Start
just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it): /server-resource-packs/ /saves/ /schematics/ /screenshots/ /logs/ /.mixin.out/ /crash-reports/ usernamecache.json usercache.json Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files: git lfs track "*.jar" git lfs track "*.zip" git lfs track "*.7z" git lfs track "*.gz" git lfs track "*.rar" git lfs track "*.tar" git lfs track "*.iso" git lfs track "*.png" git lfs track "*.jpg" git lfs track "*.jpeg" git lfs track "*.gif" git lfs track "*.bmp" git lfs track "*.tiff" git lfs track "*.svg" git lfs track "*.webp" git lfs track "*.mp3" git lfs track "*.wav" git lfs track "*.ogg" git lfs track "*.flac" git lfs track "*.aac" git lfs track "*.m4a" git lfs track "*.wma" git lfs track "*.mp4" git lfs track "*.mkv" git lfs track "*.avi" git lfs track "*.mov" git lfs track "*.webm" git lfs track "*.flv" git lfs track "*.wmv" git lfs track "*.psd" git lfs track "*.ai" git lfs track "*.pdf" git lfs track "*.mca" git lfs track "*.dat" git lfs track "*.dat_old"
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["Generation&World"]
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#Whether the Cult Temple will be place at 0,0 or not
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PlaceCultTemple = true
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#Whether Players will teleport to the Deep Void when jumping in the Void or not
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PlayersTeleportInVoid = true
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#Whether Players will teleport to the Deep Void when falling in the Void in the End or not (If PlayersTeleportInVoid is false, this will automatically be false)
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PlayersTeleportInEnd = true
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#At which depth does the Player teleport to the dimension (Default -70)
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TeleportHeight = -70.0
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#If the Deep Void should have fog or not
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DeepVoidFog = true
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[Spawns]
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#Whether Abductors will spawn in the Overworld or not
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SpawnAbductors = true
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#If corpses should fall from the sky in the Deep Void
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SpawnFallingCorpse = true
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#If falling corpses should place a corpse on impact
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PlaceCorpseOnImpact = true
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#If the Stalker should spawn or not
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StalkerSpawns = true
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#If Stalking Stalkers should spawn or not
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StalkingStalkerSpawns = true
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#The time it takes for the Stalker to spawn in ticks (Default = 1,200 ticks)
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StalkerSpawnTimer = 1200.0
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[Misc]
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#Whether the ''Seek Light'' warning should appear when the Stalker is close or not (Happens only one time)
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SeekLightWarning = true
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#Whether light sources should be destroyed in the Deep Void or not
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DestroyLightSources = true
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#How long the Void Blessing effect should last when entering the Deep Void (In ticks)
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VoidBlessingTimer = 600.0
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#Should players teleport to the Deep Void when falling in the void in any dimension
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AllowOtherWorldTp = false
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#Should Soul light sources not get destroyed
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AllowSoulLight = false
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#If the old light breaking mechanic should be used instead of the new one
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OldLightSystem = false
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#If players should hallucinate below y=1 or not
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PlayerHallucinates = true
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#Should the Stalker be able to break certain blocks
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StalkerBreaksBlocks = true
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#If Darkness should attack the Player below y=0 while still keeping Hallucinate
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Darkness = true
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["Gameplay Changes"]
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#When a player dies, they get sent to the Deep Void
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Hell = false
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#The Stalker can spawn in the overworld
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Stalked = false
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#Corpses fall from the sky in the overworld
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CorpseRain = false
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#Darkness engulfs everything
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CreepingDarkness = false
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#The player spawns in the Deep Void
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EndlessAbyss = false
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["Critical Changes"]
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#If true, the old structure containing the Weaver Of Souls will be overwritten by the new one (this WILL destroy anything around it)
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OverwriteWithSepulcher = false
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OverwriteWithTemple = false
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