diff --git a/1.20.1-FearFactoryTest/minecraft/shaderpacks/ComplementaryUnbound_r5.5.1test/shaders/dimension.properties b/1.20.1-FearFactoryTest/minecraft/shaderpacks/ComplementaryUnbound_r5.5.1test/shaders/dimension.properties index 1abefff..e65da19 100644 --- a/1.20.1-FearFactoryTest/minecraft/shaderpacks/ComplementaryUnbound_r5.5.1test/shaders/dimension.properties +++ b/1.20.1-FearFactoryTest/minecraft/shaderpacks/ComplementaryUnbound_r5.5.1test/shaders/dimension.properties @@ -1,15 +1,15 @@ #--------------------------------------------------------------------------------------------------------------------- #--------------------------------------------------------------------------------------------------------------------- -dimension.world0=minecraft:overworld +dimension.world0=minecraft:overworld mythicbotany:alfheim dimdoors:personal_pockets -dimension.world-1=minecraft:the_nether +dimension.world-1=minecraft:the_nether dimdoors:public_pockets undergarden:undergarden -dimension.world1=minecraft:the_end +dimension.world1=minecraft:the_end -dimension.world2=theabyss:frost_world +dimension.world2=theabyss:frost_world -dimension.worldflesh=ihfr:the_carnage +dimension.worldflesh=ihfr:the_carnage dimdoors:limbo dimdoors:dungeon_pockets dimension.stop= * diff --git a/1.20.1-FearFactoryTest/minecraft/shaderpacks/ComplementaryUnbound_r5.5.1test/shaders/spookylib/lighting/mainLighting.glsl b/1.20.1-FearFactoryTest/minecraft/shaderpacks/ComplementaryUnbound_r5.5.1test/shaders/spookylib/lighting/mainLighting.glsl index 2d85a51..4f4f687 100644 --- a/1.20.1-FearFactoryTest/minecraft/shaderpacks/ComplementaryUnbound_r5.5.1test/shaders/spookylib/lighting/mainLighting.glsl +++ b/1.20.1-FearFactoryTest/minecraft/shaderpacks/ComplementaryUnbound_r5.5.1test/shaders/spookylib/lighting/mainLighting.glsl @@ -323,8 +323,8 @@ void DoLighting(inout vec4 color, inout vec3 shadowMult, vec3 playerPos, vec3 vi lightmapXM = pow(lightmapXMSteep + lightmapXMCalm, 2.25); } else lightmapXM = pow2(lightmap.x) * lightmap.x * 10.0; - vec2 flickerNoise = texture2D(noisetex, vec2(frameTimeCounter * 0.06)).rb; - lightmapXM *= mix(1.0, min1(max(flickerNoise.r, flickerNoise.g) * 1.7), 0.7); + //vec2 flickerNoise = texture2D(noisetex, vec2(frameTimeCounter * 0.06)).rb; + //lightmapXM *= mix(1.0, min1(max(flickerNoise.r, flickerNoise.g) * 1.7), 0.7); // Minimum Light float fadeDistance = max(1.0 - length(playerPos) / 80, 0.0); @@ -499,4 +499,4 @@ void DoLighting(inout vec4 color, inout vec3 shadowMult, vec3 playerPos, vec3 vi color.rgb *= finalDiffuse; color.rgb += lightHighlight; color.rgb *= pow2(1.0 - darknessLightFactor); -} \ No newline at end of file +}