Files
FearFactory/1.20.1-FearFactoryTest/minecraft/config/ars_elemental-common.toml
admin 95ed26d7d8 Start
just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it):

/server-resource-packs/
/saves/
/schematics/
/screenshots/
/logs/
/.mixin.out/
/crash-reports/
usernamecache.json
usercache.json

Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files:

git lfs track "*.jar"
git lfs track "*.zip"
git lfs track "*.7z"
git lfs track "*.gz"
git lfs track "*.rar"
git lfs track "*.tar"
git lfs track "*.iso"

git lfs track "*.png"
git lfs track "*.jpg"
git lfs track "*.jpeg"
git lfs track "*.gif"
git lfs track "*.bmp"
git lfs track "*.tiff"
git lfs track "*.svg"
git lfs track "*.webp"

git lfs track "*.mp3"
git lfs track "*.wav"
git lfs track "*.ogg"
git lfs track "*.flac"
git lfs track "*.aac"
git lfs track "*.m4a"
git lfs track "*.wma"

git lfs track "*.mp4"
git lfs track "*.mkv"
git lfs track "*.avi"
git lfs track "*.mov"
git lfs track "*.webm"
git lfs track "*.flv"
git lfs track "*.wmv"

git lfs track "*.psd"
git lfs track "*.ai"
git lfs track "*.pdf"

git lfs track "*.mca"
git lfs track "*.dat"
git lfs track "*.dat_old"
2025-05-11 15:06:38 -05:00

91 lines
3.1 KiB
TOML

#Adjust this value to define how much the matching spell cost gets discounted by the greater focus
#Range: 0.0 ~ 0.99
"Elemental Focus discount" = 0.25
#Adjust these values to balance how much a spell gets amplified by the matching spell focus, doubled for major foci.
["Elemental Spell Foci - Amplify"]
"Fire Focus buff" = 1.0
"Water Focus buff" = 1.0
"Air Focus buff" = 1.0
"Earth Focus buff" = 1.0
#Adjust these values to balance how much an elemental spell gets dampened by a not-matching lesser spell focus
["Elemental Spell Foci - Dampening"]
"Fire Focus debuff" = -1.0
"Water Focus debuff" = -1.0
"Air Focus debuff" = -1.0
"Earth Focus debuff" = -1.0
#Enable or disable the passive bonus of the foci
["Elemental Spell Foci - Abilities"]
"Enable glyph empowering" = true
"Enable regen bonus under special conditions" = true
"Enable iframe skip combos" = true
#Adjust Elemental Armor Mana Buffs
["Elemental Armors"]
#Max mana bonus for each elemental armor piece
#Range: 0 ~ 10000
armorMaxMana = 100
#Mana regen bonus for each elemental armor piece
#Range: 0 ~ 100
armorManaRegen = 4
["Mermaid Fishing"]
#How much source mermaids consume per generation
#Range: 0 ~ 10000
mermaidManaCost = 1000
#How many channels must occur before a siren produces loot.
#Range: 0 ~ 300
mermaidMaxProgress = 30
#Max number of extra item rolls a shrine produces if the mood is high.
#Range: 0 ~ 10
mermaidScoreBonus = 2
#Chance multiplier to produce a treasure relative to the siren shrine score.
#Range: 0.0 ~ 1.0
mermaidTreasureBonus = 0.002
#Base number of items rolls a shrine produces per cycle.
#Range: 0 ~ 300
mermaidBaseItems = 1
#Max number of items a siren shrine can produce per cycle.
#Range: 0 ~ 300
mermaidQuantityCap = 5
["Source cost"]
#How much source does the water urn consume.
#Range: 0 ~ 10000
waterUrnCost = 100
#How much source does the slipstream elevator consume.
#Range: 0 ~ 1000
airElevatorCost = 10
#How much source does the bubble elevator consume.
#Range: 0 ~ 1000
waterElevatorCost = 0
#How much source does the magmatic elevator consume.
#Range: 0 ~ 1000
lavaElevatorCost = 0
[Misc]
#If enabled, flarecannons will simply die and drop the charm, instead of deactivating, if killed by their owner
flarecannon_owner_kill = true
#Set over 0 to enable archwood forests with specific trees
#Range: 0 ~ 100
extra_biomes = 0
#Set to false to disable the lightning crashing often on flashing archwood biome(s).
always_thunder = true
#If enabled, homing will be able to target mobs only if they're glowing
homing_nerf = false
#Define the refresh rate of the Squirrel Ritual buff, in ticks.
#Range: > 1
squirrelRefreshRate = 600
#If enabled, soulbound enchantment can appear in randomly enchanted loot chests.
soulbound_loot = true
#Define the maximum number of pierce that a lens can apply to a spell.
#Range: > 1
pierceLensLimit = 10
[Mobs-Disabled]
#If true, the wandering mages will target players too, unless they wear the focus of the same school.
magesAggro = true