#These are the configurations for the wires. [wire] #This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE. diminishmentMethod = "MULTIPLICATIVE" #This is how much transmission power diminishes per block. Defaults to 0.01. transmissionDiminishment = 0.01 #This is the amount of time (in ticks) per block a wire takes to relay data. Defaults to 4. transmissionTime = 4 #This is the amount of time (in ticks) between each header sent. Defaults to 5. headerInterval = 5 #This is the range a wire can reach before breaking. Defaults to 12. range = 12.0 #This is the amount of time (in ticks) a wire can survive while being invalid (no connections or out of range) before breaking. Defaults to 5. invalidDeathTime = 5 #This is the amount of time (in ticks) between each effect for a wire. Can be disabled by setting to -1. Defaults to 5. effectInterval = 5 #These are the configurations for the transceiver item. [transceiver] #This is how effective the transceiver is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 200. receptionPower = 200 #Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 20. receptionFloor = 10 #This is the transmission power for frequency modulation. Defaults to 1000. transmissionPowerFM = 1000 #This is the threshold of transmission power in frequency modulation at which it begins to have an auditory effect. Defaults to 200. diminishThresholdFM = 200 #This is the range after which players can no longer be heard for amplitude modulation. Defaults to 1800. transmissionPowerAM = 1800 #This is the threshold of transmission power in amplitude modulation at which it begins to have an auditory effect. Defaults to 300. diminishThresholdAM = 300 #This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE. diminishmentMethod = "ADDITIVE" #This is how much transmission power diminishes per block. Defaults to 1. transmissionDiminishment = 1.0 #This is the range for the transceiver that it can hear from. Defaults to 4. listeningRange = 4 #This is the range for the transceiver in which the audio played from it can be heard. Defaults to 4. speakingRange = 4 #When false, removes the transceiver recipe. Defaults to true. enabled = true #These are the configurations for the walkie talkie item. [walkie_talkie] #This is how effective the walkie is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 100. receptionPower = 100 #Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 20. receptionFloor = 20 #This is the transmission power for frequency modulation. Defaults to 500. transmissionPowerFM = 500 #This is the threshold of transmission power in frequency modulation at which it begins to have an auditory effect. Defaults to 100. diminishThresholdFM = 100 #This is the range after which players can no longer be heard for amplitude modulation. Defaults to 900. transmissionPowerAM = 900 #This is the threshold of transmission power in amplitude modulation at which it begins to have an auditory effect. Defaults to 200. diminishThresholdAM = 200 #This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE. diminishmentMethod = "ADDITIVE" #This is how much transmission power diminishes per block. Defaults to 1. transmissionDiminishment = 1.0 #This is the range for the walkie that it can hear from. Defaults to 4. listeningRange = 4 #This is the range for the walkie in which the audio played from it can be heard. Defaults to 4. speakingRange = 4 #When true, replaces the walkie talkie with the spuddie talkie. Defaults to true. spuddieTalkie = true #When false, removes both the spuddie and walkie recipe. Defaults to true. enabled = true #These are the configurations for the receiver block. [receiver] #This is the capability of this item to make use of antennas. Essentially acts as a multiplier for the antenna score. Defaults to 10. antennaAptitude = 10 #This is how effective the receiver is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 300. receptionPower = 300 #Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 20. receptionFloor = 20 #When false, removes the receiver recipe. Defaults to true. enabled = true #These are the configurations for the transmitter block. [transmitter] #This is the capability of this item to make use of antennas. Essentially acts as a multiplier for the antenna score. Defaults to 10. antennaAptitude = 10 #This is the transmission power for frequency modulation. Defaults to 3000. transmissionPowerFM = 3300 #This is the threshold of transmission power in frequency modulation at which it begins to have an auditory effect. Defaults to 300. diminishThresholdFM = 300 #This is the range after which players can no longer be heard for amplitude modulation. Defaults to 4400. transmissionPowerAM = 4400 #This is the threshold of transmission power in amplitude modulation at which it begins to have an auditory effect. Defaults to 500. diminishThresholdAM = 500 #This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE. diminishmentMethod = "ADDITIVE" #This is how much transmission power diminishes per block. Defaults to 1. transmissionDiminishment = 1.0 #When false, removes the transmitter recipe. Defaults to true. enabled = true #These are the configurations for the radio block. [radio] #This is how effective the radio is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 100. receptionPower = 100 #Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 50. receptionFloor = 50 #This is the range for the radio in which the audio played from it can be heard. Defaults to 24. speakingRange = 24 #When false, removes the radio recipe. Defaults to true. enabled = true #These are the configurations for the microphone block. [microphone] #This is the range for the microphone that it can hear from. Defaults to 8. listeningRange = 8 #This is how often (in ticks) the microphone will update its redstone signal according to its activity. Defaults to 5. redstonePolling = 5 #When false, removes the microphone recipe. Defaults to true. enabled = true #These are the configurations for the speaker block. [speaker] #This is the range for the radio in which the audio transmitted from it can be heard. Defaults to 32. speakingRange = 32 #This is how often (in ticks) the speaker will update its redstone signal according to its activity. Defaults to 5. redstonePolling = 5 #When false, removes the speaker recipe. Defaults to true. enabled = true #These are the configurations for the antenna block. [antenna] #This is the maximum distance an antenna can travel without support before falling. CAUTION: SETTING THIS TOO HIGH MAY CAUSE LAG WITH LARGE ANTENNAS. Defaults to 8. maxDistance = 8 #When false, removes the antenna recipe. Defaults to true. enabled = true #These are the general configurations for frequencies. [frequency] #This is how many whole places (digits before the period) can exist in a frequency. Defaults to 3. wholePlaces = 3 #This is how many decimal places (digits after the period) can exist in a frequency. Defaults to 2. decimalPlaces = 2 #This is the default frequency to be provided to frequency-holding items. When set to auto-generate, will generate a pattern of zeros equal to the wholePlaces and decimalPlaces configurations, i.e. '000.00' by default. Defaults to auto-generate. defaultFrequency = "auto-generate" #The base amount of interference to give to all AM radio transmissions. Defaults to 15. baseAMInterference = 15.0 #The base amount of interference to give to all FM radio transmissions. Defaults to 2. baseFMInterference = 2.0 #Whether or not the radios work across dimensions. Defaults to false. crossDimensional = false #The base amount of interference to give to radio transmission per block across dimensions. Defaults to 4. dimensionalInterference = 4.0 #The packet buffer for packet transmission. You likely won't need to worry about this. Defaults to 2. packetBuffer = 2 #These are the configurations for ALL types of routers (such as Receivers, Transmitters, Listeners, and Speakers). [router] #How many sources should be compiled for reading audio levels? Affects the rate of updates for activity levels. Changing this value greatly may cause unexpected results. Defaults to 10. compileAmount = 10 #The factor of audio signal energy for converting to redstone signals. Higher values will cause lower redstone signals, and vice versa. Defaults to 20. activityRedstoneFactor = 1500.0 #How long (in ticks) before activity expiry can we resend an update? Defaults to 2. activityForgiveness = 2 #How long (in ticks) should a router stay active after receiving audio data? Affects the rate of updates for activity checks. Defaults to 20. activityTime = 20 #[EXPERIMENTAL] Pick up audio from the world, not just players. Defaults to false. soundListening = false #These are the general configurations for compatibilities. [compatibilities] #These are the configurations for the optional dependency Voice Chat Interaction. [compatibilities.voice_chat_interaction] #When false, removes compatibility for Voice Chat Interaction. Defaults to false. (NON-FUNCTIONAL) enabled = false #These are the configurations for the optional dependency Vibrative Voice. [compatibilities.vibrative_voice] #When false, removes compatibility for Vibrative Voice. Defaults to true. enabled = true #These are the configurations for the optional dependency Valkyrien Skies. [compatibilities.valkyrien_skies] #When false, removes compatibility for Valkyrien Skies. Defaults to true. enabled = true #These are the configurations for the optional dependency Create. [compatibilities.create] #When false, removes compatibility for Create. Defaults to true. enabled = true