dim doors dungeon dimension is spooky now

This commit is contained in:
2025-05-23 21:41:17 -05:00
parent 0180adc8df
commit 14dd116b00
2 changed files with 8 additions and 8 deletions

View File

@ -1,15 +1,15 @@
#--------------------------------------------------------------------------------------------------------------------- #---------------------------------------------------------------------------------------------------------------------
#--------------------------------------------------------------------------------------------------------------------- #---------------------------------------------------------------------------------------------------------------------
dimension.world0=minecraft:overworld dimension.world0=minecraft:overworld mythicbotany:alfheim dimdoors:personal_pockets
dimension.world-1=minecraft:the_nether dimension.world-1=minecraft:the_nether dimdoors:public_pockets undergarden:undergarden
dimension.world1=minecraft:the_end dimension.world1=minecraft:the_end
dimension.world2=theabyss:frost_world dimension.world2=theabyss:frost_world
dimension.worldflesh=ihfr:the_carnage dimension.worldflesh=ihfr:the_carnage dimdoors:limbo dimdoors:dungeon_pockets
dimension.stop= * dimension.stop= *

View File

@ -323,8 +323,8 @@ void DoLighting(inout vec4 color, inout vec3 shadowMult, vec3 playerPos, vec3 vi
lightmapXM = pow(lightmapXMSteep + lightmapXMCalm, 2.25); lightmapXM = pow(lightmapXMSteep + lightmapXMCalm, 2.25);
} else lightmapXM = pow2(lightmap.x) * lightmap.x * 10.0; } else lightmapXM = pow2(lightmap.x) * lightmap.x * 10.0;
vec2 flickerNoise = texture2D(noisetex, vec2(frameTimeCounter * 0.06)).rb; //vec2 flickerNoise = texture2D(noisetex, vec2(frameTimeCounter * 0.06)).rb;
lightmapXM *= mix(1.0, min1(max(flickerNoise.r, flickerNoise.g) * 1.7), 0.7); //lightmapXM *= mix(1.0, min1(max(flickerNoise.r, flickerNoise.g) * 1.7), 0.7);
// Minimum Light // Minimum Light
float fadeDistance = max(1.0 - length(playerPos) / 80, 0.0); float fadeDistance = max(1.0 - length(playerPos) / 80, 0.0);