Start
just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it): /server-resource-packs/ /saves/ /schematics/ /screenshots/ /logs/ /.mixin.out/ /crash-reports/ usernamecache.json usercache.json Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files: git lfs track "*.jar" git lfs track "*.zip" git lfs track "*.7z" git lfs track "*.gz" git lfs track "*.rar" git lfs track "*.tar" git lfs track "*.iso" git lfs track "*.png" git lfs track "*.jpg" git lfs track "*.jpeg" git lfs track "*.gif" git lfs track "*.bmp" git lfs track "*.tiff" git lfs track "*.svg" git lfs track "*.webp" git lfs track "*.mp3" git lfs track "*.wav" git lfs track "*.ogg" git lfs track "*.flac" git lfs track "*.aac" git lfs track "*.m4a" git lfs track "*.wma" git lfs track "*.mp4" git lfs track "*.mkv" git lfs track "*.avi" git lfs track "*.mov" git lfs track "*.webm" git lfs track "*.flv" git lfs track "*.wmv" git lfs track "*.psd" git lfs track "*.ai" git lfs track "*.pdf" git lfs track "*.mca" git lfs track "*.dat" git lfs track "*.dat_old"
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#Adjust this value to define how much the matching spell cost gets discounted by the greater focus
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#Range: 0.0 ~ 0.99
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"Elemental Focus discount" = 0.25
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#Adjust these values to balance how much a spell gets amplified by the matching spell focus, doubled for major foci.
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["Elemental Spell Foci - Amplify"]
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"Fire Focus buff" = 1.0
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"Water Focus buff" = 1.0
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"Air Focus buff" = 1.0
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"Earth Focus buff" = 1.0
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#Adjust these values to balance how much an elemental spell gets dampened by a not-matching lesser spell focus
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["Elemental Spell Foci - Dampening"]
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"Fire Focus debuff" = -1.0
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"Water Focus debuff" = -1.0
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"Air Focus debuff" = -1.0
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"Earth Focus debuff" = -1.0
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#Enable or disable the passive bonus of the foci
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["Elemental Spell Foci - Abilities"]
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"Enable glyph empowering" = true
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"Enable regen bonus under special conditions" = true
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"Enable iframe skip combos" = true
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#Adjust Elemental Armor Mana Buffs
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["Elemental Armors"]
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#Max mana bonus for each elemental armor piece
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#Range: 0 ~ 10000
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armorMaxMana = 100
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#Mana regen bonus for each elemental armor piece
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#Range: 0 ~ 100
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armorManaRegen = 4
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["Mermaid Fishing"]
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#How much source mermaids consume per generation
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#Range: 0 ~ 10000
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mermaidManaCost = 1000
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#How many channels must occur before a siren produces loot.
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#Range: 0 ~ 300
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mermaidMaxProgress = 30
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#Max number of extra item rolls a shrine produces if the mood is high.
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#Range: 0 ~ 10
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mermaidScoreBonus = 2
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#Chance multiplier to produce a treasure relative to the siren shrine score.
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#Range: 0.0 ~ 1.0
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mermaidTreasureBonus = 0.002
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#Base number of items rolls a shrine produces per cycle.
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#Range: 0 ~ 300
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mermaidBaseItems = 1
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#Max number of items a siren shrine can produce per cycle.
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#Range: 0 ~ 300
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mermaidQuantityCap = 5
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["Source cost"]
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#How much source does the water urn consume.
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#Range: 0 ~ 10000
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waterUrnCost = 100
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#How much source does the slipstream elevator consume.
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#Range: 0 ~ 1000
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airElevatorCost = 10
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#How much source does the bubble elevator consume.
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#Range: 0 ~ 1000
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waterElevatorCost = 0
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#How much source does the magmatic elevator consume.
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#Range: 0 ~ 1000
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lavaElevatorCost = 0
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[Misc]
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#If enabled, flarecannons will simply die and drop the charm, instead of deactivating, if killed by their owner
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flarecannon_owner_kill = true
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#Set over 0 to enable archwood forests with specific trees
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#Range: 0 ~ 100
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extra_biomes = 0
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#Set to false to disable the lightning crashing often on flashing archwood biome(s).
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always_thunder = true
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#If enabled, homing will be able to target mobs only if they're glowing
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homing_nerf = false
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#Define the refresh rate of the Squirrel Ritual buff, in ticks.
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#Range: > 1
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squirrelRefreshRate = 600
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#If enabled, soulbound enchantment can appear in randomly enchanted loot chests.
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soulbound_loot = true
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#Define the maximum number of pierce that a lens can apply to a spell.
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#Range: > 1
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pierceLensLimit = 10
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[Mobs-Disabled]
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#If true, the wandering mages will target players too, unless they wear the focus of the same school.
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magesAggro = true
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