Files
FearFactory/1.20.1-FearFactoryTest/minecraft/kubejs/server_scripts/spawnrestrict.js
Logicka d489669098 Changing Shader yet again due to complaints, many adds, few removes
highlights:
Complementary Unbound shaders because savannah won't stop complaining that she can't see anything. She configured this one I haven't seen it.
Yung structures
JER integrates with JEI to show monster loot tables (useful for this type of pack)
loot integrations
ars noveau addons
moremob variants and compatibility with fresh anims
alexcaves submarine & such

removed some shitty mods for being shitty.
2025-05-16 13:20:27 -05:00

21 lines
565 B
JavaScript

// priority: 0
// Visit the wiki for more info - https://kubejs.com/
/*EntityEvents.spawned(event => {
const { entity } = event;
// Only apply restrictions to natural spawns
if (entity.spawnReason !== 'natural') return;
switch (entity.type) {
case "entity.man.
});
/*
@silytonta
Is there a way for me to make mobs spawn in a dimension/biome that they usually dont?
@dob3a
yea, u can use "entity.block.biomeId" to get their current biome, and u can use "entity.level.name" to get their current dimension.
sry for late reply i didnt see the notify*/