192 lines
10 KiB
TOML
192 lines
10 KiB
TOML
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#These are the configurations for the wires.
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[wire]
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#This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE.
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diminishmentMethod = "MULTIPLICATIVE"
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#This is how much transmission power diminishes per block. Defaults to 0.01.
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transmissionDiminishment = 0.01
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#This is the amount of time (in ticks) per block a wire takes to relay data. Defaults to 4.
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transmissionTime = 4
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#This is the amount of time (in ticks) between each header sent. Defaults to 5.
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headerInterval = 5
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#This is the range a wire can reach before breaking. Defaults to 12.
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range = 12.0
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#This is the amount of time (in ticks) a wire can survive while being invalid (no connections or out of range) before breaking. Defaults to 5.
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invalidDeathTime = 5
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#This is the amount of time (in ticks) between each effect for a wire. Can be disabled by setting to -1. Defaults to 5.
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effectInterval = 5
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#These are the configurations for the transceiver item.
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[transceiver]
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#This is how effective the transceiver is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 200.
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receptionPower = 200
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#Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 20.
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receptionFloor = 10
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#This is the transmission power for frequency modulation. Defaults to 1000.
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transmissionPowerFM = 1000
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#This is the threshold of transmission power in frequency modulation at which it begins to have an auditory effect. Defaults to 200.
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diminishThresholdFM = 200
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#This is the range after which players can no longer be heard for amplitude modulation. Defaults to 1800.
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transmissionPowerAM = 1800
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#This is the threshold of transmission power in amplitude modulation at which it begins to have an auditory effect. Defaults to 300.
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diminishThresholdAM = 300
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#This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE.
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diminishmentMethod = "ADDITIVE"
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#This is how much transmission power diminishes per block. Defaults to 1.
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transmissionDiminishment = 1.0
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#This is the range for the transceiver that it can hear from. Defaults to 4.
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listeningRange = 4
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#This is the range for the transceiver in which the audio played from it can be heard. Defaults to 4.
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speakingRange = 4
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#When false, removes the transceiver recipe. Defaults to true.
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enabled = true
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#These are the configurations for the walkie talkie item.
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[walkie_talkie]
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#This is how effective the walkie is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 100.
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receptionPower = 100
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#Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 20.
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receptionFloor = 20
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#This is the transmission power for frequency modulation. Defaults to 500.
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transmissionPowerFM = 500
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#This is the threshold of transmission power in frequency modulation at which it begins to have an auditory effect. Defaults to 100.
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diminishThresholdFM = 100
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#This is the range after which players can no longer be heard for amplitude modulation. Defaults to 900.
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transmissionPowerAM = 900
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#This is the threshold of transmission power in amplitude modulation at which it begins to have an auditory effect. Defaults to 200.
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diminishThresholdAM = 200
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#This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE.
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diminishmentMethod = "ADDITIVE"
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#This is how much transmission power diminishes per block. Defaults to 1.
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transmissionDiminishment = 1.0
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#This is the range for the walkie that it can hear from. Defaults to 4.
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listeningRange = 4
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#This is the range for the walkie in which the audio played from it can be heard. Defaults to 4.
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speakingRange = 4
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#When true, replaces the walkie talkie with the spuddie talkie. Defaults to true.
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spuddieTalkie = true
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#When false, removes both the spuddie and walkie recipe. Defaults to true.
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enabled = true
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#These are the configurations for the receiver block.
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[receiver]
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#This is the capability of this item to make use of antennas. Essentially acts as a multiplier for the antenna score. Defaults to 10.
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antennaAptitude = 10
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#This is how effective the receiver is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 300.
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receptionPower = 300
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#Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 20.
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receptionFloor = 20
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#When false, removes the receiver recipe. Defaults to true.
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enabled = true
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#These are the configurations for the transmitter block.
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[transmitter]
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#This is the capability of this item to make use of antennas. Essentially acts as a multiplier for the antenna score. Defaults to 10.
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antennaAptitude = 10
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#This is the transmission power for frequency modulation. Defaults to 3000.
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transmissionPowerFM = 3300
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#This is the threshold of transmission power in frequency modulation at which it begins to have an auditory effect. Defaults to 300.
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diminishThresholdFM = 300
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#This is the range after which players can no longer be heard for amplitude modulation. Defaults to 4400.
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transmissionPowerAM = 4400
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#This is the threshold of transmission power in amplitude modulation at which it begins to have an auditory effect. Defaults to 500.
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diminishThresholdAM = 500
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#This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE.
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diminishmentMethod = "ADDITIVE"
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#This is how much transmission power diminishes per block. Defaults to 1.
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transmissionDiminishment = 1.0
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#When false, removes the transmitter recipe. Defaults to true.
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enabled = true
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#These are the configurations for the radio block.
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[radio]
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#This is how effective the radio is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 100.
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receptionPower = 100
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#Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 50.
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receptionFloor = 50
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#This is the range for the radio in which the audio played from it can be heard. Defaults to 24.
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speakingRange = 24
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#When false, removes the radio recipe. Defaults to true.
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enabled = true
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#These are the configurations for the microphone block.
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[microphone]
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#This is the range for the microphone that it can hear from. Defaults to 8.
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listeningRange = 8
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#This is how often (in ticks) the microphone will update its redstone signal according to its activity. Defaults to 5.
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redstonePolling = 5
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#When false, removes the microphone recipe. Defaults to true.
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enabled = true
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#These are the configurations for the speaker block.
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[speaker]
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#This is the range for the radio in which the audio transmitted from it can be heard. Defaults to 32.
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speakingRange = 32
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#This is how often (in ticks) the speaker will update its redstone signal according to its activity. Defaults to 5.
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redstonePolling = 5
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#When false, removes the speaker recipe. Defaults to true.
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enabled = true
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#These are the configurations for the antenna block.
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[antenna]
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#This is the maximum distance an antenna can travel without support before falling. CAUTION: SETTING THIS TOO HIGH MAY CAUSE LAG WITH LARGE ANTENNAS. Defaults to 8.
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maxDistance = 8
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#When false, removes the antenna recipe. Defaults to true.
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enabled = true
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#These are the general configurations for frequencies.
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[frequency]
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#This is how many whole places (digits before the period) can exist in a frequency. Defaults to 3.
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wholePlaces = 3
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#This is how many decimal places (digits after the period) can exist in a frequency. Defaults to 2.
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decimalPlaces = 2
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#This is the default frequency to be provided to frequency-holding items. When set to auto-generate, will generate a pattern of zeros equal to the wholePlaces and decimalPlaces configurations, i.e. '000.00' by default. Defaults to auto-generate.
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defaultFrequency = "auto-generate"
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#The base amount of interference to give to all AM radio transmissions. Defaults to 15.
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baseAMInterference = 15.0
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#The base amount of interference to give to all FM radio transmissions. Defaults to 2.
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baseFMInterference = 2.0
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#Whether or not the radios work across dimensions. Defaults to false.
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crossDimensional = false
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#The base amount of interference to give to radio transmission per block across dimensions. Defaults to 4.
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dimensionalInterference = 4.0
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#The packet buffer for packet transmission. You likely won't need to worry about this. Defaults to 2.
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packetBuffer = 2
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#These are the configurations for ALL types of routers (such as Receivers, Transmitters, Listeners, and Speakers).
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[router]
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#How many sources should be compiled for reading audio levels? Affects the rate of updates for activity levels. Changing this value greatly may cause unexpected results. Defaults to 10.
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compileAmount = 10
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#The factor of audio signal energy for converting to redstone signals. Higher values will cause lower redstone signals, and vice versa. Defaults to 20.
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activityRedstoneFactor = 1500.0
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#How long (in ticks) before activity expiry can we resend an update? Defaults to 2.
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activityForgiveness = 2
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#How long (in ticks) should a router stay active after receiving audio data? Affects the rate of updates for activity checks. Defaults to 20.
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activityTime = 20
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#[EXPERIMENTAL] Pick up audio from the world, not just players. Defaults to false.
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soundListening = false
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#These are the general configurations for compatibilities.
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[compatibilities]
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#These are the configurations for the optional dependency Voice Chat Interaction.
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[compatibilities.voice_chat_interaction]
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#When false, removes compatibility for Voice Chat Interaction. Defaults to false. (NON-FUNCTIONAL)
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enabled = false
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#These are the configurations for the optional dependency Vibrative Voice.
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[compatibilities.vibrative_voice]
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#When false, removes compatibility for Vibrative Voice. Defaults to true.
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enabled = true
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#These are the configurations for the optional dependency Valkyrien Skies.
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[compatibilities.valkyrien_skies]
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#When false, removes compatibility for Valkyrien Skies. Defaults to true.
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enabled = true
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#These are the configurations for the optional dependency Create.
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[compatibilities.create]
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#When false, removes compatibility for Create. Defaults to true.
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enabled = true
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