wall bypassing" = true
#To encourage players to build a den for their ant queens, the queens are required to be under a roof, or take damage otherwise. Set to false to disable the damage
"Ant Queen outside damage" = true
#Set to false to disable the Tormentor's cloud of particles. These can have a significant performance hit for some users.
"Tormentor Particles" = true
#Enable Tormentor's ability to add blurring and desaturation shaders when Tormenting
"Tormentor Shaders" = true

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@ -1,64 +1,64 @@
["Generation&World"]
#Whether the Cult Temple will be place at 0,0 or not
PlaceCultTemple = true
#Whether Players will teleport to the Deep Void when jumping in the Void or not
PlayersTeleportInVoid = true
#Whether Players will teleport to the Deep Void when falling in the Void in the End or not (If PlayersTeleportInVoid is false, this will automatically be false)
PlayersTeleportInEnd = true
#At which depth does the Player teleport to the dimension (Default -70)
TeleportHeight = -70.0
#If the Deep Void should have fog or not
DeepVoidFog = true
[Spawns]
#Whether Abductors will spawn in the Overworld or not
SpawnAbductors = true
#If corpses should fall from the sky in the Deep Void
SpawnFallingCorpse = true
#If falling corpses should place a corpse on impact
PlaceCorpseOnImpact = true
#If the Stalker should spawn or not
StalkerSpawns = true
#If Stalking Stalkers should spawn or not
StalkingStalkerSpawns = true
#The time it takes for the Stalker to spawn in ticks (Default = 1,200 ticks)
StalkerSpawnTimer = 1200.0
[Misc]
#Whether the ''Seek Light'' warning should appear when the Stalker is close or not (Happens only one time)
SeekLightWarning = true
#Whether light sources should be destroyed in the Deep Void or not
DestroyLightSources = true
#How long the Void Blessing effect should last when entering the Deep Void (In ticks)
VoidBlessingTimer = 600.0
#Should players teleport to the Deep Void when falling in the void in any dimension
AllowOtherWorldTp = false
#Should Soul light sources not get destroyed
AllowSoulLight = false
#If the old light breaking mechanic should be used instead of the new one
OldLightSystem = false
#If players should hallucinate below y=1 or not
PlayerHallucinates = true
#Should the Stalker be able to break certain blocks
StalkerBreaksBlocks = true
#If Darkness should attack the Player below y=0 while still keeping Hallucinate
Darkness = true
["Gameplay Changes"]
#When a player dies, they get sent to the Deep Void
Hell = false
#The Stalker can spawn in the overworld
Stalked = false
#Corpses fall from the sky in the overworld
CorpseRain = false
#Darkness engulfs everything
CreepingDarkness = false
#The player spawns in the Deep Void
EndlessAbyss = false
["Critical Changes"]
#If true, the old structure containing the Weaver Of Souls will be overwritten by the new one (this WILL destroy anything around it)
OverwriteWithSepulcher = false
OverwriteWithTemple = false
["Generation&World"]
#Whether the Cult Temple will be place at 0,0 or not
PlaceCultTemple = true
#Whether Players will teleport to the Deep Void when jumping in the Void or not
PlayersTeleportInVoid = true
#Whether Players will teleport to the Deep Void when falling in the Void in the End or not (If PlayersTeleportInVoid is false, this will automatically be false)
PlayersTeleportInEnd = true
#At which depth does the Player teleport to the dimension (Default -70)
TeleportHeight = -70.0
#If the Deep Void should have fog or not
DeepVoidFog = true
[Spawns]
#Whether Abductors will spawn in the Overworld or not
SpawnAbductors = true
#If corpses should fall from the sky in the Deep Void
SpawnFallingCorpse = true
#If falling corpses should place a corpse on impact
PlaceCorpseOnImpact = true
#If the Stalker should spawn or not
StalkerSpawns = true
#If Stalking Stalkers should spawn or not
StalkingStalkerSpawns = true
#The time it takes for the Stalker to spawn in ticks (Default = 1,200 ticks)
StalkerSpawnTimer = 1200.0
[Misc]
#Whether the ''Seek Light'' warning should appear when the Stalker is close or not (Happens only one time)
SeekLightWarning = true
#Whether light sources should be destroyed in the Deep Void or not
DestroyLightSources = true
#How long the Void Blessing effect should last when entering the Deep Void (In ticks)
VoidBlessingTimer = 600.0
#Should players teleport to the Deep Void when falling in the void in any dimension
AllowOtherWorldTp = false
#Should Soul light sources not get destroyed
AllowSoulLight = false
#If the old light breaking mechanic should be used instead of the new one
OldLightSystem = false
#If players should hallucinate below y=1 or not
PlayerHallucinates = true
#Should the Stalker be able to break certain blocks
StalkerBreaksBlocks = true
#If Darkness should attack the Player below y=0 while still keeping Hallucinate
Darkness = true
["Gameplay Changes"]
#When a player dies, they get sent to the Deep Void
Hell = false
#The Stalker can spawn in the overworld
Stalked = false
#Corpses fall from the sky in the overworld
CorpseRain = false
#Darkness engulfs everything
CreepingDarkness = false
#The player spawns in the Deep Void
EndlessAbyss = false
["Critical Changes"]
#If true, the old structure containing the Weaver Of Souls will be overwritten by the new one (this WILL destroy anything around it)
OverwriteWithSepulcher = false
OverwriteWithTemple = false

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@ -1,13 +1,13 @@
#Dynamic light toggle
dynamic_light_toggle = false
#Light level an entity should emit when dynamic lights are on
#Example entry: minecraft:blaze=15
entity_lights = ["minecraft:blaze=10", "minecraft:magma_cube=8", "minecraft:spectral_arrow=8"]
#Light level an item should emit when held when dynamic lights are on
#Example entry: minecraft:stick=15
item_lights = ["hexerei:moon_dust=8", "minecraft:redstone_torch=10", "minecraft:soul_lantern=12", "minecraft:glow_ink_sac=10", "minecraft:verdant_froglight=15", "minecraft:blaze_rod=10", "minecraft:shroomlight=10", "minecraft:lantern=14", "minecraft:soul_torch=10", "minecraft:glow_berries=8", "minecraft:glowstone_dust=8", "minecraft:pearlescent_froglight=15", "minecraft:nether_star=14", "minecraft:glowstone=15", "minecraft:torch=14", "minecraft:ochre_froglight=15", "minecraft:lava_bucket=15"]
["List of Extra Fonts"]
#list of fonts that can be used, mainly for the book of shadows
font_list = ["minecraft:default", "hexerei:fancy", "hexerei:bloody", "hexerei:earth", "hexerei:seattle", "hexerei:medieval", "hexerei:augusta"]
#Dynamic light toggle
dynamic_light_toggle = false
#Light level an entity should emit when dynamic lights are on
#Example entry: minecraft:blaze=15
entity_lights = ["minecraft:blaze=10", "minecraft:magma_cube=8", "minecraft:spectral_arrow=8"]
#Light level an item should emit when held when dynamic lights are on
#Example entry: minecraft:stick=15
item_lights = ["hexerei:moon_dust=8", "minecraft:redstone_torch=10", "minecraft:soul_lantern=12", "minecraft:glow_ink_sac=10", "minecraft:verdant_froglight=15", "minecraft:blaze_rod=10", "minecraft:shroomlight=10", "minecraft:lantern=14", "minecraft:soul_torch=10", "minecraft:glow_berries=8", "minecraft:glowstone_dust=8", "minecraft:pearlescent_froglight=15", "minecraft:nether_star=14", "minecraft:glowstone=15", "minecraft:torch=14", "minecraft:ochre_froglight=15", "minecraft:lava_bucket=15"]
["List of Extra Fonts"]
#list of fonts that can be used, mainly for the book of shadows
font_list = ["minecraft:default", "hexerei:fancy", "hexerei:bloody", "hexerei:earth", "hexerei:seattle", "hexerei:medieval", "hexerei:augusta"]

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@ -1,50 +1,50 @@
["Herb Jar Settings"]
#Disabling allows jars to hold any item
jars_only_hold_herbs = true
["Sage Burning Plate Settings"]
#Range of the Sage Burning Plate, setting to 0 will disable completely
spawn_disable_range = 48
["Crow Pickpocket Cooldown"]
#time (in ticks) for crow being able to pickpocket again (base 1 minute 30 seconds)
crow_pickpocket_cooldown = 1800
["Broom Brush Durability"]
#broom brush durability
broom_brush_durability = 100
["Herb Enhanced Brush Durability"]
#Herb Enhanced brush durability
herb_enhanced_brush_durability = 200
["Moon Dust Brush Durability"]
#Moon Dust brush durability
moon_dust_brush_durability = 200
["Thruster Brush Durability"]
#thruster brush durability
thruster_brush_durability = 400
["Broom Waterproof Tip Durability"]
#Broom Waterproof Tip Durability
broom_waterproof_tip_durability = 800
["Broom Netherite Tip Durability"]
#Broom Netherite Tip Durability
broom_netherite_tip_durability = 200
["Sage Bundle Durability"]
#time (in ticks) for the sage bundle to burn out (default 3600 - 1 hour)
sage_bundle_durability = 3600
["Coffer Item Blacklist"]
#blacklists items from being placed inside of coffers
coffer_blacklist = ["minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box", "hexerei:coffer"]
["Biome Generation"]
#rarity of the willow swamp biome, 0 to disable
#Range: > 0
willow_swamp_rarity = 2
["Herb Jar Settings"]
#Disabling allows jars to hold any item
jars_only_hold_herbs = true
["Sage Burning Plate Settings"]
#Range of the Sage Burning Plate, setting to 0 will disable completely
spawn_disable_range = 48
["Crow Pickpocket Cooldown"]
#time (in ticks) for crow being able to pickpocket again (base 1 minute 30 seconds)
crow_pickpocket_cooldown = 1800
["Broom Brush Durability"]
#broom brush durability
broom_brush_durability = 100
["Herb Enhanced Brush Durability"]
#Herb Enhanced brush durability
herb_enhanced_brush_durability = 200
["Moon Dust Brush Durability"]
#Moon Dust brush durability
moon_dust_brush_durability = 200
["Thruster Brush Durability"]
#thruster brush durability
thruster_brush_durability = 400
["Broom Waterproof Tip Durability"]
#Broom Waterproof Tip Durability
broom_waterproof_tip_durability = 800
["Broom Netherite Tip Durability"]
#Broom Netherite Tip Durability
broom_netherite_tip_durability = 200
["Sage Bundle Durability"]
#time (in ticks) for the sage bundle to burn out (default 3600 - 1 hour)
sage_bundle_durability = 3600
["Coffer Item Blacklist"]
#blacklists items from being placed inside of coffers
coffer_blacklist = ["minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box", "hexerei:coffer"]
["Biome Generation"]
#rarity of the willow swamp biome, 0 to disable
#Range: > 0
willow_swamp_rarity = 2

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@ -1,11 +1,11 @@
[General]
renderThreeBoltHelmetOverlay = true
stylizedBossbar = true
[IceMazeAmbient]
spawnParticles = true
playAmbientSounds = true
playBiomeMusic = true
playCorneliaMusic = true
[General]
renderThreeBoltHelmetOverlay = true
stylizedBossbar = true
[IceMazeAmbient]
spawnParticles = true
playAmbientSounds = true
playBiomeMusic = true
playCorneliaMusic = true

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@ -1,105 +1,105 @@
[General]
chatNotifications = true
[Mobs]
[Mobs.GhostOfCaptainCornelia]
#Range: 0.0 ~ 10.0
movementSpeed = 0.2
#Range: 1.0 ~ 100000.0
maxHealth = 200.0
#Range: 0.0 ~ 1000.0
armor = 16.0
#Range: 1.0 ~ 1000.0
attackDamage = 1.0
#Range: 0.0 ~ 10.0
knockbackResistance = 0.5
#Range: 0.0 ~ 10.0
attackKnockback = 2.0
#Range: 1.0 ~ 256.0
followRange = 128.0
pullAndSpinTargets = true
#Range: 0 ~ 1000
regenerationSkillUses = 2
[Mobs.Anglerfish]
#Range: 0.0 ~ 100.0
swimSpeed = 3.0
#Range: 1.0 ~ 100000.0
maxHealth = 40.0
#Range: 0.0 ~ 1000.0
armor = 2.0
#Range: 0.0 ~ 10.0
knockbackResistance = 0.0
#Range: 1.0 ~ 1000.0
attackDamage = 6.0
#Range: 0.0 ~ 10.0
attackKnockback = 1.0
#Range: 1.0 ~ 256.0
followRange = 48.0
[Mobs.Maw]
#Range: 0.0 ~ 10.0
movementSpeed = 0.2
#Range: 0.0 ~ 100.0
swimSpeed = 5.0
#Range: 1.0 ~ 100000.0
maxHealth = 20.0
#Range: 0.0 ~ 1000.0
armor = 0.0
#Range: 0.0 ~ 10.0
knockbackResistance = 0.0
#Range: 1.0 ~ 1000.0
attackDamage = 4.0
#Range: 0.0 ~ 10.0
attackKnockback = 0.3
#Range: 1.0 ~ 256.0
followRange = 24.0
[Mobs.TorturedSoul]
#Range: 0.0 ~ 10.0
movementSpeed = 0.2
#Range: 0.0 ~ 100.0
swimSpeed = 3.0
#Range: 1.0 ~ 100000.0
maxHealth = 30.0
#Range: 0.0 ~ 1000.0
armor = 4.0
#Range: 0.0 ~ 10.0
knockbackResistance = 0.0
#Range: 1.0 ~ 1000.0
attackDamage = 7.0
#Range: 0.0 ~ 10.0
attackKnockback = 0.7
#Range: 1.0 ~ 256.0
followRange = 24.0
[Mobs.MotherOfTheMaze]
#Range: 0.0 ~ 100.0
swimSpeed = 3.0
#Range: 1.0 ~ 100000.0
maxHealth = 100.0
#Range: 0.0 ~ 1000.0
armor = 6.0
#Range: 0.0 ~ 10.0
knockbackResistance = 0.2
#Range: 1.0 ~ 1000.0
attackDamage = 5.0
#Range: 0.0 ~ 10.0
attackKnockback = 0.5
#Range: 1.0 ~ 256.0
followRange = 128.0
[Mobs.Eel]
#Range: 1.0 ~ 100000.0
maxHealth = 180.0
#Range: 0.0 ~ 1000.0
armor = 20.0
#Range: 1.0 ~ 1000.0
attackDamage = 8.0
#Range: 0.0 ~ 10.0
attackKnockback = 2.0
#Range: 1.0 ~ 256.0
followRange = 32.0
[General]
chatNotifications = true
[Mobs]
[Mobs.GhostOfCaptainCornelia]
#Range: 0.0 ~ 10.0
movementSpeed = 0.2
#Range: 1.0 ~ 100000.0
maxHealth = 200.0
#Range: 0.0 ~ 1000.0
armor = 16.0
#Range: 1.0 ~ 1000.0
attackDamage = 1.0
#Range: 0.0 ~ 10.0
knockbackResistance = 0.5
#Range: 0.0 ~ 10.0
attackKnockback = 2.0
#Range: 1.0 ~ 256.0
followRange = 128.0
pullAndSpinTargets = true
#Range: 0 ~ 1000
regenerationSkillUses = 2
[Mobs.Anglerfish]
#Range: 0.0 ~ 100.0
swimSpeed = 3.0
#Range: 1.0 ~ 100000.0
maxHealth = 40.0
#Range: 0.0 ~ 1000.0
armor = 2.0
#Range: 0.0 ~ 10.0
knockbackResistance = 0.0
#Range: 1.0 ~ 1000.0
attackDamage = 6.0
#Range: 0.0 ~ 10.0
attackKnockback = 1.0
#Range: 1.0 ~ 256.0
followRange = 48.0
[Mobs.Maw]
#Range: 0.0 ~ 10.0
movementSpeed = 0.2
#Range: 0.0 ~ 100.0
swimSpeed = 5.0
#Range: 1.0 ~ 100000.0
maxHealth = 20.0
#Range: 0.0 ~ 1000.0
armor = 0.0
#Range: 0.0 ~ 10.0
knockbackResistance = 0.0
#Range: 1.0 ~ 1000.0
attackDamage = 4.0
#Range: 0.0 ~ 10.0
attackKnockback = 0.3
#Range: 1.0 ~ 256.0
followRange = 24.0
[Mobs.TorturedSoul]
#Range: 0.0 ~ 10.0
movementSpeed = 0.2
#Range: 0.0 ~ 100.0
swimSpeed = 3.0
#Range: 1.0 ~ 100000.0
maxHealth = 30.0
#Range: 0.0 ~ 1000.0
armor = 4.0
#Range: 0.0 ~ 10.0
knockbackResistance = 0.0
#Range: 1.0 ~ 1000.0
attackDamage = 7.0
#Range: 0.0 ~ 10.0
attackKnockback = 0.7
#Range: 1.0 ~ 256.0
followRange = 24.0
[Mobs.MotherOfTheMaze]
#Range: 0.0 ~ 100.0
swimSpeed = 3.0
#Range: 1.0 ~ 100000.0
maxHealth = 100.0
#Range: 0.0 ~ 1000.0
armor = 6.0
#Range: 0.0 ~ 10.0
knockbackResistance = 0.2
#Range: 1.0 ~ 1000.0
attackDamage = 5.0
#Range: 0.0 ~ 10.0
attackKnockback = 0.5
#Range: 1.0 ~ 256.0
followRange = 128.0
[Mobs.Eel]
#Range: 1.0 ~ 100000.0
maxHealth = 180.0
#Range: 0.0 ~ 1000.0
armor = 20.0
#Range: 1.0 ~ 1000.0
attackDamage = 8.0
#Range: 0.0 ~ 10.0
attackKnockback = 2.0
#Range: 1.0 ~ 256.0
followRange = 32.0

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@ -1,15 +1,15 @@
[General]
#Allowed Values: DISPLAY_ALL, DISPLAY_MY, DISPLAY_OTHERS, HIDE
"Pet Mode" = "DISPLAY_ALL"
#Range: -1024 ~ 1024
"Mods Button Offset X" = 0
#Range: -1024 ~ 1024
"Mods Button Offset Y" = 0
[Tooltips]
#Display food properties in tooltips
"Food Icons" = true
#Display equipment attributes in tooltips
"Equipment Icons" = true
[General]
#Allowed Values: DISPLAY_ALL, DISPLAY_MY, DISPLAY_OTHERS, HIDE
"Pet Mode" = "DISPLAY_ALL"
#Range: -1024 ~ 1024
"Mods Button Offset X" = 0
#Range: -1024 ~ 1024
"Mods Button Offset Y" = 0
[Tooltips]
#Display food properties in tooltips
"Food Icons" = true
#Display equipment attributes in tooltips
"Equipment Icons" = true

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@ -1,5 +1,5 @@
["Gravesite Ruin Generation"]
#Whether or not should Gravesite Ruins appear in the Overworld (these aren't implemented as *structures* so their generation has to be toggled separately, can't be done using mods or datapacks)
"Enable Generation" = true
["Gravesite Ruin Generation"]
#Whether or not should Gravesite Ruins appear in the Overworld (these aren't implemented as *structures* so their generation has to be toggled separately, can't be done using mods or datapacks)
"Enable Generation" = true

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["Spawn Rates"]
#Multiplier for Tormented Steve mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely
tormented_steve_frequency = 2.0
#Multiplier for Disemboweler mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely
disemboweler_frequency = 2.0
#Multiplier for Blood Eagle mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely
blood_eagle_frequency = 2.0
#Multiplier for Skin Crawler mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely
skin_crawler_frequency = 2.0
#Multiplier for Brutaliser mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely
brutaliser_frequency = 2.0
#Multiplier for Spine Wrencher mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely
spine_wrencher_frequency = 2.0
[Mechanics]
#Toggles whether blood eagle is tameable (can be ridden and can fly) with 10 deathly hearts dropped by disembowelers
tameable_blood_eagle = true
#Allow skin crawlers to mine stone and deepslate to get to you? Also controlled by mob griefing gamerules
stone_mining_crawlers = true
#Option to additionally let zoniex mobs spawn in the nether - Disabled by default.
add_to_nether = false
["Spawn Rates"]
#Multiplier for Tormented Steve mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely
tormented_steve_frequency = 2.0
#Multiplier for Disemboweler mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely
disemboweler_frequency = 2.0
#Multiplier for Blood Eagle mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely
blood_eagle_frequency = 2.0
#Multiplier for Skin Crawler mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely
skin_crawler_frequency = 2.0
#Multiplier for Brutaliser mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely
brutaliser_frequency = 2.0
#Multiplier for Spine Wrencher mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely
spine_wrencher_frequency = 2.0
[Mechanics]
#Toggles whether blood eagle is tameable (can be ridden and can fly) with 10 deathly hearts dropped by disembowelers
tameable_blood_eagle = true
#Allow skin crawlers to mine stone and deepslate to get to you? Also controlled by mob griefing gamerules
stone_mining_crawlers = true
#Option to additionally let zoniex mobs spawn in the nether - Disabled by default.
add_to_nether = false

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@ -1,35 +1,35 @@
[visuals]
#whether to cave maps are visible when held by players from the third-person perspective.
cave_maps_visible_in_third_person = true
#whether to shake the screen from tremorsaurus stomping, nuclear explosions, etc.
screen_shaking = true
#true if some block models, like uranium ore or abyssmarine bricks render as fullbright. May increase load time, no gameplay performance impact.
emissive_block_models = true
#whether to make the screen flash white during nuclear explosions.
nuclear_bomb_flash = true
#true if some biomes, such as primordial caves, have ambient light that makes the biome easier to see in.
biome_ambient_light = true
#true if some biomes, such as toxic caves, apply a color to ambient light. May conflict with shaders.
biome_ambient_light_coloring = true
#true if some biomes, such as primordial caves, have an always well-lit sky when in them. May conflict with shaders.
biome_sky_overrides = true
#true if some biomes, such as abyssal chasm, have an thicker water fog to them. May conflict with shaders.
biome_sky_fog_overrides = true
#true if ambersol block renders with rays of light emerging from it.
ambersol_shines = true
#true if irradiated effect makes mobs glow. May conflict with shaders.
radiation_glow_effect = true
#determines how far to the left the subterranodon flight indicator renders on the screen when mounted. Negative numbers will render it on the right.
#Range: -12000 ~ 12000
subterranodon_indicator_x = 22
#determines how far from bottom the subterranodon flight indicator renders on the screen when mounted.
#Range: -12000 ~ 12000
subterranodon_indicator_y = 6
#true if sugar rush makes the world more saturated. May conflict with shaders.
sugar_rush_saturation_effect = true
[audio]
#whether nuclear explosions briefly muffle other sounds.
nuclear_bomb_muffles_sounds = true
[visuals]
#whether to cave maps are visible when held by players from the third-person perspective.
cave_maps_visible_in_third_person = true
#whether to shake the screen from tremorsaurus stomping, nuclear explosions, etc.
screen_shaking = true
#true if some block models, like uranium ore or abyssmarine bricks render as fullbright. May increase load time, no gameplay performance impact.
emissive_block_models = true
#whether to make the screen flash white during nuclear explosions.
nuclear_bomb_flash = true
#true if some biomes, such as primordial caves, have ambient light that makes the biome easier to see in.
biome_ambient_light = true
#true if some biomes, such as toxic caves, apply a color to ambient light. May conflict with shaders.
biome_ambient_light_coloring = true
#true if some biomes, such as primordial caves, have an always well-lit sky when in them. May conflict with shaders.
biome_sky_overrides = true
#true if some biomes, such as abyssal chasm, have an thicker water fog to them. May conflict with shaders.
biome_sky_fog_overrides = true
#true if ambersol block renders with rays of light emerging from it.
ambersol_shines = true
#true if irradiated effect makes mobs glow. May conflict with shaders.
radiation_glow_effect = true
#determines how far to the left the subterranodon flight indicator renders on the screen when mounted. Negative numbers will render it on the right.
#Range: -12000 ~ 12000
subterranodon_indicator_x = 22
#determines how far from bottom the subterranodon flight indicator renders on the screen when mounted.
#Range: -12000 ~ 12000
subterranodon_indicator_y = 6
#true if sugar rush makes the world more saturated. May conflict with shaders.
sugar_rush_saturation_effect = true
[audio]
#whether nuclear explosions briefly muffle other sounds.
nuclear_bomb_muffles_sounds = true

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@ -1,118 +1,118 @@
[generation]
#Average radius (in blocks) of an Alex's Caves cave biome.
#Range: 10.0 ~ 1.7976931348623157E308
cave_biome_mean_width = 300.0
#Average separation (in blocks) between each Alex's Caves cave biome.
#Range: > 50
cave_biome_mean_separation = 900
#How irregularly shaped Alex's Caves cave biomes can generate. 0 = all biomes nearly circular. 1 = biomes completely squiggly in shape.
#Range: 0.0 ~ 1.0
cave_biome_width_randomness = 0.15
#Average spacing in between Alex's Caves cave biomes. 0 = all biomes nearly perfectly equidistant. 1 = biomes completely randomly spread out, sometimes next to eachother.
#Range: 0.0 ~ 1.0
cave_biome_spacing_randomness = 0.45
#Whether to warn users when a server starts if an incompatible generation mod is detected.
warn_generation_incompatibility = true
[mob-spawning]
#Cave Creatures (All dinosaurs, raycats, etc) spawn at this frequency. Their cap is calculated by multiplying this number with the default mob cap for surface animals.
#Range: 0.0 ~ 10.0
cave_creature_spawn_count_modifier = 1.75
#The percent chance that drowned have to spawn wearing diving gear in the Abyssal Chasm. 0 = no diving gear wearing drowned will spawn
#Range: 0.0 ~ 1.0
drowned_diving_gear_spawn_chance = 0.2
[mob-behavior]
#How many cpu cores big mobs(tremorzilla, atlatitan, grottoceratops etc) should utilize when pathing. Bigger number = less impact on TPS
#Range: 1 ~ 100
pathfinding_threads = 5
#Chance that blocks destroyed by luxtructosaurus attacks drop themselves, if mob griefing is enabled.
#Range: 0.0 ~ 1.0
luxtructosaurus_block_drop_chance = 0.75
#The maximum explosion resistance that a block can have to be destroyed by an atlatitan stomp. Set to zero to disable all atlatitan block breaking.
#Range: > 0
atlatitan_max_block_explosion_resistance = 10
#How long (in game ticks) it takes for a nucleeper to explode.
#Range: > 20
nucleeper_fuse_time = 300
#True if the Tremorzilla beam breaks even more blocks.
devastating_tremorzilla_beam = true
#Whether the Watcher can take control of the camera.
watcher_possession = true
#How long (in game ticks) between watcher possession attempts.
#Range: 20 ~ 24000
watcher_possession_cooldown = 300
[block-behavior]
#True if players wearing boots can walk on any scarlet neodymium surface.
walking_on_magnets = true
#How long (in game ticks) it usually takes for an amber monolith to spawn an animal.
#Range: > 1000
amber_monolith_mean_time = 32000
#True if the Nuclear Furnace only uses 'Blasting' recipes, false to use all smelting recipes.
nuclear_furnace_blasting_only = true
#True if the Nuclear Furnace should only use recipes using the `alexscaves:nuclear_furnace` recipe type, false to use regular behavior.
nuclear_furnace_custom_type = false
[item-behavior]
#True if one Cave Codex is all that is needed to unlock every Cave Compendium entry.
only_one_research_needed = false
#How many attempts to find a biome a cave map engages in when used. Increase this to increase the search radius, or decrease it to make them faster.
#Range: > 64
cave_map_search_attempts = 128000
#How wide each search attempt scans for a biome. Increasing this generally makes cave biome maps faster - at the cost of losing fidelity(may skip biomes smaller than this in block width).
#Range: 4 ~ 256
cave_map_search_width = 64
#The maximum explosion resistance that a block can have to be destroyed by a nuclear explosion. Set to zero to disable all nuclear explosion block breaking.
#Range: > 0
nuke_max_block_explosion_resistance = 1000
#Whether some block items are dropped by nuclear explosions. False if all destroyed blocks do not drop items.
nuke_spawn_item_drops = true
#The scale of nuclear bomb destruction. multiply this by 16 to get the radius of a nuclear bomb explosion.
#Range: 0.0 ~ 1.7976931348623157E308
nuclear_explosion_size_modifier = 3.0
#Whether the Totem of Possession can be applied to players.
totem_of_possession_works_on_players = true
#The amount of time (in ticks) it takes to charge up the Cloak of Darkness ability.
#Range: > 20
darkness_cloak_charge_time = 1000
#The amount of time (in ticks) that players can fly with the Cloak of Darkness ability.
#Range: > 20
darkness_cloak_fly_time = 200
[potion-behavior]
#Whether the Sugar Rush changes the tick rate of the game in the area of affected players.
sugar_rush_slows_time = true
[vanilla-changes]
#percent chance of bastion having a cave tablet for magnetic caves in its loot table:
#Range: 0.0 ~ 1.0
magnetic_tablet_loot_chance = 0.45
#percent chance of suspicious sand having a cave tablet for primordial caves in its loot table:
#Range: 0.0 ~ 1.0
primordial_tablet_loot_chance = 0.15
#percent chance of jungle temple having a cave tablet for toxic caves in its loot table:
#Range: 0.0 ~ 1.0
toxic_tablet_loot_chance = 0.5
#percent chance of underwater ruins having a cave tablet for abyssal chasm in its loot table:
#Range: 0.0 ~ 1.0
abyssal_tablet_loot_chance = 0.4
#percent chance of mansion having a cave tablet for forlorn hollows in its loot table:
#Range: 0.0 ~ 1.0
forlorn_tablet_loot_chance = 0.75
#percent chance of witch hut chest having a cave tablet for candy cavity in its loot table:
#Range: 0.0 ~ 1.0
candy_cavity_loot_chance = 0.9
#percent chance of abandoned mineshaft chests having a map to a nearby underground mineshaft in their loot table:
#Range: 0.0 ~ 1.0
cabin_map_loot_chance = 0.15
#Whether the Cartographer Villagers can sell maps to Underground Cabins.
cartographers_sell_cabin_maps = true
#Whether the Wandering Traders can sell maps to Underground Cabins.
wandering_traders_sell_cabin_maps = true
#Whether a loot chest is added to vanilla's witch huts. This is included to provide another place to find candy cavity biome cave tablets.
loot_chest_in_witch_huts = true
#Whether the Enchantments added by AC appear in vanilla loot tables.
enchantments_in_loot = false
[generation]
#Average radius (in blocks) of an Alex's Caves cave biome.
#Range: 10.0 ~ 1.7976931348623157E308
cave_biome_mean_width = 300.0
#Average separation (in blocks) between each Alex's Caves cave biome.
#Range: > 50
cave_biome_mean_separation = 900
#How irregularly shaped Alex's Caves cave biomes can generate. 0 = all biomes nearly circular. 1 = biomes completely squiggly in shape.
#Range: 0.0 ~ 1.0
cave_biome_width_randomness = 0.15
#Average spacing in between Alex's Caves cave biomes. 0 = all biomes nearly perfectly equidistant. 1 = biomes completely randomly spread out, sometimes next to eachother.
#Range: 0.0 ~ 1.0
cave_biome_spacing_randomness = 0.45
#Whether to warn users when a server starts if an incompatible generation mod is detected.
warn_generation_incompatibility = true
[mob-spawning]
#Cave Creatures (All dinosaurs, raycats, etc) spawn at this frequency. Their cap is calculated by multiplying this number with the default mob cap for surface animals.
#Range: 0.0 ~ 10.0
cave_creature_spawn_count_modifier = 1.75
#The percent chance that drowned have to spawn wearing diving gear in the Abyssal Chasm. 0 = no diving gear wearing drowned will spawn
#Range: 0.0 ~ 1.0
drowned_diving_gear_spawn_chance = 0.2
[mob-behavior]
#How many cpu cores big mobs(tremorzilla, atlatitan, grottoceratops etc) should utilize when pathing. Bigger number = less impact on TPS
#Range: 1 ~ 100
pathfinding_threads = 5
#Chance that blocks destroyed by luxtructosaurus attacks drop themselves, if mob griefing is enabled.
#Range: 0.0 ~ 1.0
luxtructosaurus_block_drop_chance = 0.75
#The maximum explosion resistance that a block can have to be destroyed by an atlatitan stomp. Set to zero to disable all atlatitan block breaking.
#Range: > 0
atlatitan_max_block_explosion_resistance = 10
#How long (in game ticks) it takes for a nucleeper to explode.
#Range: > 20
nucleeper_fuse_time = 300
#True if the Tremorzilla beam breaks even more blocks.
devastating_tremorzilla_beam = true
#Whether the Watcher can take control of the camera.
watcher_possession = true
#How long (in game ticks) between watcher possession attempts.
#Range: 20 ~ 24000
watcher_possession_cooldown = 300
[block-behavior]
#True if players wearing boots can walk on any scarlet neodymium surface.
walking_on_magnets = true
#How long (in game ticks) it usually takes for an amber monolith to spawn an animal.
#Range: > 1000
amber_monolith_mean_time = 32000
#True if the Nuclear Furnace only uses 'Blasting' recipes, false to use all smelting recipes.
nuclear_furnace_blasting_only = true
#True if the Nuclear Furnace should only use recipes using the `alexscaves:nuclear_furnace` recipe type, false to use regular behavior.
nuclear_furnace_custom_type = false
[item-behavior]
#True if one Cave Codex is all that is needed to unlock every Cave Compendium entry.
only_one_research_needed = false
#How many attempts to find a biome a cave map engages in when used. Increase this to increase the search radius, or decrease it to make them faster.
#Range: > 64
cave_map_search_attempts = 128000
#How wide each search attempt scans for a biome. Increasing this generally makes cave biome maps faster - at the cost of losing fidelity(may skip biomes smaller than this in block width).
#Range: 4 ~ 256
cave_map_search_width = 64
#The maximum explosion resistance that a block can have to be destroyed by a nuclear explosion. Set to zero to disable all nuclear explosion block breaking.
#Range: > 0
nuke_max_block_explosion_resistance = 1000
#Whether some block items are dropped by nuclear explosions. False if all destroyed blocks do not drop items.
nuke_spawn_item_drops = true
#The scale of nuclear bomb destruction. multiply this by 16 to get the radius of a nuclear bomb explosion.
#Range: 0.0 ~ 1.7976931348623157E308
nuclear_explosion_size_modifier = 3.0
#Whether the Totem of Possession can be applied to players.
totem_of_possession_works_on_players = true
#The amount of time (in ticks) it takes to charge up the Cloak of Darkness ability.
#Range: > 20
darkness_cloak_charge_time = 1000
#The amount of time (in ticks) that players can fly with the Cloak of Darkness ability.
#Range: > 20
darkness_cloak_fly_time = 200
[potion-behavior]
#Whether the Sugar Rush changes the tick rate of the game in the area of affected players.
sugar_rush_slows_time = true
[vanilla-changes]
#percent chance of bastion having a cave tablet for magnetic caves in its loot table:
#Range: 0.0 ~ 1.0
magnetic_tablet_loot_chance = 0.45
#percent chance of suspicious sand having a cave tablet for primordial caves in its loot table:
#Range: 0.0 ~ 1.0
primordial_tablet_loot_chance = 0.15
#percent chance of jungle temple having a cave tablet for toxic caves in its loot table:
#Range: 0.0 ~ 1.0
toxic_tablet_loot_chance = 0.5
#percent chance of underwater ruins having a cave tablet for abyssal chasm in its loot table:
#Range: 0.0 ~ 1.0
abyssal_tablet_loot_chance = 0.4
#percent chance of mansion having a cave tablet for forlorn hollows in its loot table:
#Range: 0.0 ~ 1.0
forlorn_tablet_loot_chance = 0.75
#percent chance of witch hut chest having a cave tablet for candy cavity in its loot table:
#Range: 0.0 ~ 1.0
candy_cavity_loot_chance = 0.9
#percent chance of abandoned mineshaft chests having a map to a nearby underground mineshaft in their loot table:
#Range: 0.0 ~ 1.0
cabin_map_loot_chance = 0.15
#Whether the Cartographer Villagers can sell maps to Underground Cabins.
cartographers_sell_cabin_maps = true
#Whether the Wandering Traders can sell maps to Underground Cabins.
wandering_traders_sell_cabin_maps = true
#Whether a loot chest is added to vanilla's witch huts. This is included to provide another place to find candy cavity biome cave tablets.
loot_chest_in_witch_huts = true
#Whether the Enchantments added by AC appear in vanilla loot tables.
enchantments_in_loot = false

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@ -1,4 +1,4 @@
{
"debug": false,
"trim_registry_mismatch_message": "<EFBFBD>b[All The Trims] <EFBFBD>cTrim Registry Mismatch. <EFBFBD>rPlease ensure that the client and server have the same mods with the same versions."
"trim_registry_mismatch_message": "§b[All The Trims] §cTrim Registry Mismatch. §rPlease ensure that the client and server have the same mods with the same versions."
}

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@ -1,94 +1,94 @@
[general]
tooltip_hints = true
custom_configured_screen = true
[lily_pad]
#set to 0 tho have lilypads at the same exact position as vanilla.negative numbers will place them in their own blockspace right below avoiding any clipping.best of both worlds at default as its barely within its space
#Range: -1.0 ~ 1.0
y_offset = -0.016625
[bell]
#Visually attach chains and ropes to bells
chain_attachment = true
[brewing_stand]
#Colors the brewing stand potion texture depending on the potions it's brewing.
#If using a resource pack add tint index from 0 to 3 to the 3 potion layers
brewing_stand_colors = true
[arrows]
#Makes tipped arrows show their colors when loaded with a crossbow
crossbows_colors = true
[tripwire_hook]
#Makes hooks render faster using a block model instead of tile renderer. Cost is that animated and enchanted items will appear static
fast_hooks = false
[hanging_sign]
#Scale of items on hanging signs (unit is in pixel they would occupy). Set to 8 to better match the pixels on the sign
#Range: 0.0 ~ 32.0
item_pixel_scale = 10.0
#Makes signs swing!
swinging_signs = true
#Signs have visual attachment to walls and fences
sign_attachment = true
[hanging_sign.swing_physics]
min_angle = 0.79999995
collision_force = 15.0
damping = 0.525
collision_inertia = 1.0
collision_considers_entity_hitbox = true
frequency = 0.6
max_angle = 60.0
[lantern]
#Makes wall lantern use a simple block model instead of the animated tile entity renderer. This will make them render much faster but will also remove the animationNote that this option only affect lanterns close by as the one far away render as fast by default
fast_lanterns = false
#Size lanterns when held in hand
#Range: 0.0 ~ 2.0
lantern_item_size = 0.625
#Gives a special animation to lanterns when held in hand
lantern_item_holding = true
#Makes lantern holding animation have the arm angled more upwards. Looks better if you have dynamic lights on
lantern_item_holding_up = false
[lantern.swing_physics]
min_angle = 0.79999995
collision_force = 15.0
damping = 0.525
collision_inertia = 1.0
collision_considers_entity_hitbox = true
frequency = 0.6
max_angle = 60.0
[cauldron]
#Gives a unique texture to potion cauldrons
potion_texture = true
[jukebox]
#Use the new jukebox model
new_model = true
#Makes jukebox disc spin while playing
disc_spin = true
[misc]
#Gives a special animation to torches when held in hand
torch_item_holding = true
#Size lanterns when held in hand
#Range: 0.0 ~ 2.0
torch_item_size = 1.0
#Gives a special animation to supplementaries candle holders when held in hand
candle_holder_item_holding = true
#Size lanterns when held in hand
#Range: 0.0 ~ 2.0
handle_holder_item_size = 0.625
#Makes Torch and Lantern holding animation be fixed, not changing with player facing
fixed_holding_animations = false
#A scalar multiplier that will be applied to sign text making it brighter, supposedly more legible
#Range: 0.0 ~ 5.0
sign_text_color_multiplier = 1.2
#Prevents campfire smoke from rendering if there is a solid block above it
campfire_smoke_through_blocks = false
[general]
tooltip_hints = true
custom_configured_screen = true
[lily_pad]
#set to 0 tho have lilypads at the same exact position as vanilla.negative numbers will place them in their own blockspace right below avoiding any clipping.best of both worlds at default as its barely within its space
#Range: -1.0 ~ 1.0
y_offset = -0.016625
[bell]
#Visually attach chains and ropes to bells
chain_attachment = true
[brewing_stand]
#Colors the brewing stand potion texture depending on the potions it's brewing.
#If using a resource pack add tint index from 0 to 3 to the 3 potion layers
brewing_stand_colors = true
[arrows]
#Makes tipped arrows show their colors when loaded with a crossbow
crossbows_colors = true
[tripwire_hook]
#Makes hooks render faster using a block model instead of tile renderer. Cost is that animated and enchanted items will appear static
fast_hooks = false
[hanging_sign]
#Scale of items on hanging signs (unit is in pixel they would occupy). Set to 8 to better match the pixels on the sign
#Range: 0.0 ~ 32.0
item_pixel_scale = 10.0
#Makes signs swing!
swinging_signs = true
#Signs have visual attachment to walls and fences
sign_attachment = true
[hanging_sign.swing_physics]
min_angle = 0.79999995
collision_force = 15.0
damping = 0.525
collision_inertia = 1.0
collision_considers_entity_hitbox = true
frequency = 0.6
max_angle = 60.0
[lantern]
#Makes wall lantern use a simple block model instead of the animated tile entity renderer. This will make them render much faster but will also remove the animationNote that this option only affect lanterns close by as the one far away render as fast by default
fast_lanterns = false
#Size lanterns when held in hand
#Range: 0.0 ~ 2.0
lantern_item_size = 0.625
#Gives a special animation to lanterns when held in hand
lantern_item_holding = true
#Makes lantern holding animation have the arm angled more upwards. Looks better if you have dynamic lights on
lantern_item_holding_up = false
[lantern.swing_physics]
min_angle = 0.79999995
collision_force = 15.0
damping = 0.525
collision_inertia = 1.0
collision_considers_entity_hitbox = true
frequency = 0.6
max_angle = 60.0
[cauldron]
#Gives a unique texture to potion cauldrons
potion_texture = true
[jukebox]
#Use the new jukebox model
new_model = true
#Makes jukebox disc spin while playing
disc_spin = true
[misc]
#Gives a special animation to torches when held in hand
torch_item_holding = true
#Size lanterns when held in hand
#Range: 0.0 ~ 2.0
torch_item_size = 1.0
#Gives a special animation to supplementaries candle holders when held in hand
candle_holder_item_holding = true
#Size lanterns when held in hand
#Range: 0.0 ~ 2.0
handle_holder_item_size = 0.625
#Makes Torch and Lantern holding animation be fixed, not changing with player facing
fixed_holding_animations = false
#A scalar multiplier that will be applied to sign text making it brighter, supposedly more legible
#Range: 0.0 ~ 5.0
sign_text_color_multiplier = 1.2
#Prevents campfire smoke from rendering if there is a solid block above it
campfire_smoke_through_blocks = false

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@ -1,113 +1,113 @@
[lectern]
#Improved lectern screen allowing to edit font of a book while on it
improved_screen = true
[hanging_signs]
#Allows placing items on hanging signs
items_on_signs = true
[cauldron]
#Enables enhanced cauldron
enhanced_cauldron = true
#Allows crafting items using cauldrons by clicking on them
crafting = true
#Allows dying cauldron water bedrock style and mixing them too
dye_water = true
#Max amount of items that 1 cauldron layer can recolor.This is a multiplier on top of vanilla crafting recipe amount
#Range: 1 ~ 64
dye_recipes_per_layer = 4
#Max amount of items that 1 cauldron layer can craft with potions.This is a multiplier on top of vanilla crafting recipe amount
#Range: 1 ~ 64
potion_recipes_per_layer = 2
#Allows mixin potions in cauldrons
#Allowed Values: OFF, ONLY_BOILING, ON
potions_mixing = "ON"
#Max amount of effects allowed in a mixed potion
#Range: 1 ~ 64
potion_mixing_limit = 8
#Makes cauldrons connect to fences
connect_to_fences = true
#Map of potion ids to their inverse ids. Used for potion mixing
[cauldron.inverse_potions]
"minecraft:mining_fatigue" = "minecraft:haste"
"minecraft:instant_health" = "minecraft:instant_damage"
"minecraft:unluck" = "minecraft:luck"
"minecraft:instant_damage" = "minecraft:instant_health"
"minecraft:weakness" = "minecraft:strength"
"minecraft:slowness" = "minecraft:speed"
"minecraft:haste" = "minecraft:mining_fatigue"
"minecraft:strength" = "minecraft:weakness"
"minecraft:speed" = "minecraft:slowness"
"minecraft:luck" = "minecraft:unluck"
[tripwire_hook]
#Allows placing tools on tripwire hooks
tool_hook = true
[carpets]
#Allows you to place carpets on stairs
carpeted_stairs = true
#Allows you to place carpets on slabs
carpeted_slabs = true
[cake]
#Allows you to place a cake on top of another
double_cake = true
#Allows eating a cake from every side
directional_cake = true
[mob_head]
#Allows you to place two mob heads on top of each other
skull_piles = true
#Allows candles to be placed on top of skulls
skull_candles = true
#Allows placing more than one candle ontop of each skull
multiple_candles = true
[flower_pot]
#allows you to place hanging flower pots. Works with any modded pot too
hanging_pot = true
[lantern]
#Allow wall lanterns placement
wall_lanterns = true
#Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events
high_priority = true
#Mod ids of mods that have lantern block that extend the base lantern class but don't look like one
mod_blacklist = ["bbb", "extlights", "betterendforge", "spelunkery", "galosphere", "tconstruct", "enigmaticlegacy", "beautify", "candlelight"]
#Ids of blocks that are not detected as lanterns but should be
id_whitelist = ["enlightened_end:xenon_lantern"]
#Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land
#Allowed Values: ON, OFF, NO_FIRE
falling_lanterns = "ON"
[bell]
#Ring a bell by clicking on a chain that's connected to it
chain_ringing = true
#Max chain length that allows a bell to ring
#Range: 0 ~ 256
chain_length = 16
[banners]
#Allow banners to be placed on ceilings
ceiling_banners = true
[misc]
#Allows dying blocks by right clicking them with dye
dye_blocks = false
[torch]
#Allows torches to set entities on fire
torch_fire = true
#Allows torches to set entities on fire when held in offhand given you are attacking with a sword
torch_fire_offhand = false
#Duration of the on fire effect applied by torches. In seconds
#Range: 1 ~ 60
torch_fire_duration = 2
[lily_pad]
#Allows lilypads to have any block placed ontop
better_lilypads = true
[lectern]
#Improved lectern screen allowing to edit font of a book while on it
improved_screen = true
[hanging_signs]
#Allows placing items on hanging signs
items_on_signs = true
[cauldron]
#Enables enhanced cauldron
enhanced_cauldron = true
#Allows crafting items using cauldrons by clicking on them
crafting = true
#Allows dying cauldron water bedrock style and mixing them too
dye_water = true
#Max amount of items that 1 cauldron layer can recolor.This is a multiplier on top of vanilla crafting recipe amount
#Range: 1 ~ 64
dye_recipes_per_layer = 4
#Max amount of items that 1 cauldron layer can craft with potions.This is a multiplier on top of vanilla crafting recipe amount
#Range: 1 ~ 64
potion_recipes_per_layer = 2
#Allows mixin potions in cauldrons
#Allowed Values: OFF, ONLY_BOILING, ON
potions_mixing = "ON"
#Max amount of effects allowed in a mixed potion
#Range: 1 ~ 64
potion_mixing_limit = 8
#Makes cauldrons connect to fences
connect_to_fences = true
#Map of potion ids to their inverse ids. Used for potion mixing
[cauldron.inverse_potions]
"minecraft:mining_fatigue" = "minecraft:haste"
"minecraft:instant_health" = "minecraft:instant_damage"
"minecraft:unluck" = "minecraft:luck"
"minecraft:instant_damage" = "minecraft:instant_health"
"minecraft:weakness" = "minecraft:strength"
"minecraft:slowness" = "minecraft:speed"
"minecraft:haste" = "minecraft:mining_fatigue"
"minecraft:strength" = "minecraft:weakness"
"minecraft:speed" = "minecraft:slowness"
"minecraft:luck" = "minecraft:unluck"
[tripwire_hook]
#Allows placing tools on tripwire hooks
tool_hook = true
[carpets]
#Allows you to place carpets on stairs
carpeted_stairs = true
#Allows you to place carpets on slabs
carpeted_slabs = true
[cake]
#Allows you to place a cake on top of another
double_cake = true
#Allows eating a cake from every side
directional_cake = true
[mob_head]
#Allows you to place two mob heads on top of each other
skull_piles = true
#Allows candles to be placed on top of skulls
skull_candles = true
#Allows placing more than one candle ontop of each skull
multiple_candles = true
[flower_pot]
#allows you to place hanging flower pots. Works with any modded pot too
hanging_pot = true
[lantern]
#Allow wall lanterns placement
wall_lanterns = true
#Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events
high_priority = true
#Mod ids of mods that have lantern block that extend the base lantern class but don't look like one
mod_blacklist = ["bbb", "extlights", "betterendforge", "spelunkery", "galosphere", "tconstruct", "enigmaticlegacy", "beautify", "candlelight"]
#Ids of blocks that are not detected as lanterns but should be
id_whitelist = ["enlightened_end:xenon_lantern"]
#Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land
#Allowed Values: ON, OFF, NO_FIRE
falling_lanterns = "ON"
[bell]
#Ring a bell by clicking on a chain that's connected to it
chain_ringing = true
#Max chain length that allows a bell to ring
#Range: 0 ~ 256
chain_length = 16
[banners]
#Allow banners to be placed on ceilings
ceiling_banners = true
[misc]
#Allows dying blocks by right clicking them with dye
dye_blocks = false
[torch]
#Allows torches to set entities on fire
torch_fire = true
#Allows torches to set entities on fire when held in offhand given you are attacking with a sword
torch_fire_offhand = false
#Duration of the on fire effect applied by torches. In seconds
#Range: 1 ~ 60
torch_fire_duration = 2
[lily_pad]
#Allows lilypads to have any block placed ontop
better_lilypads = true

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@ -1,151 +1,151 @@
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Adventure Module Config
affixes {
# A list of type overrides for the affix loot system. Format is <itemname>|chance|<type>.
# Valid types are: none, sword, trident, shield, heavy_weapon, pickaxe, shovel, crossbow, bow
# Default: [minecraft:iron_sword|sword], [minecraft:shulker_shell|none]
S:"Equipment Type Overrides" <
minecraft:iron_sword|sword
minecraft:shulker_shell|none
>
# The chance that a naturally spawned mob will be granted an affix item. 0 = 0%, 1 = 100%
# Default: 0.075; Range: [0.0 ~ 1.0]
S:"Random Affix Chance"=0.075
# The chance that a mob will drop a gem. 0 = 0%, 1 = 100%
# Default: 0.045; Range: [0.0 ~ 1.0]
S:"Gem Drop Chance"=0.045
# The flat bonus chance that bosses have to drop a gem, added to Gem Drop Chance. 0 = 0%, 1 = 100%
# Default: 0.33; Range: [0.0 ~ 1.0]
S:"Gem Boss Bonus"=0.33
# If affixes that cleave can hit players (excluding the user).
# Default: false
B:"Cleave Players"=false
# Loot Rules, in the form of Loot Table Matchers, permitting affix items to spawn in loot tables.
# The format for these is domain:pattern|chance and domain is optional. Domain is a modid, pattern is a regex string, and chance is a float 0..1 chance for the item to spawn in any matched tables.
# If you omit the domain, the format is pattern|chance, and the matcher will run for all domains.
# The pattern MUST be a valid regex string, and should match the paths of desired loot tables under the specified domain. Note: "Match Any Character" is ".*" (dot star) and not "*" (star).
# If there is a match, an item has a chance to spawn in that loot table.
# Default: [minecraft:chests.*|0.35], [.*chests.*|0.3], [twilightforest:structures.*|0.3]
S:"Affix Item Loot Rules" <
minecraft:chests.*|0.35
.*chests.*|0.3
twilightforest:structures.*|0.3
>
# Loot Rules, in the form of Loot Table Matchers, permitting affixes to be added to any valid item. Here, the chance refers to the chance an item receives affixes. See comment on "Affix Item Loot Rules" for description.
# Default: [.*blocks.*|0], [.*|0.35]
S:"Affix Convert Loot Rules" <
.*blocks.*|0
.*|0.35
>
# Dimensional rarities for affix conversion (see "Affix Convert Loot Rules"), in the form of dimension|min|max. A dimension not listed uses all rarities.
# Default: [overworld|common|rare], [the_nether|uncommon|epic], [the_end|rare|mythic], [twilightforest:twilight_forest|uncommon|epic]
S:"Affix Convert Rarities" <
overworld|common|rare
the_nether|uncommon|epic
the_end|rare|mythic
twilightforest:twilight_forest|uncommon|epic
>
# If Quark's Attribute Tooltip handling is disabled for affix items
# Default: true
B:"Disable Quark Tooltips for Affix Items"=true
# The item that will be used when attempting to place torches with the torch placer affix. Must be a valid item that places a block on right click.
# Default: minecraft:torch
S:"Torch Placement Item"=minecraft:torch
}
gems {
# Loot Rules, in the form of Loot Table Matchers, permitting gems to spawn in loot tables. See comment on "Affix Item Loot Rules" for description.
# Default: [minecraft:chests.*|0.25], [.*chests.*|0.20], [twilightforest:structures.*|0.20]
S:"Gem Loot Rules" <
minecraft:chests.*|0.25
.*chests.*|0.20
twilightforest:structures.*|0.20
>
# Dimensional rarities for gem drops, in the form of dimension|min|max. A dimension not listed uses all rarities.
# Default: [overworld|common|mythic], [the_nether|uncommon|mythic], [the_end|rare|mythic], [twilightforest:twilight_forest|uncommon|mythic]
S:"Gem Dimensional Rarities" <
overworld|common|mythic
the_nether|uncommon|mythic
the_end|rare|mythic
twilightforest:twilight_forest|uncommon|mythic
>
}
bosses {
# If boss items are always cursed. Enable this if you want bosses to be less overpowered by always giving them a negative effect.
# Default: false
B:"Curse Boss Items"=false
# The range at which boss spawns will be announced. If you are closer than this number of blocks (ignoring y-level), you will receive the announcement.
# Default: 96.0; Range: [0.0 ~ 1024.0]
S:"Boss Announce Range"=96.0
# The volume of the boss announcement sound. 0 to disable. This control is clientside.
# Default: 0.75; Range: [0.0 ~ 1.0]
S:"Boss Announce Volume"=0.75
# If the boss announcement range ignores y-level.
# Default: false
B:"Boss Announce Ignore Y"=false
# The time, in ticks, that must pass between any two natural boss spawns in a single dimension.
# Default: 3600; Range: [0 ~ 720000]
I:"Boss Spawn Cooldown"=3600
# If true, invading bosses will automatically target the closest player.
# Default: false
B:"Boss Auto-Aggro"=false
# If true, bosses will glow when they spawn.
# Default: true
B:"Boss Glowing On Spawn"=true
# List of sound effects to play when boss spawns are announced. This control is clientside.
# Default: [block.end_portal.spawn]
S:"Boss Announce Sounds" <
block.end_portal.spawn
>
# Dimensions where bosses can spawn naturally, spawn chance, and spawn rules.
# Format is dimname|chance|rule, chance is a float from 0..1.
# Valid rules are visible here https://github.com/Shadows-of-Fire/Apotheosis/blob/1.19/src/main/java/shadows/apotheosis/adventure/boss/BossEvents.java#L174C27-L174C27
# Default: [minecraft:overworld|0.018|NEEDS_SKY], [minecraft:the_nether|0.025|ANY], [minecraft:the_end|0.018|SURFACE_OUTER_END], [twilightforest:twilight_forest|0.05|NEEDS_SURFACE]
S:"Boss Spawn Dimensions" <
minecraft:overworld|0.018|NEEDS_SKY
minecraft:the_nether|0.025|ANY
minecraft:the_end|0.018|SURFACE_OUTER_END
twilightforest:twilight_forest|0.05|NEEDS_SURFACE
>
}
worldgen {
# The dimensions that the deadly module will generate in.
# Default: [overworld]
S:"Generation Dimension Whitelist" <
overworld
>
}
spawners {
# The chance that a Rogue Spawner has a "valuable" chest instead of a standard one. 0 = 0%, 1 = 100%
# Default: 0.11; Range: [0.0 ~ 1.0]
S:"Spawner Value Chance"=0.11
}
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Adventure Module Config
affixes {
# A list of type overrides for the affix loot system. Format is <itemname>|chance|<type>.
# Valid types are: none, sword, trident, shield, heavy_weapon, pickaxe, shovel, crossbow, bow
# Default: [minecraft:iron_sword|sword], [minecraft:shulker_shell|none]
S:"Equipment Type Overrides" <
minecraft:iron_sword|sword
minecraft:shulker_shell|none
>
# The chance that a naturally spawned mob will be granted an affix item. 0 = 0%, 1 = 100%
# Default: 0.075; Range: [0.0 ~ 1.0]
S:"Random Affix Chance"=0.075
# The chance that a mob will drop a gem. 0 = 0%, 1 = 100%
# Default: 0.045; Range: [0.0 ~ 1.0]
S:"Gem Drop Chance"=0.045
# The flat bonus chance that bosses have to drop a gem, added to Gem Drop Chance. 0 = 0%, 1 = 100%
# Default: 0.33; Range: [0.0 ~ 1.0]
S:"Gem Boss Bonus"=0.33
# If affixes that cleave can hit players (excluding the user).
# Default: false
B:"Cleave Players"=false
# Loot Rules, in the form of Loot Table Matchers, permitting affix items to spawn in loot tables.
# The format for these is domain:pattern|chance and domain is optional. Domain is a modid, pattern is a regex string, and chance is a float 0..1 chance for the item to spawn in any matched tables.
# If you omit the domain, the format is pattern|chance, and the matcher will run for all domains.
# The pattern MUST be a valid regex string, and should match the paths of desired loot tables under the specified domain. Note: "Match Any Character" is ".*" (dot star) and not "*" (star).
# If there is a match, an item has a chance to spawn in that loot table.
# Default: [minecraft:chests.*|0.35], [.*chests.*|0.3], [twilightforest:structures.*|0.3]
S:"Affix Item Loot Rules" <
minecraft:chests.*|0.35
.*chests.*|0.3
twilightforest:structures.*|0.3
>
# Loot Rules, in the form of Loot Table Matchers, permitting affixes to be added to any valid item. Here, the chance refers to the chance an item receives affixes. See comment on "Affix Item Loot Rules" for description.
# Default: [.*blocks.*|0], [.*|0.35]
S:"Affix Convert Loot Rules" <
.*blocks.*|0
.*|0.35
>
# Dimensional rarities for affix conversion (see "Affix Convert Loot Rules"), in the form of dimension|min|max. A dimension not listed uses all rarities.
# Default: [overworld|common|rare], [the_nether|uncommon|epic], [the_end|rare|mythic], [twilightforest:twilight_forest|uncommon|epic]
S:"Affix Convert Rarities" <
overworld|common|rare
the_nether|uncommon|epic
the_end|rare|mythic
twilightforest:twilight_forest|uncommon|epic
>
# If Quark's Attribute Tooltip handling is disabled for affix items
# Default: true
B:"Disable Quark Tooltips for Affix Items"=true
# The item that will be used when attempting to place torches with the torch placer affix. Must be a valid item that places a block on right click.
# Default: minecraft:torch
S:"Torch Placement Item"=minecraft:torch
}
gems {
# Loot Rules, in the form of Loot Table Matchers, permitting gems to spawn in loot tables. See comment on "Affix Item Loot Rules" for description.
# Default: [minecraft:chests.*|0.25], [.*chests.*|0.20], [twilightforest:structures.*|0.20]
S:"Gem Loot Rules" <
minecraft:chests.*|0.25
.*chests.*|0.20
twilightforest:structures.*|0.20
>
# Dimensional rarities for gem drops, in the form of dimension|min|max. A dimension not listed uses all rarities.
# Default: [overworld|common|mythic], [the_nether|uncommon|mythic], [the_end|rare|mythic], [twilightforest:twilight_forest|uncommon|mythic]
S:"Gem Dimensional Rarities" <
overworld|common|mythic
the_nether|uncommon|mythic
the_end|rare|mythic
twilightforest:twilight_forest|uncommon|mythic
>
}
bosses {
# If boss items are always cursed. Enable this if you want bosses to be less overpowered by always giving them a negative effect.
# Default: false
B:"Curse Boss Items"=false
# The range at which boss spawns will be announced. If you are closer than this number of blocks (ignoring y-level), you will receive the announcement.
# Default: 96.0; Range: [0.0 ~ 1024.0]
S:"Boss Announce Range"=96.0
# The volume of the boss announcement sound. 0 to disable. This control is clientside.
# Default: 0.75; Range: [0.0 ~ 1.0]
S:"Boss Announce Volume"=0.75
# If the boss announcement range ignores y-level.
# Default: false
B:"Boss Announce Ignore Y"=false
# The time, in ticks, that must pass between any two natural boss spawns in a single dimension.
# Default: 3600; Range: [0 ~ 720000]
I:"Boss Spawn Cooldown"=3600
# If true, invading bosses will automatically target the closest player.
# Default: false
B:"Boss Auto-Aggro"=false
# If true, bosses will glow when they spawn.
# Default: true
B:"Boss Glowing On Spawn"=true
# List of sound effects to play when boss spawns are announced. This control is clientside.
# Default: [block.end_portal.spawn]
S:"Boss Announce Sounds" <
block.end_portal.spawn
>
# Dimensions where bosses can spawn naturally, spawn chance, and spawn rules.
# Format is dimname|chance|rule, chance is a float from 0..1.
# Valid rules are visible here https://github.com/Shadows-of-Fire/Apotheosis/blob/1.19/src/main/java/shadows/apotheosis/adventure/boss/BossEvents.java#L174C27-L174C27
# Default: [minecraft:overworld|0.018|NEEDS_SKY], [minecraft:the_nether|0.025|ANY], [minecraft:the_end|0.018|SURFACE_OUTER_END], [twilightforest:twilight_forest|0.05|NEEDS_SURFACE]
S:"Boss Spawn Dimensions" <
minecraft:overworld|0.018|NEEDS_SKY
minecraft:the_nether|0.025|ANY
minecraft:the_end|0.018|SURFACE_OUTER_END
twilightforest:twilight_forest|0.05|NEEDS_SURFACE
>
}
worldgen {
# The dimensions that the deadly module will generate in.
# Default: [overworld]
S:"Generation Dimension Whitelist" <
overworld
>
}
spawners {
# The chance that a Rogue Spawner has a "valuable" chest instead of a standard one. 0 = 0%, 1 = 100%
# Default: 0.11; Range: [0.0 ~ 1.0]
S:"Spawner Value Chance"=0.11
}

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@ -1,40 +1,40 @@
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Module Control
# This file allows individual modules of Apotheosis to be enabled or disabled.
# Changes will have no effect until the next game restart.
# This file must match on client and server.
general {
# If the enchantment module is enabled.
# Default: true
B:"Enable Enchantment Module"=true
# If the adventure module is loaded.
# Default: true
B:"Enable Adventure Module"=true
# If the spawner module is enabled.
# Default: true
B:"Enable Spawner Module"=true
# If the potion module is loaded.
# Default: true
B:"Enable Potion Module"=true
# If the village module is loaded.
# Default: true
B:"Enable Village Module"=true
# If the garden module is loaded.
# Default: true
B:"Enable Garden Module"=true
# If the Chronicle of Shadows is given to new players.
# Default: true
B:"Give Book on First Join"=true
}
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Module Control
# This file allows individual modules of Apotheosis to be enabled or disabled.
# Changes will have no effect until the next game restart.
# This file must match on client and server.
general {
# If the enchantment module is enabled.
# Default: true
B:"Enable Enchantment Module"=true
# If the adventure module is loaded.
# Default: true
B:"Enable Adventure Module"=true
# If the spawner module is enabled.
# Default: true
B:"Enable Spawner Module"=true
# If the potion module is loaded.
# Default: true
B:"Enable Potion Module"=true
# If the village module is loaded.
# Default: true
B:"Enable Village Module"=true
# If the garden module is loaded.
# Default: true
B:"Enable Garden Module"=true
# If the Chronicle of Shadows is given to new players.
# Default: true
B:"Give Book on First Join"=true
}

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Enchantment Module Config
client {
# If enchanted book metadata (treasure, tradeable, etc) are shown in the tooltip.
# Default: true
B:"Show Enchanted Book Metadata"=true
# The 1/n chance that a sculkshelf plays a sound, per client tick. Set to 0 to disable.
# Default: 200; Range: [0 ~ 32767]
I:"Sculkshelf Noise Chance"=200
}
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Enchantment Module Config
client {
# If enchanted book metadata (treasure, tradeable, etc) are shown in the tooltip.
# Default: true
B:"Show Enchanted Book Metadata"=true
# The 1/n chance that a sculkshelf plays a sound, per client tick. Set to 0 to disable.
# Default: 200; Range: [0 ~ 32767]
I:"Sculkshelf Noise Chance"=200
}

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Garden Module Configuration
general {
# The max height a stack of cacti may grow to. Vanilla is 3. Values greater than 32 are uncapped growth.
# Server-authoritative.
# Default: 5; Range: [1 ~ 512]
I:"Cactus Height"=5
# The max height a stack of reeds may grow to. Vanilla is 3. Values greater than 32 are uncapped growth.
# Server-authoritative.
# Default: 255; Range: [1 ~ 512]
I:"Reed Height"=255
# The max height a stack of bamboo may grow to. Vanilla is 16.
# Server-authoritative.
# Default: 32; Range: [1 ~ 64]
I:"Bamboo Height"=32
}
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Garden Module Configuration
general {
# The max height a stack of cacti may grow to. Vanilla is 3. Values greater than 32 are uncapped growth.
# Server-authoritative.
# Default: 5; Range: [1 ~ 512]
I:"Cactus Height"=5
# The max height a stack of reeds may grow to. Vanilla is 3. Values greater than 32 are uncapped growth.
# Server-authoritative.
# Default: 255; Range: [1 ~ 512]
I:"Reed Height"=255
# The max height a stack of bamboo may grow to. Vanilla is 16.
# Server-authoritative.
# Default: 32; Range: [1 ~ 64]
I:"Bamboo Height"=32
}

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Potion Module Configuration
general {
# If Potion Charms will only work when in a curios slot, instead of in the inventory.
# Default: false
B:"Restrict Charms to Curios"=false
# A list of effects that, when as charms, will be applied and reapplied at a longer threshold to avoid issues at low durations, like night vision.
# Server-authoritative.
# Default: [minecraft:night_vision], [minecraft:health_boost]
S:"Extended Potion Charms" <
minecraft:night_vision
minecraft:health_boost
>
# A list of effects that, cannot be crafted into Potion Charms.
# Server-authoritative.
# Default: [
S:"Blacklisted Potion Charm Effects" <
>
}
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Potion Module Configuration
general {
# If Potion Charms will only work when in a curios slot, instead of in the inventory.
# Default: false
B:"Restrict Charms to Curios"=false
# A list of effects that, when as charms, will be applied and reapplied at a longer threshold to avoid issues at low durations, like night vision.
# Server-authoritative.
# Default: [minecraft:night_vision], [minecraft:health_boost]
S:"Extended Potion Charms" <
minecraft:night_vision
minecraft:health_boost
>
# A list of effects that, cannot be crafted into Potion Charms.
# Server-authoritative.
# Default: [
S:"Blacklisted Potion Charm Effects" <
>
}

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Spawner Module Configuration
general {
# The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch.
# Functionally server-authoritative, but should match on client for information.
# Default: 1; Range: [-1 ~ 127]
I:"Spawner Silk Level"=1
# The durability damage dealt to an item that silk touches a spawner.
# Server-authoritative.
# Default: 100; Range: [0 ~ 100000]
I:"Spawner Silk Damage"=100
# Whether to show info regarding the capturing enchantment in the JEI information for spawn eggs.
# Default: true
B:"Enable Capturing Enchantment JEI Info"=true
}
spawn_eggs {
# A list of entity registry names that cannot be applied to spawners via egg.
# Should match between client and server.
# Default: [
S:"Banned Mobs" <
>
}
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Spawner Module Configuration
general {
# The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch.
# Functionally server-authoritative, but should match on client for information.
# Default: 1; Range: [-1 ~ 127]
I:"Spawner Silk Level"=1
# The durability damage dealt to an item that silk touches a spawner.
# Server-authoritative.
# Default: 100; Range: [0 ~ 100000]
I:"Spawner Silk Damage"=100
# Whether to show info regarding the capturing enchantment in the JEI information for spawn eggs.
# Default: true
B:"Enable Capturing Enchantment JEI Info"=true
}
spawn_eggs {
# A list of entity registry names that cannot be applied to spawners via egg.
# Should match between client and server.
# Default: [
S:"Banned Mobs" <
>
}

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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Village Module Configuration
wanderer {
# If the generic trade list will be cleared before datapack loaded trades are added.
# Server-authoritative.
# Default: false
B:"Clear Generic Trades"=false
# If the rare trade list will be cleared before datapack loaded trades are added.
# Server-authoritative.
# Default: false
B:"Clear Rare Trades"=false
# If the Wandering Trader can attempt to spawn underground.
# Server-authoritative.
# Default: true
B:"Underground Trader"=true
}
arrows {
# If explosive arrows can break blocks.
# Server-authoritative.
# Default: true
B:"Explosive Arrow Block Damage"=true
}
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Village Module Configuration
wanderer {
# If the generic trade list will be cleared before datapack loaded trades are added.
# Server-authoritative.
# Default: false
B:"Clear Generic Trades"=false
# If the rare trade list will be cleared before datapack loaded trades are added.
# Server-authoritative.
# Default: false
B:"Clear Rare Trades"=false
# If the Wandering Trader can attempt to spawn underground.
# Server-authoritative.
# Default: true
B:"Underground Trader"=true
}
arrows {
# If explosive arrows can break blocks.
# Server-authoritative.
# Default: true
B:"Explosive Arrow Block Damage"=true
}

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[spawn]
#Range: 0.0 ~ 1.0
chanceToReplaceBossWeapon = 0.05
#Range: 0.0 ~ 1.0
chanceToReplaceNormalWeapon = 0.5
#Range: 0.0 ~ 1.0
dropChanceOverride = 0.1
[weapon_toggles]
enableAncientSpear = true
enableCursedBow = true
enableWrathOfTheDesert = true
enableWitherAssultShoulderWeapon = true
enableVoidAssultShoulderWeapon = true
enableLaserGatling = false
enableMeatShredder = true
enableSoulRender = true
enableGauntletOfMaelstrom = false
enableInfernalForge = true
enableVoidForge = true
[spawn]
#Range: 0.0 ~ 1.0
chanceToReplaceBossWeapon = 0.05
#Range: 0.0 ~ 1.0
chanceToReplaceNormalWeapon = 0.5
#Range: 0.0 ~ 1.0
dropChanceOverride = 0.1
[weapon_toggles]
enableAncientSpear = true
enableCursedBow = true
enableWrathOfTheDesert = true
enableWitherAssultShoulderWeapon = true
enableVoidAssultShoulderWeapon = true
enableLaserGatling = false
enableMeatShredder = true
enableSoulRender = true
enableGauntletOfMaelstrom = false
enableInfernalForge = true
enableVoidForge = true

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["Visual Configs"]
#Enables the rendering of the spell focus while equipped
"Enable SpellFocusRender" = true
#Enables the black texture of the spell book while upgraded
"Enable BlackBookTexture" = true
["Visual Configs"]
#Enables the rendering of the spell focus while equipped
"Enable SpellFocusRender" = true
#Enables the black texture of the spell book while upgraded
"Enable BlackBookTexture" = true

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#Adjust this value to define how much the matching spell cost gets discounted by the greater focus
#Range: 0.0 ~ 0.99
"Elemental Focus discount" = 0.25
#Adjust these values to balance how much a spell gets amplified by the matching spell focus, doubled for major foci.
["Elemental Spell Foci - Amplify"]
"Fire Focus buff" = 1.0
"Water Focus buff" = 1.0
"Air Focus buff" = 1.0
"Earth Focus buff" = 1.0
#Adjust these values to balance how much an elemental spell gets dampened by a not-matching lesser spell focus
["Elemental Spell Foci - Dampening"]
"Fire Focus debuff" = -1.0
"Water Focus debuff" = -1.0
"Air Focus debuff" = -1.0
"Earth Focus debuff" = -1.0
#Enable or disable the passive bonus of the foci
["Elemental Spell Foci - Abilities"]
"Enable glyph empowering" = true
"Enable regen bonus under special conditions" = true
"Enable iframe skip combos" = true
#Adjust Elemental Armor Mana Buffs
["Elemental Armors"]
#Max mana bonus for each elemental armor piece
#Range: 0 ~ 10000
armorMaxMana = 100
#Mana regen bonus for each elemental armor piece
#Range: 0 ~ 100
armorManaRegen = 4
["Mermaid Fishing"]
#How much source mermaids consume per generation
#Range: 0 ~ 10000
mermaidManaCost = 1000
#How many channels must occur before a siren produces loot.
#Range: 0 ~ 300
mermaidMaxProgress = 30
#Max number of extra item rolls a shrine produces if the mood is high.
#Range: 0 ~ 10
mermaidScoreBonus = 2
#Chance multiplier to produce a treasure relative to the siren shrine score.
#Range: 0.0 ~ 1.0
mermaidTreasureBonus = 0.002
#Base number of items rolls a shrine produces per cycle.
#Range: 0 ~ 300
mermaidBaseItems = 1
#Max number of items a siren shrine can produce per cycle.
#Range: 0 ~ 300
mermaidQuantityCap = 5
["Source cost"]
#How much source does the water urn consume.
#Range: 0 ~ 10000
waterUrnCost = 100
#How much source does the slipstream elevator consume.
#Range: 0 ~ 1000
airElevatorCost = 10
#How much source does the bubble elevator consume.
#Range: 0 ~ 1000
waterElevatorCost = 0
#How much source does the magmatic elevator consume.
#Range: 0 ~ 1000
lavaElevatorCost = 0
[Misc]
#If enabled, flarecannons will simply die and drop the charm, instead of deactivating, if killed by their owner
flarecannon_owner_kill = true
#Set over 0 to enable archwood forests with specific trees
#Range: 0 ~ 100
extra_biomes = 0
#Set to false to disable the lightning crashing often on flashing archwood biome(s).
always_thunder = true
#If enabled, homing will be able to target mobs only if they're glowing
homing_nerf = false
#Define the refresh rate of the Squirrel Ritual buff, in ticks.
#Range: > 1
squirrelRefreshRate = 600
#If enabled, soulbound enchantment can appear in randomly enchanted loot chests.
soulbound_loot = true
#Define the maximum number of pierce that a lens can apply to a spell.
#Range: > 1
pierceLensLimit = 10
[Mobs-Disabled]
#If true, the wandering mages will target players too, unless they wear the focus of the same school.
magesAggro = true
#Adjust this value to define how much the matching spell cost gets discounted by the greater focus
#Range: 0.0 ~ 0.99
"Elemental Focus discount" = 0.25
#Adjust these values to balance how much a spell gets amplified by the matching spell focus, doubled for major foci.
["Elemental Spell Foci - Amplify"]
"Fire Focus buff" = 1.0
"Water Focus buff" = 1.0
"Air Focus buff" = 1.0
"Earth Focus buff" = 1.0
#Adjust these values to balance how much an elemental spell gets dampened by a not-matching lesser spell focus
["Elemental Spell Foci - Dampening"]
"Fire Focus debuff" = -1.0
"Water Focus debuff" = -1.0
"Air Focus debuff" = -1.0
"Earth Focus debuff" = -1.0
#Enable or disable the passive bonus of the foci
["Elemental Spell Foci - Abilities"]
"Enable glyph empowering" = true
"Enable regen bonus under special conditions" = true
"Enable iframe skip combos" = true
#Adjust Elemental Armor Mana Buffs
["Elemental Armors"]
#Max mana bonus for each elemental armor piece
#Range: 0 ~ 10000
armorMaxMana = 100
#Mana regen bonus for each elemental armor piece
#Range: 0 ~ 100
armorManaRegen = 4
["Mermaid Fishing"]
#How much source mermaids consume per generation
#Range: 0 ~ 10000
mermaidManaCost = 1000
#How many channels must occur before a siren produces loot.
#Range: 0 ~ 300
mermaidMaxProgress = 30
#Max number of extra item rolls a shrine produces if the mood is high.
#Range: 0 ~ 10
mermaidScoreBonus = 2
#Chance multiplier to produce a treasure relative to the siren shrine score.
#Range: 0.0 ~ 1.0
mermaidTreasureBonus = 0.002
#Base number of items rolls a shrine produces per cycle.
#Range: 0 ~ 300
mermaidBaseItems = 1
#Max number of items a siren shrine can produce per cycle.
#Range: 0 ~ 300
mermaidQuantityCap = 5
["Source cost"]
#How much source does the water urn consume.
#Range: 0 ~ 10000
waterUrnCost = 100
#How much source does the slipstream elevator consume.
#Range: 0 ~ 1000
airElevatorCost = 10
#How much source does the bubble elevator consume.
#Range: 0 ~ 1000
waterElevatorCost = 0
#How much source does the magmatic elevator consume.
#Range: 0 ~ 1000
lavaElevatorCost = 0
[Misc]
#If enabled, flarecannons will simply die and drop the charm, instead of deactivating, if killed by their owner
flarecannon_owner_kill = true
#Set over 0 to enable archwood forests with specific trees
#Range: 0 ~ 100
extra_biomes = 0
#Set to false to disable the lightning crashing often on flashing archwood biome(s).
always_thunder = true
#If enabled, homing will be able to target mobs only if they're glowing
homing_nerf = false
#Define the refresh rate of the Squirrel Ritual buff, in ticks.
#Range: > 1
squirrelRefreshRate = 600
#If enabled, soulbound enchantment can appear in randomly enchanted loot chests.
soulbound_loot = true
#Define the maximum number of pierce that a lens can apply to a spell.
#Range: > 1
pierceLensLimit = 10
[Mobs-Disabled]
#If true, the wandering mages will target players too, unless they wear the focus of the same school.
magesAggro = true

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@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Max lifespan of the projectile, in seconds.
#Range: > 0
max_lifespan = 60
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Max lifespan of the projectile, in seconds.
#Range: > 0
max_lifespan = 60

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 400
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8
#Set how much mana is depleted every time a damage is mitigated by the Mana Bubble.
#Range: > 0
absorption_cost = 350
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 400
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8
#Set how much mana is depleted every time a damage is mitigated by the Mana Bubble.
#Range: > 0
absorption_cost = 350

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8
#Set the max hp limit for Charm, mobs with more max hp will be immune.
#Range: > 0
charm_hp_limit = 150
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8
#Set the max hp limit for Charm, mobs with more max hp will be immune.
#Range: > 0
charm_hp_limit = 150

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@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 20
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 20
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -1,36 +1,36 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 40
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 7.0
#Range: 0.0 ~ 2.147483647E9
amplify = 3.0
#Potion duration, in seconds
#Range: > 0
potion_time = 15
#Extend time duration, in ticks
#Range: > 0
extend_time = 100
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 40
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 7.0
#Range: 0.0 ~ 2.147483647E9
amplify = 3.0
#Potion duration, in seconds
#Range: > 0
potion_time = 15
#Extend time duration, in ticks
#Range: > 0
extend_time = 100

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@ -1,32 +1,32 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 20
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 5
#Extend time duration, in ticks
#Range: > 0
extend_time = 100
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 20
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 5
#Extend time duration, in ticks
#Range: > 0
extend_time = 100

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@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 75
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_pierce=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Max lifespan of the projectile, in seconds.
#Range: > 0
max_lifespan = 30
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 75
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_pierce=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Max lifespan of the projectile, in seconds.
#Range: > 0
max_lifespan = 30

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@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -1,32 +1,32 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8

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@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -1,31 +1,31 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=3"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base heal amount
#Range: 0.0 ~ 1.7976931348623157E308
base_heal = 3.0
#Range: 0.0 ~ 2.147483647E9
amplify = 3.0
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=3"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base heal amount
#Range: 0.0 ~ 1.7976931348623157E308
base_heal = 3.0
#Range: 0.0 ~ 2.147483647E9
amplify = 3.0

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@ -1,36 +1,36 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 6.0
#Range: 0.0 ~ 2.147483647E9
amplify = 2.5
#Potion duration, in seconds
#Range: > 0
potion_time = 10
#Extend time duration, in ticks
#Range: > 0
extend_time = 60
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 6.0
#Range: 0.0 ~ 2.147483647E9
amplify = 2.5
#Potion duration, in seconds
#Range: > 0
potion_time = 10
#Extend time duration, in ticks
#Range: > 0
extend_time = 60

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@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 200
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 200
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 400
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 400
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -1,36 +1,36 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 3.0
#Range: 0.0 ~ 2.147483647E9
amplify = 1.5
#Potion duration, in seconds
#Range: > 0
potion_time = 15
#Extend time duration, in ticks
#Range: > 0
extend_time = 100
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 3.0
#Range: 0.0 ~ 2.147483647E9
amplify = 1.5
#Potion duration, in seconds
#Range: > 0
potion_time = 15
#Extend time duration, in ticks
#Range: > 0
extend_time = 100

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@ -1,30 +1,30 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 8.0
#Range: 0.0 ~ 2.147483647E9
amplify = 2.5
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 8.0
#Range: 0.0 ~ 2.147483647E9
amplify = 2.5

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@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -1,36 +1,36 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 25
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8
#Range: 0.0 ~ 2.147483647E9
damage = 5.0
#Range: 0.0 ~ 2.147483647E9
amplify = 2.0
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 25
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8
#Range: 0.0 ~ 2.147483647E9
damage = 5.0
#Range: 0.0 ~ 2.147483647E9
amplify = 2.0

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@ -1,54 +1,54 @@
#Lighting
[lights]
#Show the supporter message. This is set to false after the first time.
showSupporterMessage = true
#If dynamic lights are enabled
lightsEnabled = false
#How bright the touch light is
#Range: 0 ~ 15
touchLightLuminance = 8
#How long the touch light lasts in ticks
#Range: 0 ~ 40
touchLightDuration = 8
#Light level an entity should emit when dynamic lights are on
#Example entry: minecraft:blaze=15
entity_lights = ["minecraft:blaze=10", "ars_nouveau:orbit=15", "ars_nouveau:linger=15", "ars_nouveau:spell_proj=15", "minecraft:magma_cube=8", "ars_nouveau:flying_item=10", "minecraft:spectral_arrow=8", "ars_nouveau:follow_proj=10"]
#Light level an item should emit when held when dynamic lights are on
#Example entry: minecraft:stick=15
item_lights = ["minecraft:redstone_torch=10", "minecraft:soul_lantern=12", "minecraft:glow_ink_sac=10", "minecraft:verdant_froglight=15", "minecraft:blaze_rod=10", "minecraft:shroomlight=10", "minecraft:lantern=14", "minecraft:soul_torch=10", "minecraft:glow_berries=8", "minecraft:glowstone_dust=8", "minecraft:pearlescent_froglight=15", "minecraft:nether_star=14", "minecraft:glowstone=15", "minecraft:torch=14", "minecraft:ochre_froglight=15", "minecraft:lava_bucket=15"]
#Overlay
[overlays]
#X offset for the tooltip
#Range: > -2147483648
xTooltip = 20
#Y offset for the tooltip
#Range: > -2147483648
yTooltip = 0
#X offset for the Mana Bar
#Range: > -2147483648
xManaBar = 0
#Y offset for the Mana Bar
#Range: > -2147483648
yManaBar = 0
#If the Storage Lectern should show the recipe book icon
showRecipeBook = true
#Inform the player of Dynamic lights once.
informLights = false
#Whether the Selection HUD is toggled or held
toggleSelectionHUD = true
#Misc
[misc]
#Use simplified renderer for Warp Portals
no_end_portal_render = false
#Disables the skyweave renderer. Disable if your sky is broken with shaders.
disable_skyweave = false
#Show spell tooltips with glyphs instead of plain text
glyphTooltips = true
#Enables transparent/opaque rendering of elements in the book GUI. Disable if it leads to crash with Sodium derivatives
gui_transparency = true
#Disables translucent particles. Disable if your particles are invisible with shaders.
opaque_particles = false
#Lighting
[lights]
#Show the supporter message. This is set to false after the first time.
showSupporterMessage = true
#If dynamic lights are enabled
lightsEnabled = false
#How bright the touch light is
#Range: 0 ~ 15
touchLightLuminance = 8
#How long the touch light lasts in ticks
#Range: 0 ~ 40
touchLightDuration = 8
#Light level an entity should emit when dynamic lights are on
#Example entry: minecraft:blaze=15
entity_lights = ["minecraft:blaze=10", "ars_nouveau:orbit=15", "ars_nouveau:linger=15", "ars_nouveau:spell_proj=15", "minecraft:magma_cube=8", "ars_nouveau:flying_item=10", "minecraft:spectral_arrow=8", "ars_nouveau:follow_proj=10"]
#Light level an item should emit when held when dynamic lights are on
#Example entry: minecraft:stick=15
item_lights = ["minecraft:redstone_torch=10", "minecraft:soul_lantern=12", "minecraft:glow_ink_sac=10", "minecraft:verdant_froglight=15", "minecraft:blaze_rod=10", "minecraft:shroomlight=10", "minecraft:lantern=14", "minecraft:soul_torch=10", "minecraft:glow_berries=8", "minecraft:glowstone_dust=8", "minecraft:pearlescent_froglight=15", "minecraft:nether_star=14", "minecraft:glowstone=15", "minecraft:torch=14", "minecraft:ochre_froglight=15", "minecraft:lava_bucket=15"]
#Overlay
[overlays]
#X offset for the tooltip
#Range: > -2147483648
xTooltip = 20
#Y offset for the tooltip
#Range: > -2147483648
yTooltip = 0
#X offset for the Mana Bar
#Range: > -2147483648
xManaBar = 0
#Y offset for the Mana Bar
#Range: > -2147483648
yManaBar = 0
#If the Storage Lectern should show the recipe book icon
showRecipeBook = true
#Inform the player of Dynamic lights once.
informLights = false
#Whether the Selection HUD is toggled or held
toggleSelectionHUD = true
#Misc
[misc]
#Use simplified renderer for Warp Portals
no_end_portal_render = false
#Disables the skyweave renderer. Disable if your sky is broken with shaders.
disable_skyweave = false
#Show spell tooltips with glyphs instead of plain text
glyphTooltips = true
#Enables transparent/opaque rendering of elements in the book GUI. Disable if it leads to crash with Sodium derivatives
gui_transparency = true
#Disables translucent particles. Disable if your particles are invisible with shaders.
opaque_particles = false

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@ -1,74 +1,74 @@
#General settings
[general]
#Dimensions where hostile mobs will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list.
dimensionBlacklist = []
#Spawn a book in the players inventory on login
spawnBook = true
#How much mana whirlisprigs consume per generation
#Range: 0 ~ 10000
sylphManaCost = 250
#How much progress whirlisprigs must accumulate before creating resources
#Range: 0 ~ 10000
whirlisprigProgress = 250
#Should the Wilden Hunter attack animals?
hunterHuntsAnimals = false
#Should the Wilden Stalker attack animals?
stalkerHuntsAnimals = false
#Should the Wilden Defender attack animals?
defenderHuntsAnimals = false
#Should the Wilden Chimera dive bomb destroy blocks?
destructiveDiveBomb = true
#Archwood forest spawn weight
#Range: > 0
archwoodForest = 2
#How many inventories can lectern support per bookwyrm
#Range: > 1
bookwyrmLimit = 8
[drygmy_production]
#How much source drygmys consume per generation
#Range: 0 ~ 10000
drygmyManaCost = 1000
#How many channels must occur before a drygmy produces loot
#Range: 0 ~ 300
drygmyMaxProgress = 20
#Bonus number of items a drygmy produces per unique mob
#Range: 0 ~ 300
drygmyUniqueBonus = 2
#Base number of items a drygmy produces per cycle before bonuses.
#Range: > -2147483648
drygmyBaseItems = 1
#Max Bonus number of items a drygmy produces from nearby entities. Each entity equals 1 item.
#Range: 0 ~ 300
drygmyQuantityCap = 5
#Items
[item]
#Spawn Caster Tomes in Dungeon Loot?
spawnTomes = true
#How much mana the Ring of Jumping consumes per jump
#Range: 0 ~ 10000
jumpRingCost = 30
#Blocks
[block]
#How much potion a melder takes from each input jar. 100 = 1 potion
#Range: > 100
melderInputCost = 200
#How much potion a melder outputs per cycle. 100 = 1 potion
#Range: > 100
melderOutput = 100
#How much source a melder takes per cycle
#Range: > 0
melderSourceCost = 300
#The max potion level the enchanted flask can grant. This isnt needed unless you have an infinite potion leveling exploit.
#Range: > 2
enchantedFlaskCap = 255
#Debug
[debug]
#Max number of log events to keep on entities. Lowering this number may make it difficult to debug why your entities are stuck.
#Range: > 0
maxLogEvents = 100
#General settings
[general]
#Dimensions where hostile mobs will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list.
dimensionBlacklist = []
#Spawn a book in the players inventory on login
spawnBook = true
#How much mana whirlisprigs consume per generation
#Range: 0 ~ 10000
sylphManaCost = 250
#How much progress whirlisprigs must accumulate before creating resources
#Range: 0 ~ 10000
whirlisprigProgress = 250
#Should the Wilden Hunter attack animals?
hunterHuntsAnimals = false
#Should the Wilden Stalker attack animals?
stalkerHuntsAnimals = false
#Should the Wilden Defender attack animals?
defenderHuntsAnimals = false
#Should the Wilden Chimera dive bomb destroy blocks?
destructiveDiveBomb = true
#Archwood forest spawn weight
#Range: > 0
archwoodForest = 2
#How many inventories can lectern support per bookwyrm
#Range: > 1
bookwyrmLimit = 8
[drygmy_production]
#How much source drygmys consume per generation
#Range: 0 ~ 10000
drygmyManaCost = 1000
#How many channels must occur before a drygmy produces loot
#Range: 0 ~ 300
drygmyMaxProgress = 20
#Bonus number of items a drygmy produces per unique mob
#Range: 0 ~ 300
drygmyUniqueBonus = 2
#Base number of items a drygmy produces per cycle before bonuses.
#Range: > -2147483648
drygmyBaseItems = 1
#Max Bonus number of items a drygmy produces from nearby entities. Each entity equals 1 item.
#Range: 0 ~ 300
drygmyQuantityCap = 5
#Items
[item]
#Spawn Caster Tomes in Dungeon Loot?
spawnTomes = true
#How much mana the Ring of Jumping consumes per jump
#Range: 0 ~ 10000
jumpRingCost = 30
#Blocks
[block]
#How much potion a melder takes from each input jar. 100 = 1 potion
#Range: > 100
melderInputCost = 200
#How much potion a melder outputs per cycle. 100 = 1 potion
#Range: > 100
melderOutput = 100
#How much source a melder takes per cycle
#Range: > 0
melderSourceCost = 300
#The max potion level the enchanted flask can grant. This isnt needed unless you have an infinite potion leveling exploit.
#Range: > 2
enchantedFlaskCap = 255
#Debug
[debug]
#Max number of log events to keep on entities. Lowering this number may make it difficult to debug why your entities are stuck.
#Range: > 0
maxLogEvents = 100

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@ -1,57 +1,57 @@
#Mana
[mana]
#Base mana regen in seconds
#Range: > 0
baseRegen = 5
#Base max mana
#Range: > 0
baseMax = 100
#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
#Range: 1 ~ 20
updateInterval = 5
#Max mana bonus per glyph
#Range: > 0
glyphmax = 15
#Max mana bonus for tier of book
#Range: > 0
tierMax = 50
#Mana regen bonus for tier of book
#Range: > 0
tierRegen = 1
#Mana Boost value per level
#Range: > 0
manaBoost = 25
#(enchantment) Mana regen per second per level
#Range: > 0
manaRegenEnchantment = 2
#Regen bonus per glyph
#Range: 0.0 ~ 2.147483647E9
glyphRegen = 0.33
#Regen bonus per potion level
#Range: > 0
potionRegen = 10
[spell_casting]
#Enforce augment cap on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
enforceCapOnCast = true
#Enforce glyph per spell limit on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
enforceGlyphLimitOnCast = true
[item]
#Cost per glyph in a codex
#Range: > 0
codexCost = 10
[warp_portals]
#Enable warp portals?
enableWarpPortals = true
#Beta Features
[beta]
#Allow crafting infinite spells. This is a beta feature and may cause crashes.
infiniteSpells = false
#Limits the crafting infinite spells beta, set a cap to the number of additional glyphs. This is a beta feature and may cause crashes.
#Range: 10 ~ 1000
infiniteSpellLimit = 30
#Mana
[mana]
#Base mana regen in seconds
#Range: > 0
baseRegen = 5
#Base max mana
#Range: > 0
baseMax = 100
#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
#Range: 1 ~ 20
updateInterval = 5
#Max mana bonus per glyph
#Range: > 0
glyphmax = 15
#Max mana bonus for tier of book
#Range: > 0
tierMax = 50
#Mana regen bonus for tier of book
#Range: > 0
tierRegen = 1
#Mana Boost value per level
#Range: > 0
manaBoost = 25
#(enchantment) Mana regen per second per level
#Range: > 0
manaRegenEnchantment = 2
#Regen bonus per glyph
#Range: 0.0 ~ 2.147483647E9
glyphRegen = 0.33
#Regen bonus per potion level
#Range: > 0
potionRegen = 10
[spell_casting]
#Enforce augment cap on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
enforceCapOnCast = true
#Enforce glyph per spell limit on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
enforceGlyphLimitOnCast = true
[item]
#Cost per glyph in a codex
#Range: > 0
codexCost = 10
[warp_portals]
#Enable warp portals?
enableWarpPortals = true
#Beta Features
[beta]
#Allow crafting infinite spells. This is a beta feature and may cause crashes.
infiniteSpells = false
#Limits the crafting infinite spells beta, set a cap to the number of additional glyphs. This is a beta feature and may cause crashes.
#Range: 10 ~ 1000
infiniteSpellLimit = 30

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@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 500
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: 1 ~ 1
per_spell_limit = 1
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = ["ars_nouveau:glyph_wall", "ars_nouveau:glyph_linger"]
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 500
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: 1 ~ 1
per_spell_limit = 1
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = ["ars_nouveau:glyph_wall", "ars_nouveau:glyph_linger"]

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@ -1,17 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2

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@ -1,17 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 20
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 20
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1

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@ -1,32 +1,32 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 200
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base duration in seconds
#Range: > 0
duration = 60
#Extend time duration, in seconds
#Range: > 0
extend_time = 60
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 200
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base duration in seconds
#Range: > 0
duration = 60
#Extend time duration, in seconds
#Range: > 0
extend_time = 60

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@ -1,17 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 35
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 35
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2

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@ -1,31 +1,31 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base teleport distance
#Range: > 0
distance = 8
#Range: 0.0 ~ 2.147483647E9
amplify = 3.0
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base teleport distance
#Range: > 0
distance = 8
#Range: 0.0 ~ 2.147483647E9
amplify = 3.0

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@ -1,32 +1,32 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8

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@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = true
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_fortune=4"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = true
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_fortune=4"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -1,36 +1,36 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2", "ars_nouveau:glyph_aoe=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 6.0
#Range: 0.0 ~ 2.147483647E9
amplify = 2.5
#Potion duration, in seconds
#Range: > 0
potion_time = 5
#Extend time duration, in seconds
#Range: > 0
extend_time = 1
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2", "ars_nouveau:glyph_aoe=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 6.0
#Range: 0.0 ~ 2.147483647E9
amplify = 2.5
#Potion duration, in seconds
#Range: > 0
potion_time = 5
#Extend time duration, in seconds
#Range: > 0
extend_time = 1

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@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 80
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 80
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -1,30 +1,30 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 3.0
#Range: 0.0 ~ 2.147483647E9
amplify = 1.0
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 3.0
#Range: 0.0 ~ 2.147483647E9
amplify = 1.0

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@ -1,30 +1,30 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 1.0
#Range: 0.0 ~ 2.147483647E9
amplify = 1.0
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 1.0
#Range: 0.0 ~ 2.147483647E9
amplify = 1.0

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@ -1,17 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2

View File

@ -1,17 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 5
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 5
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2

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@ -1,32 +1,32 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Randomize chance, in percentage (0-1 = 0% - 100%)
#Range: 0.0 ~ 2.147483647E9
extend_time = 0.25
#The base duration of the delay effect in ticks.
#Range: > 0
base_duration = 20
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Randomize chance, in percentage (0-1 = 0% - 100%)
#Range: 0.0 ~ 2.147483647E9
extend_time = 0.25
#The base duration of the delay effect in ticks.
#Range: > 0
base_duration = 20

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@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -1,17 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2

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@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -1,39 +1,39 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 200
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
amplify = 0.5
#Explosion base intensity
#Range: 0.0 ~ 100.0
base = 0.75
#AOE intensity bonus
#Range: 0.0 ~ 100.0
aoe_bonus = 1.5
#Range: 0.0 ~ 2.147483647E9
damage = 6.0
#Additional damage per amplify
#Range: 0.0 ~ 2.147483647E9
amp_damage = 2.5
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 200
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
amplify = 0.5
#Explosion base intensity
#Range: 0.0 ~ 100.0
base = 0.75
#AOE intensity bonus
#Range: 0.0 ~ 100.0
aoe_bonus = 1.5
#Range: 0.0 ~ 2.147483647E9
damage = 6.0
#Additional damage per amplify
#Range: 0.0 ~ 2.147483647E9
amp_damage = 2.5

View File

@ -1,17 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2

View File

@ -1,17 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2

View File

@ -1,30 +1,30 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 35
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 6.0
#Range: 0.0 ~ 2.147483647E9
amplify = 3.0
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 35
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 6.0
#Range: 0.0 ~ 2.147483647E9
amplify = 3.0

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@ -1,32 +1,32 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 150
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base amount of harvested blocks
#Range: > 0
base_harvest = 50
#Additional max blocks per AOE
#Range: > 0
aoe_bonus = 50
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 150
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base amount of harvested blocks
#Range: > 0
base_harvest = 50
#Additional max blocks per AOE
#Range: > 0
aoe_bonus = 50

View File

@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

View File

@ -1,33 +1,33 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 40
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 7.0
#Range: 0.0 ~ 2.147483647E9
amplify = 3.0
#Extend time duration, in seconds
#Range: > 0
extend_time = 1
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 40
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 7.0
#Range: 0.0 ~ 2.147483647E9
amplify = 3.0
#Extend time duration, in seconds
#Range: > 0
extend_time = 1

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@ -1,17 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 80
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 80
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2

View File

@ -1,32 +1,32 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_sensitive=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 10
#Extend time duration, in seconds
#Range: > 0
extend_time = 5
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_sensitive=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 10
#Extend time duration, in seconds
#Range: > 0
extend_time = 5

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@ -1,32 +1,32 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 180
#Extend time duration, in seconds
#Range: > 0
extend_time = 120
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 180
#Extend time duration, in seconds
#Range: > 0
extend_time = 120

View File

@ -1,32 +1,32 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8

View File

@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 70
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 70
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

View File

@ -1,31 +1,31 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base knockback value
#Range: 0.0 ~ 1.7976931348623157E308
base_value = 1.5
#Range: 0.0 ~ 2.147483647E9
amplify = 1.0
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base knockback value
#Range: 0.0 ~ 1.7976931348623157E308
base_value = 1.5
#Range: 0.0 ~ 2.147483647E9
amplify = 1.0

View File

@ -1,36 +1,36 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = true
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 5.0
#Range: 0.0 ~ 2.147483647E9
amplify = 2.0
#Potion duration, in seconds
#Range: > 0
potion_time = 5
#Extend time duration, in seconds
#Range: > 0
extend_time = 5
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = true
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 5.0
#Range: 0.0 ~ 2.147483647E9
amplify = 2.0
#Potion duration, in seconds
#Range: > 0
potion_time = 5
#Extend time duration, in seconds
#Range: > 0
extend_time = 5

View File

@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

View File

@ -1,31 +1,31 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base heal amount
#Range: 0.0 ~ 1.7976931348623157E308
base_heal = 3.0
#Range: 0.0 ~ 2.147483647E9
amplify = 3.0
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base heal amount
#Range: 0.0 ~ 1.7976931348623157E308
base_heal = 3.0
#Range: 0.0 ~ 2.147483647E9
amplify = 3.0

View File

@ -1,32 +1,32 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=4"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=4"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8

View File

@ -1,32 +1,32 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Extend time duration, in seconds
#Range: > 0
extend_time = 2
#Potion duration, in seconds
#Range: > 0
potion_time = 3
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Extend time duration, in seconds
#Range: > 0
extend_time = 2
#Potion duration, in seconds
#Range: > 0
potion_time = 3

View File

@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_aoe=1", "ars_nouveau:glyph_extend_time=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_aoe=1", "ars_nouveau:glyph_extend_time=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

View File

@ -1,32 +1,32 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base duration, in seconds
#Range: > 0
base = 3
#Extend time duration, in seconds
#Range: > 0
extend_time = 1
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base duration, in seconds
#Range: > 0
base = 3
#Extend time duration, in seconds
#Range: > 0
extend_time = 1

View File

@ -1,26 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

View File

@ -1,32 +1,32 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8

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