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FearFactory/1.20.1-FearFactoryTest/minecraft/config/simpleradio-server.toml

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#These are the configurations for the wires.
[wire]
#This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE.
diminishmentMethod = "MULTIPLICATIVE"
#This is how much transmission power diminishes per block. Defaults to 0.01.
transmissionDiminishment = 0.01
#This is the amount of time (in ticks) per block a wire takes to relay data. Defaults to 4.
transmissionTime = 4
#This is the amount of time (in ticks) between each header sent. Defaults to 5.
headerInterval = 5
#This is the range a wire can reach before breaking. Defaults to 12.
range = 12.0
#This is the amount of time (in ticks) a wire can survive while being invalid (no connections or out of range) before breaking. Defaults to 5.
invalidDeathTime = 5
#This is the amount of time (in ticks) between each effect for a wire. Can be disabled by setting to -1. Defaults to 5.
effectInterval = 5
#These are the configurations for the transceiver item.
[transceiver]
#This is how effective the transceiver is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 200.
receptionPower = 200
#Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 20.
receptionFloor = 10
#This is the transmission power for frequency modulation. Defaults to 1000.
transmissionPowerFM = 1000
#This is the threshold of transmission power in frequency modulation at which it begins to have an auditory effect. Defaults to 200.
diminishThresholdFM = 200
#This is the range after which players can no longer be heard for amplitude modulation. Defaults to 1800.
transmissionPowerAM = 1800
#This is the threshold of transmission power in amplitude modulation at which it begins to have an auditory effect. Defaults to 300.
diminishThresholdAM = 300
#This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE.
diminishmentMethod = "ADDITIVE"
#This is how much transmission power diminishes per block. Defaults to 1.
transmissionDiminishment = 1.0
#This is the range for the transceiver that it can hear from. Defaults to 4.
listeningRange = 4
#This is the range for the transceiver in which the audio played from it can be heard. Defaults to 4.
speakingRange = 4
#When false, removes the transceiver recipe. Defaults to true.
enabled = true
#These are the configurations for the walkie talkie item.
[walkie_talkie]
#This is how effective the walkie is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 100.
receptionPower = 100
#Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 20.
receptionFloor = 20
#This is the transmission power for frequency modulation. Defaults to 500.
transmissionPowerFM = 500
#This is the threshold of transmission power in frequency modulation at which it begins to have an auditory effect. Defaults to 100.
diminishThresholdFM = 100
#This is the range after which players can no longer be heard for amplitude modulation. Defaults to 900.
transmissionPowerAM = 900
#This is the threshold of transmission power in amplitude modulation at which it begins to have an auditory effect. Defaults to 200.
diminishThresholdAM = 200
#This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE.
diminishmentMethod = "ADDITIVE"
#This is how much transmission power diminishes per block. Defaults to 1.
transmissionDiminishment = 1.0
#This is the range for the walkie that it can hear from. Defaults to 4.
listeningRange = 4
#This is the range for the walkie in which the audio played from it can be heard. Defaults to 4.
speakingRange = 4
#When true, replaces the walkie talkie with the spuddie talkie. Defaults to true.
spuddieTalkie = true
#When false, removes both the spuddie and walkie recipe. Defaults to true.
enabled = true
#These are the configurations for the receiver block.
[receiver]
#This is the capability of this item to make use of antennas. Essentially acts as a multiplier for the antenna score. Defaults to 10.
antennaAptitude = 10
#This is how effective the receiver is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 300.
receptionPower = 300
#Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 20.
receptionFloor = 20
#When false, removes the receiver recipe. Defaults to true.
enabled = true
#These are the configurations for the transmitter block.
[transmitter]
#This is the capability of this item to make use of antennas. Essentially acts as a multiplier for the antenna score. Defaults to 10.
antennaAptitude = 10
#This is the transmission power for frequency modulation. Defaults to 3000.
transmissionPowerFM = 3300
#This is the threshold of transmission power in frequency modulation at which it begins to have an auditory effect. Defaults to 300.
diminishThresholdFM = 300
#This is the range after which players can no longer be heard for amplitude modulation. Defaults to 4400.
transmissionPowerAM = 4400
#This is the threshold of transmission power in amplitude modulation at which it begins to have an auditory effect. Defaults to 500.
diminishThresholdAM = 500
#This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE.
diminishmentMethod = "ADDITIVE"
#This is how much transmission power diminishes per block. Defaults to 1.
transmissionDiminishment = 1.0
#When false, removes the transmitter recipe. Defaults to true.
enabled = true
#These are the configurations for the radio block.
[radio]
#This is how effective the radio is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 100.
receptionPower = 100
#Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 50.
receptionFloor = 50
#This is the range for the radio in which the audio played from it can be heard. Defaults to 24.
speakingRange = 24
#When false, removes the radio recipe. Defaults to true.
enabled = true
#These are the configurations for the microphone block.
[microphone]
#This is the range for the microphone that it can hear from. Defaults to 8.
listeningRange = 8
#This is how often (in ticks) the microphone will update its redstone signal according to its activity. Defaults to 5.
redstonePolling = 5
#When false, removes the microphone recipe. Defaults to true.
enabled = true
#These are the configurations for the speaker block.
[speaker]
#This is the range for the radio in which the audio transmitted from it can be heard. Defaults to 32.
speakingRange = 32
#This is how often (in ticks) the speaker will update its redstone signal according to its activity. Defaults to 5.
redstonePolling = 5
#When false, removes the speaker recipe. Defaults to true.
enabled = true
#These are the configurations for the antenna block.
[antenna]
#This is the maximum distance an antenna can travel without support before falling. CAUTION: SETTING THIS TOO HIGH MAY CAUSE LAG WITH LARGE ANTENNAS. Defaults to 8.
maxDistance = 8
#When false, removes the antenna recipe. Defaults to true.
enabled = true
#These are the general configurations for frequencies.
[frequency]
#This is how many whole places (digits before the period) can exist in a frequency. Defaults to 3.
wholePlaces = 3
#This is how many decimal places (digits after the period) can exist in a frequency. Defaults to 2.
decimalPlaces = 2
#This is the default frequency to be provided to frequency-holding items. When set to auto-generate, will generate a pattern of zeros equal to the wholePlaces and decimalPlaces configurations, i.e. '000.00' by default. Defaults to auto-generate.
defaultFrequency = "auto-generate"
#The base amount of interference to give to all AM radio transmissions. Defaults to 15.
baseAMInterference = 15.0
#The base amount of interference to give to all FM radio transmissions. Defaults to 2.
baseFMInterference = 2.0
#Whether or not the radios work across dimensions. Defaults to false.
crossDimensional = false
#The base amount of interference to give to radio transmission per block across dimensions. Defaults to 4.
dimensionalInterference = 4.0
#The packet buffer for packet transmission. You likely won't need to worry about this. Defaults to 2.
packetBuffer = 2
#These are the configurations for ALL types of routers (such as Receivers, Transmitters, Listeners, and Speakers).
[router]
#How many sources should be compiled for reading audio levels? Affects the rate of updates for activity levels. Changing this value greatly may cause unexpected results. Defaults to 10.
compileAmount = 10
#The factor of audio signal energy for converting to redstone signals. Higher values will cause lower redstone signals, and vice versa. Defaults to 20.
activityRedstoneFactor = 1500.0
#How long (in ticks) before activity expiry can we resend an update? Defaults to 2.
activityForgiveness = 2
#How long (in ticks) should a router stay active after receiving audio data? Affects the rate of updates for activity checks. Defaults to 20.
activityTime = 20
#[EXPERIMENTAL] Pick up audio from the world, not just players. Defaults to false.
soundListening = false
#These are the general configurations for compatibilities.
[compatibilities]
#These are the configurations for the optional dependency Voice Chat Interaction.
[compatibilities.voice_chat_interaction]
#When false, removes compatibility for Voice Chat Interaction. Defaults to false. (NON-FUNCTIONAL)
enabled = false
#These are the configurations for the optional dependency Vibrative Voice.
[compatibilities.vibrative_voice]
#When false, removes compatibility for Vibrative Voice. Defaults to true.
enabled = true
#These are the configurations for the optional dependency Valkyrien Skies.
[compatibilities.valkyrien_skies]
#When false, removes compatibility for Valkyrien Skies. Defaults to true.
enabled = true
#These are the configurations for the optional dependency Create.
[compatibilities.create]
#When false, removes compatibility for Create. Defaults to true.
enabled = true